Video Game: Rayman (1995)
The debut game of the limbless wonder
, created by Michel Ancel
and released in 1995 for the PS1
, Sega Saturn
, MS-DOS and Atari Jaguar
, and later saw releases on Game Boy Color
, Game Boy Advance
, PSN, DSiWare
and another PC re-release.
The game is a not-so-typical side-scrolling platformer, where Rayman has to travel across several expansive worlds as he battles the forces of the evil Mr. Dark (who has stolen the Great Protoon
and thus has thrown the world into chaos), and frees the imprisoned Electoons from their cages, all while learning new abilities from the benevolent Betilla the Fairy along the way.
This debut game is notable in that, prior to the Arc Welding
of Rayman Origins
, this and its sequel Rayman 2: The Great Escape
, were almost completely separate in terms of tone, content and even gameplay
, being much more lighthearted and childish, as well as more difficult,
and having a much lighter story
and smaller cast.
"The Electoons, who used to gravitate around it, lose their NAT-ural stability and scatter ALL OVER THE WORRRRRRRRRRRRRRRRRRRRRLD!! Troublesome, isn't it? And untidy, too."
- Last Lousy Point - in order to reach the last level, you need to find every single cage in each level. Frequently you'll have only two or three after passing the level for the first time, and only five after a thorough search. Time for an even more thorough search.
- In the Gold expansion this applies for every level. The level goals won't appear until everything has been found.
- Law of 100: Collecting 100 Tings nabs you an extra life.
- Level Ate: Candy Chateau.
- Marathon Boss: The final boss.
- Marathon Level: Nearly all of the levels have multiple segments of varying lengths, but some of them are notorious for being extremely difficult and long compared to the the others. Eat At Joe's and Bongo Hills are infamous for this.
- Mercy Invincibility: Sometimes taking a hit can take Rayman past an opponent.
- Mirror Match: Dark Rayman in the last level, though you don't have to fight him. He copies everything you do, and touching him causes both of you to die instantly. The only way to win is to beat the level, at which point he collapses and "dies" like Rayman does.
- Misguided Missile: An interesting form of this is used in the fight against Mr. Skops.
- Muzzle Flashlight: The first stage of the level "Eat At Joe's" involves using a magical firefly attached to your fist to light up a small area around wherever Rayman's fist happens to be at the time. Since Rayman shoots out his fist as a projectile to attack, it's quite possible to throw a punch and learn more about the surrounding area by watching its path. Note that since the light follows the fist, however, you won't be able to see Rayman himself until the fist returns to him a moment later—which can cause a lot of accidental deaths if you're not paying attention.
- New Powers as the Plot Demands: In one level, you are given a magic seed that lets you grow plants to use as platforms. Also featured is magic potion that lets you fly indefinitely, only seen for four level segments in the entire game. And the first part of the dreaded "Eat at Joe's" gives you a magic firefly.
- New World Tease: Twilight Gulch, if you don't have the grabbing power yet.
- Nintendo Hard: Just try to play through the entire game without ever using up a continue or getting a game over even with dozens of one-ups all over the place. Even the easiest version of the game, the Game Boy Advance port, is still plenty hard. It still doesn't feel as if there was a drop in difficulty even in that version.
- Partly the reason for why this game is so damn hard is because it was NEVER play-tested to check for things like this trope. Thankfully, Ubisoft learned from this mistake and saw to it that Origins was balanced enough so that both casuals/newcomers and hardcore/veteran gamers could enjoy it!
- The Gold expansion makes things worse by forcing the player to collect everything in its levels. If you lose all your lives trying to find that last lousy point, you'll have to do everything again.
- 1-Up: In the form of Rayman-shaped trophies... and by collecting 100 tings.
- Orcus on His Throne: Mr Dark doesn't do pretty much to stop Rayman before he reaches his lair. He's even stalking him with binoculars. After Space Mama, he however captures Betilla.
- Palette Swap: In some versions of the game, the two Moskitos look identical other than their colors. But in other versions they look completely identical. Naturally, this has led to some confusion and some players have believed them to be the same character. They're not.
- Pixel Hunt: Just TRY to find all of the Electoon cages by yourself. Especially nerve wracking since half the time they appear out of thin air.
- Plot Coupon: The Electoon cages.
- Power Fist: The Golden Fist and Speed Fist power-ups you can find.
- Punny Name: The "Electoons" that orbit the Great "Protoon" and whose evil counterparts are called "Antitoons". Okay, that last one is less obvious (it's most likely a reference to anti-matter, though "anti-electrons" are more commonly called positrons), but still...
- Raymanian Limbs: The Trope Namer. It should be noted that Rayman was originally drawn with limbs in early concept art, but these were discarded in order to make Rayman easier to animate. Curiously, unlike the games from Rayman 2 and onward, Rayman's limbless design is not unique to himself, but is shared with many other characters and enemies in the game.
- Reformulated Game: The Game Boy Color version has a unique set of levels.
- Rise to the Challenge: There are at least two levels where you have to go up and up to avoid rapidly rising water, and the first part of the Mr. Skops boss battle does a rather similar thing with lava.
- Rocket Punch: Rayman's main attack is being able to wind-up his fist.
- Scenery Porn: The environments are lavish in detail and color. The back of the game's packaging even boasts about the game using 65,000 colors!
- Schmuck Bait: Hey, let's try to get this upgrade item surrounded by enemies and spikes above a Bottomless Pit! What Could Possibly Go Wrong?
- Selective Gravity: Tings and miscellaneous power-up items found in the game are a perfect example of this. Also, the floating rings.
- Sequence Breaking: Of sorts. You can get the helicopter ability before you get the grappling ability which makes some platforming parts of Moskitos Nest a little easier. However, you CANNOT make it past the first stage of Twilight Gulch until you have the grappling ability.
- Skippable Boss: You can skip Mr Sax by breaking all the six cages in the first level, avoinding the photograph, killing yourself after the last cage and going back to the world map. In some versions of the game you can also skip Mr Skops by doing the same trick but not on Ps1 where there isn't the panel to go back to the map.
- Sound-Coded for Your Convenience: Especially important in the first game, where a very short, specific sound indicates that you triggered something to appear. It's also possible to recognize what kind of enemy is just off-screen with this, since some of them make specific sounds when they idle or initiate an attack, like the hunters and zooming antitoons.
- Sphere Eyes
- Super Drowning Skills: Rayman can't swim in this game, so falling into water—heck, even touching the surface of any body of water—instantly causes Rayman to sink under the surface and drown.
- Temporary Platform: A variety of them, including rocks, plants, pencil sharpeners, and clouds.
- Updated Re-release: Rayman Gold, Rayman Forever and Rayman Collector for the PC.
- Utopia: Rayman's world (retroactively named The Glade of Dreams) prior to Mr. Dark stealing the Great Protoon.
- The Voiceless: Rayman himself has almost no dialogue, aside from "No Problem!" in the opening, screaming "HELP!" when he dies, and the "YEAH!" he shouts when he touches a goalpost.
- White Gloves: Rayman and many other characters wear them.