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Wardner (Japanese title: Wardner no Moritranslation ) horror-themed Platform Game developed by Toaplan and distributed by Taito. Originally a 1987 Arcade Game, it was ported to the Famicom in 1988 and to the Sega Genesis in 1990.

Tropes appearing in this game:

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  • Adaptation Expansion: The Genesis version, titled Wardner no Mori SPECIAL in Japan, expands Stage 4 and divides it in half, and lengthens the final stage. It also expands the story by including more concise dialogs between the characters.
  • Adult Fear: The game averts Too Smart for Strangers — The hero and the princess brainlessly follow a complete stranger who is offering to take them to a Fantasia (whatever that is), and the princess is then kidnapped and the hero is left to try to save the princess on his own.
  • Antagonist Title: Wardner is the final boss.
  • Body Horror: The spider monsters have a gruesome animation where extra limbs burst out of them, leaving their dress covered in blood.
  • Boss Rush: Added to the Genesis version. Towards the end of the final level, you fight all the bosses from the previous five levels again.
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  • Evolving Weapon: The hero starts out tossing pitiful fire balls at enemies, but after collecting enough glowing crystal balls it will become a long beam of flame.
  • Giant Spider: The seemingly innocent trapped maiden in the second stage turns out to be one of these.
  • Hello, [Insert Name Here]: The first thing the game asks when you insert your coin is "Let me know your name" and allows you to enter a three letter initial. Guess what's the most common entry. And yes, it does get spliced into the dialog at several points in the game.
  • I Fell for Hours: After climbing the Wardner's castle in the next-to-last level, the hero falls down a shaft all the way into the basement.
  • Inconveniently Placed Conveyor Belt: Featured in the second stage.
  • The Lost Woods: The first stage; the third stage is a mixture of this and Lethal Lava Land.
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  • Market-Based Title: The Arcade version is released as Wardner no Mori in Japan, Pyros in the US, and just Wardner in Europe.
  • Malevolent Architecture: Spinning blades and other traps are common in the indoor levels.
  • Mood Dissonance: The game has dark horror elements and its color palette is predominantly black, brown and gray. However, most of the characters look very cutesy — with the hero in particular looking like a doofus whenever he takes damage, and some of the music giving the impression the hero is just taking a walk in the park.
  • Money Spider: Enemies will often drop money.
  • One Hitpoint Wonder: Our hero, except in the Famicom Disk System version. Can be subverted - see Single-Use Shield below.
  • One-Winged Angel: Final Boss Wardner's real form is that of a hairy cloaked demon.
  • Outside-the-Box Tactic: The Wardner's second phase can be a Zero-Effort Boss if you have two fairies and then get the second one to fly where the monster spawns. He'll die in just two seconds.
  • Peninsula of Power Leveling: In the second level there is a spot where you can repeatedly kill a bunch of easy Respawning Enemies. If you know where the level's hidden clock is and you have the equippable one at hand for extra time, you can get a lot of money and fire power with this trick.
  • Save the Princess: She gets kidnapped in the intro.
  • Single-Use Shield: The protagonist can find or buy a cloak that protects him from being hit once. There is also a sewing kit that protects the cloak once.
  • A Winner Is You: After killing the Warden, his castle crumbles to reveal the scenery from the beginning of the game. The hero and the princess then wave their arms around as a little Victory Dance. "Congratulations"!

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