Players can also try to help each other, but in practice, they are far more likely to shoot at each other aggressively, in order to reach the top of the leaderboards. If you play Teams mode, you are also worked to work together with half of the players to capture the other team's flag. This is pretty much it.
Also has a Battle Royale spin-off, named Battlepoint.io, which lacks zombies, but reuses nearly everything else from this game.
- Artificial Stupidity: The zombies are spawned in completely immobile, and will only start moving once a player gets into their sights. It's frequently possible to approach a spawn from an unintended direction and shoot up a bunch of zombies that are completely frozen in place, and won't start moving even as they are shredded by bullets.
- Bottomless Magazines: All of the guns can be reloaded indefinitely, so this trope applies in full. It is a major factor contributing to the game's lack of challenge.
- Averted in Battlepoint.io, which does force the players to collect four types of ammo for their ammo.
- Capture the Flag: The Teams mode functions in this manner.
- Concussion Frags: The grenades in Battlepoint.io create a solid orange red explosion about 4 meters in diameter.
- Defeat Equals Explosion: Zombies and even the other players simply leave existence with a brief explosion that leaves absolutely nothing behind.
- Endless Game: Played straight for Nightpoint.io, averted for Battlepoint.io
- Everything Fades: Dead players and zombies disappear immediately. Bullet holes left whenever a bullet hit any part of the scenery take a few seconds to fade away.
- Friendly Fireproof: Played straight in the Teams mode.
- Giant Mook: As you level up, you'll eventually encounter giant zombies, which are literally scaled-up versions of the normal ones, with no other changes.
- Good Old Fisticuffs: Your only way of attacking in Battlepoint.io, up until you find a gun or a grenade.
- Hand Cannon: You start off with a normal, wimpy pistol, and can soon choose to upgrade it into either an SMG or a Deagle-style heavy pistol. However, the latter is still pretty rapid firing, though it doesn't do as much damage as is usually implied by the trope either.(i.e. no one-shotting zombies, or even Over Penetration.)
- Locked Door: Every single building is locked shut all the time. Your arsenal is completely useless here against any of them. Even glass storefronts somehow cannot be shattered by your lead barrages.
- Averted in Battlepoint.io, where you are most likely to find weapons and other items in buildings, per Battle Royale tradition. In fact, none of the buildings have any doors at all! Thus, it is easier to get an entry to a normal house or even to a base-like structure that to a tent, which has no entrance points, and cannot be damaged.
- Regenerating Health: You can gain this after investing at least one point into a corresponding stat.The edges of your screen will become bloody when you are wounded as well.
- Zombies will regenerate health by default.
- RPG Elements: You can upgrade 4 stats up to 5 times: Max Health, Health Regeneration, Speed, and Accuracy.
- Sliding Scale of Undead Regeneration: The zombies here have full-on regenerating health, and will begin to heal off bullet wounds if you stop firing at them for just a couple of seconds, so it's safe to say they are Type IV. Strangely, their regeneration doesn't extend to healing off the bloody injuries most of them sport by default, including missing eyes.
- Sniper Rifle: Present. While it looks just like a normal weapon, it is in fact an energy one, which fires large blue energy projectiles that even have a limited area of effect. It can also clip through objects, as shown in the image above.
- Spread Shot: Shotguns fire in this manner.
- Sprint Meter: There's a short "Dash" meter, activated with Space.