That One Level: In Spyro the Dragon, Tree Tops. Oh God, Tree Tops. The level appears simple enough, but in order to get to one dragon and a clutch of gems, the player must take a completely unintuitive (and difficult to pull off) route via the supercharge ramps.
- Spyro himself lampshades how hard it is when you rescue the dragon trapped in one of the thieves' house.
"Yea, well you could've found an easier place to get stuck!"
- Haunted Towers from the same game has a whole area which is entirely hidden from the rest of the level - and again, only a difficult and not-hinted-at supercharge will lead you there.
- Spyro 2 has Fracture Hills, a level that contains a notably frustrating Escort Mission. Annoyingly, if you beat it at the first opportunity, you won't be able to complete the subsequent mission until you've unlocked the Headbash - forcing you to come back to the level and replay the Escort Mission at a later date.
- The flight levels/speedways can also be frustrating until you are familiar with their layout - the flight levels in the first game are particularly difficult, but they got easier in Ripto's Rage and Year of the Dragon (where there is a clear optimal route for taking out obstacles, and in YOTD, Sparx outright tells you the order to tackle them.
- Lost Fleet's skateboard challenges.