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Tabletop Game / Kill Dr. Lucky

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Kill Dr. Lucky is an Adventure Board Game about murdering a very lucky physician. While Dr. Lucky is a pillar of the community, you hate him for some reason. Maybe he had your business shut down, maybe his cat pissed in your shrub, but you want him dead, and you want to kill him personally.


Kill Dr. Lucky provides examples of:

  • Acquired Poison Immunity: One Fail card states that the doctor loves rat poison in his tea.
  • And Your Little Dog, Too!: Some later editions add a wandering dog, who acts as both a witness and another target.
  • Assassin Outclassin': Failure! cards represent the doctor's namesake good fortune, wherein some bizarre shenanigans happen to get him out of harm's way.
  • Born Lucky: Dr. Lucky has quite the Meaningful Name, and many Fail cards are about how he's lucky to move out of the way or something that he owns (including pets and his house) interferes or even how he just happens to have a preference for the dangerous substances you're sneaking into his food.
  • Captain Ersatz: The player characters are all copypastes of the Clue player characters.
  • Cat Concerto: One Failure has the doctor's cat start "singing," which the player hates more than the doctor.
  • Confusion Fu:
    The doctor turns to you, and speaks at length about a subject that, upon reflection, makes no sense.
  • Disproportionate Retribution: Oh yes, murder an old man because his cat peed on your shrub. That's rational...
  • Failed a Spot Check: One Failure card states that you mistook a child's toy for Dr. Lucky, while another has you mix up your murder weapon with a banana.
  • Frying Pan of Doom: The crépe pan does extra damage in the Kitchen.
  • Improbable Weapon User: A frying pan, a shoe horn, a broom, the cord from the drapes, and an artillery gun from the American Civil War.
  • It's Personal: Why your character wants to be the one who kills Dr. Lucky.
  • Lotsa People Try to Dun It: With the players being the "lotsa people" in question. In fact, a more recent cover of the game box is the page image for the trope.
  • Luck Manipulation Mechanic: Failure cards represent the Not-so-Good Doctor's uncanny luck saving him somehow.
  • Morale Mechanic: Spite tokens, which represent the characters' growing frustration at their failure to Kill Dr. Lucky. Each token adds +1 to their attack, and they can be spent to force a failure.
  • Sticky Situation: "Your feet stick to the floor."
  • Spiritual Antithesis:
    • To Clue. Instead of solving a murder in a mansion that nobody witnessed, you commit murder in a mansion with no witnesses.
    • The sidequel/spinoff Save Dr. Lucky, where the players rescue Dr. Lucky from a sinking ship so they can get a cool epitaph.
  • Tears of Remorse: A failure card states that you are seized with a momentary bout of remorse.
  • Who Murdered the Asshole: While not all of the people out to get the Doctor have a sane reason (see Disproportionate Retribution), others have a reason regarding the Doctor being a jerk to them.

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