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Bridge Four

    Bridge Four 

Kaladin's bridge crew, he was assigned to this group by Gaz in order to get him killed. It takes a while, but this backfires. Hard.


  • Badass Crew: Bridge 4 is a crew of slaves, criminals, deserters, and murderers who rise to become the champions of the Bridgemen. They're badass enough to charge and hold off the Parshendi army and impressive enough to not only succed but for Dalinar to make them his new elite squad.
  • Blue Is Heroic: They prove their valor and selflessness when they choose to sacrifice their chance at freedom to save the Kholin army and are associated with the color blue; blue is the color of the markings on their Parshendi armor and the color of their uniforms when they replace the Cobalt Guard. It's only fitting since they seem to be becoming the new Order of Windrunners, who are represented by the color blue.
  • Four Is Death: Prior to Kaladin joining — and even for a while after — Bridge 4 had the highest casualty rate of bridge crews.
  • Hidden Depths: All of them have their secrets that only come out when they get close together. They don't think they want to give them up otherwise, seeing as it's all they have left.
  • Offscreen Moment of Awesome: Many of them became full Windrunners up to the Third Ideal in the time between Oathbringer and Rhythm of War.
  • Praetorian Guard: After proving their mettle in the Battle of the Tower, Dalinar promotes them to the elite guard of the Kholin royalty, particularly because he knows that he can be absolutely sure that none of them have any love for Sadeas.
  • Tattoo Conceals Scars: Once Dalinar has granted their freedom, Kaladin arranges for them all to get tattoos to cover up the slave brands on their foreheads. Apparently this is a common practice for freed slaves in Alethkar as a way of communicating their status to others. Kaladin's lingering issues cause his tattoo to melt away while his brands remain intact.
  • Themed Tattoos: The forehead tattoo includes a glyph that reads "Bridge 4" as a sign of their loyalty to each other. Even the members who weren't actually slaves, and therefore not branded, insist on getting the tattoo as a show of unity.
  • True Companions: Due to Kaladin simply treating them as actual people.
  • Took a Level in Badass:
    • From the highest mortality rate among bridge crews to Dalinar Kholin's Praetorian Guard by the end of The Way of Kings.
    • And again in Words of Radiance when their association with Kaladin lets them use stormlight.
    • Throughout Oathbringer they become proper Knights Radiants, independent of Kaladin.

    Kaladin 

Kaladin

See the Main Characters section

    Teft 

Teft

"I ain't grouchy, I just have a low threshold for stupidity."

An old slave who insists there is nothing special about him.
  • Character Death: Vyre/Moash kills him in Rhythm of War with Jezrien's Honorblade.
  • Cool Old Guy: While it takes some character development, Teft eventually becomes much more traditionally heroic, and the older and wiser member of Bridge Four. By the time of Rhythm of War Kaladin compares how Teft looks when he's hovering above to a wise god straight out of the stories.
  • Crazy-Prepared: He teaches the bridgemen to keep large sapphires on their person to smash in case Kaladin needs a sudden infusion of Stormlight. He continues this practice in the final chapters of Words of Radiance, despite the fact that Kaladin is back in the warcamps, weeks away.
  • Cult: A former member of one who awaited the return of the Knights Radiant. It's only when he saw Kaladin inhale Stormlight that he believed, though.
  • Cult Defector: He was born into the Envisager cult but reported them to the citylord at age eight, some time after his mother died in a cult activity. Tragically, the citylord had all the others executed, leaving Teft an orphan.
  • Damn You, Muscle Memory!: Despite his insistence that his past isn't important, he obeys instantly when Kaladin gives him an order filled with military jargon.
  • Defiant to the End: He goes out mouthing off to Vyre, even after Vyre killed his Spren.
  • Empowered Badass Normal: Like the rest of Bridge Four, he begins developing Windrunner abilities after Kaladin manifests his. Then he becomes the second fully-fledged Knight Radiant Windrunner at the end of Oathbringer.
  • Heroic Self-Deprecation: Teft's troubled life his left him with a lot of emotional guilt to the point it's the focus of his Third Ideal.
    Teft: I will protect even those I hate, even if the one I hate most is myself.
  • It's All My Fault: Blames himself for the death of the Envisagers, even though they were already doing a fine job of killing themselves.
  • The Lancer: Teft's much more grouchy attittude contrasts with Kaladin's more overtly heroic attitudes when it comes to giving advice on leadership. Though despite whatever Teft says he is deeply loyal to Kaladin.
  • Lovable Coward: He claims that every good sergeant is a coward, since it's his job to keep the officers from getting everyone killed.
  • Not Too Dead to Save the Day: Kaladin hears Teft's voice urging him onward just before he completes his Fourth Ideal. As heavily Invested individuals are known to linger a while after death, it's implied that this was Teft, showing up to give Kaladin a final push to save himself and his father.
  • Off the Wagon: After struggling to stay clean from using firemoss, he relapses hard after encountering Re-Shephir, the stress of it making him feel he needs the firemoss to take the edge off. Kaladin and Rock end up finding Teft in a drug den, having sold his own coat to get more firemoss.
  • Rank Up: He's the first of Kaladin's squires to become a full Windrunner. This makes him Kaladin's Number Two.
  • Recovered Addict: He was kicked out of the army and into the bridge crews due to his addiction to firemoss. He was clean afterwards, if only because he wasn't able to get a fix due to his enslavement. He has an implied relapse during Words of Radiance, which is made explicit by Oathbringer.
  • Sergeant Rock: He won't speak of it, but he clearly has experience as a sergeant, breaking down recruits and building them up as soldiers. For the bridgemen, he can skip the "breaking down" step, since there's not much lower they can go.
  • Targeted to Hurt the Hero: Moash kills him in an attempt to break Kaladin into joining Odium. It doesn’t work.

    Rock 

Rock (Numuhukumakiaki'aialunamor)

"Airsick lowlanders."

A member of Bridge Four. He was originally Sadeas' chef, but he developed a dislike for the man and garnished all his food with Chull Dung. All of it.
  • Actual Pacifist: Though he's willing to shoot a bow at a length of wood, he's not willing to hurt anyone. Though he is willing to use a substantially sized log against Kaladin during practice.
  • Affectionate Nickname: He refers to Shallan as "cousin," a nod to her Horneater blood.
  • Badass Pacifist: He's a shockingly good brawler considering that he refuses to fight for real. He used to be a fourth son (the warrior), but two of his brothers died and his role was reassigned. When he meets back up with his wife, she points out that by that logic he should let his role be reassigned again since he's the last of his brothers, but he insists on staying a cook.
  • Batman Grabs a Gun: At the end of Oathbringer, he grabs Amaram's grandbow and uses it to shoot Amaram's gemheart, killing him and saving Kaladin. Note that grandbows are designed to be used by someone wearing Shardplate, so he shouldn't have been able to draw it. He's very shaken up afterwards, and refuses to accept the Shards he won.
  • Culture Clash: With the Alethi.
  • Drinking Contest: When Dunny insults him, he tries to challenge Dunny to an alil'tiki'i duel. This is apparently the traditional form of dueling on the Peaks, and involves seeing who can still sing intelligibly after drinking the most mugs of beer. As an added bonus, soon everyone is so drunk that they'll probably forget why they were fighting in the first place!
  • Extreme Omnivore: The nickname "Horneater" that his people have earned is not an embellishment. Rock has difficulty finding Unkalaki alcohol in the low lands, with most tavern owners worried that it'd melt through the cups.
  • Fantasy Counterpart Culture: Downplayed example. His people's language sounds Hawaiian and they live on volcanoes.
  • Gentle Giant: He's very strong, and could be a good fighter. However, he's an Actual Pacifist.
  • The Heart: He's a compassionate man who encourages the Bridge Four men to open up about their personal issues and work through them. He and his cooking are definite contributors to the group's cohesiveness.
  • King Incognito: He's the third brother of his peak's nuatoma, their equivalent to a highprince. With his brothers dead, he's the nuatoma, and as the first Horneater to win a Shardblade he's effectively the uncrowned king of the Horneater Peaks.
  • Manly Tears: When he's reunited with his family.
  • Revenge Is a Dish Best Served: Gets sent to the bridge crews after his first attempt to serve Sadeas a meal. Turns out chull dung has a rather more distinctive taste than he realized, though it didn't help that he used an impressive amount.
  • See the Invisible: He can see Syl all the time, unlike most of Bridge Four, who only see her sometimes. He can also see many other spren that are invisible to most people. According to Dawnshard, this is because he is "Sighted" due to living around Cultivation's Perpindicularity.
  • Super-Strength: Rock is incredibly strong, even more so than his massive stature would indicate, as he is able to wield a Shardbow, something that should only be possible for a Shardbearer. According to Cord in Dawnshard, he has "the blessings of the spren" who allowed him the strength to draw enormous bows.
  • The Big Guy: Near seven feet, he's the tallest member of Bridge Four. Kaladin is only a few inches shorter, but cannot match Rock's muscular bulk.
  • Team Chef: For Bridge Four. Rock's stew is one of the first things that starts to bring Bridge Four together.
  • Uncertain Doom: Early in Rhythm of War, he returns home to face judgment for killing Amaram despite not being a soldier, with the implication that he could be facing execution. At the end of the book, Kaladin tries to contact Rock to invite him to Teft's funeral, but he is simply told that he will not be seeing Rock again.
  • Uneven Hybrid: As a Horneater, he has a bit of Parshendi in his distant ancestry.
  • The Unpronounceable: His real name (see above), which is why everyone calls him "Rock", since it's the name of a kind of rock where he comes from. When we get a passage from his point of view, it's shortened to 'Lunamor'.

    Lopen 

The Lopen

"You'll be wanting me, gancho!"

A cheerful one-armed Herdazian bridgeman, who begged to join Bridge Four for the simple reason that Kaladin was the only one picking bridgemen, so whoever got picked must be special.
  • Abdicate the Throne: Briefly reigns as king of Alethkar while sheltering Elhokar but peacefully returns the throne after Elhokar emerged from hiding.
  • An Arm and a Leg: Completely useless as a bridgeman due to his injury. He makes a pretty good waterboy, though.
  • A Day in the Limelight: He's one of the Windrunners assigned to accompany Rysm in Dawnshard and is the novella's second POV character.
  • Determinator: Downplayed example, but from the moment he found out about Kaladin's powers, he was constantly trying to breathe in Stormlight. By the end of Words of Radiance, it finally worked, and his arm started to regrow.
  • The Heart: Lopen might not be good for active duty, but his sunny disposition does a great job keeping everyone's spirits up. It's probably why his Second Ideal went through so easily.
  • Innocently Insensitive: While Lopen doesn't mean harm, his more mean-spirited jokes can hurt his loved ones far more than he realizes. He vows to overcome this part of him as part of his Third Ideal.
  • Jerkass Realization: Realizing that his endless stream of jokes can sometimes come off as abrasive and mean-spirited, and, more importantly, his utter horror at that realization, is what finally lets him swear the Third Ideal.
    I will protect others, even from myself.
  • The Load: He was intended as this by Gaz. Kaladin has him carry the water instead, and his insufferably cheerful demeanor helped keep Bridge Four's morale up.
  • Massively Numbered Siblings: Cousins rather than siblings, but the same idea. In the second book, it seems like every night he's brought a new cousin to join Bridge Four, and in his viewpoint chapter he casually mentions about a dozen of them standing guard at his mother's house.
  • N-Word Privileges: Lopen apparently has Roshar's biggest collection of one-armed Herdazian jokes. He'll have to start coming up with some two-armed Herdazian jokes, though.
  • The Nicknamer: Has some shades of this.
  • The Pollyanna: Doesn't seem to have a problem losing an arm or being a slave.
  • Rags to Royalty: He was technically the true king of all Alethkar for about 25 minutes. Not that anyone would believe him, of course. His family had Elhokar temporarily abdicate the throne to Lopen so they could honestly say "King Elhokar isn't here," while hiding him. The legality of this is questionable, but Lopen certainly believes it.
  • Rank Up: He's the second of Kaladin's squires to become a full Windrunner. This comes with being promoted to third in command, just under Teft.
  • Spell My Name with a "The": Some of his cousins call him The Lopen because he's the only Lopen they know. When he finally gets a passage told from his point of view, it turns out that he thinks of himself as "The Lopen" too.
  • Stepford Smiler: Downplayed; Lopen genuinely is a cheerful guy, however he secretly harbors doubts about humanity's chances of winning the war he hides because he knows how much he lightens everyone's spirits.
  • Throwing Off the Disability: Through the healing effect of Stormlight, Lopen is eventually able to regrow his missing arm.

    "Shen"/Rlain 

Rlain

"Am I Bridge Four?"

A Parshman bridgeman given by Gaz as an "experiment." Though he initially uses the name Shen, he eventually reveals his true name and that he was a Parshendi listener and spy.
  • All of the Other Reindeer: Even by Bridge 4 standards. Even his companions tend to treat him as a rogue element.
  • Bizarre Human Biology: As a Parshendi, he can assume a number of different forms depending on what is needed for the given task.
  • Dark Is Not Evil: Becoming a corrupted Truthwatcher technically makes him a Voidbinder, but Rlain is still firmly on the side of good.
  • Defector from Decadence: After seeing what has become of Eshonai as a stormform, Rlain rejoins Bridge Four and teaches the Alethi how to fight storm form Parshendi.
  • Hidden Depths: He's actually a Parshendi who has assumed dullform (which looks more or less like a parshman) to spy on the human camps. Eventually reveals his true name and shifts to warform after his people become Voidbringers.
  • Interclass Friendship: When Prince Renarin joins Bridge Four, he makes a point of speaking with Rlain. They bond over their shared insecurities and outsider status and quickly strike up a strong friendship, with some implied romantic feelings.
  • Missed the Call: The Sibling was ready to accept Rlain as their Bondsmith, but Rlain didn't make it to the crystal pillar in time and Navani got the bond instead.
  • The Mole: Acted as this in the Alethi armies for the Parshendi Council of Five by adopting dullform to appear as a regular parshman. Defected from Decadence after his placement undercover meant that he was able to avoid the corruption that turned many of the others into stormform Regals.
  • The Quiet One: As expected from a parshman. He is far more talkative when he returns to warform and fights alongside Bridge Four.
  • Token Heroic Orc: He is the only known member of the Shattered Plains' Parshendi to not be (at least temporarily) influenced by Odium. He resents this treatment because his human comrades tend to exclude him from anything related to their Windrunner training out of fear that him bonding with a spren would turn him into a Voidbringer, and they often seem just a bit too proud of themselves for allowing him to serve with them.

    Sigzil 

Sigzil

"I am not a foolish jester or storyteller. I do not 'give tales.' I spread knowledge of cultures, peoples, thoughts, and dreams. I bring peace through understanding. It is the holy charge my order received from the Heralds themselves."

An Azish Worldsinger.
  • The Apprentice: Formerly, to Hoid. He still thinks back often to Hoid's teachings.
  • Berserk Button: He is a Worldsinger. Not a storyteller. There's a difference, which he will expound greatly upon.
  • Mr. Exposition: Of a sort. He's a Worldsinger, meaning he can give information on a wide variety of cultures. He doesn't like to brag about it, however.
  • Never Learned to Read: He's the only bridgeman besides Kaladin who can read glyphs. Since he trained outside Alethkar, it's quite possible he can read and write actual letters, but the bridgemen are uncomfortable enough with the glyphs.
  • Shorter Means Smarter: Sigzil is small and fine-boned like most of his people, and as a Worldsinger he is also perhaps the most well-educated and knowledgeable of Bridge 4. Eventually he becomes the scribe for the Bridgemen army.
  • The Stoic: Probaly the most levelhead member of Bridge Four, he is calm and reserved, especially compared to the other members.
  • Sufficiently Analyzed Magic: The first thing he does when he finds out about Kaladin's abilities is draw up some scientific tests to find out his exact limits. He's stymied by the imprecise nature of Stormlight.
    Sigzil: My master taught me to ask questions and find precise answers. But how can I be precise? I would need a clock for the timing, but they are too expensive. Even if we had one, I don't know how to measure Stormlight!
    Kaladin: With chips. The gemstones are precisely weighed before being encased in glass.
    Sigzil: And can they all hold the same amount? We know that uncut gems hold less than cut ones. So is one that was cut better going to hold more? Plus, Stormlight fades from a sphere over time. How many days has it been since that chip was infused, and how much Light has it lost since then? Do they all lose the same amount at the same rate? We know too little. I think perhaps I am wasting your time, sir.
  • Troll: He picked up some traits from his master. When testing Kaladin's Full Lashings, he makes Rock hang from the things they stick to the wall even though it's completely unnecessary.
    Kaladin: If you need a baseline, why not just use how long the stone remains there on its own?
    Sigzil: Well, that's less fun.

    Moash 

Moash

"I'd join them in a heartbeat. If I were in charge, things would change. The lighteyes would work the mines and the fields. They would run bridges and die by Parshendi arrows."

One of the bridgemen on Bridge Four. Has betrayed Bridge Four and sided with Odium.
See Vyre on the page for Odium's Forces

    Skar 

Skar

One of the bridgemen on Bridge Four. Kaladin identifies him as a killer, and makes him a lieutenant.


  • The Ace: The best spearman in the squad, short of Moash and Kaladin himself.
  • Heroic Self-Deprecation: He starts sinking into despair in Oathbringer, as he's one of the last bridgemen to breathe Stormlight. Even people he's been teaching learn it before him.
  • Offscreen Moment of Awesome: The end of Oathbringer reveals he and Drehy managed to not only survive the fall of Kholinar, they successfully rescued Prince Gavinor from Odium's forces.
  • Refuge in Audacity: Attempting this is how he ended up on bridge duty. He originally applied for a position in an elite spear unit, but was turned away until he could equip himself. Considering how much armor and weapons cost, he decided the best way to accomplish this was to steal the needed equipment from the unit's quartermaster. Unfortunately, the unit was less than impressed with his ingenuity.
  • Tuckerization: He’s based off of, and named after, a friend of Brandon’s, Ethan Skarstedt, who also has a military background.

    Drehy 

Drehy

One of Kaladin's top bridgemen.


  • Cool People Rebel Against Authority: Shallan's brief encounter with him in Shadesmar reveals that he has fun being a rebel and really doesn't want to be in charge. He obeys orders, but he adds his own "flair."
  • Offscreen Moment of Awesome: The end of Oathbringer reveals he and Skar managed to not only survive the fall of Kholinar, they successfully rescued Prince Gavinor from Odium's forces.
  • Straight Gay: He starts courting a man in Oathbringer. No one in Bridge Four cares except Sigzil, and even he is only annoyed that Drehy hasn't filled out the proper paperwork.
  • Tuckerization: He’s based off of, and named after, one of Brandon’s college friends, Ryan Dreher, who is also gay.

    Leyten 

Leyten

One of the members of Bridge Four.


  • The Blacksmith: Was an apprentice armorer prior to becoming a bridgeman. He crafts armor out of the Parshendi carapace for all of Bridge Four and continued his work on more traditional armor after joining Dalinar's army, fixing issues as gear arrived from the quartermaster.
  • Butt-Monkey: Leyten really does seem to get the short end of whatever stick is around when he makes appearances. After being introduced nearly half-dead due to the insane number of injuries he sustained on a bridge run his wounds become infected until Kaladin, Rock and Teft manage to scrounge up some antiseptic. Later, he gets traumatized by his experience with Re-Shepir to the point he is Plagued by Nightmares about it. During menial events such as Sigzil's Stormlight running competition, Leyten comes dead last. And even in the Dawnshard novella he winds up having his Stormlight drained by a swarm of hordelings, causing him to take a dunk in the ocean and need rescuing.
  • Made of Iron: Leyten is essentially introduced as someone who should be dead. He's taken two arrow wounds to the shoulder and the opposite arm, another arrow has grazed his stomach, and his left leg was trampled by a horse. Kaladin fixes him up but the rest of Bridge Four is convinced he'll die. He doesn't.
  • Plagued by Nightmares: He was among the members of Bridge Four who accompanied Shallan when she confronted Re-Shepjir. He was deeply shaken by the event and had reoccurring nightmares about it for a long time after.
  • Tuckerization: He's apparently based off of a friend in Brandon’s writing group.

    Hobber 

Hobber

One of the members of Bridge Four.


  • Alcohol-Induced Idiocy: Wound up as a bridgeman for getting into a drunken brawl that left a man dead.
  • Can't Catch Up: After he uses Stormlight to heal his legs, he can train to be a Windrunner along with the rest of Bridge Four, but because they are so much further ahead of him in their training he worries he won't be able to keep up with them.
  • Career-Ending Injury: Szeth slices through both his legs with his Shardblade, causing them to turn grey and become limp and dead. Unable to walk, Hobber is found by Kaladin weeping about how he'll now be useless to Bridge Four.
  • The Pollyanna: Consistently one of the more positive members of Bridge Four who's been known to crack jokes even whilst he's severely injured.
  • Religious Bruiser: Follows the Passions and is trained in the use of the spear and Stormlight by Kaladin.
  • Throwing Off the Disability: In Oathbringer he gains the ability to draw in Stormlight and use its healing properties to walk again.
  • Undying Loyalty: He develops a sort of reverence towards Kaladin after he saves his life on the battlefield.

    Peet 

Peet

One of the members of Bridge Four.


  • Relationship Upgrade: Has an obvious crush on Ka - a barmaid at the Ornery Chull - and they eventually get together and get married.
  • Tuckerization: He's based off of Peter Ahlstrom, Brandon's assistant and friend.
  • Wartime Wedding: All the war and strife in the world doesn't put a dampener on his marriage plans.

    Dunny 

Dunny

One of the members of Bridge Four.


  • The Baby of the Bunch: Dunny is smaller and younger than most of the rest of Bridge Four with a babyface and shy personality.
  • Beautiful Singing Voice: His singing voice is an impressive pure tenor which helps boost his confidence.
  • Beleaguered Assistant: Before he was a bridgeman, Dunny was an apprentice whose master would beat him for not remembering to use titles to refer to lighteyes.
  • Sacrificial Lamb: After Rock and Teft, he's the first member of Bridge Four to join Kaladin's side and gets a fair bit of focus in The Way of Kings before being killed by the Parshendi, a loss that has a profound impact on Kaladin.
  • Shrinking Violet: Dunny notices Kaladin, Rock and Teft have become friendly early on. He clearly wants to be part of their conversations but is too nervous and shy to join in without encouragement.
  • Warrior Poet: Whilst not much of a warrior, he does find himself in the lowest rung of Sadeas' army and gets some combat training from Kaladin. He is a talented singer, possesses knowledge of various songs and can come up with poems quickly on the spot.

    Dabbid 

Dabbid

One of the members of Bridge Four.


  • Elective Mute: He feigns being mute to avoid the rest of Bridge Four recognizing his mental deficiency.
  • The Load: The rest of Bridge Four view him as this at first, because whilst he recovers physically quickly, he never quite fully recovers mentally. Kaladin integrates him into the team by having him carry water and medical supplies with Lopen rather than doing any combat training like the others. He also ends up being the only one of Bridge Four (aside from Rlain) who never learns how to draw in Stormlight. By the time of Oathbringer, Bridge Four essentially view Dabbid as their unofficial mascot, since he never participates in actual combat, and they salute him when they pass.
  • Now, Let Me Carry You: He was the first person Kaladin saved in Bridge Four, but he was never able to do more than small jobs and eat up precious resources. When Kaladin lay wounded and dying during the singer occupation of Urithiru, Dabbid started the operation that led to saving Kaladin, letting Dabbid feel like he may have finally paid Kaladin back for saving his life.
  • Shell-Shocked Veteran: After getting injured during a bridge run, he is traumatized, winds up catatonic for several days and is never quite all there afterwards. Although, some of the way he acts is due to him trying to hide that he is neurodivergent.
  • There Are No Therapists: Dabbid is clearly dealing with some serious Post-Traumatic Stress Disorder, but nobody in the Alethi warcamps has the knowledge or patience to help him with his problems.
  • Thousand-Yard Stare: After the trauma of a bridge run, he is pretty much constantly sporting one of these, being described as often staring off into the distance with unfocused eyes.

    Huio, Punio and Rod 

Huio, Punio and Rod

Lopen's Herdazian cousins.


  • Clashing Cousins: Huio, Punio, and Rod seem to get along fine, but they all have issues with how often Lopen makes jokes at their expense.
  • Combat Medic: He is nowhere near as skilled as Kaladin, but Huio has a good sense of field medicine, which he uses to keep Rock stable in Oathbringer until Renarin can reach him.
  • A Day in the Limelight: Dawnshard allows Huio to get a lot more focus than he ever has before, and even results in him swearing the Third Ideal to save Lopen.
  • Eloquent in My Native Tongue: Huio is very intelligent and articulate in Herdazian, but the Alethi language just doesn't click for him.
  • Real Men Cook: Rock is impressed by Huio's contributions to his recipes and ends up trading cooking advice with him.
  • Uncle Pennybags: A significant portion of Lopen, Huio, and Punio's stipends as Radiants go to Rod's family, in accordance with Herdazian cultural norms of caring for poorer cousins.
  • We Do Not Know Each Other: Punio and his wife pretend to be brother and sister so that he can fit in better among the bachelors of Bridge Four.
  • We Hardly Knew Ye: Rod is killed by the Parshendi during the Battle of Narak shortly after his introduction.
  • You No Take Candle: They all have a very limited grasp of the Alethi language and so let Lopen do most of the talking.

    Lyn 

Lyn

One of the new recruits to Bridge Four after Urithiru is refounded, as well as one of the only women.


  • Action Girl: As a scout, she's as close as a woman can get to this in a Vorin society. She jumps at the chance to become a Windrunner.
  • Amicable Exes: With Kaladin as of Rhythm of War. During the year between Oathbringer and RoW, they'd had a brief relationship, but Lyn had broken it off due to Kaladin having been in a severe battle with his depression. She does still seem to care greatly about him, though.
  • Deliberate Values Dissonance: It takes a bit for the men, even Kaladin, to accept a woman in their ranks, but with Shallan and Jasnah running around they don't really have any excuse for turning away a potential Radiant based on gender.
  • Tuckerization: Is named after, and takes on some of the personality of, Tor.com contributor Lyndsey Luther.

The Unseen Court

    The Unseen Court 

Shallan's Lightweavers who she begins to train in Urithiru. Less tight-knit than Bridge Four, they are more a loose confederation of spies.


  • Confusion Fu: They are taught to use illusions as distractions if they are forced into a direct confrontation. While most of them aren't good enough to just drop a big illusion without preparation, they can at least switch up their faces to disconcert the enemy.
  • Fantastic Rank System: Unlike the other Orders, they aren't really a part of the military, so their ranks are much simpler. Those who have not bound a spren are still squires, but they are quickly upgraded to Agent Lightweavers because Cryptics aren't picky. Above the agents is the Master Lightweaver, Shallan. Eventually agents split off to become Master Lightweavers with their own cells.
  • Magic Feather: Interestingly, each Lightweaver has a different feather for their illusions. Shallan of course needs to draw, but another mentions painting, and another has to think like whoever he is turning into.
  • Minored In Ass Kicking: They don't intend to become frontline fighters like the Windrunners or the Stonewards, but Radiant insists on training them in Shardwielding anyway. As she puts it, combat should be their last resort, but she wants to make sure that they can resort to it if they need to.
  • Mundane Utility: As Adolin notes, Jasnah at least values them far more for their ability to Soulcast supplies than for their value as spies or Shardbearers.

    Gaz 

Gaz

I liked being useful. Reminded me of back when I first joined up. You tell her, Veil. Tell her to give us something to do other than gambling and drinking. Because to be honest, I ain't very good at either one.

Gaz was initially the seargent in charge of Bridge Four, an antagonist of Kaladin's. Partway through The Way of Kings, he disappeared, only to reappear as a deserter in Words of Radiance. He then becomes a devoted follower of Shallan's, and eventually her squire as a Lightweaver.


  • Character Development: He becomes less of an asshole over the course of The Way of Kings. By Words of Radiance he's actually a pretty decent person again.
  • Dangerous Deserter: One of a group of deserters that goes after Shallan's caravan in Words of Radiance. Subverted shortly afterward, when Shallan pretty much talks him and the other deserters into turning back around and being proper soldiers who protecting others.
  • Defector from Decadence: From the lowest orders of decadence. Having been repeatedly shamed by Kaladin's excellence in the face of adversity, and facing execution for failing to prevent it, Gaz nopes out of Sadeas's army and becomes a deserter instead.
    "Every storming day, we'd get up and fight on those plateaus. And we wouldn't make any progress. Who cared if we made progress? It was the gemhearts the highprinces were after. And there we were, locked into virtual slavery by our military oaths."
  • Eyepatch of Power: Initially, his missing eye is just played as another symbol of his fallen soldier archetype, but Shallan reimagines it as a tragic scar for him to overcome.
  • The Gambling Addict: It's what got him into trouble prior to the start of the series. He's gotten better after being taken in by Shallan, but still has his moments.
  • Heel Realization: Gaz never thought of himself as a good man. He hated what he was doing to the bridgemen, he just feared more what would happen to him if he didn't keep doing it.
  • Hidden Depths: Though he was a bastard to Kaladin with Bridge Four, he's the first to jump at the chance for redemption when Shallan offers it in the Frostlands.
  • Jerkass:
    • Though less so as he stays with Bridge Four long enough.
    • His one point-of-view chapter indicates that he has as much contempt for himself — if not more — than for the bridgemen under his watch.
    • It turns out that, once removed from the pointless fighting on the Shattered Plains and given something worth fighting for, Gaz becomes a surprisingly nice guy.
  • The Neidermeyer: Kaladin quickly picks up on this, though it's not entirely unjustified, seeing as bridge crews aren't meant to amount to much anyway, and are expected to die early.
  • The Nicknamer: Calls Kaladin "Lordling", but only to be an asshole.
  • Pet the Dog: A portrait Shallan drew of him in a regal light (absolutely opposite of how he imagines himself) reduces Gaz to tears.
  • Screw This, I'm Outta Here: When the Alethi remove him from his role as bridgecrew taskmaster, he deserts outright due to his disgust at how the highprinces use their soldiers for their own greed. The fact that the hunt was on for scapegoats and that Gaz had a truly staggering number of creditors after his hide didn't exactly make the decision difficult, either.
  • Took a Level in Kindness: Over the course of The Way of Kings, he becomes a better person, to the point that by Words of Radiance, he's pretty decent. This can be justified by the fact that he develops a genuine care for Bridge Four and finds something worth living, as opposed to the general attitude of the Alethi toward the conflict with the Parshendi.
  • Undying Loyalty: Develops this towards Shallan for bringing out the best in him and inspiring him to be better. It's notable that when Shallan started ignoring her guards in Oathbringer he's one of the twelve who stick around and he shows great pride in getting things done for her.
  • You Are Better Than You Think You Are: Falls into tears at seeing the sketch Shallan has done of him as a noble, fallen hero who has a chance to rise once more to grace.
    She tidied up his uniform, smoothing out his paunch, taking liberties with his chin. Most of the difference, however, had to do with the expression. Looking up, into the distance. With the right expression, that eye patch became noble, that scarred face became wise, that uniform became a mark of pride. She filled it in with some light background details reminiscent of that night beside the fires, when the people of the caravan had thanked Gaz and the others for their rescue.

    Vathah 

Vathah

"Brightlords have failed us in the past."

Leader of a large group of deserters. He runs afoul of Shallan, and while he dislikes her immensely, she manages to convince all of his men to follow her. He considers all the deserters (including himself) cutthroat scum.
  • The Cynic: He makes constant comments about how the deserters Shallan recruited are going to turn on her eventually, and doesn't believe for a second that she can grant them clemency for their crimes.
  • Defrosting Ice King: He starts out convinced that Shallan is an ignorant and naive lighteyes who got lucky in convincing the deserters to fight for her. Once he finds out she has a Shardblade when she kills Tyn with it, he warms up to her, apparently deciding that she's more like him than she pretends.
  • Empowered Badass Normal: Becomes one of Shallan's squires and starts developing Lightweaving powers of his own.
  • If I Wanted You Dead...: Becomes much more trusting of and subservient towards Shallan when he realizes how many times she didn't kill him with her Shardblade for threatening or berating her.
  • Internalized Categorism: Essentially the driving force behind his cynicism. He thinks that both he and his men are murderous scum, and incapable of being anything more, until Shallan shows him that they can be.
  • Not So Stoic: Actually gets choked up when, as Shallan's squire, he unconsciously creates an illusion.
  • Perma-Stubble: In Rhythm of War, Radiant notes that he's never cleanshaven but also never has a full beard. It's part of why she thinks he always looks "rough" and like he doesn't fit in with the rest of the Lightweavers.

    Beryl 

Beryl

One of Shallan's new Lightweavers. She was a prostitute before Veil found her, and accompanies Shallan's team to Shadesmar to find the honorspren.


  • Humanshifting: For some reason, she hasn't been able to do anything with Lightweaving other than altering her own appearance.
  • Magic Feather: She discovers one for Soulcasting, providing a "seed" to "show" the material what it is supposed to transform into. This is entirely different from how Jasnah teaches Soulcasting, but Shallan has Beryl teach the other Lightweavers the method to see if it will work for everyone.
  • Only Known by Their Nickname: Apparently, "Beryl" was a working name. She claims to have forgotten her real one.
  • The Pollyanna: Is almost ridiculously perky, which Shallan finds faintly annoying.
  • Power Perversion Potential: She was using her Lightweaving to appear as whoever her clients found most attractive.

    Darcira 

Darcira

One of Shallan's new Lightweavers.


  • Becoming the Mask: When she wears an illusion, she tends to get really into the acting. Thankfully it's not such a splintering of the mind as what Shallan suffers from, just enjoying playing the role.

Other Radiants

    Lift 

Lift

"You're my pet Voidbringer, and no lies are going to change that. I got you captured. No stealing souls, now. We ain't here for souls. Just a little thievery, the type what never hurt nobody."

A thirteen-year-old thief and Radiant, originally from the Reshi Isles. She is an Edgedancer, and the first of that order to ally with the reborn Knights Radiant. Like Dalinar and Taravangian, she has some history with the Nightwatcher. Protagonist of Edgedancer, the novella that takes place between books two and three.
  • The Ageless: Her deal with the Nightwatcher; she requested to never age or change, because she believes Growing Up Sucks. That's not what the Nightwatcher gave her, but it's why Lift occasionally insists that she's only ten years old.
  • Artful Dodger: She's a skilled and adventurous thief despite her tender age.
  • Awesomeness as a Force: She refers to her abilities as "becoming awesome".
  • Big Eater: She's always hungry and will eat pretty much any food that's left out; she even challenges herself to break into secure locations and eat the food there, which is how she's introduced. Exacerbated by her unique ability to convert food into Stormlight, since it means all of her Surgebinding is Cast from Calories. While it is initially assumed she is converting the food into Stormlight, in Rhythm of War it is revealed that Lift actually converts food into Lifelight, the power of Cultivation.
  • Bizarre Alien Senses: She can apparently smell when someone has visited the Nightwatcher.
  • Bond Creature: Her spren, Wyndle, though she refers to him as a Voidbringer because it annoys him.
  • Cast from Calories: Due to her wish to the Nightwatcher, she can convert the food she eats into Investiture. Unfortunately, it means she has to constantly eat in order to keep up her reserves, and she can't use Stormlight from other sources. This is because her abilities are fueled by Lifelight, not Stormlight.
  • Conveniently an Orphan: Her mother's dead, and she apparently never knew her father.
  • Covert Pervert: She has some... interesting ideas about butts, let's just say that. She also admits that she's always wondered if parshmen are marbled on all their "parts".
  • Dashing Hispanic: Less martially inclined than is common for the trope, but she's from a Fantasy Counterpart Culture of Spain, and she's certainly dashing.
  • First Period Panic: Apparently got her first period shortly before Edgedancer. Despite Wyndle's assurances that it's perfectly natural, she's still freaked out because it means she's still growing up, and it also confirms that the Nightwatcher didn't grant her request the way she wanted.
  • Green Thumb: One aspect of her powers of Growth.
  • Growing Up Sucks: Her wish to the Nightwatcher was to never change. Getting her first period in Edgedancer causes a minor freakout, resulting in her pursuing Nale. It's gotten worse a year later in Rhythm of War, where she's now in full puberty and having a lot of angst over it.
  • Healing Hands: The other aspect, known as Regrowth. She's noted to be one of the better healers among the Edgedancers, which may be connected to the fact that her powers are fueled by Lifelight instead of Stormlight.
  • Hidden Depths: As a Surgebinder, this is basically a requirement. Wyndle mentions that she's seen death before, and she implies that there's worse in her past.
    Lift: You don't even care, do you?
    Darkness: No. I don't.
    Lift: [exhausted] You should. You should... should try it, I mean. I wanted to be like you, once. Didn't work out. Wasn't... even like being alive...
  • Incorruptible Pure Pureness: In her own words, she's so storming pure she practically belches rainbows. In truth she actually is, returning to heal a companion at the cost of being caught by someone trying to kill her. Said healing involved breathing out Stormlight, so she practically has 'belching rainbows' as a power. Nightblood also likes her, and she feels nausea when she first sees him unsheathed, which signals a pure heart.
  • Intergenerational Friendship: Over the course of Oathbringer, Lift and Dalinar, of all people, grow to have a mutual, almost unspoken respect for one another, starting after Lift is the only witness to Dalinar's first encounter with Odium. Dalinar is one of the few if not only people of adult age who actually manages to keep up with Lift in regular conversation, simply by treating her like he would any other soldier or adult, without patronising her or being put off by her eccentricities and pranks. In return, Dalinar is one of the few if not only adults that Lift actually vouches for and can talk on equal footing with, reporting to him first during the Battle of Thaylen Field.
  • Little Miss Badass: She's a scrappy little thing, who nearly manages to escape from Nale before being hit with an attack of conscience.
  • Magical Barefooter: Is a surgebinder and is perpetually barefoot.
  • Meaningful Name: To "lift" something is slang for stealing, especially something small and easy to palm. A perfect name for a petty thief.
  • Mundane Utility:
    • Her boon from the Nightwatcher allows her to touch spren, who are normally intangible on the physical plane. She mainly uses this ability to treat Wyndle's vine-like body as a mobile ladder.
    • One of the first actions she takes after swearing the Third Ideal and gaining her Shardblade in Edgedancer is to manifest Wyndle as a fork so she can use him to eat pancakes.
  • Obfuscating Stupidity: She's a lot smarter than she lets on, though she's still a child and uninterested in the technical details of magic. For instance, she insists Wyndle is a Voidbringer, not because she actually thinks he is, but rather because it annoys him.
  • Paradox Person: Appears this way to most other people, as, due to a boon from the Nightwatcher, she exists partly in the Cognitive Realm, so she can touch spren outside of their Shard forms, and metabolize food directly into Light. It should be noted that Wyndle—who knows far more about the Nightwatcher and her boons than the audience—has no idea what Lift could possibly have asked for to receive such a gift.
    • We eventually find out that she asked to never age or change. Which still doesn't explain how she got what she did get.
    • In Oathbringer she pops in and out of Dalinar's visions, the Stormfather unable to stop her. The Stormfather complains that the Nightwatcher gave her the ability to do this just to mess with him. In a later vision, she is able to hide herself from Odium.
    • Rhythm of War indicates that her weirdness comes from the fact that her abilities aren't powered by Stormlight, but Lifelight, the power of Cultivation. As a result, she's something of a hybrid Radiant of Honor and Cultivation.
  • Refuge in Audacity: Pops into the Emperor of Azir's vision despite not being invited, the Stormfather unable to stop her, and takes him with her when she leaves.
  • Sarashi: In Rhythm of War she's started wearing a bandage wrapped tightly around her chest. There's no mention of her being injured, which would indicate she's trying to bind her chest so she won't have to acknowledge how much she's grown.
  • Satisfied Street Rat: Initially turns down the offer to live like a noblewoman in Azir because she dislikes putting down roots. Even after settling down in Urithiru, she takes to sleeping in the tower's ventilation shafts and swiping food from the kitchens, neither of which she should have to be doing as a Radiant and envoy of Azir's king, out of personal preference.
  • Super Sliding: She learns to use the Surge of Abrasion to skate frictionlessly along any surface, a tactic she incorporates into her Confusion Fu with great effect.
  • Trademark Favourite Food: Pancakes. When she arrives in Yeddaw, she makes it a point to track down all ten of their famous pancake varieties, and grows indignant upon finding out that the tenth pancake is only symbolic.
  • Victory by Endurance: Her strategy for fighting Nale at one point. She can convert food into Light, but Nale can't, and due to it being the middle of the Weeping there is very little Light around. She hopes to run Nale out of Light.
  • Wizard Needs Food Badly: Due to a boon from the Nightwatcher, she can process her food into Stormlight rather than breathing it in. It does mean that excessive use of her powers risks malnutrition, however. In fact, running out of Stormlight is even more crippling for her than it is for other Surgebinders, since she immediately falls into a much weaker state due to malnutrition.

    The Stump 

Arshqqam / "The Stump"

"She is what I needed, though I knew it not. And I would not have you tell her of my fondness for her, please. She needs a firm hand."

The matron of an Azish orphanage, she was as surprised as anyone to discover that she had become a Radiant of the Order of Truthwatchers.
  • Appropriated Appellation: "The Stump" is a nickname from the urchins in her city who dislike her. She consider it a "glorious title" when it comes from children.
  • Cool Old Lady: She's an elderly woman with a surprising degree of insight, whose age doesn't hold her back from joining the Knights Radiant.
  • Evil Orphanage Lady: Lift certainly thinks so, but ultimately subverted. She picks up orphans who are abandoned by their parents due to sickness or injury, and then throws them out when they're well and their parents usually take them back. She's genuinely trying to help as many kids as she can, but believes the majority of her charges are scammers (part of the issue is a conflict between what she does unconsciously and what she sees consciously — as she isn't aware she is healing the children under her care, they get better much quicker than they should normally have, and therefore seem like they were at least partly faking).
  • Healing Hands: She unconsciously heals the children under her care with the Surge of Progression.
  • Hidden Depths: Veil explicitly notes that there's more to Arshqqam than the surface suggests. Her appearance has a lot of careful yet understated details that most would miss, and she freely discusses strategy with Adolin.
  • Jerkass Has a Point: While throwing out so many of the orphans and disregarding their insistence that they're sick can seem callous, she genuinely can't afford to waste time and food on children who don't desperately need it.
  • Jerk with a Heart of Gold: She's feared by the orphans of the streets, known for throwing out anyone she believes to be lying about their injuries. But she still takes in everyone she can and gives them food, and the reason she was throwing out so many children was because she was unknowingly healing them.

    Godeke 

Godeke

"How can it be forbidden for a person to see the holy words of the Almighty, solely because that person is male? Makes me wonder whether we've misinterpreted all along. Whether we've been selfish, wanting to keep all this for ourselves."

An Ardent who became a Radiant, specifically of the Order of Edgedancers. He joins Adolin and Shallan on their mission to the honorspren.
  • I Need to Go Iron My Dog: When Adolin starts rambling about all the swords he brought with him, it takes a while for Godeke to extract himself from the conversation.
  • No True Scotsman: Subverted. When Adolin questions him about his reverence of Dalinar, who broke Vorin law on men writing, Godeke says that Dalinar is not just a man, but a holy man. However, he then says that the taboo on men being literate is wrong regardless.
  • Tuckerization: Of Steve Godecke, a Sanderson fan and beta reader who battled severe health problems and passed away before the release of Rhythm of War.
  • Throwing Off the Disability: He claims he used to be "deformed" all his life, and his Nahel bond allowed him to heal and become as he always saw himself.
  • What Measure Is a Mook?: As befits an Edgedancer, he is the one to note that the Tukari who attacked Notum were still people and had reasons for what they did, and that just because none of the expedition know what those reasons were doesn't mean they didn't have them.

    Zu 

Zu

"Make trouble, mostly."

A Stoneward Radiant. She joins Adolin and Shallan on their mission to the honorspren.

  • The Exile: In Iriali, her nascent Radiant powers were mistaken for a curse from a god, and she fled to the Reshi Isles so she wouldn't live bound by other's rules.
  • Sarashi: Her preferred style of dress includes a wrap around her chest in place of a shirt. This is said to be a traditional style of dress for the Iriali.
  • Stealth Expert: She claims to have picked up her stealth skills as a scout on the Reshi Isles, but Adolin thinks she's too good for that to be the extent of the true explanation.
  • Token Enemy Minority: Her people, the Iriali, sided with the Fused in the hopes of "riding out" the True Desolation. When Adolin mentions it, she says her people are "storming stupid".

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