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* JackOfAllStats: A strong land power with excellent naval capabilities, with a position that allows for both strongly offensive and defensive play. It's statistically the strongest power on the board (Russia wins more often, but very rarely survives if it doesn't win).

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* JackOfAllStats: A strong land power with excellent naval capabilities, with a position that allows for both strongly offensive and defensive play.play and the ability to go north or south of the Alps with relative ease. It's statistically the strongest power on the board (Russia wins more often, but very rarely survives if it doesn't win).



* FlauntingYourFleets: Italy being a peninsula and its northern land connection through the Alps hampered by [[TheNeutralZone impassable Switzerland]] means armies often get bogged down into stalemates without much progress, in or out. This encourages Italy to focus on ships and become the dominant Mediterranean naval power, at least to start.



* StoneWall: Italy is a difficult country to eliminate, thanks to it being a peninsula with a strong naval position in the Mediterranean, and impassible Switzerland making the only land route in difficult. These same features also makes Italy the most difficult country to expand with.

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* StoneWall: Italy is a difficult country to eliminate, thanks to it being a peninsula with a strong naval position in the Mediterranean, and impassible Switzerland making the only land route in difficult. These same features also makes make Italy the most difficult country to expand with.


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* GlassCannon: Russia is feast or famine in tournament play. It is statistically the most likely power to win outright, but also the second-most likely country to be eliminated.


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* FlauntingYourFleets: Not quite to the extent of England or even Italy, but the plentiful sea spaces around Turkey can encourage them to go for a naval strategy to try to get around the Bulgaria chokepoint issue early on. This becomes more likely if the "Juggernaut" alliance with Russia is formed, as using fleets in the Mediterranean means it's less likely Turkey can backstab Russia.
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* ButtMonkey: Austria is trapped between Germany, Russia, Italy and Turkey, and right next to contested Supply Points. Austria tends to die early.

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* ButtMonkey: Austria is trapped between Germany, Russia, Italy and Turkey, and right next to contested Supply Points.Points, and has a poor defensive geography. Austria tends to die early.
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* DifficultButAwesome: Russia's a powerful country, but any gain it attempts in the opening can be challenged by another power and it has more enemies on its borders than it can defend against. It takes an adept diplomat to guard those borders and throw its power against its target, but a successful Russia is on track to win the game because it's very difficult to truly stalemate Russia.

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[[WMG: Austria-Hungary]]

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[[WMG: Austria-Hungary]]!!Austria-Hungary



* CrouchingMoronHiddenBadass: If Austria can survive the first few years, it can become a potent force (even more likely with a competent player).

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* CrouchingMoronHiddenBadass: If Austria's terrible survival rate leads to jokes in the community, but if Austria can survive the first few years, it can become a potent force (even more likely with a competent player).




[[WMG: England]]

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\n[[WMG: England]]\n* GlassCannon: With all those supplies centers in the Balkans and having only one home province on a coast (Trieste) making a strong naval challenge from Italy or Turkey not that big of a threat combined with its central location on the board, Austria can grow into a formidable force -- if it doesn't die early.

!!England



[[WMG: France]]
* FrenchJerk

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[[WMG: France]]
!!France
* FrenchJerkFrenchJerk: To anyone not playing as France



[[WMG: Germany]]

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[[WMG: Germany]]!!Germany



[[WMG: Italy]]

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[[WMG: Italy]]!!Italy



* SpannerInTheWorks: Italy's position allows for it to set the tempo of the game. Unexpected aggressive moves either towards France or Austria have a way of sending everyone scrambling to update their plans and alliances.

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* SpannerInTheWorks: Italy's position allows for it to set the tempo of the game.game, since most players tend to assume Italy will play it safe and wait to see how other theaters develop first. Unexpected aggressive moves either towards France or Austria have a way of sending everyone scrambling to update their plans and alliances.



[[WMG: Russia]]

* HeterosexualLifePartners: with Turkey

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[[WMG: Russia]]

!!Russia
* HeterosexualLifePartners: with TurkeyTurkey, referring to the eastern "Juggernaut".



[[WMG: Turkey]]
* HeterosexualLifePartners: with Russia

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[[WMG: Turkey]]
!!Turkey
* HeterosexualLifePartners: with RussiaRussia, referring to the eastern "Juggernaut"
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* CoolShip: England tends to be geared toward a naval strategy.
* IslandBase: As dictated by its starting geography. Britannia not ruling the waves is a frequent portend of its doom.

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* CoolShip: FlauntingYourFleets: England tends to be geared toward a naval strategy.
strategy in order to survive. Britannia not ruling the Atlantic waves is generally a portend of its doom.
* IslandBase: As dictated by its starting geography. Britannia not ruling geography, with its home centers on Great Britain physically separated from the waves is a frequent portend rest of its doom.
the continent.



* SpannerInTheWorks: Italy's position allows for it to set the tempo of the game. Unexpected aggressive moves have a way of sending everyone scrambling to update their plans and alliances.

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* SpannerInTheWorks: Italy's position allows for it to set the tempo of the game. Unexpected aggressive moves either towards France or Austria have a way of sending everyone scrambling to update their plans and alliances.



* MightyGlacier: Turkey's position at the southeast corner of the board and its limited set of plausible opening moves compared to the other powers means it usually has trouble expanding beyond grabbing Bulgaria in 1901. However, if it manages to get the ball rolling it is often very difficult for the others to stop.

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* MightyGlacier: Turkey's position at the southeast corner of the board and its limited set of plausible opening moves compared to the other powers means it usually has trouble expanding beyond grabbing Bulgaria in 1901. However, Turkey's position also makes it a tough nut to crack and if it manages to get the ball rolling on growth it is often very difficult for the others to stop.

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* HeterosexualLifePartners: with Russia

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\n\n* HeterosexualLifePartners: with RussiaRussia
* MightyGlacier: Turkey's position at the southeast corner of the board and its limited set of plausible opening moves compared to the other powers means it usually has trouble expanding beyond grabbing Bulgaria in 1901. However, if it manages to get the ball rolling it is often very difficult for the others to stop.

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Removed: 197

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Misuse


* GradualGrinder: Turkey's position makes it ideal for this playstyle. It's very difficult to reverse Turkish gains once made, so Turkish wins tend to be slow and inexorable marches northwest.
* HeterosexualLifePartners: with Russia
** This references the infamous "Juggernaut" strategy. This has received criticism of late for being easily predicted and having too much advantage toward Russia for it to be a good deal for Turkey

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* GradualGrinder: Turkey's position makes it ideal for this playstyle. It's very difficult to reverse Turkish gains once made, so Turkish wins tend to be slow and inexorable marches northwest.

* HeterosexualLifePartners: with Russia
** This references the infamous "Juggernaut" strategy. This has received criticism of late for being easily predicted and having too much advantage toward Russia for it to be a good deal for Turkey
Russia
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* TheDividual: Traditionally, if there so happens to be eight people who want to play Austria gets two people assigned to it as a historical nod to the Dual Monarchy nature of the Austro-Hungarian Empire during the late 19th and early 20th centuries. Both players represent the country in negotiations with other powers and discuss each season's moves between themselves.

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* TheDividual: Traditionally, if there so happens to be eight people who want to play a face-to-face game Austria gets two people assigned to it as a historical nod to the Dual Monarchy nature of the Austro-Hungarian Empire during the late 19th and early 20th centuries. Both players represent the country in negotiations with other powers and discuss each season's moves between themselves.
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[[WMG: Austria]]

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[[WMG: Austria]]Austria-Hungary]]




to:

* TheDividual: Traditionally, if there so happens to be eight people who want to play Austria gets two people assigned to it as a historical nod to the Dual Monarchy nature of the Austro-Hungarian Empire during the late 19th and early 20th centuries. Both players represent the country in negotiations with other powers and discuss each season's moves between themselves.
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* IslandBase

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* IslandBase
IslandBase: As dictated by its starting geography. Britannia not ruling the waves is a frequent portend of its doom.

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* JackOfAllStats

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* JackOfAllStatsJackOfAllStats: A strong land power with excellent naval capabilities, with a position that allows for both strongly offensive and defensive play. It's statistically the strongest power on the board (Russia wins more often, but very rarely survives if it doesn't win).



* StoneWall: Italy is the most difficult country to eliminate, thanks to it being a peninsula (along with the fact that, assuming similar sizes, Turkey is the only country that could realistically challenge Italian naval power in the Mediterranean) and impassible Switzerland making the only land route in difficult. These same features also makes Italy the most difficult country to expand with.

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* ButtMonkey: Italy is the least likely power to win. While survival isn't uncommon, it's usually as TheRemnant while someone else takes the win.
* SpannerInTheWorks: Italy's position allows for it to set the tempo of the game. Unexpected aggressive moves have a way of sending everyone scrambling to update their plans and alliances.
* StoneWall: Italy is the most a difficult country to eliminate, thanks to it being a peninsula (along with the fact that, assuming similar sizes, Turkey is the only country that could realistically challenge Italian a strong naval power position in the Mediterranean) Mediterranean, and impassible Switzerland making the only land route in difficult. These same features also makes Italy the most difficult country to expand with.


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* GradualGrinder: Turkey's position makes it ideal for this playstyle. It's very difficult to reverse Turkish gains once made, so Turkish wins tend to be slow and inexorable marches northwest.
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* [[RussianGuySuffersMost Russian Guy Suffers Second Most]]: Surprisingly, Russia is statistically the second-most likely country to be eliminated after Austria. Possible reasons include being near four other powers like Austria (England, Germany, Austria, Turkey), its fourth piece (the second fleet) being unable to cross theaters (between Scandinavia and the Balkans) and so cannot support an all out effort, and psychological pressure from being by far the largest country on the board physically (Moscow, St. Petersburg, and Sevastopol especially) which can scare others into ganging up on it.
* WeHaveReserves: Russia starts with one piece more then other

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* [[RussianGuySuffersMost Russian Guy Suffers Second Most]]: RussianGuySuffersMost: Surprisingly, Russia is statistically the second-most likely country to be eliminated after Austria. Possible reasons include being near four other great powers like Austria (England, Germany, Austria, Turkey), its fourth piece (the second fleet) being unable to cross theaters (between Scandinavia and the Balkans) and so cannot support an all out effort, and psychological pressure from being by far the largest country on the board physically (Moscow, St. Petersburg, and Sevastopol especially) especially are much larger land territories than average but they still only count as one space) which can scare others into ganging up on it.
* WeHaveReserves: Russia starts with one piece more then other
others.
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* TheChessmaster: Because Germany is so surrounded, you are also the center of early game diplomatic intrigue, allowing more options for this.

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* TheSoundOfMartialMusic

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* TheSoundOfMartialMusic



* BritsWithBattleships

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* BritsWithBattleships



* GaulsWithGrenades

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* GaulsWithGrenades



* ImperialGermany



* PrussiansInPickelhauben

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* PrussiansInPickelhauben



* NewRomanLegions

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* NewRomanLegions



* RussiansWithRifles

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* RussiansWithRifles



** This references the infamous "Juggernaut" strategy. This has received criticism of late for being easily predicted and having too much advantage toward Russia for it to be a good deal for Turkey
* TurksWithTroops

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** This references the infamous "Juggernaut" strategy. This has received criticism of late for being easily predicted and having too much advantage toward Russia for it to be a good deal for Turkey
* TurksWithTroops
Turkey

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to:

* TheSoundOfMartialMusic




to:

* BritsWithBattleships




to:

* GaulsWithGrenades




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* PrussiansInPickelhauben







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* NewRomanLegions



* WeHaveReserves: Russia starts with one piece more then other countries

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* WeHaveReserves: Russia starts with one piece more then other countries
other
* RussiansWithRifles



** This references the infamous "Juggernaut" strategy. This has received criticism of late for being easily predicted and having too much advantage toward Russia for it to be a good deal for Turkey

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** This references the infamous "Juggernaut" strategy. This has received criticism of late for being easily predicted and having too much advantage toward Russia for it to be a good deal for TurkeyTurkey
* TurksWithTroops

Added: 599

Changed: 155

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* StoneWall: Italy is the most difficult country to eliminate, thanks to it being a peninsula and impassible Switzerland making the only land route in difficult. These same features also makes Italy the most difficult country to expand with.

to:

* StoneWall: Italy is the most difficult country to eliminate, thanks to it being a peninsula (along with the fact that, assuming similar sizes, Turkey is the only country that could realistically challenge Italian naval power in the Mediterranean) and impassible Switzerland making the only land route in difficult. These same features also makes Italy the most difficult country to expand with.


Added DiffLines:

* [[RussianGuySuffersMost Russian Guy Suffers Second Most]]: Surprisingly, Russia is statistically the second-most likely country to be eliminated after Austria. Possible reasons include being near four other powers like Austria (England, Germany, Austria, Turkey), its fourth piece (the second fleet) being unable to cross theaters (between Scandinavia and the Balkans) and so cannot support an all out effort, and psychological pressure from being by far the largest country on the board physically (Moscow, St. Petersburg, and Sevastopol especially) which can scare others into ganging up on it.
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* ButtMonkey (Austria is trapped between Germany, Russia, Italy and Turkey, and right next to contested Supply Points. Austria tends to die early.)
* CrouchingMoronHiddenBadass If Austria can survive the first few years, it can become a potent force (even more likely with a competent player).

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* ButtMonkey (Austria ButtMonkey: Austria is trapped between Germany, Russia, Italy and Turkey, and right next to contested Supply Points. Austria tends to die early.)
early.
* CrouchingMoronHiddenBadass CrouchingMoronHiddenBadass: If Austria can survive the first few years, it can become a potent force (even more likely with a competent player).



* CoolShip(England tends to be geared toward a naval strategy).

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* CoolShip(England CoolShip: England tends to be geared toward a naval strategy).strategy.



* TheRepublic (The only Great Power whose head of state is not royalty, as the video game version points out.)

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* TheRepublic (The TheRepublic: The only Great Power whose head of state is not royalty, as the video game version points out.)
out.



* GlassCannon (If Germany can team up with England or France, he's got a solid chance of victory. However, everyone but Turkey can attack him in 1901.)

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* GlassCannon (If GlassCannon: If Germany can team up with England or France, he's got a solid chance of victory. However, everyone but Turkey can attack him in 1901.)
1901.



* TheWoobie (everyone just expects Italy to be this)

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* TheWoobie (everyone just expects StoneWall: Italy is the most difficult country to be this)
eliminate, thanks to it being a peninsula and impassible Switzerland making the only land route in difficult. These same features also makes Italy the most difficult country to expand with.



* HeterosexualLifePartners(with Turkey)
* WeHaveReserves(Russia starts with one piece more then other countries)

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* HeterosexualLifePartners(with Turkey)
HeterosexualLifePartners: with Turkey
* WeHaveReserves(Russia WeHaveReserves: Russia starts with one piece more then other countries)
countries



* HeterosexualLifePartners(with Russia)
** This references the infamous "Juggernaut" strategy. This has received criticism of late for being easily predicted and having too much advantage toward Russia for it to be a good deal for Turkey)

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* HeterosexualLifePartners(with Russia)
HeterosexualLifePartners: with Russia
** This references the infamous "Juggernaut" strategy. This has received criticism of late for being easily predicted and having too much advantage toward Russia for it to be a good deal for Turkey)Turkey
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to:

* TheRepublic (The only Great Power whose head of state is not royalty, as the video game version points out.)



* GlassCannon If Germany can team up with England or France, he's got a solid chance of victory. However, everyone but Turkey can attack him in 1901

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* GlassCannon If (If Germany can team up with England or France, he's got a solid chance of victory. However, everyone but Turkey can attack him in 1901
1901.)
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* TheMario

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* TheMario
JackOfAllStats
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to:

* GlassCannon If Germany can team up with England or France, he's got a solid chance of victory. However, everyone but Turkey can attack him in 1901
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** This references the infamous "Juggernaut" strategy. This has fallen received criticism of late for being easily predicted and having too much advantage toward Russia for it to be a good deal for Turkey)

to:

** This references the infamous "Juggernaut" strategy. This has fallen received criticism of late for being easily predicted and having too much advantage toward Russia for it to be a good deal for Turkey)
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to:

*TheMario

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