Hey guys, just a sandbox for myself. Didn't know I could do this earlier so I could save my progress while working without having an unfinished page.
Kedi was found by the Epic Band of Heroes while they were exploring an abandoned city sewer, where she was trapped inside a magical paperweight. note While she was trapped in this prison, she had lost her memory, where the Heroes named her Kedi, who began to follow the group afterward. Unlike the other two-hitters, she doesn't have any major abilities, but in return deals a lot of damage.
- Balance, Power, Skill, Gimmick: Power. She deals the most damage out of all the two-hitters, starting with at least 80 damage per usual attack. In addition, she recovers health with every hit so she can abuse Dark spells if the finds them.
- Earthy Barefoot Character: Along with her Nature Hero status, Kedi is never seen wearing shoes.
- Fantastic Racism: She makes a few derogatory comments about humans, though this is never quite touched upon by other characters.
- Furry Reminder: Sometimes, when you visit a Locksmith, this (slightly paraphrased) conversation occurs;
- She also might mention her dislike of surprise baths when standing in front of a Water Spellvendor.
- Glass Cannon: She never has all that much health but in return can deal a load of damage.
- Nature Hero: According to the Frozenbyte blog, she's got a soft spot for nature in her heart. Some of her lines in-game also allude to this.
- Only Known by Their Nickname: Kedi is just a name given to her because the Epic Band of Heroes didn't know her real name (and neither did she.) Kedi's actual name is never stated.
- Playing with Fire: Kedi always starts with a Fire spell and is unlocked when you get said element.
- Sealed Good in a Can: She was found after the heroes cleaned a paperweight that was shaped like a leaping tiger.
- The Smurfette Principle: Kedi used to be The Smurfette, but with Tam's inclusion it's been subverted.
- Token Non-Human: Out of every character in the game, only Kedi is an anthropomorphic tiger; not a single character in the game is so much as an anthropomorphic animal in general.
According to the Frozenbyte blog, Khar is the youngest descendant of a rich dwarven merchant. He abandoned the business to hunt for the Mountain Tear, a precious gem, where his travels eventually led to him joining the Epic Band of Heroes in hopes of riches. In-game, Khar uses hammers with high variation in their damage output and can quickly recharge his spells by hitting enemies.
- Anti-Hero: He's Only in It for the Money, is implied to have an offscreen hoard of treasures and is a Blood Knight, but he's still willing to help take the princesses to school and later hunt for their souls.
- Balance, Power, Skill, Gimmick: Balance. He doesn't have Metacles's spell damage, Favian's healing or Kedi's raw damage, but he can still land some decent hits and can charge spells up quickly.
- Bling-Bling-BANG!: Downplayed. His hammer is definitely ornamental and fancy but it's not impractical. His alternate forms avert this, using weapons that are more practical for the situation.
- Blood Knight: Khar gets quick a kick out of combat.
- Blue Blood: As his backstory states, he's the son of a rich merchant, with his typical weapon reflecting this.
- Drop the Hammer: He usually wields a hammer. [[spoilers: His other forms, however, can wield a wide variety of similar weaponry, such as a pickaxe.]]
- Goggles Do Nothing: He always wears a set of goggles but they're totally aesthetic, unlike the pair of Safety Goggles you can pick up.
- Only in It for the Money: He first joined the Epic Band of Heroes in hopes of riches.
- Poisonous Person: Always starts with Poison immunity and a Poison spell of some kind.
- Put the "Laughter" in "Slaughter": Quotes this trope almost verbatim, as seen above.
one-hitters down here m'kay
When he was young, Florencio dreamed of becoming an anthropologist, but his dreams were dashed when the evil sorcerer, Primer Ministro Juan Batidor stole the tax money that was going to La Universidad, forcing Florencio to become a wrestler known as "El Antropologo." Eventually, he joined the Epic Band of Heroes to fight injustice alongside them, hoping to collect enough money from the random treasure chests lying around throughout their travels to donate to La Universidad and restore it to its former glory. In-game, he strikes a balance between spells and physical damage, being a potent character overall.
- Acrofatic: Sure he's easily the fattest member of the cast, but he can still deliver one mean punch. In addition, without upgrades, he can hit faster and harder than Crux.
- Anachronism Stew: He's a wrestler in a medieval setting.
- Arch-Enemy: Juan Batidor, but he's never shown.
- Bare-Fisted Monk: Florencio fights barehanded, [[spoilers: though his later forms give him weapons, like brass knuckles or boxing gloves.]]
- Balance, Power, Skill, Gimmick: Balance. He doesn't lean to any extremes and can't match the raw damage output that Crux and Zakwas can put out, but in return, he's very adaptable and his starting spells are quite effective.
- Charm Person: His final form can charm a random enemy if his hit deals a low enough amount of damage.
- Fan Disservice: If Florencio is sent to buy a spell or pick something up, his outfit can be seen giving him a wedgie. This is averted with his Young form.
- For Great Justice: Florencio's ultimate motive is to restore his former university with the money he collects.
- Gratuitous Spanish: His full name and wrestler names are both in Spanish despite the fact that he speaks English.
- Jiggle Physics: Played for Laughs. His belly bounces in his idle and combat animations.
- Masked Luchador: He's a luchador. He wears a mask.
- Randomized Damage Attack: His final form can do this, with particularly weak strikes charming random enemies.
- Red Boxing Gloves: His final form wields a pair of these.
- Shock and Awe: He specializes in Lightning spells and starts each run with one.
- Top-Heavy Guy: Florencio's Young form has massive arms and tiny legs, fitting this trope.
- Weighted Gloves: His third form takes this to its Logical Extreme; he wears gloves made of metal.
Zakwas hails from an eastern land and was once the bodyguard of an emperor. This emperor was assassinated under his watch, leaving him no choice but to flee. He would soon stumble upon the Epic Band of Heroes and join their cause for his own safety, though his experiences have left him Properly Paranoid. He's sure "they" are coming for him, though even he is not sure who they are or why they would attack, valuing the safety of his group more than anything else. In-game, Zakwas has somewhat mediocre attacking strength but can greatly increase his damage output by backstabbing enemies.
- An Ice Person: Zakwas specializes in Ice spells and always starts with one.
- Back Stab: Zakwas can increase his damage output by hitting enemies on the way back after an attack, or "backstabbing" them.
- Balance, Power, Skill, Gimmick: Skill. He has the least health of the one-hitters but the fastest melee recharge, and can drastically inflate his attack power by backstabbing enemies.
- BFS: Wields an enormous saber that's almost as long as he is tall.
- Conspiracy Theorist: He is thoroughly convinced there's something fishy going on with the Locksmith and the chests.
- Failure Knight: His previous failiure to protect his emperor plays a big part in his drive to protect his allies. This is best captured in this dialogue that can occur when Zakwas enters the Underworld.
- My Greatest Failure: The emperor he once was sworn to protect was killed under his watch.
- My Greatest Second Chance: According to the above quote, he treats this mission as such.
- Named Weapons: His variants all have a menacingly named sword; Executioner, Abaddon and Armageddon respectively.
- Nice Hat: Wears a neat turban. With variants, he can also wear a fez, among other hats.
- Randomized Damage Attack: His fourth form can deal anywhere between one and 500 damage in a swing, without items.
Roho was given to the Epic Band of Heroes as an inheritance from a dying sorcerer/engineer. It was first assumed that Roho was merely a robot but in time Roho proved that it had a mind of its own. Nothing else is known about the robot, other than that it likes music and baby animals. In-game, Roho is a Mechanically Unusual Fighter, using projectiles instead of proper melee combat, with spellcasting augmenting its attacks with magic properties.
- Arm Cannon: Roho's primary weapon is one. Later guns can get into BFG territory.
- Anachronism Stew: It's a robot in a medieval setting.
- Balance, Power, Skill, Gimmick: Gimmick. Not only does Roho use a cannon to fight instead of a melee weapon (allowing it to safely disarm exploding skeletons and shoot down flying skulls), but it can fire magic shots after casting spells.
- Bamboo Technology: Literally; its Young form's default weapon is a bamboo gun.
- BFG: Later variants can wield one, and its Young form can unlock some as well.
- Blow You Away: Roho always starts with a Wind spell capable of throwing around enemies. Except in its fourth form, where it starts with Vortex.
- Charm Person: Its third form can charm enemies after using magic, but to use it in such a manner defies the proper usage of your one-hitter in the first place.
- Cool Shades: Amusingly, its fourth form wears these.
- Elemental Weapon: Spellcasting applies an elemental effect to Roho's projectiles. By default, it lights enemies on fire. Later on, it can cause enemies to run away, charm enemies, or poison them.
- Impossibly Cool Weapon: Its Young form can wield guns that have no way of existing given the level of technology in the setting.
- Magitek: Roho was last owned by a sorcerer/engineer, implying it is run by this.
- Mechanically Unusual Fighter: Befitting its position as Gimmick, Roho doesn't play like other characters do. It cannot backstab like other characters, fires projectiles, and can apply an elemental effect to its attacks. Its Gradual Regeneration is also dreadfully slow unless you have Favian.
- Robot Buddy: Roho is stated to have some degree of sentience.
- The Voiceless: Roho never speaks properly; all of its actions are in asterisks.