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A list of characters that appear in Fargo's Mod for Terraria.

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The Siblings

    In general 
Three Town NPCs which sell items to summon entities and events, alleviating the grind of the vanilla game. They're also fought as bosses, each gating off a major progression leap in Eternity Mode.
  • All Your Powers Combined: In battle, each of the siblings use attacks and abilities derived from the entities they sell summons for. Mutant tops this by not only being able to wield attacks from all the bosses, but also weapons made from Eternal Energy as well as the attacks themed around bosses from other mods if you have the Soul Mod DLC add-on.
  • Badass Bystander: Compared to other town NPCs, they tend to be a lot more powerful, letting them defend themselves more easily. Their stats also increase as the game progresses, making sure they'll always stand a fighting chance when attacked.
  • Badass Family: All of them are powerful bosses in game.
  • Humanoid Abomination: Humanlike entities with god like powers that appear from seemingly no where, with access to items that can summon entities and events. Mutant's Bestiary entry and their shared love of Space imply they may even be extradimensional.
  • Hybrid Monster: All of them are made of multiple monster parts cobbled together in a humanoid form.

    Deviantt 
You're the Terrarian? Honestly, I was expecting someone a little... taller.
https://static.tvtropes.org/pmwiki/pub/images/deviantt.png
A butterfly-winged NPC who sells items that summon rare enemies from the vanilla game, and can move in once any of said enemies has been slain. If you're in Eternity Mode, she'll spawn on the mode's activation, and provides additional assistance as well as tips and tricks about how to surmount the mode's myriad challenges.

She is also battled as the final pre-Hardmode boss before taking on the Wall of Flesh itself. She drops Deviating Energy, a material used for rare mob summons, the Nekomi Armor, and combining the various accessories provided in Eternity Mode. In Expert, they also drop the Sparkling Adoration, which grants immunity to Lovestruck and negative heals from fake hearts, lets the player graze attacks to gain bonus damage, and periodically summons life-draining hearts on a critical hit.
  • Absurd Phobia: She has a fear of hamsters, for some reason. It's made stranger by the fact that she is more than capable of holding her own in a fight, making the reason for her fear all the more mysterious.
  • Adorable Abomination: She's a Cute Monster Girl and one of your town NPCs. She's also a sibling of the Abominationn and Mutant, although her power is heavily downplayed next to her brothers.
  • Armor-Piercing Attack: Her heart bullets in her boss fight deal 20 damage each, no matter what. Not only do they ignore defense and damage reduction, they also ignore immunity frames.
  • The Baby of the Bunch: She's only as tall as the Angler, an actual child. She has the demeanor of a Cheerful Child that has a cushy friendship with the Player Character, an adult. She has to sound out the words "Chibi Doggo." Her fight is placed at the very tail-end of pre-Hardmode, while her brothers are post-Moon Lord. And perhaps most definitively, her wares simply deal with rare enemies, while her brothers call in the stronger event enemies and bosses.
  • Battle Theme Music: Lexus Cyanixs
  • Bribing Your Way to Victory: After her first defeat, if you throw enough money at her, she'll literally throw the fight and go down instantly. Downplayed, as you need to defeat her legitimately first.
  • Cute Monster Girl: An overall cute character.
  • Fun Size: Only as tall as the Angler, despite being a Nymph (though she's nowhere near as young as him.)
  • Genki Girl: Full of energy and isn't above being playfully direct with the Player Character, unlike her brothers who are harder to squeeze their actual feelings out of because of their extreme sadism.
  • Happily Adopted: Implied. Mutant forgot when she joined the family, implying that she's not his or Abominationn's biological sister, but she still looks up to her brothers regardless.
  • Mission Control: In Eternity Mode, she provides you with starting equipment and periodically gives you tips on how to surmount the mode's next challenge, on top of giving you an item that recommends you gear for each stage of the game.
  • No-Damage Run: Defeating her on Eternity without triggering any i-frames is required to get the Broken Blade, a crafting ingredient for the endgame Sparkling Love.
  • Really 700 Years Old: She claims to be over a hundred in "Fargo years", before asking you not to ask her how long a Fargo year is in regular time.
  • Rummage Sale Reject: A Fun Size Nymph dressed in an outfit cobbled together from other rare enemies without any rhyme or reason, representing her wares.
  • Shout-Out: Will occasionally be named "Shion;" both are ageless mages with white hair, a Deliberately Cute Child-like appearance, and a suit for their clothing choices (though the Deviantt's is significantly more modest than Murasaki Shion's.)
  • Taken for Granite: One of her attacks will summon a Medusa head to petrify you if you look at her for too long, leaving you open for a world of hurt.
  • Take That!: She dislikes living near the Zoologist, thinking she's only around to appease a certain audience, referencing how she's the bustiest NPC and a Cute Monster Girl.
  • Wave-Motion Gun: She's a fan of using Love Rays, large lasers that deal heavy damage on contact. She can fire an extremely large one as part of one of her special attacks.
  • You Will Not Evade Me: When performing strong attacks in Eternity Mode, it'll summon a large ring of hearts that traps the player inside of it, preventing escape.

    Abominationn 
I have defeated everything in this land... nothing can beat me.
https://static.tvtropes.org/pmwiki/pub/images/abominationn.png
A pumpkin-headed NPC with domain over supernatural phenomena, who sells items that summon events or event-related enemies after the Goblin Army has been defeated. He can also cancel any currently active invasion or weather event free of charge.

Like his younger sister, he can be battled, this time as a post-Moon Lord boss. He drops Abominable Energy, an endgame crafting material used to assemble the main Souls, Styx Armor, and various other weapons. On Eternity, he also drops the Abominable Wand, which buffs the Sparkling Adoration and Styx Armor, summons a spectral Abominationn to supplement critical hits, and grants the ability to briefly defy death.
  • Absurdly Sharp Blade: His Styx Gazer is said to cleave the soul as well as the body.
  • Arrogant Kung-Fu Guy: He's killed and fought a lot of things, and won't hesitate to boast of his achievements to you.
  • Battle Theme Music: Stigma
  • Captain Obvious: When homeless, he'll state that giving him a home lowers his prices. He also says that a lack of crowding is good. These are both basic universal rules of Happiness that apply to every NPC.
  • Damage Over Time: Getting hit by him in Eternity Mode inflicts Abominable Fang, dealing heavy damage over time and nullifying regen and lifesteal.
  • Laser Blade: His most known attack has him use the Styx Gazer to swing a gigantic deathray sword across the screen in an arc, leaving behind accelerating sickles. This same attack can be replicated by the Styx Gazer weapon and the set bonus of the Styx Armor.
  • Last Stand: In Masochist Mode, he gains a desperation attack at the very end of his fight, which is esssentially just all of his strong attacks performed one after the other with no delays.
  • No-Damage Run: Defeating him on Eternity without triggering any i-frames is required to get the Broken Hilt, a crafting ingredient for the endgame Styx Gazer.
  • Power Nullifier: Permanently inflicts Abominable Presence in Eternity Mode, which reduces your stats and regen while disabling dodges and lifesteal.
  • Sinister Scythe: Not only does he always hold a scythe that he uses to attack, his signature weapon is the Styx Gazer, an infernal scythe that can manifest a massive Laser Blade to attack. When the player wields it, it can summon smaller scythes as well as use the same sword attack.
  • You Will Not Evade Me: In Expert and above, the Abominationn will become the center of an Abominable Seal that traps players within it and deals damage on contact, forcing them to fight at a relatively close distance.

    Mutant 
Savagery, barbarism, bloodthirst, that's what I like seeing in people.
https://static.tvtropes.org/pmwiki/pub/images/mutant_1.png
The titular Mutant, a deformed and possibly extradimensional NPC who sells boss summoning items. He can be found inside King Slime when they are first defeated.

As the eldest of the siblings, he also has a boss fight, this time being the final challenge in the entire mod. He drops Eternal Energy when beaten on Eternity Mode, which is used to craft the eponymous Soul of Eternity and the strongest items the mod has to offer. He also drops the Mutant Eye, which grants immunity to Mutant Fang, massively buffs the Sparkling Love and Abominable Wand, and adds an active Smart Bomb that erases projectiles.
  • Ambiguous Gender: The bestiary calls his gender into question, as he refuses to clarify despite his siblings referring to him as "brother."
  • Anti-Frustration Features
    • If you die 10 times to his (much harder) second phase, he'll start skipping his first phase until you beat him for real, saving you some time. This doesn't happen in Masochist Mode, forcing you to always do his first phase.
    • In Eternity Mode, he'll give you a large amount of healing right before he enters his desperation attack. Not so much in Masochist Mode, where he doesn't heal you at all.
  • Badass Bystander: Taken up to eleven even compared to his already powerful siblings; defeating the Mutant in combat will cause his NPC form to gain the weapon and some of the stats of his Final Boss incarnation.
  • Battle Aura: Erupts into a glowing one in his second phase. In Masochist Mode, this is accompanied by his eye glowing.
  • Battle Theme Music: Steel Red, which becomes rePrologue in his second phase in Eternity Mode.
    • In Masochist Mode, rePrologue plays in his first phase instead of Steel Red, and his second phase will instead play Storia.
    • With the Souls DLC and Calamity Mod, Steel Red plays in the first phase and Storia in the second outside of Eternity. With Eternity, phase 2 changes to a mashup of rePrologue and Irondust, while Storia plays during his desperation attack.
  • Big Brother Instinct: The way you summon him the first time is by killing the Abominationn with a voodoo doll, pissing him off enough to attack you. He knows the Abominationn won't actually die for good, but it still enrages him to violence. Interestingly, he has no such reaction if you kill off the Deviantt, or even kill the Abominationn himself through any means besides the voodoo doll.
  • Bullet Hell: Oh yes.
  • Contractual Boss Immunity: The Stardust Enchantment's time stop will fail to work on him.
  • Easy-Mode Mockery: Downplayed, but he doesn't drop anything meaningful if you beat him on Normal or Expert. In order to claim his drops, you need to fight him at his peak in Eternity Mode.
  • Final Boss: The strongest and most difficult challenge in the Soul Mod.
  • Final-Exam Boss: The Mutant's usage of attacks themed around every previous boss you've fought means that you'll have to have decently mastered all of them if you want to succeed. If you have the Soul Mod DLC installed with other mods, every compatible boss will also add to his movepool, making this even more of an ordeal.
  • Foreshadowing: Deviantt says that only the strongest sibling can remove the extra letter from the end of their name, and Mutant sells boss summons unlike his siblings who sell rare enemy and event spawners. He is by and large the strongest boss in the mod.
  • Last Stand: On Eternity, instead of dying, he'll enter a desperation phase where he unleashes four brutally difficult Bullet Hell attacks in a row, with the last one including a One-Hit Kill Wave-Motion Gun. Fortunately, he'll heal you for a good chunk of health right before he does this.
    • On Masochist Mode, he does away with the healing, and adds another attack to the end of the phase, which also essentially guarantees the player will die if hit by anything during it due to all of its projectiles freezing time long enough for the laser to catch up to them.
  • Life Drain: In Masochist Mode, being hit directly by The Penetrator will steal your life and heal him.
  • Marathon Boss: He has 7 million HP on Expert and above, significant defenses, and his Power Nullifier negates a lot of your DPS options. Not to mention he fully heals himself when entering Phase 2 in Eternity, making his glaring HP even higher. Even with an optimized build, expect to take a decent amount of time taking him out.
    • Masochist Mode makes this even more glaring, as he now has close to 12 million HP on top of Mutant Presence crimping your DPS from the very start of the fight, along with his attacks being much harder to avoid and his direct spear throws healing him for significant amounts of HP.
  • Master of All: His bestiary entry cites him as having total dominion over every aspect of combat.
  • Maximum HP Reduction: He inflicts Oceanic Maul like Eternity Fishron, but the player will almost certainly be immune to it by the time they get to him. The real problem is the Mutant Fang debuff he inflicts in Eternity (which can't be resisted until after beating him) which constantly lowers your max HP whenever you have the debuff. Fortunately, the lost health will regenerate over time whenever you don't have it.
  • Missing Secret: In Space, he'll ask if you've found his temple. Said temple does not exist in the mod.
  • Odd Name Out: The only one of his family not to have an extra letter in his title. Random chatter from the Deviantt claims that only the strongest sibling is allowed to remove their extra letter.
  • No-Damage Run: Defeating him on Eternity without triggering any i-frames is one of the ways to get the Phantasmal Energy used to craft The Penetrator, the other being to just hope you hit the 10% chance that it drops.
  • Physical God: His Bestiary entry describes him as "the keeper of eternity" and a physical incarnation of power.
  • Power Nullifier: In his second phase, he'll permanently give the player Mutant Presence until he's killed. The debuff significantly lowers many of your stats and regen, neuters your lifesteal and dodging, and notably disables almost all toggled effects from their Souls, forcing you to fight him without them. In Masochist Mode, this is active from the start of the fight.
    • In Eternity, getting hit by him temporarily inflicts a more severe version of this called Mutant Fang, which inflicts the above effects alongside dealing significant damage over time, neutering stats and healing, and reducing your maximum HP.
  • Self-Deprecating Humor: He doesn't know how to spell the word "apotheosis" and mentions this in a line that implies the Player Character is asking him about the spellbook of the same name (or perhaps the Calamity add-on with a similar name that functions similarly to the Soul Mod's DLC), to which he responds he knows nothing about it. Never mind the fact that both the spellbook and the add-on mod are things co-creator Terry N. Muse himself worked on.
  • Turns Red: Fighting him with the Mutant's Fury activated will enrage him - massively buffing all of his stats so that he'll pose a challenge even with post-Mutant equipment.
  • Wave-Motion Gun: Fires volumes of these, either in dense barrages or trailing from his spear throws and melee attacks. His final attack in Eternity also includes a gigantic one that ignores immunity frames, making it all but guaranteed to one-shot you if it connects.
  • You Will Not Evade Me: In Expert and above, the Mutant will become surrounded by a Mutant Seal that traps players within it and deals damage on contact, forcing them to fight at a relatively close distance.

Other NPCs

    LumberJack 
You won't ever need an axe again with me around.
https://static.tvtropes.org/pmwiki/pub/images/lumberjack.png
A bearded man who moves in once the player has collected 500 pieces of wood from trees. Sells all types of wood.
  • All-Powerful Bystander: It's implied that he may be much, much more powerful than he lets on, as the Deviantt warns you to never even try fighting him, and the Mutant of all people is terrified of him. On a lesser note, he claims that the trees in the Corruption and Crimson are the toughest he's seen "in this branch of reality" when asked for Tree Treasures in those biomes, confirming that he can move between realities.
  • Failed a Spot Check: He claims that evil biomes lack anything to chop down. While this is true for the Dungeon, the Corruption and Crimson have trees; he even acknowledges them if asked for Tree Treasures in those biomes.
  • Mighty Lumberjack: It's in the name.
  • Reality Warper: His old lore established his ability being to cut anything, ranging from trees to abstract concepts like timelines. He had even managed to cut away every timeline where the player beat him in combat, making his victory over them a fundamental constant. It's unknown if he still has the ability, but the other Siblings definitely treat him as if he still does.
    Squirrel 
*squeak*
https://static.tvtropes.org/pmwiki/pub/images/squirrel_20.png
A top-hatted squirrel who moves in if you keep a captured Top Hat Squirrel (the item) in your inventory for long enough. Sells duplicate Enchantments and the constituents of Forces/Souls you already own. His wares change depending on the contents of your inventory.
  • Anti-Frustration Features: A living one designed for multiplayer, easing the grind of farming for Enchantments for each player.
  • Badass Bystander: Averted unlike the other NPCs, and especially the other ones in the mod. The Squirrel has less than half the health of a regular town NPC, and unlike them has no way to defend itself, making fleeing from enemies its only form of defense. It's extremely easy for the Squirrel to be killed in the crossfire, even for NPC standards.
  • Easter Egg: On a Blood Moon, the Squirrel will gain glowing red eyes, a menacing aura, and will seemingly also become literate.
    You will suffer.
  • Inexplicably Awesome: There's no indication as to they're able to spontaneously create Enchantments, Forces, and Souls, extremely powerful items that require a boatload of substituent materials to craft normally. This goes up to things like the Soul of the Universe, and before an update patched it out, they used to be able to sell duplicate Souls of Eternity.
  • Nearly Normal Animal: Outside of its choices of apparel and inexplicable ability to create Enchantments, the Squirrel behaves like a regular critter, being unable to vocalize outside of animal noises.

Notable Enemies

    Eternity Mode Bosses 
All the bosses from vanilla Terraria, retooled and remade into completely different battles for Eternity Mode. The tropes below reflect the changes they have compared to their regular versions.

As a whole

  • Hard Mode Perks: In exchange for their massively ramped-up difficulty, not only do they drop exclusive rewards, they'll also drop large amounts of certain consumables (like Life Crystals, Crates, and the like) to save you some grinding.
  • Palette Swap: If it isn't a recolored version of a boss designed to match a certain other aesthetic, it's probably a reference to something else.
  • Status Infliction Attack: Bosses in Eternity love using these in spades, with each boss generally having several "signature" debuffs that are an integral hazard in the fight. This makes accessories that negate debuffs all the more important, although the game generally won't give you an item to negate a boss' signature debuffs until after you've actually killed them.
  • Took a Level in Badass: Every single one of them compared to their vanilla versions.

King Slime

https://static.tvtropes.org/pmwiki/pub/images/kingslime.png

  • Cycle of Hurting: Enforced by the Slimed debuff it inflicts, which significantly slows your movement and lets King Slime hit you again with impunity.
  • Death from Above: When below a certain amount of health, it'll start raining rows of spikes from the sky.

Eye of Cthulhu

https://static.tvtropes.org/pmwiki/pub/images/eyeofcthulhu.png

  • Beam Spam: Its berserk charges will now leave behind trails of accelerating moon scythes that shoot in every direction.
  • Teleport Spam: Capable of this in its second phase. It gets more dangerous as it loses health.

Eater of Worlds

https://static.tvtropes.org/pmwiki/pub/images/eaterofworlds.png

  • Dig Attack: The worms can dig underground and launch a coordianted attack where all of them leap from the ground in unison in an attempt to hit the player.
  • Playing with Fire: Launches a unique form of Cursed Flames that fires in a barrage, condenses near the player, and then fires out as an aimed stream. Its heads can also breathe short-ranged cursed flamethrowers.

Brain of Cthulhu

https://static.tvtropes.org/pmwiki/pub/images/brainofcthulhu.png

  • Confusion Fu: Even more than its regular variant. In addition to having its Interface Screw attack as mentioned below, its illusion clones now all look the same on the minimap, it spams fast-moving extra illusions to throw you off, and it summons an extra clone that can actually try to attack the player instead of just psyching them out. Furthermore, its Creepers in its first phase fire Ichor shots that follow a non-standard homing behavior, keeping players on their toes.
  • Interface Screw: Periodically applies Confused to all players in its second stage, reversing controls. Both the Confusion and when it wears off are telegraphed, so knowing when to use regular controls and when to use flipped ones is key to defeating it.

Queen Bee

https://static.tvtropes.org/pmwiki/pub/images/queenbee_2.png

  • Flunky Boss: In addition to summoning bees as usual, this version of Queen Bee can also summon fully-fledged Hornets, as well as throw beehives that explode into more bees and hornets.
  • Multi-Directional Barrage: Below half health, she'll be able to slow down and unleash a storm of homing bees in all directions, save for two safe spots above and below her. Even then, she'll spawn bees to patrol said spots.
  • Shielded Core Boss: Summons a Royal Servant (basically a smaller Queen Bee with lower stats and only charges) after taking some damage, which renders the boss metallic and much more resistant to damage while it's alive. At lower HP, it'll summon two of these at once.

Skeletron

https://static.tvtropes.org/pmwiki/pub/images/skeletron.png

  • Death or Glory Attack: When first killed, Skeletron will regenerate to 50 HP and enter a Dungeon Guardian state, complete with One-Hit Kill contact damage and Super-Toughness making it take 1-2 damage per hit. To make matters worse, he'll keep spamming bones during this phase. To make matters better, he starts slower and slowly accelerates, letting you get a head start on him.
  • Homing Projectile: Can hurl clusters of homing Baby Guardians.

Dungeon Guardian


  • Took a Level in Badass: Zig-zagged even in comparison to the others. On one hand, this Dungeon Guardian has significantly lower health than even a Normal Mode Guardian in the base game at 4,999 HP, is a lot slower, and deals less damage so that it isn't necessarily a One-Hit Kill if you have lategame gear. On the other, it's no longer limited to just ramming, and actually boasts a surprisingly wide range of new attacks which summon volumes of projectiles from multiple directions, although these thankfully do much less damage. In essence, the Guardian will kill you a lot faster than usual if you aren't careful, but will also go down a lot faster than usual.

Wall of Flesh

https://static.tvtropes.org/pmwiki/pub/images/wof.png

  • Attack Its Weak Point: Its eyes - even moreso than the regular Wall of Flesh, since its mouth is now borderline immune to damage instead of just resistant. To make matters worse, only one of its eyes will be vulnerable at a time, and they'll periodically switch.
  • All Your Powers Combined: Wields powers from both of the world evils (Cursed Flame and Ichor), as well as the Hallow (its Divine Deathray and overall aesthetic).
  • Combat Tentacles: It retains the Hungry, and also gains a new attack where it summons extra tentacles to spear the player from above and below.
  • Wave-Motion Gun: Its signature Divine Deathray, which deals a titanic amount of damage and inflicts deadly debuffs.
  • You Will Not Evade Me: Maintains a ring of fire around it which burns the player if they get too far away.

Queen Slime


The Destroyer

https://static.tvtropes.org/pmwiki/pub/images/destroyer_2.png

  • Beam Spam: Taken up to eleven with accelerating lasers and homing stars.
  • Orbiting Particle Shield: One in reverse. Destroyer's Probes no longer attack, but have increased HP and will orbit around the player to block their attacks.
  • You Will Not Evade Me: Can now coil around the player while bombarding them with lasers.

The Twins

https://static.tvtropes.org/pmwiki/pub/images/retinazer.png
https://static.tvtropes.org/pmwiki/pub/images/spazmatism.png

  • Gemini Destruction Law: Trying to defeat one early will simply render it invincible until the other is also defeated. Fortunately, no resurrection is in effect.
  • Wave-Motion Gun: Retinazer gains one in its second phase where it sweeps a massive laser around itself in a circular motion.

Skeletron Prime

https://static.tvtropes.org/pmwiki/pub/images/skeletronprime.png

  • Cognizant Limbs: Its arms can't be hurt anymore, and it can grow four more in its second phase. They'll extend and spin to limit the player's movement when Prime is using its Spin Attack.
  • Death or Glory Attack: Shares his original incarnation's Dungeon Guardian phase upon his first defeat, except he'll rely exclusively on ramming, start at full speed, and regenerate to a much higher 100 HP.

Plantera

https://static.tvtropes.org/pmwiki/pub/images/plantera_0.png

  • From Bad to Worse: She inflicts the Ivy Venom debuff, which starts as a simple Damage Over Time debuff, but gets extended with each subsequent application. If the duration exceeds a certain amount, it'll turn into Infested, which deals far more damage and inherits the debuff's current duration, causing near-instant death if you aren't immune to it somehow.
  • Orbiting Particle Shield: Has a ring of rotating leaf crystals that block shots and occasionally fire back. In Phase 2, she gains another ring of these that expands and contracts to limit player movement.
  • Spike Balls of Doom: Summons floating spike balls in her second phase which explode into rings of thorns.
  • Turns Red: In Phase 2, if the player has the Ivy Venom effect, she'll go berserk, dramatically increasing her defense and speed while letting her fire projectiles (which she normally loses in the second stage).

Golem

https://static.tvtropes.org/pmwiki/pub/images/golem_9.png

  • Contractual Boss Immunity: Inflicts the Low Ground debuff that negates the player's ability to stand on liquids or platforms, which makes Golem immune to most strategies used to defeat it regularly.
  • Dishing Out Dirt: Can summon boulders from above.
  • Healing Factor: Its body passively regenerates HP, and its hands regenerate so fast that they're basically immortal.
  • Wave-Motion Gun: Golem's head can fire a vertical one that sweeps the arena horizontally.

Betsy

https://static.tvtropes.org/pmwiki/pub/images/betsy.png

  • Shock and Awe: Can fire volumes of electric blasts that leave behind damaging electrospheres.

Duke Fishron

https://static.tvtropes.org/pmwiki/pub/images/fishron.png

  • Maximum HP Reduction: Its signature Oceanic Maul debuff savages your defenses and permanently reduces your max life with each successive hit you take, amplified if it's direct contact.

Empress of Light


Lunatic Cultist

https://static.tvtropes.org/pmwiki/pub/images/lunaticcultist.png

  • Counter-Attack: Whenever he uses his summoning ritual, he'll throw a Celestial Pillar at the player depending on which damage type he's taken the most damage from, disabling that damage type for a lengthy duration.
  • You Will Not Evade Me: Its clone summoning now also creates a ring of Phantasmal Eyes around itself, limiting player movement while preventing escape.

Celestial Pillars


  • Attack Reflector: When its shield is down, the Vortex Pillar can periodically reflect projectiles fired at it, which is a problem when you're forced to fight it with exclusively ranged weapons.
  • Beam Spam: The Nebula Pillar's new method of self-defense when vulnerable.
  • Character Select Forcing: Their entire gimmick. As long as you're in the proximity of one of the Pillars, it'll hit you with a series of debuffs that disable all damage types except the one it represents, forcing you to adapt your loadout in order to take on each one.
  • Light 'em Up: The Stardust Pillar fires rings of light projectiles that clear buffs when vulnerable.
  • Playing with Fire: The Solar Pillar can fire additional spreads of fireballs when it's vulnerable.
  • Shock and Awe: The Vortex Pillar fires lightning orbs when its shield is down.
  • Teleport Spam: One of the Nebula Pillar's new abilities it can use when vulnerable.
  • Took a Level in Badass: Even compared to the others. Formerly, the Pillars were stationary, helpless targets that were completely reliant on their minions to do the lifting for them, going down almost instantly when their shields were down. Now, not only are their minions souped up, the Pillars are a lot more resilient than usual and have actual attacks they'll start using once their shields go down, not to mention their passive auras greatly limiting the weapons you can use against each one.

Moon Lord

https://static.tvtropes.org/pmwiki/pub/images/moonlord.png

  • All Your Powers Combined: Wields the powers of the four Celestial Pillars in tandem along with his own attacks.
  • Barrier Change Boss: In Eternity Mode, this is his entire gimmick in the form of the Nullification Curse he inflicts for the fight's duration, making him only vulnerable to one damage type at a time. His weakness cycles over time and also changes what attacks he uses, forcing players to either quick-switch their entire loadout on the fly or use a multiclass loadout that can deal damage with all of the four classes.
  • You Will Not Evade Me: Is permanently surrounded by an arena of Phantasmal Eyes that greatly limits dodging room, although the Moon Lord also moves a lot slower than usual to compensate for this.

    Trojan Squirrel 
An armed wooden mech created by squirrels using wood from various lands. Serves as the first boss in the mod, meant to be fought before King Slime, and drops early-game equipment for all classes. In Expert, they also drop the Box of Gizmos, which grants non-weapons autouse and detects nearby foes or treasures when the user is standing still.
  • Animal Mecha: A large wooden mecha shaped like a squirrel.
  • Battle Theme Music: Nuts and Bolts.
  • Bullet Seed: Its main method of attack is shooting high-velocity acorns.
  • Death from Above: In Expert, it can summon a hail of Top Hat Squirrels from above.
  • Degraded Boss: Of the Champion of Timber, the latter of which it is implied to later become after assimilating the Force of Timber and gaining the (a?) Top Hat Squirrel as its pilot.
  • Early-Bird Boss: Despite being the first boss meant to be fought, its patterns are quite a bit more complex than the first couple of vanilla bosses, and it has relatively higher stats as well. It serves as a way to ease the player into the more complex bosses that the mod and Eternity Mode has to offer from the get-go.
  • Grappling-Hook Pistol: Can fire grappling hooks to strike players. In Eternity, the chains are electrified.
  • Kill It with Ice: Fires volumes of snowballs for one of its attacks in Expert.
  • Shielded Core Boss: It has three body parts, with the main body being the boss itself. In Eternity, the body can't be brought below half health before the other two are destroyed.
  • Subsystem Damage: Destroying its head and arms will disable their respective attacks. However, the boss will often gain a new ability to even the odds a bit each time you take out a body part.

    Banished Baron 
An exiled Fishron who attempted to reconstruct itself with mechanical parts. It's meant to be fought right before the Mechanical Bosses, and drops some strong weapons and Fishing gear for your troubles. In Expert, it also drops the Rusted Oxygen Tank, an accessory that lets the player move through air as if it were water, and buffs speed when in actual liquid.
  • Battle Theme Music: Will of the Waves.
  • Cyborg: A Duke Fishron with its body partially replaced with crude machinery.
  • Degraded Boss: Of Duke Fishron and by extension the Champion of Will, the latter of which it is implied to later become after assimilating the Force of Will.

    Lifelight 
An ephemeral being of light with an unknown true form, whose hypnotic radiance lets it dominate lesser life such as Pixies. It's meant to be fought right after the Mechanical Bosses, and drops some powerful weapons and Hallow materials for your troubles. In Expert, they also drop the Life Energizer, a furniture item that can set the player's spawn point without the need for a house.
  • Angelic Abomination: It looks vaguely like an angel, but it's difficult to tell what it actually is, being a core of light surrounded by a swirling sphere of odd metal symbols, glowing runes, and wings, the first of which are seemingly malleable enough to collapse into a tetrahedron to protect the core. Its Bestiary entry notes that its true form is imperceptible.
  • Battle Theme Music: Illustrious Illuminescence.
  • Degraded Boss: Of the Champion of Life, whom it is implied to later become after assimilating the Force of Life.

    The Champions 
A group of 8 post-Moon Lord "minibosses" and one boss that each represent one of the Forces that constitute the Soul of Terraria. All of them are summoned by using the Sigil of Champions in specific biomes, and while almost all of them are optional to defeat, they drop the Enchantments used to make their respective Forces, saving a seasoned player some grinding.

As a whole

  • Battle Theme Music: Ordeal, shared by all of them except Eridanus.
  • Mini-Boss: Technically, all of them bar Eridanus are considered minibosses as opposed to fully-fledged bosses. However, they are much stronger than your average miniboss, and are statistically stronger than even the Moon Lord itself.
  • Super-Empowering: All of them were implied to be relatively mundane creatures (by Terraria standards) until absorbing a Force, which transformed them into highly aggressive beings of fantastic power.

Champion of Timber

You are surrounded by the rustling of trees...
https://static.tvtropes.org/pmwiki/pub/images/timber_6.png
A top hat squirrel piloting a massive wooden squirrel mecha empowered by the Force of Timber. Summoned in the Daytime Forest.
  • Animal Mecha: A squirrel piloting a giant mech suit resembling a wooden squirrel.
  • Action Bomb: Can summon hordes of hostile Top Hat Squirrels that explode into souls to deal damage.
  • Bad Boss: If it strapping bombs to its minions and repeatedly hurling them to their deaths is any indication.
  • Bullet Seed: Its main method of attack is shooting high-velocity acorns. It can also summon trees to do this for it.
  • Death from Above: Its opening attack in its Eternity-exclusive second phase throws out a Top Hat Squirrel that promptly calls in a screen-spanning laser barrage. This will inflict massive damage unless you hide under the boss or solid tiles, as they both block the lasers.
  • Grappling-Hook Pistol: One of its attacks is to grab you with a hook and pull itself towards you. In its second stage, it instead will fire hooks in every direction, before electrifying them to deal damage.
  • Invincible Minor Minion: Summons Palm Trees as it loses health, which serve as invincible turrets.
  • Kill It with Ice: Fires volumes of snowballs for a few of its attacks.
  • Losing Your Head: In Eternity Mode, upon defeat, its head detaches and becomes the second phase of the boss, with much higher health and a variety of new attacks.
  • Organic Technology: Again, a mecha made out of wood.
  • Red Eyes, Take Warning: The squirrel pilot of the mech sports these.
  • Upgraded Boss: An upgraded version of the the Trojan Squirrel.

Champion of Terra

The stones tremble around you...
https://static.tvtropes.org/pmwiki/pub/images/terra_82.png
A colossal serpent transformed into a being of enchanted stone and metal by the Terra Force. Summoned in the Underground.
  • Attack Its Weak Point: Its head, the only organic part of its body left. Anywhere else results in Scratch Damage.
  • Losing Your Head: At low health in Eternity Mode, its head splits off from its body and starts flying around, hurling lightning bolts and electric orbs.
  • Playing with Fire: Sprays fireballs in various formations while diving around the player.
  • Segmented Serpent: A massive stone worm enemy that is all but immune to piercing to boot.
  • Shock and Awe: Creates lightning bolts whenever it slams into a wall, and can also summon expanding lightning orbs that explode into rings of even more lightning bolts.

Champion of Earth

The core of the planet rumbles...
https://static.tvtropes.org/pmwiki/pub/images/earth_6.png
A molten skull with two detached fists, having become rampageous and violent after absorbing the Force of Earth. Summoned in the Underworld.
  • Beam Spam: Can fire large numbers of accelerating Orichalcum petals from its hands, which can also split.
  • Giant Hands of Doom: Has two large, detached hands that it uses for both projectile attacks and physical strikes. Attacking them does almost nothing, and they additionally delete projectiles that touch them.
  • Megaton Punch: Can use a double-fisted slam attack which causes the ground to erupt into flaming geysers. In its second phase in Eternity, it abandons the geysers for explosions of homing Life Energy.
  • Playing with Fire: Fitting for a molten boss living in the underworld.
  • Stuff Blowing Up: In its second phase in Eternity, each of its punches will trigger massive chain reaction explosions.

Champion of Nature

A verdant wind is blowing...
https://static.tvtropes.org/pmwiki/pub/images/nature.png
A six-headed hydra driven from its Jungle home by Plantera, with each head wielding one ability from the Force of Nature it absorbed. Summoned in the Underground Ice biome.
  • Elemental Powers: Each of the Champion of Nature's heads is tied to one of the Enchantments that make up the Force of Nature, and can only use the attack from their respective Enchantment. Normally, they'll attack one at a time, but Eternity Mode makes them start attacking in pairs instead.
    • Playing with Fire: The orange Molten head, which creates explosions of fireballs.
    • Making a Splash: The yellow Rain head, which creates harmful rain clouds.
    • Kill It with Ice: The cyan Frost head, which fires bursts of icicles.
    • Green Thumb: The green Chlorophyte head, which charges with a ring of dangerous leaf crystals.
    • The Corruption: The red Crimson head, which fires spreads of Ichor shots.
    • Festering Fungus: The blue Shroomite head, which attacks with bursts of redirecting bullets.
  • Our Hydras Are Different: They have 6 heads, can't regenerate, and wield a multitude of elemental powers, to start.
  • Wave-Motion Gun: In Eternity Mode, the six heads gain a Combination Attack where they'll form up and fire a network of rotating death rays that deal severe damage.
  • You Will Not Evade Me: In Eternity, getting too far from it will make it instantly jump to you, immediately start a new attack sequence, and make all of its inactive heads charge up their beam attacks.

Champion of Life

A wave of warmth passes over you...
https://static.tvtropes.org/pmwiki/pub/images/life_4.png
An arrogant, territorial angelic creature whose feathers are rumored to ward off nightmares. Represents the Force of Life and is summoned in the Daytime Hallow.
  • Angelic Abomination: Follows the biblical depiction of angels, being a set of wings and eye-studded rings surrounding a featureless core of light.
  • Armored But Frail: It only has the HP of a mid-Hardmode boss despite being a post-Moon Lord encounter, but it packs a whopping 90% damage reduction (representing the Beetle Enchantment), making it just as resilient as its cohort despite its pathetic HP compared to them.
  • Big Creepy-Crawlies: Fires out swarms of bees and beetles.
  • Contractual Boss Immunity: Takes significantly reduced damage from Damage Over Time, which would normally melt it due to its low HP and its damage reduction not reducing it.
  • Flechette Storm: One of its attacks fires out groups of cactus orbs which explode into veritable storms of needles.
  • Irony: The Champion of Life has the least HP out of all the Champions, even counting its self-healing.
  • Light 'em Up: Its attacks that aren't derived from its Force are all large rotating lasers of holy light that deal massive damage.
  • Playing with Fire: Can shoot homing fireballs for one of its attacks, which explode on impact and leave behind lingering embers.
  • Status-Buff Dispel: All of its light-based attacks clear all buffs on the player.
  • Wave-Motion Gun: Several of its attacks utilize large rotating lasers that flicker on and off on a timer.
  • You Will Not Evade Me: In Eternity Mode, it'll have a permanent ring of fire around itself that traps players within it, greatly limiting the space available to dodge and preventing you from fleeing from the boss.

Champion of Shadow

The darkness of the night feels deeper...
https://static.tvtropes.org/pmwiki/pub/images/shadow_15.png
A shadowy demon who feeds on negative emotions and can induce endless nightmares with its powers. Represents the Shadow Force and is summoned in the Nighttime Evil biomes.
  • Casting a Shadow: It's in the name.
  • Me's a Crowd: One of its attacks has it summon invincible clones that take turns dashing at the player. It'll start doing this faster in later phases, and will have the clones charge two at a time in it's Eternity-exclusive third phase.
  • Playing with Fire: Shoots spreads of accelerating fireballs that spread out as they fly. As it loses health, it'll start firing them in pairs, then triplets, forcing players to dodge between the bursts before they spread too much.
  • Shielded Core Boss: At the start of each phase, players will have to disable the Shadow Orbs orbiting the boss in order to expose it to damage. Their movement will get more erratic the more the Champion repeats this.

Champion of Spirit

A strong spirit stirs...
https://static.tvtropes.org/pmwiki/pub/images/spirit_6.png
A group of lost souls that regained intelligence by absorbing the Force of Spirit, who now use their powers to hunt humans to consume. Summoned in the Underground Desert.
  • Deadly Dust Storm: Summons sandy tornadoes as one of its attacks.
  • Deflector Shields: One of its attacks has it put up a golden barrier that reflects all non-minion projectiles, making attacking it in this state ill-advised.
  • Dem Bones: Spits volumes of bouncing bones to attack.
  • Giant Hands of Doom: Has four that wave around and deal contact damage, and can also reach out for its grab attack or fire out as projectiles. It gains a fifth one during its final phase in Eternity.
  • Last Stand: On Eternity, instead of dying as usual, the Champion of Spirit enters a desperation attack where it cannot be harmed, but lashes out with what amounts to every attack it has at once. If the player survives, the Champion keels over the moment the attack ends, but if it grabs them, it'll steal their life and resume combat right afterwards (although it won't be able to do this a second time).
  • Life Drain: Getting grabbed by its hands not only immobilizes the player and inflicts massive damage, but also leeches their life force and heals the boss for a massive amount of HP. The player can break out of the grab early by mashing their directional controls in what amounts to a miniature quick-time event.
  • Red Eyes, Take Warning
  • Shout-Out: Outside of a few minor differences, you'd be forgiven for thinking it was a purple Cofagrigus. On release, it was even the same color as Cofagrigus.
  • Storm of Blades: One of its attacks hurls waves of hallowed swords that stick into walls and become temporary hazards.
  • You Will Not Evade Me: In Eternity, getting too far with it will cause it to lash out and instantly grab you, regardless of your distance from it.

Champion of Will

Metallic groans echo from the depths...
https://static.tvtropes.org/pmwiki/pub/images/will_31.png
A mechanical Duke Fishron of unknown origin who overflows with might and durability brought on by its unstoppable rage. Represents the Force of Will and is summoned in the Ocean.
  • Anti-Armor: Direct contact with it inflicts Defenseless, which almost completely shreds your defensive measures.
  • Development Gag: Its existence is this, as earlier versions of the mod featured a stronger version of Duke Fishron as a post Moon Lord boss and a required part of progression named Duke Fishron EX. The Champion of Will returns to this concept, being a mechanical variant of Duke Fishron like the vanilla Mechanical Bosses being improved Hardmode versions of Pre-Hardmode bosses.
  • Hold the Line: Every time it switches phases, it'll put up a shield and become totally invulnerable, forcing players to survive a rapid-fire bombardment of converging spear rings before fighting again.
  • Mechanical Monster: A robotic version of an already ferocious beast.
  • Orbital Bombardment: It will start adding orbital laser strikes to its fireball barrages as it loses health.
  • Playing with Fire: Breathes volumes of fireballs, and can leave behind trails of flame in its third phase.
  • Storm of Blades: Can summon volumes of javelins to fire at players, as well as converging rings during its Hold the Line phases.
  • You Will Not Evade Me: In Eternity Mode, its deathray bombs will generate a circular arena border that traps players within it, greatly limiting the space available to dodge and preventing you from fleeing from the boss.

Eridanus, Champion of Cosmos

The stars are aligning...
https://static.tvtropes.org/pmwiki/pub/images/eridanus.png
Wielder of the Force of Cosmos and the only of the nine Champions to be considered a full boss. A top-hatted cosmic warrior being who hunted for worthy opponents before settling in Terraria after encountering the Mutant trio. Summoned in Space.

In addition to the Enchantments used in their force, they also drop Eridanium, used to assemble the Force of Cosmos and their personal armor set. In Expert, they also drop the Universe Core, a crit-amplifying accessory which is used in the Soul of the Universe.


  • Battle Theme Music: Platinum Star.
  • Berserk Button: For some reason, if the Deviantt is nearby in any form, Eridanus will stop attacking the player and violently attack her until she's dead before resuming the battle. If she dies this way, she drops an exclusive painting.
  • Breaking Old Trends: The only Champion with a proper name, the only full boss of them all, the only one who has drops other than their Enchantments, the only one who explicitly draws his attacks from an origin that isn't their Force (the Moon Lord), and the only one who is mandatory to fight in order to progress. Fittingly, he's not only arguably the strongest of them all, but also the only one that doesn't have a regular gem on the Sigil of Champions, instead being represented by the gem-inset top hat in the center.
  • Colony Drop: Once he's on his last legs in Eternity Mode, he'll bust out a desperation attack where he pulls a Clownpiece and summons three massive moons that will revolve around him and periodically crash together, all while he launches his own attacks.
  • Cosmic Entity: As the Champion of Cosmos with dominion over space and seemingly the entire Lunar Event, he's implied to be a small-scale version of this.
  • Death from Above: Can summon meteor showers while restricting the player's movement with nebula projectiles.
  • Heel–Face Turn: Eridanus can be summoned to your side if you equip his personal armor set.
  • Playing with Fire: One of his attacks has him surround himself with flames and charge at you. It leaves behind massive explosions in his second phase in Eternity.
  • Shock and Awe: Can summon vortexes that spew out lightning and suck the player in.
  • Time Stands Still: His Stardust attack will temporarily freeze time as he surrounds you in a storm of converging shots, before forcing you to navigate through them when time resumes.
  • Wave-Motion Gun: Is a specialist in these, firing volumes of deathrays, massive singular deathrays, and even deathrays that split into homing deathrays.
  • You Will Not Evade Me: In its desperation attack, it'll trap players in an impassible ring arena that gradually gets smaller as Eridanus nears death, forcing you to get up close and personal.

    Other Bosses 
Secret joke bosses available through the Soul Mod DLC addon, or bosses that were Dummied Out.

As a whole

  • Dude, Where's My Reward?: Guntera and the Ceiling of Moon Lord drop absolutely nothing outside of a boatload of money and some healing potions.
  • Lethal Joke Character: Despite their joke designs and nature as meme bosses, if you want to actually fight one, you better come prepared for a fierce, if not impossible fight since most of them are designed to be deliberately unfair.

Ceiling of Moon Lord

https://static.tvtropes.org/pmwiki/pub/images/moonceiling.png
A bizarre mishmash of the Wall of Flesh and Moon Lord...but a ceiling instead of a wall.
  • Composite Character: Wall of Flesh + Moon Lord = this abomination.
  • Guide Dang It!: It can be summoned legitimately, but it requires you to use a Pandora's Box in front of Flesh Walls while standing on Luminite Bricks, which is not even implied anywhere in the game.

Guntera

https://static.tvtropes.org/pmwiki/pub/images/guntera.png
A yellow Palette Swap of Plantera, but armed with enough guns to kit out a small arsenal.
  • Guide Dang It!: It can be summoned legitimately, but it requires you to use a Pandora's Box in front of Plantera's Bulb, which is not even implied anywhere in the game. Worse still, it's far beyond anything you're supposed to be fighting at Plantera's level anyways.
  • More Dakka: Taken up to eleven. Guntera fires many, many bullets in randomized barrages, and each of its tentacles also gain machine guns in its second phase. It's not uncommon for Guntera to hit the projectile limit and start despawning projectiles at random.
  • Upgraded Boss: A much, much stronger version of Plantera...with guns.

Duke Fishron EX

The tides surge in its presence...
https://static.tvtropes.org/pmwiki/pub/images/fishron.png
Formerly the final boss of Eternity Mode, then demoted to penultimate boss before being moved to the Souls DLC, where he can be summoned through a cheat item as a post-Mutant encounter. A much, much stronger version of Duke Fishron that was designed to challenge even players with all of the Souls equipped.
  • Composite Character: Inverted. Many of its abilities were rebalanced and reworked into parts of Eternity's Duke Fishron fight, and the fight with the Champion of Will, another Duke Fishron look-alike.
  • Bullet Hell: Fires an absolutely titanic amount of bubbles, razorblades, and Sharkrons. The bubbles and Sharkrons you can at least destroy, but no such luck with the razorblades.
  • Damage-Sponge Boss: Packs a whopping 300 million HP that almost fully heals between phases, meaning that the Soul of Eternity and post-Mutant gear are mandatory to even try and fight this thing.
  • Heal Thyself: Fully restores its life between each of its phases. No, you can't burst it down while it's healing.
  • Lightning Bruiser: Taken up to eleven to the point where he's a borderline Hopeless Boss Fight.
  • Maximum HP Reduction: Introduced the Oceanic Maul effect, which savages your defensive stats and permanently lowers your max HP with every successive hit you take until it wears off. No matter your defenses or healing, this makes taking consecutive hits from Fishron EX suicide, since he'll eventually lower your HP to the point where he can one-shot you. After Fishron EX's removal, this was rebalanced and moved to the regular Eternity Fishron fight (and also the Mutant fight, but you're all but guaranteed to have an immunity item for it by that point). If you use cheats to summon Fishron EX now, not only does he passively cleave your max HP by existing, he can inflict a stronger Oceanic Maul effect on you even if you have immunity to it.
  • Power Nullifier: Shares Mutant's version that disables all your soul toggles and massively reduces your stats.
  • Upgraded Boss: A much, much stronger version of Eternity Mode's Duke Fishron, which was already a stronger version of the original.
  • You Will Not Evade Me: Is permanently surrounded by an Oceanic Seal which limits your dodging room while also negating dodges, lifesteal, and the Supersonic Soul.

Echdeath

https://static.tvtropes.org/pmwiki/pub/images/echdeath_3.png
:echdeath:
A catlike monstrosity that cannot be defeated by conventional means.
  • Guide Dang It!: Taken up to eleven, even by the standards of its two DLC cohorts; summoning Echdeath legitimately requires you to use Pandora's Box in front of an Ech Painting and unsafe Lihzahrd Brick Walls while standing on Luminite Bricks, pressing the up and down buttons simultaneously without pressing the side keys, while there is simultaneously a Solar Eclipse, Full Moon, and Dungeon Guardian active. The game doesn't imply any of this, and it's virtually impossible to figure this out without looking it up.
  • Hopeless Boss Fight: Even if you use endgame weapons and the Soul of Eternity to tear it apart, it'll just get mad and roar back into battle with a fresh health bar and infinite damage reduction. Not only does it invariably kill you on contact, it constantly grows in size and speed, ensuring you'll never escape it. In short, summoning the Echdeath is tantamount to suicide no matter the circumstances.
  • Permadeath: Downplayed; dying to Echdeath will transform you into a ghost as if you were a Hardcore character, but you'll still keep all your items and your character. It'll just force you to restart the world in order to respawn.
  • Person of Mass Destruction: When enraged, Echdeath will annihilate any and all blocks in its path to get to you. Considering its ever-expanding size and speed, this usually results in it taking a huge bite out of the world.
  • No Saving Throw: Touching it will not just kill you and turn you into a hardcore ghost, it also can't be prevented by anything such as godmode or defensive abilities.
  • One-Hit Kill: Touching Echdeath will instantly kill you and turn you into a hardcore ghost, with no exceptions. This ignores all forms of death prevention, godmode, and whatever else you can muster to try and defend yourself.
  • Super-Toughness: Not only does it have what can only be described as infinite defense, if you can overwhelm it with some sort of overpowered weapon, it'll revive and gain infinite damage reduction as well. Considering its HP is a tenth of the integer limit, you aren't going to be killing it in this state.
  • Weaksauce Weakness: Its only vulnerability is falling sand/slush, which deals massive damage to it and can actually kill it, but it will not drop anything if killed like this.

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