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Periphery Demographic: Videogames
  • Dead or Alive: Xtreme Beach Volleyball is a fanservice-loaded video game series that has gotten some female fans, and even a few actual volleyball fans.
  • Banjo-Kazooie, despite its several innuendos, was designed for children. Still, many adults play it.
    • Controversially, Conkers Bad Fur Day was initially meant for kids, but saw a sudden change in direction partway through development when critics complained of its similarity to other games of its time. This change in direction involved turning it into a game for adults, while leaving most of the cute graphics intact. Both the box and the game explicitly says "This game is not for anyone under 17". Kids play it anyway (to be fair, they probably appreciated the addition of the Great Mighty Poo).
  • Pop N Music was initially a game intended to be played for couples on dates. It ended up being as hardcore of a Rhythm Game as its sister series beatmania IIDX and Dance Dance Revolution, with most of its current fanbase playing it by themselves instead of with another person, all while retaining the cute and colorful graphics that may lead the uninitiated to believe that it's an easy game for kids.
  • A great many Kirby fans are people who grew up playing said games. This qualifies because the series in general is and was designed to be for beginners. These people might have moved on in terms of skill but many of them gleefully return for each new installment, no matter how short or easy it is. Sometimes, some surprisingly difficult things can make it in, though (The True Arena, for instance, is certainly no cakewalk). The surprisingly creepy bosses that some games have may also have something to do with it.
    • Kirby's Epic Yarn also attracted the viewers due to its unique visual presentation.
  • Many Pokémon fans continue to remain faithful to the games; the series is also one of the best RPGs out there that allow you to compete with other people, and so there's a significant crowd of hardcores and Stop Having Fun Guys.
    • Because of this, according to Word of God the most recent entries in the series are going for outright Multiple Demographic Appeal while still retaining their traditional core demographic of children.
    • Perhaps exemplified by the Periphery Demographic within a Periphery Demographic: older fans of the three cute Pikachu games. These games are more or less pure Tastes Like Diabetes adventures meant for very young kids. Really fun if they're your thing, though.
    • The character design of the human characters and the Pokémon themselves tend to draw in plenty of people.
  • Super Mario Bros., although primarily marketed towards kids (at least for most of its life), has been a big hit with all ages and has become the best-selling game series of all time, with Mario arguably becoming the most recognized game character in the world. Similar to Pokémon above, it started going for Multiple Demographic Appeal at one point, and was marketed towards casual "non-gamer" audiences as well when it made its move to the Wii.
  • Is there a museum of Science and Industry or other applied sciences museum near where you live? Does it have any kind of an "interactivity" focus? Was it around in the late 70s? If you search, they probably have a Lunar Lander arcade machine somewhere in there set to free play.note 
  • Metal Gear Solid has its intended fanbase of teenage boys and college aged men, and its unintended fanbase of women of ages 16-25 who are in it for the men in skintight sneaking suits, and the heavy amounts of Ho Yay. Some of them like the explosions and giant robots as well, of course.
  • Surprisingly, despite skimpy costumes and fanservice, Neptunia has quite a few female fans in the west. After all, clothing or lack of it doesn't make a game good or bad - and women play games too, straight or not.
  • Most any adult player of Call of Duty, Halo, or any other mainstream, M-rated, online multiplayer FPS will tell you about the curious presence of children and tweens there, who pull no punches in their use of swearing and ethnic slurs. Arguably, the game being rated M - and thus traditionally out of their demographic - constitutes much of the appeal for them.
  • The iDOLM@STER is a pop star raising simulation game with an all female cast (That is, until DS and THE iDOLM@STER 2) that was intended for male otaku. However, due to it being very girly, with there being a focus on fashion and the Virtual Paper Doll aspect, songs about girl power, and well, the fact that the cast is all female, there is quite a lot of female fans, especially in the west. Namco even acknowledged this and added three bishonen male idols as rivals in THE iDOLM@STER 2. Unfortunately, while the female fans were pleased, it provoked a massive backlash against the game from the male otaku audience, in part because some of the original cast didn't make it into the sequel and the Bishōnen males were seen to be "replacing" them. Due to the more casual nature, the two mobile games, Cinderella Girls and Million Live, received an even larger female fanbase. Eventually a mobile game called Side M was made, targetted at a female audience. Side M ended up being so popular the servers couldn't handle the traffic at launch.
  • Team Fortress 2 has a whole following that doesn't care about weapon balance or mini-crits or even, God Forbid, hats. They just love to ship the all-male castnote  together, draw art and write slash fics about them. With in-game achievements like "Beaux And Arrows" (kill a Heavy-Medic duo with the Sniper's longbow), Valve is hardly discouraging this. "I LOVE THIS DOCTOR!"
  • The Tokimeki Memorial Dating Sim series, though very much aimed at a male audience, acquired a significant female fanbase. In fact, this led Konami to create the gender-flipped "Girl's Side" branch of the series.
  • In South Korea, Starcraft has a very large fanbase in terms of female audiences who like to watch pro-gaming a lot. The majority of the contestants are young men.
  • It may be rarer for a Touhou fan to have actually played the games, rather than be drawn to it by the setting, the massive, colourful cast (and equally massive amounts of fan art) and/or the awesome music (and equally awesome arranges).
    • For exactly the same reasons, the fanbase has a large margin of females as well, despite the Improbably Female Cast.
    • The Periphery Demographics are, in fact, the reason for most of the popularity the series has accumulated. The games themselves are fairly standard Bullet Hell Shoot Em Ups, however fanartists became obsessed with ZUN's (often conceptually brilliant, always technically flawed) character designs and sought to improve upon them, the doujin communities saw incredible potential in an elaborate setting with piles of Fanfic Fuel, Fanfic Magnets and OC Stand Ins, and the musical arrangers fell in love with the music, to the point where they managed to turn this into this.
    • Best part of it all is ZUN outright supporting this whole thing by effectively saying "Don't spoil the endings, don't use my sound effects in your fan games. Otherwise, do whatever you want because I don't mind it as it's cool and there will be no copyright issues EVER."
  • Bully was created to appeal to the fans of the Grand Theft Auto series, but with its high school aged, mostly male cast, it has a very strong following in the Slash Fic writing community. The insane amount of gay jokes and Ho Yay present within the story also contribute to that.
  • Minecraft. Although official forum traffic tends to strongly imply that Minecraft's primary demographic is male and probably 13-17 years old, there is visible evidence on YouTube and other places, of the game having both a female and adult playerbase as well.
  • We Cheer: It may be a casual game that you would expect hardcore gamers to hate, but it turns out to be popular among males. Because, you know, All Guys Want Cheerleaders.note 
  • The Sega Mark III (or Master System) was designed primarily to compete with Nintendo's Family Computer (or NES), which was the dominant game console in Japan during the 1980's. While it never took off there, nor in America (due to the stranglehold Nintendo had with third-party developers with their strict licensing policies), it enjoyed great success in Europe and Brazil, where it saw numerous exclusive releases.
  • The Sonic the Hedgehog series has many teenage and adult followers as well as child fans, due to nostalgia from the Genesis/Saturn/Dreamcast days, and for the odd bit of Getting Crap Past the Radar (often concerning Rouge).
    • Also, for some reason it's extremely popular among people on the autistic spectrum. And no, that's not a joke... the Sonic universe has a pretty heavy amount of world-building to it, and since many of its characters adhere to a homogenized character design {two circles for head and body; stick limbs; just pick a species, add a color and a special ability and you're done), it's easy for people to create their own personas and stick them into the world via fanfiction.
  • The rather... complicated storylines, the dozens of Mr. Fanservice guys and the buttloads of Ship Tease (either het or Ho Yay, as well as some bits of Les Yay) has made The King of Fighters extremely popular among female players. It does help that it's among the Long Runners, therefore many of the ladies who play it now likely grew up watching other people playing the earlier games.
  • Catherine has a scene amongst, of all things, competitive gamers, thanks to its versus mode. It's become a staple at some fighting game tournament events, to the point where there are money matches.
  • The extremely dark and hardcore Mon franchise Shin Megami Tensei has a huge female fanbase, mostly thanks to Persona 3, though interest has quickly expanded to the main series as well. By far the most requested feature in every new Megami Tensei game is simply a female protagonist.
  • Humongous Entertainment's games have gotten a lot of older fans, many from those who grew up on them. The large amount of Parental Bonuses helps quite a bit. In fact, Ron Gilbert even stated in an interview that parents would oftentimes play the games in secret after their kids went to bed.
  • Although Kingdom Hearts is aimed at teenagers and young adults, the series has tons of fans in practically every single demographic imaginable. Two of the most prominent part of its online fandom are probably the Yaoi Fangirls and Disney fans.
  • My Girlfriend Is the President is an eroge that has enjoyed some non-masturbator success based on its incredibly, incredibly weird plot and funny writing. This leads to a certain amount of Selective Squick surrounding the sex scenes for those who are not into 2D characters or women at all, as well as the constant fanservice of the All Men Are Perverts setting and sexual-harasser main character - awful if you're playing for the plot, but fairly benign as a pure sexual power fantasy.
  • As a credit to the gameplay, let it be known that Devil May Cry, a series of single player action games, is tournament worthy.
  • BioWare games have a strong audience of adult women and non heterosexual gamers, and are very aware of it. David Gaider himself gave an epic dressing-down to a straight male gamer who was offended by the very idea of a Gay Option in Dragon Age: Origins by reminding him that the gaming audience consisted of people who weren't straight, male, or under 35 and that there should be options that reflect that diversity.
  • The Nancy Drew computer games were developed with the intention of getting younger girls interested in gaming and technology (HerInteractive, the company who makes them, originally had the slogan "For girls who aren't afraid of a mouse.") However, because the series is well-written, designed to be aesthetically beautiful, and just plain good, they've developed several peripheries, including college-age and adult women (who've grown with the series over the past decade,) and a large number of boys and men (many of whom simply like point-and-click adventure games, a genre that's not currently booming.) HerInteractive quickly caught on and changed their slogan to "Dare to Play" in response.
  • Animal Crossing is targeted at children, but has quite a few forums where most, if not all, of the people on it are mature adults or teenagers. Some fans even remark that the reason the community is mature is because it's meant for children but has no violence, so kids shy away from it.
  • Super Smash Bros. was meant to be a Mascot Fighter as a last second joke, but it was popular enough with people that they made Melee, which was a competitive paradise. Brawl alienated that demographic somewhat, however. The fourth instalment is openly aiming for both groups, with separate game modes called For Fun and For Glory designed to satisfy everyone.
  • Believe it or not Harvest Moon was originally aimed at a male, or at least neutral, demographic. The first few titles didn't even have female protagonists, or they got shafted compared to the men (in that a game with a female player character would end after they got married). You wouldn't know this by the fandom, which consists mostly of (pre)teen girls and young women. The fact the games have increasingly have Cast Full of Pretty Boys you can marry doesn't help, along with the farming and animal aspects.
  • There is a Virtual Paper Doll H-Game called 3D Custom Girl that, thanks to the program tso2pmd and the ease of modding, is more often used to make Miku Miku Dance models than for its... intended purpose. It's generally a valuable tool to have if you are into MMD.
Live-Action TVPeriphery DemographicWestern Animation

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