In general
- Take a drink every time you misdrop a piece.
- Take two if the misdropped piece is an I-piece that would've otherwise scored a Tetris.
- Finish your drink if the misdrop led right into a Game Over.
- In games with bidirectional rotation, take a drink if you rotate a piece 3 or more times and it wasn't part of a twist maneuver.
- Take a drink every time the game hits instant-drop speed a.k.a. "20G".
- Take a drink every time you perform a "Split". That is, you clear two or three lines and one or two intervening rows remain intact.
- Take a second drink if you're playing Sega's 1999 version of Tetris, which does recognize Splits, or Mission mode in Tetris DS if the current objective is to make a Split.
- Take a drink every time any of the following tracks (arrangements count) plays during a round: "Korobeiniki", "Katyusha", or the Sega Tetris theme.
- Take a drink for every 15 pieces you go without an I-piece.note
- Take a drink every time you get an O-piece and there's no surface in your playfield that's at least two cells wide.
- Toast every time you get a Bravo / All Clear.
- Take a drink every time you end up with an overhang. Unless you're playing TGM2 or 3 and thus can fix it easily with a firm drop.
- Take a drink if your first piece is an S or Z, or an O followed by the former two (i.e., an unavoidable overhang). Take it preemptively if you're playing a game with three or more piece previews.note
- Toast every time you complete the "Secret Grade" challengenote .
- If a game you're playing features The Backwards Я in its logo, take a shot of vodka.
Multiplayer in general
- Take a drink if you see that enough garbage is queued up that locking the current piece, even if you clear lines, will kill you.
- In games that recognize combos and offer a bonus for them, take a drink every time someone starts using the center 4-wide strategy (setting up a central shaft four cells wide for combo line clears).
- Take another drink if you don't use center 4-wide and you beat them anyway.
- Take a drink if you pull off a Tetris entirely with garbage lines.
Classic Nintendo Tetris (Nintendo NES version and Game Boy version in particular)
- Take a drink if a misdropped piece results in a cascade of further-misdropped pieces that reach the top and kill you.
- Take a drink if you reach Level 29.
- Toast if you get to Level 30.
- Take a drink if you manage to do what later games would declare a T-Spin.
Classic Sega Tetris Games
- Across all games:
- Take a drink if you realize you're playing with a Power-On-Pattern.
- Take a drink if you manage to Cap the score, lines, or level counter.
- Take a drink every time you see the monkey mascot.
- In Bloxeed:
- Take a drink if you get an item that worsens your stack.
- Take a drink if a rising garbage line forces a Game Over.
- In Flash Point:
- Take a drink if the bonus timer runs out.
- Toast if you clear all the puzzles.
- In Sega's 1999 version of Tetris:
- Take a drink every time you successfully line up three cherries, bananas, or crowns on the slot reels.
- Take a drink if you clear a Two-One split line clear and thus earn a tiny amount of points.
- If you clear five or more lines at once with a Joint piece, take a drink for every line after the fourth.
- Toast if you make it to The Moon, and again if you survive the 199 second end roll to make it to The Edge Of The World.
- Toast if you manage to clear the entire game with only the counter-clockwise rotation button for the 10-million point bonus.
- Take a drink and Facepalm if you accidentally use the clockwise rotation button while trying this.
- When playing the UFO Catcher on the Sega Dreamcast port, take a drink every time you fail to catch a character.
Tetris DX
- Take a drink every time you make a piece climb back up. Then chug if you use this exploit to rack up points, until you actually put the piece down.
Tetris: The Grand Master series
- In TGM1 and 2, take a drink every time you try to rotate a horizontal I off the floor. Take another if you actually have the clearance to do sonote .
- Finish your drink if your game ends due to a torikannote .
- In TGM3, if you get a Promotional Exam in Master Mode, don't take any drinks during the entire round. Instead, if you pass, toast and then drink. If you fail, skip the "toast" part.
- Double the amounts if it's for an m or Master rank.
- Throw a party if it's for the Grand Master rank, as you're one of the literally less than 15 people in the world who are confirmed to have it.
- The same goes with a demotional exam (indicated by a subtle playfield shake). If you lose your current rank, drink until you forget that the exam ever happened.
- In TGM3, take a drink every time the game detects a T-Spin clear. Take another if the line clear could've been done without a T-Spin.
- If you're playing Big Mode in TGM1 or TGM3's Sakura Mode Stage EX3, finish your drink if you lock a piece into an even-numbered row, rendering the lines that the piece is on and everything below it un-clearable.
- Take a drink every time you fall victim to "Mihara's conspiracy"note
- Take a drink every time you recognize "Hardening Drops" within the current background music.
- In TGM3, take a drink every time you try to start a game in Classic Rule, but you pick World Rule by mistake (since the cursor defaults to World Rule).
- If you are playing Master or Shirase mode and another player starts a game up in Sakura mode, thus overriding your music with a potentially-unfitting theme, take drinks depending on what music would normally apply to your situation: One for the last Master theme / Shirase lv. 0-499 theme, two for Shirase 500-699, three for Shirase 700-999, and finish your drink if it's Shirase 1000 and beyond.
Games with Super Rotation System a.k.a. modern / "Guideline" Tetris
- T-Spins:
- Take a drink every time you attempt to set up a T-Spin but you end up making a mess that doesn't work.
- Take a celebratory drink every time you get a T-Spin Triple. Then take another one to ease the pain if it's a game that doesn't recognize T-Spin Triples.
- Take a drink every time you perform an "S-Spin" Triple or "Z-Spin" Triple. Then another because it doesn't award anything special.
- In variable-goal Marathon modes, take a drink every time you get a Tetris and you had more than 1 Goal left to the next level.note
- If you play Sega or TGM games, take a drink every time you misdrop a piece because you're too used to Sega colors and initial piece orientations.
- If you play TGM, take a drink every time you misdrop because you tried to firm-drop a piece.
- Take a drink if you tried to twist a piece into a tight spot and it popped out instead.
- In games with infinite spin/shift, chug if you keep a piece active on the floor for more than 3 seconds, and keep chugging until you lock the piece.
See Puyo Puyo's respective Drinking Game page.
Tetris 99
- You see that badge attack percentage boost indicator below your placement and KO displays? Also apply that to your drinks.
- Take a drink if the round starts with 10 or more players targeting you.
- Then take a drink for every player you KO due to the attack multiplier for number of opponents targeting you.
- Take a drink if you finish in the bottom 50.
- Finish your drink if you finish in the bottom 10.
- Drown your sorrows if you finish in 99th.
- Take a drink for every player who disconnects during the pre-round countdown.
- Take a drink if you go into the final 50 with no badge boost.
- Take a swig if you go into the final 10 with no badge boost.
- Toast if you win the round.
- In Invictus mode, take a drink for every 5 CPU opponents on the results screen.
Fan games
- Take a shot every time a trademark-friendly substitute term is used for a four-line clear in place of "Tetris".