Video Game / Everlong

An independent freeware RPG Maker 2003 game by Doug "DJC" Carpenter, with a setting best described as a Fantasy Constructed World. Started several years ago as a Final Fantasy fan-game, and has existed in multiple incarnations over time, some of them VERY different from each other, until DJC decided to pull out all former versions and make the latest, much-revised version the "official" one.

Unusual for having, as the name would suggest, an incredibly long playtime no matter which way the player goes about completing it. Add to that a differently-flavored story for this kind of game despite it being full of references to famous and less famous Speculative Fiction works, some very unusual battle mechanics and a thoroughly distinctive dungeon design.

The story starts out by following an elite Cirigoth Blackguard as he attempts to desert from his own army, triggering his meeting with a couple of outlaws at war against the Tyr-Anox invasion force. As the plot advances, our heroes will progressively get involved in events of a much, much larger scale.

Official website is found here:http://nealien.com/Everlong/


Everlong contains examples of:

  • Action Girl: Meredith, Julia, Vixen and the vast majority of Tyr-Anox soldiers among others.
  • Aerith and Bob: Just look at the names of all the playable characters.
  • Affably Evil: Altair, sometimes.
    • Faux Affably Evil: Though the NPC, Hammond, reveals that Altair truly enjoys the suffering of others underneath his suave exterior.
  • Anti-Grinding: The level cap system. As soon as your characters reach an experience level considered too high for that point in the story, no more random encounters for you.
  • Apocalyptic Log: You find a rather disturbing trail of Memory Beacons abandoned deep inside Nemus Aevum.
  • Attack of the 50 Foot Whatever: Pandemonium is HUGE.
  • Behind the Black: Starts creeping up in later dungeons. Meridion Caverns and Viridis Mons are among the bigger offenders.
  • Big Bad: Expirius.
  • Big Badass Battle Sequence: The Batlle at the White Gate, and a much bigger, playable one with the War of the Eclipse.
  • Bigger Bad: The fallen god Entropy.
  • Bonus Boss: Ultimate Weapon and Khaer Magnus. There are also a handful of side quests bosses throughout the course of the game.
  • Bonus Dungeon: Too many to list.
  • Brainwashed and Crazy: Brad after having demonic spirits implanted inside of his mind.
  • Chest Monster: Always red. You know them when you see them, so no surprises.
  • The Conqueror: Emperor Daevus's life goal of choice.
  • Constructed World: Like the majority of Fantasy settings.
  • Dangerously Genre Savvy: Storywise, the villains show signs of this by accurately predicting and countering anything the heroes try. Gameplay-wise, this is taken Up to Eleven with many of the enemy skills (Backfire, Might Makes Wrong, Reversal, etc), which are designed to counter standard RPG tactics and are often shared by multiple bosses.
  • Deadpan Snarker: Altair. Glen has his moments as well.
  • Death by Irony: Emperor Daevus is known for having made talks offerings to lure his potential ennemies, before backstabbing them. He is literally backstabbed and betrayed by his Dragon with an Agenda Altair.
  • Decoy Protagonist: Brad. Glen could be considered the real main character, but even that is not clear-cut.
  • Defeating the Undefeatable: They're called the Invincible Four for a reason. Ultimate Weapon and Khaer Magnus may also count.
  • Demon Lords and Arch Devils: The five Abyssal Lords.
  • Disc One Final Dungeon: The War of the Eclipse, and again with Nemus Aevum forest.
  • The Dragon: Lord Altair to Emperor Daevus before literally backstabing him, then to Expirius.
  • Duel Boss: Justin VS General Aries during the War of the Eclipse.
  • Eldritch Abomination: Pandemonium and Ultimate Weapon have no known origin or purpose, are terrifyingly large and strange-looking and are among the most powerful creatures in the whole game.
  • The Emperor: Emperor Daevus of Cirigon.
  • The Empire: The Cirigoth, of course.
  • Empty Room Psych: Tyr-Anon castle, after being abandoned, becomes very confusing and paranoia-inducing.
  • Enemy Mine: Briefly between the heroes and Gerovitus, who give them useful informations about Altair and Expirius because Altair betrayed him.
  • Ethical Slut: Vixen. She's pretty direct about it.
  • Evil Chancellor: Dolus.
  • Evil Overlord : Expirius.
  • Extended Gameplay: The final side quest, though designed for the New Game+ mode, is accessible immediately by picking the Continue+ option after the Epilogue.
  • Foil: Colonel Justin with General Aries. Justin is a commoner, Aries a nobleman. Justin is polite and friendly towards his allies (even if they're commoners), Aries is scornful towards everyone who's not Emperor Daevus, even Gerovitus (who is the leader of an ally kingdom). Justin fights in the front lines, Aries supervises his army from a distance. Unsurprisingly, the two are mortal enemies.
  • Global Airship: The Aetherius.
  • Graceful Loser: In the ending, Entropy congratulates the heroes for overcoming his final attempt to Mind Rape and tempt them.
  • Gun Nut: Dynamo, big time.
  • High-Altitude Battle: Again, the War of the Eclipse.
  • Hopeless Boss Fight : One against Altair early on, and two with Expirius.
  • I'm a Humanitarian : Aegir's lieutenant.
  • Jerkass : Commander Lysander is hardly a likeable person. General Aries too.
  • Killer Rabbit: Carbunkle.
  • Lack of Empathy: Brad knows very few ways other than that of brute force, as a direct result of his peculiar upbringing.
  • Large Ham: Expirius is a huge case of this, and many of his underlings hold their own at the game. Gerovitus and Aries have their moments too.
  • Last Ditch Move: A possibly murderous one is cast by Guardian Dragona.
  • Lazy Backup: The four party members limit will result in this during some sequences.
  • The Lost Woods: Eridwell's Refuge, Quercetum Woods, Senium Forest and the much bigger Nemus Aevum.
  • Magic Knight: Brad. The Cirigoth Blackguards in general.
  • Manchild: Vetu. Probably.
  • Medieval European Fantasy: For the most part, though oddities in that respect start popping up once Act II rolls in.
  • Missing Secret: The gate guards of Revirdok will not let you inside the city because of the nasty crisis going on. At no point in the story will the area ever open, no matter what you do in the game.
  • Mook Horror Show: The prologue (Brad's escape) is this for Cirigoth and Tyr-Anox soldiers.
  • New Game+: With a bunch of quirky features.
  • The Paladin: Cirus the Great is a textbook case.
  • Patriotic Fervor: One of several defining traits for Meredith.
  • Pragmatic Villainy: Emperor Daevus is willing to spare Valiantide prisoners and negotiate with his enemies in order to build good PR. He also advises his army to avoid needless destruction to the lands they conquer, since it would be hard to milk these lands for resources otherwise.
  • Professor Guinea Pig: Ament.
  • Proud Warrior Race Guy: General Gerovitus of Tyr-Anon has shades of this.
  • Rape as Backstory : Julia has it, and it seems to have heavily damaged her psyche.
  • Real Person Cameo : A side quest lets you fight "Osama".
  • La Résistance: the Valiantide.
  • The Revolution Will Not Be Vilified: Averted, as the Valiantide sometimes use decidedly questionable methods in their struggle against the Cirigoth empire, a few warriors in their ranks have been reported to commit full-fledged criminal acts, and one of the higher-ups you get to meet is an unbelievable Jerkass. Not so extreme, however, that it counts as The Revolution Will Not Be Civilized.
  • Running Gag: Juji Fruits. They're very refreshing.
  • Sacrificial Lamb: Eve, Justin's fiancee.
  • Sacrificial Lion: None other than Brad.
    • Cirus too.
  • Side Quest: You can keep track of most of them thanks to the journal. There are, however, a handful of exceptions.
  • Songs in the Key of Panic: A fine complement to Pandemonium's startling growls.
  • Shout-Out: By the dozens.
  • Story Difficulty Setting: The game allows the player to change between normal and story mode outside of dungeons. If the player enters a dungeon in story mode, they can avoid all random encounters, can use healing points to reach the level cap of the area, or choose to skip the boss. However, this doesn't work for bonus dungeons, which are normal mode only until the boss is beaten.
  • Straight Edge Evil: Tyr-Anox law has a rather reactionary mindset.
  • Suicide By Team: A possible interpretation of Gerovitus's decision to fight against the heroes after their brief Enemy Mine moment. He knew Altair was going to kill him anyway, so he decided to die in a fight.
  • The All-Seeing A.I.: If you play cards with Swank or play Blackjack at Isla de Sol, the AI will gain this ability if you bet too high. This leads to the opponent either folding if you have a better hand or calling your bet if you have a worse hand.
  • Trauma Inn: A rather literal case, as the amount of money you get charged for depends entirely on the amount of HP your party members are currently missing.
  • Undying Loyalty: General Aries is deeply loyal to Emperor Daevus. It's especially noticeable because he's the only known high-ranking Cirigoth officer who didn't conspire against him.
  • Ultimate Evil: Again, Entropy.
  • Utopia Justifies the Means: Expirius's mission statement.
  • The Unreveal: We never really find out why Brad chose to desert from the Cirigoth army.
  • Unwitting Pawn: The Cirigoth Empire and Tyr-Anon were this for Expirius and Altair.
  • The Very Definitely Final Dungeon: Atlantis Fortress. It's big.
  • Villain Teleportation: Altair uses it often.
  • War Is Hell: Keen's short tale of the Cirigoth invasion is anything but pretty, and enemy Mooks sometimes act in ways that are certain to make the more sensitive-minded players uneasy...
  • Warrior Poet: Colonel Justin Stryker is a major example.
  • Wham Episode: The whole sequence at Red Carpet Square.
  • What Measure Is a Mook?: During their infiltration in Tyr-Anon Castle, Sammy and Brad mercilessly slaughter all Tyr-Anox soldiers that they encounter. However, when they defeat General Gerovitus (a named character), they decide to spare him because it would be "bad" to kill someone who's unable to defend himself. Justified for Brad, since he's already influenced by Expirius and Entropy. Not so much for Sammy and Glen, who are very easily convinced to spare the man who's a threat to the entire continent (and swears he will have his renvenge). And then, when they leave the castle, they continue to slaughter the Tyr-Anox soldiers.
  • You Can't Thwart Stage One: Of course Expirius is going to reappear in the real world.