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Forces of the Green

The Witch Queen: "Enough. Let us throw sizzling sticks of dynamite down howling black shafts, let the place where knees truly learn to bend blacken and ripple like the sea floor. Let the monstrous dome throats finally choke, let these temples fall because their God is dead, had been dying for decades. Let us mourn him properly now. They do not need our darkness to burn any more. So let us end this. Let there be Green. Great looming swathes of endless breathing mouths. Let them sing of our absence. Let the cities go dark for the lack of our smolder and let the stars find these mountains as they were made: whole, Green, and blessedly… empty."
This page details the forces associated with the Green, a Gaia's Vengeance magical force associated with life in all of its natural forms in direct opposition of the eldritch beings serving the Old Gods of Appalachia. Usually associated with wicca and folk magic imagery, as well as dirt and hearth. Have kept the planet safe since time immemorium. Click here to return to the main character page, family.

General

    The Green 

The Green/Brother Bartholomew

Voiced By: Ray Christian

The ultimate Big Good of the series, a manifestation of the elemental life of the planet. Essentially the greatest force against the Inner Dark and Those Who Sleep Beneath. Often manifests as either a bear made out of Earth or a massive, bearded black man when he needs to communicate. While he stands completely against the Inner Dark, Bartholomew is willing to communicate with them should the need arise.

Tropes:

  • Badass in a Nice Suit: In his form as Brother Bartholomew.
  • Bears Are Bad News: If you belong to the Inner Dark and there's not a greater threat to the world on the horizon, then absolutely. Once Bartholomew has been summoned in his bear form, no h'aint has survived the encounter.
  • Beary Friendly: Zigzagged, as while Bartholomew has not been seen causing harm to the good, honest people of the world, he hasn't exactly acted as a perfect guardian either. Oftentimes, he is less so summoned by someone in need and more by a witch that knows how to specifically summon the Green.
  • Big Good: The ultimate example seen thus far in the series. While we're not sure if it's responsible for imprisoning Those Who Sleep Beneath, it acts as its jailer and a guide for the witches of the Green.
  • Eldritch Abomination: A benevolent and Earth native variant, but an example nonetheless.
  • Gaia's Vengeance: Specifically against the Inner Dark and the forces controlling them.
  • God Is Good: The closest seen to God thus far, the embodiment of Earth's natural beauty and magic and guide to all Green Witches and Grannies in Appalachia. Also nice enough to sit down and explain the history of the Dead Queen to his charges so that they know what they're up against.
  • Good Is Not Soft: Very much so, as he often only directly aids those who know how to use Green magic. That said, in his human form he is very polite and courteous to both the witches of the Green and the summoned forces of Inner Dark.
  • Secret-Keeper: Implied with Daughter Dooley, seeing as how he never exposes her as the true identity of the Dead Queen. That is, if any of the witches would even know who she was, considering how little she interacted with the outside world.

The Walker Family

     In General 

https://static.tvtropes.org/pmwiki/pub/images/screenshot_20220401_171601_patreon_8.jpg
Art By Caitlin Soliman. From Left To Right: Ellie Walker, Sarah Avery, and Marcie Walker

A Clan of Green Witches who has taken up protecting the lost and wayward souls of Appalachia. Known across the land to both common folk and monsters alike as hardy, determined, and not to be taken lightly.

Tropes:

  • Badass Family: As a whole, most definitely. For generations they have used the Green to combat the forces of the Inner Dark, and often back to back as a family.
  • Big, Screwed-Up Family: Even though they get along better than most examples, they're still a well adjusted version of this. D.L. doesn't like talking about the supernatural aspects of their family gift. Marcie lives with the death of a girl under her protection on her conscience, as well as her beloved girlfriend pulling But Now I Must Go after seeing the true horrors their enemies could unleash. Carol Anne was married off before the events of season 1, but found herself brutally murdered by the forces behind a coal mine explosion, before her husband's corpse was used to hunt down their young daughter. Ellie seems to be the most well adjusted of them, but constantly lives under fear of losing everything she holds dear to the Dark. In short, being raised in a brothel is the absolute least of their troubles.
  • Dark and Troubled Past: As with anyone who encounters the forces of the Inner Dark. The perversion and loss of their business by the Railroad Man is covered in season 2.
  • Historical Domain Character: Inspired by the real-life Walker Sisters, five spinster sisters living in the Great Smoky Mountains and who became legendary due to their continuation of a 19th century lifestyle well into the 20th century, and their refusal to move out of their ancestral home around which a national park was built.
  • The Hero: Over the course of the first two seasons and side stories, in a horror anthology, this clan of badass witches is the closest we have to central characters. They enter the story across multiple arcs, and while they are not the greatest forces of good in the series, they are the most active and often the ones that go under the most changes throughout the story.
  • The Oldest Profession: Formerly as a family trade at their house of Pleasant Evenings, before the incident with the Man from the Railroad and the local magistrate.

     Marcie Walker 

Marcia Lynn “Marcie” Walker

A witch living in Baker's Gap who currently runs the Walker House, a home and refuge for those in need.

Tropes:

  • Butch Lesbian: Mentioned dressing in a rather manly manner compared to her sister Ellie and her girlfriend.
  • Cool Aunt: Her and Ellie act as this to their niece, Sarah Avery, saving her from the wrath of Elder Henry and taking her home after she lost everything to the abominations behind the Old Number 7 Incident.
  • Nice Girl: Even if her demeanor is a bit rougher than her sisters, her mission has always been to help the unfortunate and abandoned, and she has shown time and time again that she is willing to risk her life to protect the world.
  • Force and Finesse: Her and her sister Ellie zigzag this, seeing as Ellie is smaller and more delicate but much more likely to resort to slitting a throat than using magic wards to fend off enemies. Marcie has deeper and more intimate knowledge of magic and is more likely to use prepared plans to dispose of their enemies, but also is much brawnier and physically intimidating.

     Ellie Walker 

Héloïse Jane “Ellie” Walker

One of the famous Walker sisters, smaller and often subservient to her sister but no less dangerous in a fight against the forces of the Dark.

Tropes:

  • Badass Adorable: Noted to be smaller and is voiced as more soft spoken than her sister but no less capable of fighting the supernatural horrors of Appalachia. Just ask the Railroad Man.
  • Beware the Nice Ones: Absolutely. The forces of evil often focus on Marcie as the face of the Walker Clan, while Ellie sneaks up from behind and puts an end to them.
  • Cool Aunt: Her and Marcie act as this to their niece, Sarah Avery, saving her from the wrath of Elder Henry and taking her home after she lost everything to the abominations behind the Old Number 7 Incident.
  • Nice Girl: Even moreso than her sister, if that's possible. She's much more forgiving than her sister when it comes to strangers, accompanying Cowboy Absher across the country to make sure he may one day be able to live a normal life with his family.
  • Team Mom: Tends to function as a more nurturing variant of this than her sister, doting over Cowboy Absher during their visit to Boggs Holler to relieve him of his curse.

    D.L. Walker 

Douglass Lillian “D.L.” Walker, Attorney At Law

The Agent Scully of the family, an attorney who prefers to fight her battles against the forces of evil more in the courtroom than in the dark woods.

Tropes:

  • Arbitrary Skepticism: Doesn't like the idea of taking on cases linked with the supernatural and doubts the murder of Frank Tilley is supernatural. That said, she doesn't take it to ludicrous extremes and seems more concerned with keeping herself safe than anything.
  • Badass Normal: Chooses to be a lawyer instead a Witch of the Green like her sisters and mother. That being said, it doesn't stop her from using what remains to find out if her clients are truly telling the truth or not.
  • Jerk with a Heart of Gold: Only helps out Cora Lee initially as a favor to her sisters, and scoffs at the idea of the murder of Frank Tilley being supernatural in nature. This doesn't stop her from genuinely trying to comfort Cora Lee after knowing all she's been through, and doing her best to make sure the poor girl goes free.
  • Only Sane Man: Got the hell out of Dodge the moment she was old enough to, got a law degree and made sure she could combat the Inner Dark the best way she knew how... Legally! Given how Barrow and Locke tends to hide behind legalities to get away with their cruelties, it could count as an example of Beat Them at Their Own Game.

     Carole Ann Avery 

Carol Anne Avery nee Walker

Formerly Carole Ann Walker, before being married off to Pinky Avery and moving to Barlow, Kentucky. She would go on to have a daughter, Sarah. After the Old Number 7 Disaster, she has a chance encounter with a representative of B&L Mineral Resources, who has bought their property and would have words with her daughter...

Tropes:

  • A Day in the Limelight: Episode 7 of season 1, Afterbirth, is set around her final day alive as well as her past as a protege of the Green. This overlaps with:
  • Mama Bear: Set many different elemental traps on their property in good old Walker Family tradition, setting off one such trap with her dying breath that is able to dissolve Ignatious Combs completely, giving her daughter a fighting chance.
  • Parental Substitute: Had one in the form of Edgar Avery, since her prostitute-by-trade mother never married. This adds an extra level of heartbreak to Old Number 7's explosion, as she loses her husband Pinky and the closest thing she ever had to a father.
  • Small Role, Big Impact: She only appears alive in the same episode where she dies, but she introduces the Green magic proper into the story, as well as setting the stage for her sisters and their accompanying lore to enter the story.

     Sarah Avery 

Sarah Avery/Miss Belle Conway

The daughter of Carol Anne and Pinky Avery, niece of Edgar Avery and the famous Walker Sisters. After losing her father to the infamous Old Number 7 incident and her mother (seemingly) to suicide, she is forced on the run from horrible monsters. Some of which may be a bit familiar to her... She is one of the primary protagonists of season 1.

Tropes:

  • Actually, I Am Him: Miss Belle is revealed to be Sarah Avery, all grown up.
  • All-Loving Hero: As a school teacher, she is compassionate and understanding to her students. Whereas some would jump to conclusions about Cowboy Absher's strange abilities, she immediately summons the elder Walkers to help him out.
  • Badass Adorable: Manages to survive and outrun the Hounds sent by Ignatius Combs, and resist the temptations of the beings using her father and uncle's corpses, even summoning Bartholomew himself at a young age to dispose of one of the beasts. And this is only her first couple of episodes. As a member of the Walker Clan, this is to be expected.
    • Holds up even in her identity as Miss Belle, as she manages to outwit the Grey Ladies once more and find her way out of the Well of Remembrance.
  • Conditioned to Accept Horror: After managing to survive the attack on Barlow, she is unfazed by the horrors of the Grey Ladies and not as scared as she should be of Elder Henry. Even more impressive considering it was Horned Head himself.
  • Kid Hero: Or as close as one can get in a Cosmic Horror Story.
  • She's All Grown Up: As Annabelle Conway in season 2. She's grown into a surprisingly well adjusted, if cautious, young woman who knows when to put her foot down to stop problems both mundane and supernatural.

    Melvin Blevins 

Melvin Blevins

A handyman who works with the Walker sisters to keep the outcast and down on their luck safe, holding very personal reasons for doing so. He's also the designated driver for much of the cast.

Tropes:

The Boggs Family

     In General 
An old clan with deep roots in the Green, taking up residence in Boggs Holler. They collectively are the main protagonists of the Patreon exclusive storyline, Build Mama A Coffin.

Tropes:

  • Abusive Parents: Waylon Boggs was this to all three of the kids, being a drunk who let his natural gift fall to the Dark while taking up the bottle to drown out the ghosts constantly trying to communicate with him. Glory Ann is a more emotional variant, being unwilling to mince her words and rarely if ever complimenting them. That being said, her murder of Waylon was solely to protect her children.
  • Big, Screwed-Up Family: Even before the Inner Dark begins to sink their fangs into them, none of them stick around their mother after they're old enough to leave, and all of them hold some level of resentment towards her for "making their daddy leave" ( unaware that she actually murdered and dismembered him to keep them safe from his drunken wrath. )
  • Foil: To the Walker Family, as a similarly large clan with ancestral ties to the Green. The Walkeres come from less respectable starts, having been raised in a brothel by their mother with no fathers in sight, but either kept up with the ways of the Green well into middle age or pursued justice elsewhere. The Boggses, meanwhile, are a much more screwed up clan who nevertheless were a well know institution in their home county. Their matriarch Glory Ann was a Iron Lady, similarly to Sheila Walker, but her harsh decisions caused her children to move away and be susceptible to the seductions of the Dark as a result.
  • Slowly Slipping Into Evil: The two boys fall into this. Vernard being so keen on upper class life and so sure of his own genius means he falls for J.T. Fields' obvious con, and makes him susceptible to an obvious ploy to turn his back so Jack can crack his skull open. Dale, so sure of what he feels and what he can see in front of them, falls for the Sentinel's promise of personal improvement and glory and slips into truly awful behavior towards his mentally handicapped son, Daniel. Which leads to Dale getting a hatchet to the head from an Old Copperhead empowered Daniel.
  • Sole Survivor: The three direct offspring of Glory Ann and Waylon- Vernard, Dale, and Mercy- are all dead by the end of the story, as well as Dale's son Daniel. Indy and Deeley are still alive, with Indy able to carry on the Boggs name. But the three Boggs siblings, along with both of their parents, are dead.

     Glory Ann Boggs 

Glory Ann Boggs, the Spine of the Mountain

https://static.tvtropes.org/pmwiki/pub/images/203757768_770095563655135_9061799525178555421_n.jpg
''They ain't wrong. I'm dead alright. I just ain't done yet.note 

The tough as nails matriarch of the Boggs clan, head of Boggs Holler and one of the most powerful Witches of the Green to ever live. Her death leads to the plot of Build Mama A Coffin, where her children come into conflict over how to bury her, while the Forces of the Inner Dark plot to get ahold of her magic enriched corpse to strengthen themselves. Glory Ann decides "fuck that" and makes a charm to bring her back for three days so that she may secure her family's future while keeping her remains out of the clutches of her enemies.

Tropes:

  • Abusive Parents: An emotional variety to her kids, being an Iron Lady witch who is remembered by her daughter Mercy as "never thinking highly of anyone." Her kids all left home after they were old enough to, and hardly ever kept in contact.
  • Arch-Enemy: Out of all of the Deep Things she's encountered in her day, she pays the most mind to Granny White. True to form, her battle with Granny White is the climax of the story, with the beast being her final obstacle before she can pass on.
  • The Archmage: The most powerful Witch of the Green seen in the "present" time of the story, only being rivaled by Daughter Dooley in this regard across the entire Old Gods universe. Her rotting corpse is seen as having enough power in it to secure victory for the Dark, and Horned Head seemed to fully expect it to bring him back to his prime and then some.
    • Her Final Battle against Granny White secures her as this. Even as a rotting corpse, she's able to defeat the White Family and banish her foe to the Earth.
  • Back from the Dead: As her death marks the beginning of her family's story, her continued presence in it would require this. She uses the thorns she acquired from the Dead Queen's tree to create a charm that would give her three days to secure her family's legacy.
  • Big Good: Of Build Mama A Coffin, being the greatest and most straightforwardly heroic of the Boggs Clan. After her demise, they're all easy pickings for the manipulations of the Inner Dark, while they all remain deeply afraid of her wrath.
  • Cuteness Proximity: Even an Iron Lady like Glory Ann can't stop herself from being very invested in Cowboy Absher's wellbeing for very long.
  • Cruel Mercy: Punishes Jack at the end of the story this way. She isn't going to break their deal, her having promised to restore him to his immortal form. However, as punishment for needlessly killing her son Vernard, she leaves the task of 'liberating' Jack to Vernard's son, Indy. Indy is encouraged to take his time freeing Jack from his mortal form by beating the mortal body to death with a ceremonial club.
  • The Dreaded: To the vast majority of the Things, to the point where none of them bothered making a move against her or her family until after she's dead. Even something as powerful as Granny White, with her hordes of followers, refuses to make a move against her for decades. She stands as one of the few protagonists with the power and skill to unambiguously get a victory against every single Eldritch Abomination she comes across. By the end of BMAC, she has outright killed two of the Deep Things, and severely crippled a third (with the Narrator noting she could kill it permanently if she had more time).
    Narrator: She once saw something a Christian would mistake for the Devil himself, and told it to 'git. And it did.
  • Historical Domain Character: Seems to have been inspired by the figure of Annie Boggs, or Lacy Ann Boggs, an old woman who was thought to be a witch and murdered in 1901 in the town of Booger Hole, and whose unsolved case led to local ghosts stories.
  • The Last Dance: Her side of the plot of Build Mama A Coffin is this. She technically already died by the time the plot really started, but her charm allows her to do her best to protect her family before she has to fully pass on.
  • Mama Bear: To her kids. Waylon striking Mercy led to her killing him, dismembering him, and hiding the truth of his abuse from her children so that they could remember him as a good father. Every single one of the Deep Things that dares to touch her family learns the hard way that the Boggses are not to be touched if they value their lives.
  • Plot-Triggering Death: If the title of Build Mama A Coffin didn't give it away. Her death causes the Things to begin making their moves against her family, although this doesn't stop her from coming back to try her best to defend them.
  • Used to Be a Sweet Kid: As Black Mouthed Dog shows. She was once much more considerate and caring and very adorkable with her crush on Waylon. The incident with the Black Mouthed Dogs seemed to cause her to begin sinking into the hard headed and cold matriarch she became.

     Waylon Boggs 

Waylon Boggs

The missing ( and long deceased) patriarch of Clan Boggs. Much of his character is shrouded in mystery for the Boggs Myth Arc, but it turns out their family has a gift of speaking to the dead, and he turned to the bottle and to bitterness to survive with it. Glory Ann eventually killed him to protect their children, burying him underneath the smokehouse. One of the focuses of Black Mouthed Dog, a prequel taking place during the early days of colonization in Appalachia.

Tropes:

  • Abusive Parents: Devolved into an alcoholic, physically abusive version by the end of his life. His heart sunk to darkness and he begin to strike his children, causing Glory Ann to take drastic action to stop him.
  • Ascended Extra: Is the main protagonist of Black Mouthed Dog, which explores his first true experiences with the Inner Dark and how he began to view his gift as a curse.
  • The Dutiful Son: As a boy, he was left in charge of the house and his Uncle Batch while his parents were away on business. While he tries his best to do right by his parents, his uncle acknowledges that "[his] heart was always soft," and thus he was unlikely to feel like he lived up to his parents' standards.
  • Drowning My Sorrows: To drown out the voices of the dead constantly in his head. It turned his heart to darkness after all those years. Similarly to his uncle and father in this regard.
  • Posthumous Character: Is dead by the time of Build Mama A Coffin, but is one of the main focuses of Black Mouthed Dog.
  • Start of Darkness: While the full details aren't yet known, Black Mouthed Dog seems to function as this for him. He watches two young neighbor girls be killed, has to eventually give up the one person that he's felt has ever understood him, and is bit by one of the Dogs, causing him to slowly be seduced to the Dark. The loss of his One True Love, Lucas Fraiser, is just the final nail in the coffin that starts a decades long spiral into dark and hatred.
  • Used to Be a Sweet Kid: As shown in Black Mouthed Dog, he was once a soft spoken and kind boy before the weight of his gift got the better of him.

     Mercy Hubbard 

Mercy Hubbard nee Boggs

The only daughter of Glory Ann, and the only one to keep no contact with her mother after she left. She has only one daughter, Delia "Deeley" Hubbard, from her first husband who died in World War I. She sets off to Boggs Holler after her mother's death, hoping to find someone to help her hone her daughter's gifts with the Green.

Tropes:

  • Entertainingly Wrong: Goes to Granny White, believing she's an associate of her mother from her days as a witch, to help her with Deeley's gift. Granny's anything but a friend, and has plans for both Deeley and her mother's body.
  • Good Parents: Is very understanding of Deeley and her gifts, having been familiar with the Green growing up. That said, she's had to make some tough choices regarding remarrying after her first husband's death, but she always has her daughter's interests in heart.
  • Killed Off for Real: The last of the Boggs siblings to bite it, having been killed off in the Final Battle with the White family. That said, Deeley believes she will still be around as a ghost so they can still talk.
  • The Lost Lenore: Her first husband, who was kind, warm and well off. Even though she has remarried, she holds no particular affections for her new husband and the way he treats Deeley.
  • Muggle Born of Mages: Seemingly, having no apparent gift of her own but being able to see it in her daughter, Deeley. It makes her susceptible to Granny White's surface charm, since she's unable to see the true abomination the witch is beneath.
  • The Resenter: Of her mother, Glory Ann, believing that she was the reason their father Waylon ran off. Glory actually killed him after an abusive drunk episode against Mercy herself. Mercy, upon finding this out, has experience with violent drunk spouses and seems to forgive her mother.

     Vernard Boggs 

Vernard Boggs

The eldest Boggs sibling, a massive man who always believed he was destined for greater things. He left Boggs Holler and never looked back, but after Mama's death, is contacted by Mr. J.T. Fields with a deal on some land that would be able to hold a grand tomb for the Boggs family, starting with Glory Ann.

Tropes:

  • Butt-Monkey: The Boggs with the least Dark and Troubled Past outside of the business regarding Waylon, being a layabout and having always been that way. Even the Narrator has to call him an idiot periodically, and his death is neither particularly horrifying or sad, simply being hit over the head with a shovel really hard while his back is turned.
  • Karmic Death: Having been overly trusting of an obviously unscrupulous man and throwing his money around to get his way with their mother's burial, it's only fitting that his death is brought about by another obvious trick from the same entity.
  • Killed Off for Real: The first of the Boggs siblings to bite it, being "hit with a golden shovel so hard that his head damn near came off," by Mr. J.T. Fields himself enacting some Exact Words on his revenant mother.
  • Rich in Dollars, Poor in Sense: Much more well off than his siblings and mother, although the most easily duped due to his insane amount of pride.
  • Someone To Remember Them By: Named for Glory's sister, Verna.
  • Unwitting Pawn: To J.T. Fields and, by extension, Horned Head.
  • Upper-Class Twit: His entire character, being rather stupid but considering himself a cultured and intelligent man. Everyone around him points it out.

     Wallydale "Dale" Boggs 

Wallydale "Dale" Boggs

The other son of Waylon and Glory Ann, and father of Daniel. Inherited his mother's tough as nails attitude, although he's got less of a Hidden Heart of Gold. After purchasing land that used to belong to a local chapter of The Klan, he is drawn to a tree that had been used for hangings in the past, believing that the wood on the tree would be perfect for Mama's coffin...

Tropes:

  • Jerkass: Seems to have been this in comparison to his siblings even before the Eldritch Abomination began to poison his mind. He's got a tough, no nonsense attitude and was at the very least verbally abusive to his (implied to be mentally handicapped) son. This gets worse after he sees the Sentinel's true form.
  • Embarrassing First Name: Even the Narrator notes he'd have to knock out his parents for naming him Wallydale. Credit to Glory Ann, it was Waylon's idea in the first place, trying to give his son a prestigious "high falutin'" name.
  • Jerk with a Heart of Gold: Again, before the Sentinel touches his mind. He was similar to his mother in this regard, being intolerant of the KKK and refusing to give them their land back, even demolishing their cruel "clubhouse" and tolerating Daniel's oddness despite not approving of it. This changes as his corruption progresses.
  • Karmic Death: After abusing his son Daniel, constantly putting him down and generally acting like an abrasive Jerkass (with it implied to be because he blames his son for his wife's death), intending to feed his Mama's corpse to an Eldritch Abomination, he finds himself in awe of Daniel's strength and power... as he's lifted off the ground by the ax that just got buried in his skull.
  • Killed Off for Real: The second of the Boggs siblings to bite it, killed by his own abused son who'd been empowered by Old Copperhead.
  • The Stoic: Is noted to be a man of few words, only understanding what he can build with his own two hands.
  • You Cannot Grasp the True Form: Upon seeing the Sentinel's true form- an ever shifting maw of madness and hunger- he at first feels horrified, before jittering "in a way he hadn't since before his wife died." It's implied seeing this is enough to drive him to true madness, with him finally committing to killing his son if he can't follow through on bringing his Mama's coffin to the maw. He pays with his life.

     Delia "Deeley" Hubbard 

Delia "Deeley" Hubbard, the Hope of Boggs Holler

The daughter of Mercy, granddaughter of Glory Ann and the inheritor of her grandmother's ( and grandfather's) gifts with the Green and supernatural. A precocious child who talks to ghosts for fun, her mother brings her to Boggs Holler after her Grandmama's death so that she may properly hone her gifts.

Tropes:

  • Broken Bird: Loses her entire family by the end of Build Mama A Coffin, and in the season 2 finale finds herself thrust into a world full of abominations she doesn't quite understand.
  • Deuteragonist: By the end of Build Mama A Coffin, being the most powerful character on the side of good besides Glory Ann, and being partially responsible for the defeat of Granny White, by helping to free the ghosts of all those Granny has bound to her land, and eventually tying the Boggses to the rest of the Green characters in the main show.
  • Embarrassing First Name: Something she shares with her uncle Dale, although not to quite the same extent. She prefers Deeley to Delia.
  • Generation Xerox: Of her grandmother, Glory Ann, even though they never met before her death. Both are a witch that's naturally gifted in the Green and fully able and willing to put supernatural beings in their place with just a word. She even takes up her Grandmama's place in sealing the Dead Queen during the season 2 finale. That said, she's much more of a Nice Girl than her grandmother.
  • Hero of Another Story: Shows up in Season 2 with very little of her story from Build Mama A Coffin explained, making her seem like this to the casual viewer.
  • I See Dead People: And communicate with them, sometimes helping them pass on or straight up putting them in their place through intimidation.
  • Nice Girl: Is forgiving and understanding, making peace with her step father's first wife, who has been quite the spiteful poltergeist.
  • Sixth Ranger: To the Sealing Ceremony in the Season 2 Finale, performing where her grandmother once did to seal the Dead Queen once more.

     Daniel Boggs 

Daniel Boggs

The son of Dale Boggs, regarded as a bit odd by all of his family members. Unfortunately, this leaves him isolated and lonely, perfect for suggestions from a certain familiar snake.

Tropes:

  • Abusive Parents: His father seems to subconsciously blame him for the death of his mother, something that comes to the surface much more prominently after the Broken Bough begins corrupting his mind.
  • Because You Were Nice to Me: With Old Copperhead. The old snake gave him a (metaphorical) shoulder to cry on, making him rather easy to manipulate into betraying his father.
  • Butt-Monkey: Not a single good thing happens to him over the show. This is not as funny as it may sound.
  • Cloudcuckoolander: Is somehow this compared to the rest of his family, which is saying something. Of course, he feels isolated because of this and is eventually led to falling in with the Inner Dark because of this.
  • The Dragon: To his father once he is seduced by the Broken Bough.
  • Dragon with an Agenda: Albeit, he actually serves Old Copperhead, who promised love and acceptance in exchange for servitude. This leads to him eventually killing his father and derailing the Broken Bough's plans.
  • Killed Off for Real: His symbiosis with Old Copperhead is ended by Glory Ann, and Daniel promptly drops dead after telling his grandmother he never meant to hurt anyone.
  • The Starscream: [[To his father, planning to instead feed his grandmother's body to Old Copperhead, while also getting revenge for his treatment.]]
  • Tragic Villain: Ultimately wanted nothing but love and acceptance from his own family, who seemed determined to make him a pariah at every moment. His reaction to hearing his grandmother, one of the only people who've ever been nice to him consistently, curse at him (really at Old Copperhead) is enough to bring one to tears.

The Teasleys

     In General 

The Teasleys of Esau County

A group of Holler Witches from which Glory Anne is descended. Hardy and no nonsense, although seemingly diminished by the time of present day. Focused on in Black Mouthed Dog, alongside Clan Boggs.

Tropes

  • Explosive Breeder: In addition to Glory Anne, Verna, and Kyle, there's several more siblings that are full grown and gone.
  • Out of Focus: The family's particular talents have not been covered as of yet, while the Boggses are known for their communication with the dead.

     Glory Ann Teasley 
See her folder under the Boggs family above.

     Verna Teasley 

Verna Teasley, Midwife of the Holler

Glory Ann's older sister and essential second mother when their parents are away, Verna has a particular talent for tracking just about anything she's set her hands on. When the Black Mouthed Dog comes to the Holler in the late 1800s, Verna takes part in an intense ritual to banish it beyond the Black Door.

Tropes

  • Constantly Curious: Is noted to be unable to help herself when there's Green Magic she hasn't encountered before.
  • Posthumous Character: Long dead by the time of Build Mama a Coffin, although we learn more about her in Black Mouthed Dog.
  • Scarily Competent Tracker: Can track anything she's ever touched through her Green gift, even the Black Mouthed Dog itself.
  • Team Mom: Of the children during the time of Black Mouthed Dog, although she defers to Batch Boggs once he takes a more active role.
  • Wise Beyond Their Years: Very articulate and mature when compared to Glory Anne or Kyle.

     Kyle Teasley 

The youngest child of the Teasley clan, and a well known little shit all throughout the Holler. Is the first to encounter the horrifying Black Mouthed Dog and survive.

Tropes

  • Kids Are Cruel: Although not especially exaggerated, Kyle is known for chasing Mrs. Boggs' cat familiar all around their house.
  • Jerk with a Heart of Gold: Antagonizes everyone around him usually, but cares about his siblings and Waylon enough to warn them about the Dog, and feels badly enough about the deaths of the Mullens twins that he tries to sacrifice himself.
  • Tagalong Kid: For the first 3/4s of BMD, not contributing much except for giving the Teasley sisters and Waylon one more person to keep track of.
  • Shoo Out the Clowns: Is left at the Boggs family home for the final episode before the group confronts the Black Mouthed Dog and banishes it.

The Underwoods

     In General 

The Underwoods of Bower County

Narrator: The Underwood family's roots ran so deep in fact they were an object of both reverence and fear. Being Black in Appalachia is not something I can speak to, Family, but from what I’ve been told, and read and tried to understand, I know that it is the furthest thing from easy.

An African American clan of Green associated healers in the twilight of its prime, headed by Mama Bear Marigold after the death of their patriarch, Doc. Smaller, perhaps, than Clan Boggs and not as active as the Walker Sisters, but they hold in them a power all their own, capable of resisting all threats be they eldritch or man made in nature.

Tropes:

  • Ascended Extra: Show up as a secondary focus in the Crisis Crossover finale of season 2, before getting a more personal focus in Season 3 when they're pitted against the Barrow family.
  • Foil: To the Boggs Clan and the Walker Sisters, most obviously by being a black family where the others are white, but in other ways too:
    • The Boggses are a Big, Screwed-Up Family where the Underwoods are generally very close and loving. Glory Ann and Waylon were flawed at best and abusive at worst, where all signs point to Marigold and Doc being loving parents. The Boggses are all estranged, to the point where Deeley isn't even aware of the true origins of her gift until she encounters the Inner Dark, while the Underwoods have stuck together with Marigold explicitly training her daughter in the ways of the Green and having taken in her nephew after his father's death.
    • The Walker Sisters are a clan of Always Female witches, closely associated with brothels and those who have been forgotten and mistreated by the world around them. The Underwoods are a group of Religious Bruisers who generally keep to themselves (for good reason in a prejudiced Appalachia), with an equal amount of men and women in them, having been previously headed by a patriarch, Doc. The Underwoods are also deeply associated with the ritual to seal the Dead Queen, whereas the Walkers are much newer to the ceremony and have a rougher time of it. Furthermore, current head of the Walker Sisters Marcie Walker is an Amazonian Beauty and Badass Lesbian, whereas Marigold Underwood is a Pintsized Powerhouse and never gives any indication of being anything but straight.
  • Good Counterpart: To the Barrows in Season 3. Both are families more well off than the average Appalachia resident who are deeply entrenched in the Forever War between light and dark. However, their similarities end there. When the Weapon is left at their door, Marigold makes sure the child is cleansed of the curse placed on him by the Barrows before sending him off to a better life, where the Barrows would rather use the boy to strike fear into the hearts of men. Where the Barrows are rich white folk who have either never been human or have left it behind long ago, the Marigolds are a loving black family who lives by comparably humble means, and in spite of being treated as inhuman by jealous white locals never lose their empathy.
  • Magical Negro: A clan of them, although this is hardly unusual in a show where the protagonists generally tend to be witches.
  • Religious Bruiser: They all seem to be good church going folk, contrasting them to Glory Ann who holds disdain for the Church, and the Walkers who are associated with The Oldest Profession and would likely not be welcomed to the church.

     Marigold Underwood 

Granny Marigold Underwood

The current matriarch of the Underwood family, residing deep in the mountains and rarely leaving while trying to train her daughter Dori in the ways of the Green.

Tropes:

  • All-Loving Hero: Compared to her daughter Nina, she always greets people sweetly until they prove they're worthy of contempt. Even then, she gives them every chance to back out of it and will even work to remove dark influence from their lives.
  • Big Good: Of the Underwood Clan. She also gets deference from Marcie Walker during the season 2 finale arc out of respect
  • Cuteness Proximity: Even knowing that the Weapon is most certainly a trap, she can't help but bring him inside and clean him up, using her knowledge of Green magic to cleanse him and send him on his way to a better life.
  • Deadpan Snarker: After having just seen a Hollowed Man leave the Weapon on her door, her first remark is to just comment on the irony of leaving "a lil white boy" with a black family deep in the mountains.
  • Did You Just Flip Off Cthulhu?: Sweetly tells Polly Barrow that no Underwoods live on her land and to fuck off down the mountain and see if they can find anyone down there. Polly can do nothing but seethe as her Hollowed Men drive her away. Marigold then resolves to take Polly down for threatening her family.
  • Good Is Not Soft: While very polite and cordial to Polly Barrow, even after being aware the girl just tried to set her up for death, Marigold quickly decides she needs to be dealt with to protect her family.
  • Hero of Another Story: Has lived a very long time, managing to start a family and live in a rather luxurious house while also scaring the Ku Klux Klan so badly that they refused to go near her. Has also managed to build a reputation in the world of the Things, to the point where E.P. Barrow doubts his most powerful enforcer could take her on and survive. None of this backstory has been explored in any depth thus far.
  • Iron Lady: Albeit a seemingly softer variant than Glory Ann, being a powerful and immovable matriarch whose slain many an abomination in her day.
  • Mama Bear: Once Polly Barrow threatens her family with a Tyke Bomb, Marigold is not willing to let bygones be bygones and decides the girl must be dealt with.
    • In the finale of Act 1 of the arc, she manages to burn down the Barrow sanctuary while also crippling the Hollowed Men Polly sent to fight on her behalf. She even readies herself to fight Polly herself, a fight E.P. Barrow doubted she could win.
  • Pint-Sized Powerhouse: A small granny who nonetheless can still seal away the Dead Queen and fling massive Hollowed Men like they were misbehaving cats. Further still, she has enough of a reputation that the head of Barrow House refuses to let his progeny fight her directly.

     Nina Jennings 

Nina Jennings nee Underwood

The daughter of Marigold and Doc Underwood, training to be a Witch of the Green just like her mother.

Tropes:

  • The Apprentice: To her mother, growing close to her level of power and being groomed to one day take over her role in the Dead Queen ritual.
  • Cute Bruiser: Is an attractive woman but more capable of dispelling the Hollowed Mens' illusions than her male counterparts and is able to summon spirits to distract them.
  • Deuteragonist: To her mother's protagonist during Act 1 of Season 3.
  • Jerk with a Heart of Gold: Suffers no nonsense with her compatriots during the final arc of Season 2, but is ultimately well meaning and wants to carry the tradition of the Green on from her mother much the same. Their arc during season 3 also shows a softer, more domestic side of her that always looks after her mother and has likely been her primary caretaker since Doc's death.
  • Sassy Black Woman: Much moreso than her polite mother, being skeptical of Brother Bartholomew and giving Melvin Blevins a hard time for his manner of transportation.
  • Summon Magic: Seems to specialize in this. She's able to dispel Mr Crane's own Summon Magic and summon all the spirits murdered by his partner Mr. Churchman to distract him until she can activate sigils with her mother.

Unaffiliated

     Daughter Dooley 

The Daughter Dooley AKA the Witch Queen

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The Witch Queen of Appalachia
Narrator: She watches you here. She is snake bite and mauled bodies. She has never known death and probably never will! Yours will only feed her and make her even younger and full of sap. She is not to be stopped, and we call her The Witch Queen.

An Irish witch of the Green, the so called Witch Queen, forced by circumstance into a contract with Horned Head. That being said, she still stayed close with the Green over the years, forcing a confrontation between her and her contractor in 1794 that would alter the very fabric of Appalachia...

Tropes:

  • Always a Bigger Fish: Once she becomes half of the Dead Queen, Dooley is feared all throughout Appalachia by witch and h'aint alike. When the Whisperers begin to attack a high school in the 1980s during School Spirit, Dooley chooses to make herself known and causes the creatures to quite probably begin to try to appease her by invoking her history with Horned Head. As far as can be gleamed, there is currently no being in Appalachia aside from the Deep Things or Bartholomew that would be able to contend with her in a one on one fight.
  • Ambiguously Evil: Starts off as this with her deal with Horned Head, although it's made clear that dealing with the h'aint comes from a good place.
  • Anti-Hero: Forced into a Deal with the Devil with the ruling local abomination by circumstance, but tries her best to do good and stay connected to her mothers' Green ways even as she's forced into more and more evil acts.
  • Deadpan Snarker: Consistently to the servants Horned Head provides for her and to the h'aint himself.
  • Decoy Protagonist: Subverted. She is the first protagonist we meet before she makes her deal with Horned Head, before the story cuts to the Old Number 7 disaster and those involved. However, within a couple of episodes Daughter Dooley's story is continued and the final episode of season 1 details her ultimate falling out with her patron.
    • Further subverted in Season 2, which seems to drop her story for the time being and focus on the Dead Queen, a younger and more sinister counterpart. However, in the finale, it is revealed the Dead Queen was the result of Daughter Dooley fusing with the child Horned Head was trying to sacrifice in the Season 1 finale, with the Green and Dark constantly being at battle for control of their fused form.
  • Did You Just Punch Out Cthulhu?: In the season 1 finale, she engages Horned Head in furious battle for the soul of a child. She wins, forcing Horned Head to manifest as Elder Henry to survive, but pays for it quite dearly, leading to:
    • Broke Your Arm Punching Out Cthulhu: She is fused with the child's inner dark in a horrible symbiosis, creating the Dead Queen and causing the Green and Inner Dark to unite once every 7 years to seal her back away.
  • Fallen Hero: An interesting subversion. The Dead Queen turns out to be Daughter Dooley, but its more evil half is when the child of the Dark has control. She constantly attempts to rein the child in, but during the sealing of the Dead Queen the child takes control and nearly kills the entire group. After all this, she asks Bartholomew if it really was that bad this time around, sounding sympathetic.
  • Fighting Irish: Whether it's up against ignorant religious movements or the local Eldritch Abomination, she holds her ground. She outlasts the former, and ends up defeating the latter in single combat.
  • Heel–Face Turn: While more of a Forced into Evil kind of character from the get go, she eventually cements this by refusing Horned Head's orders (which would lead to the deaths of everyone in Last Harbour) and turning on him for attempting to sacrifice a child.
  • Only Known by Their Nickname: The Narrator calls her "the Daughter Dooley" exclusively because she, as the last of her line, left behind nothing with her true name in it. Even Horned Head only ever calls her "little witch."
  • Servile Snarker: She may be under Horned Head's protection while working to preserve the land, but it doesn't stop her from getting her two cents into the monster every chance she gets.
  • Walking Spoiler: Not in season 1, but her identity as the Dead Queen and thus the Arc Villain of season 2 cements her as this.

     Greta Amburgey 

Greta Amburgey

A powerful Granny Witch that was known for taking in children who had been afflicted with curses or who came from families that had made deals with the Inner Dark so that they may one day grow up to be normal kids. After a life longer than any mortal could dream, she passes in her sleep, leaving her Dark afflicted children to search for their origins in an unforgiving world.

Tropes

  • The Ace: There wasn't a haint alive that could see through her illusions and wards, which leads to a massive grab for the kids she protected the moment she dies. It says a lot that not even those as powerful as Barrow and Locke aren't able to find the lost heir of Locke after he makes it to her farm.
  • Great Big Book of Everything: Her "bible" turned out to be this, cataloguing every haint and monster she ever encountered over her long life in great detail, as well as their last known location and threat level.
  • Parents as People: While she did her best to give her kids a normal life, it ultimately left them grasping for meaning in a world that refuses to leave them alone. Jonah, for example, comes to resent her lies and misdirections shortly after her death. In fact, her obfuscation of the truth leads to him believing he's simply the heir to an immensely rich family once the Lockes come looking for him, instead of being aware and likely not caring about their darker side.
  • Posthumous Character: Is dead by the time of her introduction to the story.

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