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* In ''VideoGame/ResidentEvil2Remake'' there are the exceptionally rare fully-armored UBCS zombies. There’s only one you’ll see, waiting for you in the sewers, unless you’re dicking around in the opening streets section for some reason. He is immune to everything except headshots - fortunately by that point you’re likely heavily armed enough that you can pop his noggin with little issue.

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* In ''VideoGame/ResidentEvil2Remake'' there are the exceptionally rare fully-armored UBCS zombies. There’s only one you’ll see, waiting for you in the sewers, unless you’re dicking around in the opening streets section for some reason. He is immune to everything except headshots and explosives - fortunately by that point you’re likely heavily armed enough that you can pop his noggin with little issue.issue.
** In the “Ghost Survivor - Forgotten Soldier” minigame there are two fully-armored A-GEAR zombies waiting at the very end of the level. Unlike the above UBCS trooper these guys are also wearing bullet-proof helmets, and so can only be defeated with explosives. If you didn’t bring any, you can only try to run around them.
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* ''VideoGame/ResidentEvil5'' has zombies, that is actual shambling rotting T-Virus Zombies, in one single area of the game. They're not too dangerous as most of them are emaciated to the point they're slumped on a conveyor belt carrying them into an incinerator, and the ones that are capable of moving just try to grab your foot and take a bite out of it as you pass. They're actually more dangerous in that they can drag you into the incinerator with them rather than the actual damage they inflict.

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* ''VideoGame/ResidentEvil5'' has zombies, that is actual shambling rotting T-Virus Zombies, in one single area of the game. They're not too dangerous as most of them are emaciated to the point they're slumped on a conveyor belt carrying them into an incinerator, and the ones that are capable of moving just try to grab your foot and take a bite out of it as you pass. They're actually more dangerous in that they can drag you into the incinerator with them rather than the actual damage they inflict.inflict.
* In ''VideoGame/ResidentEvil2Remake'' there are the exceptionally rare fully-armored UBCS zombies. There’s only one you’ll see, waiting for you in the sewers, unless you’re dicking around in the opening streets section for some reason. He is immune to everything except headshots - fortunately by that point you’re likely heavily armed enough that you can pop his noggin with little issue.

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* Starting with the Director's Cut version of ''VideoGame/ResidentEvil1'', Forest springs back to life to attack the player. In [=REmake=], a mode is added called One Dangerous Zombie where he is covered with grenades, making attacking him suicidal.
* The [=REmake=] features one unique zombie on a return trip through the graveyard late in the game. It's similar to the overweight, balding zombies seen in the mansion, except this one has no hair at all and wears only a pair of white boxers. No other zombies anywhere else in the game share this character model.[[note]]The HD re-release's HarderThanHard difficulties throw in one or two more[[/note]]
* Only one Sweeper appears in the [=REmake=], in the Kenneth Room on the return to the Mansion. Unlike the ones in Code Veronica, however, it can not poison you.
* The Saturn version adds a unique variant of the Hunters called "Ticks." They're yellow in colour, have hook hands and only appear in the cave area.
* The Saturn version's Battle Game also features a very sturdy zombified Wesker as well as a Golden Tyrant at the very end.

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* ''VideoGame/ResidentEvil''
**
Starting with the Director's Cut version of ''VideoGame/ResidentEvil1'', Forest springs back to life to attack the player. In [=REmake=], a mode is added called One Dangerous Zombie where he is covered with grenades, making attacking him suicidal.
* ** The [=REmake=] features one unique zombie on a return trip through the graveyard late in the game. It's similar to the overweight, balding zombies seen in the mansion, except this one has no hair at all and wears only a pair of white boxers. No other zombies anywhere else in the game share this character model.[[note]]The HD re-release's HarderThanHard difficulties throw in one or two more[[/note]]
* ** Only one Sweeper appears in the [=REmake=], in the Kenneth Room on the return to the Mansion. Unlike the ones in Code Veronica, however, it can not poison you.
* ** The Saturn version adds a unique variant of the Hunters called "Ticks." They're yellow in colour, have hook hands and only appear in the cave area.
* ** The Saturn version's Battle Game also features a very sturdy zombified Wesker as well as a Golden Tyrant at the very end.

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* ''VideoGame/ResidentEvil0'' has the Lurkers, of which you are only guaranteed to run into once.

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* ''VideoGame/ResidentEvil0'' has ''VideoGame/ResidentEvil0'':
** One zombie dog appears on
the Lurkers, train where it leaps through the window in pursuit of which Edward and attacks Rebecca, and two break out from the kennels on the train not long later. Unlike other games where they are a mainstay, you are ''never'' encounter them again after this.
** Speaking of Edward, he appears as a unique zombie on the train. Even if you don't kill him on the train, he vanishes once it derails.
** Giant infected frogs called Lurkers appear
only guaranteed to run into once.once in the game, on the walkway in the Treatment Plant.
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** ''VideoGame/ResidentEvilGunSurvivor'', a spin-off of the second game, have two moths in the prison area and nowhere else.

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* The Saturn version adds a unique variant of the Hunters called "Ticks." They're yellow in colour, have hook hands and only appear in the cave area.
* The Saturn version's Battle Game also features a very sturdy zombified Wesker as well as a Golden Tyrant at the very end.



** Like Forest in the first game, you can find a zombified [[DirtyCoward Brad Vickers]] shambling around the exterior of the police station if you make it there without picking up any items. He's not any different from other zombies save from [[DamageSponge having a ton of health]] thanks to his BulletProofVest, and taking him down grants you a key to a locker that contains some alternate costumes and a new handgun (as Claire) or an improved shooting stance (as Leon).

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** Like Forest in the first game, you can find a zombified [[DirtyCoward Brad Vickers]] shambling around the exterior of the police station if you make it there without picking up any items. He's not any different from other zombies save from [[DamageSponge having a ton of health]] thanks to his BulletProofVest, BulletProofVest (though an upward shotgun blast kills him instantly like all the others), and taking him down grants you a key to a locker that contains some alternate costumes and a new handgun (as Claire) or an improved shooting stance (as Leon).

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* There is only one giant moth in the entirety of ''VideoGame/ResidentEvil2'', in an optional out-of-the-way room in the lab basement. Screenshots of the beta (not ''RE 1.5'') showed more of them in other locations, such as the power room. There are also only two rooms where players encounter mutated cockroaches.

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* ''VideoGame/ResidentEvil2'':
** Like Forest in the first game, you can find a zombified [[DirtyCoward Brad Vickers]] shambling around the exterior of the police station if you make it there without picking up any items. He's not any different from other zombies save from [[DamageSponge having a ton of health]] thanks to his BulletProofVest, and taking him down grants you a key to a locker that contains some alternate costumes and a new handgun (as Claire) or an improved shooting stance (as Leon).
**
There is only one giant moth in the entirety of ''VideoGame/ResidentEvil2'', the game, in an optional out-of-the-way room in the lab basement. Screenshots of the beta (not ''RE 1.5'') showed more of them in other locations, such as the power room. There are also only two rooms where players encounter mutated cockroaches.



** Also in Chapter 5-2 is [[ManOnFire Oven Man.]]

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** Also in Chapter 5-2 is [[ManOnFire Oven Man.]]]]
* ''VideoGame/ResidentEvil5'' has zombies, that is actual shambling rotting T-Virus Zombies, in one single area of the game. They're not too dangerous as most of them are emaciated to the point they're slumped on a conveyor belt carrying them into an incinerator, and the ones that are capable of moving just try to grab your foot and take a bite out of it as you pass. They're actually more dangerous in that they can drag you into the incinerator with them rather than the actual damage they inflict.

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* Among the game's already rare Garradors (a total of four), ''VideoGame/ResidentEvil4'' has only one Heavy Armored Garrador.

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* ''VideoGame/ResidentEvil4'':
**
Among the game's already rare Garradors (a total of four), ''VideoGame/ResidentEvil4'' has there is only one Heavy Armored Garrador.
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[[UniqueEnemy Unique Enemies]] in ''Franchise/ResidentEvil'':
* Starting with the Director's Cut version of ''VideoGame/ResidentEvil1'', Forest springs back to life to attack the player. In [=REmake=], a mode is added called One Dangerous Zombie where he is covered with grenades, making attacking him suicidal.
* The [=REmake=] features one unique zombie on a return trip through the graveyard late in the game. It's similar to the overweight, balding zombies seen in the mansion, except this one has no hair at all and wears only a pair of white boxers. No other zombies anywhere else in the game share this character model.[[note]]The HD re-release's HarderThanHard difficulties throw in one or two more[[/note]]
* Only one Sweeper appears in the [=REmake=], in the Kenneth Room on the return to the Mansion. Unlike the ones in Code Veronica, however, it can not poison you.
* There is only one giant moth in the entirety of ''VideoGame/ResidentEvil2'', in an optional out-of-the-way room in the lab basement. Screenshots of the beta (not ''RE 1.5'') showed more of them in other locations, such as the power room. There are also only two rooms where players encounter mutated cockroaches.
* In ''VideoGame/ResidentEvil3Nemesis'', you're only guaranteed to run into two of the Gamma-type Hunters (the frog-like ones). There's a 50/50 chance of encountering two more on a walkway in the park.
* ''VideoGame/ResidentEvilCodeVeronica'' has the [[GoddamnedBats poison moths]] in [[ThatOneLevel that one corridor]], which you unfortunately have to traverse multiple times. When you revisit the area as Chris, they're gone, replaced by zombies. Some of the zombies do show what happens if the moth eggs are allowed to hatch and grow, as a parasite of some kind will launch itself out of them in a couple of places. Earlier, in the passage to the seaplane port, several of the men comprising Wesker's private army can be found in zombie form. They're mostly notable for the light coming off their night vision goggles and tendency to explode when shot. Finally, Claire only has to deal with the baby albinoids for all of 5 seconds.
* ''VideoGame/ResidentEvil0'' has the Lurkers, of which you are only guaranteed to run into once.
* Among the game's already rare Garradors (a total of four), ''VideoGame/ResidentEvil4'' has only one Heavy Armored Garrador.
** The [[AnimatedArmor Armaduras]] (not to be confused with the armor suits that strike once, then collapse) only appear in two rooms of the Castle.
** Novistadors normally are either [[InvisibleMonsters invisible]] or [[AirborneMook airborne]], but not both; however, there is a lone invisible flying individual in the Nest Tower; after you kill it, it's gone forever. Another unique variant is completely white with black eyes.
** The three [[UndergroundMonkey Iron Maiden]] [[DemonicSpiders Regeneradors]] in Chapter 5-2.
** Also in Chapter 5-2 is [[ManOnFire Oven Man.]]

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