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YMMV / Resident Evil: Revelations

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  • Author's Saving Throw: The console rerelease can be interpreted as a saving throw for the mixed critical reception that Resident Evil 6 got, while Revelations had a very positive reception.
    • Having partners be immortal and only able to use one weapon is this for Resident Evil 5's much hated partner system. By having the partner be unable to die, the main character has someone to talk to besides and earpiece, and who can react to things without having to have it relayed and be secondhand. As for being able to use one weapon, it means the game is balanced around the fact that you have one and a half characters, rather than two that can use any weapon in the game, but one being controlled by a moronic AI.
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  • Demonic Spiders: As per usual, the Hunters. They are annoyingly quick, tend to come in groups, and some can even turn invisible. They also have a tendency to attack from behind.
  • Disappointing Last Level: The final level, deep within the sunken bowels of the Queen Dido, takes place mostly underwater, with very few enemies — and these enemies are "swimming Blobs", which can One-Hit Kill the player, who can't attack them. It also culminates in fighting the pseudo-Tyrant Norman.
  • Ending Fatigue: Most players will assume the game to end with the sinking of the Zenobia, and Chris and Jill's helicopter-bound, minigun-firing battle with the gigantic B.O.W. Turns out there is one more flashback segment to Terragrigia and an underwater exploration into the Queen Dido.
  • Ensemble Darkhorse: Rachael, surprisingly. During her debut trailer, she was immediately declared The Scrappy due to her Non-Standard Character Design, especially with her Improbable Hair Style and Blinding Bangs. It's only when she is immediately killed the moment the player meets her, and eventually returns as a re-occurring enemy akin to Lisa Trevor and Nemesis that she receives a warmer reception, to the point where some are disappointed to find that she is not playable in Raid Mode... until the HD port where she finally joins Raid Mode.
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  • Fetish Retardant: Rachel's design, which was so over-the-top that it ended up inviting this reaction as much as it did the intended one.
  • Franchise Original Sin: RE 6's biggest problem - the multiple storylines with different tones - were done here first. The difference is that, unlike 6, they aren't drastically different in that even the more action packed chapters are still horror, or at least horror adjacent at the worst, and instead focus on a different type of horrornote , and they are all short by virtue of (originally) being a 3DS game. Plus, even with those, the game is predominantly about Jill and her partner, with the brief sections of other playable characters adding to either her part of the game or the overall plot rather than demanding equal attention.
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  • Goddamned Bats: Any enemy with the speed modifier in Raid Mode have their model scaled down and their animation speed up. With its small size, you may never notice them in the heat of battle before one of them attacks you.
  • Magnificent Bastard: Raymond Vester and Jessica Sherawat are spies sent by TRICELL Inc. to retrieve a sample of the T-abyss virus. To divert everyone from discovering their true agendas, they would work on opposing sides; Raymond would collaborate with BSAA director Clive R. O'Brian to stage a fake kidnapping of Chris Redfield luring Jill Valentine and Parker Luciani onto the ship, Queen Zenobia, allowing them to learn the truth behind the destruction of Terragrigia, while Jessica would become The Mole for FBC commissioner Morgan Lansdale infiltrating the BSAA to destroy any evidence linking Lansdale's involvement in said destruction. Escaping the sinking ship, Jessica and Raymond would meet up where Raymond hands over the virus to Jessica before they go their separate ways.
  • Narm: Yo.
  • Player Punch: Parker getting shot and his Disney Death.
  • Sidetracked by the Gold Saucer: Raid Mode is highly addictive, especially considering it has local and online co-op.
  • The Scrappy: Some fans and reviewers don't like Quint and Keith. One reviewer would go to say that they are the worst characters in the series history.
  • Scrappy Mechanic:
    • Dodging enemies is as clumsy and random as it was in Resident Evil 3: Nemesis and nearly impossible to pull off with any reliability or consistency. This is bad when it seems like so many of the bosses seem built with attacks you can only reliably avoid by using the dodge mechanic, and it's practically required on Hell Mode in several areas. That being said, it's easier to pull off with some practice once you know which buttons to press.
    • The fact that you can't use any of Jill's weapons or upgrades when playing as other characters counts as this since, with Jill, these make playing as her a breeze. Not the case when playing as either Chris, Keith, or Parker since you're stuck with whatever you have on you and their levels are swarming with enemies.
  • That One Attack: Norman's attack after he teleports, which is impossible to dodge unless you know to exploit the charge-up period and stun him out of it by shooting his heart.
  • That One Boss: Jack Norman, the last boss in the story mode, has an insane amount of health, an unpredictable pattern that's difficult to figure out on the fly, and only takes appreciable damage if he's shot in a weak spot that he rarely reveals. What's worse is that an enhanced version of him shows up at the end of Raid Mode.
  • Subbing vs. Dubbing: Averted for the most part, but rather, this is the first canonical RE game to actually have a Japanese dub, not counting the Marvel vs. Capcom games or the scrapped Japanese dub that was going to be used for the very first game.
  • That One Level:
    • The flooded engineering section. Filled with very fast enemies that pop up from the opaque bilge water with very little time to react before they put a serious hurting on Jill. The samey-looking corridors are easy to get lost in, and if you were afraid that those enemies might re-spawn each time you have to backtrack through an area, then buckle the hell up, because they sure do.
    • Quint and Keith's "defend the generator" level, basically you have to survive against a HUGE swarm of Demonic Spiders while the generator powers up, better hope you didn't waste too much ammo beforehand!
    • When you play as Jill on the hardest difficulty, the game is about as easy as it'll ever be due to her access to whatever custom weapons you've put together over the course of previous runs. In Chris, Keith, and Parker's episodes, you do not have access to those weapons, which can turn certain stages into nightmare material, particularly the second flashback level as Parker.
  • Unintentionally Unsympathetic: Il Veltro. As horrible a fate as they suffered when Lansdale betrayed them, it's hard to consider it more than Kick the Son of a Bitch when you think about their psychotic goals to "purge humanity of corruption", which somehow is justification to unleash a bio-terror attack on the innocent inhabitants of an experimental floating city for the "crime" of creating a city that can power itself entirely on ecologically friendly, economically viable solar power.
  • Visual Effects of Awesome: This game looks like a high-definition PS Vita game, but it plays on the Nintendo 3DS, where the graphics are somewhere on par in-between the PlayStation 2 and the Nintendo Gamecube.
  • WTH, Costuming Department?:
    • The DLC character Lady HUNK looks just like the regular HUNK, except she doesn't wear any pants. According to the developers, she was a joke model they put together for a laugh one day.

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