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Unique Enemies in Resident Evil:

  • Starting with the Director's Cut version of Resident Evil, Forest springs back to life to attack the player. In REmake, a mode is added called One Dangerous Zombie where he is covered with grenades, making attacking him suicidal.
  • The REmake features one unique zombie on a return trip through the graveyard late in the game. It's similar to the overweight, balding zombies seen in the mansion, except this one has no hair at all and wears only a pair of white boxers. No other zombies anywhere else in the game share this character model.note 
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  • Only one Sweeper appears in the REmake, in the Kenneth Room on the return to the Mansion. Unlike the ones in Code Veronica, however, it can not poison you.
  • The Saturn version adds a unique variant of the Hunters called "Ticks." They're yellow in colour, have hook hands and only appear in the cave area.
  • The Saturn version's Battle Game also features a very sturdy zombified Wesker as well as a Golden Tyrant at the very end.
  • Resident Evil 2:
    • Like Forest in the first game, you can find a zombified Brad Vickers shambling around the exterior of the police station if you make it there without picking up any items. He's not any different from other zombies save from having a ton of health thanks to his Bulletproof Vest (though an upward shotgun blast kills him instantly like all the others), and taking him down grants you a key to a locker that contains some alternate costumes and a new handgun (as Claire) or an improved shooting stance (as Leon).
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    • There is only one giant moth in the entirety of the game, in an optional out-of-the-way room in the lab basement. Screenshots of the beta (not RE 1.5) showed more of them in other locations, such as the power room. There are also only two rooms where players encounter mutated cockroaches.
  • In Resident Evil 3: Nemesis, you're only guaranteed to run into two of the Gamma-type Hunters (the frog-like ones). There's a 50/50 chance of encountering two more on a walkway in the park.
  • Resident Evil – Code: Veronica has the poison moths in that one corridor, which you unfortunately have to traverse multiple times. When you revisit the area as Chris, they're gone, replaced by zombies. Some of the zombies do show what happens if the moth eggs are allowed to hatch and grow, as a parasite of some kind will launch itself out of them in a couple of places. Earlier, in the passage to the seaplane port, several of the men comprising Wesker's private army can be found in zombie form. They're mostly notable for the light coming off their night vision goggles and tendency to explode when shot. Finally, Claire only has to deal with the baby albinoids for all of 5 seconds.
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  • Resident Evil 0 has the Lurkers, of which you are only guaranteed to run into once.
  • Resident Evil 4:
    • Among the game's already rare Garradors (a total of four), there is only one Heavy Armored Garrador.
    • The Armaduras (not to be confused with the armor suits that strike once, then collapse) only appear in two rooms of the Castle.
    • Novistadors normally are either invisible or airborne, but not both; however, there is a lone invisible flying individual in the Nest Tower; after you kill it, it's gone forever. Another unique variant is completely white with black eyes.
    • The three Iron Maiden Regeneradors in Chapter 5-2.
    • Also in Chapter 5-2 is Oven Man.
  • Resident Evil 5 has zombies, that is actual shambling rotting T-Virus Zombies, in one single area of the game. They're not too dangerous as most of them are emaciated to the point they're slumped on a conveyor belt carrying them into an incinerator, and the ones that are capable of moving just try to grab your foot and take a bite out of it as you pass. They're actually more dangerous in that they can drag you into the incinerator with them rather than the actual damage they inflict.
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