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Characters / Diplomacy

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  • Butt-Monkey: Austria is trapped between Germany, Russia, Italy and Turkey, and right next to contested Supply Points. Austria tends to die early.
  • Crouching Moron, Hidden Badass: If Austria can survive the first few years, it can become a potent force (even more likely with a competent player).
  • The Dividual: Traditionally, if there so happens to be eight people who want to play a face-to-face game Austria gets two people assigned to it as a historical nod to the Dual Monarchy nature of the Austro-Hungarian Empire during the late 19th and early 20th centuries. Both players represent the country in negotiations with other powers and discuss each season's moves between themselves.


  • Flaunting Your Fleets: England tends to be geared toward a naval strategy in order to survive. Britannia not ruling the Atlantic waves is generally a portend of its doom.
  • Island Base: As dictated by its starting geography, with its home centers on Great Britain physically separated from the rest of the continent.

  • French Jerk
  • Jack-of-All-Stats: A strong land power with excellent naval capabilities, with a position that allows for both strongly offensive and defensive play. It's statistically the strongest power on the board (Russia wins more often, but very rarely survives if it doesn't win).
  • The Republic: The only Great Power whose head of state is not royalty, as the video game version points out.

  • The Chessmaster: Because Germany is so surrounded, you are also the center of early game diplomatic intrigue, allowing more options for this.
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  • Glass Cannon: If Germany can team up with England or France, he's got a solid chance of victory. However, everyone but Turkey can attack him in 1901.

  • Butt-Monkey: Italy is the least likely power to win. While survival isn't uncommon, it's usually as The Remnant while someone else takes the win.
  • Spanner in the Works: Italy's position allows for it to set the tempo of the game. Unexpected aggressive moves either towards France or Austria have a way of sending everyone scrambling to update their plans and alliances.
  • Stone Wall: Italy is a difficult country to eliminate, thanks to it being a peninsula with a strong naval position in the Mediterranean, and impassible Switzerland making the only land route in difficult. These same features also makes Italy the most difficult country to expand with.


  • Heterosexual Life-Partners: with Turkey
  • Russian Guy Suffers Most: Surprisingly, Russia is statistically the second-most likely country to be eliminated after Austria. Possible reasons include being near four other great powers (England, Germany, Austria, Turkey), its fourth piece (the second fleet) being unable to cross theaters (between Scandinavia and the Balkans) and so cannot support an all out effort, and psychological pressure from being by far the largest country on the board physically (Moscow, St. Petersburg, and Sevastopol especially are much larger land territories than average but they still only count as one space) which can scare others into ganging up on it.
  • We Have Reserves: Russia starts with one piece more then others.

  • Heterosexual Life-Partners: with Russia
  • Mighty Glacier: Turkey's position at the southeast corner of the board and its limited set of plausible opening moves compared to the other powers means it usually has trouble expanding beyond grabbing Bulgaria in 1901. However, Turkey's position also makes it a tough nut to crack and if it manages to get the ball rolling on growth it is often very difficult for the others to stop.