YMMV / Spyro the Dragon (1998)

  • Accidental Innuendo: One of the bosses is named Blowhard, of all things.
  • Anti-Climax Boss: Gnasty Gnorc. His attacks will only hit the Spyro if he's standing still and after the key to lower the platform on is grabbed from a thief, the rest of the fight is spent chasing him with almost no real resistance.
  • Crowning Music of Awesome: Fans of the first game agree almost unanimously that the soundtrack was EPIC, which makes a lot of sense because the composer was none-other than Stewart Copeland, the drummer of The Police!
  • Most Wonderful Sound: The rattling sound the crystalized dragons make.
  • Most Annoying Sound: "Thank you for releasing me!". Due to how much the line is reused.
  • Suspiciously Similar Song: The music in the "Wizard Peak" level sounds a lot like the opening theme of The Amanda Show. This is not a coincidence, as the same person did both soundtracks.
  • Sweet Dreams Fuel: There are two levels in the game with "Dark" in their name. Dark Passage in the second-to-last world is infamous for being Nightmare Fuel, but the first world gives us Dark Hollow, which is everything but what its name implies. The music alone feels like staying up late and slacking off during a summer night, and the rest of the level runs with that feeling.
  • That One Level: Tree Tops. It's a relatively short level. As if. It's very easy to fall off (being a Floating Continent-type level), has some mildly annoying enemies (the large ones have a somewhat wide-range kick, and the smaller ones throw banana bunch-like projectiles without any sound cues), and to get everything, you're gonna need to pull off some Guide Dang It-y Super Charge maneuvers. Route is outlined here. Spyro even Lampshades this by complaining to the dragon that he "could have found an easier spot to get stuck."
    • Haunted Towers, where a supercharge through several metal doors leads to a room filled with more metal doors (you must run back up several times to re-Supercharge down into another door to open them all, or look up which door the fairy is behind and use the resulting superflame). One leads to a pool area with a ramp, implying there is some mythical way to Supercharge down the path, take a right, and somehow charge around the extremely narrow ramp and then jump to reach a hidden wall where a trapped Dragon and treasures are hidden. Said mythical way involves supercharging into the pool area, veering left (the ramp in that area is to fake you out!) and leaping off, landing on the next section which is an area you've already been in just getting to the supercharge, charging up that ramp, then leaping onto a hidden platform with a whirlwind. Guide Dang It! See it here. At least it's easier than Tree Tops.