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YMMV / The Legend of Spyro: A New Beginning

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  • Best Level Ever:
    • Convexity is often considered a stand out portion of the game for its stellar atmosphere and having the highest concentration of platforming in the game to the point it feels like a classic Spyro level.
    • Munitions Forge is well liked for being filled with lava pits and ledges that provide ample opportunity to fling enemies to their death with the Electric breath as well to experiment with the newly acquired Ice breath.

  • Game-Breaker:
    • The Earth element, specifically its sub-elemental shot, is insane. You don't get it until just before the Very Definitely Final Dungeon, but if you've been saving your EXP for it and put it all into the sub-shot of the element, it makes it a complete and utter joke. The sub element is a tornado shot that, on its highest level, can stun and toss even the largest enemies into the air while doing constant damage to them. This alone doesn't sound too broken, but add on the fact that it can do this to multiple enemies at once, and the fact that doing this causes them to drop spirit gems which recharge your mana while they're still alive, when normally they don't do this until you've killed them, and you have an attack that not only stuns all enemies in the general area and keeps them from attacking, does constant, high damage to them, but also recharges itself for basically no cost at all. Once you get it, pretty much the only strategy for the rest of the game is "use tornado, wait for the attack to wear off, use tornado again" until all enemies are dead. The basic breath also does high damage to, but isn't as broken due to the fact that is also does high damage to your mana...
    • Electricity is also broken if you know how to use it, on top of the fact that you get it pretty early on. On paper, it's an element that lets you stun and toss enemies while not doing much damage. Doesn't sound too spectacular, until you realize that enemies in this game take Fall Damage and often get One Hit Killed even when falling off short drops, and when you throw them into bottomless pits you still get their spirit gems regardless. If you level the basic breath version of it up all the way, you can toss even the biggest of enemies off of cliffs and ledges, killing them instantly, making it amazing crowd control when the game starts getting spam happy with enemies.
  • Hilarious in Hindsight: One of the trolls encountered in Dante's Freezer is named Kaos The Greedy. Five years later and Spyro will be battling another Kaos.
  • Scrappy Mechanic: When it comes to Spyros move-set, the first complaint reviews usually levy is towards how his signature charge has been handled. The inclusion of the charge essentially exists just to fill a spot on the button map and to give Spyro the option to throw enemies into each other. Theres no other real use for it combat and, outside two specific instances where Spyro needs to run from falling objects, it controls too stiff for any practical use in getting around.
  • Scrappy Weapon: Earth Breath is seen as useless when compared to the other elemental breaths, as it lacks the additional effects that fire (spread/stagger), electric (stun), and ice (slow down) have. While the sub-element is listed as a Game-Breaker, it's only so when fully upgraded and, since the breath is acquired late in the game, most players won't have enough EXP to see that effect until the New Game Plus.
  • That One Level: Tall Plains is easy... except for a part where you have to ride a gondola, which spawns enemies, and it's always the more powerful ones, and there are always two of them that spawn. You can use the electric breath to knock them off, but chances are you won't remember this when you start the section, meaning you're going to die over and over in this section for quite a while before the idea hits you.

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