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jewelleddragon Also known as Katz from Pasadena, CA Since: Apr, 2009
Also known as Katz
#26: Oct 8th 2010 at 12:09:12 PM

^^^Meanwhile Zaran's troops are combing her hair and giving her pedis. Er, hoofies.

FashionistState Real horrorshow. :3 from Elsewhere Since: Jan, 2010
Real horrorshow. :3
#27: Oct 8th 2010 at 1:44:28 PM

My Sweet Insanity: The Game

An Action RPG. It would feature lots of plots to go with each of the playable characters, and have way too many cutscenes, most of them using Cutscene Incompetence.

Alternatively, it would be an MMORPG, similar to World Of Warcraft but in the near future. Only it'd be called The Broken Dolls. Roleplaying would be heavily encouraged.

Out of sight... out of mind... out of hope, and out of time...
FringeBenefits Magical Girl Authority™ from in your basement (Veteran) Relationship Status: Above such petty unnecessities
Magical Girl Authority™
#28: Oct 8th 2010 at 2:04:29 PM

A multi-installment RPG, probably very Final Fantasy-ish, with some Visual Novel elements as well.

Chagen46 Dude Looks Like a Lady from I don't really know Since: Jan, 2010
#29: Oct 8th 2010 at 2:33:01 PM

HellFire Catharsis was always supposed to have a video-game tie-in; it would be a 2D fighting game, with sprite-characters and 3D backgrounds—Think Blaz Blue graphics, Visual Novel storytelling, and IaMP's gameplay.

"Who wants to hear about good stuff when the bottom of the abyss of human failure that you know doesn't exist is so much greater?"-Wraith
Tnophelia Merīkurisumasu!!! from from from from from from Since: Aug, 2010
Merīkurisumasu!!!
#30: Oct 8th 2010 at 2:52:42 PM

Fully-customizeable character-based MMORPG. The majority of the add-ons, clothing design, weapon and armor designs can be implemented by the players themselves. Sort of a Nippon Ichi RPG to the point where the level cap almost doesn't exist, and you can toggle between classes and appearances instead of having to make new characters. Almost everything can become an achievement, from how many times your account was disconnected from a fight you were in, the hardest longest fight you were in, any in-game secrets you found, even down to the amount of times you fought without healing. Whether you are cosplaying a character or making your own, you can do it all.

edited 8th Oct '10 2:53:13 PM by Tnophelia

DISREGARD THIS SIGNATURE
DYRE Since: Apr, 2010
#31: Oct 8th 2010 at 3:09:57 PM

I'd like that, if only because custom character options are limited in basically every MMORPG I've seen (even, to some extent, City of Heroes, which is generally considered to be the best in that regard). I'm not completely sure how that'd work, since it sounds like Second Life only as an actual game, which would... be difficult to do well.

EDIT: Actually, thinking about it a bit more I can imagine sort of how it might work. Maybe I'll think about it more and then post about it.

edited 8th Oct '10 3:11:19 PM by DYRE

dragonmaster from Behind you ... Since: Jun, 2009
#32: Oct 8th 2010 at 4:28:21 PM

Clockwork

An RPG that's pretty much like the Sonic Games in that you have two different storyline's that meet together once they're complete.

One of them takes place in a Wide-Open Sandbox that is basically a huge desert filled with zombies, monsters, bandits and villages that sell potions and weapons as well as having infuriating find "such and such" who is lost in the desert and save them. At which point they join your team.

The other takes place in the last city on Earth which you have to defend from zombies, monsters and bandits, you have better weapons and slightly easier missions but tougher and more numerous enemies to make up for it.

I knew you would read this line, because I am just that awesome.
toalordsothe Not a Dong from Hell, Michigan Since: Oct, 2009
Not a Dong
#33: Oct 8th 2010 at 4:38:47 PM

My story really wouldn't work as a video game I don't think.

if I had to pic I'd have to say a fighting game in the style of Blazblue/Guilty Gear Etc.

CAUSE EVERY GIRL IS CRAZY 'BOUT A SHARP DRESSED MAN
FurikoMaru Reverse the Curse from The Arrogant Wasteland Since: Jan, 2001 Relationship Status: He makes me feel like I have a heart
Edmania o hai from under a pile of erasers Since: Apr, 2010
o hai
#35: Oct 8th 2010 at 6:26:55 PM

I can also go the MMORPG route if your character is supposed to be a soldier/mercenary working for either/neither side which would make the main characters of the actual story NPCs, since the end of the story i'm thinking of is something that leaves the burden on the people anyway now that the leaders have died.

If people learned from their mistakes, there wouldn't be this thing called bad habits.
Yuval Since: May, 2013
#36: Oct 8th 2010 at 8:01:03 PM

You can play one of about eight characters. Your job is to steer them through a completely white, flat, featureless environment. Their health drops slowly but constantly. There's no way to replenish it. Eventually, once they've all died, you get the credits and the congratulatory message: "YOU ARE LOSE"

If anybody comes up to me and tells me that they bought a copy, I will personally return their money.

OOZE Don't feed the plants! from Transsexual,Transylvania Since: Dec, 1969
Don't feed the plants!
#37: Oct 8th 2010 at 8:18:15 PM

My story would make a bad game since the first third is told in flashbacks, no action really happens until the last leg of the story, and it ends with a Downer Ending with the hero dying.

I'm feeling strangely happy now, contented and serene. Oh don't you see, finally I'll be, somewhere that's green...
harmattane X_X from Location, location Since: Jan, 2010
X_X
#38: Oct 8th 2010 at 9:27:29 PM

You are Inspector Takei! Press A to angst. No other controls work.

Ce ne pas un post.
FeoTakahari Fuzzy Orange Doomsayer from Looking out at the city Since: Sep, 2009
Fuzzy Orange Doomsayer
#39: Oct 9th 2010 at 12:07:05 AM

I keep thinking of this route—after all, I'm taking computer game design classes. My "story that will probably never be published" would be perfect as an RPG Maker game in the style of Final Fantasy IV, and I confess I've come up with lots of little tricks that would allow for Gameplay and Story Integration—for instance, one attack that's intended to be used on unarmored foes would have a low base damage, but a x3 multiplier applied after the armor penalty is applied, effectively tripling the penalty but allowing for massive damage against war dogs and undead. My indecision over which ending to use could be remedied by having Multiple Endings, and my uncertainty over how to use the vial of magical acid I've included in the story could be settled by having it be a one-time-only One-Hit Kill (with potential use in one ending if you hang onto it.) The only problem is actually programming the blasted thing.

edited 9th Oct '10 12:07:39 AM by FeoTakahari

That's Feo . . . He's a disgusting, mysoginistic, paedophilic asshat who moonlights as a shitty writer—Something Awful
Dealan Since: Feb, 2010
#40: Oct 9th 2010 at 4:00:15 AM

Hmmm... I don't think my story could be made a video game. Perhaps it would make a boring Visual Novel.

NotSoBadassLongcoat The Showrunner of Dzwiedz 24 from People's Democratic Republic of Badassia (Old as dirt) Relationship Status: Puppy love
The Showrunner of Dzwiedz 24
#41: Oct 9th 2010 at 5:15:28 AM

Michael J. West, Paranormal Investigator would be like Dark Corners Of The Earth meet Duke Nukem - Cthulhu Mythos, snarky protagonist and action going Beyond the Impossible.

Bjorn Westlander, Agent Retriever would be a TPP action-adventure in the vein of Uncharted, with some puzzles, creative use of magic and, sometimes, boss fights.

"what the complete, unabridged, 4k ultra HD fuck with bonus features" - Mark Von Lewis
harmattane X_X from Location, location Since: Jan, 2010
X_X
#42: Oct 9th 2010 at 5:24:01 AM

Insomnia-fueled list:

  • 101 Ways to Die at the End: a text-based, open-ended game in which you play as one of Vox Langley's mooks. Will you be bled to death to fuel one of Vox's life support machines? Get eaten by a rat? Be electrocuted trying to climb the fence that surrounds the palace? So many possibilities.
  • Play as a rat in the city of Lorre. Objective: eat as many people as you can before the time runs out.
  • Play as a thief trying to steal a computer from the Langley skyscraper. Genre: bullet hell.
  • Play as some random dude who runs into an unsheltered Lux II in some alleyway, with the skyscraper miles away. Genre is nonetheless still bullet hell.
  • Come to think of it, almost every scenario from my story that could be made into a game would contain bullet hell. Accidentally mistaking the Langley skyscraper for your office building? Bullet hell. Being an employed mook in the Langley skyscraper? Bullet hell. Trying to out-draw Demetrius in a duel? Bullet hell.

Ce ne pas un post.
Nomic Exitus Acta Probat from beyond the Void Since: Jan, 2001
Exitus Acta Probat
#43: Oct 9th 2010 at 8:09:01 AM

Another game idea I had that would actually star one of my protagonists would be a Zaran il Legio RPG (probably called "Legiontastic Game Starring Zaran" or "A Computer RPG in which Zaran il Legio Does Something" or whichever of my silly naming schemes I'd decide to follow). Play as Zaran and assorted other party members during random misandventures that lead them into uncovering and stopping the plans of a rival Overlord to obtain the MacGuffin of immense power! Not connected to the plot of LHP, but Zaran already has her own spinoff comic (which I have actually started drawing), so she might aswell have a spinoff game. The Herald from LHP would appear as an extra-hard Bonus Boss dropping the Infinity +1 Sword (literally called that) and lampshading that it's kinda useless since you've already beaten the hardest boss in the game.

Tarsen Since: Dec, 2009
#44: Oct 9th 2010 at 10:16:19 AM

3d free roaming beat em up with up to 13 playable characters, with up to 9 allowed in any battle, though you can get the other 4 in by placing them in the 2nd group and switching them out with the others, (can be divided into 5 groups total) and up to a certain point in the game, only one character (the main character in normal mode, the healer in hard mode) is allowed to die without a game over, and maximum health decreases with each hit every battle untill a certain point, and potions can only be used once otherwise they poison the character (too much medicine is bad for you after all) and characters each have finishing moves where it sorta becomes Press X to Not Die. main character uses a chain sickle, in his standard fighting style he mainly uses it to hold smaller enemies in place so the others can hit them, and is the only way to stun the larger enemies, and with his other fighting style he uses it as recklessly as possible to up the attack significantly in exchange for lowering his maximum hp with every attack he makes and gives him his own finisher moves.

...ive been thinking out this for a while now. heh.

edited 9th Oct '10 10:17:57 AM by Tarsen

DrFurball Two-bit blockhead from The House of the Rising Sun Since: Jan, 2001 Relationship Status: Tongue-tied
Two-bit blockhead
#45: Oct 9th 2010 at 11:32:03 PM

Hybrid point-n-click adventure/2D beat-em-up. Pummel the crap outta everybody in the area, then explore it to solve puzzles! The adventure game aspect allows for the verbal humor and plots my comic contains, while the fighting makes it more exciting (and allows for goofy slapstick).

And I also have an idea brewing for a Mascot Fighter featuring the casts of all my various ideas running around in my head. Controls would be similar to Super Smash Bros, but with a "1-on-1, best 2 outta 3" set up like more traditional fighting games. And at the end of the fight, you can perform a humorous Finishing Move.

Weird in a Can (updated M-F)
Tre 82123 from the front to the back, that's where I was at (Unlucky Thirteen) Relationship Status: Singularity
82123
#46: Oct 10th 2010 at 12:24:45 AM

Well, I thought a bit more about Stuck: The Game and it'd probably be a bit weird during one part of the story which is a sort-of justified BLAM, so I guess for that part (a Battle in the Center of the Mind with Tre trying to literally "face his fear" for a chance at coming back to life) it'd Genre Shift into a turn-based fight (think a flat, not-chipmunk-voiced version of Worms) with a bit of a Beat 'em Up perspective and edge to it. Sounds weird in comparison, but I'd attempt to make things as similar to the core gameplay as possible if it actually were made (e.g. R1 to jump in first/third person = R1 to jump in isometric).

That would be fun as a separate game, actually. Someone should make it.

oh, that's why I need this binary mind //
Voltech44 The Electric Eccentric from The Smash Ultimate Salt Mines Since: Jul, 2010 Relationship Status: Forming Voltron
The Electric Eccentric
#47: Oct 10th 2010 at 12:58:30 PM

Weird that I started this post, but I haven't added anything yet...

Anyway, I think that my story - see sig - would work best as a hybrid genre - part Beat 'em Up, like Viewtiful Joe, and part Visual Novel, like the Ace Attorney series. The whole game would be made with 2D sprites and backgrounds (impractical, I'm sure, but whatever), and feature music that wouldn't sound too out of place in a new Mega Man game.

Basically, there would be two types of gameplay. During the VN scenes, you're exploring the city for clues and gathering data - pretty standard-fare stuff. But the real action comes when you start talking to other characters - trying to figure out what they're hiding, or what they're really planning, or how much The Corruption has infected their minds. (again, like the Ace Attorney games and Psyche Lock). Depending on how you question them and what answers they give, they'll gain new moves/stats/abilities as well as move you down different paths in the story, and affects how they fight with you in combat.

Meanwhile, the action sequences throw you into a side-scrolling arena where you fight your way to the next stage. Combat is handled like a fighting game, where each button press corresponds to a different strength attack or unique weapon (you set which button does what beforehand, of course). Also, you can "tweak" your attacks and defenses to give them different properties - a Yin version that increases power and number of hits (and lets you parry enemy attacks) and a Yang version that sets up new combo opportunities and hits multiple enemies (and gives you a counter move). Using them fills up their respective gauges, and when one - or both - of them are full, you can use a Limit Break.

You'll need it.

I've thought about this way too much...

My Wattpad — A haven for delightful degeneracy
AsTheAnointed Moronic, pretentious fan from Souf Lundun Since: Jan, 2010
Moronic, pretentious fan
#48: Oct 10th 2010 at 1:00:58 PM

I kind of expected that, given the omnipresent Street Fighter, Blaz Blue and Guilty Gear references within the work itself.

Because I choose to.
Voltech44 The Electric Eccentric from The Smash Ultimate Salt Mines Since: Jul, 2010 Relationship Status: Forming Voltron
The Electric Eccentric
#49: Oct 10th 2010 at 9:34:55 PM

^You can blame my brother for that. He's obsessed with fighting games, so it kind of bleeds over into my mind. Is that a good thing? Only time will tell...

It isn't.

My Wattpad — A haven for delightful degeneracy
Foton Criminally Ferrety from The Desert Since: Jan, 2001 Relationship Status: Sinking with my ship
Criminally Ferrety
#50: Oct 11th 2010 at 1:50:09 AM

I had imagined my story (which, due to laziness, will probably never see the light of day, sob) like a Tales Series-like RPG in combat. Visual Novel-like in conversation (with a dash of Front Mission-esque action tree interface). Think Tales meets Agarest.

On another time, I didn't think much of a story, but instead made a set of stats for a Gunslinger Girl-like Raising Sim game. Complete with HP, SP, point-buy system for ability and tool proficiency, loyalty and intimacy rating (yep, totally stole from Bliss Stage there).

"Who needs a Wave-Motion Gun if you can teleport your enemy onto one?"

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