The Color Underground
The main character with an amazing ability to absorb paint that can color buildings and restore life to the world. He's Chroma and Prisma City's only hope of stopping the I.N.K.T. Corporation.
- Adaptational Attractiveness: The version of Blob in the PC game has a much more bloated-looking and monsterous design, and can be best described as looking similar to Grimace. The more well-known version of Blob, as seen in the picture, is slimmed down and more stereotypically "cute", with beady eyes and rabbit traits.
- Adaptational Heroism: In the PC game, he absorbs people to paint things, while the following games have him use paint-stealing robots and paint puddles.
- Ambiguous Species: He lives on Planet Raydia and has all the physical traits of a Raydian (with rabbit-like ears and a tan marking around his mouth), but he's more blob-like compared to his more humanoid friends, seems to lack feet, and can absorb paint and change his color, a power that only he seems to possess, so he might as well be a living blob of paint that just looks like a Raydian.
- Badass Adorable: Being the main character in a cast of Ridiculously Cute Critters, it's a given.
- Blob Monster: It's even his name.
- Country Mouse: He hails from a small village deep in the jungle called Pantone Village. The comic explains that Blob first came to Chroma City to show off his painting prowess, but found the city life to be too much for him. He retreated back to the jungle two days before the events of the game but soon answered the call when I.N.K.T. begins their invasion of Raydia.
- Everything's Better with Rainbows: His special ability is changing colors and painting everything he touches. A certain power-up makes him invincible at maximum paint capacity and constantly changing colors.
- Fertile Feet: Well, he doesn't really have feet, but everything he slides over while colored can be returned to their former glory, including grass and trees.
- Good Is Not Soft: He has no problem attacking hundreds upon hundreds of Inkies or dealing with those who have wronged his people (such as Comrade Black and Dr. Von Blot) in a brutal manner, but only does so to save his planet and help his people.
- Green Thumb: In addition to painting everything he touches, he can also replenish grass and trees and cause a World-Healing Wave that will bring an area of the city back to life.
- Heart Is an Awesome Power: Sure, being able to paint things isn't a powerful ability in the conventional sense, but it is helpful when your entire planet relies on color, and a lot of the tasks that Blob has to carry out require these powers.
- Heroic Mime: He still utters some gibberish phrases in the gameplay, but that's about it. We never get any dialogue boxes from him. He does speak a lot in the promo comic however. It's implied that Blob's language is slightly different to the Raydian language, making him The Unintelligible.
- The Hero: Duh.
- Hero with Bad Publicity: The Inkies try to make Blob this through their propaganda and brainwashing, fortunately failing in doing so.
- Idiot Hero: He's intelligent enough in the Wii games, yet for some reason morphs into this in the DS game.
- Inexplicably Awesome: There's never any sort of explanation of where his completely unique color powers come from or what he even is.
- Lazy Bum: When he's not trying to save Raydia, he's usually lounging around.
- Lightning Bruiser: He can outmaneuver and destroy just about anything the I.N.K.T. forces throw at him at a brisk pace even when at max paint and is large as a tank.
- Living Legend: As mentioned in the promo comic, Blob is considered a legend among the citizens of Chroma City due to his painting powers. Prior to the events of the game, Blob vanished back into the wilderness when he found the city life to be too much for him.
- Nature Lover: Apparently he prefers to live away from the hustle and bustle of Chroma City in the wilderness just outside. At the end of the first game, he celebrates his victory by resting on a tree branch on a hill overlooking the city.
- Nice Job Breaking It, Hero: Played for Laughs when his powers accidentally cause a bird to have trouble flying.
- Sizeshifter: Grows larger the more paint he's absorbed starting from roughly the same size as any other Raydian to being around 5 times as large. The second Wii game's upgrade system allows him to increase his maximum size and paint absorption even further.
- Suddenly Speaking: Blob is only shown speaking in the Long Live Color! promo comic.
An energetic, blue Raydian, and a member of the Color Underground. Zip is small and hyperactive, and gets around on a pair of in-line skates. In the first game, he gives racing challenges.
- Badass Adorable: He's smaller than the other characters, but definitely badass.
- The Lancer: The closest the team has to one, anyway.
- Lovable Jock: He loves extreme sports and is always seen with a pair of roller blades and sport goggles. His challenges in the first game have to do with racing from Point A to Point B.
- Keet: The most hyperactive of the cast.
An old, brown Raydian and the leader of the Colour Underground. Prof is the group's strategist, with the most knowledge of the city's inner workings, as well as the ability to build just about any machine the group could need. In the first game, he gives transformation challenges.
- Cool Chair: His hovering saucer-like wheelchair, which he calls his Pants Engine.
- Cool Old Guy: Old, yet pretty competent at his job.
- Gadgeteer Genius: He's an inventor.
- Genius Cripple: He's a Gadgeteer Genius who can't move around without his chair. When Comrade Black steals it in the second game, Bif spends the remainder of the story carrying Prof around on his back.
- High-Class Glass: Wears a monocle.
- No Mouth: His mouth is covered by his mustache.
- The Smart Guy: While he does run the Colour Underground itself, he does most of the technical work while Blob does most of the leadership stuff.
A strong, orange Raydian, and a member of the Colour Underground. Bif is gruff, and prefers to solve his problems with physical violence more often than not. He's the Color Underground's muscle when Blob is absent. In the first game, he gives combat challenges.
- The Big Guy: He's the toughest of the gang.
- Boisterous Bruiser: The challenges involving him always have to do with defeating Inkies.
- Martial Arts Headband: He's always seen wearing a red headband.
A cheerful, green Raydian, and a member of the Color Underground. Arty is bright and bubbly, with a love for all things colorful. She's never seen without her paintbrush in hand. In the first game, she gives painting challenges.
- Genki Girl: A very cheerful, art-loving girl.
- Hartman Hips: Her thin pear shape gives off this impression.
- The Heart: The most down-to-earth of the main cast. She keeps spirits up with the rest of the Color Underground.
- Meaningful Name: Arty is very artistic.
- The Smurfette Principle: Until Pinky showed up, she was the only woman on the team. She is still the sole female Raydian of the Color Underground.
A pink, flying robot created by the Prof to act as a companion and guide for Blob as he fights the I.N.K.T. Corporation. Pinky is cheerful and friendly, but will not hesitate to break out the arm cannons when her friends or her home are in danger. She can be controlled by a second player.
- Action Girl: She can shoot out lasers and has helped Blob fight off enemies.
- Badass Adorable: A small robot who assists Blob during his journey through Prisma City.
- Cute Machines: A tiny robot who is also pretty adorable.
- The Cutie: Possibly the cutest in the cast, despite not even being a Raydian, mainly due to her small size and friendly personality.
- Expy: She has a lot of similarities to Eve from WALL•E.
- Fembot: She's a pink robot with a feminine voice.
- Pink Means Feminine: She's a female robot with a pink color scheme.
- Robot Buddy: Serves as one to the Colour Underground, but especially to Blob.
- Say My Name: Often does this to Blob.
- Sixth Ranger: Becomes part of the Color Underground in the second game. The DS version explains her sudden appearance in the console version by being first built to assist Blob through the Laboratory incident.
The I.N.K.T. Corporation
The leader of the Inkies and I.N.K.T. Corporation and main villain of the game, who has come to Planet Raydia to drain it of its color, fun, and life. Childish, petty and vengeful, Comrade Black seeks to become Raydia's ruler, and will stamp out anything and anyone standing in the way of that goal.
- Bad Boss: He's a horrible boss to the Inkies, often abusing them, like sending them into a furnace through a trapdoor or using them for experiments.
- Big Bad: He controls the Inkies and is the reason why Raydia is under attack.
- Breaking the Fourth Wall: In the final stage of the sequel, he tells the player to open the pause menu and quit the game. Later on, he says to move Blob to the edge of the platform and jump.
- The Caligula: Not only a power-hungry dictator, but also a massive bully who uses a vast army and lots of powerful high-tech weapons to victimize and enslave a peaceful race of aliens who don't even have a way of protecting themselves other than a select group of rebels. Pair that with his Bad Boss tendencies and cruel treatment towards the Graydians.
- Cool Chair: He steals the Prof's Pants Engine for himself in the second game, and manages to find its built-in weaponry. This becomes part of his boss battle later on.
- Control Freak: He's obsessed with seizing Raydia as a planet of his own and shaping it exactly the way he wants it to be.
- Corrupt Corporate Executive: Has shades of being one. Not only does he run a corporation, he also replaces the landmarks with banks and other business-related facilities and turns the Raydians into White Collar Workers. In the sequel, he also attempts to mass-produce an I.N.K.T.-branded, brainwashing soda.
- Dirty Communists: He's named Comrade Black, and leads an organization dedicated to homogenize the population.
- Dirty Coward: Prone to running away instead of confronting Blob and other enemies face-to-face. Around the end of the second game, he leaves the atmosphere on a rocket ship while also leaving behind his soldiers.
- The Dreaded: To Planet Raydia, at least. When he reveals his true nature after pretending to be Papa Blanc, the Raydians understandably freak out.
- Evil Gloating: Does this alot in the last level of the second game, in which Pinky lampshades how annoying it is.
- Evil Is Hammy: Especially around the end of the sequel where he practically revels in Evil Gloating.
- Evil Overlord: He's your typical Obviously Evil sci-fi fantasy conqueror.
- Evil Wears Black: Or rather, Evil Is Black. He's a being made out of ink and hates anything associated with color. He even has "black" in his name.
- Fat Bastard: Briefly becomes an obese-looking, gigantic hulk during the final boss battle by exposing himself to color energy.
- Final Boss: His mecha is the only boss in the first game, and he serves as the end boss of the second, fighting using the Pants Engine and his newly mutated form.
- Galactic Conqueror: It's stated in his character profile for the first game that the INKT Corporation is a galaxy-spanning force and that his takeover of Raydia was to "bring a new order to a backwards civilization drowning in color chaos".
- General Failure: While he did briefly succeed in creating a dictatorship twice on Raydia, he still eventually gets thwarted by Blob in both games, and while generally more competent and intelligent than other Inkies, he can still be scatterbrained at times, failing to do simple tasks that will help him win against Blob like remembering to lock up a ladder leading to a superweapon, or y'know, not leaving behind rockets for Blob to use as he retreats into space.
- Giggling Villain: Is prone to letting out a devious chuckle whenever he believes he has Blob cornered.
- Hair-Trigger Temper: Especially when the Color Underground start foiling his plans.
- Humongous Mecha: Has a huge mech designed to resemble himself with ink pen-shaped blasters on the arms He puts it to use against Blob in the final boss battle of the first game.
- It's All About Me: He also seems to have a massive ego, setting up huge statues of himself across any city he overthrows, and getting extremely angry when they're defaced.
- Kick the Dog: In the Prison Zoo stage, it's shown that he captured all of Blob's teammates, locked them up in cages, subjected them to public humiliation (even stealing the Professor's wheelchair and keeping it for himself), and then proceeded to taunt Blob and Pinky about it. While incarcerating most of the Colour Underground would help him in his plans in the long run, setting them up in public display and treating them like zoo animals was clearly only something he did For the Evulz and only shows how much of a Sadist he is.
- Laughably Evil: Most of Comrade Black's antics involve angry outbursts over Blob ruining his plans or goofy slapstick gags.
- Make My Monster Grow: At the end of the second game, he exposes himself to color energy in desperation and grows in height and girth.
- Psychopathic Manchild: He's prone to throwing childish tantrums (e.g.: throwing stuff around) when things don't go his way.
- The Napoleon: He's tinier than the main characters, and has a nasty temper to boot.
- Suddenly Voiced: Initially we don't get any dialogue boxes from Comrade Black, just the usual Speaking Simlish in the cutscenes. In the second game, we get dialogue fron him as early as the fourth level... and in the last level, we get even more dialogue from him, and it's a lot.
- Take Over the City: Tries to take over two of them on Planet Raydia. He takes over Chroma City in the first game and Prisma City in the sequel.
- Wrong Genre Savvy: Comrade Black sneers at Blob in the last level of De Blob 2, "Do you really think painting things will help you now?" Yes, Black, yes it will.
Comrade Black's loyal soldiers and the main enemies in the de Blob series.
- Adaptational Villainy: In the PC game, I.N.K.T. is a police force that is Ambiguously Evil at best and possibly authoritarian at worst, and the only antagonistic thing they are shown doing is hunting down Blob, which may even possibly make them Anti-Villains considering Blob's rampaging throughout the city absorbing its residents. In the following games however, they are a blatantly evil oppressive dictatorship who tries to enslave Raydia out of thirst for power and are actively shown throughout the games torturing Raydians.
- Adorable Evil Minions: They're tiny blobs of ink who aren't really that much of a threat individually, but are rarely alone and have marginally more competent members as well.
- Always Chaotic Evil: They're an alien species that hate color, love oppressing anything that's not them, are led by an evil dictator, and are hell-bent on taking over and draining life on a colorful planet.
- A Nazi by Any Other Name: They're essentially Those Wacky Nazis but as an alien race who wants to exterminate color and fun.
- Bizarre Alien Biology: They appear to be sentient blobs of ink but also have one mechanical eye, making them possibly Mechanical Lifeforms as well.
- Butt-Monkey: They often suffer abuse under the hands of their boss, Blob, or themselves.
- Commie Nazis: They lean more on the Nazi side than the Commie side, but the Inkies are blatantly inspired by Nazi, Communist, and Fascist regimes.
- Cyclops: They all have only one eye.
- Dirty Communists: They're out to homogenize the population.
- Elite Mooks:
- Heavy Inkies are inkthrower-toting Inkies who can only be harmed via stomping (in the second game) and take a good chunk of paint points to squish.
- Elite Inkies, which are Inkies that must be stomped on with a certain color to be taken out. The sequel features variants who can cycle through primary or secondary colors.
- Spikey Inkies are anti-air units who'll shoot Blob with their missile launchers if he attempts to jump or stomp while one's around, and can only be harmed via charging.
- Evil Sounds Raspy: Their spoken language sounds mostly like high-pitched, guttural snarling.
- Fat Bastard: Spikey Inkies are fatter than normal Inkies. They're also some of the most dangerous enemies in the game.
- Gasshole: The obese Spikey Inkies are accompanied by farting noises when they're introduced.
- Hidden Depths: One of the Inkies is shown to have a liking towards ice-skating.
- Laughably Evil: They are not-so-bright, bumbling minions who, like their boss, are also prone to slapstick humor.
- Mad Scientist: The Inky scientists, who inexplicably speak with German-accented gibberish.
- Malevolent Masked Men: Shepherds wear creepy white masks.
- Mechanical Lifeforms: Seems to be implied by the Inky Fabricator stage, as Inkies are non-sentient and immobile until their mechanical eye is placed into the ink.
- Nightmare Fetishist: One of the Inky scientists in the second game is oddly fascinated seeing Blob (who is effectively a Man of Kryptonite to the Inkies) up close.
- One-Gender Race: Pretty much all the Inkies you encounter over the course of the game are male, although there are some extra cutscenes serving as Fake Advertisements that reveal that female Inkies do exist, meaning they're either very rare or Comrade Black barred them from grunt work in favor of assigning them acting jobs for propaganda videos.
- Pokémon Speak: In addition to Speaking Simlish, they also say "Ink!" and "Inky!", usually as a Battle Cry.
- Scary Dogmatic Aliens: They're essentially spacefaring Communazis. Their leader is even named Comrade Black.
- Starfish Language: Barcodes. Though when talking, they Speak Simlish like the heroes.
- Ungrateful Bastard: Even after Blob goes through a brief Enemy Mine with them and defeats the Mutant Inky, they all go back to hunting him down and treating him like a monster. Justified though, as it's not like Blob did it for them anyway since the monster was dangerous to Raydians as well, and even afterwards the Inkies were still scheming to take over Raydia with Blob trying to stop them.
Enemies that appear in De Blob 2. They're Raydians who have been brainwashed by the Blanc cult to hate anything colorful. Some are non-violent, only handing out pinwheels and preaching about Grey Day, but others... not so much.
- Adorable Evil Minions: Like the Inkies, they're small and cute, although they are also examples of Killer Rabbits since they chase after the protagonist and latch onto him.
- Brainwashed and Crazy: They are Raydians who have been brainwashed into hating color and attacking Blob.
- Cult: One dedicated to removing color from Prisma City and converting as many Raydians into fellow Blancs as possible.
- Corrupt the Cutie: Originally happy Raydians who have been turned into color-hating mooks of Comrade Black who are sent to track down and kill Blob. Luckily, they are restored back to themselves whenever Blob stomps on them.
- Creepy Monotone: They speak this way, with their speech sounding very soft and airy.
- Light Is Not Good: Their color motif is white.
- Skull for a Head: The Blancs' faces resemble skulls whenever they go into attack mode.
Comrade Black's chief Inky scientist who was fiercely devoted to him and the main antagonist of De Blob 2 (DS). He turned into the monster De Blot after being exposed to the mutated ink he was experimenting with.
- Evil Counterpart: Is this to Blob.
- Fangs Are Evil: He has large, sharp fangs.
- From Nobody to Nightmare: Von Blot goes from a normal Inky scientist to a mutated monster who takes charge of INKT while Comrade Black is AWOL.
- Horns of Villainy: In contrast to Blob's rabbit-ears, he has two impish horns on his head while standing.
- Mad Scientist: Before his transformation, he was experimenting on creatures with a mutated type of ink.
Other
A young, red Raydian, taking charge of the student uprising in the Comrade Black U./State College stage. While he's not an official member of the Colour Underground, he's still a massive help.
- Aliens of London: He talks with an American Surfer Dude accent, although like every other Raydian he still speaks in their unintelligible language.
- Red Is Heroic: He's a red color and is a Nice Guy who helps out Blob.
- Surfer Dude: Talks this way.
- Totally Radical: His dialogue consists of this.
A race of colorful, fun-loving aliens who live on the planet Raydia. When their homes are taken over by the I.N.K.T. Corporation, most of them are enslaved and trapped in heavy metal suits, turning them into Graydians.
- Amazing Technicolor Population: They're a race of multicolored beings who live in a society whose culture revolves around color.
- Beware the Nice Ones: When the time desperately calls for it, they're willing to revolt against Comrade Black and his army.
- Intelligent Gerbil: They somewhat resemble rabbits, although they behave much similar to humans.
- Ridiculously Cute Critter: And how. They're so tiny and defenseless that you can't help but want to save them.
A monstrous, mutated "Inky" created in a freak factory accident, who is a boss in the Inky Fabricator stage.
- Body Horror: A massive, mutated freak made out of ink.
- Evil Versus Oblivion: Its mere existence forces the Inkies to briefly swallow their pride and ally with the La Résistance Color Underground to kill it. Once the monster is dead, the original conflict resumes since they're still trying to achieve world domination anyway but needed Blob's help to bring it down before it wiped out all ink and color life in the immediate vicinity.
- Extra Eyes: Unlike the cyclopic Inkies, he has four eyes.
- Kill It with Fire: He's weak to heat.
- Mechanical Monster: He's a giant mutant blob of ink with metal plates for arms.