Recruitable Adventurers (Flame | Water | Wind | Light | Shadow)
Recruitable Dragons (Flame | Water | Wind | Light | Shadow)
Recruitable Adventurers (Flame | Water | Wind | Light | Shadow)
Recruitable Dragons (Flame | Water | Wind | Light | Shadow)
- Archnemesis Dad: Appears to be this in early chapters. Later subverted heavily, as it turns out he's being completely controlled by The Other; in truth, he really does love his son dearly.
- Authority Equals Asskicking: Raemond recalls that Aurelius was an absolute beast on the battlefield, and old age has apparently not slowed him down very much, as he's still easily able to Curb Stomp a Greatwyrm.
- Dark Is Not Evil: He's an antagonist with dark powers, but the true benevolent Aurelius had been partnered with the Darkwyrm Zodiark long before the Other took control of him to do evil.
- A Day in the Limelight: The Fractured Futures events directly shows us what he did before and during the Binding Ruins exploration, as well as being Promoted to Playable thanks to his Alternate Self Audric.
- This is further expanded upon in Cassandra's Adventurer story, which focuses on her relationship with King Aurelius over the forty years she had worked as his Court Mage.
- Died in Your Arms Tonight: After The Other departs him and fatally wounds him, he perishes in Euden's arms, becoming one with Zodiark.
- FaceMonster Turn: Due to being controlled by The Other, he spends almost all of the early chapters being the main villain. He gets better...sort of.
- The Good King: Has long had a reputation for this, which makes his turn as "Emperor" Aurelius shocking. He really is one, and regains himself before passing on.
- Good Parents: Dragalia Life shows that before being possessed, he was a model father (surprisingly so, given the Big, Screwed-Up Family nature of the Alberian royals), personally cooking his children dinner (despite having people for that) after their mother's death, reading them bedtime stories, and finding them pets.
- Heroic Sacrifice: After the party finally catches up to him and Zethia, when the Other has already moved to Zethia's body, he dies taking a blow from her to save the Prince's life.
- Ignore The Fanservice: Cassandra's Adventurer Story shows a flashback where Cassandra tries and spectacularly fails to seduce a young Aurelius on Dragonyule, demonstrating that Euden's sex-oblivious apple didn't fall all that far from the tree.
- I Was Quite a Looker: Cassandra's Adventurer Story (as well as the Fractured Future Anniversary raid event through his de-aged, Unstuck in Time Alternate Self, Audric) show that Aurelius used to bear a striking resemblance to his sons, particularly the Bishōnen Phares.
- Merger of Souls: This is his final fate after he dies protecting his son. He and Zodiark had such a strong pact that he was able to become part of the dragon's soul even after death.
- Oblivious to Love: Apparently runs in the family, as he somehow remained entirely unaware that Cassandra was carrying a torch for him for his entire life despite some pretty overt overtures on her part.
- Papa Wolf: He wasn't able to protect Zethia, so he dies protecting the Prince and gives his spirit to Zodiark so that he can keep him safe even after death.
- Parental Betrayal: Euden takes Aurelius's sudden shift to evil very hard to the point that he refuses to accept that the man running the Drynell Empire is actually his father at all rather than some doppleganger. He's half-right—he was posessed.
- Promoted to Playable: Becomes recruitable as the anniversary raid event freebie, Audric.
- Real Men Wear Pink: Dragalia Life #78 shows him in a polka dot apron that says I <3 My Kids while also having a bow in his hair.
- Taking the Bullet: He jumps in front of a blow aimed at his son the Prince, dying soon after.
- Unwitting Instigator of Doom: Exploring the Binding Ruins nearby provided the Other a catalyst for strengthening itself and kickstarting the entire plot.
- Bad Boss: He brings several guards with him to Clave Loy'lune, but in contrast to Euden's companions helping him and vice versa, Emile's guards all die and he throws a fit about alleged incompetence.
- Big Brother Bully: He's constantly angry and insulting towards Euden.
- Bullying a Dragon: In the most literal sense when he dared to order Mercury not to break their pact despite making it clear he never cared about her wishes to protect the ocean.
- Dark and Troubled Past: Implied. Euden mentions that he can't truly write off Emile because Emile has suffered the most of any of them, but what he means isn't explained.
- Determinator: The party can't help but be mildly impressed after he climbs a mountain to confront a dragon alone out of sheer stubbornness, long after all of his men have fled.
- Hidden Villain: All the fiend attacks that happened in the Halloween event were because of Emile painting a fiend summoning sigil. The only other person who confronts him is Silke, who makes him spill the rest of the ink used to make the sigil.
- Inferiority Superiority Complex: All his older siblings outrank him and are better fighters than him, so he unwinds by lording over his troops as well as Euden, who had yet to form a pact at the start of the game. As Euden starts beating him time and time again, he becomes increasingly desperate and childish, not wanting to become the "useless" sibling again. The trope gets exaggerated in Dragalia Life #17 with him considering all of Euden's traits his that he rationalizes that everyone's jealous of him. One soldier in the room asks if he's serious while another says this is just on a good day.
- Ineffectual Sympathetic Villain: By Chapter 4, he goes more in this direction. Without Mercury, he's scrambling to claw out some kind of scrap of relevance in his large family and has clearly always felt comparatively irrelevant (and never had someone like Zethia to help keep him grounded), and Euden taking another dragonpact from him almost pushes him over the edge. It's clear he's got virtually nothing otherwise, and even in-universe both Euden and Luca pity him (keeping in mind that Emile previously destroyed Luca's village).
- Jerkass: He's one not just to his own brother, seeing him as nothing more than a traitor to "the Empire" (that is, his family), but to everyone else as well, including his own dragon.
- This Cannot Be!: He has this reaction when Mercury breaks his pact to join the Prince's party, especially when she learns Emile was never sincere about their pact.
- Successful Sibling Syndrome: Has a massive complex over being a hopeless Spare to the Throne stuck in the shadow of all but one of his siblings, his one solace being that at least he's better than Euden. So when he realizes that Euden might be much more important in the grand scheme of things, he absolutely loses it.Emile: You have betrayed me! And here I thought I'd been blessed with a bungling failure of a brother... I was finally smarter than someone in this accursed family. Stronger. Better. But then you snuck off and claimed a dragon! You raised an army and stole my dragon, but even THAT wasn't enough for you! You have to come and take my only hope of regaining some shred of what I've lost?! Have you not taken enough? Have you not humiliated me to your satisfaction?!
- An Axe to Grind: Valyx's choice of weapon is an axe that's almost as big as he is. And he is not a small dude.
- Anti-Villain: Valyx is genuinely a righteous, upstanding knight who believes in leadership requiring virtue, selflessness and loyalty. Unfortunately, despite old Alberia taking a dark turn as Dyrenell, he still believes that simple base treason invites worse chaos and would make one little better than a bandit, and while Euden might have virtuous intent, he is still technically a rebel by chapter 6. Valyx ends up impressed with his little brother, but can't simply set aside his previous oaths on a whim, promising to cross steel with Euden again... but clearly hopeful that Euden will turn out to be a good ruler.
- Bears Are Bad News: Valyx's banner and shoulderguards have the bear as a theme, and he is not to be trifled with in battle.
- Beef Gate: His boss fight is where the game takes the kid gloves off. You have to fight him twice, and he's an introduction to the "Imperial Onslaught" concept - wherein you fight an Imperial leader who can summon a whole mess of cronies while also having purple-mark special moves (meaning your own skills can't inherently dodge the attack).
- Chaos Is Evil: This seems to be his basic mindset. He doesn't appear to enjoy Dyrenell all that much, but will put up with it if it provides stability. To his credit, he doesn't hold anything against Euden's rebellion, and challenges Euden to make it a force for order in its own right.
- The Ghost: While Valyx has a dragon named Thor, it wasn't seen when he invoked it until an update.
- Hollywood Genetics: Valyx doesn't look remotely similar to the rest of his siblings, as they all have blonde hair, pale skin, and blue eyes, while Valyx has brown hair, dark skin, and brown eyes.
- Large and in Charge: His sprite suggests he's absolutely enormous compared to most people (though his chibi model isn't too much bigger than other player models), and he's in command of one of Dyrenell's armies.
- Light Is Not Good: He and his dragon, Thor, are Light-element, but he still sides with the Empire.
- Only the Worthy May Pass: Or survive, in this case. A large part of the motivation for Valyx's attack on Euden's stronghold in chapter 6 is to see if he really is worthy of being a leader. If he didn't manage to match up to the three necessities of kingship in Valyx's mind, Valyx would've cut Euden down without hesitation. Seeing the commonfolk inspired to try and defend Euden with little more than farm tools, though, especially convinces him that Euden has what it takes to be a leader.
- To Be Lawful or Good: Valyx's essential conundrum. He's not blind to what Alberia is turning into as Dyrenell, but he feels he can't just abandon his oaths of loyalty to country and family simply because of bad turns of policy and a sketchy change in leadership that still (seems) to be in the family. Ultimately, he decides to be Lawful and remain with Dyrenell, although he's very pleased to see Euden growing into a capable leader, despite being a rebel.
- Token Good Teammate: Takes no love from opposing his brother, seeing it as merely his duty to take down Euden, lest the chaos cause more damage to the Empire and its people. When he realizes that not only does Euden have the support of the people, but that his men can't fight through them without heavy losses on both sides, he gracefully retreats to spare the bloodshed.
- Warrior Prince: The fourth heir in line for the throne who fights in the frontlines.
- Villain Has a Point: Euden is forced to admit that Valyx actually does have good reason to be suspicious of his activities following Zethia's possession by the other and ascension to the Drynell Empire's throne—quietly ammassing a force of defectors with no clear end goal or motivations beyond "Drynell bad" is as much a recipe for an aimlessly destructive terrorist cell or bandit horde as it is for a haven for refugees merely seeking sanctuary, especially when led by a teenager with no actual prior leadership experience. This turns out to be the final push Euden needs to officially declare the foundation of a sanctuary kingdom and take up the role as of its king.
- Above Good and Evil: He repeatedly states that he doesn't particularly care for high-minded moral concepts.
- Cursed with Awesome: He's afflicted with wyrmscale, which allows him to No-Sell Ranzal's attack.
- For Science!: He doesn't care much about the conflict between his brother and the Empire and is more focused on science, especially the secrets of the past.
- Aloof Big Brother: The oldest heir with high political esteem held in the eyes of everyone else, but he doesn't care at all about Euden because the latter's lack of accomplishment lowers his value to Leonidas.
- Ambition Is Evil: His goal is to accumulate power at all cost in order to become emperor of the world, treating almost everyone else as disposable pawns or fodder not worth acknowledging.
- Bad Boss: He has Mars unleash its power against the prince and his friends even though some of his own soldiers were in the way.
- BFS: He wields an absolutely massive sword.
- Brought to You by the Letter "S": Dragalia Life #131 has him wearing a t-shirt with 1 on it not on it cause he's the first heir, but also for his superiority.
- Smug Super: He's overflowing with arrogance, but as the oldest prince with one of the most powerful dragons around, he can actually back it up.
- The Starscream: When Morsayati demands the royal family's obedience, Leonidas is the first to jump on board but is completely up-front about the fact that this is temporary and he will try to wrest control eventually. Morsayati, for their part, admires such ambition.
- The Social Darwinist: He allows anyone in his nation who proves themselves strong to attain any role they desire, but believes the weak deserve nothing but death.
- This Cannot Be!: He has this reaction to Mym turning into High Brunhilda to No-Sell Mars' ultimate attack and turn it back at him.
- Supreme Chef: Dragalia Life #94 shows that his talents also lie in cooking as well and that he'll conquer the world with curry.
- Villain Teleportation: He gains the ability to create portals after absorbing leftover mana from one of The Other's fragments.
- Birds of a Feather: Greatwyrm Jupiter takes a liking to Chelle because of how similar their playful, scheming, trolling personalities are.
- Beneath the Mask: She has shown to be capable in hiding her real emotions behind various masks in public, expressing herself to a situation on how she sees fit. This trait is what makes it difficult to determine her true motives.
- Big Sister Bully: From the official relationship chart, it shows that Chelle torments Euden while Euden is obedient to her. Chapter 9 reveals she liked to play horse with Euden when they were younger... with Euden acting as the horse.
- The Chessmaster: Chelle is extremely skilled at planning and predicting other people's actions. She even plays a game called Alberian Chess with Leif, though she has yet to actually beat him.
- Childhood Friend Romance: Chapter 9 confirms that Chelle has harbored feelings for Leif for a long time and has tried to make him "see things her way." Unfortunately for her, Leif is Oblivious to Love.
- Cool Big Sis: While the sincerity of her fondness towards Euden is debatable, considering that she tormented him when they were younger along with stringing him and his friends the entirety of Chapter 9, she is the first sibling to join Euden. It should also be interesting to note that she hasn't expressed any fondness towards any of her other siblings, regardless that they all serve the Empire, as she sent her invitation to Euden specifically, not counting Leif. She even expressed indifference regarding Zethia.
- Did You Just Scam Cthulhu?: She gets the Greatwyrms to comply with her agenda by giving Jupiter a massive truckload of mana to take home and acknowledging Brunhilda's relationship with Euden.
- Even Evil Has Standards: At least while she pretended to be the bad guy, she didn't want to upset the Greatwyrms during her entire ruse. As stated above, Chelle had to bribe Jupiter and Mym to get off scot free.
- Good All Along: Her antagonistic nature is revealed to be an act at the end of Chapter 9, for in reality, she was indirectly leading Euden and the party to destroy the secret weapon which had been forcibly placed within her kingdom. With that out of the way, she lends her genuine support to Euden and his cause.
- Hair-Trigger Temper: According to Leif, Chelle used to be impulsive, emotional, and prone to tantrums like a stereotypical spoiled princess when she was younger and things didn't go her way, possibly indicating how she has her epithet. Now she's able to control and hide her emotions. This new skill has Leif call her out of her act at the last section of Chapter 9 when Chelle expressed anger over "being defeated", knowing that the old Chelle would've done just that.
- HeelFace Revolving Door: She appears to be utterly uncaring about Euden at first, then pledges her support in secret after chapter 9, only to renege on that promise at the end of chapter 10 by joining Dyrenell for good.
- I Gave My Word: Chelle is a woman of her word and follows through her promise to help Euden against the Empire. But then subverted in the next chapter: when the Other gives the family an ultimatum, she pulls her support for Euden with the excuse that promises made behind closed doors are less than binding.
- Idle Rich: Is very good at projecting this air, though she does do a fair share of work (namely spying and manipulation) behind the scenes.
- It's All About Me: She only goes into action if it suits her.
- Jerkass Has a Point: As selfish, haughty, and vain as she is, Chelle brings up valuable points of leadership that contrast against Euden's noble ideals, such as how a leader must elevate the people to luxury instead of lowering themselves to share the suffering in order to inspire hope and confidence. Her horse metaphor, while demeaning at first to Euden's friends, subtly teaches how a leader must understand the feelings of the people to properly lead them.
- Karma Houdini: She gets no comeuppance for how expertly she played the heroes like a fiddle throughout the entire chapter, but it does help that she pledges to give aid to New Alberia.
- Know When to Fold 'Em: After Morsayati regains its full strength, she decides to side with it.
- Loophole Abuse: Being well-versed in the art of politics and manipulation, she knows how to "ask" for help without being placed in the debt of others. Basically, she tricks Euden and friends to destroy the ancient weapon the Dyrenell Empire placed in her materium mines to plague her by making it so that they discover the weapon on their own and destroy it without her having to say much except to assume the part of the villain in their eyes.
- Lovable Alpha Bitch: Plays the role perfectly and her people love her. She is seen in a somewhat more favorable light after promising to aid Euden in the war against the Empire after he and his friends destroy Dyrenell's weapon.
- Manipulative Bitch: She excels in reading people from how they carry themselves and from information gathered from her efficient spy network. It's how she's able to convince Cleo to wear quite the extravagant dress early on in Chapter 9. And knowing of their heroism and altruism very well, she later tricks Euden and Leif in destroying Dyrenell's ancient weapon instead of simply asking for their help as to not be in their debt.
- Noblewoman's Laugh: She has quite the haughty laugh.
- Pimped-Out Dress: And gives one to Cleo as well.
- Pragmatic Hero: She serves according to her self-interest but has promised to align with Euden in the war. On the other hand, that same pragmatism led her to abandon Euden and side with Morsayati when pressed.
- Safety in Indifference: It is hinted that Chelle's ability to stay cool, detach herself from emotions, and hide behind a variety of faces came from Leif rejecting her feelings, unknowingly or not, when she was younger.
- Secret Test of Character: Chapter 9 has Chelle completely string Euden, his friends, Leif, and the White Sparrows along for the ride. First, she sends them to fend off fiends that are attacking Chanzelia, even though she and her military are most likely able to do it themselves. Then, she allows herself to be marked as suspicious to spur Euden and Leif into investigating her mines, leading them to discover an ancient weapon deep within. She puts on a villainous mask upon discovery, declaring that she will use it to eradicate all that are loyal to Dyrenell, including innocents. Instead of choosing either to obey her or be destroyed, Euden and the others destroy the weapon, later revealed to have been placed there by the Empire to annoy Chelle. Through these convoluted charades, Chelle revealed their true honest natures, which has also made the Prince look good to her people, making an alliance with New Alberia easy and to covertly lend them her resources while the Empire's attention remained on New Alberia.
- Someone Else's Problem: Thanks to its abundant natural resources and military industry, Chanzelia is well equipped to fend off the Dyrenell Empire should the need arise. Thus, Chelle sees no need to ally with her brother's fledgling kingdom and waste resources on an economically inconvenient war she doesn't benefit from.
- The Spymaster: She operates a massive spy network, which has even infiltrated the Halidom as she knows about Brunhilda's affections for Euden, the party's quirks, and their operations against Dyrenell.
- Token Evil Teammate: Evil is a stretch, but Chelle is still far from trustworthy due to her pragmatic, self-serving nature, even as she lends her resources to New Alberia.
- Well-Intentioned Extremist: At least when she pretended to be antagonistic, Chelle announced her plans to use the ancient weapon "found" deep within her materium mines to eliminate all that support the Dyrenell Empire. Unfortunately, that includes innocents that follow the Empire out of fear than out of loyalty.
The Other/"Emperor Aurelius"/"Empress Zethia, Auspex of the Nether"/Morsayati
The actual being setting off the crisis engulfing Alberia and the wider world, the entity only known for now as The Other is a Body Surfing, otherworldly being who can take control of human beings and is especially interested in controlling Zethia for her Auspex powers. It seeks to "restore the world of man" by getting rid of dragons (who it claims actually distort the world from what it should be) and plans to use the "Flow Eternal" - a river of power, of sorts, brought on by human emotion (including negative ones) - to accomplish this.
Chapter 8 eventually reveals the Other's true identity as the great evil demon from long ago called Morsayati. A set of Church documents called the Scrolls of Perdition claim him to be the child of Ilia, but though the scrolls were refuted, the inner details in the relationship between Morsayati and Ilia are currently unknown.
- Ambiguous Gender: It's unclear if it truly has a gender. The cast briefly refers to it as a "he" when it disappears with Zethia, but it never refers to itself with any kind of gendered nouns and seems comfortable assuming the gender identity of its current host. The true identity, however, has been referred to as male in the distant past.
- And I Must Scream: In Chapter 1, it's mentioned that Alberius sealed him away a second time via the Blood Casket ritual. It isnt until Chapter 10 that we learn that the ritual in question subjected Morsayati to this, as it binds and seals him away in Alberius' bloodline. The causes the demon to slowly feel his own existence stretch and fade out as the Alberius family tree grows and couldn't do anything about it, and only manages to escape this fate by possessing Aurelius and eventually Zethia.
- Big Bad: The Big Bad of the current Dragalia storyline. It is the root cause of the Prince's suffering, and it must be defeated for there to be any hope of restoring Alberia to what it was and saving the wider world from irrevocable damage and destruction.
- Body Surf: Takes complete control of whoever is hosting it at the moment, and surfs via a combination of mana assault and some kind of biological component. It was absolutely in control of Aurelius when it took him over, and poor Zethia also falls under its sway entirely. It's implied that the power of two Auspexes would be enough to purge it from a host, but the Other's temporary control of Zodiark via possessing Aurelius puts paid to that one glimmer of hope. A lone Auspex can't do it, especially now that it's occupying the body of one.
- Another factor to this is that the Blood Casket ritual that was inflicted on him probably helped him along in possessing Aurelius and Zethia. As it did make him one with their bloodline.
- Does Not Like Shoes: Continues to do this as Zethia, since her Empress outfit is identical to "masked Zethia" and we know that Zethia is barefoot in that outfit. In this case, though, it seems to be more of a Becoming the Mask deal than anything, since as Aurelius, the Other still wore armored boots without a care; the Other is just maintaining a quirk of Zethia's to help sell the illusion to the masses.
- The Emperor: Of the modern incarnation of the Dyrenell Empire, having essentially given Harle and its troops a blank check to terrorize the countryside as it tries to find its body. Though after regaining full power, it actually has very little interest in governing, as it regards all life as merely something to revere its godlike power and doesn't actually care whether the empire is tyrannical or benevolent.
- Fantastic Racism: Utterly loathes dragons for currently unspecified reasons, specifically seeking to purge them from the world with whatever it can use.
- Although with the reveal of its identity as Morsayati, a bit of Fridge Brilliance comes into play. After all, both his major defeats/sealings were because of dragons. Elysium for the first time, and the Greatwyrm for the second.
- Genre Savvy: Has a lot of shades of this. It knows it can be purged by an empowered Auspex (either by their being two of them or through some other means), so what's its plan? Body Surf into the Auspex at the earliest opportunity. This also gives it the power it needs to work toward fulfilling its other goals.
- Idiot Hair: Inherits Zethia's, though now it feels more like a cruel mockery of the girl who once was more than anything, as the Other has proven to be anything but stupid.
- Never Given a Name: If it has a true name it hasn't bothered giving it and presumably has none; it's fine being called the Other by Euden's party, and in public it assumes the identity of whoever it's currently possessing. Chapter 8 reveals that its name is Morsayati, the (purported) child of Ilia.
- Rapunzel Hair: Somewhat more notable on The Other's Zethia, despite the actual length of her hair not seeming to change. On the Other's sprite, it fans out in a way much more obviously like a curtain or cloak behind her, framing her body and making the hair look substantial.
- Red Eyes, Take Warning: Glowing red eyes are the tell for it having possessed someone.
- Sealed Inside a Person-Shaped Can: The real way Alberius sealed it away was to his sword, a secret technique, and the power of his dragonpact to bind to his body and all subsequent descendants.
- Sensible Heroes, Skimpy Villains: Once it enters Zethia's body and is done driving away the player party, the Other trades out Zethia's original, somewhat cleavage-emphasizing but still modest dress for the skin-tight black-and-purple ensemble originally seen on the Masked Girl. Flashbacks in chapter 10 also reveal its other human avatar was a shirtless dude in contrast to the fully armored Alberius.
- The Usurper: On multiple levels. Not only does it use its body-surfing to take over Alberia and convert it back into Dyrenell using Aurelius' identity, but then it possesses Zethia, claims to the public that Aurelius was killed by Euden, and then proclaims "herself" as Empress Zethia - except that Zethia is not only technically the youngest of the siblings, but wasn't supposed to be in line for the throne at all, being the Ilian Auspex! Precisely how the other siblings feel about this remains to be seen, but Valyx is at least willing to acknowledge "Zethia" as ruler and still believes his old oaths of loyalty continue to bind him to Dyrenell. Emile is also accepting of having his younger sister be the ruler of Dyrenell, which is odd because of his Inferiority Superiority Complex regarding his younger brother Euden and his older siblings.
- Voice of the Legion: Whenever a person possessed by it speaks, their voice has an echoing effect that makes it sound a bit like someone else is also speaking.
- Walking Spoiler: It may come up fairly early in the overall life of the game, but absolutely nothing in the promotional material of the game even hinted at its existence, and especially did not hint at it possessing Zethia and using her to pose as "Empress".
- Wham Episode: Detailed a bit more on the main page, but needless to say the Other's proper entry into the story turns the whole plot on its ear. Being some kind of body-surfer, well, that was suspected from nearly the start. Surfing into Zethia with no obvious way to get it out, surfing into Zethia being the plan from the start and using "Zethia" to become Empress, however? That wasn't teased or hinted toward at all.
- You Can't Thwart Stage One: So far, its plan to get back its original body and regain full power has been completed without any major hiccups.
- Alternate Self: Is a future version of Zethia from an unknown timeline where she is freed from Morsayati but something worse happened.
- Ambiguous Situation: It's unclear if her failure in stopping the Other and then sending away Euden & co. killed her outright or simply made her fade back to her home... wherever. With the Fractured Futures event, it could also be that her time in that moment ran out and she went back to her own era.
- Anti-Villain: She really does mean well and she wants to, specifically, stop the Other from possessing Zethia and to keep Euden out of the fight by preventing him from pacting... but whatever she experienced in the place she's from, wherever or whenever that is, has left her so utterly traumatized that she doesn't even consider trying to cooperate with Euden until literally no other option is left to her, and even that doesn't work out, like she feared.
- Broken Bird: She's a Zethia whose optimism, cheerfulness and crybaby tendencies have all been smashed like a glass figurine hit by a brick. She's barely capable of even socializing anymore, and is hyper-focused on her mission and only her mission.
- A Day in the Limelight: After a full year of being absent from the story since Chapter 5, she finally makes her return in the Fractured Futures event. As it explains how she managed to travel back in time along with the mechanics of time traveling, and how the villainous Chronos intends to eliminate her to prevent further interference.
- Does Not Like Shoes: Similarly to Zethia. Makes sense, after all.
- Magical Barefooter: Just like Zethia.
- Good Colors, Evil Colors: Wears a purple-and-black ensemble with a mask that has glowing red eye-slits, uses shadow magic, and even has black fingernails. The outfit is the exact same one that The Other wears once possessing Zethia, though the mask is new. However, this Zethia's eyes are still blue, proving she's in control of her own faculties.
- Identical Stranger: Comes across as one, since she looks just like Zethia but her temperament and abilities couldn't possibly be more different. This ends up rather subverted because she is Zethia, just from... elsewhere.
- My Future Self and Me: Not stated outright, but it's heavily, heavily implied through dialogue and her appearance that this is the case. If true, she'd be a Zethia who was possessed by the Other, was freed somehow, but found the circumstances of her freedom so traumatic that she went back in time to try and change them. Needless to say, modern Zethia is a bit taken aback at how different the two of them are, but isn't given time to dwell on it.
- Screw Destiny: From her own comments, this is what she's trying to do; she's convinced that if Euden continues on the path he's on, tragedy is sure to follow. With the knowledge that she came from a different time, it seems she's Zethia after being freed from The Other's control, and that the cost may have included something tragic happening to Euden, so yes, she's very desperate to change fate... she's just going about it in a way that assumes she can trust nobody until it's too late.
- She's Got Legs: Her full body art◊, which shows the full cut of her dress, places quite a bit of emphasis on her shapely legs, even moreso than Zethia's original dress does.
- Took a Level in Badass: Zethia as Euden knows her is a gentle soul who is a great healer but not much of a fighter and doesn't even seem that capable of violence and is usually chipper, forthright and cheerful; this Zethia has been so utterly hardened by what she's experienced that she has a stern expression 99% of the time, and while she still has her Auspex powers, she's also mastered strange, dimension-tearing shadow magic as well as whatever power allows her to come to the plot's place and/or time.
- Walking Spoiler: Despite showing up in the prologue, a lot about her is only outright confirmed five chapters later, and is tied to the Wham Episode that makes up the launch content's climax.
- Arc Villain: The main antagonist of the "Kindness and Captivity" event, being the one behind the attack at Melsa's village and kidnapping Sylvia.
- Expy: Visually, Harle has a striking resemblance to Sandalphon from Granblue Fantasy.
- I Lied: He told Melsa and her village he would leave them alone and return Sylvia unharmed if they led the Prince to a trap for him. Not only did he plan to destroy the village anyway, he also turned Sylvia into the fiend Hypnos.
- Professional Butt-Kisser: Acts as one to Zethia/Morsayati by trying to flatter her as much as possible, while downplaying himself.
- The Rival: To Leif. The wyrmprint dedicated to this describes Leif as seeing it as a sporting, healthy rivalry. Harle... not so much.
- Smug Snake: Oh so very much. Even characters in-universe describe him as being unbearably smarmy.
- Unusually Uninteresting Sight: He is not the slightest bit perturbed by "Empress Zethia" coming into being, and seems to accept The Other as a ruler. This implies he either decided the whole thing was cool from the very outset or may have been in on the plan from before the start of the game's plot.
The guardian of the Halidom's treasury and the sole boss of the Mercurial Gauntlet.
- Adipose Rex: He's the king of the treasury and the largest gold fafnir ever seen, and gets bigger with each added level of the gauntlet run.
- Damage-Sponge Boss: With each level that grows, his HP increases, requiring you to bring only your best parties of each element. He only attacks once every 15 seconds, but each time is enough to bring you down to the red if not outright kill you.
- Invisible to Normals: The introduction cutscene shows he only allows himself to be seen by those he feels are trustworthy, and he has found Euden worthy.
- Money Multiplier: His rewards - which include mana, rupies and eldwater - increase with each level beaten, with Twinkling Sands on each 25th level. All of them are given out on the 15th of each month.
- Pokémon Speak: Only speaks in sentences like "Faf fee!" and "Faf foo!"
- Run the Gauntlet: Rather than him going through it, it's each of your elemental teams that run 55 level gauntlets for each element.
- Unblockable Attack: After level 50, his clap attacks, which could normally be powered through by timed uses of skills or dragons, is now a purple attack, making it utterly unblockable, and he'll still use it even when he's in Break status.
- Your Size May Vary: He's at his smallest at level 1 and then at his biggest around the level 30 range.
- Cyclops: The black mana turned him into a cyclops-like fiend.
- The Dragon: To Phraeganoth, who he seeks to release from its prison.
- Rags to Riches: According to Pele's Dragon Story, he was originally a farmer, and met Pele after he was enslaved. He eventually rose to be the king of Alba.
- Was Once a Man: He used to be a human king, until the black mana in the space between worlds warped him into a fiend.
- Arc Villain: Of the "Loyalty's Requiem" event.
- Attack of the 50-Foot Whatever: He's massive and dwarfs even dragonkind.
- Outside-Context Problem: Its appearance is this compared to everything between the heroes and the Empire.
- Sealed Evil in a Duel: It had been sealed away with the dragon Pele keeping it from invading for the last 1000 years until the beginning of the event.
- Tail Slap: It can attack by spinning around and hitting the raid with its tail. It's usually the first thing to get destroyed in the fight.
- Turtle Power: It is a giant malevolent volcano turtle.
Trick or Treasure!
- Pumpkin Person: Has a one-eyed fanged Jack-o-lantern for a head.
Kindness and Captivity
- Attack Drone: It uses four drones to perform many of its attacks. If all of the drones are destroyed, it repairs them.
- Frickin' Laser Beams: It can spin the drones around to make lasers. How many there are depend on how many drones are alive.
- Stone Wall: Even with a high level team on Expert, it still takes scratch damage while its Overdrive is full. It's not until it goes into Break status does it take enough damage for the fight to end shortly.
- Teleport Spam: It can teleport repeatedly throughout the fight.
- Blow You Away: It possesses an arsenal of wind attacks.
- Foreshadowing: Some of its abilities hint to its true identity as Sylvia, the guardian of Melsa's village, such as its wind attacks and being able to send copies of itself.
- Standard Status Effects: Fittingly, one of its attack's special effect is inflicting Sleep, which becomes dangerous when he uses a charge attack at your helpless adventurers.
- Dark Is Evil: Played straight with this boss not only being shadow element, but also using shadow magic.
- Dash Attack: EX/Nightmare Sabnock uses two quick charge attacks that are unblockable and need to be dodged.
- Emotion Eater: Feeds on the darkness plaguing the children. It used to be a normal fiend a century ago... until it fed on the children's dark thoughts and got stronger from it.
- From Nobody to Nightmare: 100 years ago, it was just another bog standard fiend. For the last 100 years, it fed on the children of the choir's thoughts until it grew to the size and power it was that it threatens reality.
- Mind Virus: If one of the children has a negative thought, he appears in their dreams and torments them with it, as one sees happening with Elias.
- Always a Bigger Fish: Euden and friends at first believe the Aquatic Cyclops miniboss is the one causing the problems to Peng Lai. Turns out soon as it was destroyed, it allowed Valfarre's seal to open up, revealing the real monster of the episode.
- Making a Splash: He uses water based attacks which can inflict Bog on anyone unable to resist it.
- Palette Swap: While the attacks are very much different, he's one for Sabnock.
- Panthera Awesome: He has the look of a large, muscular tiger.
- Pec Flex: His intro has him posing like he's at a muscle show before getting serious.
A Waltz with Fate
- Boss Banter: He's one of the few Raid Bosses that talks during battle, complete with voiced dialogue.
- Dark Is Evil: Very much played straight as a Shadow element boss.
- It's All About Me: As Mym spells it out for him, he doesn't really care about Felicia, he just wants to keep her for himself so he can watch her dance.
- Sinister Scythe: He uses these in his attacks to also knock down your life timers.
- Taking You with Me: When Thanatos realizes he's about to die, he tries to kill Felicia along with himself, only to be stopped by Phantom.
- Yandere: Kidnaps Felicia to dance for him and destroys her village so she has nowhere to go back to.
A trickster from the World of Zenith who loves to sow chaos.
- Absolute Cleavage: Her dress shows plenty of boob on display.
- It Amused Me: She crosses over the worlds of Fire Emblem and Dragalia Lost because she wanted to make some chaos.
- The Unfought: Loki is not fought at any point during the event.
- Villain Team-Up: Teams up with Harle and the Dyrenell Empire.
Echoes of Antiquity
- Artifact Domination: This is the result of Wu Kong being taken over by the Jin Gu Er.
- Bring It: His introduction has him land, then saying "Come and get it."
- Charged Attack: Often uses these attacks. You can break these spheres of power.
- Dash Attack: Often Attacks these ways.
- Everything's Better with Monkeys: As the fight goes on, he has monkey helpers who restore his health.
- Fighting from the Inside: Wu Kong is doing this to Qitian Dasheng after his second transformation.
- Monkey King Lite: He shares many traits with Sun Wukong from Journey to the West. He has a monkey tail, fights with a staff, enters battle flying on a cloud, and can create mini clones by plucking his hairs and blowing on them.
- Older Alter Ego: Is this for Wu Kong.
- Shout-Out: Besides Sun Wukong, he also shares attributes with another character based on him, Son Goku. His hair grows longer like a Super Saiyan 3 when he enters Overdrive and he adopts the Kamehameha pose when charging certain attacks. His green hair is also reminiscent of Broly's Legendary Super Saiyan form.
- Simple Staff: Has one called the Jingu Bang which is also breakable.
- Superpowered Alter Ego: Is this for Wu Kong.
- That Man Is Dead: During Wu Kong's initial transformation, he disregarded his name and called himself Qitian Dasheng.
- Walking Shirtless Scene: Unlike his normal self, he doesn't wear a shirt.
A Splash of Adventure
- Arch-Enemy: She's this for Erasmus.
- HeelFace Turn: She seems to be in the process of reform, courtesy of Estelle.
- Ninja Pirate Zombie Robot: In this case, more pirate fiend...dragon...cephalopod...thing.
- Spin Attack: One of her attacks is her spinning around and hitting with her tentacles. The question is, does it count as a Roundhouse Kick or a Hurricane Kick?
- Talk Like a Pirate: She speaks like this in dialogue.
- Tentacled Terror: Her lower half is four tentacles.
- Throw Down the Bomblet: She throws different varieties of explosives onto the field.
- One attack has her place two (four in Nightmare mode) purple radius bombs that can be hit to move them.
- One attack has her surround herself with barrel bombs and any adventure that touches them (even shapeshifted into a dragon) get trapped then blasted into the air like fireworks.
- All Your Powers Combined: Both of his fights consist of him using past raid boss attacks to his advantage. Also more literal, as his Time Master powers are the result of him being a fusion of all Six Greatwyrms.
- Alternate Self: Revealed in the conclusion of the Fractured Futures event to be a amalgamation of the Six Greatwyrms.
- Bishounen Line: As Chronos Nyx he takes on a more smaller humanoid appearance.
- Desperation Attack: Once Chronos Nyx's health is low enough in the EX raid, he uses Dimensional Oblivion, which can inflict a One-Hit Kill if he's not stopped. Dimensional Oblivion is not a Desperation Attack in the Nightmare raid, as he'll use the attack much earlier if able.
- Elemental Powers: Though primarily of the Light element, he also has Flame, Water, Wind and Shadow element attacks and can do the status ailments corresponding to them.
- Exact Words: When says he's come to see Euden's wish realized, he's not lying. He's referring to the Euden from the Bad Future.
- Final-Exam Boss: In giant form, Chronos uses some of the attacks of previous Raid Bosses through his Channel ability, such as Phraeganoth's volcanoes.
- Make Wrong What Once Went Right: His real plan was to find Masked Zethia and erase her from time.
- Musical Spoiler: Observant players might notice that his boss theme is a remix of Zodiark's
- One-Winged Angel: On the EX and Nightmare raid battles he fights you as Chronos Nyx, where he comes with a different set of deadlier, more intense attacks.
- Set Right What Once Went Wrong: He offers Euden the chance to change time and stop everything from happening. His actual plan goes deeper than that.
- Stationary Boss: On the Beginner, Standard, and Expert raid battles, he fights you in his gigantic form, and stands at one edge of the arena.
- Time Stands Still: Can stop time as Chronos Nyx.
- Voice of the Legion: His Chronos Nyx form speaks with both a child and adult voice together.
- Leitmotif: The void battles are done to the song "Yume Utsutsu" (Dreams and Reality).
- The Power of the Void: These are fiends and dragons corrupted by black mana like Hypnos/Sylvia was and made stronger.
- Warm-Up Boss: While they're certainly no cakewalk, the Void Dragons use attacks that are noticeably similar to ones used by the (much harder) Advanced Dragons, likely to introduce new players to the latter.
- Asteroids Monster: They start off as a giant mushroom fiend that splits into three, then into nine as they lose health.
- Blow You Away: Gust Shroom has wind element.
- Casting a Shadow: The purple mushrooms that Wandering Shroom spawns have the shadow element.
- Clipped-Wing Angel: By the end of the fight, they becomes so tiny that avoiding their attacks become pathetically easy.
- Dash Attack: One of their attacks are charge attacks which are unblockable and need to be dodged out of the way.
- Fungus Humongous: This mushroom is as big as a dragon, until it starts dividing.
- Light 'em Up: Wandering Shroom has light element.
- Poisonous Person: The purple mushrooms it spawns can attack with spores that inflict Poison.
- Standard Status Effects: One of its gimmicks is to inflict two of these depending on the fight. The yellow mushroom can inflict paralysis, the purple mushrooms can inflict poison, the green mushrooms inflicts sleep and the red mushrooms inflict burn.
- Warm-Up Boss: Its primary gimmick is something that's easily manageable to let you know that Void bosses will have some twist to them.
- Damage Reduction: Getting hit by it inflicts the Dull effect, which makes you do less damage to it even if your character is the opposite element and has Thaumian's Bane, which does 25% extra damage to golem type monsters.
- Dishing Out Dirt: It likes to use ground pounds and drop boulders on the party attacking it.
- Made of Iron: Very literally in this case.
- Weaksauce Weakness: The Golems can be easily disabled for quite a long time as long as you use the right status effect. Steel Golem can be frozen in place and given plenty of damage when anyone with Freeze, especially Lily, freezes him, while the Obsidian Golem is weak to being paralyzed or stunned.
- Dark Is Evil: As a void fiend and with Shadow as its element, the Raging Manticore plays this trope straight.
- Death from Above: One of their attacks has it rain elemental balls from above.
- Interface Screw: Once they enter Overdrive, none of their attacks are indicated by the attack radar, requiring players to pay close attention to their animations and sounds to figure out which attack they'll use next.
- Standard Status Effects:
- The Raging Manticore can inflict both poison and curse.
- The Greedy Manticore can freeze and poison its enemies.
- Unstoppable Rage: Fury makes it so that once they enter Overdrive, the gauge doesn't decrease and the attack radar disappears as they attack faster and harder. However, if you're equipped with weapons that have Fury Penetrator, you can decrease the gauge like usual.
- Violation of Common Sense: The most reliable way to avoid their elemental rain is to stand right next to them.
- Weaksauce Weakness: The best way to defeat the Manticores' unpredictable natures when entering Overdrive when the attack radar disappears? Constantly stunning them.
- Casting a Shadow: Violet Ghost is shadow elemental.
- Damage Reduction: Takes much less damage from ranged attacks.
- Light 'em Up: Lambent Ghost has light element.
- Playing with Fire: As expected from Blazing Ghost's name, it uses fire attacks.
- Warm-Up Boss: Has a gimmick that requires a bit of preparation, to encourage you to study future Void bosses so you can properly deal with them.
- Weaksauce Weakness: Any superior-element melee adventurer worth their salt can take on the Ghosts easily.
- An Ice Person: The Frost Hermit casts out ice magic as well as inflicting Freeze.
- Me's a Crowd: Once it hits Overdrive, it splits into multiple copies, though once the main body is killed, the rest die. The clones can be killed more quickly if the user has a weapon with Copy Punisher.
- Standard Status Effects: The Frost Hermit can inflict Bog and Freeze, although the latter can only be done with a specific attack during Overdrive.
- Blow You Away: He uses wind and tornado attacks.
- Damage Reduction: He has Dull, which makes it so your attacks do less damage even if you're fire element.
- Get a Hold of Yourself, Man!: Fighting this means having to knock some sense back into one of your own dragons corrupted by black mana.
- Standard Status Effects: His tornadoes inflict sleep, but they only have a 50% chance of happening, so an adventurer with at least 50% sleep resistance is immune to his sleep effects.
- Suspiciously Similar Substitute: Quite a few of his fight mechanics turn him more into one for High Midgardsormr.
- Damage Reduction: Void Agni's Skill Resistance greatly reduces the damage of skills if the user doesn't have a weapon that negates it.
- Geo Effects: Some of Void Agni's attacks will scorch the ground for a while, damaging anyone that stands on it.
- Get a Hold of Yourself, Man!: This is another case of fighting one of your own dragons corrupted by black mana.
- "Instant Death" Radius: Maybe not instant death, but Void Agni's Scorching Air will rapidly damage anyone not immune to it if they stand too close to Agni.
- Playing with Fire: The Firelord isn't a title for show.
- Red and Black and Evil All Over: His look after being corrupted by black mana.
- Shoot the Medic First: After his stun attack, he fires an attack that hones in on the farthest target, and that's usually the healer.
- Standard Status Effects: Some of his attacks can inflict Stun.
- Suspiciously Similar Substitute: The volcanoes and hiding from them to avoid the instant death attack calls to mind High Brunhilda.
- Damage Reduction: Void Poseidon has Skill Resistance.
- Get a Hold of Yourself, Man!: It has been mentioned prior to his debut that he was another dragon that the Empire managed to capture and infuse black mana with.
- Making a Splash: He is the ruler of the seas, even when warped by black mana.
- Standard Status Effects: He inflicts Freeze with some of his attacks.
- Suspiciously Similar Substitute: He's one to High Mercury with summoning damage protection bubbles that protect the party from an unblockable waterfall attack.
- You Will Not Evade Me: Void Poseidon's Whirlpool will slow down Adventurers that enter his radius and pull them close to him, which can make it easier for melee attackers to keep spamming attacks. His Whirlpool can be negated with the right weapons, but it's not so problematic that anyone that knows how to use it to their advantage can go into battle without such weapons.
- Boss Remix: Her void battle gets a special remix which involves some violins building up during the first verse.
- Excessive Evil Eyeshadow: Has purple eyeshadow in her corrupted form.
- Fallen Hero: A benevolent dragon based on a historical saintly figure becoming corrupted qualifies her as this.
- Flunky Boss: After performing Lightning Salvo the first time, she summons light-elemental Dyrenell knights and mages with high durability to aid her. However, this happens only once.
- Get a Hold of Yourself, Man!: Another of your dragons that has given way to black mana's corruption.
- Gold and White Are Divine: Her armor in this form has turned from blue and white to gold and black.
- Light Is Not Good: Being corrupted by black mana has made one of the most benevolent dragons this.
- Made of Iron: Her Divinity status makes it where unless someone has an Anti-Divinity weapon once she goes into Overdrive, it won't go down.
- Sadist: Her featured wyrmprint, Beautiful Nothingness, describes how she thrives on her victims' resentment and hatred, goading them to strike her down while she brings suffering to them. This is a huge contrast to her previous noble and kind self.
- Shock and Awe: She throws down lances that send AOE lightning down.
- Standard Status Effects: She inflicts blindness with her lightning attacks.
- Dark Is Evil: A dragon aligned with the darkness element now warped by black mana.
- Get a Hold of Yourself, Man!: The fifth dragon now turned against you by black mana.
- Hoist by His Own Petard: Ironically, Void Nidhogg can be afflicted with poison.
- Poisonous Person: He inflicts poison, given that he is also a dragon that rules over death.
- Standard Status Effects: He inflicts poison and the new status affliction, enervation, which greatly decreases adventurers' strength and can stack.
- Unblockable Attack: Dark Detonation is a map filling attack that reduces everyone to near death if not outright kills someone like a High Dragon starting a battle. The only way to stop it from happening is to immediately put him on Break status.