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Characters / Dragalia Lost Recruitable Adventurers

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Main Characters
Recruitable Adventurers (Flame | Water | Wind | Light | Shadow)
Recruitable Dragons (Flame | Water | Wind | Light | Shadow)
Antagonists
NPCs

Adventures you can obtain through the gacha or events through special conditions. They are sorted according to the element of their first version.

In General

  • An Adventurer Is You: Naturally, they run the spectrum of almost every party function imaginable.
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  • Colour-Coded for Your Convenience: The adventurers wear clothing that matches their specific element. The Flame characters will always wear red, the Water characters always wear blue, the Wind characters will always wear Green, the Light characters will always wear either white or gold, and the Shadow characters will always wear purple or black.
  • Elemental Powers: Each adventurer is tied to one of five elements: Playing with Fire, Making a Splash, Blow You Away, Light 'em Up, and Casting a Shadow.
  • Gameplay and Story Segregation:
    • Concerning how the gacha works, and with a somewhat similar concept to Granblue Fantasy: When using the gacha summoning system, it appears as if you just conjure your fellows out of nowhere and they're available for gameplay use immediately. The first chapters of their Adventurer Stories, however, detail how they met the Prince and came into New Alberia's service in-universe (the exceptions being the main cast and event characters like Celliera, who are introduced in dedicated story chapters) and none of these actually feature summoning in any way.
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    • Adventurer Stories overall tend to take place during certain periods of the story, regardless of whether the player is at that point yet or not: it's possible to roll characters who are officially met at the castle before obtaining it, and on the flipside, Adventurer Stories may feature characters that the player has not met yet (for example, you gain access to Luca's Stories the moment you meet him: Sarisse is in all of the Stories the player can gain access to at that time, but the player won't run into for a few quests yet).
    • Event and alternate variants of characters act as if you already got their normal versions even if you haven't yet.
    • Castle stories can feature adventurers that you may not have summoned.
    • While dragon-shifting is a very rare ability restricted to a handful of people from Heroic Lineages within the story, any character can freely equip and shapeshift into one in regular gameplay.
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  • No-Sell: Adventurers can obtain resistance to one of the eight Standard Status Effects via their mana circles. Only 4* and 5* adventurers can be fully immune to a status effect this way; 3* adventurers can only have up to a 75% resistance without outside aid. 4* adventurers obtained for free from Raid events are given up to 50% resistance of a status effect. Gala Dragalia adventurers, meanwhile, resist against two Standard Status Effects.
  • Ragtag Bunch of Misfits: To the last warrior, they're a band of complete yet entirely endearing weirdos defined by odd obsessions, strange circumstances and bizarre flaws. More than a few of them are actively at risk of accidentally blowing up everyone else. Most of the ones you might think are the sane ones aren't really once you get to know them. But together, they're a force to be reckoned with poised to move entire kingdoms.
  • Weapon of Choice: Adventurers can each use one of eight different weapons: Heroes Prefer Swords, Katanas Are Just Better, Knife Nut, An Axe to Grind, Blade on a Stick, The Straight and Arrow Path, Magic Staff, and Magic Wand.

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