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Characters / Diplomacy

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  • Butt-Monkey: Austria is trapped between Germany, Russia, Italy and Turkey, and right next to contested Supply Points. Austria tends to die early.
  • Crouching Moron, Hidden Badass: If Austria can survive the first few years, it can become a potent force (even more likely with a competent player).


  • French Jerk
  • Jack-of-All-Stats: A strong land power with excellent naval capabilities, with a position that allows for both strongly offensive and defensive play. It's statistically the strongest power on the board (Russia wins more often, but very rarely survives if it doesn't win).
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  • The Republic: The only Great Power whose head of state is not royalty, as the video game version points out.

  • The Chessmaster: Because Germany is so surrounded, you are also the center of early game diplomatic intrigue, allowing more options for this.
  • Glass Cannon: If Germany can team up with England or France, he's got a solid chance of victory. However, everyone but Turkey can attack him in 1901.

  • Butt-Monkey: Italy is the least likely power to win. While survival isn't uncommon, it's usually as The Remnant while someone else takes the win.
  • Spanner in the Works: Italy's position allows for it to set the tempo of the game. Unexpected aggressive moves have a way of sending everyone scrambling to update their plans and alliances.
  • Stone Wall: Italy is a difficult country to eliminate, thanks to it being a peninsula with a strong naval position in the Mediterranean, and impassible Switzerland making the only land route in difficult. These same features also makes Italy the most difficult country to expand with.


  • Heterosexual Life-Partners: with Turkey
  • Russian Guy Suffers Most: Surprisingly, Russia is statistically the second-most likely country to be eliminated after Austria. Possible reasons include being near four other great powers (England, Germany, Austria, Turkey), its fourth piece (the second fleet) being unable to cross theaters (between Scandinavia and the Balkans) and so cannot support an all out effort, and psychological pressure from being by far the largest country on the board physically (Moscow, St. Petersburg, and Sevastopol especially are much larger land territories than average but they still only count as one space) which can scare others into ganging up on it.
  • We Have Reserves: Russia starts with one piece more then others.


  • Gradual Grinder: Turkey's position makes it ideal for this playstyle. It's very difficult to reverse Turkish gains once made, so Turkish wins tend to be slow and inexorable marches northwest.
  • Heterosexual Life-Partners: with Russia
    • This references the infamous "Juggernaut" strategy. This has received criticism of late for being easily predicted and having too much advantage toward Russia for it to be a good deal for Turkey

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