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Video Game: Rune Factory 4

The 6th Rune Factory game, and the first for the 3DS. This game is also the first to provide players with the option of going through the game as a girl or a boy right at the start, contributing to its nearly outselling its predecessors in just the first week of it's release. In addition to a boost over the other handheld games' graphics is features a more elaborate dating system, including actual dates, becoming a steady couple, and dealing with personal issues before getting married.

The game begins with the protagonist riding an airship, carrying valuable cargo on their person. Before they reach their destination they are attacked, and after losing their memory and their cargo from a blow to the head they are tossed overboard. Luckily, their fall is broken by the dragon Ventuswill, who guards the town of Selphia. She has been expecting a member of nobility to come and manage the town, and assumes that this must be them. From then on it becomes job of the player character to attract tourists to their town, to have new festivals implemented or shops built, and to investigate into the strange occurrence of boss monsters taking on human forms after being defeated.

This game is the first since the original Rune Factory to include heavy involvement from the Sechs Empire.

Rune Factory 4 was released in Japan on July 19, 2012 by MarvelousAQL while North American version was released by XSEED Games on October 1st, 2013. ZenUnited later announced plans to release the game in Europe during Spring 2014, but now possibly due to Neverland Co. filling for bankruptcy, the game has been cancelled for release in European countries.

The character sheet can be found here.


This series provides examples of:

  • Action Girl: The main character can take just about anyone they've befriended into dungeons with them, but as the town knight who will accompany them regardless of affection, Forte best fits the trope.
  • Aerith and Bob: Doug, Leon, and Margaret stand beside Vishnal, Volkanon and Illuminata.
  • An Interior Designer Is You: The players gets to move around their storage bins, forge, kitchen, and other essentials as they please.
  • Artificial Atmospheric Actions: The game lacks particular cliques, so any character can be seen conversing with another. There are a variety of different conversations to drop in on. There are also a wide range of NPCs who go in and out of town as tourists, making the world feel more full without overfilling the character roster.
  • Bag of Holding: There's a limit to how much it can hold, but considering what can fit in a bag that they don't even bother to show the player carrying...
  • Barrier Maiden: Inverted in Ventuswill. Her death would release enough runies to sustain the world until a new native dragon would be born.
  • Big Eater: Pocoline. It shows.
  • Bare Your Midriff: Illuminata's outfit.
  • Bishōnen: Leon, Vishnal, and Dylas.
  • The Blacksmith: Bado
  • Body Wipe: The animated scene for Xiao Pai's introduction involves her trying not to trip; it ends with her falling backwards onto and sitting on the camera.
  • Book Ends: The first arc ends with Lest/Frey going to Leon Karnek and the Forest of beginnings to rescue someone from there. The entire third arc is Lest/Frey going to both locations again to revive Ventuswill. It's Also inverted. During the first visit Lest/Frey faces Sarcophagus last at the Forest, whereas in the third arc, he's the second boss and they must defeat him to access the Forest again
  • Breaking the Fourth Wall:
    • With a healthy dose of Lampshade Hanging for good measure in the "Mood Reversal Medicine" event. When Jones gives Lest/Frey the medicine, he'll note that there's a label that says "Does not affect main character." He has no idea what this means.
    • A random conversation the main character can have with Kiel has him talking about fictional worlds. One of the responses they can give him is "This world is fictional." He thinks they're kidding, but then asks "You were kidding...right?"
  • The Bus Came Back: Ethelberd comes back into the plot after being absent in every game since the first.
  • But Thou Must:
    • At one point in Vishnal's main sub event a options menu will come up with only one option. Not two options that mean the same thing. One option.
    • Taken to its logical extreme when Lest/Frey speaks to Ventuswill after rescuing Dolce. While s/he are provided plenty of options, not only is s/he forced to the same conclusion regardless, but s/he are forced to select every last option at some point during the conversation. Lest/Frey only gets a say in what order they go. Sometimes.
    • On multiple occasions when Porcoline confesses his undying love to the player, they're presented with a long list of options that all harshly shut him down. Porcoline may or may not even notice, and if he does, he may or may not have been serious.
  • The Cameo: Raven and Barrett both visit Selphia regularly.
  • Continuity Nod:
    • The main villain's motivation is based primarily around events from the first game in the series, and uses plot devices from the second, although the game is vague enough in referencing these. It explains the basics that the player needs to know too, so that if they haven't played the first two games it might just sound like the main villain happened to have an encounter with an Earthmate once and one of the people who frequently visits town conveniently knows about the rare spells being used.
    • Various hints show that Margaret is Daria's little sister, and in her cameo appearance, Raven will talk about Gaius. Barrett will also make some call backs to Alvarna.
      • One of Barrett's lines is that he lampshades how every town seems to have a member of the De Sainte-Coquille family. And even lampshades how weird their huge fat faces are and wonders "Will Max (Handsome son of Herman De Sainte-Coquille) look like that someday?"
    • Mistress Trupin also has a number of lines that scream "I AM MIST" up to and including recounting an incident where she gave a traveler collapsed from hunger a hoe and watering can (which is how the first Rune Factory game starts). She also mentions having once met a man and woman who shared a body.
  • Chainmail Bikini: Forte's armor is actually highly practical and protective. One of Bado's many get-rich-quick ideas is not.
  • Cuteness Proximity:
    • Arthur and Forte both love cute things, although Forte tries to backpedal her adoration.
    • Ventuswill is aware that she is this trope and claims to use it to get food from people.
  • Damn You, Muscle Memory: Remember how streamlined the L button menu was in Rune Factory 3? Now you have to press A twice to equip and up then A to hold versus just tapping the button you'd press to use it anyway.
  • Dating Sim: Like the other Rune Factory and Harvest Moon games. This one also has the main character officially become girlfriend and boyfriend before they get married.
  • Deadpan Snarker: Dolce.
  • Death Is a Slap on the Wrist: But a beating on the pocket book if Jones catches Lest/Frey (Nancy lets them off for free).
    • Inverted in certain circumstances (such as while the main character is in the Forest of Beginnings). Thankfully, the game is nice enough to let the player know that death is a game over beforehand.
  • Easy Amnesia: Lest/Frey doesn't get amnesia when they're knocked out of the airship. They get it when they're hit on the back of the head a few minutes earlier.
  • Embarrassing Nickname: When Lest/Frey begins dating someone, and again when s/he gets married, they'll ask if s/he wants to call them by a nickname, and if they should call you anything special. Depending on what the main character calls them, they may find it slightly embarrassing or they may just think it's cute.
  • The Empire: The Sechs Empire from RF1 makes a comeback in this game.
  • Fanservice: All male and female marriage candidates can be seen in swimsuits and pajamas.
  • Fixed Damage Attack: Any weapon "upgraded" with Scrap Metal+ will always deal exactly one point of damage. Surprisingly, there are actually certain situations where this can come in handy.
  • Four-Temperament Ensemble: The four boss monster candidates fall into this.
    • Sanguine: Amber
    • Choleric: Leon
    • Melancholic: Dylas/Dolce (either can apply)
    • Phlegmatic: Dylas/Dolce (either can apply)
  • Game-Favored Gender: While gameplay-wise the player has a Purely Aesthetic Gender, the story occasionally seems to favor females (perhaps in an apology for shafting them in previous games of the series). The prospective children far more resemble Frey than Lest or any of the marriage candidates, and every townsperson has a special conversation they will share with them upon reaching 100FP. Male candidates tend to veer into quasi-romantic territory, even when playing as Lest, whereas female candidates are more strictly platonic, even when playing as Lest and dating or married to them.
  • Getting Crap Past the Radar:
    • The Turtle Shell item description. "A hard turtle shell. Good if you want to make something hard. (Hey, get your mind out of the gutter!)"
    • Some of the lines are really suggestive. If Frey marries Dylas, he'll be happy to hear he's moving in with her because "the [restaurant] walls are really thin." The fact that Frey can choose to call him "Big D" and he insists you swear to never, ever use that name in public only makes it worse (could she imply that he's hung like a horse?).
    • Attempting to sleep in Arthur's old bed after marrying him prompts him to tell Frey that, if they go home, he can let her do "all sorts of spoiled things." Margaret, on the other hand, teases Lest and asks him if he's preparing for children when he tries to sleep in her old bed.
    • In the Obsidian Manor there's a journal. The writing starts out normal enough, before becoming red colored. The journal notes that the reader may be wondering why the change in color, that they had run out of ink but realized they had more ink in their hand. Not to mention the silver key described in the journal is red when the main character finds it. The ESRB rating says nothing about blood.
    • Lin Fa reflects on pasts mistakes and comments that if she hadn't made a particular mistake, Xiao Pai wouldn't be here now, and Arthur is in fact the illegitimate child of a mistress to the king.
    • The item summary for shells in the English version also has a dick joke, not to mention that while no one ever goes off on a foul mouthed tirade, there's no hesitance on the part of Doug or Dylas to use mild swear words, some of which are voiced. XSEED Games was actually expecting the game to receive a T rating.
    • After going on enough dates, one of the date spots the main character can take their boyfriend/girlfriend to is their own room. Most will be flustered, but a few will be disappointed that the two don't do anything beyond just spending the time talking to each other in his/her room. Say maybe like, you know, something in the main character's bed.
    • In Doug's reverse proposal event, at one point Frey catches Doug and Leon discussing something in private. When she asks, Leon, by the request of Doug, lies to her and outright says that they were talking about Doug's sex life.
    • After the De-Fluffing Festival, in which you constantly hit a giant Wooly with safety weapons to remove its fur, Xiao Pai is about to comment on how masochistic the Wooly was but instead uses a Last-Second Word Swap to comment on its wooliness.
  • Happily Adopted: Borders on a theme of the game; adoptive and surrogate families outnumber the biological ones, especially once the unlockable marriage candidates start moving in.
  • Happily Married: Nancy and Jones. Lin Fa also has a husband who stops in on occasion, making a broken record of two already married couples in a single Rune Factory game. Naturally, Lest/Frey can end up this way as well.
  • Haunted House: The Obsidian Mansion. Most monsters in the mansion are ghost or reaper kinds, Apocalyptic Log written in blood, several ghostly shades appearances, and its guardian is the resident I See Dead People Elegant Gothic Lolita with a ghost stalking her since she was a child.
  • Hopeless Boss Fight: The final boss of the second arc has the main character face off against Ethelberd in Ventuswill's body with Nigh-Invulnerability. Their Heroic Resolve will have to hold out long enough for a Heroic Second Wind to kick in, because there's pretty much no way they're beating him on their own.
  • Hot-Blooded: Doug.
  • Hypercompetent Sidekick: Recruiting any of the boss monsters. They will quickly outstrip you in stats, and their attacks will consistently outdamage yours.
  • Hypocritical Humor: In once conversation among the bachelorettes, Clorica will express disgust with Doug after hearing that he fell asleep while working.
  • Interspecies Romance: While Lest and Frey are humans, they can court Margaret, an elf; Doug, a dwarf; or the former boss monsters: Amber, Dylas, Dolce, and Leon.
  • Item Crafting: As with all Rune Factory games.
  • Kill It with Water: The watering can is still usable as a weapon. The water laser spell is Exactly What It Says on the Tin.
  • Lame Pun Reaction: When Forte starts wanting a horse to complete her knighthood, Volkanon suggests she ride an Elefun instead. He thought getting her to ride it would be an elephantine task, but really, it's no tusk at all. Everyone else gets "..." bubbles over their heads and a gust of wind blows through the town square. The Elefun in question decides to trample him.
  • Laser-Guided Amnesia: Though as a first for the series, the main character actually gets amnesia after the game starts. The player still doesn't learn much anything about them beforehand, however. Ventuswill forcibly removed memories relating to her from each of the people Lest/Frey brings back to town, so that they won't try to sacrifice themselves for her again.
  • Lethal Chef:
    • Vishnal. If Frey marries him, he may give her a Fail or a Super Fail each day.
    • Forte as well.
  • Lethal Joke Item: Not exactly an actual "Joke", but if you take Lethal Chef Vishnal and Forte's post-marriage dishes each day and then realize you can toss those dishes at enemies...
  • Little Bit Beastly: Dylas retains his horse ears and tail after turning human. Leon ends up with fox features. Amber has antennae, and occasionally wings.
  • Long Haired Prettyboy: Leon
  • Lost in Translation: The joke about Lest/Frey accusing Barrett of being an alcoholic. One of his favorite gift is salmon, which is "sake" in Japanese like the alcoholic drink. The pun is difficult to translate cleanly from Japanese into English, and it was changed into Barrett thinking Lest/Frey somehow misheard him saying "salmon" as "sake" rather than trying to make a really, really bad pun.
  • Love Potion: Can be made with the Chemistry Set with a very high medicine skill. If you want to get a person's relationship to 100, it probably your best option, but will take literally hundreds of the potions to get there.
  • Luck-Based Mission: The final plot event after the player finishes the main storyline is triggered at random.
    • Along with the Double Bed and Ring required, you also need to trigger a specific event before you can propose to someone. Worse, the event is different for each person, and some of THOSE may need ANOTHER event to have happened already.
  • Mistaken Identity: Lest/Frey is not the nobleman/woman they were waiting for. Arthur was.
  • The Mole: It turns out that Doug is actually a spy.
  • Mythology Gag: The game instructions mention that the Sechs Empire was temporarily known as Zzyzx, and that historians believe the temporary name change to be due to an illness within the Empire's ranks, or a practical joke. This is what the empire was called in Rune Factory Frontier, the other game localized by XSEED Games. It's been referred to as (and generally preferred as) Sechs in every other game.
  • Nice Hat: Leon
  • The Not-Love Interest: Despite being the focus of the plot, the first girl Lest/Frey meets, many Ship Tease moments, and having a human form, Ventuswill is not a bachelorette.
  • Number of the Beast: The selling price of the Cursed Doll.
  • Official Couple: Finally averted. From what can be seen, this games does not appear to favor any one particular bachelor or bachelorette. That said, unlike its predecessors, the player can play the game without being pressured to choose a certain love interest.
  • Only in It for the Money: Bado has no real passion for his work as the town blacksmith.
  • Our Dwarves Are All the Same: As with Rune Factory 3 this is averted. Doug is somewhat brash, but is average height, beardless, hopeless when it comes to crafting things, and works in the general store. Bado is a laid back giant.
  • Pajama Clad Hero: Talk to someone when they're at the beach in summer and ask them to go adventuring with you; they'll run around in their swimsuit the entire time, despite normally changing clothes instantly when leaving the beach. If you have someone's affection high enough, you can get them to let you in their house early in the morning or late at night, catching them in their pajamas; asking them to go adventuring then, and you get the trope. Once you unlock the costume shop, you too can run around defeating monsters in absurd clothing.
  • Peninsula of Power Leveling:
    • Leon Karnak. After finishing the storyline mission there, on returning, it has some fairly high level enemies.
    • Because the Heaven's Gate doesn't become unsurpassable until it becomes plot relevant (you can squeeze by it on the left), Leon Karnak is actually accessible as soon as the player has access to Obsidian Mansion. Although at such a level, they'll be knocked out in short order.
  • Physical God: Ventuswill.
  • Playing Possum: Dylas in monster form will fall over and fake defeat once in Lest's/Frey's match with him.
  • Pointy Ears: Elves, dwarves, and Dolce all sport them.
  • Running Gag: The option to sleep in another person's bed is in this game as well. If Lest/Frey is dating someone, it changes a bit, and if they marry them, their particular dialogue if he/she goes back to their old bed will change yet again.
  • Saved for the Sequel: Mistress Trupin mentions she's looking for somebody.
  • Seemingly Profound Fool: One of the dialogue exchanges with Kiel has this scenario occur in their thoughts.
    Lest/Frey: Wow, Kiel looks so serious! He must be thinking about something really intense right now.
    Kiel: I wonder what I should cook today. More strawberry cake? Or maybe even chocolate cake...
  • Shout-Out:
  • Talk to Everyone: This gives the player the prince/princess points they need to order better equipment, shops, and festivals, so they will be doing this a lot.
  • Tag Along Kid: Lest/Frey can take their child into dungeons with them.
  • Token Mini-Moe: Amber and Kiel.
  • Turns Red: The boss monsters will do this once they're weakened enough.
  • The Ugly Guy's Hot Daughter: Justified in that Margaret is more of an adopted daughter than Pocoline's own flesh and blood.
  • Un-Confession: The player has the option to confess their love to the marriage candidates, but even if their Relationship Values are beyond high enough, there's a very good chance the candidate will think they're joking. You can also confess to the rest of the town, who will never take you seriously, and Porcoline likes to confess randomly for no apparent reason.
  • Useless Useful Spell: Inverted. Standard status effects such as poison, seal, and even instant kill all work very well even into the post game where they shine the most. The sick and fatigue status while not helpful in battle at least builds your own resistance to them. Its a lot better building the immunity this way.
  • Video Game Cruelty Potential: The game gives Lest/Frey lots of options to say something mean to the people they're courting.
    • The game gives you a lot of options to act like a jackass in general when interacting with the villagers.
    • For no good reason the player can also knock people out by repeatedly throwing birds at them.
    • Lest's/Frey's love interest will also notice if he/she has been flirting with others after marriage. Some of them don't take it so well.
  • A Winner Is You: Compared to the fanfare after you rescue Leon and the dramatic, lengthy ending after you finish the second act of the story, the final conclusion after you clear Rune Prana is... underwhelming. There's little acknowledgment on the part of the town that it happened, and you don't even get to watch the credits roll again after having fully wrapped up the story.
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alternative title(s): Rune Factory 4
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