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Fridge Brilliance

  • Multiple people have expressed frustration over the apparent focus on killing Redcoats, the revolutionaries seeming mostly untouched. However, given the time frame of the game, won't the British leave by the time the post-campaign free roam rolls around? If so, who do you think will become the City Guards Mook fodder, hmm?
    • In the end, the British leave America and it turns out that the revolutionaries do indeed become the city guards for the post game after all. Even liberation missions you didn't do during the game now feature blue coats as the enemies.
  • How did Haytham know to send Charles Lee away from Fort George to keep him safe from Connor during Sequence 11? He experienced a similar situation in Sequence 1 on the Providence ship. While on the Providence, Haytham and the crew are attacked by a ship heavily implied to be the Aquila. During the attack, below deck, Haytham encounters a lone Louis Mills ready to assassinate him. Mills, revealed to be an Assassin, fights Haytham while the crew of the Providence is busy fending off the attack. Connor uses a similar tactic at Fort George. He uses ships from the French navy and the Aquila to attack the Fort, distracting the guards and giving him an opportunity to slip in and assassinate Lee. Knowing the attack on the Fort is a distraction for an assassination attempt, Haytham sends Lee away to protect him, attempting to kill Connor just like he killed Mills on the Providence. Clever bastard...
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  • Animals having a larger role in the game world compared to previous games makes a lot of sense when you realise Connor is a Native American, and his culture had more of a focus on animals than Altair's or Ezio's.

  • ACIII has a huge amount of care put into animations, but one interesting one appears if you steer Connor by flames of any sort—he flinches and protects his face. This seems rather odd for a big badass guy like him—but actually, given his traumatic experience with his village burning during his childhood, it makes total sense that he'd be more uncomfortable around flames than Ezio or Altair who had no such event in their past.
    • Most people would do the same action because fire close to most other parts of the body will just feel hot. Near the eyes it will make them watery (and harder to see).
      • No other characters or NPC in the game has that reaction when walking close to a fire, only Connor does, which makes the spoiler a much more likely explanation.
      • However, this could be chalked up to the developers not putting the effort to animate NPC reactions to fire (possibly due to time and money constraints).
      • It should be noted that because of the above-mentioned constraint, Child!Connor doesn't do that animation before the event in the spoiler.

  • The entire game has an overarching Oedipus theme going through it, what with having Desmond and William alongside Connor and Haytham. There's even a lot of parallels between the two pairs, the sons being a bit naive and self centered in their goals while their fathers are abrasive and belittle them at every turn. However Desmond eventually resolves his conflicts with his dad in a positive way, while Connor.... doesn't. Obviously this is because our modern day family are both Assassins, while the Revolutionary age pair are on opposite sides. It occurred to me though that that wasn't always the case, but with a flipped example: Haytham used to be an Assassin, then switched over to the Templars, while Desmond was born and raised an Assassin but fled from that life only to later be captured and forced to help Abstergo under penalty of death. This might be the reason why the Animus took Desmond as far back as Haytham's memories, instead of just planting him in Connor's shoes right from the get go.
    • Adding on to this; the main target of Haytham's sequences; during which he met the woman who would be Connor's mother and his love? "Edward." The same name as Haytham's own father.
  • There are many implications about Haytham's true allegiance to the Templar Order before the revelation at the end of his portion of memories. First, Haytham addresses his organization as 'Order' instead of 'Brotherhood'. Second, Haytham does not wear the classical Assassin outfit, but a fancy cloak instead. Thirdly, the hidden blade he had is not a standard hidden blade, but a modified version, while showing a preference for using his sword in combat. Most importantly, Haytham's actions do not suit the Creed, like threatening Edward Braddock over Pitcairn's assignment.
    • The pivoting blade is a rare version of the weapon, but it is used by real Assassins, specifically Achilles. Kenway probably stole a pair from another Assassin.
  • A lot of Shown Their Work in this: Jane Whitehouse, a witness during the trial over the Boston Massacre stated seeing "a man... behind the soldiers [walking] backwards and forward, encouraging them to fire. [Captain Thomas Preston] stood on the left about three yards. The man touched one of the soldiers upon the back and said fire, by God I'll stand by you. He was dressed in dark clothes". Haytham is the darkest dressed character in the game and is seen standing behind the soldiers during the Boston Massacre.
    • Not to mention: "Fire, by God I'll stand by you." Haytham's religious affiliations don't crop up very much, and he hardly seems as spiritual as Connor. But could it be that Whitehouse misheard the Templar motto "May the Father of Understanding guide you"?

  • Desmond uses a small knife and, later on, a suppressed pistol and an Apple of Eden when moving through the Abstergo lab in Rome despite having no prior experience. Of course, Connor's hidden blades use a similar fighting style and Connor's usage of firearms and Ezio and Altair's mastery of the Apple mean that, through the 'bleeding effect,' Desmond knows exactly what he's doing.

  • Daniel Cross's suddenly suffering a Freak Out due to Bleeding Effect may seem a bit convenient, given he had Desmond in his aims and nowhere to go. Until you realize that Desmond had the Apple with him, and it's implied at the end that Juno has programmed the Apple to act up and discreetly manipulate others around it. It seems to be reason why Leonardo spoke about the Apple to the Hermeticists, not to mention many other situations in the storyline. It's more than likely that it caused Daniel's breakdown so to keep Desmond safe and Juno's plan going forward. Also falls in Fridge Horror, as you realize that Juno probably manipulated all those who held the Apple through the ages: Al Mualim, Altair, Ezio, Savonarola, Rodrigo Borgia, Leonardo Da Vinci and maybe even Desmond. They were all Unwitting Pawns in Juno's game.
    • Actually, no. Neither Al Mualim nor Altair ever held Ezio's Apple, and the Apple was altered after Ezio brought it to Juno's temple for safe keeping, where it was undisturbed till Desmond and friends came along.
      • It doesn't matter. All Pieces of Eden are programmed to act according to the predictions of Those Who Came Before. Those who come across them think they can be used by anyone, but they are all traps from Juno and whatever allies she may possess. All those who held a Piece of Eden, or maybe who just came close to them, were under More Than Mind Control.

  • The big twist in the beginning of the game does a wonderful job illustrating the tenets of the Creed; "Nothing is True" is spoken throughout the games, reminding us that life is all about perceptions, people shouldn't blindly accept the things they're told, but should seek the truth, and understand the full ramifications of their actions; "to realize that the foundations of society are fragile and that we must be the shepherds of our own civilization." The twist demonstrates this plenty since we play through the opening assuming that, because Haytham is relatively secretive, agile, and has a hidden blade, that he's an Assassin. We think of the team he gathers as our Ragtag Bunch of Misfits. Characters like Hickey and Church, while blatant Jerkasses, they help liberate slaves, so they don't seem too bad. We forgive them because they're on our side, and follow a righteous goal. We rejoice in the defeat of our enemies because they're the opposition to that goal. Then the twist comes, and we review the whole thing through the lens of what we know about the Templars, we see how bad some of our allies are. Most importantly, though, we see how both sides are not so different, a fact that would be replicated, chronologically after Haytham's group's formation even, in Rogue.

  • Possibly unintentional, but one of the perks of running around as Haytham at the beginning is that he doesn't have a notoriety meter, meaning you can cause as much trouble as you want and still roam the streets without being engaged by random guards. Of course, by that point the game hasn't introduced the notoriety system yet. But in-universe, it makes more sense with his revelation as a Templar. The Templars have a lot more influence over society than Assassins do and so could sweep things under the rug a lot more easily.
    • There's also the fact that he's white, which means that he blends in with the predominantly white colonists more easily and is less likely to be profiled by racist guards as the guy they may or may not be looking for.

  • When the Mohawk discover that the Colonials are about to attack their village, why do they immediately trust the words of Charles Lee, himself a Colonial, over those of Connor, one of their own? Because they consider Charles Lee an ally of the Mohawk! The man has assisted in freeing Mohawk slaves, married a Mohawk woman, and is so well-known by them that he has earned the nickname "Boiling Water" because of his short temper. He must have done a great job hiding his identity when he burned down their village and strangled a certain little native boy - Ratonhake:ton was so traumatised his identity remained hidden. Connor, on the other hand, is a half-Brit bastard who abandoned their tribe, adopted Colonial dress, and failed, despite his promises, to keep the Colonials away. Plus their chief is jealous of him. Only the Clan Mother trusts him and is completely understanding when Kanentokon is killed because only she knows Connor well enough to know he is no traitor.

  • ACIII is considered to have some of the hardest missions to sync fully. Although a lot of them are considered That One Level, these sync condition implies just how good Connor is at stealth in reality and possibly surpass both Altair and Ezio at least in this aspect.
  • The Tyranny of King Washington DLC's intro starts with Washington holding a Piece of Eden(The one Subject 16/Clay portrayed him with in the second game), and talking rather heatedly with Connor, who is still wearing Assassin clothes. The image then shifts between Washington's angry snarl and Minerva/Juno's face flashing. Next thing we know, Connor is in this alternate reality, with no idea how he got there. What's really going on is that the Apple is showing both Washington and Connor what would happen if Washington used his Piece of Eden to become king, probably as a Scare 'Em Straight tactic of Juno to keep things going according to her goals: Washington doesn't become King and that keeps Connor from finally accepting his father's beliefs and possibly becoming a Templar himself.

  • There's stereotypical Masonic imagery all over Boston and New York in The Tyranny of King Washington, obviously playing up to cliches about the Freemasons, Illuminati, or indeed the Templars running everything. Some propaganda posters include the Great Eye, but this is notably absent from Washington's pyramid-palace in New York City. While the whole place is obviously still under construction, the facade is more or less complete. So why is the Great Eye missing from the pyramid? Because Washington is the Great Eye: he is the beacon that watches over them all. The final fight with him is even on top of the pyramid, which has a stained glass window ceiling suggesting that it really is complete.

  • Why is it that during ACIII, whenever Connor speaks to his fellow natives, he speaks Mohawk, yet in the Tyranny of King Washington they're all speaking English? Because they're not, ToKW is being viewed in a different Animus, it isn't a memory that Desmond is experiencing in Rebecca's custom model, it's happening in an Abstergo Animus being viewed by someone else, presumably during the data collection of Connor's life for Abstergo Entertainment, with upgraded translation software - they're speaking Mohawk but it's being translated for ease of use.

  • In The Tyranny of King Washington, Connor wakes up to find that nothing in his life has actually happened, and he must use previously forbidden powers and abilities to put things as they should be. In other words: Nothing is true. Everything is permitted.

  • How does Connor survive three bullets and a stab wound to the chest in The Tyranny of King Washington? Remember; it's all a dream. This is all happening in Connor's head the entire time. In hindsight, it makes sense that he can survive, albeit after some time healing. No of this is really happening. He's literally been trapped in a dream the entire time, so it would make sense that his injuries would have no mortal effects on him.

Fridge Logic

  • Your Assassin recruits appear at Connor's execution whether you've unlocked them or not. Easier to handwave if they were generic NPCs like previous games, but each recruit has a distinct and colorful personality this time around, not to mention clothing.
    • Pushed into the brilliance category when you remember how the Animus relays memories. Connor had recruited them all by that point, Desmond just hasn't played through those memories yet; it's a similar issue with the homestead missions and brings into question what chronological order the side quests have in relation to the main quests.

  • There have been numerous debates over the portrayal of the British in this game, including arguments that they've suffered the typical Historical Villain Upgrade and generally portrayed negatively. However, on further consideration, a lot of the nastiest aspects of their actions are directly related to separate Templar manipulation. One such activity is the spread of smallpox blankets, a nasty form of historical biological warfare that devastated the Native population. If the Templars were behind this idea the whole time, independent of any "proper" British involvement, does that more or less make the portrayal of the British actually... better?
    • However it could be seen that even if the bad things the British do are caused by the Templars, the British still are the enemies as they willingly follow the Templars
    • The game doesn't skip over all the more questionable things the Patriots did either, such as Washington ordering the destruction of Native American villages. The Animus database is particularly good about this.
    • Y'all seem to be forgetting our friends Thomas Hickey, Charles Lee, and even Haytham - after a time - were all on the patriot's side (even if only for keeping up appearences). This game has made a big point of returning to Assassin Creed I 's stance of "side A isn't our enemy, side B isn't our enemy; the Templars are our enemy." Aside from mooks (and his best friend), Connor never kills a non templar and the clothing of his targets ranges from red to blue. the game is fairly explicit about saying "hey look how shitty everyone was at being a decent human during this time!"
      • There may also be a not-so-subtle armies are evil message in all of this. Warfare at this time had still not codified proper treatment to non-belligerent populations, and most armies tended to be the dregs of a society pulled together, beaten into discipline, and then thrown against the enemy (fancy drill or no). Having a European-style army doing nasty things is actually a fairly accurate portrayal of warfare at the time. This isn't to say the British were evil (they weren't), but behaving as accurate products of their military tradition dictated.

  • Does anything else need to be said?
    Paul Revere: "There's only one horse. You take the reins and I'll tell you where to go"

    • Connor's an Assassin, he can deal with any trouble they might run into, while Revere knows exactly where they're supposed to be going. There's also no time to get a second horse, they're in a hurry.
    • Yes, but surely it makes a lot more logical sense for Paul to take the reins since he knows where to go. This isn't like modern day when people (at least here in the UK) would drive their own car and not ask their friend to drive since the friend knows where to go due to the fact the friend isn't covered by insurance. Considering that the Dev Team is already changing history by having Connor there, they could have easily just changed it so there were Red Coats long the way for Connor to deal with, or just have two horses.
      • You're missing the point here guys; Revere clearly has a massive crush on Connor, and who doesn't want to sit pressed up against our hunky protaganist? (certainly this troper does)
  • ...So after all of that, why exactly did the Templars start the Boston Massacre? If their goal was a peaceful resolution to the conflict (that hadn't even started yet), why did they provoke a bunch of soldiers to fire into a crowd?
    • They wanted a peaceful secession, but first they needed solid reasons for seceding. They needed the colonists angry enough to support the cause for the revolution, which a "massacre" would certainly cause. Once they had a base for a new nation, their agents on both sides would negotiate a peaceful secession. As for the "murder people" part, remember this is the Templars we are discussing. They place a ridiculously low value on human life, so what's a few innocents in this grand scheme to free America?

  • When the protagonist character meets the Assassin recruit Duncan Little, Duncan asks for his name, and he gives the name Connor Kenway. Duncan says "Sure, and that's a fine name for a Welshman. What's your real name?" and the protagonist answers "Ratonhnhaké:ton", giving the name his mother gave him, and Duncan tells him it's a strong name.
    • The fridge logic, however, comes in when you realize that he is a Welshman; Connor is one-quarter Welsh by way of his paternal grandfather, who was of course the legendary Welsh pirate, Edward Kenway!
      • This becomes a form of Hilarious in Hindsight because, at the time Assassin's Creed III was being made and scripted, Edward Kenway wasn't even yet on the drawing board, and he was slated to be an English pirate - until the producers heard their voice actor speaking with his native Welsh accent instead of the upper-class British accent they'd asked him to give. They immediately rewrote Edward Kenway as a Welshman, and forged this fridge in the process.

  • Four-year-old Connor does not look four years old, but older. This becomes Shown Their Work when one realises that adult Connor is supposed to be uncommonly tall, and at thirteen he is the size of a small full-grown man, which would put him between the 90th and 95th percentile height-wise, and suggest he was always big for his age. A four-year-old between the 90 and 95 height percentile will look like a small six-year old or a five-year-old of about average size.
    • If so, why isn't adult Connor actually taller than at least 90% adult men? I guess we will just never know.

Fridge Horror

  • While Connor's duty is to the Assassins, he also has strong hopes for his people to remain safe and free. Thing is, despite his constant touting of "all should be free" and helping the revolution kick out the British, it was British rule and legislation that ultimately kept his people safe from the expanding population as William Johnson implies and how the epilogue shows. It leads to this sinking feeling that Connor might have ultimately saved his people if he had kept out of the Patriots' conflict and not fanned the flames the way he did.
    • While it is incredibly painful to contemplate how all Connor fought for for the Native peoples will be undone in horrific, bloody ways, fact of the matter is we have no good reason to believe that Britain maintaining control over their North American colonies would have ended better for the Natives in the long run. True, Britain negotiated with them, but that had more to do with keeping an advantage over the French colonists also present on the continent. There are other examples of Britain controlling colonies/territories originally occupied by non-white peoples in a similar time frame, and those generally did not go well for said non-white original occupiers. There's no real reason to think the native peoples of America would have fared significantly better.
      • Which, I suppose, adds a new dimension of horror: Connor supported the Patriots, which wound up going extremely badly for his people. Connor could have supported the Loyalists, which would also likely have ended horribly for his people. In essence, not only does nothing Connor do save his people, but nothing he could have done would have saved them, turning the game into a sort of long, meta exercise in Controllable Helplessness.
      • While I don't think by any means the Natives would have had a perfect time under British rule, they sure as hell would have had it better than they did under the new Americans. Considering most of the tribes actively fought against the colonies with the British, I don't think they would have been too forgiving and merciful, which they weren't.
      • Except for the fact that before they turncoated to Britain, most of them fought for *FRANCE* (remember it's called the French and Indian War) and tended to be repaid in blood by the British as savagely as they were by the US, and even after France withdrew several bloody wars erupted between British colonial authority and the natives in the leadup to the Revolution. Most Amerindians- especially after the French-Indian War collapsed the traditional rivalries in the region- fought on whatever side was opposing the expansion of the Anglo colonists Westward, even if that side was the *British Empire itself*, fighting against a government built by and claiming to represent said European colonists (the fact that the British had at least *tried* to stop the flow Westward also helped). Had the British triumphed, they would have resumed control over the Atlantic seaboard colonies and the colonist problem, which probably would've led to a return to British-Indian violence.
      • Also, while the Templars may claim that things would have been better for everyone under their enlightened rule, their main strategy in ACIII is Charles Lee should be in charge and not George Washington, they don't express any end goal beyond that Lee for President with Haytham as The Man Behind the Man. The game's version of Lee(who isn't like the real Charles Lee admittedly) is a nasty racist jerk with a real bitter ego and Pride issues. Even Haytham in Assassin's Creed: Forsaken admits that he can see why the Founding Fathers would favor Washington who has more political savvy and popular mandate than Lee, despite the former not being a gifted military commander. The Templars in III are a comedown from the Obviously Evil Borgia but they are not entirely different from the Templars, "My Way or the Highway" beliefs, condescending to the Native Americans about what to do and not treating them as equals.
  • Haytham and Charles Lee might be dead but what about other Templars? There was still a group of them in London at the start of the game. Presumably, they just sent more over later, rendering all that Connor sacrificed to end the current operation moot.
    • Well, not really. Connor isn't dead or anything after all, so it's not like they're gonna run around unopposed. Connor has even done his part to revitalize the colonial (now Union) branch of the Assassins via his recruitment methods, and their home base couldn't be stronger. And just sending some new baddies over doesn't automatically destroy everything Connor accomplished by any stretch of the imagination: The Patriots still won, George Washington is unassassinated, and the sending of the Assassin recruits to other colonies to liberate them from Templar control is established. New Templars to fight doesn't retroactively make any of those feats untrue. Besides, Connor is well aware that his role in the eternal war between the two groups is far from over, so in a weird way the guy would probably be excited to have some new enemies to carve through.
      • And who's to say there's not a chance for the Assassin Order to be established around the world again? Connor might be one of the few assassins in America but its likely there's going to be more popping up in Europe and Asia.
      • Assuming the orders in Istanbul, Italy and other such places were destroyed to begin with. All we know is that the Colonial Brotherhood was wiped out by Haytham and the Colonial Templars soon after the end of the Seven Years War. For all we know, the established orders in Italy, France, etc. were doing perfectly fine.
      • That Haytham was raised an assassin and defected implies that at least somewhere the Brotherhood is alive and kicking.
    • In Forsaken, the associated book for this game, it's revealed that Haytham killed Reginald Birch, the leader of the British Templars, for ordering the attack that killed his father and saw his sister sold off to slavery.

  • Connor is a nice guy, but that doesn't make sense when he is violently killing people in combat. Is he repressing his anger and releasing it during certain points?
    • He's a lot better than Altair or Ezio—they would potentially tear their opponents apart. Connor's fighting style is a lot cleaner and faster, so if anything it reinforces his rather kindly disposition.
      • Yeah, Altair and Ezio were more prone to using disturbingly unfocused combat skills (For example Altair slashed enemies behind their knee, while Ezio could impale enemies in the neck and turn their head in a 90% angle).
      • Cleaner? Connor's fighting style is FAR from clean, especially with multi-counter kills. He will impale two people with the same musket.
      • You misunderstand. He was never saying that it was by any objective measure *clean.* Especially since Connor's duties still involve spreading bodies, blood, and entrails all around. It's just far *Cleaner* because it tends to go simply for the kill and nothing more, rather than the downright sadistic and hard-hitting stuff Altair and especially *Ezio* opt for. Yes, he still impales two people with the same musket, but that's because it is convenient for his situation, and he doesn't go beyond that into- say- slicing at their scalps with his tomahawk.
    • Also, keep in mind that the optional objectives reveal a lot about his canonical methods, which do tend to favor efficiency and doing the least amount of harm.
    • This is also the first game where non-fatal stealth takedowns (with your fists) are possible. It's a bit mixed in general combat though: sometimes Connor will punch a guard until he collapses to the ground, other times he'll snap their neck: even so, they don't seem to count as kills.
    • It was confirmed in a podcast with Noah Watts that Connor uses combat as an outlet.
    • Aside from all that, both Altair and Ezio were trained from childhood on swordsmanship and such, where as Connor only started getting training from his teens. That and the fact he's built like a tank imply more of a brawler's attitude towards combat. Also the fact that Noah Watts states several times that Connor is very matter-of-fact and so won't really think twice about how he goes about killing, just so long as he gets the job done. It may not be clean but his kills are less flashy and technical than both Ezio's or Altair's.

  • As mentioned above, Connor is pretty brutal in battle. What's most shocking is that a few of his attacks aren't entirely or immediately lethal and could instead leave the victims crippled for life.
    • One of the Tomahawk counterattacks has Connor hit the target's shoulders with his hatchet, and then stab his head once with his Hidden Blade, before punch-stabbing again at his face again to push the guy off his tomahawk; the animation is too vague to say WHERE Connor stabbed, but the implication is that Connor blinded or lobotomized the man, and the way the man just leans and falls back implies he's very much alive, but in a world of agony. His face is full of blood and squirting some, which makes it even worse.
      • Another has Connor rolling and chopping at the guy's back; he either hit the man's kidney or his spine, either way unpleasant.
    • One execution with the musket has Connor stab the man in the belly or the crotch, and the pulling it down; while the belly one will have the guy dying from horrible infection, the groin one will leave the man an eunuch for life.
      • Another one has Connor swing the musket barrel at the man's face. It's certainly not fatal, and most likely broke that guy's teeth.
    • One Hidden Blade execution has Connor slice at the man's neck and then stab him on the back of the neck, his spinal cord. If the man survives the neck slice, he's paralyzed for life on top of losing his vocal cords.
    • One of the War Club counters have you bash the guy into the ground and then smash his head open. You can see blood squirting and the man twitching. The man's surely going to die, but it's not a clean, instant kill.
    • One of the two Axe takedowns from the front has Connor hack at the guy's shoulder with the axe. While the Hessian Axe indicates you killed that guy, other axes don't have that large a blade. If the guy gets to a doctor and survive, he'll never get full mobility of that arm again.
    • Even unarmed combat gets a few. One of the unarmed executions has Connor punch and then Neck Snap the target(and since unarmed executions leaves them writhing on the ground, you non-fatally broke the guy's neck). The high-profile unarmed takedown from behind has Connor grab the person, turn them upside down and then throw them on the ground in a way that leaves no doubt you just broke that guy's spine (the sound of something painfully breaking doesn't help either).

  • In the modern world, Shaun tries to piss off Juno by warning Desmond to be untrustworthy of her, and when she sends him an angry email reply telling him to mind his own business, he forwards it to Desmond accompanied by a mocking "LOL, someone doesn't like me." You kinda wonder if he's still laughing after Desmond actually sets the deity he's been mocking free.
  • By the end of the game, Davenport Homstead has expanded into a small community. However, a data base entry states that the manor was abandoned a few decades later and when we see it in modern times, its turned into a woody marshland. Is it that far of an assumption to think that the U.S government evicted the people living there to get its resources?
    • They did it to Connor's tribe, certainly. But doesn't the homestead grow into a (smallish) trade center, as well as housing skilled craftsmen? That's definitely something the government should know better than to mess with.
    • Connor could have taken his people and relocated them to a more isolated location, to avoid dealing with possible Templars and the like, since there were many people that knew of Davenport's existence.
    • The database entry says that the homestead was just suddenly abandoned sometime in the future, after the conclusion of the game. Odds are, the Templars staged a full-blown attack on the Homestead, seeing as it was basically the headquarters of the Colonial/Union assassins, and thus the American Assassins had to relocate to a more hidden location. Presumably, Ubisoft intended to show this event(much like the fall of Monteriggioni) in a future installment, but they scuttled all plans to further feature Connor after he and ACIII proved to be less popular than Ezio and ACII. The fact that the upcoming AC:Unity takes place during the French Revolution(which Connor was implied to be getting involved in via some Sequel Hook dialogue with Lafayette) and features an entirely different ancestor that isn't Connor only reinforces this.
    • It's also possible that this was also the Masayif strategy redone. Much like that place, the assassins might have eventually decided to shut the homestead down as it was a liability for the Assassins staying below the radar.
  • In "The Tyranny of King Washington" Haytham is shown to have died long ago and left his hidden blades for Connor to inherit. So does this mean he wasn't the bad guy in this version, possibly dying to protect his wife and child?
    • [[spoiler: I assume that Haytham was still a Templar (as the entire operation that let to him meeting Connor's mother wouldn't have happened if he wasn't), but that where, in canon, he ultimately chose to return to the Templars, here he chose to stay with his family, indeed it is possible that whoever replace Haytham in charge of the Templars, may have indirectly caused George to be corrupted by the Apple.
  • As the ending shows us, Juno has been manipulating and planning things from the start, to such a degree that even the remnants of the First Civilization were not aware until it was too late. And with Desmond's decision to set her free in exchange for saving the world, she know means to rule humans, much like a Templar would do. She was the first Templar among a civilization of Assassins... and perhaps she encouraged a few humans to follow, as early as Cain.
    • Not only that, but also that the Pieces of Eden have some form of programmed sentience, and were most likely following her commands. This is a huge case of Fridge Horror, for it means that EVERYONE who ever touched or stood close to a Piece of Eden might have been subtly mind controlled or brainwashed. And not just Altair, Al Mualim, Ezio Auditore, Leonardo Da Vinci, Rodrigo Borgia, Desmond Miles or Lucy Stillman. As shown by Subject 13's puzzles, there were kings, popes, leaders and warlords who came across Pieces of Eden. So Juno not only manipulated the Assassins and Templars, but all of humanity's history, causing tragedies, wars, genocides and prejudices, all in order to manipulate events to free herself and conquer the world once more. Which also means you, the main character, was being manipulated all along into killing possibly unwitting pawns while only having the illusion of free will and choice.

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