YMMV / Spyro the Dragon

Individual trilogy pages

The classic trilogy

  • Creator Worship: When people reference the classic series, they usually mean the classic trilogy. The sheer number of people clamoring for another Insomniac Games Spyro game is rather insane. Most people seem to believe Only the Creator Does It Right when it comes to this regard; despite the fact that several non-Insomniac classic games are generally regarded as okay to great quality as well.
  • Ensemble Darkhorse: The Egg Thieves. The second game had only a single thief challenge in Shady Oasis, but the third game had a bunch (usually involving supercharge ramps).
    • Hunter, who progressed from minor aide in Ripto's Rage to fully playable by A Hero's Tail and is the only character besides Sparx to make it through from the original trilogy to the Legend series, albeit in a rather different form.
  • Moral Event Horizon: The Sorceress planning to kill 150 baby dragons just so she could use their wings for an immortality spell. And what's worse, she didn't actually need to kill them.
  • Most Annoying Sound: "Trouble with the trolley, eh?".(context) 
    • If anything, the infamous blue thieves who steal the dragon eggs count, whose taunting sounds like a cross between "Nah nanah nah nah" and "LOLOLOLOL."
    • "Hey, I thought you were supposed to be good at this flying stuff!" Fuck you too, Hunter.(context) 
    • "Next time I better not catch you sneaking behind me! My secret hideout is for members only!"
    • Any challenge giver's "failure" dialogue will quickly become this if you're having a difficult time completing their challenge.
  • Narm/Narm Charm: The faux opera voices heard during the fight with Ripto in the North American version of the game can sound either epic or pretty silly.
  • "Seinfeld" Is Unfunny: The first game was Sony and Universal's answer to Super Mario 64 and Banjo-Kazooie. Sony and Universal's first property, Crash Bandicoot, wasn't exploration based like those games. Sony needed something to compete with Nintendo's 3D platformers, and Spyro was that game. While the sequels improved upon the first game in every way, it did set the stage for titles like Ratchet & Clank, Jak and Daxter, and Sly Cooper.
  • Take That, Scrappy!: One mission in YOTD involves chasing down Moneybags after he reveals his plans to sell a dragon egg. This mission results in you ramming/torching him around Midnight Mountain, getting back ALL the gems he charged you throughout the game.
  • That One Boss: Ripto in Ripto's Rage isn't especially difficult, but it's considerably tougher than the game's previous bosses and much, much harder than the final boss in the first game. He has three stages and depending on your luck, each one can last quite a while.
    • Spike, the vaguely Cyberdemon-looking second boss of the third game. Much, much harder than the boss before him, and quite a bit harder than the boss after him.
    • There's an ox miniboss fight in Metropolis in the second game that takes place on a frozen walkway. The ox stands safely on a raised platform and throws bombs at you. To beat him, you need to align yourself just right so you can use your flame breath to knock enough bombs back at the ox.
  • That One Level: In the first game, Tree Tops. Oh God, Tree Tops. The level appears simple enough, but in order to get to one dragon and a clutch of gems, the player must take a completely unintuitive (and difficult to pull off) route via the supercharge ramps.
    • Spyro himself lampshades how hard it is when you rescue the dragon trapped in one of the thieves' house.
    "Yea, well you could've found an easier place to get stuck!"
    • Haunted Towers from the same game has a whole area which is entirely hidden from the rest of the level - and again, only a difficult and not-hinted-at supercharge will lead you there.
    • Spyro 2 has Fracture Hills, a level that contains a notably frustrating Escort Mission. Annoyingly, if you beat it at the first opportunity, you won't be able to complete the subsequent mission until you've unlocked the Headbash - forcing you to come back to the level and replay the Escort Mission at a later date.
    • The flight levels/speedways can also be frustrating until you are familiar with their layout - the flight levels in the first game are particularly difficult, but they got easier in Ripto's Rage and Year of the Dragon (where there is a clear optimal route for taking out obstacles, and in YOTD, Sparx outright tells you the order to tackle them).
    • Lost Fleet's skateboard challenges.
  • That One Puzzle: The seed-planting challenges in Ripto's Rage and Year of the Dragon require quite a bit more strategic thinking than usual. The one in YOTD is particularly troublesome, because even when you know what to do, it requires some very difficult jumps.
  • That One Sidequest:
    • The yeti boxing match in YOTD. Hoo boy. Learning a completely new and bizarre boxing layout against an opponent with no discernible pattern. And you have to do it twice, second time takes 3 rounds.
    • The rather annoying challenge in YOTD has Spyro swimming in the long tunnel at super speed to get to the dead-end where the egg is at and if you got hit by a wall or a rhynoc, you'll have to start all over again. Have fun.
    • Also in YOTD, Fireworks Factory has two of the eggs titled "You're doomed." "You're still doomed.", for good reason (you have to kill ninjas with Agent 9. which is harder than it sounds, despite Agent 9 being a monkey with a space suit and wielding a laser gun). The "doomed" part of the title is actually a reference to the fact that the challenge is FPS style gameplay, not its difficulty, though Doom isn't considered an easy game.
    • The speedways. Those Goddamn speedways.
    • As above, the Escort Mission in Fracture Hills. It involves escorting the Alchemist past all the Earthshapers without him getting hit by an angry rockman. The main issue here is that the Alchemist takes the most dangerous path by walking by as many Earthshapers as possible. He even tries to fake the player out at the last one, for no reason other than to make you lose at the last second. The extra salt in the wound is that he doesn't need to walk this much, as there's nothing stopping him from just walking around the whole course by making a left out of his hut.
  • Vindicated by History: In the late 1990s and early 2000s, this series was snark bait amongst "hardcore" gamers due to being another 3D platformer, and being geared at a younger audience than many other PS1 titles. As the little kids of yesterday became the gaming audience of the late 2000s and 2010s, it's become fondly remembered and seen as one of the better PlayStation franchises.

The games released between the classic and The Legend of Spyro trilogies of:

  • Ensemble Darkhorse: Ember and Flame, thanks to being the few dragons around Spyro's age in the entire franchise. Even a few Classic trilogy only purist wouldn't mind them being adopted into "official" canon if Insomniac ever makes another Spyro game.
  • One-Scene Wonder: The Ice Princess, who has a very charming design and attracted a small fandom, appears only to give the player a single mission in A Hero's Tail.
  • That One Level: The second Hunter level in A Hero's Tail. WHY WOULD YOU PUT TEMPLE OF DOOM OBSTACLES WHERE SPYRO CAN'T GLIDE PAST THEM?!?

The Legend of Spyro


  • Abandon Shipping: Spyro X Elora is almost never shipped anymore in the fandom, regardless of continuity. While there are still some out there, these days, it's mostly been replaced by Spyro X Cynder or Spyro X Ember, albeit not without some reasonings. note 
  • Adaptation Displacement: Younger fans of Skylanders might be surprised to learn Spyro was the star of his own game and following series for quite some time prior to Skylanders
  • Base-Breaking Character: We'd be tempted to say 'everyone' and call it a day if it weren't for it being against Trope entpe policies. As Broken Base below points out, people who are fans of the Classic series aren't a fan of Legends characters while people who are fans of the Legend series aren't fans of the Classic series characters. To put it frank; the only characters you're likely to not find people complaining about, characterization wise or otherwise, in this fandom are Flame and Bianca.
  • Broken Base:
    • Considering there are no less than threenote  different continuities with varying themes and gameplay styles, fans have many different views on the franchise as a whole.
    • Sierra fans versus Insomniac fans; so bad that it would lead anyone who didn't understand the fans to believe everyone was either a LoS-tard or a "Classics"-tard.
    • Skylanders' Spyro broke it again. Some say it completely ruined Spyro because they don't like Spyro's design, while others say they like the look of the game itself and Spyro's look isn't that bad.
    • The Game Boy Advance games are polarizing as well. While some like them (including Ted Price) and consider them faithful to Insomniac's work on the series, others either dislike the isometric perspective or just consider them to be inferior to the original trilogy in general.
    • Be very very careful if you mention Cynder at all.
    • Even within the Classic series, there's still this trope. It's mainly a split over Insomniac trilogy fans VS fans of the classic series as a whole. Most Insomniac trilogy fans refuse to accept anything past the original trilogy as "true" canon, and feel like everything past them isn't anywhere as good. Fans of the classic series as a whole point out how certain games, such as Spyro: A Hero's Tail, are also generally well regarded too, and that Insomniac's Spyro games are by no means flawless either, often pointing to the big Broken Base over whether or not Spyro: Year of the Dragon was good thanks to certain design choices. The constant Creator Worship also tends to grate on non-Insomniac fans, especially those who think Insomniac's other platforming series has been going steadily downhill since All 4 One.
  • Complete Monster: The Sorceress & Malefor. See those pages for details.
  • Draco in Leather Pants: The biggest of the offenders being Ripto, Red, and Malefor (and possibly Dark Cynder if you want to count her in). So bad with some fans that it's lead to a lot of artwork flooding DeviantArt galleries and some pretty odd Fan Fiction.
  • Fan-Preferred Couple:
    • Ember and Flame are paired together almost constantly, despite Ember apparently falling for Bandit the Armadillo.
    • Ever since Skylanders Spyro and Cynder are showing some signs of being this, since whilst they were eventually an Official Couple in the Legend series, their Skylanders counterparts do not appear to show any romantic attachments to each other. (But considering how Spyro and Cynder have been pushed off to the side in those games because of their Merchandise-Driven nature, it's possible they're in a relationship, just off-screen.)
    • Weirdly, 2016-2017 saw a huge surge of Ember X Cynder fan art and stories as a backlash against the Ron the Death Eater, Die For Our Ships tropes they frequently suffered, to the point it started to eclipse Spyro X Cynder in the fandom.
  • Friendly Fandoms:
    • Spyro first appeared as a demo in the third Crash Bandicoot game and the fandoms remained friendly ever since. The speedrunning community takes this one step further by being completely merged into a "Sprash" community.
    • The franchise also seems oddly friendly with most of the Friendship is Magic fandom, thanks to the classic series sharing a similar art style and aesthetics. The Legend side is fairly friendly too, though whether or not it's friendly with the classic or legend series, as always, varies from person to person.
    • Believe it or not, there are a few fans out there that like both the classic and Legend series equally, and an even rare few who like the franchise as a whole, including Skylanders.
  • Memetic Mutation:
    • WE'RE TOO LATE!!!
    • The sorceress is fat...
  • Popular with Furries: Unsurprisingly, the game's premise as playing as a dragon created a lot of childhood fans that joined the furry fandom who will often cite the game as a major, -if not the - reasoning for kicking off their interest in other works that draw interest in furries. Legacy of Spyro didn't help this by introducing a female dragon love-interest with a popular evil form (And, by intent or not, a lot of the classic trilogy fans were teenage furries who found her attractive), and a cute normal form. This doesn't even stop at dragon fans, as there's plenty of animal characters as well (Hunter the Cheetah and Bianca being the most well-known).
  • That One Boss:
    • Dear lord, Dawn of the Dragon's Elite Enemies. At least they're optional.
    • Red the Dragon in A Hero's Tail.
    • Both battles with Captain Skabb in The Eternal Night.
    • Spike in Year of the Dragon, due to few opportunities to attack and Spike being able to attack you very easily.
  • Ships That Pass in the Night: Ember X Cynder saw a huge serge in popularity starting around 2016-2017 as the result of a backlash against the frequent Ron the Death Eater use in regards to both of them in fanworks. This is despite the fact that they both exist in separate continuities.
  • They Wasted a Perfectly Good Plot: Despite having their PS3 era successors (Ratchet and Clank, Jak and Daxter, and Sly Cooper) present, PlayStation All-Stars Battle Royale had both Spyro and Crash Bandicoot notably absent. Apparently, Activision's asking fee for Crash to appear was too high, and therefore Spyro was also disqualified.
  • Ron the Death Eater: Both Cynder and Ember have gotten this treatment by the fandom. A bit more common with Ember, as her one sided crush on Spyro is often used to make her a Clingy Jealous Girl trying to break Spyro and Cynder up or kill Cynder and have Spyro to herself. The overuse of this in fanworks seems to be dying down, thanks to an increased backlash against this trope.