- Jossed, the game's tone is standard fare for the series, and the Maverick Virus and Zero don't appear at all.
- Electricity-themed Robot Masters — all were Jossed when Fuse Man was revealed.
- Volt Man - Resident Psycho Electro, like Elec Man.
- Blitz Man - Another good name for a Psycho Electro Robot Master.
- Circuit Man - Another good name for a PsychoElectro Robot Master.
- Fire-themed Robot Masters — all were Jossed when Torch Man was revealed.
- Scorch Man - A fire-elemental Robot Master.
- Match Man - A fire-elemental Robot Master.
- Acid Man- As his name suggest, he shoots acid.
- Possibly confirmed based on a promotional image showing a blurred-out Stage Select; he would most likely be the top center Robot Master. Every other name besides Tundra Man has been correct.
- Confirmed as of the release of this video, which also confirms Tundra Man.
- Possibly confirmed based on a promotional image showing a blurred-out Stage Select; he would most likely be the top center Robot Master. Every other name besides Tundra Man has been correct.
- Clay Man- He can shape shift, kind of like the Yellow Devil.
- Saw Man- He's a close range fighter, like Sword Man.
- Ghost Man - He has the ability to phase through attacks.
- Sky Man - He can fly.
- Mail Man - He'll use envelopes as projectile attacks (similar to Gambit's playing cards).
- Holo Man
- Blast Man
- Confirmed! We now officially have the first case of a Robot Master being introduced after their NetNavi counterpart.
- Not a counterpart. They just share a name.
- Confirmed! We now officially have the first case of a Robot Master being introduced after their NetNavi counterpart.
- Rain Man
- Assault Man - A Robot Master with tons of missiles.
- Wizard Man - A Robot Master which is well... a wizard.
- Gear Man
- Barrier Man - He can create barriers.
- Polar Man - An ice-elemental Robot Master.
- Jossed, the ice elemental in this game is called Tundra Man.
- Satellite Man
- Mountain Man
- Leaf Man - A plant-like Robot Master, not unlike Wood Man and Plant Man
- Lantern Man- Either a fire-themed Robot Master or a Light-themed one.
- Coal Man
- Axe Man - He can throw tomahawks, like Tomahawk Man
- Trash Man - A trash-themed Robot Master, in a way similar to Junk Man
- Kunai Man - A japanese-like Robot Master, like Shadow Man and Yamato Man
- Spear Man - An expy of Yamato Man, but without the japanese features.
- Tool Man - A Robot Master who is Multi-Armed and Dangerous.
- Photon Man
- Surf Man - A water-elemental Robot Master
- Heavy Man
- Laser Man - It would be a neat way to bring back the infamous Quick Man death lasers, and also introduce the first new laser weapon in the series since Mega Man 3 (the laser-in-name-only Laser Trident notwithstanding).
- It would be also an awesome Mythology Gag, where a NetNavi gains a robot counterpart in the Classic timeline.
- Lead Man - You get a shield ability from him.
- EMP Man - His weakness would be the Lead Shield.
- Hey, this is the creator of the WMG. I want to beat everyone to the punch and admit I was wrong about MM 8-style swimming returning.
- Mega Man X: Zero (Also as a way to address the Cataclysm Theory), Vile, or Dynamo
- Mega Man Zero: Sage Harpuia or Omega
- Mega Man ZX: Prometheus and/or Pandora
- Mega Man Legends: Tron Bonne
- Mega Man Battle Network: MegaMan.EXE
- Mega Man Star Force: Geo Stelar (Geo's had experience with time travel, as seen in Rockman.EXE: Operate Shooting Star)
...Of course, most of this is just wishful thinking but hey, a guy can dream.
- In any case, all of the above has been Jossed. There are no secret bosses.
Mega Man: Hekiru Shiina (His voice in the Mega Mn arcade games), Yumiko Kobayashi (His voice in Mega Man Powered Up), Kaoru Fujino (His voice in the MvC games) or Ai Orikasa (His voice in Mega Man 8, Super Adventure Rockman, and more recently, in Super Robot Wars X-Ω)
Dr Light: Shōzō Iizuka (His voice in Mega Man 8 and Super Adventure Rockman)or Tomohisa Aso (His voice in Mega Man Powered Up)
Proto Man: Jin Yamanoi (His voice in the arcade games), Ryōtarō Okiayu (His voice in Mega Man 8, Super Adventure Rockman and more recently, in Super Robot Wars X-Ω) or Daisuke Kageura (His voice in Mega Man Powered Up)
Roll: Kaoru Fujino (Her voice in the MvC games) or Hiromi Igarashi (her voice in Tatsunoko vs. Capcom) or Yoshimi Ninomiya (His voice in Mega Man Powered Up)
Bass (If he appears): Koji Tobe (His voice in the arcade games) or Nobuyuki Hiyama (His voice in Mega Man 8 and more recently, in Super Robot Wars X-Ω)
Duo (If he appears): Takashi Nagasako (His voice in the arcade games) or Jurota Kosugi (His voice in Mega Man 8)
- Jossed with Mega Man. He'll be voiced by Ayaka Fukuhara, a new voice actress which never debuted in any Mega Man games.
- Jossed again with Roll. She'll be voiced by Yuka Iguchi, who, like Fukuhara above, is a new voice actress which never debuted in any Mega Man games.
- Jossed (once again) with Dr. Light as he is now voiced by Nobuo Tobita. Albeit unlike the former two, Tobita did a character (Raoul) from the franchise before being cast as Dr. Light.
Given that Takeshi Aono died in 2012, Dr.Wily really needs another voice actor for the game.
- A possible one is Mugihito, given that he also voiced Sigma, the main villain of the X subseries. And given Wily and Sigma's Hijacked by Ganon tendencies, it's likely a Casting Gag.
- Another one would be Katsumi Cho, who did the Battle Network version of Wily. It would be a weird combo of Casting Gag and Role Reprise.
- Kotaro Nakamura. Given that he voiced at least two popular videogame villans in recent memory (Dr.Eggman and Dr.Buggler), it wouldn't be much of a surprise.
- Shigeru Chiba, who has a voice sounding very close to Takeshi Aono so he could be the likely choice.
- Ultimately, Dr. Wily is being voiced by Hideyuki Umezu in the Japanese track, so all previous VA theories are jossed.
- Jossed. The game is one player only, plus Mega Man is the only playable character
- That last part is absolutely jossed in this interview. Zero is not responsible for the deaths of any classic series cast member. The rest is...unlikely. Zero's past is vague enough that it's remotely plausible, and could even be framed in a way that the classic timeline doesn't have to end, but I'd imagine Capcom would be hesitant to do anything that suggests the series' end is near.
- Jossed, the game ends with the standard 2-form Wily Machine and Wily Capsule battle, and Zero is nowhere to be seen.
- Jossed, the game ends with Dr. Wily escaping (again), and the Robot Masters have their Gears removed.
- Jossed, it ends with Wily escaping and the game still has happened in the timeline.
- Jossed, there's no tie-in to the animated series, plus none of the other Mega Man characters appear.
- Well, Scott McNeil also did some roles outside of Vancouver, like in One Piece, Samurai 7 and Fullmetal Alchemist. So, it's a healthy choice.
- Just remember that Marvel vs. Capcom: Infinite have David Kaye, Trevor Devall and Ian James Corlett, three canadian voice actors.
- Jossed. Dr. Wily is voiced by Keith Silverstein. Furthermore, there are no Canadian voice actors. The English dubbing was done by New Generation Pictures, which is based in Beverly Hills, California.
- Just remember that Marvel vs. Capcom: Infinite have David Kaye, Trevor Devall and Ian James Corlett, three canadian voice actors.
- Looking at his twitter confirms he was at E3 2018's Capcom booth, so Ben Diskin is most likely the newest English voice of Mega Man.
- Jossed, it does have voice acting.
- Jossed; the Double Gear system has its own cooldown gauge.
- Until he loses a lifenote
- Until after a "cool down" period of some kind.
- Confirmed; there is a cooldown component for the system, and the system is completely disabled if it overheats to prevent damage to Mega Man.
- Jossed, it doesn't slow down Mega Man. Not only that, but Mega Man can even buy a part that lets move at normal speed while using the Speed Gear.
- The Double Gear system is supposed to be a new game mechanic. Mega Man didn't earn the power to slide and charge his shots in previous games. Why would he earn this?
- Jossed to the scrap heap; Mega Man gets it installed at the start explicitly to counter Wily's rampant use of it in his Robot Masters.
- Jossed; part of Mega Man's initial setup.
- Most definitely Jossed - the E3 trailer shows an item shop more in line with 9 and 10, and the Double Gear system is part of Mega Man's initial setup in this game.note
- She also would have exclusive bosses (A similar similation with X/Double and Zero/Iris). A possible one would have to be a evil clone of her.
- Bonus points if said "Evil Roll" is brown-eyed and wields a whip, as a Mythology Gag.
- Jossed. Mega Man is the only playable character.
- Bonus points if said "Evil Roll" is brown-eyed and wields a whip, as a Mythology Gag.
- Jossed. Again, Mega Man is the only playable character, plus Proto Man, Bass, and Duo don't appear at all.
- This is simply a sharing of names. They aren't named after the Net Navis.
- Proof?
- To save time, Capcom could re-use assets from his Super Smash Bros. appearance, either from the 4th game or hopefully from the upcoming Switch game.
- To keep with the legacy theme, Capcom could restrict the weapons to one per game, the most likely ones being:
- Thunder Beam or Super Arm
- Metal Blade or Air Shooter
- Hard Knuckle or Spark Shock (or even Top Spin)
- Pharaoh Shot or Ring Boomerang
- Napalm Bomb or Gyro Attack
- Flame Blast
- Slash Claw
- Flame Sword or Ice Wave
- Tornado Blow
- Wheel Cutter or Rebound Striker
- Jossed, there is no DLC of any kind.
- Jossed: He's voiced by Tasuku Hanakata. Albeit he did Denki Kaminari.
- Ice Robot Master (Tentatively named Tundra Man)
- Heavy-built Robot Master (Tentatively named Impact Man)
- The construction-site level seen during the trailers, as impact means "the action of one object coming forcibly into contact with another", much like heavy machinery. Some of the high-speed drill obstacles also bear a resemblance to "Impact Man".
- Both the name Impact Man and his level have been confirmed.
- The construction-site level seen during the trailers, as impact means "the action of one object coming forcibly into contact with another", much like heavy machinery. Some of the high-speed drill obstacles also bear a resemblance to "Impact Man".
- Green Liquid Robot Master (Tentatively named Acid Man)
- A laboratory, similarly to Burst Man.
- Both the name Acid Man and his level have been confirmed.
- A sewer and/or a water facility, like Wave Man, Pump Man, or Toxic Seahorse.
- A laboratory, similarly to Burst Man.
- Magenta Robot Master (Tentatively named Bounce Man)
- A circus.
- A factory.
- A completely out of left field stage that has little semblance to the Robot Master in question.
- The name Bounce Man has been confirmed, but the stage is an indoor park, so the stage theory is jossed.
- Block Man's stage has the towering, separating block miniboss.
- Fuse Man's stage has that towering octopus-like robot with coiled tendrils coming out the top.
- Blast Man's stage has the robots in the two roller coasters.
- Torch Man's stage has the fiery rooster.
- Impact Man's stage has the large digger machine as seen in the first trailer.
- Bounce Man's stage has the large inflatable frog.
- We have complete confirmation on this:
- Acid Man's stage has a round, underwater robot with two tentacle-like propulsors.
- Tundra Man's stage has a floating platform robot carrying a robot mastodon fossil.
- Bonus points if both of them will somehow have Double Gear powers.
- Jossed. There is no DLC of any kind.
- Confirmed on his Twitter.
- Jossed. There are no female robot masters in this game.
- Given how secretive they are being about here, she might be being saved for a 12th game?
- Confirmed.
- Hideo Ishikawa
- Jun Fukuyama
- Kosuke Toriumi
- Mamoru Miyano
- Noriaki Sugiyama
- Mitsuki Saiga (Doubling as a Casting Gag, given that said seiyuu also did MegaMan NT Warrior's Chaud - ProtoMan.EXE's operator)
- Jossed. Proto Man doesn't appear at all.
For Bass:
For Duo (if he appears):
- Confirmed for DWN-088, the pink, spherical Robot Master known as Bounce Man.
- Ultimately confirmed for DWN-084 and DWN-085, being Acid Man and Tundra Man respectively.
- Jossed, Wily is the final boss, fought in the usual Wily Machine and Capsule.
- Jossed, he's voiced by Bonnie Gordon.
- Jossed. Superhero Mode instead disables all health drops, increases the damage you take, and allows robot masters to use their Desperation Attacks from the get-go.
- Jossed. There is no DLC of any kind.
- Mega Man 1/Powered Up:
- Power Gear - Guts Man, Fire Man, Bomb Man, Time Man
- Speed Gear - Cut Man, Ice Man, Elec Man, Oil Man
- Mega Man 2:
- Power Gear - Air Man, Wood Man, Metal Man, Crash Man
- Speed Gear - Bubble Man, Quick Man, Heat Man, Flash Man
- Mega Man 3:
- Power Gear - Spark Man, Needle Man, Hard Man, Magnet Man, Doc Robots 2 and 3
- Speed Gear - Snake Man, Top Man, Gemini Man, Shadow Man, Doc Robots 1 and 4
- Break Man would use both in his final enounter, after alternating over his earlier ones. Or he wouldn’t, as a clue to his true identity.
- Mega Man 4:
- Power Gear - Dive Man, Pharaoh Man, Drill Man, Dust Man
- Speed Gear - Ring Man, Skull Man, Bright Man, Toad Man
- Mega Man 5:
- Power Gear - Stone Man, Charge Man, Napalm Man, Wave Man
- Speed Gear - Gravity Man, Crystal Man, Star Man, Gyro Man
- Dark Man 1 would not use a gear, 2 would use Speed, 3 would use Power, and 4 would use both.
- Mega Man 6:
- Power Gear - Wind Man, Knight Man, Tomahawk Man, Yamato Man
- Speed Gear - Blizzard Man, Plant Man, Flame Man, Centaur Man
- Mega Man 7:
- Power Gear - Junk Man, Cloud Man, Freeze Man, Burst Man
- Speed Gear - Spring Man, Slash Man, Turbo Man, Shade Man
- Mega Man 8:
- Power Gear - Frost Man, Sword Man, Search Man, Astro Man
- Speed Gear - Grenade Man, Clown Man, Aqua Man, Tengu Man
- Mega Man & Bass:
- Power Gear - Astro Man, Cold Man, Burner Man, Ground Man
- Speed Gear - Tengu Man, Magic Man, Pirate Man, Dynamo Man
- King would use both.
- Mega Man 9:
- Power Gear - Concrete Man, Hornet Man, Plug Man, Magma Man
- Speed Gear - Jewel Man, Tornado Man, Galaxy Man, Splash Woman
- Fake Man would not use a Gear.
- Mega Man 10:
- Power Gear - Sheep Man, Commando Man, Strike Man, Pump Man
- Speed Gear - Blade Man, Solar Man, Chill Man, Nitro Man
- The Killers will use both.
- Mega Man V:
- Power Gear - Uranus, Mars, Venus, Saturn, Punk, Ballade
- Speed Gear - Pluto, Jupiter, Mercury, Neptune, Enker, Quint
- Terra and Sunstar would use both.
- The Wily Wars
- Speed Gear - Mega Water S, Buster Rod G (first fight)
- Power Gear - Hyper Storm H, Buster Rod G (second fight)
- Challenger From The Future
- Speed Gear - Dangan Man, the left Clock Man, Aircon Man,
- Power Gear - the right Clock Man, Konro Man, Komuso Man
- Rockman Shadow will use both, while Compass Man will use neither
- The gears color scheme matches Build's RabbitTank form and the full bottles, but functionally they are inverted (Red-Rabbit is Speed and Blue-Tank is Power).
- Build's symbol is a gear split in two.
- The activation of the Double Gear's combined power is similar to Hazard RabbitTank, in which the user is granted high speed and power but is limited by time, just like even after unlocking the Infinite Gear you still can't be in Power & Speed Gear forever.
- Mega and Build both had to use a prototype replica of the villain's weapon to defeat them.
- Inverted, Build might be a nod to Mega Man in how he gains the abilities of the monsters he defeats and can use them for himself, changing the appearance of his left or right half.
Just to escalate the hype and danger, plus more strategies in fights. In the Boss Rush, they would be able to use both at the same time. Also, due to this, we might see the return of the adaptors, which haven’t been used since 8.
At the very least, a major boss, like Bass, could use them.
X and Zero are said to have similar specs under the hood to the degree that they have very similar schematics in X5, but Wily gave Zero a trump card to overpower X. Where X has the potential for unlimited growth, Zero's integrated Double Gear gives him the sudden surges of strength and speed that lets him prevail even against enemies that are seemingly built stronger. Remember when he tore Sigma's arm clean off in a single surge of berserk strength? Just for that critical moment, he instinctively fired up a full Double Gear boost, and quickly darted under Sigma's outstretched arm and beam saber to knife-chop right at the weak part of his shoulder joint with all his strength.
- The speed "gear" is related to Flash Man's Time Stopper but is much more energy efficient and doesn't require a supply of traditional weapon energy. It doesn't completely stop time, but it can come close. In the future, Dark Necrobat's Dark Hold is a futuristic version of the Time Stopper that also can also be optionally equipped.
- The power "gear" is related to Heat Man's Atomic Fire charging mechanic and again is far more energy efficient. Presumably, this super charging system was one thing Doctor Light was especially worried about, as it could be very dangerous in the hands of a rogue robot.