These are what we call the 'YMMV items.' Things that some people find in this work. We call them 'your mileage might vary' because not everyone sees these things in the same way. This starts discussions in the trope lists, a thing we don't want. Please use the discussion page if you'd like to discuss any of these items.
YMMV: Toy Story
Award Snub: "Snub" might be too strong a word to describe Toy Story's Oscar success considering it did win a Special Achievement award and was nominated for three more including Original Screenplay. Nevertheless, it didn't receive a Best Picture nomination despite it being - if not the most - then one of the most acclaimed films of 1995. It is now considered one of the greatest animated films ever.
A retro-example. Randy Newman won a Best Song Oscar for Toy Story 3's "We Belong Together" instead of winning for the arguably more iconic "You've Got a Friend in Me" for this film.
Designated Villain: Sid from the first film. "Kids Are Cruel" and "Villainy Free Villain" under the original film's folder on the main page. Notably, though, he has a brief cameo as a garbageman in the third movie, where he seems to have grown into a relatively normal adult with a steady job.
Also, the first two movies had a toy version of Rousseau Was Right, but the third throws it right out the window!
Fridge Logic: In "Toy Story of Terror", why didn't they just use Mr. Potatohead's arm to open the cabinet? It seems like it would've worked a lot better, since earlier in the very same short we saw that it can grip without being attached to him.
"Funny Aneurysm" Moment: "Authority should derive from the consent of the governed, not by threat of force!" Three words: Egypt, Tunisia, Libya.
Stinky Pete: How long will it last, Woody? Do you really think Andy is going to take you to college, or on his honeymoon?
Stinky Pete: Children destroy toys! You'll all be ruined, forgotten! Spending eternity rotting in some landfill!
In Sid's room, a US Army manual titled "TM 31-210: Improvised Interrogation Techniques" can be seen in the background. This makes a bit of sense, given the magnifying-glass scene with Woody, but there is an actual TM 31-210 published by the US Army that makes much more sense for Sid; it deals with creating and using improvised explosive devices.
Also in 2, the Hilarious Outtakes have, at one point, the Prospector having a conversation with twin Barbie dolls and telling them he'd try to get them a part in the third movie. And indeed...
While the toys and the wrong Buzz are spying on Al, Buzz speculates that he is one of Zurg's minions. This line becomes especially hilarious when one remembers that Wayne Knight, the guy who voiced Al, will later voice Zurg in the spinoff.
In Toy Story, Buzz lets out the Famous Star Wars Scream when he is knocked off the window by a lamp in Andy's Room; in Toy Story 2, Emperor Zurg is an obvious Darth Vader Parody, and in Toy Story 3, Big Baby tosses Lotso into the dumpster in a manner similar to Darth Vader tossing the emperor into the Death Star's reactor shaft in Return Of The Jedi. In 2012, Disney buys the rights for Star Wars and the rest is all history!
Memetic Molester: Woody thanks to a certain infamous Japanese figurine. It's even the page image.
Memetic Mutation: "Move out of the way children, I've been waiting 11 years to see Toy Story 3."
Nearly everyone agrees that the only real reason why the third film was in 3-D was so everyone had glasses to obscure their Manly Tears.
Uncanny Valley: Like so many elements inherent to the series since the very beginning, this trope has finally come full circle. While in the original the human characters appeared unnatural and robotic due to the Valley (the very reason the animation of the toys was convincing for its time), as of the third film Pixar made the humans more stylised in line with Ratatouille and The Incredibles. However, Pixar instead invokes the Valley to great effect with Ken and Barbie, whose animations are just subtly inhuman enough to make them very slightly creepy. This is especially apparent in Ken's opening scene, and he is most certainly not to be trusted. Big Baby is the Uncanny Valley personified.
What Do You Mean, It's for Kids?: Possibly one of the most ways of a movie getting around the Animation Age Ghetto while still remaining a family film. The eleven year gap between Toy Story 2 and Toy Story 3 leaves a large adolescent/young adult audience that grew up with the first Toy Story movies. With this audience in mind, the movie works not only as a kids film, but as a celebration of childhood for those entering adulthood.
All moral guardian freaks aside, Toy Story 3 does heavily push a G rating in terms of intensity, action, and implied offscreen torture and violence, and probably received a couple exemptions from the MPAA (like Titanic's nudity). If it were another movie, it'd probably get a PG rating.
The toys all face certain death twice. And not just Disney death. Shredded to bits and burned in the fiery pits of Mordor death. And right before their final demise, they all HOLD HANDS ready to embrace their seemingly inevitable fate together.
A special college-students-only advanced 'cliffhanger' screening, featuring opening comments from the director in which he said he wanted to give us a sneak peek because we were the kids who saw the first movie when it came out, and the film's themes were particularly germane to our lives. (It was even deliberately scheduled for April so we wouldn't have left for the summer yet. Aww.) It seems to be a film that can be experienced on several levels.
The Woobie: It's hard not to feel sorry for Buzz when learns the truth about the nature of his existence.
Alternative Character Interpretation: Many fans, including Adan Savage and Mike Motzart, don't think that Sid is necessarily evil. He's just a kid who is wildly creative and inventive. Though he may have a destructive streak, he isn't just out to blow up toys. He wants to see what makes them tick, and how to make them cool and different. If you really think about it, Sid had no idea the toys were alive, and his parents don't seem to pay much attention to him and Hannah. He is probably acting out for attention.
Sid also has multiple locks on his door and the one scene where a parent is shown, his dad could be seen as being drunk or hungover. Victims of abuse often lash out at others, and Sid's disturbed "play activities" with his toys could be his way of taking out his feelings of vulnerability and helplessness, especially since he is always the one "in control" of his imagined scenario.
The creators may have agreed. They give an adult Sid a brief cameo in the third movie, where we see him working as a garbageman. Though he comes off as something of a metalhead, there's no indication that he grew up to be anything other than a normal, well-balanced adult.
Award Snub: The film was nominated for Favorite Movie in the 1996 Kids' Choice Awards, but it lost to Ace Ventura.
One-Scene Wonder: The first film, among other popular toys promoted, dramatically boosted interest in generic old sets of plastic army men, a group of characters who only have one really notable scene early on (but it's a damn cool one).
Plus the shark who briefly steals Woody's hat. "Howdy, howdy, howdy!"
Paranoia Fuel: The first movie made kids suspicious of their toys for years to come.
Seinfeld Is Unfunny: For 1995, the CGI in the film was groundbreaking and jaws dropped when the film was unleashed in cinemas. But for some people today, for example new fans who watched Toy Story 3 first and worked backwards, the differences in animation can be hugely jarring. The outside scenes with a lack of....air, the plastic looking humans, the rubbery texture and the somewhat 'basic' looking settings (the bit where Andy and his Mom pull into Dinoco service station looks incredibly dated). Though the Pizza Planet scenery still looks impressive.
Ugly Cute: Sid's mutant toys. Once you get used to their freakish appearances, they are kind of adorable.
Uncanny Valley: The humans in the film look almost as plastic as the toys do due to the CGI limitations of the time, this is most noticeable during outside scenes where humans are featured (the scene where Sid blows up Combat Carl is a notable example). This is the specific reason why a story about toys, with very limited human interaction, was used - their shiny, "plastic" appearance was easy to render on the computer.