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** Vanessa's dance moves were inspired by [[https://www.youtube.com/watch?v=9MEWM-ePJUs "watching hours...of famous dancer's dancing on television"]]. Her [[ShakingTheRump more suggestive moves]] leave little doubt [[{{Stripperiffic}} what type of dancers they were watching]].


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* GoingThroughTheMotions: ''P.N.03'' subverts this with the unique aspect of having Vanessa's movements be manually-animated, with no motion capture.
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* DifficultyByRegion: The western release massivelly increases the cost of new suits and suit upgrades, and makes the Blackbird and Papillon suits much more time-consuming to unlock.
** In the Japan version, unlocking the Blackbird simply requires beating the game once on Normal difficulty. In the western release, you have to purchase every suits ''and'' their upgrades.
** Unlocking the Papillon in the original release was done by beating the NewGamePlus. In the western version, you have to beat all 50 trial missions with a [[GameplayGrading Professional ranking]].
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Spiritual Successor is now considered an Audience Reaction or YMMV. Moving some links to Creator Driven Successor if appropriate, or examples to the YMMV if they read like YMMV entries otherwise.


Much of the team later split from Capcom to form Creator/PlatinumGames, who developed ''VideoGame/{{Vanquish}}'' and ''VideoGame/{{Bayonetta}}'', which are [[SpiritualSuccessor spiritual successors]] of ''P.N.03'', with ''Vanquish'' being the [[RobotWar Robot fighting]] [[ThirdPersonShooter third-person shooter]] he originally envisioned ''P.N.03'' as, and ''Bayonetta'' having [[CampyCombat a kinetic hypersexual dancing combat style]].

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Much of the team later split from Capcom to form Creator/PlatinumGames, who developed ''VideoGame/{{Vanquish}}'' and ''VideoGame/{{Bayonetta}}'', which are [[SpiritualSuccessor spiritual [[CreatorDrivenSuccessor successors]] of ''P.N.03'', with ''Vanquish'' being the [[RobotWar Robot fighting]] [[ThirdPersonShooter third-person shooter]] he originally envisioned ''P.N.03'' as, and ''Bayonetta'' having [[CampyCombat a kinetic hypersexual dancing combat style]].
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* CatastrophicCountdown: [[spoiler: Mission 9 has a self-destruct escape sequence at the end.]]

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* CatastrophicCountdown: [[spoiler: Mission [[spoiler:Mission 9 has a self-destruct escape sequence at the end.]]



* GainaxEnding: [[spoiler: The ending is a big MindScrew and SequelHook, revealing that the Client is also a Vanessa clone (after Vanessa already discovered a sleeping clone in mission 9 that she was forced to abandon in a self-destruct sequence), and the Client says that [[FakeMemories memories can be faked, even her own]], creating an OntologicalMystery. The last line of dialogue is the Client asking Vanessa if she will continue to be a mercenary, and Vanessa responds "Let me sleep on it." The ShowerScene hidden ending also implies a sequel, when the Client approaches Vanessa about a new mission.]]

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* GainaxEnding: [[spoiler: The [[spoiler:The ending is a big MindScrew and SequelHook, revealing that the Client is also a Vanessa clone (after Vanessa already discovered a sleeping clone in mission Mission 9 that she was forced to abandon in a self-destruct sequence), and the Client says that [[FakeMemories memories can be faked, even her own]], creating an OntologicalMystery. The last line of dialogue is the Client asking Vanessa if she will continue to be a mercenary, and Vanessa responds "Let me sleep on it." The ShowerScene hidden ending also implies a sequel, when the Client approaches Vanessa about a new mission.]]



* GhostCity: [[spoiler: Mission 6 takes place in this.]]

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* GhostCity: [[spoiler: Mission [[spoiler:Mission 6 takes place in this.]]



* MultipleEndings: Beating the game on Easy gives the standard ending. Beating the game on Normal or Hard adds an additional cutscene after the ending. Beating the game with the [[OneHitPointWonder Papillon Suit]] treats the player to a ShowerScene[[spoiler:, and the Client reveals her name as "Dominique"]].

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* MultipleEndings: Beating the game on Easy gives the standard ending. Beating the game on Normal or Hard adds an additional cutscene after the ending. Beating the game with the [[OneHitPointWonder Papillon Suit]] treats the player to a ShowerScene[[spoiler:, and ShowerScene, [[spoiler:and the Client reveals her name as "Dominique"]].



* RecycledSoundtrack: [[https://www.youtube.com/watch?v=WV--tmWcw-U The "Fourth Mission" track]] was recycled in ''VideoGame/ResidentEvil4'' as [[https://www.youtube.com/watch?v=U1Wnyd2qkRg Klauser's mercenary theme]].

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* RecycledSoundtrack: [[https://www.youtube.com/watch?v=WV--tmWcw-U The "Fourth Mission" track]] was recycled in ''VideoGame/ResidentEvil4'' as [[https://www.youtube.com/watch?v=U1Wnyd2qkRg Klauser's mercenary theme]].theme.]]



* SuddenSoundtrackStop: Happens before certain pivotal moments [[spoiler: such as before the Mission 9 clone [[PlotTwist plot twist]], or when approaching the final boss.]]

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* SuddenSoundtrackStop: Happens before certain pivotal moments [[spoiler: such [[spoiler:such as before the Mission 9 clone [[PlotTwist plot twist]], or when approaching the final boss.]]
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* LoveItOrHateIt: The critical reception the game received.
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Updated "Scoring Points"


* ScoringPoints: You need the best possible scores in all the side missions to unlock both the Blackbird and Papillon Suits.

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* ScoringPoints: You need Being inspired by old-school arcade shooters, score is important in P.N.03. Learning to get large combos with No Damage Bonuses is essential to hi-scoring in ''P.N.03''. The score is also currency, which allows you to upgrade or buy new suits, and scoring effects mission rank. In a new game, about 4 million points are required to buy every suit, which unlocks the best possible scores in Blackbird, and on a second playthrough all the side missions (story and trial) need to be finished with a "Professional" rank to unlock both the Blackbird and Papillon Suits.Suit.

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Example indentation


* BoringButPractical: Tengu and the upgraded version, Tengu Pro. Doubles your shot power, but most importantly gives temporary invincibility.

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* BoringButPractical: BoringButPractical:
**
Tengu and the upgraded version, Tengu Pro. Doubles your shot power, but most importantly gives temporary invincibility.



* ThemeNaming: The "Blackbird" Aegis Suit is black, like the name implies. "Papillon" is a French word that means "butterfly", signified by the butterfly tattoo on Vanessa's stomach, and "Vanessa" is a genus of butterfly.

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* ThemeNaming: ThemeNaming:
**
The "Blackbird" Aegis Suit is black, like the name implies. "Papillon" is a French word that means "butterfly", signified by the butterfly tattoo on Vanessa's stomach, and "Vanessa" is a genus of butterfly.



* WorldLimitedToThePlot: Standard for a ShootEmUp, there is no world-building or plot outside of the events of the game.
** The producer Hiroyuki Kobayashi stated from [[https://www.youtube.com/watch?v=9MEWM-ePJUs the E3 2003 demo]] that this was his intention, saying "the story itself isn't too deep" and "we're focusing on the action".

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* WorldLimitedToThePlot: Standard for a ShootEmUp, there is no world-building or plot outside of the events of the game.
**
game. The producer Hiroyuki Kobayashi stated from [[https://www.youtube.com/watch?v=9MEWM-ePJUs the E3 2003 demo]] that this was his intention, saying "the story itself isn't too deep" and "we're focusing on the action".
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Updated intro


Much of the team later split from Capcom to form Creator/PlatinumGames, who developed ''VideoGame/{{Vanquish}}'' and ''VideoGame/{{Bayonetta}}'', games that, respectively, take one of the conflicting directions of this game (Robot fighting third person shooter and kinetic hypersexuality) and made, overall, more satisfying wholes.

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Much of the team later split from Capcom to form Creator/PlatinumGames, who developed ''VideoGame/{{Vanquish}}'' and ''VideoGame/{{Bayonetta}}'', games that, respectively, take one which are [[SpiritualSuccessor spiritual successors]] of ''P.N.03'', with ''Vanquish'' being the conflicting directions of this game (Robot fighting third person shooter [[RobotWar Robot fighting]] [[ThirdPersonShooter third-person shooter]] he originally envisioned ''P.N.03'' as, and ''Bayonetta'' having [[CampyCombat a kinetic hypersexuality) and made, overall, more satisfying wholes.
hypersexual dancing combat style]].
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* AndYourRewardIsClothes: Beating the game with all suits acquired unlocks the "Blackbird" suit, and beating the game again with an overall "Professional" rank, including all trials, unlocks the Papillon.
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Fixed "Hired Gun" to "Hired Guns"


''P.N.03'' is a [[ThirdPersonShooter 3rd person]] ShootEmUp starring [[{{Cyborg}} cybernetic]] ActionGirl and ThirdPersonSeductress Vanessa Z. Schneider, a [[HiredGun mercenary]] who wears a [[SpyCatsuit special sci-fi catsuit]] connected to her spine that allows her to shoot palm shots and execute [[SmartBomb energy drives]], which she [[CampyCombat campily]] performs with [[SheFu acrobatic moves]] or while standing still [[ShakingTheRump gyrating or wiggling her bottom]] to [[RobotWar destroy robots]] in a range of Apple-chic futuro-minimalist facilities. Impressively, all of her animations were handcrafted.

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''P.N.03'' is a [[ThirdPersonShooter 3rd person]] ShootEmUp starring [[{{Cyborg}} cybernetic]] ActionGirl and ThirdPersonSeductress Vanessa Z. Schneider, a [[HiredGun [[HiredGuns mercenary]] who wears a [[SpyCatsuit special sci-fi catsuit]] connected to her spine that allows her to shoot palm shots and execute [[SmartBomb energy drives]], which she [[CampyCombat campily]] performs with [[SheFu acrobatic moves]] or while standing still [[ShakingTheRump gyrating or wiggling her bottom]] to [[RobotWar destroy robots]] in a range of Apple-chic futuro-minimalist facilities. Impressively, all of her animations were handcrafted.
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The game received mixed reviews when it was released on September 9th, 2003 in North America, with many critics and players considering it to be mediocre, but others complimenting it as a fun albeit flawed 3D transposition of an old-school [[UsefulNotes/ArcadeGame arcade]] [[ScoringPoints high-score]] shooter. It commercially flopped, with less than 30,000 sales worldwide. The below-average reception for a Capcom 5 title was due in no small part due to a [[TroubledProduction difficult development process]] in which project lead Mikami reportedly had a difficult time caring about it and the team couldn't agree on the "true" title (its development title was ''Jaguar'', reflected by a trailer where she makes catlike movements). The features ended up being as minimalist as the architecture, as due to the extended development cycle many features were dropped. The game engine, some music, and some of the mechanics were later used in ''VideoGame/ResidentEvil4''. Despite its lack of commercial success, it is considered a [[CultClassic cult game]] today.

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The game received mixed reviews when it was released on September 9th, 2003 in North America, with many critics and players considering it to be mediocre, but others complimenting it as a fun albeit flawed 3D transposition of an old-school [[UsefulNotes/ArcadeGame arcade]] [[ScoringPoints high-score]] shooter. It commercially flopped, with less than 30,000 sales worldwide. The below-average reception for a Capcom 5 title was due in no small part due to a [[TroubledProduction difficult development process]] in which project lead Mikami reportedly had a difficult time caring about it and the team couldn't agree on the "true" title (its development title was ''Jaguar'', reflected by a trailer where she makes catlike movements). The features ended up being as minimalist as the architecture, as due to the extended development cycle many features were dropped. The game engine, [[RecycledSoundtrack some music, music]], and [[TankControls some of the mechanics mechanics]] were later used in ''VideoGame/ResidentEvil4''. Despite its lack of commercial success, it is considered a [[CultClassic cult game]] today.
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Updated intro


The game features [[{{Cyborg}} cybernetic]] ActionGirl and ThirdPersonSeductress Vanessa Z. Schneider, a [[HiredGun mercenary]] who wears a [[SpyCatsuit special sci-fi catsuit]] connected to her spine that allows her to shoot palm shots and execute [[SmartBomb energy drives]], which she [[CampyCombat campily]] performs with [[SheFu acrobatic moves]] or while standing still [[ShakingTheRump gyrating or wiggling her bottom]] to [[RobotWar destroy robots]] in a range of Apple-chic futuro-minimalist facilities. Impressively, all of her animations were handcrafted.

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The game features ''P.N.03'' is a [[ThirdPersonShooter 3rd person]] ShootEmUp starring [[{{Cyborg}} cybernetic]] ActionGirl and ThirdPersonSeductress Vanessa Z. Schneider, a [[HiredGun mercenary]] who wears a [[SpyCatsuit special sci-fi catsuit]] connected to her spine that allows her to shoot palm shots and execute [[SmartBomb energy drives]], which she [[CampyCombat campily]] performs with [[SheFu acrobatic moves]] or while standing still [[ShakingTheRump gyrating or wiggling her bottom]] to [[RobotWar destroy robots]] in a range of Apple-chic futuro-minimalist facilities. Impressively, all of her animations were handcrafted.
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* RecycledSoundtrack: [[https://www.youtube.com/watch?v=WV--tmWcw-U The "Fourth Mission" track]] was recycled in ''VideoGame/ResidentEvil4'' as [[https://www.youtube.com/watch?v=U1Wnyd2qkRg Klauser's mercenary theme]].
* ReusedCharacterDesign: Vanessa resembles Jill Valentine from the ''Franchise/ResidentEvil'' series, another Capcom property Mikami directed.
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* RoaringRampageOfRevenge: The game is an allegory of this, beca

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* RoaringRampageOfRevenge: The game is an allegory of this, becathis
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Added "German" description to Theme Naming

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** Everything in the game is named with German words or references; "Ode", the name of the planet the game is set on, means "wasteland". Vanessa's last name "Schneider" is also Germanic, and she has a German accent.
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Updated intro


The game features [[{{Cyborg}} cybernetic]] ActionGirl and ThirdPersonSeductress Vanessa Z. Schneider, who uses palm shots and energy drives combined with acrobatic moves or while standing still [[ShakingTheRump gyrating or wiggling her bottom]] to destroy robots in a range of Apple-chic futuro-minimalist facilities. Impressively, all of her animations were handcrafted.

to:

The game features [[{{Cyborg}} cybernetic]] ActionGirl and ThirdPersonSeductress Vanessa Z. Schneider, a [[HiredGun mercenary]] who uses wears a [[SpyCatsuit special sci-fi catsuit]] connected to her spine that allows her to shoot palm shots and execute [[SmartBomb energy drives combined drives]], which she [[CampyCombat campily]] performs with [[SheFu acrobatic moves moves]] or while standing still [[ShakingTheRump gyrating or wiggling her bottom]] to [[RobotWar destroy robots robots]] in a range of Apple-chic futuro-minimalist facilities. Impressively, all of her animations were handcrafted.



* AIIsACrapshoot: The premise of the game is that Computerized Armament Management robots (CAMS) which humans created to help colonize space have now turned on them and [[KillAllHumans taken over Planet Ode]]. Vanessa is a [[ProfessionalKiller hired gun]] who must destroy them all.

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* AIIsACrapshoot: The premise of the game is that Computerized Armament Management robots (CAMS) which humans created to help colonize space have now turned on them and [[KillAllHumans taken over Planet Ode]]. Vanessa is a [[ProfessionalKiller hired gun]] [[HiredGuns mercenary]] who must destroy them all.
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Added tagline "Danger around every curve"



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[[caption-width-right:350:''[[{{Tagline}} "Danger around every curve"]]'']]

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Added "Robot War" and uncommented "AI Is A Crapshoot"


The game features cybernetic ActionGirl and ThirdPersonSeductress Vanessa Z. Schneider, who uses palm shots and energy drives combined with acrobatic moves or while standing still [[ShakingTheRump gyrating or wiggling her bottom]] to destroy robots in a range of Apple-chic futuro-minimalist facilities. Impressively, all of her animations were handcrafted.

to:

The game features cybernetic [[{{Cyborg}} cybernetic]] ActionGirl and ThirdPersonSeductress Vanessa Z. Schneider, who uses palm shots and energy drives combined with acrobatic moves or while standing still [[ShakingTheRump gyrating or wiggling her bottom]] to destroy robots in a range of Apple-chic futuro-minimalist facilities. Impressively, all of her animations were handcrafted.



%%* AIIsACrapshoot

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%%* AIIsACrapshoot* AIIsACrapshoot: The premise of the game is that Computerized Armament Management robots (CAMS) which humans created to help colonize space have now turned on them and [[KillAllHumans taken over Planet Ode]]. Vanessa is a [[ProfessionalKiller hired gun]] who must destroy them all.


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* RobotWar: The premise of the game, with CAMS turning against humans and Vanessa hired to destroy them. The director specifically stated in interviews that he wanted to create a "hot robot war" game.
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* GottaKillThemAll: Every mission begins with a briefing of a giant, sometimes [[TransformingMecha transforming]] [[{{Mecha}} mecha]] boss you must defeat at the end of the level.


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* RoaringRampageOfRevenge: The game is an allegory of this, beca
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Updated "Resident Evil" reference in "Tank Controls"


* TankControls: The game uses tank controls like the ''Resident Evil'' series, another Capcom title.

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* TankControls: The game uses tank controls like the ''Resident Evil'' ''Franchise/ResidentEvil'' series, another Capcom title.
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Added "Excuse Plot" and "Save Point"

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* ExcusePlot: Can apply to the game's plot, since the development team stated they were more focused on the action.


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* SavePoint: You are only allowed to save in between missions.
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* SuddenSoundtrackStop: Happens before certain pivotal moments [[spoiler: such as before the Mission 9 clone [[PlotTwist plot twist]], or when approaching the final boss.]]
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Added rank to "Gameplay Grading"


* GameplayGrading: The player is graded every room based on their max combo, time, and whether they took damage; at the end of every mission and the end of the game the player gets a rank of "Amateur", "Destroyer", or "Professional".

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* GameplayGrading: The player is graded every room based on their max combo, time, and whether they took damage; at the end of every mission and at the end of the game the player gets a rank of "Amateur", "Regular", "Destroyer", or "Professional".
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* GameplayGrading: The player is graded every room based on their max combo, time, and whether they took damage; at the end of every mission and the end of the game the player gets a rank of "Amateur", "Destroyer", or "Professional".


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* ScoreScreen: You see this after completing every room, every mission, and the entire game, based on max combo, time, and whether you took damage.
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Updated "Take Cover"


* TakeCover: One of the ways to avoid enemy fire. Skilled players who are good at dodging in the open don't need to rely on this so much and can [[AttackAttackAttack play more aggressively for better combos]].

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* TakeCover: One of the ways to avoid enemy fire. Skilled players who are good at dodging in the open don't need to rely on this so much and can [[AttackAttackAttack play more aggressively for better hi-scoring combos]].
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* GainaxEnding: [[spoiler: The ending is a big MindScrew and SequelHook, revealing that the Client is also a Vanessa clone (after Vanessa already discovered a sleeping clone in mission 9 that she was forced to abandon in a self-destruct sequence), and the Client says that [[FakeMemories memories can be faked, even her own]], creating an OntologicalMystery. The last line of dialogue is the Client asking Vanessa if she will continue to be a mercenary, and Vanessa responds "Let me sleep on it." The ShowerScene hidden ending also implies a sequel, when the Client approaches Vanessa about a new mission.]]
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* BeautifulVoid: Many of the game's environments fit this.


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* GhostCity: [[spoiler: Mission 6 takes place in this.]]


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* WorldLimitedToThePlot: Standard for a ShootEmUp, there is no world-building or plot outside of the events of the game.
** The producer Hiroyuki Kobayashi stated from [[https://www.youtube.com/watch?v=9MEWM-ePJUs the E3 2003 demo]] that this was his intention, saying "the story itself isn't too deep" and "we're focusing on the action".
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* DistractedByTheSexy: Vanessa and her [[ShakingTheRump butt shaking]].
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Added "Comm Links"

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* CommLinks: Vanessa and the Client communicate most of the game through ''Metal Gear Solid''-style codec scenes.

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Added "Modeling Poses" and updated "Campy Combat"


* CampyCombat: Vanessa's [[SpyCatsuit skin-tight]] or [[ThongOfShielding revealing suits]], ballerina-like dodges, and [[ShakingTheRump butt-shaking]] as she shoots.

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* CampyCombat: Vanessa's [[SpyCatsuit skin-tight]] or [[ThongOfShielding revealing suits]], ballerina-like dodges, dodges and [[DanceBattler dance animations]], and [[ShakingTheRump butt-shaking]] as she shoots.


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* ModelingPoses: Vanessa does this in some promotional images and in the game itself.

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