Remember to drink responsibly; after all, we've got over 60 years of cartoons operating on a time-tested formula here.
- Take a sip every time one of the gang uses their catchphrases:
- "Zoinks!" for Shaggy
- "Jinkies!" for Velma
- "Jeepers!" for Daphne
- "Rikes!", "Ruh-roh!" or "Scooby-Dooby-Doo!" for Scooby
- "Let's split up!", "Aha!" (A Pup Named Scooby-Doo only) or "Hold the phone!" (Scooby-Doo and Guess Who? only) for Fred
- "Lemme at 'im!", "I'll splat 'im!" or "Scrappy-dappy-doo!" for Scrappy.
- Take a sip every time the gang splits up to look for clues.
- Two if they don't split into their usual groups (Scooby with Shaggy and Fred with Velma and Daphne).
- Down the whole drink if they stick together.
- Or just one whenever it's just Daphne and Velma.
- Two if they don't split into their usual groups (Scooby with Shaggy and Fred with Velma and Daphne).
- Take a sip every time Shaggy pigs out.
- Two if he eats something weird.
- Three if he makes a Super Shaggy Sandwich.
- Two if he eats something weird.
- Take a sip every time Scooby gets into a fight with a small rodent.
- Two if the rodent steals one of his Scooby Snacks.
- Down the whole drink if they become friends.
- Take a sip every time Shaggy or Daphne accidentally discover a secret passage.
- Take a sip every time Daphne is danger-prone.
- If you're watching A Pup Named Scooby-Doo, also take a sip every time she acts like The Scully or the Inspector Lestrade.
- If you're watching Be Cool, Scooby-Doo!, take a sip every time her gimmick-of-the-week is brought up instead.
- Two if the gimmick in question is puppets.
- Take a sip every time Shaggy and Scooby put on a disguise and pull a Bavarian Fire Drill on the monster.
- Take a sip every time Velma loses her glasses.
- Take a sip for every chase scene.
- And another for every Scooby-Dooby Doors sequence
- And another if they're playing some catchy pop song.
- Take a sip every time Fred sets up a complicated trap, it fails to work as he planned, and it captures the monster anyway.
- Two if it was Scooby or Daphne that messed it up.
- Down the whole drink if it worked perfectly.
- Two if it was Scooby or Daphne that messed it up.
- Take a sip every time the villain says some variant of "And I would've gotten away with it too, if it weren't for you meddling kids!"
- Down the whole drink if they say it verbatim.
- If you're watching A Pup Named Scooby-Doo, take a sip every time Fred blames Red Herring.
- Also take a sip every time Velma takes out a huge computer out of nowhere.
- And again for every instance of Everybody Do the Endless Loop in the chase scenes.
- And another when the gang are surprised that Velma says "Jinkies!", realizing that "it must be a clue".
- If you're watching Shaggy & Scooby-Doo Get A Clue!:
- Take a sip for every time "I'm gonna sing this song all day long!" is sung in the intro.
- Take a sip for every one of Phibes's screams.
- Take a sip for every time Phibes's fear of lightning comes up.
- Take a sip for every time Phibes talks about becoming IMMORTAL!
- Take a sip for every time Phibes talks (or complains) about his latte.
- Take a sip for every time Robi is Literal-Minded.
- If you're watching Scooby-Doo! Mystery Incorporated:
- Take a sip every time Velma snarks.
- Take a sip every time Fred's trap obsession is brought up.
- Two if it interferes in his relationship with Daphne.
- Take a sip every time this quick stereotypical "wood breaking" Stock Sound Effect is heard.
- If you need or want to die for some reason, take a sip every time Shaggy says "like" or Scooby says something in his usual reverse-Elmuh Fudd Syndwome.
- Or take a sip every time you recognize Stock Footage.
- Take a sip every time the gang force Velma to carry them all or hide behind her.