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Video Game / Wayne's World (Radical Entertainment)

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Wayne's World is a Licensed Game based on the film developed by Radical Entertainment and published by THQ that was released for the Nintendo Entertainment System and Game Boy in 1993. It follows the plot of the movie. You control Garth, who can shoot enemies with his gun, or Wayne, who can kick enemies. You have to get to the end of the level within a time limit. There are cutscenes featuring photographs of the two protagonists between each level talking to each other.


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This game provides examples of:

  • 1-Up: Picking up every donut in Stan's donut shop grants an extra life.
  • Attract Mode: The demo shows Wayne and Garth struggling with a few enemies, though they do have infinite worthiness there.
  • Bleak Level: The studio in the Game Boy version has lights turn off every once in a while, making almost everything on the screen black.
  • Bonus Stage: Every level ends with a visit to Stan's donut shop where the goal is trying to collect as many donuts as possible to restore worthiness.
  • Bowdlerise: The Shitty Beatles are referred to Lousy Beatles here due to Nintendo's stance against inappropriate content for children like swearing.
  • Call a Hit Point a "Smeerp": The manual calls segments of health "worthiness units".
  • Everything Trying to Kill You: Enemies include instruments, ninjas, television screens, and hard water droplets.
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  • Falling Damage: Falling from too great of a height will deal a point of damage to the player character.
  • Game-Over Man: Out of lives? "Denied!" says Wayne.
  • Idle Animation: Garth bobs his head while Wayne plays an Air Guitar if you let them stand in place.
  • Life Meter: There is a lifebar in the top-left corner made of up to 22 black (NES) or white (Game Boy) segments.
  • NOT!: One of the "BEAV IS COOL!" writings on the walls of level 3-1 has "BEAV IS COOL! NOT!" instead.
  • Power-Up: Picking up a P rewards you with two worthiness units and either a double shot for Garth or roundhouse kicks with slightly longer range and a back attack for Wayne.
  • Scoring Points: There's a score counter in the top-right corner. You earn points every time you kill an enemy.
  • Sensory Abuse: The last level's music in the Game Boy version has a very high-pitched and repetitive sound playing.
  • Spread Shot: Picking up a P icon makes Garth's gun shoot two bolts slightly up and down, rather than just one straight ahead.
  • Timed Mission: There's a time limit for each stage, ranging from a minute to a few of them.
  • A Winner Is You: The NES version shows Wayne giving a thumbs up and the word "EXCELLENT!" The Game Boy version at least has him shake and gives some credits.

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