Characters: Highlander: The Series
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Highlander the Series
The main character and protagonist of the show, Duncan was raised as the son of the chief of clan MacLeod until his Immortality was revealed and he was cast out. He lived for some years in the Scottish wilderness before rumors of his existence reached the ears of his elder and kinsman, Connor MacLeod. Connor found Duncan and began teaching and training the younger MacLeod, travelling throughout Europe. Duncan would return to Scotland several times through the ages to attempt to hep them overthrow British rule, but the defeats suffered by the Scots eventually made him give up that goal. He travelled all throughout the world, often serving again as a soldier until an encounter with the monk Darius convinced him to begin rethinking living a soldier's life forever and moving into more peaceful trades. In the present he splits his time between Paris and the (fictional) city of Seacouver, working as an antiques dealer.For all the time that's been alive and all that he's been through, nothing has shaken Duncan's firm belief in his principles, right and wrong, good and evil. He will defend and fight for any person he sees as righteous, regardless of whether he benefits from it or not, and against anything he sees as wrong.
- Badass Longcoat: Usually a black one. It's used to Handwave where he keeps his sword.
- Been There, Shaped History: Duncan seems to appear everywhere important in the past four hundred years. For just a few examples: he's fought in the Jacobite rebellions, he was at Waterloo, fought for the Union in American Civil War and been imprisoned in the infamous Andersonville prison camp, partied with Cossacks in Russia, taken alchemy and martial arts lessons in China, washed up in Tokugawa era Japan in a shipwreck, lived on the plans with a tribe of the Sioux, been a medic in WWI, etc.
- Big Brother Mentor: to Richie.
- Chronic Hero Syndrome: It doesn't matter if they're a complete stranger he's never met, Duncan will attempt to help them.
- Cultured Badass: He runs an antique store, can speak multiple languages, has excellent taste in wine and art, and is an expert swordsman.
- Dating Catwoman: He's the Batman to Amanda's Catwoman, but they do get along fairly well nonetheless.
- Devour the Dragon: A rare heroic version in the Endgame movie, where he faced an opponent strong enough that Connor concluded that the two could only defeat him if their powers were combined, and then Connor all but forced Duncan to take his head.
- Hair Decorations: He occasionally wears a engraved metal hair clip , and is fond of wearing a decorative button of some kind on his hair tie.
- Hammerspace: There were times in the show when he pulled his sword out between cuts when he had no place to conceal it anywhere.
- Happily Adopted: Duncan didn't even know he was a foundling until his first death. After he was banished from the clan, his mother still insisted "It matters not who bore you, you ARE my son!" Even 400 years later, Duncan's recollections of his parents are loving and respectful. He even still wears his clan name as a badge of honor and saves the modern members of his clan from a evil immortal out of a sense of duty, despite them banishing him as a demon.
- Honor Before Reason: Duncan has such a strong code of honour that he's walked into things he knows are traps rather than violate it.
- I Am X, Son of YI am Duncan MacLeod of the Clan MacLeod.
- Katanas Are Just Better: While Duncan never outright says this about katanas in general, his specific sword has broken at least two other blades and chopped a desk in half with no signs of damage. The first owner of the sword even makes a comment stating how much better it is than the European blade Duncan was wielding at the time, (and the katana cut the blade right off it like a piece of bamboo) and Duncan is pretty amazed by it even though he grew up a warrior and probably handled all kinds of swords up to that point.
- Mr. Fanservice: He fights shirtless several times, and gives a full view of his backside at least once. (twice if you count Endgame)
- My Country, Right or Wrong: He never let go of his Scottish heritage and has fought for his homeland at different times in history.
- Nice Guy
- Not Himself: The Dark Quickening.
- Perma Stubble
- Real Men Love Jesus: Like Connor, is still astoundingly a devout Catholic in spite of being banished by the xenophobia of his Catholic kin.
- Slipknot Ponytail
- The Coats Are Off
- The Stoic
- Straight Man
- Warrior Poet: Much like Connor, he is a patron for music, poetry, fine arts, not to mention wine and fine cooking.
The legendary oldest Immortal, Methos has been alive for at least 5000 years... and we say at least because as Methos himself says, before that, everything begins to blur, and now even he doesn't remember all of his life. Although a capable fighter, the true reason Methos has lived so long is because he's clever, cynical, self-serving, and possesses a keen insight into people, and time has only added onto these attributes. (Particularly the cynicism.)At some point, Methos learned about The Watchers, a secret society that has observed and tracked Immortals and The Game for centuries. In the modern day, he joined The Watchers under the alias of Adam Pierson and became the group's foremost expert on the legend of Methos, a legend that few people believe in. Methos preferred to continue that trend, as he would rather keep a low profile and quietly enjoy life than be a target for every power hungry Immortal who wanted the Quickening of an ancient. As a researcher among The Watchers, Methos was able to mostly avoid other Immortals, and edit details about himself as he chose, recording some details of his life and obscuring others so that his true identity would be impossible to discover. When the evil Immortal Kalas learned about The Watchers and began hunting for Methos, however, he was reluctantly forced back into The Game and became allies, and later friends, with Duncan.While he has spent much of his long life in professions such as a scholar, adviser, scribe and doctor, it's natural that being as old as he is, not all of Methos' life has been squeaky clean and heroic. Most infamously, he was once part of a band of four Immotrals (along with Kronus, Silas, and Caspian) who raided and pillaged across the world for centuries, inspiring the concept of the Four Horsemen along the way. Methos served primarily as the group's tactician and planner, until dissension with Kronus and his experiences with Cassandra, a newly made Immortal who became his slave and lover after the Horsemen destroyed her village, caused him to begin reconsidering his life. He eventually left the group, and it dissolved afterward, although he would encounter them again in the present day.
- The Atoner: Downplayed. Claims not to feel guilt for his time as one of the Four Horsemen of the Apocalypse, but still turns on his former brothers-in-arms when they want to spread a plague that would most likely kill thousands of mortals.
- Badass Bookworm: Works at a university when we first meet him, and claims to have been writing almost since writing began, which, considering how uncommon a skill it was in the ancient world, is saying something, especially since he seemed to spend many of his early years doing nothing but killing people and smashing things.
- Bi the Way: Seemed to be tempted by Byron's offer to have a threesome with Mary Shelley, but turned him down when he seemed to remind himself that she was too out of it to refuse them, and that he was no longer that kind of man.
- Big Brother Mentor: To Duncan, when Duncan will actually listen.
- Broken Pedestal: When Duncan found out the atrocities he committed as one of the Four HorsemenMethos: I killed. But I didn't just kill fifty. I didn't kill a hundred. I killed a thousand. I killed TEN THOUSAND! And I was good at it. And it wasn't for vengeance. It wasn't for greed. It was because... I liked it. Heh. I liked it. Do you know who I was? I was Death!
- Combat Pragmatist/Fighting Dirty: Including tactics such as shooting Duncan in the back when Duncan is being a little too brash due to Honor Before Reason, or stabbing an opponent in the groin with a concealed dagger.
- Dark and Troubled Past: see Broken Pedestal above
- Deadpan Snarker: Especially when someone implies his age should make him a wise man.
- Feeling Their Age: Methos says "I'm too old for this" in the episode "Deliverance" after Duncan throws him over a wall to land several feet below. Double subverted example, since he's an ageless immortal who will always be in his physical prime, but at the same time he actually is 5000 years old. If he can't feel too old for this, who can?
- The Fog of Ages/Time Abyss: Methos isn't even sure how old he is. His memory goes back five thousand years and "before that, it all starts to blur." Joe Dawson describes him as "An Immortal who's so old, he can't remember the time of his birth."
- Good Is Not Nice: Fights even dirtier then some of the villains, and even kills a evil female immortal when Duncan's sense of chivalry won't let him finish the job
- Guile Hero: One of the main reasons he's survived so long is because he's good at judging his opponents and outsmarting them.
- Hero Forgot To Level Grind: Played with. Methos flat out isn't really interested in level grinding as he's more about intellectual pursuits these days, plus he knows it's far easier to survive by being smart and willing to walk (or run) away from a fight than by being the best warrior, so when he first appears he's badly out of practice at Immortal combat. Even so, he's good enough to beat most Immortals and there are hints throughout the series that Methos could be a more dangerous opponent than some "better" fighters due to a combination of ruthless pragmatism, fighting dirty, and learning quickly from any mistakes he makes or things he sees others do. (As an example of that last bit, in one episode Methos is defeated by Duncan in a sparring session, then at the end of the episode uses the same technique Duncan used to defeat him in order beat the Villain of the Week.)
- Heroic Self-Deprecation/Cowardly Lion: Whenever Macleod seeks his advice on matters of honour, Methos always advises him to run away, insisting that he himself wouldn't risk his life for anybody. Yet at the same time he is risking his life to bring Mac back from the Dark Quickening, and duelling immortals on his behalf. Methos talks like a coward, but he doesn't act like one.
- Hidden in Plain Sight: Under the alias of Adam, he joins the Watchers, and gets himself assigned to tracking down... himself.
- Living Forever Is Awesome: While he has plenty of regrets, he also treasures continuing to live, have new experiences and new things to learn.
- Manipulative Bastard: Manages to pull of false Face-Heel Turn and plan the fall of the Horsemen from the inside
- Mayfly-December Romance: With Alexa, who only had a year to live when they met.Methos: I know she's dying, okay? You are all dying. Twenty years. Six months. What's the difference?
- Minored in Asskicking: Prefers not to fight at all in the present day, and will avoid challenges if he can, but curb stomped a couple of the opponents he couldn't avoid fighting, nonetheless.Methos: "Just because someone doesn't like to fight doesn't mean they can't."
- The Older Immortal: The oldest living man on earth at 5000+ years, even other immortals thought him a myth.
- Reluctant Warrior: He would prefer to stay out of the Game, but see Underestimating Badassery for what happens when someone tries to force the issue.
- Retired Badass: Or wants to be, anyway.
- Retired Monster: Even has one of the page quotes. However unlike the classic Retired Monster he is sorry and atones by destroying his comrades, who have not retired.
- Shoot the Dog: How he regards the idea of taking the head of Duncan's Psycho Ex-Girlfriend Kristin.Someone had to do it.
- Shrouded in Myth: Even among Immortals he's considered a urban legend.
- Time Abyss: Can't remember much before his first quickening.
- Trademark Favorite Food: cheap beer.
- Trickster Mentor: To everyone. He never teaches a lesson straight out if he can help it.
- Underestimating Badassery:
- Several people have underestimated him because he usually avoids conflict. In one case, a possessive immortal who hates that Methos slept with his slave tracks him down in the present day, using both Joe Dawson and Joe's daughter as bait. Said immortal thinks Methos is a weakling and a coward, and expects to easily beat him. Instead Methos curb stomps him, and the last words the other immortal hears is Methos saying "Just because someone doesn't like to fight doesn't mean they can't."
- You've also got to remember that this is the man who, as a member of the Four Horsemen, took the moniker of Death.
- Also, in the bad timeline shown in the last episodes where Duncan was never born, Methos went on one hell of a Roaring Rampage of Revenge when the Watchers are taken over by Horton, who begins slaughtering immortals and kills Methos' mortal lover in an attempt to get to him. Methos promptly teams back up with his old partner Kronos and begins leading the war against the Watchers. Their actions are described thusly: "They made the Russian Mafia look like choir boys."
- Would Hit a Girl: He was alive for thousands of years before the idea of chivalry came along. And while he rarely gets involved in violence if he can help it, he shows no more qualms about fighting a woman than he does a man.Kristin Gilles: Who the hell are you?!
Methos: A man born long before the age of chivalry.
A sly and manipulative Immortal who has been a thief for most of her long life, Amanda has had several run-ins with Duncan and maintained an oddly good relationship despite her methods and profession being quite at odds with his dedication to old fashioned morality.
- Battle Couple: Her and Duncan become this later in the series after the season 3 finale brings the pair the closest they've been in their 300 year long relationship.
- Betty and Veronica: with Tessa
- Boyish Short Hair: Her most consistent hairstyle, although its not matched by a boyish personality.
- Classy Cat-Burglar
- Cry into Chest: Did this with Duncan after she discovered her teacher Rebecca had been killed. Its one of the very rare occasions she breaks down.
- Damsel out of Distress: Kalas captures her in the season 3 finale in order to bait Duncan. To bad her guards didn't know 1,000 years of being a Femme Fatale and thief gave her plenty of time to become an exceptional escape artist as well.
- Femme Fatale
- Kill Steal: In her first appearance she decapitates a disarmed immortal seconds before Duncan would have killed him.
- Mama Bear: To Kenny, at least until she finds out what he really is.
- Overshadowed by Awesome: Amanda hangs around and is friends with Immortals like Duncan and Methos. She obviously lived 1,000 years by putting up a good fight, but she rarely gets to show off and is often outclassed since the villains have to match the heroes, all of whom are better than her at fighting.
Duncan's longtime companion and love interest at the start of the show, Tessa is a skilled artist and empathic soul. In season 2 she was kidnapped by a rogue Watcher who had abducted the loved ones of Immortals so he could lure them to their deaths. Duncan managed to save Tessa, but while he was trying to learn more about her kidnapper from the man's computer, Tessa was attacked and killed by a mugger.
- Betty and Veronica: While Amanda is the much older, far more dangerous and glamorous thief, Tessa is sweet, stable and devoted.
- Damsel in Distress: Several villains kidnapped her to get to Duncan, preying on his desire to Always Save the Girl.
- Hair of Gold, Heart of Gold: She's sweet, artistic, non-violent, and feminine except when she threatens to burn off your face with a welding torch.
- Killed Off for Real: She's killed in the second season in the same mugging that makes Richie Immortal, thus highlighting the contrast between muggles that die permanently and immortals that come back stronger.
- The Lost Lenore: With her early death, she has more impact on Duncan's motivations dead than alive.
A foster child who grew up as a tough street kid, Richie became a thief and was planning to rob Duncan's antique store in the show's first episode when suddenly he witnessed the start of a battle between Slan Quince, Connor, and Duncan. Connor and Duncan recognized Richie as an Immortal who hadn't died his first death yet and triggered his Immortality, so Duncan kept Richie close afterwards, under the pretense that it was because of Richie stumbling onto Immortals. He died at the same time that Tessa did, and afterward became Duncan's full fledged student.
- Ax-Crazy: After Duncan is afflicted by the Dark Quickening and tries to kill him, Richie decides to devote himself to The Game, and goes on a nationwide Immortal killing spree.
- Badass Adorable: He didn't take many heads on-screen, but the Immortals he did defeat included Mako (~700 years), Ivan Kristov (~400 years), and Carter Wellan (~1000 years). And he looks like this◊.
- Chronic Hero Syndrome: He developed a case almost as bad as Duncan's especially for any passing Damsel in Distress. The plots of a number of episodes are kick started by this trait.
- Dropped a Bridge on Him: Richie stumbles across Duncan while the latter is under the influence of Ahriman's hallucinations. Thinking that Richie is an enemy, Duncan decapitates him.
- Foster Kid: As immortals are all foundlings, Richie wound up in the foster system.
- Mentor Occupational Hazard: Inverted. It's Richie who dies. Not Duncan.
- Na´ve Newcomer: When Duncan takes Richie in, he has no idea that he's a pre-immortal or that immortals even exist.
- Sidekick: He serves as a sidekick to Duncan giving him another set of hands and someone to bounce ideas off of.
- Street Urchin: Starts out this way before Duncan and Tessa take him in after they catch him breaking into the antique shop.
- Training Montage: There are a number of these with Duncan teaching him how to wield a sword.
A Vietnam War veteran who lost both legs during the war but lived after his life was saved by his Immortal squad mate Andrew Cord, Joe Dawson later became part of The Watchers and became the Watcher of Duncan MacLeod himself. Despite Duncan's suspicions of The Watchers, (having unknowingly encountered rogue Watchers in the past, and rogue Watchers in the present having been responsible for the murder of Darius) Joe soon proves his character and sincerity to Duncan, and the two become close friends.After becoming friends and allies, Joe frequently becomes Duncan's go to source for information about the latest Immortal to be a threat to Duncan or the people around them.
- Badass Normal: Even more impressive than usual as he manages to be this trope while a double amputee.
- Cool Old Guy: Joe Dawson is epitome of coolness.
- Defiant to the End: Granted that he winds up not dying.Charles: On your kneesJoe: (laughs) Not in this lifetime.
- Face Death with Dignity: Joe knows the rules of being a Watcher and the penalties for breaking them. When the Watcher's tribunal sentences him to death, he accepts it and evens turns down MacLeod's rescue.
- Gangsta Style
- Handicapped Badass: Joe Dawson has no legs and can still kick your ass all day long.
- Honor Before Reason: In 'Judgment Day'.
- Mr. Exposition
- Perma Stubble
- Semper Fi: Honorably discharged after losing his legs to a landmine in Vietnam.
- The Bartender: Owns his own blues bar.
- The Watcher: Well, one of them.
Friends and Allies of the Main Characters
An ancient Immortal who was once a warlord, but after he defeated an ancient Immortal he changed his ways and renounced violence. He would spend much of his life to come living on holy ground so as to avoid the game, although some of his duties as a priest would have him leave the safety of holy ground. On one of these occasions, tending to the wounded and dead at Waterloo, he would meet Duncan and give Duncan some food for thought regarding continuing to spend his life as soldier through all the centuries.Unfortunately he became a target for James Horton and the rogue Watchers who decided to wipe out Immortals entirely, and was murdered in his church by them.
- Actual Pacifist: Darius no longer carried a sword and rarely if ever left holy ground. He was effectively out of the Game and never fought.
- The Atoner: He used to be a warlord. He was atoning for his sins.
- Badass Preacher: A pious preacher with fighting skills.
- Real Life Writes the Plot: Werner Stoker, the actor who played him died during the filming.
- Retired Badass: He used to be a Badass warlord. He lived a peaceful life in retirement.
- The Older Immortal: Grayson is referred to as one of the few remaining ancient Immortals. Darius is implied to have been Grayson's teacher, and thus would almost certainly have some years on him. One of the Expanded Universe novels makes this explicit.
An old friend of Duncan's, Hugh has often been an adventurer, rogue, and all around lady's man. The two have shared many adventures and travelled together throughout the centuries, and remain friend in the present. In the modern day, Hugh works as a well regarded chef.
- The Casanova: Hugh was a womanizer for centuries. When married in the 1920s, he cheated on his mortal wife frequently.
- Distressed Dude: Duncan has had to save him from danger on a number of occasions.
- Friendly Target: He was targeted and killed by Kalas because of being Duncan's friend.
- Lady Killer In Love: Believed himself to be this with Naomi. Whether this romance would have gone differently is impossible to know, but he takes the loss of their life together extremely hard.
- Riches to Rags: In the 1920s, Hugh was a wealthy man. He lost everything in the Wall Street Crash of 1929.
- Supreme Chef: He'd have to be to hold his own at Le Cordon Bleu.
- Undead Tax Exemption: Averted. Hugh has not acclimated to changes in technology, especially computers, all that well. He needs Duncan to help him forge documents and certifications, otherwise he wouldn't be able to keep up the act for long.
- Your Cheating Heart: He was an unfaithful husband.
An ancient Immortal who was born sometime during the Bronze Age, she had just discovered a talent for healing when her village was attacked by the Four Horsemen and her people slaughtered. She awoke from her first death in the power of the Horseman called Death, aka Methos who explained Immortality to her and told her that she would live only as long as she served and amused him. Regardless, the two grew surprisingly and genuinely close until the cruel Kronos demanded that Methos share her with him as a spoil of war, as the Horsemen shared all their other spoils. She was horrified when he agreed, and she fought Kronos and managed to mortally wound him and flee. Methos watched her go and made no effort to stop her, hinting that he wanted her to escape the life she was trapped in.For many years afterward she escaped notice, learning further skills as a healer, control of a Compelling Voice, as well as developing visions of the future. After her student Roland Kantos turned on her after learning some of her talents, she became obsessed with a prophecy that told of his defeat, and spent decades living in the wild highlands of Scotland, where she believed the one who would fulfill the prophecy to defeat Kantos would be born. She encountered Duncan there as a young boy, and came to believe the prophecy was about him. She encountered him again many years later, and helped him both against Kantos and later the reunited Horsemen.
- Compelling Voice: Her biggest talent.
- The Medic: Shortly before her village was destroyed by the Horsemen and she learned about being Immortal, she showed an unusual skill for healing others.
- Non Action Immortal: Despite her longevity, she's not much of a fighter, and seems reliant on her Compelling Voice to do most of the work for her.
- Sexy Mentor: Is one for Duncan.
- Solitary Sorceress: In the past, including when she encountered Duncan as a boy.
- Stockholm Syndrome: Developed it towards Methos during his Four Horsemen days, and it is implied that he in turn developed a sort of Lima Syndrome to her eventually. When he agreed to give her to Kronos, however, she was outraged and came to hate him in the many years since. When she sees him again in the present day, she immediately tries to attack him.
- The Older Immortal: One of the oldest living Immortals at the start of the show, at almost three thousand.
- Voluntary Shapeshifting: Her encounter with a young Duncan implies she's capable of this, but never confirms it.
- The Worf Barrage: Her Compelling Voice gets used on Kantos, who knows how to shake it off due to being a master of it himself, and Kronos, who is old/badass/sociopathic enough to simply shake it off.
Charlie De Salvo
A retired Navy SEAL turned dojo master, Charlie became friends with Duncan, and facing prolonged financial difficulties eventually sold his dojo to Duncan, although Duncan requested that Charlie remain there as a manager and trainer. Charlie soon became very suspicious of the strange circumstances that always followed Duncan, especially after he witnessed Duncan be shot in a way that should have been fatal but show no signs of injury soon afterward.Eventually he fell for a Belkan revolutionary named Mara and left Seacouver to help her with her rebellion, but her group was decimated when they were sold faulty weapons by the Immortal arms dealer Andrew Cord, and Mara was killed by Cord when she confronted him afterward. Charlie followed Cord back to Seacouver intent on revenge, but because Duncan had never told him about Immortals he didn't know how to kill Cord for good, and was mortally wounded in a knife fight with Cord.
- Back for the Dead: After returning from being put on a bus, he comes back for one episode to reveal that he and Mara were set up by Immortal Arms Dealer Andrew Cord, who intentionally sold them defective arms, then killed Mara when she confronted him about it. Charlie vowed to kill Cord for this, but not knowing about Immortals, he was doomed from the start.
- Dark and Troubled Past: Charlie grew up as a mixed race kid in a tough neighborhood who had to fight off kids from both sides growing up, then he went into military.
- Deadpan Snarker: At times, Perhaps most notably when Xavier St. Cloud with mock politeness, calls himself an old friend of Duncan's and then has his mercenaries shoot the dojo to pieces.Charlie: I don't think your "friend" likes you.
- Defeat Means Friendship: With MacLeod.
- Elites Are More Glamorous: Spent 12 years in the military, during which time he became a Navy SEAL.
- Locked Out of the Loop: Regarding Immortals.He knows something deeply weird is going on with MacLeod, but he doesn't learn about it until he's in his dying moments.
- Mixed Ancestry: Half African-American, half Italian.
- Put on a Bus: After falling for Mara, he leaves Seacouver to aid her with her revolution.
A black man born in American South during the 1800s, he lived as a slave until his master killed him with the suspicion that Carl had gotten the master's daughter pregnant. After reviving Carl escaped and learned about Immortality. He encountered Duncan in the 1920s when Duncan saved him from being lynched by the KKK, and the two remained friends for years afterward. Carl had dreams of pitching in Major League Baseball, and during the 50s played in the Negro Leagues. In the show's present he had succeeded in becoming a minor league pitcher, but he became the subject of a manhunt when he was spotted in the aftermath of fighting an Immortal, and had to leave the country after his death was faked with the help of his first teacher, now an FBI Agent.
A surgeon who became Duncan's first serious love interest after the death of Tessa. He resisted telling her about Immortals for a long time, until after she saw him "die" during a fight with Kalas. By the time she encountered him again and he informed her about Immortals she had become pregnant, and although both were initially willing to give their relationship a chance to continue, further encounters with Immortals left her shaken and deciding she couldn't continue that life.
A Native American shaman and medicine man known for being able to absorb the anger or evil from others to give them peace. He was also known for going out of his way to hunt down evil Immortals, and eventually killed so many of them that the Quickenings from so many evil Immortals became a Dark Quickening and changed him, making him as evil as they had been. Duncan attempted to help him but was unable to bring him to his senses and had to kill him, which in turn caused Duncan to absorb the Dark Quickening and undergo a similar experience.
- Demonic Possession: After the Dark Quickening, he starts to cycle through the personalities of the Immortals he has killed over the years, all of whom were extremely bad guys.
- Evil Costume Switch: Swaps his brown fringed jacket for Kant's black leather.
- Evil Is Hammy
- Good Is Not Soft: Dawson says Coltec is "as close as an Immortal gets to being a saint", and Duncan clearly values his friendship. He's also a stone cold Bad Ass who makes a point of hunting evil Immortals.
- Hero of Another Story: He seems to have wandered for a while, helping others and killing evil Immortals as he encountered them.
- Magical Native American
- More Than Mind Control: He claims this, but it's never confirmed either way.
- Nice Guy
- Offscreen Moment of Awesome: His duels with Korland and Kant each last less than a minute, implying that either they're both terrible fighters or Coltec is an excellent one. Considering that MacLeod has a very difficult time beating him, it's probably safe to lean towards the latter option.
- OOC Is Serious Business
- Retired Badass: Unlike Darius, he still lives in the world, but hasn't taken a head in years until he runs into Harry Kant.
- The Older Immortal: He's about twice as old as MacLeod.
- The Stoic: Doesn't get riled, even during Immortal duels.
Amanda's first teacher and mentor. She appeared in an episode where Luther, a pupil of hers who had turned evil, was attempting to claim a mystic stone in her possession, which legend said could make an Immortal invincible. Rebecca had been giving pieces of the stone to her various students, whom Luther had hunted down and defeated to claim their shards. She tried to face Luther, but he took her mortal husband hostage and forced her to give up her own life to save his.
A teacher of Duncan's during his travels in China, she showed him some finer points of both armed and unarmed combat. Although a highly skilled fighter whose students were practically awed by her, she was killed by the much younger Immortal Michael Christian, whose Watcher had fallen in love with him and helped him ambush other Immortals at times when they were unarmed or helpless.
A former Irish monk who centuries later found his true calling in psychology and the healing of minds, Burns was an old acquaintance of MacLeod and numerous other Immortals that he helped throughout the years, including Stephen Keane. When Duncan was suffering from the Dark Quickening, Burns offered his help to Duncan, but Duncan killed his former friend instead. Ironically, the Quickening from Burns gave Duncan just enough control over the Dark Quickening to seek out a more permanent cure.
A former Roman general who repented violence and war after encountering Darius, and has been living his life in relative peace since.
A friend of Duncan when Duncan was fresh to Immortality, he had a reputation as a great swordsman but was in truth far more interested in the arts and knowledge. His head was taken by Haresh Clay, a prominent head hunter who while not evil was a merciless warrior who sought out powerful enemies to defeat in order to gain their power and win The Game.
- Aint Too Proudto Beg: When Clay has him defeated, he asks for mercy, because he wants to continue a life of learning and growing.
- Living Foreveris Awesome
- Master Swordsman: He had the reputation but lost any passion for fighting and combat, leaving him ripe to be defeated by a more determined opponent.
Minor Recurring Characters
Randi Mac Farland
A Seacouver reporter who repeatedly ran into MacLeod and noticed that he was a Weirdness Magnet, she became convinced that he was some sort of Secret Agent for the government and attempted to get the true story for quite some time.
Inspector Raymond Le Brun
A French detective who has a somewhat antagonistic relationship with MacLeod, as the two have crossed paths a few times.
Major & Recurring Villains
Xavier St. Cloud
A sociopathic thief and murderer with a taste for expensive clothes and food, Xavier is a dangerously ruthless Immortal. Duncan recognized his MO for using lethal gas in his robberies and foiled one such attempt, when the two fought Duncan cut off one of his arms but Xavier was able to escape. He would return later, having allied with James Horton to eliminate Immortals and using mercenaries to wound his foes until they were helpless and easy prey for him to finish.
- Badass Decay: [In-Universe] In the past, Xavier was a highly feared Immortal who played the game seriously, seeking out and challenging other Immortals with a reputation as skilled fighters to kill them and take their powers. At this time, a fight against him was considered more or less a death sentence. At some point over the centuries as the Game showed no signs of coming to an end he became disillusioned with it and instead turned his focus to stealing in order to support a lavish and hedonistic lifestyle. As a result either his sword skills suffered or it gave old opponents like MacLeod a chance to surpass him.
- Big Bad Duumvirate: With Horton for two episodes.
- Combat Pragmatist: One of the biggest in the series. Perfectly happy to use poison gas or mortal gunmen to incapacitate other Immortals.
- Faux Affably Evil: Extremely polite and rarely raises his voice. He's also a nasty piece of work, and is seen using chemical weapons to commit robberies.
- Gentleman Thief: Played with. Sure, he's classy, suave, and has great taste, but his M.O. tends to involve murdering everyone in the store he's robbing.
- Handicapped Badass: Losing a hand doesn't make him any less dangerous. He's still a skillful fighter and we see him use his prosthetic as an additional weapon in at least one fight.
- Man of Wealth and Taste: When MacLeod is trying to trace Xavier, his description is basically "elegantly-dressed black man with one hand", because, regardless of the country or time period, the man is dressed to the nines every time we see him. His love of a particular (and particularly expensive) type of caviar is what enables Duncan to finally locate him, whereupon we find that he's living in a huge villa.
- Mentor Occupational Hazard: Has been both the cause and recipient of this. Murders one of MacLeod's mentors, and when Mac returns the favor years later, one of Xavier's own students vows revenge.
- Retcon: In his first appearance, he was just a thief and the only backstory or past association with MacLeod was when Duncan was a random victim of Xavier's gas during a WWI theft. Further backstory and his past was added when he appeared in additional episodes.
- Villain Forgot to Level Grind: In past centuries he was considered one of the most dangerous Immortals in the world, but he's not anymore.
- You Have Outlived Your Usefulness: In his appearance he convinces a mortal helper that the gas is merely knockout gas and that the man can safely take off his gas mask. When the man does, Xavier laughs and essentially says that now he won't need to split the proceeds of the robbery.
A Watcher gone rogue, Horton has become convinced that most Immortals are evil and even those that aren't are too dangerous to the future of humanity to be allowed to live. He has secretly converted a fairly large portion of the organization to his view, and has turned their considerable knowledge and resources to hunting down and eliminating all Immortals.
- Big Bad: In Season 2.
- Crazy-Prepared: During his second encounter with MacLeod we see he has an escape boat prepared and wears a bulletproof vest.
- Fantastic Racism: He believed immortals were a crime against God, and that the prize for being the last was the domination of humanity. So he sought to hunt down and kill every last one. Word of God says he became this way after being The Kurgan's watcher and forced to document his atrocities.
- Final Solution: Thinks that he needs to kill all Immortals in order to prevent them from ruling or killing mortals.
- Knight Templar: Wants to save humanity by eliminating all Immortals.
- Manipulative Bastard: The whole time he was hunting immortals, he and his men lead double lives as part of the watchers(who took a vow to only observe immortals and never interfere with them) and used the watchers resources to assist in his mission.
- Moral Myopia: When he and his Watchers kill people for absolutely no good reason, it's okay, but when Immortals do it...
- Not Quite Dead: Several times.
- Screw This, I'm Outta Here!: He retreats the moment he learns that MacLeod has tracked Xavier and himself to the stables.
- The Watcher: The renegade one.
Duncan first encountered him centuries ago, living as a monk at a monastery with several Immortals there, and which acted as a refuge to Immortals who wished to have a place of safety to live away from The Game for a time. He was a scribe, exactly making copies of The Bible, and a great singer in the monastery's chorus. He was also preying on Immortals who came there for peace, as he would surprise them as they were leaving the grounds and take their heads. When Duncan caught him at this Kalas was expelled. The two encountered each other several times again, with Kalas proving himself a thoroughly nasty piece of work each time, and trying to ruin not just Duncan's life but that of everyone around him for revenge, which only intensified after Duncan slashes his throat and ruined his remarkable singing voice.During the course of the third season he catches the Watcher assigned to him and tortures the man into telling him about the Watchers. First he attempts to use Watcher information to take the head of Methos, believing that with the Quickening of such an ancient Immortal he'd be unstoppable. He also attempts to ruin the lives of Duncan's friends and allies by doing such things as planting drugs in Joe's bar and calling the authorities, endangerng the medical license of Dr. Lindsey, framing Hugh Fitzcairn for murder, (and later taking Fitz' head) threatening to expose Watcher information on both Immortals and Watchers, etc.
- Badass: He actually beats MacLeod in their first fight. In present day, Dawson warns MacLeod that Kalas is as good as he is, maybe better.
- Beard of Evil
- Been There, Shaped History: Implied in the '20s when he mentions that fellow opera star Enrico Caruso is dying in New York. "People say he was poisoned."
- Big Bad: In Season 3.
- Devil in Plain Sight: Duncan was the only one to suspect Kalas' true nature during his stay at the monastery.
- Disproportionate Retribution: MacLeod got him kicked out of a monastery and ruined his singing voice, which causes him to go after anyone MacLeod is close to.
- Engineered Public Confession: When Duncan confronts him at the monastery Kalas says no one will believe Duncan, since Duncan is just a visitor passing through and Kalas is a founder of the monastery. Too bad Duncan had the forethought to have the other cofounder standing right behind a nearby column when he said that...
- Evil All Along: Was using the safety of holy ground to get desperate immortals to drop their guards so he could kill them more easily when they left the refuge.
- Evil Sounds Raspy: MacLeod cut him with a piece of glass during their duel, ruining his beautiful tenor voice.
- Guttural Growler: Had his throat slashed by Mac in the '20s. He survived; his singing career did not.
- It's All About Me: Seems to value his singing voice much more highly than the lives of other people.
- Manipulative Bastard: Kept the head of the monastery, Paul, in the dark about his nature for hundreds of years, all the while murdering the immortals that left their 'refuge'. Also near-successfully framed both Richie and Anne in order to get back at Duncan and keep him off-balance.
- Narcissist: He wants to destroy Duncan for getting him kicked out of the monastery where he felt his vocal talents were most appreciated and destroying his world-class singing voice. He doesn't seem to care that Macleod only did these things because he was either killing people or trying to kill him at the time. He is also implied to have poisoned Caruso, presumably out of jealous spite.
- Revenge by Proxy: He would kill or frame anyone who is somehow related to MacLeod, and he does kill several Immortals who are friendly with MacLeod, including Hugh Fitzcairn.
- Sadistic Choice: Tells MacLeod during the last episode of season three that if he doesn't put down his sword and let Kalas kill him, the Watcher database would be emailed to newspapers around the world, possibly destroying the lives of Immortals and Watchers alike.
- Sinister Monk He lived in a monastery where immortals took refuge when weary of the game, and killed out of practice immortals as they left holy ground. The head priest banished him when Duncan caught him in the act.
- Wicked Cultured: Even after his singing career is brought to an end, he still listens to opera and is briefly seen operating a jazz club in Paris.
An Immortal whose Immortality was triggered when he was still a child, forever trapping him in the body of an 8 year old. He was discovered as a youngster by Amanda, who looked after him and trained him to help her in her operations as a thief, but the two were separated when Amanda was caught and hung for thievery. Afterward, he developed a specialty of letting Immortals take him in, thinking him just a child new to being Immortal, learning from them, and then taking their head when the chance first appeared. Doing this has let him survive centuries, despite his lack of combat ability and being helpless in the face an Immortal challenge.
- Combat Pragmatist: Out of necessity. His targets are unsuspecting, and he attacks from behind.
- Creepy Child: He looks 8, but he's really closer to 800. As a result he has some completely unchildlike motivation hiding below the surface.
- Karma Houdini: He has exploited and murdered numerous mortals and Immortals over the years and puts MacLeod in serious danger. His only punishment is having Amanda sever their relationship.
- Wounded Gazelle Gambit: It's his specialty. He pretends to be a new Immortal, gets another Immortal to take him in and shelter the helpless child, then kills them when he has a chance.
The leader of the Four Horseman, a band of Immortals that ravaged the world in the Bronze Age. Cruel, remorseless, and obsessed with holding power over the world, he has continued to ride with outlaws and brigands through the ages, but thinks of it all as a pale imitation of his days as a Horseman. Duncan briefly encountered him in the Wild West as the eader of one such band, and in the present he's eager to reunite the Horsemen and use a deadly biological weapon to bring about a new age of chaos that they can control.
- Badass: Was the leader of the Four Horsemen of the Apocalypse, whose reign of terror was implied to have lasted for at least a millennium.
- Bash Brothers: Used to be this thousands of years ago with his fellow Horsemen, and briefly was again in the modern day.
- Beard of Evil: Back in The Wild West.
- Blood Brothers: Implied to have this relationship with Methos and the other Horsemen.
- Blood Knight: Seems to have an excessive love for combat, death and destruction, fittingly for someone who's the historical basis for one of the Four Horsemen of the Apocalypse.
- Combat Pragmatist: The pommel and handguard of his sword are decorated with short spikes for additional damage during close combat.
- Good Scars, Evil Scars: Has an impressive one on the right side of his face.
- Hellbent For Leather: Favors a leather jacket in the modern day. The production crew gifted it to actor Valentine Pelka after shooting.
- Horsemen of the Apocalypse: Was the leader of the group that inspired the Horsemen of the Bible.
- Manipulative Bastard: Skillfully manipulates Methos of all people, at least for a while, though reminding Methos how much he sometimes still missed being Death didn't work the way he wanted it to.
- The Older Immortal: Was making trouble during the Bronze Age in Mesopotamia, so at least over three thousand years old, and possibly a fair bit older than that.
- The Sociopath: Lacks empathy, cruelly manipulates even someone he calls a brother, and definitely has the grandiose sense of self-worth necessary for the trope.Kronos (as he's losing a battle to Macleod): "I am the end of time!"
A member of the Four Horsemen, and a deranged psychopath who admired Kronos but didn't get along very well with the other members.
- Bash Brothers: Downplayed, as he seems to be the troublemaker of the Horsemen, but he's still this with the group.
- Beard of Evil
- Combat Pragmatist: Happily uses multiple weapons. His sword has been heavily customized to feature a harpoon-like barb on the blade and a sharpened hand guard. He'd have no problem killing MacLeod while he was recovering from a Quickening.
- Dual Wielding: Gleefully attacks MacLeod with a sword and knife.
- I'm a Humanitarian: "They found parts in his basement, in his garden, in his freezer."
- Serial Killer: "Nobody knows how many people he killed."
- Tattooed Crook: Tattooed asylum inmate
- Wild Hair
A member of the Four Horsemen, he's a ruthless warrior in combat but almost childlike outside of it.
- Ambiguous Disorder: Seems somewhat mentally challenged.
- An Axe to Grind
- Bash Brothers: With the other Horsemen, particularly Methos.
- Blood Knight: More than any of the Horsemen, he relished combat and disapproves of Kronos' methods of using biological warfare.I don't like this killing from a distance. I like to feel my axe in my hands. Look into my enemy's eyes before I strike.
- Combat Pragmatist: "You kill one of us, the other takes your head while you're down."
- Dumb Is Good: Well, he's both the dumbest and least evil of the Horsemen. Although that's Damning With Faint Praise.
- Dumb Muscle
- Evil Sounds Deep
- Psychopathic Manchild: A bloodthirsty warrior who relishes killing in combat and has been longing to ride with the Horsemen again for thousands of years, he also deeply disappointed when he learns he won't be able to keep one of Kronos' test monkeys as a pet.
- Retired Monster: He seems to have given up marauding by present day, but jumps at the chance once Kronos starts getting the band back together.
- Stout Strength
A demon (literally) who appears on Earth every few thousand year, he manipulates normal people and Immortals alike through the use of mind games and illusions, seeking to break them or have them commit atrocities while under his influence.
Single episode villains
- Badass Longcoat: The first of many.
- BFS: Not to anime proportions, but still one of the biggest seen in the series. Wordof God is that he designed and built it himself.
- Beard of Evil
- Cool Car
- Evil Sounds Deep
- Fingerless Gloves
- Large Ham
- Rage Helm: Wears a nasty-looking mask during duels.
- Super Window Jump: The first villain of the series enters through a skylight.
Felicia Martins/Felice Martin
- Beard of Evil: A goatee
- Famous Last Words: "Lenora . . ."
- Knife Nut
- Master Actor: We never see him perform, but seems to have this reputation In-Universe.
- Monster Sob Story: Three hundred years ago, Korolus revealed his immortality to his lover, Lenora, who had him burned at the stake. The betrayal (and perhaps the pain of being burned alive) caused a break with reality. He's since become a serial killer, fixating on slender blonde women and believing that they are the long-dead Lenora.
- Serial Killer
- Sharp-Dressed Man
A former pupil of Darius' from the days when Darius was a fearsome warlord, he's a dangerous and feared Immortal who has remained fascinated with warfare since he was young and continues to be in the current day, utterly rejecting Darius' message of peace.
- Arms Dealer
- Been There, Shaped History: Some fans take Grayson's speech about gunpowder ("It took someone with vision") to mean that he invented the stuff, or at least realized/began working on the military applications of it, but it's never stated either way.
- Blonde Guys Are Evil
- Brief Accent Imitation: Momentarily affects a broad Scots accent while talking to Mac.
- Cool Sword: A Kris broadsword.
- Good Smoking, Evil Smoking: "I know. These things will kill me."
- The Dreaded: The first Immortal that actually frightens Duncan. Several seasons later, we find that the Watchers regard MacLeod's victory as a huge (albeit pleasant) surprise.
- The Older Immortal: When speaking to Richie, Duncan explicitly refers to him as "one of the few ancient immortals left".
- Revenge by Proxy
- War for Fun and Profit: Part and parcel of being an arms dealer.
- We Can Rule Together: Tells Duncan they should work together. "Not long, a century or two. We could really do so much."
- Worthy Opponent: "Worthy" may be an overstatement, but he does hold Duncan in a certain regard and seems to respect his fighting abilities.
- Years Too Early: Claims that Duncan needs another century or so of practice and taking heads to have a chance to beat him. While he comes close to defeating Duncan, he turns out to be wrong about that.
An assassin who managed to successfully kill a noble Duncan was guarding, he continues to ply his trade in modern day France with a whole group of mortal assistants.
- Affably Evil
- Badass Boast: "I don't want you to think I'm bragging, but I'm the greatest assassin in all of history. Of course, there have been men responsible for more deaths, but, ah, none of them killed so many, so close."
- Combat Pragmatist: Kuyler tries to gain an advantage on Duncan by luring Duncan to a hideout with a mannequin for each victim of his assassinations. He dresses and wears makeup so he will blend right in with those mannequins, and then turns the encounter with Duncan into a cat and mouse game.
- Enemy Mime
- Evil Has a Bad Sense of Humor: Kuyler's hideout has a large room filled with mannequins, and he blends into them very well when wearing his makeup. We first see him use this camouflage to scare one of his informants. "I'm sorry, I think it's very funny."
- Harmless Villain: He's a prolific assassin, but the only time he's a threat to MacLeod is during a sneak attack while Duncan is unarmed. When he shows up again, years later, Mac is completely unconcerned.
- Hellbent For Leather: A studded overcoat that he usually pairs with a white scarf.
- Master of None: Claims to be this with regards to everything aside from killing. He claims to have some small skill and natural talents in a variety of fields, (acrobatics, singing, etc.) but the only thing he was truly good at was being an assassin.
- Professional Killer: Has spent centuries as a highly effective assassin, and has personally killed 2,760 people.
- Small Role, Big Impact: A flashback reveals that it was his surprise attack on MacLeod that led to Duncan and Tessa meeting.
- Trademark Favorite Food: The man loves his absinthe.
- Would Hurt a Child: To keep MacLeod in line, he threatens to have one of his men unload an automatic into into a nearby crowd, half of whom are kids.
Quentin Barnes/Michael Moore
An Immortal who became a fanatical member of a pro-Irish Independence movement after her mortal husband was killed by the English. She continues to fight for the cause into the show's present, when her group planned to assassinate a British ambassador on vacation in America. The newly Immortal Richie intervened to protect the man, and the attempt failed and caused the death of Devlin's current mortal husband. She comes after Richie for revenge, and thanks to Duncan's training he gets the best of her but is unable to kill her. MacLeod chastises her afterward for her overdeveloped sense of vengeance and convinces her to return to Ireland rather than continue the grudge.
- Avenging the Villain: Her mortal husband died when Richie interfered with their attack, and now she wants revenge,
- Fiery Redhead
- Starter Villain: The first Immortal Richie faces in combat.
- Your Terrorists Are Our Freedom Fighters: An IRA member that Ducan has worked with and been friendly with in the past.
- Blonde Guys Are Evil
- Famous Last Words: "Everyone's a critic".
- Hellbent For Leather: In present day.
- Man in White: In his final scene, he's wearing a white three piece suit and an off-white overcoat.
- Sword Cane: In 1840. By 1993 he has switched to a small broadsword.
- The Older Immortal: "How many years have you been doing this?" "For longer than you've been alive."
A former pupil of Rebecca Horne, who was Amanda's first teacher. He's become obsessed with the legend of The Methuselah Stone, which is said to magnify the power of any Immortal who possesses it, among other things. Believing it to be the key to winning the Game, he has hunted down all of Rebecca's students who were given a piece of it, except for Amanda herself, in his quest to collect all the pieces.
A head hunter committed to winning The Game, his specialty is terrifying new Immortals and hounding them until they flee to their teachers who help and refuge, only for Hyde to promptly challenge those teachers and take their head. He disdains taking the head of anyone who isn't already a powerful and capable fighter.
- Badass Longhair: In 1630. It's much shorter (though not short) in present day.
- Blonde Guys Are Evil
- Not Worth Killing: "You're not worth the time . . . I've hunted and killed worse than you for exercise." He's more than capable of killing both Duncan and Ritchie during their initial meetings, but Hyde's after bigger game. He literally has his sword to MacLeod's throat at one point and lets him go.
- Perma Stubble
John Durgan/Armand Thorne
A former friend of MacLeod's, he was a famous swordsman who came to dread always being challenged by mortals and Immortals alike who wanted to take his title of best swordsman in Europe. Leaving Europe to live in America didn't really change things, and eventually his only refuge was a hardcore opium addiction.
- Blonde Guys Are Evil
- Combat Pragmatist: Pragmatic in that he tends to attack other Immortals when they're unarmed. The Watchers all agree that he wouldn't have lasted a minute against someone like May-Ling Shen if the encounter had been remotely fair.
- Man in White: White pants, shirt, and boots topped with a gray overcoat.
A viking raider who kept working as a raider and pirate long after the end of the Viking Age, he mortally wounded Duncan's adoptive father Ian MacLeod in an attack on MacLeod lands shortly after Duncan was exiled following his first death. Duncan vowed to avenge his father and sought out Kanwulf's band, and somehow succeeded in running Kanwulf through. Duncan had not yet had any teachers and knew nothing of Immortals, so he didn't know to finish Kanwulf off by beheading him. Believing that he had successfully avenged Ian, he took Kanwulf's battle axe and buried it beside Ian.The ax was Kanwulf's most prized possession, and even in the show's present he still wanted it back, and to find it he murdered a priest being sent to the ancestral ands of Clan MacLeod, assumed the man's identity, and began trying to dig up graves from the right era. Eventually, because he sold relics that were dug up and Duncan recognized one at an auction, Duncan came back to Scotland, and after returning the axe, the two engaged in a final duel.
- An Axe to Grind
- Blonde Guys Are Evil
- Dead Person Impersonation
- The Dreaded: The locals from MacLeod lands still fear him and his "ghost" that seems to be at work.
- Historical In-Joke: Both the name of his ax and his mentor seem to be references to Ragnar Lodbrok and His Sons.
- Horny Vikings: He was originally a Viking.
- Maybe Magic, Maybe Mundane: He points out that, whether MacLeod believes or not, he performed the ritual sacrifices and the one man who had what he wanted showed up at his doorstep.
- Names to Run Away From Really Fast: Kanwulf the Destroyer.
- Starter Villain: He was the first Immortal that Duncan faced. While certainly a capable fighter, nonetheless Duncan managed to inflict a mortal wound on him. Unfortunately Duncan has not yet been taught about immortality, so Kanwulf would get a chance at a rematch centuries later.
An Immortal African-American born in the 19th century, Cord fought in the American Civil War hoping to bring freedom and equality to his people, but was appalled by the result. Over the years he became more and more jaded and sure that the only place he could truly call home was the battlefield, and so served in many major wars, where his experiences only furthered his cynicism. He was a squadmate of a young Joe Dawson in Vietnam, and saved Dawson's life. In the present he's a black market arms dealer, and became a bitter enemy of Charlie DeSalvo when Cord intentionally sold the revolutionary group led by Charlie's lover Mara defective weapons, which got them slaughtered. To add onto things, when Mara confronted him he killed her, leading to a deadly grudge between Charlie and Cord. When Cord mortally wounded Charlie in a knife fight, Duncan challenged him for revenge afterwards.
- Arms Dealer: And in some cases, he will intentionally sell defective weapons to people.
- Combat Pragmatist: Lures enemies into a base with tons of booby traps and other surprises. This also makes up for the fact that he's a soldier from the era where guns are the Weapon of Choice rather than swords.
- Evil Counterpart: To Duncan's friend Carl Robinson, (who is also a black man that was nearly as embittered as Cord by the racism of America, but was eventually able to let that go without Jumping Off the Slippery Slope or crossing the Moral Event Horizon) and to Charlie DeSalvo. (Both minorities in America who pursued a life in the military and proved to be unable to leave combat behind them.)
- Evil Former Friend: To Joe Dawson.
- Fallen Hero: Cord served with distinction in numerous wars, and saved Joe's life in Vietnam, but he became jaded, bitter, and nihilistic over the years. Now all he cares about is money and himself.
- Historical In-Joke: Supplemental materials claim his first Immortal teacher was Robert Gould Shaw, the Colonel in charge of 54th Massachusetts Regiment, a regiment made of black men fighting for the north in the Civil War.
- I Lied: Promises not to kill Charlie for the sake of Joe... and then kills Charlie in a knife fight anyway.
- The Nicknamer: Joe is "boy scout".
- I Owe You My Life: Dawson feels this way toward Cord, as Cord went to extraordinary lengths to save Joe in Vietnam.
- Semper Fi
- Then Let Me Be Evil: Cord's experiences with racism and persecution crushed the idealism and optimism he had when young, and led to him adopting a selfish, nihilistic philosophy of valuing only money and getting ahead.
- Canine Companion: Three Rottweilers.
- Combat Pragmatist: Uses his dogs to attack other Immortals, wearing them down for an easy kill.
- Even Evil Has Loved Ones: Kanis is a thoroughly nasty guy, but he genuinely loves his dogs. (Well, the males, at least. As the breeder points out, life isn't very great for his female dogs, who are simply used repeatedly as brood mothers.)
- Evil Sounds Raspy
- Flunky Boss: Attacks other Immortals while his dogs are distracting them.
- Hellbent For Leather: One of the biggest examples in the series.
- Meaningful Name: Kanis/canine.
- Would Hurt a Child
An Immortal who has worked mostly a sailor and merchant on the seas. He and MacLeod were once on friendly terms and sailed together, but that relationship soured when Duncan saw that Kincaid had little regard for the lives of the sailors who served under him, valuing profit far more. He eventually pushed his sailors too far, and when he refused to return to port for food to feed his undersupplied crew, they mutinied. To keep the secret of Kincaid's immortality, Duncan convinced the crew to maroon him on a deserted island with little food or drinkable water, where Kincaid did not have a pleasant time of it, to put things mildly. In the present he was attempting to get an easy Quickening by killing Kenny when MacLeod stepped in to protected the childlike Immortal, but Kenny them schemed with him to attempt to take down MacLeod.
- A Fate Worse Than Death: When his sailors mutinied, Duncan saved his life by getting them to maroon Kincaid on a deserted island without food or water. Kincaid was trapped on that island, dying constantly of starvation and thirst until another ship passed by... nearly 100 years later.
- Greed: In his own words "I will not lose 100,000 pounds for the sake of a few lives".
- Moral Myopia: Duncan marooning him on an island where he suffered horribly from hunger and starvation is an unforgivable affront to him. Him risking the starvation of his entire crew is a small price to pay for a profit of 100,000 pounds and to keep to his reputation for timely shipping.
- The Neidermeyer: Was the captain of a merchant ship during the Sailing Age, but only cared about profits and keeping to schedule, which eventually drove his starving crew to the brink of mutiny. Kincaid pushed them over the brink by shooting the most vocal of his critics.
- Reduced to Ratburgers: At first he fed himself on the few things living on the island, like toads and snakes, but eventually was catching flies as his sole form of sustenance.
Col. Simon Killian
- Colonel Kilgore: He ordered an attack to go forward after being informed of the WWI Armistice because he didn't believe that anything but a military victory could bring peace.
- A Fate Worse Than Death: Spent seventy years in a mental asylum thanks to Duncan
- Revenge: Plans to keep Duncan locked in a cell for the next seventy years.
- Sanity Slippage: He's more than a little... off... when he finally gets out of the asylum. And he wasn't wrapped particularly tightly to begin with.
- Villain Has a Point: During his court martial rant, the obviously unstable Killian correctly predicts that unless Germany suffers a crushing military defeat, another war between the Allies and Germany will be inevitable.
A former lover of Duncan's from when he was a young Immortal, she is forever obsessed with her beauty and fears any loss of it... and hates anyone she thinks might be more beautiful than her or stealing the attention of men she has her eye on, When she shows up in the present she's the head of an international modeling agency, and she begins working her charms on Richie before Duncan can warn him about her.
- Bad Boss/I Will Punish Your Friend for Your Failure: When Duncan began falling for the artist she hired to do a portrait of him, she murdered said artist and proclaimed it an accident. She tries to do something very similar to Maria, a model of hers that Richie asks her to release from Maria's contract due to her certainty that Maria must be a rival for Richie's affections. In both case it's about hurting the person who "betrayed" her by hurting people close to them.
- Evil Only Has to Win Once: Methos tries to get Duncan to kill her by saying that yes, she's obviously no match for him in a fight, but if he keeps letting her walk away and have another chance, someday some freak occurence will happen and she'll take his head. Not to mention how many people she might hurt in the meantime.Methos: Do you know how many Immortals she's killed? Do you want a list?
Duncan: Okay, you've made your point.
Methos: Have I? One day, she's going to kill you.
Duncan: She's tried already.
Methos: You're better with a blade than her, yes. You're stronger than her, yes. But if you keep letting her walk away, one day she will get lucky and take your head.
- Fairest of Them All
- Hollywood Personality Disorders: Neatly ticks many of the boxes associated with Narcissistic Personality Disorder, including being friendly and generous until perceiving someone as having betrayed them or coming between something that she wants.
- If I Can't Have You
- It's All About Me
- Mrs. Robinson: She looks and acts the part, as she was nearly 50 when she first became Immortal, and has a history of pursuing very new Immortals, as Duncan was at the time and Richie is when she's encountered again.
- Psycho Ex-Girlfriend
A devoutly religious Immortal who came to believe that the god given purpose of Immortals was to battle each other until the Game ended.
- Antagonist in Mourning: Sincerely prays for the souls of those he kills.
- Blue and Orange Morality: Regarding the Game. He considers the challenges a godly purpose, regardless of who was being fought, whether they were a good or bad person, etc. He defeated a young pupil of Duncan's in the past who had repeatedly challenged him, and at first Duncan was furious as Case was already an old Immortal while the pupil was brand new to the game and argued that Case should have refused the challenge and spared the young man, but Duncan came to realize that Case wasn't evil, or a bully picking on an Immortal who couldn't fight back effectively, he simply had a very different way of approaching the Game and life itself.
- Lawful Stupid
- Principles Zealot
- Warrior Monk
An amateur magician and complete newcomer to being Immortal, Danny has made Immortality part of his stage act, by being shot on stage and then reviving in front of the crowd.
- Na´ve Newcomer: To The Game.
- Ungrateful Bastard: He interpreted Duncan's reluctance to fight Case (who was after Danny) as a sign that MacLeod wouldn't stop Case from taking Danny's head, so Danny planned to betray Duncan and take Duncan's head to give himself a chance against Immortals who would challenge him.
An Immortal who played the Game by purposefully seeking out other powerful fighters and taking their heads in a bid to become the strongest around, Clay was longtime friends with Carter Wellan, who he regarded as something of a squire and a longtime friend. When Richie and Wellan fought and Richie won, Clay came to avenge his old friend. Duncan, knowing Richie would be no match for Clay, first tried to talk Clay out of revenge and then faced him in Richie's place.
- Badass in a Nice Suit
- Bald of Evil
- Beard of Evil
- Blood Brothers: With Carter Wellan.
- Nothing Personal: Clay hates Richie for killing Carter but doesn't particularly dislike MacLeod, and only agrees to fight him after the latter forces the issue. For Duncan's part, it's very personal, as Clay killed one of his mentors years before and mocked him for being a coward.
- The Older Immortal: Over a thousand at the time of his death.
- Villainous Friendship
- Combat Pragmatist: Prefers to snipe his targets then take their heads while they're dead or weakened.
- Harmless Villain: He's an incompetent swordsman, and no threat at all in a fair fight. Word of God is that his choice of sword and fighting style come from old pirate movies.
- In-Series Nickname: Johnny K.
- Not Me This Time: Kragen is a murderer, abusive to women and caused Alec Hill no end of grief, but he didn't take Alec's head. Played with in that Duncan never explains why he's challenging Kragen, and Kragen seems to take as a given that their duel is revenge for his murder of Hill's wife in 1886.
Col. William Everett Culbraith
- Been There, Shaped History: Was involved with the attempt made by Claus Von Stauffenberg and other conspirators to assassinate Hitler in 1944.
- My Greatest Failure: Not killing Hitler in 1944. After the bomb fails, she pulls a gun but is unable to bring herself to shoot.
- Took a Level in Badass: In 1944, she was a kindly woman who couldn't bring herself to pull the trigger on Hitler. Now she's a cold blooded assassin, trained in the arts of espionage and assassination by multiple intelligence agencies.
- Undead Tax Exemption: A subversion: she claims that her paperwork not holding is why she's being chased by police when she arrives at Duncan's door, but it's really because of her latest assassination.
- Well-Intentioned Extremist: She has decided to kill off anyone who shows potential of becoming a new Hitler type figure before they can ever reach that stage.
- Arrogant Kung-Fu Guy: An incredible fighter, and arrogant beyond belief.
- Badass Spaniard: His arrogance isn't without foundation; he beats Duncan in 1851 and the only thing that stops Consone from killing him is the offer of something he wants more.
- Dual Wielding: Rapier and dagger.
- Master Swordsman: Indisputably.
- Smug Snake
A morally upstanding but inflexible and stubborn Immortal who has only encountered Duncan during Duncan's more morally grey or darker moments. They first ran into each other sometime after the Battle of Culloden, where the English completely crushed the Jacobite rebellion in Scotland. A furious and broken Duncan responded by going on a self-appointed mission to assassinate the various English leaders who won the battle and repressed the Scots afterward. One of those men was a friend of Keane. Keane thought Duncan was there to challenge him, but instead Duncan casually shot Keane and killed his friend before Keane could recover. A furious Keane attempted to pursue MacLeod for decades afterwards, but was eventually talked out of revenge by Sean Burns who got Keane to put aside his usual Black and White Morality and convince him that Duncan wasn't an evil man. When he later hears that Duncan killed Burns in the show's present, (not knowing about the Dark Quickening or how it affected Duncan) this time Keane does come for revenge, and won't let anyone talk him out of it.
- Avenging the Villain: The term "villain" may be somewhat murky, but one of the reasons he holds a grudge against Duncan is because in the wake of a failed Scottish rebellion Duncan murdered a mortal friend of Keane's who crushed the Scots.Methos: Do you remember what happened after Culloden?
Duncan: [Looks away, then back] Yeah. I went after innocent men and slaughtered them.
Methos: No, that's how Keane tells it. I want to know how you remember it. Because they weren't innocent, were they? There were murderers. They were the English bastards who had destroyed your people, and they deserved to die, all of them.
- Black and White Insanity: According to Methos, this is what Keane's worldview is. (And Duncan's too.)
- Cycle of Revenge: In the past, Sean Burns talked him out of this by convincing him the war and its aftermath was essentially a case of Grey and Gray Morality. In the present, he rejects any attempts by Amanda and Methos to talk him out of a duel, despite the fact that, as Amanda points out, the friends of each man will probably just get caught in a never ending attempt to avenge their loved ones if either he or Duncan dies in a duel.
- The Dandy/Fashion-Victim Villain: Keane likes his clothes, and he seems to go nowhere in the modern day without a suit and tie on, but he seems averse to wearing muted colors. His first run in with Amanda features him wearing a red suit and bright red leather jacket. It's just as garish as it sounds.
- Hero Antagonist: He's essentially a mirror image of MacLeod, who comes looking to kill Duncan for the exact same sort of reasons Duncan would kill an evil Immortal. Duncan himself points this out by saying that Keane is judging him on similar criteria to how Duncan has judged any number of Immortals.
- Honor Before Reason/Revenge Before Reason: Nothing can get him to back off from fighting Duncan, no matter what. Although he was talked out of it in the past by Sean Burns, but MacLeod killing Burns under the effects of the Dark Quickening was the final straw for Keane.
- I Gave My Word: Swore to his friend's family that he would avenge their father's death and spent 30 years hunting MacLeod around the world, but always a step behind. Sean Burns points out that Keane would have done a lot more good if he'd spent those 30 years helping the family instead of wasting it seeking revenge.
- Interesting Situation Duel: In a way, he presents one for Duncan. Both Methos and Amanda are very confident Duncan could take Keane under normal circumstances, but with Duncan's mind clouded, distracted, and burdened by his own guilt, that creates an element of doubt for them that makes them worry about the outcome of the fight.
- Nice Guy: Amanda first encounters him at a club he owns, and the two have a friendly and amiable chat, until Keane starts asking if she's ever heard of someone named Duncan MacLeod.
- Not So Different: MacLeod and Methos both talk about the fact that Keane is in some ways a mirror image of Duncan, and Amanda tries to convince Keane of this, but Keane has only seen the worst in Duncan and hotly denies it.
- Trial by Combat Duncan eventually comes to see their duel as a form of this.
- Unknown Rival: After their first encounter he spent 30 years chasing Duncan around the globe but never actually encountered Duncan because Duncan kept moving on. He shows up in the present with a fresh grudge and filled to the brim with righteous anger at Duncan, but to Duncan Keane was just a random guy he encountered for a few seconds 200 years ago.
George Gordon Noel Byron
Lord Byron. Yep, the historical one. He was a friend of Methos back in the day, and in the present is a rock musician with serious drug problems. He gets on the bad side of Duncan and Joe when he causes a young musician who was playing in Joe's club to overdose due to not having Byron's tolerance or Immortality to fall back on.
- Addled Addict
- Been There, Shaped History: By virtue of being Lord Byron. Mary Shelley witnesses him being "resurrected" by a Quickening and is inspired to write Frankenstein. Supplemental materials state he was also Jim Morrison.
- Bi the Way: Tries to arrange a threeway with Methos and a barely conscious Mary Shelley.
- Drugs Are B Ad
- Dual Wielding: Fond of using multiple swords.
- Historical-Domain Character
- Interesting Situation Duel: He's no match for Duncan in a straight fight... so he shoots Duncan in the leg right at the start and tries to defeat Duncan before the wound can heal.
- Nothing Up My Sleeve: Pulls a derringer on MacLeod during their fight.
- Pretty Boy: Verging on long haired pretty boy.
- Sex, Drugs and Rock & Roll
- Straw Nihilist
- Sword Cane
- Toxic Friend Influence: He has a way of being this for Methos and the various mortals he knows.
An Immortal who owns a scrapyard and lives with his wife Helen and the mentally challenged Immortal Mikey.
A mentally challenged Immortal with the mind of a child and a deep seated love of trains, he was under the protection of Alan Wells until Wells was killed by Tyler King.
An Immortal of unknown origin who is sick of The Game and combat among Immortals, he has been preaching a message of peace among Immortals and seeking to get them all to live in harmony and pool their knowledge and abilities for good. As part of his attempt to get other Immortals to listen to him, he claims to be Methos, in the hopes that his message will be given greater respect and weight coming from the legendary Oldest Immortal than from a random guy.
- Actual Pacifist/Suicidal Pacifism: The man walked it like he talked it.
- Badass Pacifist: At one point he demonstrates that while he believes in peace and relies on his refusal to fight back to cause aggressive Immortal to back down, he's not incapable of self-defense.
- Irony: The Messenger has no idea that he just encountered the real Methos when talking to that one snarky, cynical guy who wouldn't give a name.
- Living Is More Than Surviving: He voices this opinion, claiming that Immortality isn't worthwhile if you don't try to do something with your life, as he is with trying to promote peace.Can anyone live for 5,000 years and say they did nothing? Risked nothing? Merely stayed alive with nothing else to show for it? It'd be pointless.
- No Name Given: He's credited as The Messenger, but calls himself Methos. His true name is never revealed.
- Unwitting Instigator of Doom: He comes to town, convinces what Immortals he can to lay down their swords, and moves on. Those who come around to his way of thinking tend not to live for very long.