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Forces of the Inner Dark

The Narrator: "There are those who choose and those who are chosen by the darkness. By smoke or by blood, by fire or by blade, they make their way into the lost places, seeking to be found. They turn to the dusk, for the dawn has failed them. [...] For the dark has power that the green won’t show. So as above, so below, family."

This page details the titular Old Gods of Appalachia, and the beings that serve them. Creatures from the outer cosmos that were imprisoned by a mysterious force underneath the mountains that would one day become our Appalachia. However, this prison was imperfect and the essence of the Old Things began to leak out in the form of assorted abominations of every shape and flavor. These servants serve as the main antagonistic forces of the show, stopping at nothing to corrupt the forces of the Green so that they may one day set their masters free...Click here to return to the main character page, family.

     In General 

The Darkness Beneath the Mountains

A terrifying group of Eldritch Abominations who live to serve Those Who Sleep Beneath. These monsters roam Appalachia, fulfilling a variety of functions such as devouring fear, consuming flesh, or sacrificing to their dark masters. Not the cause of everything paranormal in the story, but the reason the show is a Cosmic Horror Story.

Tropes:

  • Big Bad: Collectively, with many of their members serving as the Arc Villain of any given arc.
  • Dragon-in-Chief: The Deep Things, such as Horned Head, Granny White, and Ignacious Combs act as this for Those Who Sleep Beneath. They're as close as the Deep Things can come to manifesting in the real world without consuming it entirely, and are about as powerful as gods in their own right.
  • Fantastic Caste System: According to Steve Shell, the Inner Dark (or the Things as they are sometimes called) is organized as follows:
    • Low Things: Servitors and hunting dogs for the Things with very little will of their own, often their resurrected victims.
    • Middle Things: Servants of the Deep Things, with their own will and autonomy. Often more powerful compared to mortals. They manifest as Humanoid Abominations.
    • Deep Things: The highest level of the Inner Dark to appear in the show, proper Big Bad material in their own right and often anthropomorphic personifications of things such as greed, lust, and revenge. Often completely inhuman in appearance.
    • Old Things: The ultimate evil of the show, sleeping deep beneath Appalachia. Unknowable and unthinkable, their release means the destruction of the universe.
  • Horrifying the Horror: Supernatural forces that exist outside of the Inner Dark, such as Jack, will almost always be horrified or put off by their goals and demeanors. There are, however, two characters that have been able to invoke this on their forces:
    • The Railroad Man was, at the very least, able to horrify and intimidate the Hollowed Men sent after Vera Blevins, clearly being in charge.
    • The Dead Queen, due to the fact that she was born from Wrong Context Magic and represents a true failure and defeat of one of their more powerful agents, Horned Head. While many agents aren't aware of this, they are wary of her power, seeing as it's born from a fusion of the Green and Inner Dark.
  • Sealed Evil in a Can: Those Who Sleep Beneath, although it doesn't stop them from bringing their servants into the world.

     Those Who Sleep Beneath 

The Old Things/Those Who Sleep Beneath/The Old Gods of Appalachia

The ultimate evil of the show, a force of darkness and destruction imprisoned beneath Appalachia. It wishes for only one thing: to break free and consume the universe. Its agents will do anything to make this happen.

Tropes:

  • Antagonist Title: The titular "old gods."
  • Big Bad: Of the entire show, although they have yet to act directly and it's unlikely they can without consuming all of reality.
  • Blue-and-Orange Morality: Noted to have this in the prologue, with the Narrator stating they cannot truly be called evil, but simply they are and always have been.
  • Eldritch Abomination: Older than the Earth at the very least and capable of devouring the universe once unleashed.
  • Flat Character: Hard to get much characterization as a sealed away Unseen Evil being. However, if the Deep Things are seen as manifestations of their will, then the one thing we can say about them is that they are very gluttonous, wanting to devour all things.
  • The Ghost: And you'd better hope it stays that way if you like the universe not devoured.
  • Leaking Can of Evil: Their imprisonment clearly wasn't strong enough to stop them from tempting mortals into service, or to stop beings that serve them from trying to free them.
  • Sealed Evil in a Can: Was imprisoned long ago beneath the mountains of Appalachia, although it's not enough to keep its servants from manifesting and feeding their desires.
  • Unseen Evil: Unseen, and master to every other monster on the show.

The Deep Things

     Horned Head 

The Thing Whose Name Sounds Like Horned Head But Is Not/The Black Stag/The Great Deceiver

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The Black Stag and his "Little Witch" (Art by Alex Nichols)
The Thing Whose Name Sounds Like Horned Head, But Is Not is not the oldest among the Deep Things, but is considered the cruelest and pettiest of them all. He manifests as a stag with an antler crown of amber and smoldering red eyes. A long term schemer and among the most prolific servants of the Old Things.

Tropes:

  • A Day in the Limelight: Set to be one of the main focuses of season 3, having been just revived and looking to continue his schemes.
  • Animalistic Abomination: Takes the form of a massive black stag with horns of amber and horrible red eyes.
  • Arch-Enemy: Is this to Daughter Dooley, full stop. It's to the point where he considers her a Worthy Opponent, even after she seals him and leaves him crippled for over a hundred years.
  • Arc Villain: Of Daughter Dooley's arc in Season 1, and of The Holiest Days of Bone and Shadow as the Greater-Scope Villain.
  • The Bad Guy Wins: Ends season 3 resurrected with the unconscious Solomon Locke in tow. If he truly is trying to deliver Solomon to his father, then mission accomplished.
  • Dark Is Evil: Described as a stag blacker than night, and is the Deep Thing said to have the greatest capacity for outright evil.
  • Deal with the Devil: His specialty, directly recruiting people to the service of the Old Things.
  • Dragon-in-Chief: States he was the greatest servant of Those Who Sleep Beneath, and while he may be indulging his ego a bit, he was the most personal and effective servant of the Dark during the days of Daughter Dooley, and regards B&L ascending to this position in his absence as an insult.
  • Evil Is Petty: Is noted by the narration as the pettiest of the Deep Things. Although he is one of the most openly inhuman of them, he is the most likely to hold petty grudges and indulge in simple sadism.
  • Evil Mentor: Pretends to be this for Daughter Dooley and Sheila Walker. Promises to do the same for Jonah Hellbender at season 3's end.
  • Eldritch Abomination: Lesser than his masters, but still quite present.
  • Eviler than Thou: Is considered much eviler than B&L by the Gray Ladies, but as they are his servants they're a little bit biased. Whether or not this is true remains to be seen.
    • Manages to outplay every party in the final arc of season 3, waiting for the Barrows and Jack's party to be weakened before having the Grey Ladies stop Jack. He personally steps in to dispose of his old pawn before kidnapping Solomon.
  • Final Boss: Of Dooley's Arc in Season 1, as well as Sarah Avery's, in his weakened form as Elder Henry.
    • He also serves as this for season 3. After serving as the Greater-Scope Villain of the Walker Sisters arc, he emerges at the last second to kidnap Jonah Hellbender and kill Jack, ending the season victorious.
  • Greater-Scope Villain: Of The Holiest Days Of Bone and Shadow as the force commanding the Grey Ladies to travel the countryside, spreading bloodshed and collecting his artifacts so that he may be revived and poison the world of men once more.
    • He is also the force behind J.T. Fields in Build Mama A Coffin. A deal with Horned Head trapped J.T. in a mortal body, and attempting to appease him drives the trickster's actions.
  • The Heavy: His deals and antagonism directly drive many of the more prevalent elements of the Myth Arc of the main show.
  • Humanoid Abomination: Has assumed at least two human guises over time while recuperating from his fight with Daughter Dooley, first as The Colonel who was sealed by Sheila Walker, then as Elder Henry who almost consumed Sarah Avery before her aunts stepped in. In both cases, everyone who met them, Gift or no, remarked they felt wrong and gave off an inhuman aura.
  • Sealed Evil in a Can: Sheila Walker sealed him away for several decades in an asphalt mine outside of Tourniquet West Virginia after tricking him into trying to drink the Blood of the Earth. After getting out he assumed his Elder Henry guise in a further-reduced state.
  • Sense Freak: As The Colonel he relished in the senses his human guise afforded him, remarking with no little relish how good it felt to feel and taste things as a human.
  • Vagueness Is Coming: Notes upon his resurrection, which is further in the timeline than any other current story, that no one is safe from his wrath now that he's free.
  • Worthy Opponent: Thinks of Daughter Dooley as this after she manages to cripple him for over a century, being rather impressed with her victory and saying she earned it.
  • Would Hurt a Child: Oh, so much. Attempting to sacrifice the child of one of his cultists is not only what leads to Dooley finally rejecting and beating the ever loving crap out of him, but leads to the birth of the Dead Queen, a being so horrible that the Inner Dark has to work with the Green to keep it sealed away.
    • Same goes for Sarah Avery, when he's in his weakened form as Elder Henry. Fortunately, the Walker Sisters show up before he can act on it.
  • Wounded Gazelle Gambit: In his human guises of The Colonel and Elder Henry he plays up his injured state both to engender trust and play off his more monstrous features, the former as as disabled veteran and the latter as a miner mutilated in a work accident.

     Granny White 

Granny "Loretta" White/The Hungry Mother

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I've always been hungry... (Art by Aleks 7 Illustration)

A horrifying Deep Thing hiding behind the veneer of an old albino woman. One of the most powerful Deep Things out there, tied with Horned Head, and deeply fixiated on her neighbors, the Boggs Family. One of the focuses of Build Mama A Coffin.

Tropes:

  • Arch-Enemy: To the Boggs family, reserving particular reverence for Glory Ann, as neither has been able to make a move against the other for years.
  • Big Bad: Of Build Mama A Coffin, the Patreon exclusive epic. Her sinister machinations for the Boggses cause Glory Ann to put her plan into motion.
  • The Beastmaster: Of her "family" that lives on her ranch, having long since turned most of them into The Heartless that act as extensions of her will. Once she starts dropping her Faux Affably Evil act, she mutates them all into beasts before setting them on Glory Ann. Glory Ann, being a powerful and experienced Witch of the Green, is unimpressed, and makes short work of them before returning Granny White to the darkness that spawned her.
  • Blind Seer: Is rumored as this by the locals. She's a lot worse than that.
  • Body Horror: Has hungry, fang filled mouths in the place of eyes.
  • The Chessmaster: Paints herself as a long term schemer, "planting roots in the ground," as opposed to her comrade Horned Head who specializes in more simple devilish deal making. Her machinations are subtle enough that Glory Ann can't make sense of them in her final days, and has to resort to a charm to bring her spirit back so that she has time to stop Granny White and save her family.
  • Entertainingly Wrong: Some folks in town subscribe to rumors that she is a moonshiner or grows hemp. Everyone knows this is false, but still spreads the rumor so they don't have to face the Awful Truth.
  • Evil Old Folks: Definitely. The Narrator makes sure to note that most folk stories about deformed old folks as forces of darkness are false, but Granny White is the real deal. That is an understatement to say the least.
  • Final Boss: Of Build Mama A Coffin, being the final of the Deep Things Glory Ann must confront before securing her family's legacy and passing on.
  • Fisher King: Seemingly holds sway over the environment on the White Land, and after her defeat, white flowers sprout all over the property.
  • Greater-Scope Villain: Of Springtime in Boggs Holler, being the force behind the ever bolder White family presence in the county.
  • Hoist by His Own Petard: Her undoing is finally brought about by the restless spirits of those she hollowed out to make her "family."
  • Horror Hunger: Talks about her hunger constantly during her focus episode, saying she's searching for something that will finally "fill her belly right up." Eating human flesh is more than enough to qualify her. Furthermore, upon finding out that her old friend, Glory Ann has finally passed away, she talks about her latent knowledge as though it were a giant pie waiting to be gobbled up.
  • I Am a Humanitarian: Devours the hearts of her followers periodically.
  • Killed Off for Real: The end of Build Mama A Coffin seemingly sees her sealed back into the dark that spawned her by Glory Ann. Bonus points for Glory Ann making the defeat especially humiliating by proclaiming her before the Green and Earth as "Loretta White," an Embarrassing Nickname she has for all "old bitches" she comes across.
  • Knight of Cerebus: As one of the most powerful Things yet seen, she functions as this for Build Mama A Coffin, which had been relatively light on the Cosmic Horror Story aspects until her introduction.
  • No-Sell: Disarms the ward cast over Glory Ann's heart with a wave of her hand, seeming satisfied with the fact that Mercy Boggs at least tried to kill her.
  • Worthy Opponent: Recognizes Glory Ann as this, stating it would be a shame if her knowledge of the Green wastes and goes to the maggots. That said, like with most of these abominations, it manifests in the worst possible way. Upon their confrontation, she speaks of her as an old rival, taking time to personally address her with her true personality before their confrontation.

     The Sentinel 

The Sentinel/The Broken Bough

A Deep Thing that manifests as a dying, rotting tree, often used by the Ku Klux Klan for lynchings and is thus fed by them. Is described by Granny White as "frustrated that his form cannot move without being noticed."

Tropes:

  • Botanical Abomination: One of the few Deep Things, and strengthened by the racist and senseless killings of the KKK. Can't get any more repulsive than that.
  • Big Bad Ensemble: With Granny White, Old Copperhead, and J.T. Fields for Build Mama A Coffin. It and Granny White are the most active in the plot, but it's ultimately the second to last of the beings dealt with, leaving Granny White as the sole Big Bad.
  • Dirty Coward: Not as bad as Old Copperhead, but Glory Ann acknowledges it as still present. It is probably the lowest regarded of the Deep Things outside of the old snake, considering it refuses to hunt for its own food like its contemporaries. It instead relies on the Klan to bring it bodies, not caring who, and will cause those inadvertently serving it to enter into a Hate Plague if it feels threatened.
  • Eldritch Abomination: One of the more notable examples of the Things, as it did not manifest as an animal or human so it simply sits and waits, being offered the blood of poor African Americans senselessly killed by the hateful and insecure.
  • Hate Sink: Of a different and more personal flavor than the other Deep Things in that while it is not humanly petty, its way of indulging itself is much more personally repulsive than its fellows'.
  • Horror Hunger: Hungers for blood and, seeing as it manifests as a tree perfect for hangings in the Deep South where a member of the Ku Klux Klan takes up residence, it gets plenty.
    • Other h'aints aren't safe either seeing as it devours Old Copperhead after the snake is cursed by Glory Ann.
  • Put on a Bus: Is very nearly killed off by Glory Ann after feeding her son's infested corpse back to it, causing the hole that is its true form to seal back in on itself. Glory Ann notes she could kill it off permanently, but her resurrection spell would run out before she could complete it and resigns herself to knowing someday it will grow back.

     Old Copperhead 

Old Copperhead

A deceptive old snake, regarded as pathetic and unimpressive by his peers.

Tropes:

  • Big Bad Ensemble: With Granny White, J.T. Fields and the Sentinel for Build Mama A Coffin. That being said, he doesn't enter the story until the same episode where he's dealt with and his impact on the plot is the smallest and most easily thwarted of the ensemble.
  • Butt-Monkey: The only one of the Things openly derided by his fellows, who generally treat each other like comrades in arms.
  • Eaten Alive: By the Sentinel in Build Mama A Coffin.
  • Killed Off for Real: Seemingly killed off for real by Glory Ann after being condemned then fed to its fellow h'aint, the Sentinel.
  • Normal Fish in a Tiny Pond: A talking snake that preys on the weak and deals in forbidden knowledge would be fitting of a Satanic Archetype or Big Bad in any normal southern folklore tale, and probably comes off as such to normal folks. But as a relatively normal snake in a Cosmic Horror Story who is surrounded by MUCH more terrifying peers, he comes across as unimpressive in story to both his peers and the Green.
  • Satanic Archetype: Seems to check some of the boxes, making deals, dealing in forbidden knowledge and preying on the weak and foolish. However, his work is... left wanting next to what some of his fellows have achieved.
  • The Unfavorite: Of the Deep Things, who are usually treated with some sort or another of reverence.

     Old Green Eyes 

Old Green Eyes

A malevolent cloud with shimmering green eyes. Said to have a connection to the Locke family, who share its green eyes and long lived nature.

Tropes:

  • Cumulonemesis: A sinister black cloud who acts as a foremost agent of an Eldritch Abomination.
  • Minor Major Character: As a character who may have a connection to the Locke's ascension in the Inner Dark, it stands to reason that Old Green Eyes is a powerful player in Appalachia. Yet, he's only appeared a couple times and never as the main antagonist.
  • Monster Progenitor: Implied to be this for the Locke family.

The Middle Things

     The Black Mouthed Dog 

The Black Mouthed Dogs

The eponymous abomination of Black Mouthed Dog, having menaced the Boggs and Teasley clans decades before the events of Build Mama A Coffin. Halfway through the series, it's revealed there are multiple black mouthed dogs, obsessed with consuming the flesh of spirits to throw open the doors of death so that ''something'' can break through.

Tropes:

  • Animalistic Abomination: While it takes the shape of a great, dark hound, it is clearly much worse than that. Glory Ann remembers it as having a mouth more like a void than a gullet, and the things consume the flesh of spirits, corrupting them for their purposes.
  • Antagonist Title: Is the titular black mouthed dog.
  • Big Bad: Of Black Mouthed Dog, being the unnatural creature attempting to bring death to the entire holler.
  • Contrasting Sequel Antagonist: Or rather, contrasting prequel antagonist. Unlike the Big Bad Ensemble of BMAC, it's neither personally interested in any of the protagonists nor in explaining its goals. It doesn't have any voice of its own, or any means or interest in communicating with the protagonists.
  • Generic Doomsday Villain: Compared to the likes of Horned Head or Granny White, it thus far has no personality to speak of, instead being closer to an overly malicious animal than a mastermind of some sort.
  • The Heavy: Drives forward the events of the story, much more than the apparent master its trying to free.
  • Hellhound: Is a Cosmic Horror Story flavored take on this trope, as a horrifying demonic entity taking the shape of an unnaturally large black dog. More points for actually being multiple entities with the same goal (or being one being with many extensions) and having goals associated with the Gates of Death, giving it heavy Cerberus overtones.
  • Knight of Cerebus: Is this even compared to the likes of Granny White and Old Copperhead, being a cold No-Nonsense Nemesis dedicated to accomplishing its goals no matter the cost. It cannot be talked to or reasoned with like its fellow h'aints, and is closer to a machine fulfilling its purpose than a character.
  • No-Nonsense Nemesis: This thing ( and its progeny) does not fuck around when it comes to accomplishing its goals. It's completely silent and goes directly for the weakest prey available to it so it can quickly build its numbers.
  • Predecessor Villain: To Granny White, the Broken Bough, and Old Copperhead for the Boggs-Teasley clan. While they may have been around and kicking during that time, this thing was the first real threat to Glory Ann and Waylon's lives, shaping them into the people they would become by the time of Build Mama A Coffin.
  • There Is Another: Halfway through the series, it is revealed that there are multiple, smaller dogs that are cared for by the bigger one. This does not endear them one bit. Actually spoiled by the lyrics of the intro song, which almost quote this trope name word for word.

    The Grey Ladies 

The Grey Ladies

A group of grey-skinned women who run the Orphanage of Fear Sarah Avery finds herself at after the Old Number 7 Disaster. Later on show up collecting artifacts connected to their master during the Holiest Days of Bone and Shadow.

Tropes:

  • Arc Villain: Collectively they act as this for The Holiest Days of Bone and Shadow, although they're merely acting as The Dragon for Horned Head.
  • The Dividual: Finish each other's sentences and generally act as one unit while hunting down the artifacts.
  • The Dragon: For Elder Henry AKA Horned Head, the Black Stag.
  • Grand Theft Me: How Horned Head creates them. They’re made by sealing willing mortal women who made deals with Horned Head into trees and placing the mind of Things in the Inner Dark into them.
  • Jerkass: One goes through the trouble of getting engaged to one of her victims who have the artifact they seek, before she traps them all at the venue and devours them with her sisters when stealing the artifact was an option the whole time.
  • Orphanage of Fear: They run one of these, exposing Sarah Avery to a number of horrors and constantly disappearing children. This and the fact that they let the freaking Black Stag run around with children in the first place.

     Skint Tom 

Skint Tom

A nigh-immortal skinned Serial Killer who wears the hides of those he kills, before committing murders posing as them. Part of the alliance to seal the Dead Queen.

Tropes:

  • Asshole Victim: Love to Hate he might be, but the revenant serial killer being slaughtered by fellow abominations isn't really a loss for the world at large. Even in his Dark and Troubled Past, he's this. Man snuck around, stole, and lied around his entire county before eventually being caught mid-sex with a Pastor's wife. Say what you will about the Pastor's choice when it came to dealing with the matter, Tom had consequences coming one way or another.
  • Character Catchphrase: "Well, shit."
  • Dark and Troubled Past: Started out as a handsome troublemaker who fell in love with a Pastor's wife. One day the Pastor came home, caught them, and got his skinning knife out... Tom's body was left to rot, where he swore vengeance on the whole town, before meeting a Thing lurking in the darkness and making with them a deal...
  • Dirty Coward: Only attacks those weaker than him (although to be fair, that's most mortals), immediately cowering before Bartholomew when he realizes he has no escape. The moment he drops this, it costs him his life.
  • The Dragon: A chief servant of one of the Deep Things, giving them offerings that can either give him great strength or bring him back from the brink of nonexistence.
  • Evil Has a Bad Sense of Humor: Comments to a fellow horror that his new skin suit has been a real hit with the ladies. Beyond this, he made a bee line to kill a teenager who was planning to have sex in a nearby house.
  • Evil Is Petty: While other Things constantly work towards grand goals involving corrupting witches of the Green or freeing their eldritch masters to devour all of creation. Skint Tom? Skins teenagers then kills members of the township wearing their hide so their name is forever tarnished. For laughs.
  • Heroic Sacrifice: Not heroic by any means, but he dies defending Marcie Walker from the Dead Queen's legions.
  • Killed Off for Real: The only kill the Dead Queen gets in during the sealing ceremony, being devoured by a horde of fanged bat creatures.
    • Averted as of the Date Night holiday special, in which Skint Tom has returned after years of being nothing but a hateful specter. It's noteworthy that he's actually active as late as the 1990s, much later than any other story in the show thus far.
  • Laughably Evil: While he is a horrible and cowardly creature, his demeanor and flirtations with fellow h'aints gives him a comedic edge not seen by many of the much more dangerous Things in the show.
  • Public Domain Character: Based on the Tennessee bogeyman/urban legend known as "Skinned Tom".
  • Really Gets Around: In life, when he was just handsome Tom, yes. Wrecking one home too many got him skinned alive before being left for dead by the riverside. He's still this in his life as a h'aint, too, heavily implied to have slept with fellow monster Miss Lavinia.
  • Serial Killer: Mhm. He constantly kills people, takes their skin, then kills people in their towns at random.

     The Whisperers 

The Whisperers AKA The Liars Club/ The Things That Were Not Them

A group of creatures that specializes at turning your lowest points against you, offering you power and prestige before collecting with interest, taking over your body and turning you into a monster from the inside out. One in particular manifests in Virginia during the winter of 1983, right during the height of the Satanic Panic.

Tropes

  • Ambiguous Situation: Their M.O. seems to match that of the Thing that manifested at Old No. 7 at the start of the show, but their connection to the event, if any, is unconfirmed.
    • Eventually put to rest by Word of God on the discord. They were both behind the burning of Barlow and the corruption of Cletus Garvin.
  • Arc Villain: Of the 2022 holiday special, School Spirit. And, as it turns out, the vast majority of season 1. They are behind the burning of Barlow and the corruption of Cletus Garvin.
  • Deal with the Devil: Justin Shepherd, fresh after being beaten by his father for "consorting with the devil" (i.e. played Dungeons and Dragons), makes a deal with one of these creatures to protect him from bullying. Instead, he is distorted into a demonic monster much like the ones he would fight in his old campaigns, in addition to domineering and threatening his friends just like his school bullies.
    • Also inflicted this much earlier on Cletus Garvin, coming to him at his lowest moment and promising protection for his family from all manner of horrors, so long as they worship them. This later is turned on its head as they dispose of Cletus (and his family) soon after the Barlow explosion.
  • Demonic Posession: Make a deal with those down on their luck, promising them power and revenge, in exchange for a body and mind to contort to their whims.
  • The Worf Effect: After nearly killing Tyler and Chris and hunting them in the latter half of the episode, they are quickly disposed of by Ms. Dooley, a being far more powerful than they could conceive of.
  • You Have Outlived Your Usefulness: Pulled this on Cletus Garvin soon after the Old No. 7 explosion, having accomplished what they set out to do in Barlo.

     Birdman 

Birdman

A Middle Thing manifesting as a humanoid in a death mask, heavily associated with ravens and crows. Whispered into the mind of the tainted child known as Rachel, attempting to obtain her deathly power for his own.

Tropes

  • Evil Has Bad Sense Of Humor: Cracks tasteless jokes about Granny Amburgey's passing.
  • Humanoid Abomination: Manifests as a dark cloaked man in a pale mask, but bursts into a murder of crows upon defeat.
  • Mind Rape: Inflicted a lesser version of this on Rachel for years, so much that she is eager to seek it out and put an end to its scheming.
  • We Hardly Knew Ye: Discorporated by the Children of Men in his first appearance.

The Low Things

     The Things That Were Not Them 

The Things That Were Not Them

A collection of Low Things that manifest as the still burning corpses of Pinky and Edgar Avery, chasing Pinky's daughter Sarah into the woods. A similar creature, called the Thing That Was Not Daddy, appears in season 2 and is confronted by Cowboy Absher.

Tropes:

  • Humanoid Abomination: Walking crimes against creation, having sustained injuries that by all rights should have and supposedly did kill them outright. Yet they are kept alive by the unholy powers behind the Old Number 7 Disaster.
  • Jacob Marley Apparel: The way they met their end apparently plays into how they manifest as Low Things, with Pinky and Avery still burning from the Old Number 7 fire, and The Thing That was Not Daddy appearing as a hateful, shadowy specter from how he cursed his son as he lay dying from a fall.
  • People Puppets: Seem to act as this for the power behind them, although it seems Pinky and Edgar are being kept alive until they get their hands on Sarah.
  • Would Hurt a Child: All seen thus far were explicitly trying to hurt and kill children. The only one that actually succeeds is the one in season 2 against Cowboy Absher, although his curse means that the Low Thing suffers far more for it than Cowboy does.

     The Hounds 

The Hounds

Reality warping hounds that accompany Ignatius Combs to Barlo, Kentucky, shortly after disaster comes to town.

Tropes:

  • Animalistic Abomination: While most often flickering in and out of reality like"the light didn't know what to do with them,” their natural appearance are hounds in name only. They’re described as stocky, possessing six legs, hairless blue-grey skin, and covered with dozens of eyes. While their heads are hound-like, they possess three eyes and a mouth full of teeth like jagged stones, as well as a long forked tongue used to drain victims’ life force.
  • Eyes Do Not Belong There: When not flickering in and out of sight, they possess dozens of mismatched eyes across their bodies.
  • Hellhound: An interesting variant that seems to fade in and out of reality.
  • Make Them Rot: They possess the ability to drain the life out of their victims by jabbing their forked tongues into their victims’ eyes, making their bodies rapidly decay in the process.
  • Starter Villain: The first abominations encountered in the show (albeit not chronologically), who are seemingly dispatched along with their master by the end of their first appearance.
  • Would Hurt a Child: Their whole purpose is to apprehend and or kill poor little Sarah Avery.

Barrow and Locke Mining and Railroad

    The Company In General 

Barrow and Locke Mining and Railroad Combine

https://static.tvtropes.org/pmwiki/pub/images/screenshot_20220401_171434_patreon.jpg
The oldest company to extract minerals from these mountains...
One of the earliest companies to ever extract minerals from the mountains of Appalachia, and resident Evil, Inc.. Many of the monsters of the show associated with the railroad or exploitation of the poor find themselves working for B&L.

Tropes:

  • The Bad Guy Wins: Whenever the higher ups get involved, usually this is the case. The Barrow family has yet to be personally defeated by any of the protagonists that have had the misfortune of crossing them. Even those under them know that you are best kept alive if off of the higher ups' radar.
  • The Beautiful Elite: Both heirs to the company, Polly Barrow and Nathaniel Locke, are noted to be beautiful. This doesn't stop them from being horrible, horrible people.
  • Evil Counterpart: Can be considered this for the Walker Family, as a Badass Family on the side of the Inner Dark. Furthermore, while the Barrow and Locke families live wealthy and comfortable lives as Aristocrats Are Evil and exploit the working class, the Walkers have found their house put in danger and under siege time and time again but always put it on the line to help those in need.
  • Evil, Inc.: An exploitative company that is willing to destroy an entire town for threatening to unionize? Check. Run by a family of eldritch horrors? Check. Makes employees work unpaid overtime? Check.
  • Greater-Scope Villain: A lesser example than Those Who Sleep Beneath, considering their allegiance to the Inner Dark, but still there. They're behind many of the different monsters that appear on the show, particularly the Hollow Men, and their operations are so vast that they cause the Railroad Man to enter the story. Further still, they're implied to have some connection to the cause of the Old Number 7 Disaster that dominates season 1. However their influence is so vast and wide that the protagonists often only encounter field agents before meeting a horrible end.
    • In a bit more of a direct example, when B&L is the main obstacle of the story, there will be some mention of the directors of the company, who are noted to be very unpleasant when their agents don't do as they're told.
  • Knight of Cerebus: When a member of the Barrow Family shows up, the situation is going to end messily and with as many casualties as possible. "Pretty" Polly Barrow's appearance in the Salt the Earth special ends the episode putting an entire town in danger, in a situation that would cause even more casualties than Old Number 7.
    • Another example of this can be seen in the Halloween special episode Bumper Crop, wherein a Barrow is called in to deal with a strain of invasive gourds by the protagonist. While it's not seen what happens to her, the protagonist's house is completely charred and overrun with pumpkins, leading to a Downer Ending.

Barrow House

     E.P. Barrow 

Elias Pontius Barrow

Elias Pontius Barrow is the head of Barrow Mineral Resources, and a ruthless tyrant over both his family and company. He extracts money from the mountains and worships the Dark fervently so that his family may find greater fortunes.

Tropes:

  • Abusive Parents: Almost certainly guaranteed, given his kids grew into literal monsters themselves.
  • Ambiguously Human: By the time of Season 3 it’s unclear how much of a human he is anymore, considering what we hear every time he “speaks.”
  • Ambiguous Situation: Is he a Deep Thing? Or just a man that is very devoted to the Thing he serves? On one hand, he's the only potential Deep Thing that's been shown to actually be capable of breeding, usually only associated with those who serve the Dark and not those actually of it. That being said, he seems to have way too much power for a Middle or Low Thing, actually being powerful enough to be a rival to Horned Head as the most powerful Thing on the show. And then there's the fact that he actually commands Ignatius Combs, supposedly one of the most powerful of the Deep Things...
  • Big Bad: Of Barrow Mineral Resources, being the head of the ruling family. Is also a contender for the title of the show as a whole, being behind all the pain and suffering that Barrow and Locke has caused thus far.
  • Black Speech: Seems to be only able to speak in this since his ascension (or rather, descent), speaking directly into the minds of his children.
  • Evil Old Folks: Grew into quite an old bastard by the time of his death, and worship of the Inner Dark puts him firmly in this category.
  • Eviler than Thou: To all of his children, who are unholy monsters in their own right. Still, he makes it clear that they aren't merely his progeny: they belong to him, and messing up his plans or not following orders will be met with a Fate Worse than Death.
  • Greater-Scope Villain: Whenever Barrow and Locke is present, considering he's the head of one of the ruling families and likely the elder of the two.
    • In particular he's this for Act 1 of Season 3, being responsible for sending his Dragon and daughter, Polly Barrow, to rain hell on those who would attempt to unionize. He's a much greater and more powerful evil than any of the abominations appearing in the arc, but the only action he takes visible to the Underwoods is snatching Polly away from the battle.
  • Humanoid Abomination: Oh, yes. He may appear human, but aside from the fact that he currently resides in a coffin barking orders in a Brown Note language, he's noted to have many more progeny aside from his acknowledged sons and daughter, with them not being human enough to exist in the world of men.
  • Knight of Cerebus: The mood instantly darkens every time the story mentions him or even alludes to him, and his Mind Rape of Polly shows he's very much the greater evil between them, better embodying the idea of Eldritch Abomination than many of the actual abominations in the show.
  • Narcissist: Is definitely this, given he viewed everyone as beneath him and expected them to act as such. Even his favored daughter, Polly, is described more as an achievement than someone he's actually proud of.
  • Orcus on His Throne: Resides in his manor in Barrow while his spawn handle the running of the company.
  • Sealed Evil in a Can: Sort of. He currently resides in a black coffin suspended in midair by chains within a massive hole he created in the heart of his manor. It should be noted this was all his choice as part of some ritual to gain power at the cost of his remaining humanity.
  • Truly Single Parent: Not that he didn't create any kids with anyone else, unfortunately, but Polly in particular is a creation of his and his alone.

     Polly Barrow 

"Pretty" Polly Barrow

Heir apparent to the Barrow fortune and their mineral company. Beautiful, but deadly.

Tropes:

  • A Day in the Limelight: Set to be one of the main focuses of Season 3, "As Above, So Below."
  • Arc Villain: Of Act 1 of Season 3, wherein she terrorizes the countryside to punish Barrow and Locke workers for attempting to unionize. The arc ends with her being pulled away by her father, a contender for series-wide Big Bad, showing her as naught but a nuisance compared to the real threats.
  • Daddy's Girl: Very much, being the sole human presenting daughter of E.P., although seeing as her father is her only parent, she didn't have much choice. He still blatantly dotes on and favors her in his own horrible ways, giving her cruises and new cars at some points and imparting eldritch knowledge on her at others.
  • The Dragon: To her father, E.P. Barrow.
  • Dragon Ascendant: After her father's death, she's set to be the heir to his company. However, this is a deliberate case of Exact Words, as while E.P. is sealed in a coffin, he's still very clearly in charge, making this an averted trope.
  • Face of an Angel, Mind of a Demon: A member of The Beautiful Elite to be sure, but it doesn't stop her from damning an entire town to the mercy of a breaking, toxic dam.
  • Faux Affably Evil: Acts kind and gentile enough, but it quickly becomes apparent that it's just an act, and all she cares about is approval and reward from her father.
  • Humanoid Abomination: Her arm is described as stretching and contorting, striking a dam with enough power to leave it on the verge of breaking. Giving her employee just enough time to try and save his family before it breaks.
  • Mind Rape: Suffers this from her father, since she was born so close to human that any knowledge he imparts is going to hurt, a lot. Although this was specifically so she would be able to control the Weapon to combat rising unions.
  • One-Winged Angel: Takes on a lanky, powerful form with a clawed exoskeleton for the battle with the Underwoods. Not that she gets to use it before her father realizes how in over her head she is. Still, it's doubtful the Underwoods bar Marigold would have been able to survive.
  • Spoiled Brat: Fundamentally this, behind the more eldritch aspects of her creation and life. She does all the awful things she does out of hope for rewards from her father. Not of eldritch knowledge or power, but of things like a new car, or a cruise.
  • The Unfought: In the finale of the first part of season 3, her Hollow Men do most of the fighting while she focuses on keeping her father from finding out she's been compromised. When she does enter the fight, she's quickly removed by her father pulling a You Have Failed Me.
  • Villainous Breakdown: Has this upon realizing the Weapon has been lost to them, realizing her father will likely not hesitate to kill her. This culminates in her going One-Winged Angel to confront the Underwoods, only to have her father forcibly take her from the scene.
  • Villain Protagonist: Of Act 1 of Season 3.
  • You Have Failed Me: Invokes this on an entire town. Why? Attempting to unionize.
    • Receives this from her father upon entering the battle against the Underwoods, being mind raped and forcibly called back to Barrow House. Considering her failure would likely lead to the revelation of the Weapon being lost, she's likely being subjected to A Fate Worse Than Death. Her brother tells her former bodyguards that she's likely to be "indisposed" for some time.

     Conrad Barrow 

Conrad Barrow

The eldest human-presenting son of E.P. Barrow, handling the "business" side of things while Benuel and Polly handle the shadier dealings.

Tropes:

  • Co-Dragons: With Polly, being the handler of business matters while Polly takes care of supernatural dealings and assassinations.
  • Humanoid Abomination: While he doesn't actively indulge in making himself appear non-human, a Barrow can be nothing but a walking crime against creation.
  • Jerkass: Killed Benuel and actively hopes for Polly's downfall.
  • Sadist: Enjoys the fact that Polly is being punished by their father.

     Benuel Barrow 

Benuel Barrow, Undead Enforcer

The second oldest progeny of E.P., killed during the establishment of Barrow, PA, but revived by a dark ritual to serve his father forevermore.

Tropes:

  • Beta Test Baddie: Nothing but a simple blood sacrifice their father offered to ascend, especially compared to the refinement his later attempt at creating spawn with his dark magic, Polly, turned out.
  • Black Speech: He could drive people to madness with but a whisper, unfortunately (or fortunately) he’s to weak to do it in his current state.
  • The Brute: Not refined like his sister in enforcing his father's will, destroying entire towns where only one person needed killing.
  • Greater-Scope Villain: Steve has implied that Benuel was responsible for the whispers plaguing Cletus during Season 1.
  • Humanoid Abomination: Revived by eldritch magic after being killed by his older brother during the establishment of Barrow House.
  • Villain Decay: Has become less effective over time due to the deterioration of his condition.

     Amos Nunnley-Barrow 

Amos Nunnley-Barrow, Barrow by Marriage

A member of the Barrow Clan by marriage who served as a Minder to both Mr. Crane and Mr. Stapleton during the attempted siege of Copper Ridge, seeking to make up for his failure after all this time.

Tropes:

  • Adoption Diss: Receives this from Milton after he began threatening him and Mr. Crane once he came to. A Jerkass like him certainly deserves it.
  • Bastard Bastard: Was taken in by the Barrow clan after one of E.P.'s stepchildren "did the hokey pokey" with his mother to claim their family land. It just so happened that Amos had enough of the Gift for them to trust him to be a Minder, and one that even the fiercely loyal Hollow Men wouldn't mind killing.
  • Big Bad Wannabe: Thinks of himself as a true heir apparent to E.P. Barrow himself, but doesn't last a full episode before he's quickly disposed of by one of the most powerful Hollow Men of all.
  • Hate Sink: Shows up on screen, is a HUGE Jerkass to an Evil Is Cool Hollow Man and Retired Monster before being quickly and messily offed. His sole purpose is to give us something to hate so that the two Hollow Men come off as sympathetic by comparison.
  • Killed Off for Real: Gets one episode as the Hate Sink new boss of Mr. Crane before Mr. Crane offs him with his old war buddy, Legion.
  • Small Name, Big Ego: Is a Barrow by nothing except for marriage, yet thinks threatening two Hollow Men who were just talking about killing him would be a good idea. It says a lot that the Hollow Men all live in terror of true Barrows like Polly, killing Amos is treated as a real possibility.

The Lockes of Roanoke

     Jameson Locke 

Jameson Locke

Founder of Locke Railroad and original partner to Elias Barrow.

Tropes

  • Our Founder: Immortalized in a painting at Babylon.
  • Monster Progenitor: To the Locke family.
  • Predecessor Villain: To the current Locke family, having founded the company and entered a pact with the Railroad Man long before the time of the story.
  • Trickster God: Or Trickster Abomination at any rate, having been noted for his sly smile and deceptive ways.

     Brutus Locke 

Brutus Locke

The current CEO of Locke Railroad, father of Nathaniel Locke, in desperate need of an heir after unforeseen events lead to trouble for the company.

Tropes

  • Big Bad Duumvirate: With E.P. Barrow as the two current heads of B&L, although E.P. is the senior of the two as one of the original founders.
  • Deal with the Devil: Sustains one with the Railroad Man as part of their company line, and strikes a deal with Jack to find the missing Locke heir after the death of Nathaniel.
  • Heir Club for Men: Desperately looking for a male heir to continue the family line, possibly as part of his pact with the Railroad Man.
  • Humanoid Abomination: As is custom for the Lockes, he presents as a normal man while being anything but beneath the skin.
  • Greater-Scope Villain: Of the season 3 finale, having hired Jack to find his lost nephew so the family line can continue. Sating him is the reason Polly Barrow is also on the tails of the Children of Men.

     Nathaniel Locke 

Nathaniel Locke

Heir apparent to the Locke fortune and their half of B&L. Appears as a respectable young and handsome man, but as is often with this show, he's anything but.

Tropes:

  • Arc Villain: Of the Paradise Arc spanning from Season 2 to Season 3, being the one Jack is attempting to dispose of and the ultimate obstacle standing between Tommy Adkins and his freedom.
  • Big Bad Wannabe: Compared to his associates at Barrow House, he seems to be this. He is quick tempered and dangerous enough, but quick to let his guard down and go drunk, ultimately allowing Tommy Adkins to end his life with a well placed explosion.
  • Face of an Angel, Mind of a Demon: Oh, yes. What his fiance hears when she reads his mind is foul enough that she is driven to murder almost immediately after, but what she sees as she seemingly ends his life is a pleading, pretty as ever face. Tommy Fields later notes the same thing, saying he seems normal enough but feeling deep down that he's not human.
  • Hair-Trigger Temper: In Tommy's narration its stated that it takes very little to provoke him into murderous rage against employees.
  • Killed Off for Real: In spite of earlier surviving a slit throat, the Railroad Man's dialogue and Word of God confirm he was killed permanently by the explosion Tommy caused.
  • Marital Rape License: If what his fiance found from looking into his mind was any indication, he was going to get his child whether she wanted it or not.
  • Pretty Boy: Is noted to be this. Which makes the foulness dwelling in his mind all the more striking.
  • Resurrective Immortality: Is killed by his fiance in a blind panic after she reads his horrible mind. Or, rather, it seems that way. The Grey Lady that blackmails her after notes that his family is far too protected to be killed by such simple means.
  • Unwitting Pawn: To the Railroad Man, the implied architect behind his ascension.
  • You Have Failed Me: Once shook a man's hand and caused him to die on the spot for falling behind schedule.
  • You Have Outlived Your Usefulness: The Railroad Man himself states he would have ended the life of both Locke and his family given time, once they'd laid enough rail for him.

     Solomon Locke (SPOILER

Solomon Locke, the Lost Kin

For more tropes on Solomon, see Jonah under the Children of Men.

Servants of Barrow and Locke

    Ignatious Combs/The Swarm 

Ignatious Combs/The Swarm/The First Deep Thing

The first of the Deep Things to escape imprisonment, once infinitely more powerful, but now simply works as a representative of B&L, calling upon Carole Ann Avery after her husband's death. But he is not to be taken lightly...

Tropes:

  • Almighty Janitor: Seems to be this in the present, having been the eldest of the Deep Things and one of the, if not THE, most powerful once, but now acts as naught but an errand boy for B&L. Not that any of this saves Carole Ann.
  • Arc Villain: Can be considered this for the Barlo, Kentucky portion of the story that deals with the Avery family, considering he purchases the land out from under them after Pinky's death and is responsible for both Carole Ann’s death and the Hounds that pursue Sarah Avery for the first two episodes.
  • Creepy Monotone: Speaks in a droning, unnatural voice that displays no emotion.
  • Freudian Slip: Refers to itself as “Us” during its conversation with Carole Ann, all but proving her suspicions about its true nature.
  • Grand Theft Me: According to Word of God, Ignatious Combs was a victim of The Swarm that has been hollowed out and turned into a disguise for it.
  • How the Mighty Have Fallen: Was the first among the Deep Things and formerly much more powerful, where it's doubtful even Horned Head could have held a candle to him. Now he works as a representative for B&L. While their relationship is unclear, no one as high ranking as the Barrow family would be sent to simply kill two members of the Walker clan. Furthermore, while fellow Deep Thing Horned Head was able to survive a defeat for over a century, slowly returning to power, we never see the Swarm do much of anything but kill Carole Ann and sick his Hounds on her young daughter, and the former act completely puts him out of commission.
  • Mix-and-Match Critters: When his human body is incinerated, the insects inhabiting it are described as scarlet wasps with blind rat heads.
  • Small Role, Big Impact: He doesn't accomplish a lot before Carol Anne's magic mulches him and his bugs, but his attack on the Avery house causes Sarah to open herself to the Green, not to mention setting the stage for the Walker Sisters to enter the story proper.
  • The Swarm: His title, and it's heavily implied that he's a literal case as his skin is described as constantly writhing, with millions of insects beneath. However, we don't see him make much use of this before the bugs making him up are turned to mulch.
  • Starter Villain: From an episode standpoint, shares this with his Hounds. He is the highest ranking Deep Thing we see in the Barlo, Kentucky portion of the story, but is killed off before he can do more than kill Carol Anne, and seems too weak to have survived the aftershocks.
  • We Hardly Knew Ye: We don't see him do too much besides killing Carole Ann before her Green magic seemingly annihilates him.

    Hollow Men 

Hollow Men

Men who work for B&L, acting as field agents when someone needs to be silenced or their assets need to be protected.

Tropes:

  • Achilles' Heel: Per Word of God, if Hollow Men are too far away from Barrow Pennsylvania for too long without a proper minder, they become substantially weaker and more animalistic, allowing them to be killed rather conventionally. Mr. White finds this out the hard way.
  • Bodyguarding a Badass: They act as personal bodyguards for the Barrow family, who prove time and time again they are plenty dangerous on their own.
  • Elite Mooks: Act as this for B&L, being more effective and having more agency than, say, the Hounds. However, they're still weak enough to be destroyed by a Green witch's ward as seen during the assault on Pleasant Evenings.
  • Even Evil Has Standards: When Vera starts offering the Artifact of Doom to one of them at Pleasant Evenings, the Hollowed Man is horrified and promises a death from him would be more merciful. It doesn't end up helping her, though.
  • The Heartless: Described as having their human selves scooped out of them by the power that reforged them into what they are now.
  • Horrifying the Horror: The two Hollowed Men sent after Vera Blevins are approached by a certain Man from the Railroad, who asks them to really look into his soul if they doubt his intentions. What they see completely cows them into submission to the Railroad Man's goals.
  • Humanoid Abomination: They all seem on the surface like regular, if B&L higher up, men. This changes the moment they're sent on the chase.
  • Jerkass: Every. Single. One of them. It doesn't matter how pleasant they try to be, they will always cave into their primal urges as little more than wrathful beasts.
  • One-Winged Angel: They can stretch and distort into more monstrous forms, although this happens more often when they're far away from their masters at B&L and they lose control over themselves, causing this to overlap with Clipped-Wing Angel.
  • Personality Powers: The powers they get once Hollowed seem to reflect their old human lives, like the brutal, heavy-handed Mr. White being able to Hulk Out and turn himself to stone, or serial-strangler Mr. Churchman gaining the ability to suck the air out of an entire area. This isn’t always the case though, as Mr. Crane is shown to be able to manipulate shadows.

     Mr. Crane 

Henry Crane

A Hollow servant of Miss Polly Barrow, doing the talking between him and Mr. Churchman.

Tropes

  • Co-Dragons: With Mr. Churchman to Polly Barrow, though he does the talking between the two of them.
  • Undying Loyalty: To Polly, to such an extent that it likely goes beyond his hollowing seeing as he holds no such love for Amos.
  • The Starscream: To Amos, who he disposes of with his old mentor, Legion.
  • You Have Failed Me: Is subject to this for being part of the loss of Solomon Locke, being reassigned to Jerkass handler Amos Nunnley-Barrow and not seeing his mistress for over a decade.
     Legion 

Legion AKA Milton Kinsman

A former Hollow Man who has found sanctuary as a normal man, far away from his old life. Still, once every year his old power begins to manifest...

Tropes

  • Dark and Troubled Past: The incident with the Men of the Rock has left him with serious trauma and disdain for the Barrow family. That's without going into whatever led to his Hollowing, and what he could have done to have gained such an immense power
  • The Dreaded: A legend among Hollow Men, so much so that Mr. Crane is in awe to be in his presence even years after his desertion. In fact, it's implied that the only reason his desertion was not contested was because of his fearsome nature. Once Amos Barrow sees his power begin to manifest, he realizes how screwed he is.
  • One-Man Army: Literally, in this case. His Hollowing allowed him to split into many monstrous forms of many shapes and sizes that are capable of wiping out entire swaths of forest on their lonesome.
  • Retired Monster: Used to be one of the most formidable Hollow Men of all time, a beast known as Legion that could split into many monsters. Now, he lives as Milton Kinsman, a kindly old grandpa who tends to a private farm on the countryside.

     Babylon 

Babylon

Voiced By: Cam Collins

The spiritual presence/monster AI who inhabits the old Barrow and Locke bar and entertainment palace of the same name, running the Well of Remembrance well past its abandonment.

Tropes:

  • A.I. Is a Crapshoot: From the perspective of normal folks, she is a menace that makes you live out your worst fears indefinitely. However, knowing those who made her, she is functioning exactly like she's supposed to and doesn't seem to go out of her way to terrorize those that respect their boundaries.
  • Haunted House: A bizarre take on this trope in that she is both working for the living and not actively malicious, only fulfilling her function.
  • Sadist: Forces those not working for Barrow and Locke to be forced to live their worst memories "for the entertainment of [their] betters."
  • Vocal Dissonance: Speaks pleasantly like an old timey Alexa or Siri while condemning Miss Belle to an eternity spent in her darkest moments.

     "The Union Buster" 

"The Union Buster," Beast From Beyond the Veil

A monstrous beast summoned by Solomon Locke under the guidance of Polly Barrow to devour union organizers and their families. Manifests as a giant clump of eyes covered in long octopi tentacles with a maw full of venomous stingers.

Tropes

  • Eyes Do Not Belong There: Its entire main body is composed of unblinking, staring eyes.
  • Mind Rape: Can conduct this on its victims to pacify them while it pulls them towards its maw. It tries this on Polly Barrow during Solomon's resurgence, but Polly is able to make quick work of the creature using her rage and determination.
  • Multi-Armed and Dangerous: Grabs its victims with many rubbery, sucker-covered tentacles.
  • Normal Fish in a Tiny Pond: Plenty capable of devouring normal folks, but against a senior member of Clan Barrow it goes down with very little fight.
  • The Worf Effect: Even though it was capable of destroying multiple families full of normal folk, it stands very little chance against Polly Barrow.

     Plan B 

Plan B

The second beast that can be summoned by Solomon Locke under the right circumstances, far more fierce than the first, so much so that even members of B&L consider using it a step too far.

Tropes

  • Always a Bigger Fish: Much more immense than the Union Buster, and much more feared as a result.
  • Evil Is Ice Cold: Is heavily associated with the cold, so much so that even the grass falling under its shadow begins to freeze.
  • Kaiju: Much, much larger than any other creature encountered in the show thus far, if Polly's account is to be believed.
  • Villainous Glutton: Was noted to have been summoned as a precaution to devour any remains the Union Buster may have left behind.

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