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It's patrol time.

Night Security is a psychological horror game created by Chilla's Art.

You play as a security guard placed in charge of patrolling a building at midnight, after the previous security guard, Keigo Ochigi, went missing. Your job is to lock the doors, turn off the lights, and tell any remaining employees in the building to go home. Hopefully, you can finish your job just in time to prepare for your daughter's 7th birthday.

Naturally, things start getting weird.

The game was released on June 16, 2023.

Night Security contains examples of:

  • Creepy Doll: The man-sized puppets on the seventh floor are very unsettling, and one of them even follows you with its gaze. They later all corner you as you approach the repaired elevator, and one of them even tries to attack you as you enter.
  • Easter Egg: With Supporter Mode enabled, you can pick up various business cards strewn throughout the floors, each displaying the supporters during the game's development.
  • The Ending Changes Everything: Ending 1 suddenly puts the game's entire plot up for speculation. How is the protagonist somehow Keigo, when he was implied to be a different person at the start of the game? How is the woman in red connected to the protagonist? If the protagonist actually is Keigo, is the patrol a looping reenactment of what he witnessed that night?
  • Four Is Death: The fourth floor is when things start to get pretty creepy.
  • Hellevator: Double subverted, throughout the night, the elevator is your one refuge of normalcy, and the one part of the building that never changes. This all changes in the screen transition to the 11th and final floor, when the elevator is suddenly dripping with blood and rust, is freefalling and sounds like it's coming apart, and drops you off in a long, dark tunnel covered in moving, bloody writing. However, this all changes again in the good ending, where typing in your child's birthday on the keypad restores the elevator to normal, and it ends up being your ticket to safety.
  • Multiple Endings: The game has two endings.
  • Nothing Is Scarier: The female spirit is very unnerving to look at, and makes incredibly creepy sounds when you're near her, but she never actually attempts to harm you throughout the game. Until the final sequence, anyway.
  • Room Full of Crazy: A Floor Full Of Crazy rather. The eleventh and final floor looks like something out of Silent Hill, full of blood, rust, and bloody moving messages on the wall with lovely words like "IT'S YOUR FAULT","YOU WON'T ESCAPE", "GO TO HELL", "TRAITOR", "DIE", "CURSE YOU", "I'LL NEVER FORGIVE YOU", and "DISAPPEAR".
  • Screw This, I'm Outta Here: According to one note on the fifth floor, Keigo witnessed something so horrible involving one of the female employees on the security cameras that he decided to quit his job on the spot.
  • Skewed Priorities: The protagonist seems more focused on completing his patrol around the whole building in spite of the numerous horrors he encounters as he goes up. It isn't until the very last floor that he finally decides to get the hell out of there.
  • Soundtrack Dissonance: Sensual jazz plays in the background on the sixth floor, greatly contrasting the grisly and bloody scene that the traumatized cleaning lady tries to clean up.
  • Thousand-Yard Stare: The cleaning lady on the sixth floor does nothing but stare straight at you after you finish locking up the doors. Considering the grisly scene she has to clean up, you can't blame her for looking quite traumatized.
  • Unusually Uninteresting Sight: The protagonist is inhumanely stoic about the weird and dangerous things he sees throughout the night. A maze of service tunnels on the 5th floor flooded in blood? Security footage of two employees being attacked on the next floor and then finding a clear murder scene in the same spot? Human-sized killer dolls? An office with all the furniture on the ceiling? Going from the 10th to 11th floor by having the elevator freefall, the entire floor dripping with blood on the walls, floor, and ceiling including moving, threatening messages written in it, a Jump Scare from the ghost, a dead body in a locker? Our guy treats all of it like it's just another night on the job, not even questioning any of it. It's not until he sees a tape where the ghost girl confesses to loving him in the very last sequence that he seems at all bothered by what's going on. Ending 1 implies this isn't his first time going through this night, even if he doesn't remember the other loops.
  • Workplace Horror: You're a security guard patrolling a building at night, but strange happenings begin to ruin your job.

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