Follow TV Tropes

Following

Video Game / Heavy Metal F.A.K.K.²

Go To

https://static.tvtropes.org/pmwiki/pub/images/fakk2shot5ljpg_5.jpeg
Hurry up and get started.

Once among the stars a great war raged. A malevolent power was released and has taken the form of an evil tyrant named Tyler. His madness laid waste to entire worlds until one rose to oppose him. Her name was Julie.

Heavy Metal F.A.K.K.2 note  is a Third-Person Shooter developed by Ritual Entertainment and published by Gathering of Developers in July 2000. It is a loose sequel of the animated movie Heavy Metal 2000.

After the events of the film, Julie along with her sister Kerrie returned home on their planet Eden. Learning from their past the people of Eden created a planetary shield and launched an orbital beacon to camouflage their world as a lifeless wasteland in order to discourage another potenial tyrant who'd like to threaten their world. Protected by these means and posessing the ancient power of Eden's water the inhabitants have lived in peace over 30 years without aging so much as a year.

Unfortunately the eternal youth giving water of Eden is too much of a temptation. Cue an intergalatic overlord Gith the Spoiler making a friendly visit to seize the planet's power several years later.

The planetary shield is quickly rendered useless after being penetrated by weird green asteroids and Gith Industries begins wreaking havoc and recruiting Eden's inhabitants to work for them. Thus Julie as a descendant od the God Killer lineage has to take up her sword to defend her people once again.

The game runs on modified version of ID's Quake III Engine.


Tropes are happiness:

  • Abnormal Ammo: Besides conventional rocks with her sling, Julie can also fling explosive Green Rocks from outer space or poisonous eggplant-like cocoons.
    • The Soul Sucker, in addition to stealing souls, can also shoot them, dealing high damage.
  • Absurdly Spacious Sewer: There is one directly below Julie's hometown. It's also chock-full of huge mechanisms presumably meant to keep the town infrastructure functioning.
  • Action Girl: Julie, obviously.
  • Air-Aided Acrobatics: One of the cliffside gaps in the Outskirts of Eden is rather too wide to make the jump unaided. Thankfully there is an occassional upwards draft. Better time that jump right.
  • Alt Fire: Most two-handed weapons have one. One-handed weapons can be dual-wielded instead.
  • Ammo-Using Melee Weapon: The Chainsaw Sword uses the gasoline also meant for flamethrower
  • Ancient Artifact: The Heart of WE, the source of planet Eden's power Gith is after.
  • Androcles' Lion: Obadiah the treant has stepped on a shield. Julie takes it out for him and not only she gets to keep it, Obadiah also carries her to the next level - Moagly Swamps. Strangely he doesn't mind wading the toxic swamps a slightest bit, even with slashed foot.
  • Archaic Weapon for an Advanced Age: the aforementioned huge axe.
  • Armless Biped: One of Gith's minions are the Happy Masks, crazy ghoulish jesters with fake smile masks which just love to swarm you. A few strikes with any blade make the mask come off to reveal their gonky faces.
  • Artificial Stupidity: Most enemies can do nothing else than recklessly charge at you.
  • Art-Style Dissonance: Nearly all enemies and even some friendly characters look incredibly silly and grotesque for the overall gory tone of the game.
  • Attack of the Monster Appendage: You'ľl never find out what monstrosities do those green clawed tentacles belong to. On top of that their lion-like roaring will drive you crazy. Sweet dreams!
  • Awesome, but Impractical: Again the Chainsaw Sword. It's two-handed weapon which means you can't wield any shield with it and it chugs your gasoline like frenzied drunkard. Once you run out of gas it's practically useless. Not that the flamethrower is any better.
  • Ax-Crazy: The Soul Harvester flailing his axe arm around while constantly shrieking.
  • Back from the Dead: Tyler is resurrected by Gith as the game's Final Boss. As an infernal-looking orc with an Arm Cannon no less.
  • Bag of Spilling: After being ambushed in the sewers, Julie briefly loses all her items. Fortunately, she quickly gets them back.
  • Beak Attack: Courtesy of Eden birds. See Death from Above below.
  • BFG: Both the rocket launcher and the minigun certainly qualify.
  • BFS: Tyler uses a big white sword dubbed the Sword of Light. You eventually get to use it for yourself, and it is required to beat him.
  • Big Bad: Gith the Spoiler is the primary driving force behing everything bad happening in the game.
  • Big "NO!": Julie, several times but her biggest one is in the finale when Gith brings Tyler Back from the Dead.
    • Gith himself at the end when Julie turns the tides on him.
  • Bioweapon Beast: "Fleshbinders", Gith's primary military units are biomechanical creatures, which are hard to describe to put it lightly. Their base is a naked spine with 4 pairs of loose ribs, vaguely human head on top end and short reptilian legs on the other, which look like simply chopped off above the groin with still visible bloody wound. They are toting 4 different guns attached to their ribs and a flamethrower in their mouth. Oh and their skin is green.
  • Bizarre Alien Biology: The Dark Creepersnote  have jaws for hands.
  • Black Swords Are Better: Besides her conventional sword, Julie can acquire a flaming sword that sets her enemies on fire as well as a lightning sword that shocks enemies. They don't require any ammunition, can be dual-wielded with shields or one-handed guns and enable commencing powerful combo attacks. Because of this, despite possessing multiple firearms lately into the game you'll probably prefer fighting most mooks up close and personal.
  • Blade Below the Shoulder: Soul Harvester has an axe for his right hand.
  • Blind Seer: The blind disabled guy at Eden Market who keeps insisting that there is a small black spot in the Sun which grows like a cancer and it's actually the Spoiler coming to invade Eden. Nobody takes him seriously and they wish they did.
  • Bomb Whistle: The birds make such sound when performing their dive attacks.
  • Bow and Sword in Accord: Well, more like plasma crossbow if you dual wield it with one of your swords.
  • Brainwashed: The people of Eden are hypnotically turned into slaves by Gith's robotic preachers. If Julie hangs around them for too long she might suffer the same fate.
  • Call a Smeerp a "Rabbit": The Eden bovine cattle called Creepersnote . Some colonists simply resort to calling them cows.
  • Cassandra Truth: The [[Blind Seer disabled blind guy at Eden market is aware of Gith's incomming arrival but nobody takes him seriously. Soon they do learn the hard way, that he was right.
    There's a small black spot in the Sun today. It grows like a cancer. It is The Spoiler. He comesssssssssss.
  • Cephalothorax: Aforementioned dark creepersnote  which live in the swamps are green-skinned bipedal reptilian abominations without anything resembling an actual head and have jaws for hands.
  • Chivalrous Pervert: Gruff, the weird old goat-like Witch Doctor who lives at the end of Mooagly Swamps and helps Julie get to the temple. He really isn't shy about bluntly complimenting her assets.
  • Church of Happyology: "Only Gith can show you that work is happiness. Join us!"
  • Cool Old Guy: Gruff an elderly Witch Doctor of Ambiguous Species living at the end of the Mooagly Swamps is this to a certain degree. The fact that he manages to effortlessly squish four Dark Creepersnote  which threaten knocked-out Julie is pretty awesome by itself. He's also pretty easygoing and a Chivalrous Pervert.
  • Corrupt Corporate Executive: Gith, leader of eponymous Gith Industries
  • Covers Always Lie: As seen in the page image Julie is Dual Wielding a submachinegun with a chainsaw sword. Gameplay-wise the chainsaw sword is two-handed and thus cannot be dual-wielded with any other weapon. Even if it was one-handed, swords can only be wielded in right hand - and in the image Julie is holding it in her left.
  • Creepy Cemetery: The We Cemetery, due to the large number of ghosts that haunt it.
  • Creepy Child: Aerial, the little girl carrying that weird doll everywhere she goes, inexplicably appearing at places she could never get to so quickly and briefly getting possessed by Tyler's ghost to foreshadow his return and desire to get his revenge on Julie.
  • Crystal Prison: In the caverns/sewers underneath Eden market, the Grawlixes hold their victims in these. Julie almost falls victim to this but manages to pry herself out since the crystal hasn't grown enough to engulf anything more than her feet.
    • However Jared and Eon who accompanied her on the way there didn't have that much luck, along with several other helpless citizens.
  • Cutscene Incompetence: When entering the severs Julie along with Jared and Eon are attacked by an unseen entity in the water they're wading through. The guys get suddenly pulled underwater one by one. The second one at least pulls off an Oh, Crap! reaction. Julie hardly manages to draw her sword before she promptly joins them.
  • Death from Above: The birds perform dive attacks on you accompanied by a peculiar whistle of a falling air bomb. Step aside quickly and they end up beak-first in the soil instead.
    • The ghosts in the latter phase of the game also swoop down on Julie from above.
  • Deflector Shield: There are two different shields Julie can wield in her left hand. A small round shield deflects only light attacks but you can move freely while covering yourself. Large shield offers more protection but renders you immobile while in use.
  • Degraded Boss: The Vymish Mama and the Soul Harvester are first fought as bosses then later appear as tougher mooks. Subverted with the Vymish Mama, who is encountered a second time as a boss. Sometimes you'll even face several at once.
  • Denser and Wackier: Compared to the film this game considerably ramps up the wackiness by introducing sometimes outright ludicrous enemies.
  • Does This Remind You of Anything?: The Vymish bugs swarming up on that hapless cow look eerily akin to a gang rape.
    • Also some piston machines underneath Eden resemble certain naughty bits and move in a rather suggestive way.
  • The Dragon: Subverted. Tyler is not Gith's second in command and actually not even among his ranks. He's only brought back to life as a Final Boss. Justified as he probably made a deal with Gith in return of fulfilling his desire to whip Julie's ass.
  • Dual Wielding: A rather unusual system enables you to wield most single-handed weapons in either hand and combine them at your leisure. You can wield sword+shield, sword+handgun, handgun+shield, handgun+uzi...
  • Elemental Weapon: The Fire Sword and Electric Sword definitely qualify.
  • 11th-Hour Superpower: Lord Tyler's white sword, which is acquired after you sever his arm. It is required to beat him.
  • Elite Mooks: The blue Vymishes you face midway through the game breathe fire, instead of stinging you like their standard cousins.
  • Enemy Civil War: Being a game that uses the Id Tech engine, it is possible to get enemies to fight each other. There are some exceptions; swamp monsters (Dark Creepers and Lymphthorns) and Gith-affiliated monsters (Happy Masks, Fleshbinders, etc.) will not attack each other if two members of that type hit one another. Evil shglieks will always attack other enemies.
  • Energy Absorption: The Soul Harvester can suck out Julie's water supply using his arm-mounted vacuum cleaner. When you kill him you get the weapon yourself.
  • Energy Bow: The Plasma Crossbow Julie's old friend Otto gives her.
  • Energy Weapon: The aforementioned plasma crossbow, later a plasma shotgun. The minigun's alt-fire is a continuous stream of plasma. All of these guns share their respective ammunition.
  • Eternal Engine: The sewers under the Eden Market contain huge mechanisms apparently meant to process waste. However, some of them seem to serve no other function than make a racket and get in your way.
  • Evil Overlord: Gith the Spoiler - doubles as a Corrupt Corporate Executive
  • Evil Laugh: Gith loves this trope.
  • Expy: Thanks to his horns, orc-ish face and Arm Cannon resurrected Tyler looks very much like the Cyberdemon.
  • Face–Heel Turn: The normally harmless Shglieks if they come in contact with aforementioned Green Rocks briefly shriek in distress before they are transmogrified into dark evil versions and turn on you.
    • What's worse, this also happens if they come in contact with water!
      Random Edenizen: Those Shglieks have GONE CRAZY!! They've never been like this before! The worst is when you throw 'em in water! It's unbelievable!
  • Faceless Goons: Gith is apparently nothing except huge floating gas-masked head.
    • Also the Soul Harvester qualifies. His needle like nose also makes him look a bit mosquito-ish.
  • Favors for the Sexy: Nobody can have Gruff's stuff ... but Julie can borrow it because sexy women are Gruff's thing.
    Julie: Umm ... you using that?
    Gruff: Ahh, I see you got your eyes on my chaingun..YOU CANT HAVE MY STUFF!! But for you, you can borrow it.
  • Feathered Fiend: Apparently the Eden birds hold some kind of grudge against Julie.
  • Flaming Sword: You can acquire it fairly early and it remains incredibly useful for the remainder of the game.
  • Flashback Nightmare/Past Experience Nightmare: In one cutscene Julie says that Tyler still haunts(hunts?) her in her dreams
  • Flying Face/Floating Mask: as mentioned above Gith is basically this.
  • Forced Transformation: implied. Gruff jokingly threatens Julie with transformation if she doesn't tell him who sent her.
    Gruff: "Speak up or I'll turn you into a spider".
  • Gadgeteer Genius: Otto, Julie's elderly friend who invents varuous gimmicky devices including guns and also probably designed Eden's shield generator. He provides Julie some equipment including a plasma crossbow and later a plasma shotgun with an underslung grenade launcher and one "uzi".
  • Gadgeteer's House: Otto's Workshop is full of gimmicky machinery with ambiguous purpose.
  • Game-Breaking Bug: At one point has you progress by entering a cave, but your entry is blocked by interconnecting stalactites and stalagmites. Fortunately, there is a pile of unstable meteorites right in front of it, so you can lay down a thermal detonator and wait a few seconds for it to explode, clearing the way for you to proceed. Unfortunately, this pile of unstable meteorites will sometimes be located near the ceiling of this cave mouth, and not the floor. Thermal detonators can only be placed on the floor, and other explosive weapons like the rocket launcher have no effect on these meteorites. The only way to proceed is to either start a new save file and hope that the meteorites spawn on the floor this time around, or to use the cheat codes conveniently included in the game's readme file for just such an occasion - simply turn off clipping, fly through the barrier, and turn clipping back on again.
  • Gas Mask Mooks: Subverted with the mook part. Gith may be nothing else than giant floating head with gas mask for a face but he certainly isn't a mook.
  • Gentle Giant: Obadiah the treant encountered at the swamp border.
  • Grimy Water: falling into the water of Mooagly Swamps eats up Julie's health bar in a matter of seconds.
  • Guns Akimbo: come this far it doesn't even need to be elaborated upon.
  • I Know What You Fear: Gith to Julie in his telepathic taunts and also shortly before the final showdown. Obviously he's talking about Tyler
    Gith: I've seen into the depths of your mind God-Killer and I know the fear that lives there. Would you like to meet him? MhuhaHAHAHAHAHA!!
  • Invincible Minor Minion: Gith's preachers are completely immune to anything you throw at them. On top of that they still retaliate the attempt by summoning a bunch of Happy Masks to pester you. Thus how minor are they is up to debate.
  • It's Probably Nothing/Just Ignore It: Played with when Julie falsely dismisses catching a glimpse of a monster as having hallucinations.
    Julie notices a little girl she met moments before in an location, she could never get so quickly to: "Wasn't Aerial just..."
    ...notices a semi-transparent fleshbinder holding the kid at gunpoint "What the...?"
    Fleshbinder looks back at Julie, walks away and fades out into thin air. Kid wipes her forehead in relief and strolls off happily.
    Julie: I must be losing it. Maybe I should go back to bed
    • Later, Jared does this when he and Eon are accompanying Julie underground.
  • Kill It with Fire: the fire sword and flamethrower.
  • Knightly Sword and Shield: well not that much knightly but more useful if you can time your hits right.
  • Left Hanging: The ending implies there is going to be a sequel but none happened to this day. See the Sequel Hook entry below.
  • Lighter and Softer: compared to the movie prequel although it's still pretty gory.
  • Lightning Bruiser: grawlixes vary between (almost literarily) this and Mighty Glacier.
  • Living Legend: Julie isn't addressed as She Who Slays Gods note  for nothing.
  • Longevity Treatment: Eden's water has increased the human colonists' lifespan far beyond its natural length, possibly even rendering them virtually immortal.
  • Ludicrous Gibs: If the excessive violence option is enabled, expect bloody meat chunks flying left and right with as little as a poke.
  • Mana: Played with - Julie's water supply if high enough enables special effects of her swords but also serves as rather weak armor. This is why you'll want to avoid being hit as much as possible and snatch any available ampoule, since without enough water your magic swords will become much weaker.
    • Not only that. When maxed out, Julie will run faster and jump further which is absolutely necessary to beat one late-stage running sequence (as well as getting certain secrets). If your water is low due to taking too much punishment, that's the exact moment to use that precious water potion, you've been saving the entire time. If you wasted it, however...
  • Man-Eating Plant: In both the town outskirts and Moagly Swamps there are big jaw-like "flowers" on the ground. Let Julie wander too close and she's a snack.
    • There are also weird "wine saps" hanging from trees. They grab Julie and insert her into barnacle-like growth. They cannot be avoided but a single well-aimed slash teaches them a lesson.
  • MegaCorp: Gith Industries - your new life awaits you there since work is happiness.
  • Misidentified Weapons: Let's just say this game's Uzis look nothing like their Real Life counterpart.
  • Mook Maker: If you attack Gith's robotic preachers, they teleport in a bunch of Happy Masks.
  • More Dakka: Through the course of the game you acquire an "uzi" then another one for Guns Akimbo and finally a minigun. They all use the same ammunition.
  • Ninja Pirate Zombie Robot: Gith's troops in a nutshell. The Happy Masks are said to have been created from the corpses of Fleshbinders. The Fleshbinders themselves are green-skinned cyborgs with various weapons mounted on their ribcages, as well as a flamethrower in their mouth. Soul Harvesters have their trademark Soul Sucker on one arm and an axe on the other, and if that wasn't enough, they have the ability to teleport.
  • Non-Mammal Mammaries: The Vymish Mama has four of these despite being an oversized insect.
  • Noodle Implements: Just who is that bastard Gruff is so grumpy about and what is he trying to steal from him? The fact that he looks at it right after abruptly cutting his sentence short hints it may be his staff or walking cane or whatever it is.
    Gruff: Don't get much company out here ... except for that bastard who is always trying to take my... looks at his staff/walking cane.
  • Off with His Head!: How Julie disposes of Tyler in the finale
  • Orbiting Particle Shield: The shield potion provides you a temporal one. It doesn't protect you from attacks as much as it zaps any enemy approaching you.
  • Permanently Missable Content: The Horn of Conjuring. The first time you'll play the game you won't even get the slightest hint it exists except coming across a tiki artifact and wondering what is it used for. It requires a copious amount of puzzle-solving to obtain and isn't necessary for game progress at all.
  • Plagued by Nightmares: Julie: "Tyler? He still haunts me in my dreams"
  • Plant Mooks: Lympthorns are weird willow-like growths that spit acid darts at you and sometimes uproot themselves and walk around.
  • Plasma Cannon: More like plasma shotgun. With an underslung grenade launcher no less. The Chaingun also counts to a certain level thanks to its Secondary Fire.
  • Plot Device: The Heart of WE - the source of Eden's power Gith is after.
  • Precursors: The WE who created the Heart of WE.
  • Prim and Proper Bun: Julie wears her hair like this and it doesn't deter her sexappeal a single bit.
  • Prophet Eyes: the disabled guy foretelling Gith's arrival mentioned earlier. Justified because he's blind and is right.
  • Sequel Hook: Implied at the very end of the game when Gith captured Julie's pregnant sister Carrie in the hopes of turning her child to his cause as they share Julie's blood and by extension her powers. Unfortunately, the sequel never happened. And the passing of Julie Strain destroyed the few hopes to see it come to light.
  • Serrated Blade of Pain: Once again the Chainsaw Sword as a rare heroic example.
  • "Shaggy Dog" Story: The entire ordeal of bringing Eden's shield generator back online. Shortly afterward, Gith's Fleshbinders teleport in and blast it to smithereens.
  • Shock and Awe: The Electrical Sword.
    • Also, one of Grawlix's attacks is this.
  • Short-Range Shotgun: the plasma shotgun's range is desperately short.
  • Shout-Out:
    • The guy you meet at the movie theatre construction site mentions that he can't wait to see his favorite movie - Star Conflicts. He also makes a reference to "Bar-Bar Jinks".
    • In the final battle, one of Lord Tyler's attacks consists of him spitting out a blob of green goop that bursts into several smaller blobs, which is very reminiscent of the GES Bio Rifle from the Unreal series.
  • Simple, yet Awesome: Again the one-handed swords. One sets enemies aflame the other strikes them with lightning and they remain useful for the entire length of the game. In fact most of the time they're more useful than ranged weapons since most enemies have melee attacks only and move quite quickly.
  • Sinister Minister: again those robotic preachers. All bow to Gith!
  • Stationary Boss: The Shkynerpad is a weird mushroom-like growth surrounded by a ring of tentacles residing on round muddy platform. Due to the rather hard time it gives you defeating it, it probably becomes That One Boss.
  • Stripperific: Many of Julie's numerous outfits are rather revealing.
    • Her first ingame outfit is arguably more modest but falls victim to Clothing Damage later.
  • Swamps Are Evil: The Moagly Swamps are full of Grimy Water that damages you increasingly on touch and inhabited by all kinds of nasty creatures.
  • Sword and Gun: Once again thanks to the dual-wielding mechanism.
  • Teleport Spam: Soul Harvester is quite fond of this.
  • Too Awesome to Use: The health, water and shield potions. They're very rare and there's quite a lot regular health pickups in most areas so it's hard to determine the right opportunity to use them.
  • Took a Level in Kindness: Julie acts considerably more amicable towards benevolent characters than she used to in the movie prequel.
  • Unintentionally Unwinnable: The final challenge - Bridge of Reason absolutely requires Julie to have full water supply to be able to run across it before it disassembles itself. If you took too much beating and also wasted/missed the precious water potion you can only hope you have some reasonably saved position to return to. Fortunately the game Auto-Save at certain points - unless you also disabled that feature.
  • Universal Ammo: The ingame bullet ammo is of unspecified callibre and used by a handgun...err...Hand Cannon, "uzi" submachineguns and a chaingun. There is also a plasma energy used by plasma crossbow, plasma shotgun and the chaingun's alt-fire which makes slightly more sense.
  • What Happened to the Mouse?: Aerialnote  doesn't appear anymore after Julie encounters her during GITH's attack.
  • When Trees Attack: The "wine saps" will grab Julie and pull her towards a barnacle-like creature hanging from a branch.
  • Womb Level: The Sanctity of Blood temple.

Top