The story is about the titular Multiva called Bingo along with his best friend Salamon and their journey to save their home from being invaded by Darth and his troops.
Note: Some of the information might be outdated in later versions of the game.
Bingo The Multiva contains examples of:
- 1-Up: Across the stages, monitors with the head of the player can be found. Destroying those grants an extra life. Alternatively, obtained by collecting 100 coins.
- Auto-Save: The game automatically saves on stage completion.
- Battle Theme Music: Bingo the Multiva has a Normal, Major, some Villain and a Final Boss theme.
- Cartoon Creature: The whole Multiva species, especially the main character, Bingo, himself. On various forums and communities, people asked and still ask the game's creator, Darian Gonzalez, the question as to what Bingo actually is.
- Checkpoint: In form of small flag poles inside the stages. When you die and have enough lives left, you'll respawn from there.
- Collision Damage: Usually, if an enemy doesn't have any spikes, the player doesn't get any touch damage. Only when an enemy starts attacking/shooting a projectile, the attack actually makes damage.
- Degraded Boss: After beating the in Rustic Ruins, it shows up in Sundial Sandscape as a generic enemy, but still need to be hit three times.
- Difficulty Levels: The game has difficulty options reaching from easy to hard.
- Playing the game on easy, you will only get damage when you don't have any coins in your possession, but you will lose all the coins when getting hit.
- On normal, you will always get damage and just lose a few coins.
- And on hard, you will get double the damage, but you keep all of your coins.
- Follow the Money: Coins.
- Four-Fingered Hands: On the game's sprites, Bingo is usually only shown with four, while the artworks show him having five.
- The Goomba: The Scarab Wheels are easily defeated with a roll or dash attack, but be careful that you don't touch them with an open guard while they drive in their angered state towards you.
- Invincibility Power-Up: Breaking certain monitors grant temporary invincibility.
- Level Goal: A basic pole at the end of the stage that just needs to be walked through.
- Locked Door: Rustic Ruins has those, requiring you to collect a key.
- Segmented Serpent: The Spikey enemy.
- Sorting Algorithm of Threatening Geography: As the game progresses, the theme of the stages will slowly become more metallic-themed and dark.
- Side View
- Start Screen