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Recap / Wander Over Yonder S 1 E 12 The Day The Night

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The Day

Sylvia has to escape Lord Hater's ship, hampered by a snoozing Wander who won't wake up for anything.

Tropes appearing in "The Day":

  • Bad "Bad Acting": The second time Sylvia's used the "truly a dark day" line (first being in "The Little Guy"), though she does put a little more effort into it this round.
  • Curb-Stomp Battle: Sylvia's fight with the Watchdogs in the locker room cuts from the two sides leaping at each other, screaming, to Sylvia having stuffed the dozens of mooks into the lockers.
  • Dreadful Musician: Sylvia plays a banjo in an effort to wake Wander up. not that good at playing it.
  • Failure Montage: Sylvia's attempts to wake up Wander.
  • Heavy Sleeper: Wander gives new meaning to the trope, managing to snooze through the entire escape attempt.
  • Hope Spot: Sylvia and Wander finally make it out of Lord Hater's ship... only to be stopped by Hater's new Force Field.
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  • Naked People Are Funny: Sylvia is understandably skeeved when she accidentally charges into a Watchdog locker room and requests that they put on some towels before they fight her. They do, on their heads.
  • Needle in a Stack of Needles: Sylvia stashes Wander in a bin of dirty towels, only to lose him in a whole room full of towel bins being taken to laundry.
  • Sleepwalking: Wander walks in his sleep, which at first poses a problem, but later proves useful in fighting his way out of Hater's ship.
  • Shout-Out: Sylvia says "boring conversation anyway!" after knocking out Peepers and coming out of the elevator.
  • Talking in Your Sleep: Wander eventually starts babbling food-related nonsense in his sleep.
    Evil pineapple king!
    Glowing ... red... cookie!
  • Trojan Prisoner: To get past the Watchdogs, Sylvia disguises the unconscious Wander as a Watchdog and pretends to be his prisoner. While in an elevator with another guard, she manipulates Wander to pretend to make conversation.

The Night

After escaping Haters ship, a refreshed Wander tries to give Sylvia a peaceful nights sleep. Naturally, it's not an easy task.

Tropes appearing in "The Night":

  • Butt-Monkey: Providing a quiet night for Sylvia proves very hazardous for Wander.
  • Facial Dialogue: We get to see Wander emote like crazy once he realizes just how badly Syliva needs a peaceful, quiet night.
  • Here We Go Again!: The segment ends right where "The Day" started. In fact, both episodes end with the beginning of the other despite neither one having any flashbacks.
  • Immediate Sequel: The segment begins right where "The Day" left off.
  • Mime and Music-Only Cartoon: Fairly closely adhered to once Sylvia asks Wander to let her have a quiet night.
  • Mix-and-Match Critters: Those "centipedes" are also apparently mixed with black-widow spiders and scorpion if the...episode stinger is anything to go by.
  • Mood Motif:
    • "Psycho" Strings: Played for Laughs with the cricket violinists.
    • Strings of "aaah get it off me get it off me" as the centipedes walk across Wander's face while he's trapped beneath Sylvia.
  • The Man in the Mirror Talks Back: Right after Wander tells the river to quiet down, his reflection tips its hat at him.
  • The Quiet Game: Subverted. Sylvia and Wander are close enough friends that she is comfortable asking him directly and politely to keep quiet all night for her after her very rough day; she doesn't have to dodge and make a game out of it.
  • Squick: In-Universe, even Wander has his limits, and that limit is understandably getting his face walked over by a crew of partygoing centipedes repeatedly. It's even underscored by a snippet of Bach's "Toccata and Fugue in D Minor" before he goes looking for something to muffle his screams of disgust.
  • Visual Pun: One of the forest animals is a frog shaped like a mushroom. A toadstool.