Follow TV Tropes

Following

Characters / Dreamkeepers

Go To

This page lists characters for Dreamkeepers and their associated tropes.

This page is a work-in-progress.

    open/close all folders 

     Dreamkeepers 

Mace

https://static.tvtropes.org/pmwiki/pub/images/mace-w350-h180_1516.png

The optimistic main character of Dreamkeepers.


  • Badass Normal: He's managed to fight reasonably well against enemies clearly more dangerous than him with just his wits and stubbornness. In the preview comic he destroys an ancient temple. With his bare hands.
  • Butt-Monkey: Life does not pull its punches when it comes to Mace. Still, he usually maintains a cheerful and optimistic disposition.
  • Cassandra Truth: Whilst it's exact nature is unknown, something mysterious and ethereal appeared to him in the archives and told him he possessed the most important power there is. Everyone else just thinks he's delusional, even though, as he himself points out, they believed him about the Sandman attacking him. Supplementary material on the nature of the Spirits strongly implies that his Chosen One status is the real deal.
  • Chosen One: Seems to have an unknown, but extremely important power locked away in him.
  • Conveniently an Orphan: Notably, the "convenient" aspect of this trope is played with, as while it gets rid of the characters of his parents, several of the other orphans, as well as the people responsible for running the orphanage, are characters that are heavily involved in the plot.
  • Didn't Think This Through: A reoccurring issue of his. He's good at on-the-fly planning but longer term, he needs some work.
  • Godzilla Threshold: Surprisingly, he may be this for Nabonidus, whose official character description states that he is growing desperate to keep himself in charge of the Nightmares. Given that Mace may contain the most important Power of all and that Nabonidus wants him in his clutches alive, the implication speaks for itself.
  • Guile Hero: He lacks his Power, but makes it up by being crafty. He beats a Sandman with just a pillow and a blanket, then escapes Ravat using pheromone-coated coins.
  • Heartwarming Orphan: Mischievous he might be, but his first priority is protecting his friends, and despite his bad lot in life is determined to keep moving forward.
  • Hero with Bad Publicity: He gets blamed for Paige's murder and is now a wanted criminal.
  • The Hero: The first protagonist viewpoint sort to begin with, before he's hinted to be a legitimate Chosen One.
  • Hidden Depths: He's much more aware of his faults than most people think, and outright believes himself useless without any sort of Power.
  • The Prankster: He gets back at those he thinks it with pranks. They tend to backfire.
  • Love at First Sight: Him to Lilith.
  • Stronger Than They Look: He may be small, but that doesn't make him weak. He's able to tussle with and bloody the larger Bast, who punches hard enough to crumple steel, as Mace himself found out (and he immediately got back up afterwards with no sign of injury). He's able to tip over a massive pillar in the prototype comic and in the official one, appears to temporarily hold back a massive boulder's downwards slide.

Whip

https://static.tvtropes.org/pmwiki/pub/images/whip-w350-h180_5185.png

Mace's best friend, who grew up in the same orphanage.


Paige

https://static.tvtropes.org/pmwiki/pub/images/paige-w350-h180_2222.png

A friend of Mace's from the orphanage.


Lilith

https://static.tvtropes.org/pmwiki/pub/images/lilith-w350-h180_426.png

The kind and caring daughter of the Viscount of Andurana.


  • Badass Bookworm: She uses her knowledge of poetic critique to catch Tendril off guard, then rips his eyes out.
  • Beautiful All Along: She's teased in the Prelude for looking like a "booger." By the time of the graphic novels both Mace and Bast are enamored with her almost instantly.
  • Cat Girl
  • Innocent Prodigy: At least in Prelude.
  • Lethal Harmless Powers: From what can be gathered, it seems that Lilith's Power involves moving life energy. Now, as is suitable to her personality, she can apparently use it to heal allies...Or, in its displayed usage, suck the life out of any living creatures nearby completely.
    • Or even technically living - ala the Nightmares. She accidentally activated her Power on such a scale that, after being eaten by a giant Nightmare beast and activating her Power in self-defense, it was so far past death that its entrails fell out. By themselves. Either that, or its body was so fragile that it couldn't support Lilith's weight. Oh, and all of the plants for a few meters were dead, too. Also, to put the theory of how it might not have been able to support Lilith's weight in perspective: This beast was bigger than most of the trees nearby. And Lilith is a light-framed sixteen year-old girl. Finally, if there was any doubt on the Nightmare being gone for good, Nightmares are basically just intelligent energy that have formed physical bodies. So, basically, that thing's entire existence was life energy; very evil life energy, but life energy nonetheless - And Lilith drains life energy. So...Yup.
  • Princess Classic
  • Teen Genius

Namah

https://static.tvtropes.org/pmwiki/pub/images/namah-w350-h180_2464.png

The illegitimate second daughter of the viscount.


  • Action Girl
  • Badass Longcoat
  • Cloudcuckoolander: In the Prelude. She's toned it down by the time of the graphic novels. Some.
  • Deadpan Snarker
  • Genius Bruiser: She is both very smart and very powerful.
  • Heroic Bastard: The bastard child of Viscount Callah and some unknown woman, later revealed to be Tinsel.
  • Large Ham: She tends to overact during a few moments of action.
  • Little Miss Badass: The typical fashion choice helps. Matching an experienced Power user on the very first use of her own Power does, too. So does effortlessly beating two guards, one of whom was MASSIVE, with casual ease.
  • Little Miss Snarker: Her childhood of being locked up pretty definitively justifies her snark.
  • Meaningful Name: She's named after Naamah, a demon from Mesopotamian Mythology. Her draconic appearance and troubling childhood behavior don't make it hard to imagine why.
  • Protectorate: Towards her sister, obviously, as they are both one of the few family members they truly have. It was to save Lilith that Namah's Power awakened. Volume 5 heavily implies she's gained a protective streak for Mace as well, trying to make sure he doesn't wander off foolhardily and secretly listening in to Grunn telling Mace about the Mokoi, hearing for herself how much danger he is in.
  • Rebellious Princess
  • Royals Who Actually Do Something
  • Teen Genius: She's shown to be very intelligent despite her disregard for formal education.
  • Tsundere: Kind of a less-extreme version; she's usually non-combative, just a little bit off-putting but rather out-of-control at times, but she deeply loves her sister, Lilith, because Lilith was essentially the only true friend she's ever had.

Bast

https://static.tvtropes.org/pmwiki/pub/images/bast-w350-h180_2320.png

An anti-social boy with violent tendencies who attends Mace's school.


  • Dark and Troubled Past: The reason we haven't seen his childhood in Prelude yet. It's apparently nowhere near as lighthearted as the orphans' or the Callahs'.
    • He seems to be on familiar terms with a violent street gang.
    • When he was young, his mother was horribly tortured and his throat was slit, which is why he always wears the scarf. Worse still, an easy to miss family painting suggests his father is Ravat and that the latter may very well have been the perpetrator.
  • Jerkass: He had no problem pummeling Mace after he was nicely asked to move away from Mace's locker.
  • Out-Gambitted: After Grunn left him and Mace tied to a post, Bast is the first to escape, taking the Scroll Mace kept from him and leaving him tied up - which is just fine with Mace, who also escapes regardless, because he swapped the Scrolls beforehand, leaving Bast with Randy's and rendering him unable to contact Lilith. Bast is not happy when he discovers he's been tricked.
  • Playing with Fire: Bast's Power is Heat Manipulation.
  • Scarf of Asskicking: While not huge or flapping in the wind, it is bright red.
  • Tragic Keepsake: His scarf. His mother placed it over his neck to stop him from bleeding. His reaction to Mace tugging on it may be due to this.
  • Tranquil Fury: Apparently his default mode; however, this is his normal mood, to some degree. As in, not how he's prone to react when he's actually angered. Instead, we get...
  • Unstoppable Rage: It's easy to blow his fuse. As in, when he was blocking Mace's locker and ignored requests to move, Mace grabbed his scarf and pulled him down to get his attention. Bast's inevitable response was to punch him in the face. Throwing him into a locker. On the other side of the hallway... And after that, he went to beat Mace up more.

Grunn

https://static.tvtropes.org/pmwiki/pub/images/grunn-w350-h180_279.png

The alcoholic proprietor of Mace's orphanage.


  • Abusive Parents: Hoo boy. It would be too glorifying to Grunn to list all of his accomplishments in this field, but his character descriptions aren't lying when they say roughly that caring for orphans is "the very task he's least suited for."
    • However, he at least seemed concerned for the kids, enough to not want to tell them the full situation because it would freak them out. He might have accidentally drank himself all the way around to nice for a second. He even listens to Mace about the Sandman and when asked about the Mokoi coming for him, decides to tell him about what it can do.
  • The Alcoholic: Spends a lot of money on alcohol.
  • Adults Are Useless: Grunn's physical strength is incredible. ... Sadly, he's too busy being drunken and lazy and driving orphans like slaves to make use of it. Well...Besides smacking the kids around.
  • The Captain: From what's been said, Grunn used to be a captain of his own ship, searching for treasure.
  • Charles Atlas Superpower: For pretty much the same reason as Igrath - He's practically a mountain with arms and legs.
  • Child Hater: No, he beats orphan boys, violently knocks over little girls who try to help their friends, throws orphans several meters out to sea in fits of hangover-fueled belligerence (See the last Mace & Whip Prelude Arc, near the end) and contemplates shooting random children as soon as he gets hold of a gun so as to teach valuable life lessons about how the world will not take it easy on them. It's likely this is because he's tired to being stuck on babysitting duty by the Troika, rather than getting to help in any meaningful way.
  • Dumb Muscle: Strong and as big as a house, but dumb as a house too.
  • Everyone Has Standards: Knowing how bad the Mokoi is, Grunn is rather hesitant to tell Mace just how much trouble he's in with the supernatural assassin.
  • Funetik Aksent: To the point that, at one point in Prelude when he was drunk and just got up to see several things going wrong, he needed translation boxes.
  • Hidden Depths: A big drunken lout most of the time but he's in the Troika for a reason - likely because he's the only person to have found the mysterious Logos - and knows when to take situations seriously.
  • Jerkass: Big time, at least when he's drunk or very angry.

Igrath

https://static.tvtropes.org/pmwiki/pub/images/igrath-w350-h180_9526.png

The friendly uncle of Lilith and Namah. He's on the run from the law for a crime he didn't commit.


  • Charles Atlas Superpower: Possibly justified, since he's over ten feet tall, but Igrath pulled off quite a feat of strength. That being when he ripped a full teleportation system large enough to hold three teenagers out of the floor and tossed it out a door to run over some invading Shock Troopers. After he tied grenades to it.
    • It probably counts as a Charles Atlas Superpower that he can remain aware enough of his surroundings without his sight to prevent from seriously hurting others on accident, considering his size, wingspan, and large claws. Being a blind, eleven-foot-three griffon man is complicated. Volume 3 includes a scene where he starts bumping into things because they'd been rearranged, meaning he couldn't avoid them based on memory. And he knocks some stuff over unfurling his wings in excitement. So he has his limits.
  • Chick Magnet: The Indigo Twins have massive crushes on him and in a flashback to his youth, his future wife Fae remarks he could have any of the thousands of women attracted to him.
  • Cool Uncle: To Lilith and Namah.
  • Eyes Always Shut: In the present day. A magazine clipping at the end of V3 shows what his eyes looked like prior to his blinding.
  • Gentle Giant: He has to be, because with his claws and blindness and sheer size, not noticing somebody and making a wrong move could...Well, he might have another person to be blind with...or, possibly crush them by accident.
  • Oblivious to Love: Doesn't seem to know that the twins are in love him.

Scinter

https://static.tvtropes.org/pmwiki/pub/images/scinter-w350-h180_6162.png

The mastermind of the largest black market trade operation in all of Anduruna.


  • Mad Scientist: It would be impossible to tell from just the graphic novels, but from reading the info on the site, it becomes clear: Scinter was the one who originally conceived Anduruna's teleportation system, after he was able to catch the elusive and dangerous teleporting squid that power it. However, the Andurunan government arrested him for catching the squids and inventing without the government's approval, which would have probably taken years, and he was thrown in prison. Oh, and they went ahead and used his plans to build the Telepad system. Perhaps not quite mad as in insane, but definitely angry.
    • That actually leads to a bit of Fridge Brilliance - Since he originally designed the telepad, and he and Igrath have telepads in their safehouse, an old fortress in the mountains, and the orphanage...It seems Lilith was right to be suspect of Igrath.
    Lilith: He doesn't even know how to use an info-scroll. (Which are basically the rough equivalent of cell-phones.)
    • In Volume 4 we find out that he discovered a way to get flo-wood to flex, allowing him to create special lifts.
  • Not Quite Dead: Scinter was believed to be assassinated long before the story - But rumors still circulated that he hadn't died...And seeing as how he's present in the story, and has a conspicuous neckbrace...Yeah...

The Indigos

https://static.tvtropes.org/pmwiki/pub/images/indigo-w350-h180_2703.png

A pair of strippers who work for Igrath.


  • Heart Is an Awesome Power: The ability to change colors? That's pretty lame as far as powers go. But then they go and use it as a way to disguise themselves practically right in front of a platoon of enemy soldiers.
  • Meaningful Name: The Indigos' real names are Indi and Digo Marrallang. They both have an immense crush on Igrath. In Aboriginal Australian Myths, the Mar'rallang sisters both married the same man.
  • Ms. Fanservice: They are strippers, after all, and outside of this role of theirs tend to show a lot of skin.
  • Mundane Utility: They also use their powers to assist in their "day-job" as strippers.
  • Sibling Team: While they've not shown fighting ability, and perhaps never will, the two are rarely separate for long and they share a linked Power. They mainly work together as exotic dancers.
  • Spicy Latina: About as "spicy" as it can get without warranting a higher content warning.
  • Stripperific: This is the best way to describe most of their outfits, which make sense considering they are exotic dancers.
  • The Glorious War of Sisterly Rivalry: To some extent; while they're both essentially "The Beautiful Sister", they can definitely get into some heated arguments.
  • Wonder Twin Powers: They can freely change their colors and patterns, even hair color, with one condition - They have to be the opposite of each other. Ex.: If one's yellow with orange stripes, the other has to be orange with yellow stripes.
  • Victoria's Secret Compartment: One of them stores a communicator in her cleavage, to put it bluntly. And the communicator has a way of alerting its owner to messages while it's… In storage: Vibrating. It's quite startling when she gets a message right in the middle of an argument with her sister.

Viriathus

https://static.tvtropes.org/pmwiki/pub/images/vi-w350-h180_4329.png

A tomboyish weapons expert who works with Igrath and Scinter.


  • Action Girl: She beats the snot out of her fellow orphans in Prelude pillow fights. In the novels she is a member of the resistance.
  • A-Cup Angst: In the Prelude she expresses regret that she hasn't got any cleavage.
  • Blow You Away: Her power, revealed in Volume 4.
  • Cat Girl: Maybe. It's kinda hard to tell.
  • Charles Atlas Superpower: She has a tendency to carry and use guns bigger than herself, causing many readers to speculate her power was Super-Strength, before Volume 4.
  • Conveniently an Orphan: Like all the other members of the orphanage.
  • Rapid-Fire "No!": Lets out a trio out of horror that Mace has been marked by the Mokoi.
  • The Dreaded: The other orphans fear her. Even Grunn is afraid to get in her bad side.
  • Tomboy with a Girly Streak: Tough as nails in both Prelude and the main story, but her greatest ambition in life was to be a fashion designer.
  • Wrench Wench

     Dark Dreamkeepers 

Tinsel

https://static.tvtropes.org/pmwiki/pub/images/tinsel-w350-h180_6793.png

The two-faced dark dreamkeeper who is using the viscount for her own goals.


  • Abusive Parents: Is heavily hinted, and confirmed in Prelude to be Namah's biological mother. She lets her daughter get locked away by the Viscount like a wild child, and trying to kill Namah and Lilith certainly makes her this.
  • Attention Whore: Very appropriate, as she runs around in lingerie a lot of the time.
  • The Baby Trap: Apparently conceived Namah specifically to gain a means of influence over the Viscount, at Nabonidus's behest.
  • Bitch in Sheep's Clothing: That's putting it very nicely.
  • Blemished Beauty: Invoked by Nabonidus; as punishment for sabotaging another of his follower's plans, Nabonidus leaves a black spot on Tinsel's cleavage, compromising the seductive ability she knows is her greatest weapon.
  • Kick the Dog: A favorite pastime of her's.
  • Logical Weakness: Prehensile hair isn't much use if your head is shaved.
  • Right-Hand Hottie: To the Viscount, which work out with the Nightmares' plan.
  • Prehensile Hair: Her power.
  • Shameless Fanservice Girl
  • Smug Snake: She makes the mistake that she's irreplicable to Nabonidus' master design. When she sabotages Wisp's plan to make her look bad and then sends the Mokoi to cover her tracks, Nabonidus makes it clear he's fully aware of what she's done and risks to take away her beauty as punishment.
  • Stripperific: This is the best way to describe most of her outfits.
  • Teens Are Monsters: Is implied to have been a Dark Dreamkeeper since she was a teenager.

Ravat

https://static.tvtropes.org/pmwiki/pub/images/ravat-w350-h180_3673.png

The terrifying and sadistic Psycho for Hire who aligned with the Nightmares simply because their jobs facilitate his desires.


  • Ax-Crazy
  • Casting a Shadow: His power allows him to extend his shadow. Anything that touches it rots away.
  • Early-Bird Cameo: In Volume One, he appears standing in the shade at the forefront in the crowd scene shortly before Mace meets Lilith; well before his full introduction.
  • For the Evulz: Describes everything he does.
  • Hero Killer: He killed Paige, who one gets the impression would have gone on to become one of the protagonists if it weren't for him.
  • Psycho Knife Nut: Rather fond of knives.
  • Psycho for Hire: Ravat and Tinsel's relationship seems to roughly be that Ravat is sent to kill whoever Tinsel designates — which he's all too happy to do — in exchange for what appears to be monetary payment. Although Ravat's clearly stated that he'd be happy to take other forms of payment, too.
  • Savage Wolves: This is a wolf that kills for fun.
  • Slasher Smile: Ravat has only ever been seen wearing some kind of example of this trope.
  • Spree Killer: Flashback shown during Volume 5 very blatantly implies he used his powers to murder hundreds of people present at a stadium, including most of Igrath's fellow Fallguard teammates.
  • Would Hurt a Child: And that is putting it extremly lightly.

Wisp

https://static.tvtropes.org/pmwiki/pub/images/wisp-w350-h180_2354.png

A bubbly and energetic servant of Nabonidus who is prone to dangerous mood swings.


  • Ax-Crazy
  • Break the Cutie: Tinsel seems to put tormenting Wisp above any other goals, at the moment Wisp is present, or a good plan comes to her. From what's been seen of their interactions, Tinsel lies continuously to Wisp and will say anything to sadden/scare her.
    • But this particular Cutie seems to have already been Broken somewhere in the past.
  • Cloud Cuckoo Lander: How she acts when not angered.
    • As seen where Wisp stopped to answer Namah's question of why she was attacking the main characters - Right in the middle of fighting her.
  • Cute and Psycho: She seems to slide between being more innocent and being more dangerous.
  • Living Mood Ring: Practically every major emotion for her has different-colored eyes. Considering the severity of Wisp's mood swings, it's very hard to tell what color her eyes are normally supposed to be - Which would be not-so-nasty, orange Hellish Pupils. These are what seem to be definitive for her:
    • Angry: Red Eyes, Take Warning
    • Happy: Yellow.
    • Sad: Blue
    • Dangerously Depressed: gray eyes
    • The pale pink eyes Wisp gets around halfway through Volume 2 suspiciously look enamoured with someone.
      Wisp: Well, since you bring it up, it's a long story, actually…
  • Me's a Crowd: her Power allows her to split off different parts of her personality.
  • Palette Swap: Looks a lot like Paige with a different color scheme.
  • Perky Female Minion: At least, when she's not crushed by Tinsel's mind games and not violently enraged by something or other.
  • Yandere: It depends on exactly how far her dedication to Nabonidus goes. She's obviously completely loyal to him, but it's unknown if that goes onto a kind of admiration towards him like a father figure… Or perhaps even further.

Randy

Another kid at Grunn's Orphanage who is a bully at heart and at odds with Mace. He is later indoctrinated into the ranks of the Dark Dreamkeepers.
  • Hate Sink: Is an arrogant, cowardly prick willing to sell out others or put them in harm's way for his own ambitions.
  • Powerful, but Incompetent: His Power is ranked 5, the second-highest it could be, and Time Pausing is pretty impressive, but throughout the story he's been a pretty useless individual, not to mention is rather lazy.
  • Riches to Rags: Was formerly a residence of Sabbaton Towers, the high class of Anduruna, but for yet unknown reasons became a resident of Grunn's Orphanage, which is a slum in all but name.
  • Satanic Archetype: Randy might be pathetic, but he fits this in unusual ways; he's a goat-like Dreamkeeper, bringing to mind how Satan is often presented with horns and hooves, constantly tells lies, has an unearned amount of pride in himself, and has a high level of power Dreamkeeper-wise, having a level 5 power. Furthermore, he was formerly from a wealthier background, given he was part of the student body at Tower Academy, in Sabbaton Towers the higher class, but has since relocated to Grunn's Orphanage; like Lucifer falling from Heaven to Hell, it's an undesirable change in domain.
  • The Sociopath: Massive ego, lack of empathy, isn't afraid to pull insincere emotions or excuses out of his ass...Randy ticks the boxes.
  • Teens Are Monsters: Is 19, and a scheming little bastard with indirect blood on his hands.
  • Time Stands Still: His Power is to pause time.

     Nightmares 

Nabonidus

https://static.tvtropes.org/pmwiki/pub/images/nabonidus-w350-h180_4202.png

The Nightmare responsible for keeping their existence a secret. He holds authority over both Tinsel and Wisp.


  • Big Bad: Depends on whether Lord Void currently falls under Big Bad or Greater-Scope Villain.
  • The Chessmaster
  • The Dragon: To Lord Void, depending on whether Void is the Big Bad or Greater-Scope Villain at this time.
  • Hidden in Plain Sight: Not only can he make himself look like a Dreamkeeper (again) but he can also take on the appearance of a child, which he is using to keep a close eye on the kid heroes, such as Mace and Bast.
  • Holy Halo: Manifests a halo in book 4.
  • Humanoid Abomination: Is the most humanoid Nightmare seen yet. A hint that he was once a Dreamkeeper himself
  • The Man Behind the Man: For Tinsel, Wisp, Randy, Ravat, the Neon Knives and the Dark Dreamkeepers.
  • The Noseless
  • Satanic Archetype: He was once a member of the race most suited to fighting the Nightmares, a Dreamkeeper, but through siphoning the powers of a Nightmare for himself, Nabonidus became their leader through his new overwhelming might. And to get to that point, he manipulated both sides, and after the Nightmares were defeated, he was cast below the surface of the earth into a massive prison. His white robes also bring to mind Lucifer's ironic title of Light-Bringer.
  • Sealed Evil in a Can: Was sealed away for potentially thousands of years before escaping. Notably, his prison had an Anti-Magic effect that negates Dreamkeeper powers...
  • Surrounded by Idiots: Feels this way since most of his "servants" are prone to acting behind his back, throwing wrenches into his plans.
  • Villain Takes an Interest: For yet unconfirmed reasons, he wants Mace captured.
  • Worf Had the Flu: Ravat theorizes that Nabonidus is running low on power.

Lord Void

https://static.tvtropes.org/pmwiki/pub/images/void-w350-h180_6853.png

The mysterious and gigantic lord of the Nightmares.


  • Big Bad: He is the leader of the Nightmares.
    • And is also just really big.
  • Greater-Scope Villain: Well, for the time being, it seems; from the first few pages of Volume Three, it seems that he has yet to return to full power - after a battle with Nabonidus in which there were many borderline-cataclysmic explosions, the two "agreed to an accord". So, that probably just means that Void is going to sit back and return to full power while Nabonidus heads the Nightmare forces in his place, but time has yet to tell.
  • Eldritch Abomination: It's hinted that he doesn't even have a real physical form, just one he creates around his consciousness like a shell.
  • Names to Run Away from Really Fast: Well...Void. Total nothingness.
  • Omnicidal Maniac: The Nightmares seek to destroy all sentient life, and with him being their boss, this is likely his only reason to exist. It's said that the Dreamworld isn't the only world he's targeted...
  • Virgin Sacrifice: A teenage girl named Jeneviv was sacrificed to summon him.

Scuttler

https://static.tvtropes.org/pmwiki/pub/images/scuttler-w350-h180_1981.png

The Nightmare responsible for bringing Void back. He also created the Sandmen.


Mokoi

A deadly Nightmare which serves as an assassin.


  • Animal Motifs: Insects and bugs. Its scouting face resembles a giant moth and it marks Mace when hiding among other butterfly-like creatures and the rest of its body brings to mind a four-armed praying mantis. Oh, and it can walk on water, like water skeeters.
  • Black Eyes of Evil: Usually has one pitch-black peeper, but when it marks someone by locking gazes, the Mokoi and the target switch eye colour.
  • The Dreaded: The Troika members freak whenever its scouting form makes an appearance, and Vi alerting everyone that it's marked Mace brings a fight between members to a sudden stop before they accelerate to the next step of their plan.
  • Eye Scream: You get marked by it, and this is the kindest fate you'll receive and you'll need to do it to yourself, as currently it's the only known way to get the Mokoi off your back. Scinter found out the hard way what happens when one isn't gutsy enough to do so, and considering his blindness, Igrath may have been a former target at one point as well.
  • The Faceless: It does have a face...which can detach and serve as a flying scout. When gone, it's head is completely featureless.
  • Hero Killer: Had Scinter not made a miraculous recovery involving a large neck brace, the Mokoi would be his unequivocal slayer. And Ravat summons it to do in Mace, with it currently giving chase.
  • Intangible Man: It can walk through anything like a ghost, and at best only its target can affect it. It does seem to be able to interact with the surrounding world however, as it leaves footprints, kicks up sand and sinks into water before then being able to walk across it, so this aspect ability is also controllable by itself.
  • Invisible to Normals: Once it's marked somebody, only the target is able to see them. To everyone else, it doesn't so much as exist.
  • Marked to Die: Stage 1; it detaches its face to serve as a scout, which tracks down its target and marks them, causing it and the mark to switch eye colour. This results in only the marked target being able to see the Mokoi and the Mokoi ending up invisible/untouchable to everyone but them. Stage 2; the face returns to the main body and it pursues the newly marked target. Stage 3; it kills the target. As of Volume 5, its newest target is Mace, and stage 2 is underway...
  • Multi-Armed and Dangerous: Possesses four arms, each ending in a long blade of an appendage.
  • Mythical Motifs: Shares the same name as an Australian Aboriginal demon, which hunts down users of dark magic, sometimes on the behest of the Devil.
  • Super-Persistent Predator: Even its scouting face won't rest until it finds the person it's been commanded to mark, and it will find them. From there, its main form will join the hunt.
  • Villain No Longer Idle: It's scouting form made an appearance in volume two by itself, showed up in full in concept and official artwork before finally being summoned to mark Mace.
  • Walk on Water: To emphasis how unrelenting it is in its pursuit, the Mokoi can walk on water. It appears to be an ability it must tap into, as it initial stepped into the ocean's water same as anyone before then being able to walk across it.

Top