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Millville Mornings: A Splash of Color is a Licensed Game of the show of the same title. Branching off from the episode "You Wouldn't Steal a Porno-Game", the story follows Wendy and Bryan' restoring the colors of the game world while Clark helps them outside.

There are five video game worlds. The first world is an eroge, the second is based on NES platformers, the third based on 3D adventure games, the fourth a parody of Grand Theft Auto, and the fifth based on realistic first person shooters. The worlds are not linear except for Worlds 1 and 5, which one comes in between depends on what you say to NPCs.

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  • Cheese-chan and Baby
  • Amazing Exterminator Porcupines
  • Final Emblem
  • Great Heist Santa Clara
  • untitled FPS parody
  • Color Confines
  • Bonus World: Amazing Exterminator Porcupines: Lost Worlds

Each world is divided into four segments, each with three levels. The levels are connected within the segments, there is no need to exit to the menu. There is an option to save between levels.

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This game provides examples of:

  • 100% Completion: Subverted. The scale is set up to make the player assume that 100% completion is accomplished by visiting every level, then the bonus world opens up. Completing its levels make the completion scale greater than 100%.
  • Affectionate Parody
  • Animation Age Ghetto: The video game equivalent is mentioned In-Universe. In Final Emblem, an NPC in a tavern recalls the time his aunt bought Great Heist Santa Clara to her kids, scarring them. Her aunt's justification was that the cover is colorful and drawn, so it must be for kids!
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  • A Winner Is You: Losing gives the player a song in consolation for coming to the ending and to encourage players to explore every branch. Winning just gives you a "Thanks for Playing!" message. This gets lampshaded in the voiceover.
    Wendy: So, let me get this straight. Losing gives you a song, but winning tells you that you did a good job?
  • Brutal Bonus Level: Amazing Exterminator Porcupines: Lost Worlds, which is a Platform Hell version of Amazing Exterminator Porcupines.
  • Eldritch Location: Color Confines. The world can sap health points on its own.
  • Gravity Screw: Color Confines.
  • Have a Nice Death: The message is often a bad joke related to the way of death.
  • Licensed Game
  • Medieval European Fantasy: Final Emblem.
  • Metroidvania
  • Platform Hell: Amazing Exterminator Porcupines: Lost Worlds
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  • The Problem with Licensed Games: In-Universe. You have the option to make a deal with a game developer in one level. He suggests making a licensed game, then laughs it off, saying that "Nobody likes licensed games. Only suckers buy them!" You can even agree with him.
  • Real Is Brown: The premise gives plenty of opportunity to lampshade and parody this trope.
    • An NPC in Great Heist Santa Clara remarks that
    • When Wendy and Bryan enter the FPS world, Wendy assumes that the colors from this world were stolen too. An NPC tells them that the game normally looked like this.
    • Later in the same world, it's revealed that the colors were stolen by an NPC from the FPS game, wanting to return the colors in their world that disappeared years ago.
  • Recursive Canon
    • You can make a deal with a video game developer to make a game of your adventure.
    • Copies of Great Heist Santa Clara are available in the video game world, even in Great Heist Santa Clara itself.
  • Retraux
  • Schizo Tech: Final Emblem is supposed to be in a Medieval European Fantasy setting, but there's references to playing video games and home shopping.
  • Shifting Sand Land: The tendency for this type of world to be the second world in platformer games is lampshaded in the second segment of Amazing Exterminator Porcupines.
  • Shout-Out
  • Splash of Color: Wendy and Bryan are the only ones in the dull worlds with colors.
  • Take That, Audience!: In a deal with a developer to make a video game, he suggests making a Licensed Game, then laughs, saying that it was a joke and only suckers play them.
  • Unstable Equilibrium: The game uses a method of keeping items so that they can be used when you replay the game. Players who gain more items will complete the later levels easier.
  • What the Hell, Player?: Final Emblem has an enclosure filled with dogs. Wendy gets more anxious around here, but if you make her get closer to the enclosure, she loses a health point with a dialogue asking you what you were even thinking.
  • Who Writes This Crap?!: Bryan says he'll need to have a talk with the person who wrote this game after the A Winner Is You message in the good ending.
  • X Meets Y

Alternative Title(s): Millville Mornings Video Game

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