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* RidiculousFutureInflation: All currencies are increased to the millions mark, except in the 2018 revision which are reduced to the ones mark. Downplayed with ''Millionaire Deal'', despite its flashier themes, money is counted in the thousands.

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* RidiculousFutureInflation: All currencies are increased to the millions mark, except in the 2018 revision and 2024 revisions, which are reduced to the ones mark. Downplayed with ''Millionaire Deal'', despite its flashier themes, money is counted in the thousands.
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** Subverted in the 2018 revision, the values are dominated in ones, so a M3 card is worth three Monopoly Dollars.

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** Subverted starting in the 2018 revision, the values are dominated in ones, so a M3 card is worth three Monopoly Dollars.
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* MoneyForNothing: Only money placed in the bank can be used for payment meaning that a player with a low bank amount has to forfeit properties even if they have money on their hand.

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* MoneyForNothing: Only money placed in cards on the bank table can be used for payment payment, meaning that a player with a low bank amount has to forfeit properties even if they have money on their hand.hand. Also, change is never given--you will have to overpay if you can't (or won't) do anything better.
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** Another update was released in 2024 with a green overall theme, with more simplified and modernized artwork, as well as larger text.

to:

** Another update was released in 2024 with a green overall theme, with more simplified and modernized artwork, as well as and larger text.
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A variant named ''Monopoly Millionaire Deal'' (out of print) changes the goal from collecting sets to collecting one million Monos (Monopoly Dollars, stylized as M). There is also a video game version of the original ''Deal'' game for the UsefulNotes/PlayStation3, UsefulNotes/PlayStation4, UsefulNotes/Xbox360, and UsefulNotes/XboxOne.

to:

A variant named ''Monopoly Millionaire Deal'' (out of print) changes the goal from collecting sets to collecting one million Monos (Monopoly Dollars, stylized as M). There is also a video game version of the original ''Deal'' game for the UsefulNotes/PlayStation3, UsefulNotes/PlayStation4, UsefulNotes/Xbox360, Platform/{{PlayStation 3}}, Platform/{{PlayStation 4}}, Platform/Xbox360, and UsefulNotes/XboxOne.
Platform/XboxOne.

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'''Note:''' In the 2008-2017 versions, card values were written as M[number]m; most websites simplify the notation as [number]M. The 2018 revision marks the values as M[number]. This article uses the prior version's simplified notation.

to:

'''Note:''' In the 2008-2017 versions, card values were written as M[number]m; most websites simplify the notation as [number]M. The 2018 revision marks and 2024 revisions mark the values as M[number]. This article uses the prior version's simplified notation.



* ObviousRulePatch: The 2024 version no longer allows a complete property set to consist entirely of Wild properties.



* UpdatedRerelease: The game was updated in 2018 with a blue box. The cards' artwork is more colorful, and most cards sport illustrations of Uncle Pennybags. The denomination has changed from millions to ones.

to:

* UpdatedRerelease: UpdatedRerelease:
**
The game was updated in 2018 with a blue box. The cards' artwork is more colorful, and most cards sport illustrations of Uncle Pennybags. The denomination has changed from millions to ones.ones.
** Another update was released in 2024 with a green overall theme, with more simplified and modernized artwork, as well as larger text.

Added: 159

Removed: 155

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* SuddenDeath: In ''Bid'', players who tie in an auction get to bid again. If a second tie occurs, then no one wins, and all players take their money back.


Added DiffLines:

* TiebreakerRound: In ''Bid'', players who tie in an auction get to bid again. If a second tie occurs, then no one wins, and all players take their money back.
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'''Note''': In the 2008-2017 versions, card values were written as M[number]m; most websites simplify the notation as [number]M. The 2018 revision marks the values as M[number]. This article uses the prior version's simplified notation.

to:

'''Note''': '''Note:''' In the 2008-2017 versions, card values were written as M[number]m; most websites simplify the notation as [number]M. The 2018 revision marks the values as M[number]. This article uses the prior version's simplified notation.
Is there an issue? Send a MessageReason:
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''Monopoly Deal'' is a CardGame released in 2008 by Cartamundi under a license from Hasbro. It is the third of the ''TabletopGame/{{Monopoly}}'' card game series, following ''Monopoly: The Card Game'' and ''Express Monopoly''[[note]]''Free Parking'' and ''Waterworks'' are ADayInTheLimelight spin-offs[[/note]].

to:

''Monopoly Deal'' is a CardGame released in 2008 by Cartamundi under a license from Hasbro. It is the third of the ''TabletopGame/{{Monopoly}}'' card game series, following ''Monopoly: The Card Game'' and ''Express Monopoly''[[note]]''Free Monopoly''.[[note]]''Free Parking'' and ''Waterworks'' are ADayInTheLimelight spin-offs[[/note]].
spin-offs.[[/note]]
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''Monopoly Deal'' is a CardGame released in 2008 by Cartamundi under a license from Hasbro. It is the third of the ''TabletopGame/{{Monopoly}}'' card game series, following ''Monopoly: The Card Game'' and ''Express Monopoly'' [[note]]''Free Parking'' and ''Waterworks'' are ADayInTheLimelight spin-offs[[/note]].

to:

''Monopoly Deal'' is a CardGame released in 2008 by Cartamundi under a license from Hasbro. It is the third of the ''TabletopGame/{{Monopoly}}'' card game series, following ''Monopoly: The Card Game'' and ''Express Monopoly'' [[note]]''Free Monopoly''[[note]]''Free Parking'' and ''Waterworks'' are ADayInTheLimelight spin-offs[[/note]].
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* [[ExcitedShowTitle Excited Card Title]]:
** The It's My Birthday!, Double the Rent!, and Just Say No! cards in ''Deal''.
** ''Bid'' has all of its action cards written this way in the manual, although the cards themselves are just images.
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Moving to YMMV


* HouseRules: It isn't a ''Monopoly'' game without one:
** A simple goal change is to increase the number of complete sets from three to four or five.
** The official rules state that a Hotel (add 4M to rent) overrides the House (adds 3M to rent) when played, changing the added value for rent from 3M to 4M. However, this rule was not clarified in its initial run, so some players assumed the Hotel added more value ''alongside'' the House in a property set, from 3M to 7M.
** The two Deal Breakers are either reduced to one card in a deck, are removed from the game, or are treated as Money cards.
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Up To Eleven is a defunct trope


* MoneyMultiplier: The Double the Rent! card can be played (and counts toward one of the three plays) alongside a Rent card to make players pay [[ExactlyWhatItSaysOnTheTin double the rent]] of a property set. Using a Rent card and two Double the Rent! cards ''[[UpToEleven quadruples]]'' the rent.

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* MoneyMultiplier: The Double the Rent! card can be played (and counts toward one of the three plays) alongside a Rent card to make players pay [[ExactlyWhatItSaysOnTheTin double the rent]] of a property set. Using a Rent card and two Double the Rent! cards ''[[UpToEleven quadruples]]'' ''quadruples'' the rent.

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In 2020, a spin-off called ''Monopoly Bid'' was released. While the goal is again collecting three complete sets, players now bid on properties and trade them with others. There's no charging rent, but properties can still be stolen.



* AntiMagic: The Just Say No! cards repeal any action card targeted at the player. The attacker can also play a Just Say No! card to remove the target's card and so on.

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* AntiMagic: AdaptationDistillation:
** No Chance or Community Chest, Go to Jail, Free Parking, taxes, mortgages, auctions, and trading. It's all about collecting properties and charging money on other players. As such, the game as a whole takes far less time to complete than the board game. It's even the main selling point posted on the box's front.
** ''Monopoly Bid'' goes further by only having properties, bidding, and trading. Even the properties are simplified as none of them are named. The wide variety of action cards from ''Deal'' are reduced to four in ''Bid''.
* AntiMagic:
**
The Just Say No! cards in ''Deal'' repeal any action card targeted at the player. The attacker can also play a Just Say No! card to remove the target's card and so on.on.
** ''Bid'' has the similar Nope! card that repeals Wild!, Steal!, and other Nope! cards. It is the only card that any player can use at any time.



* {{Auction}}: The main gameplay element in ''Bid''. Players secretly choose the amount to bid and reveal it to each other at once. The highest bidder wins that property and places their money cards onto the discard pile; the rest return their money back to their hand.



* BoringButPractical: The lower ranked property sets are not worth much in rent, but owning one complete set is useful to meeting the winning requirement.

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* BoringButPractical: The lower ranked property sets are not worth much in rent, rent but owning one complete set is useful to meeting the winning requirement.



* {{Cap}}: ''Deal'' and ''Millionaire Deal'' have a seven card hand limit; any excess cards are removed after a turn ends. Both games also have a three card play limit, and a player who makes a complete set of a color cannot make another set of that color. All of these limits are removed in ''Bid''.
* TheCameo: The various iconography from the ''Monopoly'' board game appear as decorative backgrounds in ''Bid''.



* CompressedAdaptation:
** No Chance or Community Chest, Go to Jail, Free Parking, taxes, mortgages, auctions, and trading. It's all about collecting properties and charging money on other players.
** The game as a whole takes far less time to complete than the board game. It's even the main selling point posted on the box's front.
** Morrisons, a UK supermarket, had a limited promotion of select card games given for free after a certain amount of products were purchased (or for £3). A simplified version of ''Deal'' was among one of them. It reduced the card deck from 110 to 52, so some properties and action cards were either reduced or removed. Interestingly, it added the exclusive Forced Purchase card, where a player is forced to sell a property from an incomplete set for double value.

to:

* CompressedAdaptation:
** No Chance or Community Chest, Go to Jail, Free Parking, taxes, mortgages, auctions, and trading. It's all about collecting properties and charging money on other players.
** The game as a whole takes far less time to complete than the board game. It's even the main selling point posted on the box's front.
**
CompressedAdaptation: Morrisons, a UK supermarket, had a limited promotion of select card games given for free after a certain amount of products were purchased (or for £3). A simplified version of ''Deal'' was among one of them. It reduced the card deck from 110 to 52, so some properties and action cards were either reduced or removed. Interestingly, it added the exclusive Forced Purchase card, where a player is forced to sell a property from an incomplete set for double value.



* [[ExcitedShowTitle Excited Card Title]]: The It's My Birthday!, Double the Rent!, and Just Say No! cards.

to:

* [[ExcitedShowTitle Excited Card Title]]: Title]]:
**
The It's My Birthday!, Double the Rent!, and Just Say No! cards.cards in ''Deal''.
** ''Bid'' has all of its action cards written this way in the manual, although the cards themselves are just images.



* {{Joisey}}: The same Atlantic City streets from the board game appear in this game.

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* {{Joisey}}: The same Atlantic City streets from the board game appear in this game.''Deal''. ''Millionaire Deal'' has unique locations and ''Bid'' has no names.



* MoneyForNothing: Only money placed in the bank can be used for payment, meaning that a player with a low bank amount has to forfeit properties even if they have money on their hand.

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* MoneyForNothing: Only money placed in the bank can be used for payment, payment meaning that a player with a low bank amount has to forfeit properties even if they have money on their hand.


Added DiffLines:

** The Steal! card in ''Bid'' only works on incomplete sets. A complete set is safe from being compromised.


Added DiffLines:

* SuddenDeath: In ''Bid'', players who tie in an auction get to bid again. If a second tie occurs, then no one wins, and all players take their money back.

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Renamed "No Kill Like Overkill" trope and moved it to its proper alphabetical order after the rename; also fixed "Non-Indicative Name" trope name


* NoKillLikeOverKill: Unless a Just Say No! is in play:
** The rent for a complete Dark Blue set plus a Hotel is 12M or 15M (depending on how one interprets the building cards). Adding the Double the Rent! cards increases its value to 24M/30M for one card and '''48M/60M''' for two cards. Playing a single Double Rent! is enough to take away everyone's assets.
** Playing two Deal Breakers in a single turn while owning one complete set is an instant victory.
* NonindicativeName: The Deal cards are basically "Steal" cards. The target in question gets little to nothing in return from a deal.

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* NoKillLikeOverKill: Unless a Just Say No! is in play:
** The rent for a complete Dark Blue set plus a Hotel is 12M or 15M (depending on how one interprets the building cards). Adding the Double the Rent! cards increases its value to 24M/30M for one card and '''48M/60M''' for two cards. Playing a single Double Rent! is enough to take away everyone's assets.
** Playing two Deal Breakers in a single turn while owning one complete set is an instant victory.
* NonindicativeName:
NonIndicativeName: The Deal cards are basically "Steal" cards. The target in question gets little to nothing in return from a deal.


Added DiffLines:

* ThereIsNoKillLikeOverkill: Unless a Just Say No! is in play:
** The rent for a complete Dark Blue set plus a Hotel is 12M or 15M (depending on how one interprets the building cards). Adding the Double the Rent! cards increases its value to 24M/30M for one card and '''48M/60M''' for two cards. Playing a single Double Rent! is enough to take away everyone's assets.
** Playing two Deal Breakers in a single turn while owning one complete set is an instant victory.

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'''Note''': In the 2008-2017 versions, card values were written as M[number]m; most websites simplify the notation as [number]M. The 2018 revision marks the values as M[number]. This article uses the prior version's simplified notation.



* ButThouMust: If the player doesn't have enough money in their bank to pay, then they must use their played properties (as each property has its own value). There is also no such thing as change, the attacker gets all of the target's money even if it goes above the original payment.

to:

* ButThouMust: If the player doesn't have enough money in their bank to pay, then they must use their played properties (as each property has its own value). There is also no such thing as change, change; the attacker gets all of the target's money even if it goes above the original payment.



** Just like in the board game, the properties are coded in their respective color (e.g. Baltic Avenue is brown, Boardwalk is blue). This is useful for the dual-color Wild Property cards and Rent cards, as these work for the two colors shown on the card.
** The Money cards have different colors for each value. Action cards have their background color match their monetary value, for example, a Deal Breaker (worth 5M) and a 5M card are both purple.

to:

** Just like in the board game, the properties are coded in their respective color (e.g. Baltic Avenue is brown, Boardwalk is dark blue). This is useful for the dual-color Wild Property cards and Rent cards, as these work for the two colors shown on the card.
** The Money cards have different colors for each value. Action cards have their background color match their monetary value, value; for example, a Deal Breaker (worth 5M) and a 5M card are both purple.



** No Chance or Community Chest, Go to Jail, auctions, and trading. It's all about getting properties and charging money on other players.

to:

** No Chance or Community Chest, Go to Jail, Free Parking, taxes, mortgages, auctions, and trading. It's all about getting collecting properties and charging money on other players.players.
** The game as a whole takes far less time to complete than the board game. It's even the main selling point posted on the box's front.



* EquipmentUpgrade: A player can upgrade their House to a Hotel. While the official house rules say that the added value increases rent from 3M to 4M, unlike the board game, the House is not removed from the property set.



* InstantWinCondition: Subverted. A player can alter their property sets to ensure a three complete set win, but only in their turn. Doing this out of turn (due to a sudden realization) is not allowed, and doing it anyways will give opponents the opportunity [[NiceJobBreakingItHero take away the player's now known winning properties]].

to:

* InstantWinCondition: Subverted. A player can alter their property sets to ensure a three complete set win, but only in their turn. Doing this out of turn (due to a sudden realization) is not allowed, and doing it anyways will give opponents the opportunity to [[NiceJobBreakingItHero take away the player's now known winning properties]].



* LethalJokeWeapon: The Brown properties and Utilities are not worth much in rent, but it only requires two cards to complete their set.



** The rent for a complete Dark Blue set plus a Hotel is 12M or 15M (depending on how one interprets the building cards). Adding the Double the Rent! cards increases its value to 24M/30M for one card and '''48M/60M''' for two cards. Playing a double rent is enough to take away everyone's assets.

to:

** The rent for a complete Dark Blue set plus a Hotel is 12M or 15M (depending on how one interprets the building cards). Adding the Double the Rent! cards increases its value to 24M/30M for one card and '''48M/60M''' for two cards. Playing a double rent single Double Rent! is enough to take away everyone's assets.



* RagsToRiches: Everyone starts with no money and properties. The players use their cards in hand to build a steady set of cash in the bank in order to avoid using properties as payment. Subverted in the sense that money is not the overall goal of the game and bankruptcy does not kick a player out of the game (unlike the board game).

to:

* RagsToRiches: RagsToRiches:
**
Everyone starts with no money and properties. The players use their cards in hand to build a steady set of cash in the bank in order to avoid using properties as payment. Subverted in the sense that money is not the overall goal of the game and bankruptcy does not kick a player out of the game (unlike the board game).game).
** Played straight with ''Millionaire Deal'' as the main goal is to reach one million Monopoly Dollars.



* RidiculousFutureInflation: All currencies are increased to the millions mark. Downplayed with ''Millionaire Deal'', despite its flashier themes, money is counted in the thousands.

to:

* RidiculousFutureInflation: All currencies are increased to the millions mark, except in the 2018 revision which are reduced to the ones mark. Downplayed with ''Millionaire Deal'', despite its flashier themes, money is counted in the thousands.



* ZillionDollarBill: Denominated in millions, so a M3m card [[note]]Most sites and this page simplify the notation as [number]M[[/note]] is worth three million Monopoly Dollars.

to:

* ZillionDollarBill: UpdatedRerelease: The game was updated in 2018 with a blue box. The cards' artwork is more colorful, and most cards sport illustrations of Uncle Pennybags. The denomination has changed from millions to ones.
* ZillionDollarBill:
**
Denominated in millions, so a M3m card [[note]]Most sites and this page simplify the notation as [number]M[[/note]] is worth three million Monopoly Dollars.
** Subverted in the 2018 revision, the values are dominated in ones, so a M3 card is worth three Monopoly
Dollars.

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Changed: 1085

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[[quoteright:175:http://static.tvtropes.org/pmwiki/pub/images/monopolydealbox.jpeg]]



In ''Monopoly Deal'', the player's goal is to make three full sets of properties of different colors. Each set consists of properties of the same color but different street names. Each turn, a player draws two cards and plays up to three cards, either placing a property, adding money to their bank, or using an action card. Players can use payment cards to make their opponents pay from their bank or give up their properties if not enough cash is saved. Deal cards bypass payment and allow the player to instantly take away properties from their opponent.

A variant named ''Monopoly Millionaire Deal'' (out of print) changes the goal from collecting sets to collecting one million Monos (Monopoly Dollars, stylized as M). There is also a video game version of the original ''Deal'' game for the [=PS3=], [=PS4=], UsefulNotes/Xbox360, and UsefulNotes/XboxOne.

to:

In ''Monopoly Deal'', the player's goal is to make three full sets of properties of different colors. Each set consists of specific number properties of the same color but different street names.(depending on the color, e.g. Browns have a two property requirement while the Light Blues have three). Each turn, a player draws two cards and plays up to three cards, either placing a property, adding money to their bank, or using an action card. Players can use payment cards to make their opponents pay from their bank or give up their properties if not enough cash is saved. Deal cards bypass payment and allow the player to instantly take away properties from their opponent.

A variant named ''Monopoly Millionaire Deal'' (out of print) changes the goal from collecting sets to collecting one million Monos (Monopoly Dollars, stylized as M). There is also a video game version of the original ''Deal'' game for the [=PS3=], [=PS4=], UsefulNotes/PlayStation3, UsefulNotes/PlayStation4, UsefulNotes/Xbox360, and UsefulNotes/XboxOne.



* AwesomeButImpractical: The House and Hotel cards add rent value to properties. Like the standard ''Monopoly'' rules, a House can be only be placed on a complete set, and a Hotel then added after a House. Houses and Hotels cannot be added on Utilities and Railroads. By the time one of the building cards are played, someone has taken your property by either a Deal Breaker or by payment.

to:

* AwesomeButImpractical: The House and Hotel cards add rent value to properties. Like the standard ''Monopoly'' rules, a House can be only be placed on a complete set, and a Hotel then added after a House. Houses and Hotels cannot be added on Utilities and Railroads. There are also a scarce amount of House and Hotel cards to begin with. By the time one of the building cards are played, someone has taken your property by either a Deal Breaker or by payment.



* CompressedAdaptation: Morrisons, a UK supermarket, had a limited promotion of select card games given for free after a certain amount of products were purchased (or for £3). A simplified version of ''Deal'' was among one of them. It reduced the card deck from 110 to 52, so some properties and action cards were either reduced or removed. Interestingly, it added the exclusive Forced Purchase card, where a player is forced to sell a property from an incomplete set for double value.

to:

* CompressedAdaptation: CompressedAdaptation:
** No Chance or Community Chest, Go to Jail, auctions, and trading. It's all about getting properties and charging money on other players.
**
Morrisons, a UK supermarket, had a limited promotion of select card games given for free after a certain amount of products were purchased (or for £3). A simplified version of ''Deal'' was among one of them. It reduced the card deck from 110 to 52, so some properties and action cards were either reduced or removed. Interestingly, it added the exclusive Forced Purchase card, where a player is forced to sell a property from an incomplete set for double value.



** A simple rule is to increase the number of complete sets from three to four or five.
** The official rules state that a Hotel (add 4M to rent) overrides the House (adds 3M to rent) when played, changing the added value for rent from 3M to 4M. However, this rule was not clarified in its initial run, so some players assumed the Hotel ''added more value'' with the House in a property set, from 3M to 7M.

to:

** A simple rule goal change is to increase the number of complete sets from three to four or five.
** The official rules state that a Hotel (add 4M to rent) overrides the House (adds 3M to rent) when played, changing the added value for rent from 3M to 4M. However, this rule was not clarified in its initial run, so some players assumed the Hotel ''added added more value'' with value ''alongside'' the House in a property set, from 3M to 7M.



* InstantWinCondition: Subverted. A player can alter their property sets to ensure a three complete set win, but only in their turn. Doing this out of turn (due to a sudden realization) is not allowed, and doing it anyways will make opponents [[NiceJobBreakingItHero take away the player's now known winning properties]].

to:

* InstantWinCondition: Subverted. A player can alter their property sets to ensure a three complete set win, but only in their turn. Doing this out of turn (due to a sudden realization) is not allowed, and doing it anyways will make give opponents the opportunity [[NiceJobBreakingItHero take away the player's now known winning properties]].



* MoneyForNothing: Only money placed in the bank can be used for payment, meaning that a player has to forfeit properties even if they can pay from money in their hand.

to:

* MoneyForNothing: Only money placed in the bank can be used for payment, meaning that a player with a low bank amount has to forfeit properties even if they can pay from have money in on their hand.



** The rent for a complete Blue set plus a Hotel is 12M or 15M (depending on how one interprets the building cards). Adding the Double the Rent! cards increases its value to 24M/30M for one card and '''48M/60M''' for two cards. Playing a double rent is enough to take away everyone's assets.

to:

** The rent for a complete Dark Blue set plus a Hotel is 12M or 15M (depending on how one interprets the building cards). Adding the Double the Rent! cards increases its value to 24M/30M for one card and '''48M/60M''' for two cards. Playing a double rent is enough to take away everyone's assets.



* RagsToRiches: Everyone starts with no money and properties. The players use their cards in hand to build a steady set of cash in the bank in order to avoid using properties as payment. Subverted in the sense that money is not the overall goal of the game and bankruptcy does not kick a player out of the game (unlike the board game).



* ZillionDollarBill: Denominated in millions, so a M3m card [[note]]Most sites simplify this notation as [number]M[[/note]] is worth three million Monopoly Dollars.

to:

* ThemedStockBoardGame: Not to the extent of the board game, but ''Deal'''s popularity has earned it some licensed themes. Averted with ''Millionaire Deal'' which has none and is out of print.
* ZillionDollarBill: Denominated in millions, so a M3m card [[note]]Most sites and this page simplify this the notation as [number]M[[/note]] is worth three million Monopoly Dollars.

Added: 1066

Changed: 159

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None


''Monopoly Deal'' is a CardGame released in 2008 by Hasbro. It is the fifth of the ''TabletopGame/{{Monopoly}}'' card game series, following ''Free Parking'', ''Waterworks'', ''Monopoly: The Card Game'', and ''Express Monopoly''.

to:

''Monopoly Deal'' is a CardGame released in 2008 by Cartamundi under a license from Hasbro. It is the fifth third of the ''TabletopGame/{{Monopoly}}'' card game series, following ''Free Parking'', ''Waterworks'', ''Monopoly: The Card Game'', Game'' and ''Express Monopoly''.
Monopoly'' [[note]]''Free Parking'' and ''Waterworks'' are ADayInTheLimelight spin-offs[[/note]].



* CompressedAdaptation: Morrisons, a UK supermarket, had a limited promotion of select card games given for free after a certain amount of products were purchased (or for £3). A simplified version of ''Deal'' was among one of them. It reduced the card deck from 110 to 52, so some properties and action cards were either reduced or removed. Interestingly, it added the exclusive Forced Purchase card, where a player is forced to sell a property from an incomplete set for double value.



* FunSize: A keychain version reduces the size of the cards in half.



* MoneyForNothing: Only money placed in the bank can be used for payment, meaning that a player has to forfeit properties even if they can pay from money in their hand.



* RareMoney: There is only one 10M card in the game.

to:

* RareMoney: There is only one 10M card in the game.game.
* RidiculousFutureInflation: All currencies are increased to the millions mark. Downplayed with ''Millionaire Deal'', despite its flashier themes, money is counted in the thousands.
* ZillionDollarBill: Denominated in millions, so a M3m card [[note]]Most sites simplify this notation as [number]M[[/note]] is worth three million Monopoly Dollars.
Is there an issue? Send a MessageReason:
None


A variant named ''Monopoly Millionaire Deal'' (out of print) changes the goal from collecting sets to collecting one million Monos (Monopoly Dollars, stylized as M). There is also a video game version of the original ''Deal'' game for the PS3, PS4, UsefulNotes/Xbox360, and UsefulNotes/XboxOne.

to:

A variant named ''Monopoly Millionaire Deal'' (out of print) changes the goal from collecting sets to collecting one million Monos (Monopoly Dollars, stylized as M). There is also a video game version of the original ''Deal'' game for the PS3, PS4, [=PS3=], [=PS4=], UsefulNotes/Xbox360, and UsefulNotes/XboxOne.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

''Monopoly Deal'' is a CardGame released in 2008 by Hasbro. It is the fifth of the ''TabletopGame/{{Monopoly}}'' card game series, following ''Free Parking'', ''Waterworks'', ''Monopoly: The Card Game'', and ''Express Monopoly''.

In ''Monopoly Deal'', the player's goal is to make three full sets of properties of different colors. Each set consists of properties of the same color but different street names. Each turn, a player draws two cards and plays up to three cards, either placing a property, adding money to their bank, or using an action card. Players can use payment cards to make their opponents pay from their bank or give up their properties if not enough cash is saved. Deal cards bypass payment and allow the player to instantly take away properties from their opponent.

A variant named ''Monopoly Millionaire Deal'' (out of print) changes the goal from collecting sets to collecting one million Monos (Monopoly Dollars, stylized as M). There is also a video game version of the original ''Deal'' game for the PS3, PS4, UsefulNotes/Xbox360, and UsefulNotes/XboxOne.

!!''Monopoly Deal'' provides examples of:
* AntiMagic: The Just Say No! cards repeal any action card targeted at the player. The attacker can also play a Just Say No! card to remove the target's card and so on.
* AreaOfEffect: The It's My Birthday! and dual-color Rent cards affect all players except for those who play a Just Say No! card.
* AwesomeButImpractical: The House and Hotel cards add rent value to properties. Like the standard ''Monopoly'' rules, a House can be only be placed on a complete set, and a Hotel then added after a House. Houses and Hotels cannot be added on Utilities and Railroads. By the time one of the building cards are played, someone has taken your property by either a Deal Breaker or by payment.
* BoringButPractical: The lower ranked property sets are not worth much in rent, but owning one complete set is useful to meeting the winning requirement.
* ButThouMust: If the player doesn't have enough money in their bank to pay, then they must use their played properties (as each property has its own value). There is also no such thing as change, the attacker gets all of the target's money even if it goes above the original payment.
* ColorCodedForYourConvenience:
** Just like in the board game, the properties are coded in their respective color (e.g. Baltic Avenue is brown, Boardwalk is blue). This is useful for the dual-color Wild Property cards and Rent cards, as these work for the two colors shown on the card.
** The Money cards have different colors for each value. Action cards have their background color match their monetary value, for example, a Deal Breaker (worth 5M) and a 5M card are both purple.
* DiscardAndDraw: The Pass GO card makes the player draw two cards. A player has a hand limit of seven cards, so any excess cards are discarded at the end of the player's turn. Should a player start their turn with no cards, their hand is refilled to five.
* [[ExcitedShowTitle Excited Card Title]]: The It's My Birthday!, Double the Rent!, and Just Say No! cards.
* HouseRules: It isn't a ''Monopoly'' game without one:
** A simple rule is to increase the number of complete sets from three to four or five.
** The official rules state that a Hotel (add 4M to rent) overrides the House (adds 3M to rent) when played, changing the added value for rent from 3M to 4M. However, this rule was not clarified in its initial run, so some players assumed the Hotel ''added more value'' with the House in a property set, from 3M to 7M.
** The two Deal Breakers are either reduced to one card in a deck, are removed from the game, or are treated as Money cards.
* InstantWinCondition: Subverted. A player can alter their property sets to ensure a three complete set win, but only in their turn. Doing this out of turn (due to a sudden realization) is not allowed, and doing it anyways will make opponents [[NiceJobBreakingItHero take away the player's now known winning properties]].
* {{Joisey}}: The same Atlantic City streets from the board game appear in this game.
* MoneyMultiplier: The Double the Rent! card can be played (and counts toward one of the three plays) alongside a Rent card to make players pay [[ExactlyWhatItSaysOnTheTin double the rent]] of a property set. Using a Rent card and two Double the Rent! cards ''[[UpToEleven quadruples]]'' the rent.
* NoSell:
** Sly Deals and Forced Deals are ineffective against full property sets. The inverse works for Deal Breakers.
** A Multicolored Wild Property has no monetary value and thus cannot be given away as payment. Only Deal cards allow opponents to take them.
* NoKillLikeOverKill: Unless a Just Say No! is in play:
** The rent for a complete Blue set plus a Hotel is 12M or 15M (depending on how one interprets the building cards). Adding the Double the Rent! cards increases its value to 24M/30M for one card and '''48M/60M''' for two cards. Playing a double rent is enough to take away everyone's assets.
** Playing two Deal Breakers in a single turn while owning one complete set is an instant victory.
* NonindicativeName: The Deal cards are basically "Steal" cards. The target in question gets little to nothing in return from a deal.
* PowerNullifier: Any Action card can be played as a Money card at the expense of becoming only money for the rest of the game.
* RareMoney: There is only one 10M card in the game.

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