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X-Men

    Cyclops 

Scott Summers / Cyclops

https://static.tvtropes.org/pmwiki/pub/images/freeupdate_character_01.png
I'm an X-Man. Struggling against adversity is my job.

Species: Human mutant

Title: Mutant leader. Strong point of view.

Debut: The X-Men #1 (September 1963)

Voiced by: Scott Porter

"I've got my eyes on the prize."

The first member of the original X-Men and the current leader of the team. In his youth, a perilous fall from an airplane awakened his mutant ability to fire concentrated beams of energy from his eyes, but the trauma he suffered prevented him from deactivating the power unless he kept his eyes shut, essentially blinding him. Thankfully, Professor Xavier helped him with a special ruby lens visor to keep his power under control while allowing him to see.


  • The Ace: Scott is a great strategist, excellent leader and is the one who is willing to make the decisions for the best of his team and race (mutant kind).
  • And Your Reward Is Clothes: His Astonishing X-Men costume.
  • Ascended Extra: He and Colossus were originally NPCs before being made playable.
  • Awesome by Analysis: He's able to get around relying on the smallest sensory details, similar to Daredevil, when missing his glasses. He's also got a keen eye for using trick shots in order to get around obstacles or confuse opponents.
  • Disability Superpower: Scott must always wear a special visor or pair of glasses to contain his optic blasts. When these devices are removed, he keeps his eyes shut, rendering him blind. Due to an important instance of this, he has since learned how to fight blind by using his hearing to pinpoint opponents and simply always scrutinizing his surroundings to know the lay of the land.
  • Downloadable Content: Not part of the Expansion Pass DLC, but he was made available as free post-launch DLC along with Colossus.
  • Eye Beams: His trademark superpower, which he demonstrates during the fight against the Sentinels.
  • Fights Like a Normal: Since his power causes way too much collateral damage for most situations. This shows up in his light attack, unlike some ranged specialists who have all distance attacks, Cyclops will fight nearby enemies with a series of punches before the last hit of the combo - which is an optic blast.
  • Handicapped Badass: The simplest way to stop Cyclops from using his powers is to take away his visor, meaning that he's usually fighting blind as well as lacking his powers.
  • Primary-Color Champion: He's a superhero in a mostly blue and yellow suit with a red-lensed visor and a few red logos on it.
  • Restraining Bolt: His glasses don't just allow him to see, they also allow him to utilize his beams in far less destructive ways.
  • The Worf Effect: Magneto takes him out rather easily during the Brotherhood's attack on the Xavier Institute.

    Colossus 

Piotr "Peter" Nikolaievitch Rasputin / Colossus

https://static.tvtropes.org/pmwiki/pub/images/freeupdate_character_02.png
True strength comes from only one muscle: the heart.

Species: Human mutant

Title: Skin of steel. Heart of gold.

Debut: Giant-Size X-Men #1 (May 1975)

Voiced by: Chris Cox

"You will not regret your decision, I promise you this."

Piotr "Peter" Rasputin was born and raised in a farm collective in Siberia. His mutant powers awakened in his adolescence when he saved his sister from a runaway tractor, granting him the ability to turn his skin into organic steel as well as super-strength. Initially content to use his powers to help his family and friends, he was eventually contacted by Professor Xavier, who recruited him for the X-Men.


  • And Your Reward Is Clothes: His Age of Apocalypse outfit.
  • Ascended Extra: He and Cyclops were originally NPCs before being made playable.
  • The Big Guy: Of the X-Men. He's the tallest member of the team in the game, towering over the other heroes in the team portrait seen in the mansion.
  • Chrome Champion: He can transform at will from a normal (though fairly large and muscular) flesh-and-blood human to as "organic" osmium steel.
  • Cutscene Incompetence: Colossus, a man literally made of metal, thinks it's a good idea to confront Magneto.
  • Cutscene Power to the Max: He lifts up a Sentinel and hurls it through the air in his introductory cut scene. In his actual gameplay as an NPC, he's strong, but nowhere near that strong.
  • Downloadable Content: Not part of the Expansion Pass DLC, but he was made available as free post-launch DLC along with Cyclops.
  • Gentle Giant: One of the strongest X-Men, as well as one of the kindest. His introduction caption even describes him as "Skin of steel. Heart of gold."
  • Lightning Bruiser: His walking speed isn't that fast, but he is surprisingly mobile thanks to his Foe-Tossing Charge.
  • Nigh-Invulnerability: His armored form is extremely hard to damage, even compared to a lot of the other heavyweights in the Marvel Universe.
  • Super-Strength: He's physically the strongest member of the team.
  • Stone Wall: His "Cold Steel" ability will reflect enemy projectiles, but he can't attack and is reduced to a very slow walk (this is still superior to other Safeguard abilites such as Captain America's or Black Panther's where they're completely stationary). "Cold Steel" makes certain obstacles like laser barriers, trivial to solve.
  • The Worf Effect: Magneto takes advantage of his metal skin to effortlessly fling him through the air, taking him out of the fight.
  • Wrestler in All of Us: Has two separate grappling moves that have secondary functions if they fail to grab an ordinary mook (a flying body slam and a spinning lariat, respectively).
  • You Shall Not Pass!: Evokes this with Juggernaut in the Xavier Mansion, complete with a Badass Boast.
    You think you cannot be stopped, tovarishch? Allow me to prove you wrong.

    Gambit 

Remy LeBeau / Gambit

https://static.tvtropes.org/pmwiki/pub/images/dlc_img_05.png
Sorry, mon ami, but this deck is stacked against you.

Species: Human mutant

Title: Mutant thief. Explosive personality. Pick a card.

Debut: Uncanny X-Men #266 (August 1990)

Voiced by: Rick Pasqualone

"Remy LeBeau at your service, cher."

Growing up in the mean streets of New Orleans, Remy LeBeau plied his trade as a thief before making his way to New York to lead the Marauders and, finally, joining the X-Men to put his skills to better use. He is handy with a quarterstaff and his mutant ability to charge objects held in his hand with kinetic energy, which he uses to turn playing cards into deadly grenades.


    Iceman 

Bobby Drake / Iceman

https://static.tvtropes.org/pmwiki/pub/images/dlc_img_07.png
Somehow, I'm always the coolest in the heat of battle.

Species: Human mutant

Title: Sub-zero mutant hero. Much cooler than he seems.

Debut: X-Men #1 (September 1963)

Voiced By: James Arnold Taylor

"Here comes your favourite sub-zero hero!"

Bobby Drake had a rough childhood growing up under an abusive father, until he was taken in by Professor Xavier, who helped him foster his ability to manipulate the cold and generate ice, and later, becoming ice. With these powers, he became a founding member of the X-Men.


  • And Your Reward Is Clothes: His All-New X-Men outfit.
  • An Ice Person: Iceman, as his name suggests, has cryokinesis that lets him generate snow and ice. He can also turn his body into living ice.
  • Barrier Warrior: Before Invisible Woman became available, Iceman had a power to reduce the damage to every team member by 35%. It's not nearly as powerful as Invisible Woman's version, but it's still a significant power-up.
  • Snowlems: He can transform into a hulking monster made of living ice to brutally pummel his opponents.
  • Super Mode: He can transform into his snow monster form, presumably as his Ultimate.
  • You Fight Like a Cow: Like Spider-Man and his on-off rival Johnny Storm, Iceman likes to quip it up during fights.

    Cable 

Nathan Christopher Summers / Cable

https://static.tvtropes.org/pmwiki/pub/images/dlc_img_06.png
Sorry. I didn't come back in time to make friends.

Species: Human mutant

Title: Time-jumping mutant solder. Typical dark future.

Debut: The New Mutants #87 (March 1990)

Voiced by: James M. Connor

"The future woin't save itself."

Life hasn't been too good for Nathan Summers, the son of Scott Summers and Madelyne Pryor, having been infected with a "techno-organic" virus by the supermutant Apocalypse that weakened his powers and threatened to kill him unless he was sent into the future, which was ravaged by Apocalypse. Once grown and trained in combat, Nathan would travel back in time to kill Apocalypse and save the future. Although his mutant powers are suppressed, he comes bearing a veritable arsenal of futuristic weapons to get the job done.


  • '90s Anti-Hero: Cable is a gruff and gritty antihero infamous for his absurdly massive firearms and equally absurd number of pouches.
  • And Your Reward Is Clothes: The outfit he wore in his first appearance in New Mutants #87.
  • BFG Cable can pull out his iconic absurdly-massive plasma cannons, and use them to fire long-range energy beams.
  • Cyborg: As an infant, he was infected with a techno-organic virus that has weakened his innate psionic powers but turned him into a biomechanical cyborg.
  • Set Right What Once Went Wrong: Cable can travel through time using his futuristic tech, often hopping back and forth from the future to the past in attempts to erase his nemesis Apocalypse from existence.
  • Wave-Motion Gun: Cable is infamous for his ridiculously massive plasma cannons, which fire equally massive beams of energy.

    Phoenix 

Jean Grey / Phoenix

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Unlimited power can twist even the purest of minds.

Species: Human mutant

Title: Omega-level telepath. Risen from the ashes. Again.

Debut: X-Men #1 (September 1963)

Voiced by: Jennifer Hale

"Allow me to rise to the occasion."

Jean Grey was a founding member of the X-Men, gifted with powerful psychic abilities, who was believed dead following a mission into space. She would return, however, with the power of the Phoenix Force, a sentient cosmic energy being that brought her back to life and increased her powers by magnitudes... potentially greater than she could hope to control. Now, she struggles to keep the Phoenix Force from running rampant in an eternal battle against herself.


  • And Your Reward Is Clothes: Her classic Marvel Girl costume from the 1970s.
  • Animal Battle Aura: Jean can conjure a fiery aura in the shape of a bird of prey while channeling the Phoenix Force.
  • Back from the Dead: It's something of a running gag that — true to her namesake — Jean Grey never stays dead for very long. In gameplay, she has a chance of automatically reviving upon running out of HP without using up a team revival count.
  • Charged Attack: Half her abilities can be charged up to do more damage and get better range.
  • Cosmic Entities: She's bonded with the Phoenix Force, a primordial sentient force from the early days of the universe. In a dialogue with God Emperor Doom, she implies that she's one though she's barely able to keep it from overwhelming her.
  • Crippling Overspecialization: No one is a better living battery than Jean, even Thanos (Infinite) has lower Energy reserves than her and that's before Jean can increase hers with Iso. And before Thanos (Infinite) was created, she was tied with Thanos for having the best Mastery stat in the game. All of her other stats are the among the lowest in the game though, which still doesn't keep her from being God Tier.
  • Evil Costume Switch: Her malevolent Dark Phoenix alter ego is her alternate costume, and serves as the antagonist of the X-Men DLC's "story mode".
  • Heroic Host: Jean Grey is the avatar of the Phoenix Force, a cosmic entity that manifests as a bird-of-prey made out of flames, and endeavors to use its powers for good.
  • Hot Wings: While she doesn't need to do so to fly, Jean can conjure wings of cosmic fire using the Phoenix Force.
  • Life Drain: Played with (she doesn't absorb health). Her Cleansing Flame special creates a large radius of fire that does light but constant damage to an enemy. It also converts their lost health into energy that feeds into your WHOLE team, this makes Jean one of the best support characters around.
  • Mind over Matter: Jean Grey is one of the most powerful psychic mutants, possessing telepathy, telekinesis, and the ability to fire blasts of psionic energy.
  • 1-Up: How her EX-power's resurrection works. Her ultimate move creates a phoenix that flies in a circle and mows down enemies for huge damage, while also reviving any downed allies - at least until the team runs out of revivals. The EX also gives her a temporary fiery aura which will automatically revive her if she's knocked out (this auto-revive doesn't use up your supply of revivals).
  • Playing with Fire: Jean's bond with the Phoenix Force grants her pyrokinesis, usually manifesting an Animal Battle Aura in the shape of a fiery bird of prey. She's also immune to the Phoenix Ember pickup's burning debuff and the burning status in general.
  • Squishy Wizard: Easily one of the best characters in the game: Jean hits hard with her basic attacks, is great at ranged combat, has multiple traits, works well with others and has a great move set for squashing mooks and tearing into bosses. Her one drawback is that she can't take hits very well, good thing her EX gives her an auto-revive.
  • Superpowered Evil Side: If Jean gives in to the Phoenix Force's destructive impulses she becomes the malevolent Dark Phoenix, which serves as her alternate costume.

Marvel Knights

    The Punisher 

Frank Castle / The Punisher

https://static.tvtropes.org/pmwiki/pub/images/marvel_dlc_4.png
My solutions tend to be a bit more permanent.

Species: Human

Title: One-man war on crime. And the war never ends.

Debut: Amazing Spider-Man #129 (February, 1974)

Voiced by: Brian Bloom

"Time to call in the big guns."

A former soldier, Frank Castle saw his wife and children gunned down in a Mafia hit gone wrong. Driven by vengeance, he decides to devote himself to seeing every wrongdoer get their due, becoming the ruthless Punisher: judge, jury, and executioner of any criminal unfortunate enough to cross his path.


  • And Your Reward Is Clothes: His Age of Apocalypse appearance.
  • Anti-Hero: Frank has zero issues with being judge, jury, and executioner.
  • Badass Normal: Possibly THE Badass Normal of the Marvel Universe. He's got no superpowers or fancy tech, just a lot of guns, guile, and special ops training.
  • Canon Foreigner: The Age of Apocalypse skin is entirely new to the game; in the original AoA comics, Frank was a priest and no one took the Punisher's mantle in his place.
  • Dark Is Not Evil: Just about the darkest you can get without going into full-blown villain territory. Frank may be ruthless, but he does have a code of morality that prevents him from harming the innocent.
  • Determinator: If you get in his sights, prepare to live your life in fear. Because he will. Not. STOP.
  • Downloadable Content: One of the characters included in the Expansion Pass DLC as part of the Marvel Knights pack.
  • The Dreaded: NO ONE wants to get on his bad side.
  • Dual Wielding: His usual method of fighting. His light combo is to strike a foe with a combat knife in one hand and then finish with shotgun in the other. His Ex attack is to use his assault rifle in one hand and a submachine gun in the other for loads of More Dakka.
  • Everyone Has Standards: Despite his lack of mercy, Frank does not kill other superheroes and actively discourages people from copying his own methods as even he doesn't like being the Punisher
  • Fanboy: He idolizes Captain America.
  • Jerk with a Heart of Gold: On a good day Frank will let his heart shine through.
  • Mechanically Unusual Fighter: Most characters in the game have a string of light attacks, and one heavy attack that's slow, but stronger for a single hit. Frank, on the other hand, has two combo strings. His light attacks are a close-range combo involving his fists, knives, and shotgun, while his heavy attacks are a long-range combo with his rifles.
  • Mundanger: Star-Lord sums it up best in the Punisher's profile: "I've faced some of the galaxy's most notorious aliens, and none were half as scary as this one dude with a skull on his t-shirt!"
  • Never Hurt an Innocent: This is his code, and may be the one major thing that separates him from the people he fights. As brutal and terrifying as the Punisher can be, he makes it a point to never harm those who don't deserve it.
  • Overrated and Underleveled: By the time the Midnight Sons DLC had come out, even the earliest low-level heroes will have gained a ton of experience and any hero encountered after the early parts of the game will be at a high enough level to have all 4 powers. The Punisher starts off at a measly Level 11 and barely gets his 2nd power, in contrast to Blade — the next hero available — who debuts at Level 22 or so. Thank goodness for experience cubes.
  • Shell-Shocked Veteran: Even before his family was murdered, Frank went through some pretty traumatic experiences as a soldier.
  • Token Evil Teammate: His debut in the comics was as a Spider-Man villain, and he's the darkest and least heroic anti-hero out of all of the playable cast.
  • Vigilante Man: Even among the Marvel heroes, Frank operates well outside the law.

    Blade 

Eric Brooks / Blade

https://static.tvtropes.org/pmwiki/pub/images/marvel_dlc_7.png
Cold steel. Warm blood. Perfect combo.

Species: Dhampyr

Title: Vampire hunter. Half bloodsucker. Totally killer.

Debut: The Tomb of Dracula #10 (July, 1973)

Voiced by: Imari Williams

"Bring on the bloodsuckers!"

Eric Brooks began his life under unusual circumstances. After his mother was bitten by a vampire, he was born with many of their strengths but none of their weaknesses. Christening himself Blade, he devoted his life to eliminating vampires from the face of the Earth.


  • And Your Reward Is Clothes: The green coat and afro outfit from his original appearance in The Tomb of Dracula.
  • Anti-Hero: Blade has little tolerance for vampires and is completely fine with killing their cronies as well.
  • Badass Longcoat: As usual, Blade is a fan of leather trenchcoats.
  • Charged Attack: All of his abilities can be charged.
  • Day Walking Vampire: Known as the Daywalker for possessing vampiric powers, but none of their vulnerabilities.
  • Dhampyr: Due to his mother being bitten while she was pregnant, Blade was born with vampiric abilities but a lack of their weaknesses.
  • Dual Wielding: Blade's a very good melee fighter as he uses both his katanas at once, this lets him cover a lot of area with his attacks.
  • Downloadable Content: One of the characters included in the Expansion Pass DLC as part of the Marvel Knights pack.
  • Katanas Are Just Better: Has a pair of custom-forged katanas.
  • Scary Black Man: One of the scariest in the Marvel universe.
  • Sunglasses at Night: Never takes them off.

    Moon Knight 

Marc Spector / Moon Knight

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This Knight will be your last.

Species: Human

Title: Fist of Khonshu. Balanced skills. Unbalanced mind.

Debut: Werewolf by Night vol. 1 #32 (August, 1975).

Voiced by: Gideon Emery

"I am vengeance, I am justice."

A former US Marine turned mercenary, Marc Spector had a job go wrong in Egypt. As he lay dying, he was contacted by the Egyptian moon god Khonshu who offered to save Marc in exchange for becoming the god's avatar on Earth. Thus, Moon Knight was created.


  • All Myths Are True: He's an avatar of an Egyptian god.
  • Alternate Company Equivalent: Marvel's Batman, and more obvious about it than Black Panther (who also has many differences), as Moon Knight was made as an intentional homage to the Caped Crusader. Even his selection quote is a nod to Batman:
    I am vengeance. I am justice!
  • And Your Reward Is Clothes: His armored suit with black accents from the Marvel NOW! relaunch.
  • Badass Cape: As usual, Moon Knight has an appropriately dramatic cape.
  • Badass Normal: As expected from someone well-known for being Marvel's take on Batman. He has no powers, but has all the skill, gadgets, and money to compensate.
  • The Bus Came Back: He was previously a playable character in the first game, albeit being exclusive to the next-gen console versions. He returns here as one of the DLC characters.
  • The Cowl: He's essentially the Marvel equivalent of Batman or, going further back, The Shadow.
  • Death by Origin Story: And he was the one who died! He got better though, having been resurrected by the Egyptian moon-god Khonshu.
  • Downloadable Content: One of the characters included in the Expansion Pass DLC as part of the Marvel Knights pack.
  • Meaningful Appearance: Keeping with the lunar theme, his costume is pure white.
  • Private Military Contractors: An ex-mercenary.
  • Split Personality: Implied to be the case, as usual.

    Morbius 

Michael Morbius / Morbius, the Living Vampire

https://static.tvtropes.org/pmwiki/pub/images/marvel_dlc_5.png
I'll be the last sight your miserable eyes behold!

Species: Pseudo vampire (Human mutate)

Title: Living Vampire. Cursed By science. Sucks to be him.

Debut: Amazing Spider-Man #101 (October 1971)

Voiced by: Jake Green

"Beware the Living Vampire."

A Greek biologist suffering from a fatal blood disease, Dr. Michael Morbius attempted to cure his condition by using fluids extracted from vampire bats. Unfortunately, it resulted in Morbius exhibiting powers and urges similar to a vampire. Despite this, he strove to use his powers for good and became Morbius, the Living Vampire.


  • Arc Villain: of the "Marvel Knights" DLC.
  • And Your Reward Is Clothes: His Midnight Sons costume.
  • Anti-Hero: He's a lot more merciful than other examples, though you still don't want to test him, especially when he's hungry.
  • The Berserker: His playstyle involves little finesse and lots of relentless aggression involving his multiple Flash Step abilities.
  • Blessed with Suck: Sure, he's got Super-Strength, Super-Speed, and a Healing Factor, but he's also weak to sunlight and has the usual bloodlust of a normal vampire.
  • Butter Face: Downplayed; he still looks really scary, but lacks the weird, chiropteran face of the comics and as such looks a lot more handsome.
  • Dark Is Not Evil: Despite looking like a scary vampire, Morbius is actually pretty level-headed.
  • Downloadable Content: One of the characters included in the Expansion Pass DLC as part of the Marvel Knights pack.
  • Friendly Neighborhood Vampire: At the best of times, just being a guy who wants to help people even if he's afflicted with an urge for blood.
  • Genius Bruiser: He's got the usual superhuman suite of physical powers, but he's also a Nobel Prize-winning biologist.
  • Gone Horribly Wrong: While he DID cure his condition, it also turned him into a vampiric creature.
  • High Collar of Doom: Sports his classic, high-collared outfit. Though he's a good guy
  • Horror Hunger: A constant source of trouble for him as he has the same urge to feed as normal vampires.
  • Our Vampires Are Different: He's not actually a vampire as he wasn't born as one or turned by a real vampire, he just displays symptoms similar to vampirism.
  • The Paralyzer: His Hypnotic Gaze allows him to paralyze enemies, not only are they helpless but they'll take extra damage per hit.
  • Raven Hair, Ivory Skin: Pitch-black hair and chalk-white skin.
  • Red Eyes, Take Warning: Has blood-red eyes that add to his vampiric countenance.
  • Weakened by the Light: Unlike normal vampires, Morbius can operate during the day, but he's severely weakened as a result.

Fantastic Four

    Mister Fantastic 

Reed Richards / Mister Fantastic

https://static.tvtropes.org/pmwiki/pub/images/img_9644.PNG
We may have survived this battle, but a much bigger one is on the horizon... And there's only one way to survive it: together.

Species: Human mutate

Title: Smartest man alive. Stretching for new horizons.

Debut: Fantastic Four #1 (August 1961)

Voiced by: Wally Wingert

"I only have one simple goal: to fix everything!"

The leader of an ill-fated space mission, Reed Richards is a scientific genius who suffered exposure to vast amounts of powerful cosmic radiation. He returned to Earth a changed man, as that very radiation gave him the ability to stretch and elongate his body over vast distances, a power he now uses to protect Earth from threats both terrestrial and cosmic as leader of the Fantastic Four.


  • And Your Reward Is Clothes: His white Future Foundation outfit, in which he is clean-shaven like in the classic comics.
  • Downloadable Content: One of the characters included in the Expansion Pass DLC as part of the Fantastic Four pack.
  • Rubber Man: Can stretch or contort his body into any shape.

    The Invisible Woman 

Susan Storm-Richards / The Invisible Woman

https://static.tvtropes.org/pmwiki/pub/images/b6a24ce8_207f_40f4_9488_62cebbf208e5.png
It takes a real hero to keep these three boys in line.

Species: Human mutate

Title: Fierce protector. Believes in total transparency.

Debut: Fantastic Four #1 (August, 1961)

Voiced by: Kari Wahlgren

"Stand clear, I've got this."

Reed Richards's colleague and eventual wife, Susan Storm-Richards was part of the mission into space that resulted in all involved to be exposed to cosmic radiation. Upon returning to Earth, she discovered her newfound ability to manipulate light, which allows her to render herself invisible to the naked eye, as well as project impenetrable barriers. As the Invisible Woman, she is the Fantastic Four's expert in infiltration and defense.


  • Adaptational Curves: Sue is usually depicted as a lithe and skinny woman in the comics, and other mediums, but in the game, she is quite muscular.
  • Amazonian Beauty: She's quite buff, and quite lovely.
  • And Your Reward Is Clothes: Her white Future Foundation outfit.
  • Barrier Warrior: While Susan's main superpower is to become invisible at will, she can create nigh-impenetrable barriers both to protect herself and attack opponents.
  • Downloadable Content: One of the characters included in the Expansion Pass DLC as part of the Fantastic Four pack.
  • Invisibility: Susan's main power is to turn herself and those she comes into contact invisible, hence her codename.
  • Scratch Damage: Susan can put force fields on every member of the party. This is fantastic, but these shields won't completely stop an attack and it doesn't prevent status effects, though it will reduce damage by a tremendous amount. For squishy characters like Phoenix or Dr. Strange, this is a life saver especially on higher difficulty levels.
  • Sky Surfing: Unlike others with the flight ability, Susan "flies" by riding one of her force fields like a surfboard.
  • Team Mom: Has this role on the team.

    The Human Torch 

Johnny Storm / The Human Torch

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Whoa! Talk about a hot pursuit!

Species: Human mutate

Title: Cool kid with a fiery temper. Knows he's hot.

Debut: Fantastic Four #1 (August 1961)

Voiced by: Matthew Yang King

"Flame on!"

A career stuntman and all-around hothead, Johnny Storm joined his big sister Susan on an expedition into space, one that caused him to be exposed to cosmic radiation. Returning to Earth, he found his new powers of pyrokinesis, allowing him to not only control flames, but to become flames, transforming himself into the Human Torch and lending his strength to the Fantastic Four. Flame on!


  • And Your Reward Is Clothes: His white Future Foundation outfit.
  • Downloadable Content: One of the characters included in the Expansion Pass DLC as part of the Fantastic Four pack.
  • Elemental Shapeshifter: When Johnny flames on, his entire body becomes converted into fiery plasma, making him look like he's Wreathed in Flames.
  • Playing with Fire: As his name suggests, the Human Torch can envelop his body in fire and can shoot fireballs from his hands.
  • Video Game Flame Throwers Suck: Inverted, the Human Torch has a unique Heavy attack where he lets loose a long stream of flame like a flamethrower. This is one of the better Heavy attacks in the game, as he'll constantly be streaming fire as long as you hold the button down and the range on it is significant - especially in comparison with pure melee Heavy strikes. Finally it locks on the target you're attacking, so you can circle the enemy while still hosing them with fire. The drawbacks are that the damage is low unless boosted with powerful Iso and it doesn't cause knock back or launch.

    The Thing 

Ben Grimm / The Thing

https://static.tvtropes.org/pmwiki/pub/images/dlc_img_16.png
Sorry, ugly! Suppertime's cancelled; it's clobberin' time!

Species: Human mutate

Title: Ever-lovin' blue-eyed hero. Hard skin. Soft heart.

Debut: Fantastic Four #1 (August 1961)

Voiced by: Dave Boat

"It's clobberin' time!"

An old friend of Reed Richards and a NASA astronaut, Ben Grimm was part of the mission into space that saw its members exposed to cosmic radiation. Among his peers, Ben's transformation was the most drastic, the radiation causing his flesh to harden into nigh-indestructible stone. Rejected by most of his friends and even his wife due to his strange new appearance, he found a new life among Richards and company in the Fantastic Four as the Thing. Once he declares that it's Clobbering Time, steer clear!


  • And Your Reward Is Clothes: His white Future Foundation outfit, complete with tank top.
  • The Big Guy: Serves this role in the Fantastic Four.
  • Catchphrase: "It's clobberin' time!"
  • Downloadable Content: One of the characters included in the Expansion Pass DLC as part of the Fantastic Four pack.
  • Ground Punch: Has an especially devastating one that sends up debris and he can do this repeatedly.
  • Luckily, My Shield Will Protect Me: Ben can rip a large chunk of ground and use it as a shield. It won't reflect attacks back like some of the other characters's Safeguard abilities, but he'll walk quickly with it unlike others who are stationary or Colossus who moves like a slug when his "Cold Steel" ability is on. It completely stops damage and knock down while it's on. Ben will also attack with it, once you stop holding the shield.
  • Megaton Punch: This is the Thing's schtick in a fight. Unlike other top-end bruisers, he doesn't have any grapple attacks - it's the massive punch for him. Even his heavy attack is unique in that it can be charged up.
  • Super-Toughness: The cosmic radiation that Ben was exposed to turned him into a hulking super-strong entity with skin made of nigh-indestructible orange stone.

    Doctor Doom 

Victor von Doom / Doctor Doom

https://static.tvtropes.org/pmwiki/pub/images/f2ielbo.png
You so-called 'heroes' have failed this world too many times. There is only one who is fit to rule!

Species: Human

Title: Metal-masked monarch. Master of science and sorcery.

Title (God Emperor): Same megalomaniacal madman. Now with cosmic power!

Debut: Fantastic Four #5 (July 1962)

Voiced by: Maurice LaMarche

"All hail Doom!"

The nemesis of the Fantastic Four and the dictatorial ruler of Latveria, Doctor Victor von Doom is a man of myriad abilities and powers. From a mastery of technology and sorcery to all of the legal prowess that comes with being the commander-in-chief of a country, he has proven himself to be one of the most threatening villains to ever cross paths with not only the Fantastic Four, but nearly every hero on Earth.


  • Arc Villain: Subverted. He's set up as the arc villain for the "Shadow of Doom" DLC but becomes the True Final Boss of the game.
  • And Your Reward Is Clothes: His Marvel 2099 appearance.
  • Arch-Enemy: To Reed Richards, his former colleague at Empire State University. Overlaps with The Rival, as both are brilliant scientists who went down different paths and have clashing moralities.
  • Downloadable Content: Is only introduced in the third part of the DLC.
  • The Dreaded: Pretty much the entire Alliance up to the point of "Shadow of Doom" is aware of how much of a threat Doom is, so it's understandable when everyone converges on Wakanda when Doom attacks its Necropolis for the Soul Stone.
  • Enemy Mine: At the end of the "Shadow of Doom" Story DLC, Doom begrudgingly agrees to join the Alliance — as their supreme leader, of course. This is also due to becoming aware of the cosmic entity that's headed for Earth, and needing assistance for when it finally arrives.
  • Evil Sorcerer: In "Shadow of Doom", the dialogue really plays up his status as a master of the Dark Arts and forbidden magic. It's to the point where almost no mention is made of how he's one of the greatest scientists in the world.
  • Final Boss: His God Emperor form is the final threat that the Ultimate Alliance must face in the "Shadow of Doom" story.
    • True Final Boss: Due to "Shadow of Doom" being the epilogue of the third game ( and a potential sequel hook for the fourth one), he is the true final villain of the game, not Thanos nor Thane.
  • From Bad to Worse: If his use of the Soul Stone to become God Emperor Doom isn't this trope, we don't know what is.
  • Godhood Seeker: Doom's power is surpassed only by his arrogance and megalomania, and he harbors ambitions of godhood — often seeking to usurp the power of cosmic entities to undergo apotheosis.
  • God-Emperor: Assumes this title in the "Shadow of Doom" Story DLC, after absorbing the divine power of a fallen Celestial (which was powered by the souls of Latverian citizens, at that).
  • Large Ham: A very common trait amongst incarnations of Doom. Coupled with Purple Prose and Chewing the Scenery.
  • Magitek: His armor is a mixture of advanced technology and dark magic. His mystic knowledge is how he's able to break into the Necropolis with ease.
  • Mirror Boss: As God Emperor Doom, he summons spectral copies of Captain America, Iron Man, Hulk and Thor to aid him.
  • More Dakka: Doom doesn't really do a single devastating attack, he's more about lots of little hits. He causes sustained damage with energy beam, "Unmatched Might" or spamming lots of energy bolts with "Spark of Genius" and these attacks are doubled when there's a Doombot summoned.
  • Noble Demon: Overlaps with Well-Intentioned Extremist below. No matter what Doom does, it's all in the name of protecting the people of Latveria and to an extent, the world itself. He definitely qualifies for this if he can tolerate allying himself with Reed Richards, Tony Stark, and Doctor Strange, all of whom serve as his equals in the cosmic, technological, and mystic fields respectively.
  • Physical God: A good description of his God Emperor form, Considering he utilized the Soul Stone to absorb the cosmic power of a Celestial and the souls of the Latverian people, he may also qualify for becoming Latveria's Anthropomorphic Personification.
  • Powered Armor: Doom's costume may look like a riveted-together suit of plate armor with a medieval tunic and cloak, but it actually contains advanced technology in addition to being augmented by dark magic.
  • Returning Big Bad: The main villain of the first game....and final villain of the third one !!!
  • Summon Magic: The big feature of using Doom. He doesn't have abilities that do exceptional damage or stagger, but he can summon a Doombot and place it where he wishes. The Doombot will mirror the ability that Doom is using and can do synergy attacks with Doom himself.
  • Third-Person Person: It wouldn't be Doom without him constantly referring to himself by his last name.
  • Tin Tyrant: Doom is the dictator of Latveria and always wears a full-body suit of armor to hide his scarred face.
  • Well-Intentioned Extremist: Doom may be a megalomaniacal tyrant, but his goal isn't just to conquer the world this time — now he also wants to protect it from the cosmic entity awakened by the Alliance's battle with Thane.

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