Follow TV Tropes

Following

Video game ideas you're sure that only you think are a good idea

Go To

maxwellelvis Mad Scientist Wannabe from undisclosed location Since: Oct, 2009 Relationship Status: In my bunk
Mad Scientist Wannabe
#1901: Oct 25th 2013 at 7:43:23 AM

[up]Probably an alternate universe like the Westwood games.

Of course, don't you know anything about ALCHEMY?!- Twin clones of Ivan the Great
DoctorWhom UNLIMITED RICE PUDDING!!! from YOUR SOUL!!! Since: Sep, 2013
UNLIMITED RICE PUDDING!!!
#1902: Oct 25th 2013 at 12:46:33 PM

[up] Of course! I don't know why I didn't think of that... I wasn't really a fan of the Westwood games, but the '91 Cyro game is one of my most favourite games... but I digress.

I can't believe how much of the movie soundtrack sounds so well suited to a game! This track would make an excellent boss theme (with minor alterations) or final dungeon music, while this track, maybe with a bit more action in it, would make a good battle theme.

But in my opinion, the best track is this; it sounds like a world map, final dungeon, and slowed-down final boss theme all at once!

"I loathe bus stations. Terrible places. Full of lost luggage and lost souls."
BigRedTroper MASTER OF BIG RED from your most happiest imagination Since: Sep, 2013
MASTER OF BIG RED
#1903: Nov 13th 2013 at 3:36:34 PM

There should really be an actual Epic Rap Battles of History game. You could play as all the people from the videos, and the two game modes will be Script Mode, where you pick a rap battle video and read the lyrics, or Free Style, where you make up your own lyrics, and choose whatever characters you want, and you can even make your own character!

Are there really any actual rap battle games out there?

BIG RED 4 LIFE
Enlong Court Dragon from The Underground Facility Since: May, 2011 Relationship Status: is commanded to— WANK!
Court Dragon
#1904: Nov 13th 2013 at 3:40:18 PM

Parappa the Rapper?

I have a message from another time...
BigRedTroper MASTER OF BIG RED from your most happiest imagination Since: Sep, 2013
MASTER OF BIG RED
#1905: Nov 13th 2013 at 5:18:05 PM

that seems more of a 2D button-pushing game with rap in it. I mean a game where you play as a real life/human rapper and rap against another rapper.

BIG RED 4 LIFE
MrYoshbert A Fan of Feathery Flights of Fancy from ??? Since: Aug, 2011 Relationship Status: [TOP SECRET]
A Fan of Feathery Flights of Fancy
#1906: Nov 19th 2013 at 7:04:50 AM

An FPS targeted towards kids.

Let me finish. A paintball-themed FPS targeted towards kids (and general audiences). With super-artistic and colorful maps and everything. And it'll also have loads of Take Thats towards the Real Is Brown shooters of today.

edited 19th Nov '13 7:07:18 AM by MrYoshbert

Eh.
maxwellelvis Mad Scientist Wannabe from undisclosed location Since: Oct, 2009 Relationship Status: In my bunk
Mad Scientist Wannabe
#1907: Nov 19th 2013 at 8:04:59 AM

A Kamen Rider video game that follows the pacing of an actual episode; mostly adventure game stuff, with dialogue trees and investigating Shocker activities, and then Beat 'em Up sections thrown in when you figure out what's up.

Of course, don't you know anything about ALCHEMY?!- Twin clones of Ivan the Great
Jinxmenow Ghosts N' Stuff Remix from everywhere you look, everywhere you look Since: Oct, 2012 Relationship Status: Not caught up in your love affair
Ghosts N' Stuff Remix
#1908: Nov 19th 2013 at 8:34:49 AM

[up][up] Team Fortress 2 with the blood and swearing removed? That is just what this world needs, no joke.

A game where you play as a Bigfoot-like cryptid, but with Dishonored-esque powers. Every night you head into a randomly-generated city to feed (on humans), trying not to get caught. The more people see of you, the more superstitious and suspicious they become, until finally there is proof of your presence and the National Guard and such is coming down after you. You get to upgrade your abilities, but you have to eat more and more over time. There is a story mode, but there's also a "survive as long as you can" mode.

"Monsters are tragic beings. They are born too tall, too strong, too heavy. They are not evil by choice. That is their tragedy."
MarkIV Alchemist from Lancashire best shire Since: Apr, 2009 Relationship Status: Not war
Alchemist
#1909: Nov 19th 2013 at 11:32:44 AM

Swearing in TF 2? The language is tame compared to other FP Ses.

Life is more fun with infinite MP.
BigRedTroper MASTER OF BIG RED from your most happiest imagination Since: Sep, 2013
MASTER OF BIG RED
#1910: Nov 19th 2013 at 3:24:04 PM

I thought of an Assassin's Creed-type game, except with two big changes to make it more different- it's an 8-bit, over-head game, and time only moves when you move a space. Every time you move, a line follows you, letting you know where you have been. The assassin's creed part comes in when you kill someone, and the "Super Hot" element comes in when the dead body moves when you move. It would be part strategy, part platformer and entirely killing.

BIG RED 4 LIFE
lewattoo Fly Air Madeline from Planet Auguste Since: Apr, 2013 Relationship Status: Maxing my social links
Fly Air Madeline
#1911: Dec 5th 2013 at 6:28:49 PM

An FPS targeted towards kids.

Let me finish. A paintball-themed FPS targeted towards kids (and general audiences). With super-artistic and colorful maps and everything. And it'll also have loads of Take Thats towards the Real Is Brown shooters of today.

This is sorta similar to what you mean.

"I'll show you all of Paris, I'll take you on a tour, we'll go up and up and up so high they'll long for an encore!"
Culminus I don't culminate! Since: Feb, 2013 Relationship Status: Faithful to 2D
I don't culminate!
#1912: Dec 6th 2013 at 5:28:19 AM

I might get shot for this....

Contra meets Metal Slug. A 2D scrolling shooter that has 2+NPC players gameplay capacity, across multiple fork stages and is inspired by the non-linear movement+shooting action of Contra Hard Corps and combined with the explosion and tank emphasized combat that is Metal Slug. Players are to battle through lots of mooks, near unpredictable situations, story dialogue, POW rescuing and lots of blasting ahead. Bombs are non-existent, and are instead replaced by Phase Distortion Detonators, which work as a fullscreen Smart Bomb.

edited 6th Dec '13 5:29:46 AM by Culminus

Same as usual.... Wing it.
arcanephoenix Resident Bollywood Nerd from Bombay(BOMBAY!), India Since: Sep, 2011 Relationship Status: RelationshipOutOfBoundsException: 1
Resident Bollywood Nerd
#1913: Dec 6th 2013 at 6:10:29 AM

Er...

A game where you're a member of HUAC during the Mc Carthy era. Maybe Papers Please style gameplay, where you dig up dirt or propaganda or something... I dunno, it's an idea I like, and I think only I like... ;)

noisivelet naht nuf erom era srorrim
Durazno Since: Jan, 2001 Relationship Status: Drift compatible
#1914: Dec 6th 2013 at 10:41:05 AM

[up]Might be a fun kind of Villain Protagonist. Usually we get the more glamorous and/or brutal types.

Meklar from Milky Way Since: Dec, 2012 Relationship Status: RelationshipOutOfBoundsException: 1
#1915: Dec 8th 2013 at 12:59:43 AM

What I've been thinking this world really needs (and this kinda picks up from #1906) is an over-the-top tongue-in-cheek anime FPS game, full of cute bishoujo, with the gore turned way down and the cuteness (and ecchi) turned way up.

What I'm envisioning is an oldschool deathmatch-oriented twitch FPS (none of that teamplay-only or 'mess with your camera and controls for the sake of realism' BS, although team gametypes would at least be available), running on an engine optimized for large maps, with performance focused more on character animations, weapon animations and physics than on environment detail or lighting. The brilliant part is that visual distinction would be based on art styles rather than color palettes: Characters and interactive map objects would be filtered by the GPU to create a cel-shaded look (kind of like in Borderlands or Jet Set Radio), while the static map geometry would be filtered with a sort of dilation function to create a painted/watercolor look like anime matte paintings, and energy effects from weapons and such would have a shiny/sparkly/glowy look.

Characters could give off sparks when they get hurt or killed instead of blood. Alternatively, getting hurt could be indicated with cartoonish billboarded 'pain lines' (and possibly get bandages until they heal up again), and on death a character's corpse (with Xs for eyes and its tongue sticking out, of course) could turn into a tombstone (in the painted rather than cel-shaded style) a moment after hitting the ground, or something like that. Character physics and choreography would be designed to generate bouncing, panty shots and the like, when appropriate. Characters would also show various amusing facial expressions based on what was going on the game.

There would be a great deal of character customization, with large effects on gameplay. You could pick your character's age (depicted in terms of body size and level of curviness/endowment) on a continuum, with younger/smaller/flatter girls having more speed and agility (as well as presenting a smaller target), and older/larger/better-endowed girls having more health and damage. You could also equip your character with a particular style of clothing (e.g. sailor suit, magical girl dress, mecha musume armor, you get the idea) and certain accessories that would determine her basic play style. Perhaps you could select a certain default weapon of an appropriate type, but also be able to pick up any weapon on the map; or perhaps weapons on the map would be of generic categories (e.g. melee, rapidfire, sniper, explosive) and morph to fit the style of whoever picked them up (for instance, a sniper weapon becomes a beam staff for a magical girl, or a railgun for a mecha musume girl, and so on). Either way, you would also be able to customize the strengths of the weapons as used by your character, trading off between desirable traits such as damage, fire rate, ammo capacity, etc. Clothing and/or accessories might enhance a character's health, damage, agility, etc, or grant special abilities at a cost in other stats.

Join my forum game!
Culminus I don't culminate! Since: Feb, 2013 Relationship Status: Faithful to 2D
I don't culminate!
#1916: Dec 8th 2013 at 2:00:57 AM

[up]If I have the company and capital I would FUND THIS!

Same as usual.... Wing it.
eternalNoob Ded from yer mum Since: Oct, 2011 Relationship Status: Longing for my OTP
Ded
#1917: Dec 8th 2013 at 2:33:10 AM

I think this thread's become less of a "share ideas you think others won't like" kind of thing, and more of a "batshit insane ideas that popped up in the corner of your head, shared with fellow tropers" kind of thing.

If you wanna PM me, send it to my mrsunshinesprinkles account; this one is blorked.
lewattoo Fly Air Madeline from Planet Auguste Since: Apr, 2013 Relationship Status: Maxing my social links
Fly Air Madeline
#1918: Dec 10th 2013 at 8:28:30 PM

An adaption of Fly Tales into a "6DOF adventure game". I have no idea how it could work, other than that it would play vaguely like Descent in a wide open Mouse World with a housefly as the main character. And it would be less disorienting.

"I'll show you all of Paris, I'll take you on a tour, we'll go up and up and up so high they'll long for an encore!"
Noaqiyeum Trans Siberian Anarchestra (it/they) from the gentle and welcoming dark (Time Abyss) Relationship Status: Arm chopping is not a love language!
Trans Siberian Anarchestra (it/they)
#1919: Dec 10th 2013 at 9:56:38 PM

Noob: I'm not sure what you mean - it seems to me that the offerings are tending to be less bizarre - but I agree that there does seem to be a bit of a dry spot right now. :|

The Revolution Will Not Be Tropeable
MarkIV Alchemist from Lancashire best shire Since: Apr, 2009 Relationship Status: Not war
Alchemist
#1920: Dec 11th 2013 at 3:07:48 AM

A Smash Brothers or Dissidia-esque game for the most popular games on Steam.

Life is more fun with infinite MP.
Jinxmenow Ghosts N' Stuff Remix from everywhere you look, everywhere you look Since: Oct, 2012 Relationship Status: Not caught up in your love affair
Ghosts N' Stuff Remix
#1921: Dec 11th 2013 at 6:34:26 AM

A complete remake of Mystery Case Files: Madame Fate, with cutscenes! Better cutscenes, I mean! Possibly extra content!

I feel like I'm the only one who thinks this is a good idea because I'm the only one who knows this game exists.

"Monsters are tragic beings. They are born too tall, too strong, too heavy. They are not evil by choice. That is their tragedy."
BigRedTroper MASTER OF BIG RED from your most happiest imagination Since: Sep, 2013
MASTER OF BIG RED
#1922: Dec 15th 2013 at 11:55:53 AM

I thought of a cool game idea: A game from the perspective of a laser/bullet, and your goal is to hit objects in a Rube Goldberg fashion to kill everyone in the room. Another game mode would be Stormtrooper Mode, a game where you have to MISS the thing the stormtrooper aims at.

BIG RED 4 LIFE
Noaqiyeum Trans Siberian Anarchestra (it/they) from the gentle and welcoming dark (Time Abyss) Relationship Status: Arm chopping is not a love language!
Trans Siberian Anarchestra (it/they)
#1923: Apr 3rd 2014 at 10:13:22 PM

This is so far beyond my ability to actually make that, honestly, it's kind of depressing, but it's high time I shared it with someone anyway.


The Lands Beyond were Milo's wonderland growing up - the happy place representing his loves and fears in life, where he retreats when life seems pointless to remind himself of his goals and interests - the fantasy reflecting his reality.

Milo grew up. So did the Lands Beyond.

Life has slowly driven it into him that there are things that ought to be more important to him, that a dreamer and a visionary is not well-enough adjusted to the world around him to live. And so he has slowly cut ties with the Lands for the sake of his own well-being - sacrificing his sense of wonder for socialisation, his sense of adventure for financial security, his sense of purpose for a certificate of achievement.

Halfway through college, it falls apart. No matter where he is he wishes he were someplace else, doing something else. He feels no connection with his 'friends' and no accomplishment in appeasing the ceaseless demands of his teachers or his ever-changing supervisors at work. He locks himself in his room for a week and does nothing. If anyone tries to get his attention, he doesn't notice. He wraps himself in his bed sheets and drifts in and out of consciousness, watching everything around him gather dust.

After who knows how much time has passed, he's visited by the Whetherman - his curiosity/boredom, whom he has ignored since well before this little episode, unkempt and unfocused and clad in a prison uniform and chained to balloons. He wants to do something. Anything. It doesn't matter what because anything would be better than this mindless idiocy. Milo, of course, doesn't see a point, but the Whetherman manages to rile him into a fight (a combat tutorial section, but he starts blowing exploding bubbles once sufficiently damaged, turning it into a Hopeless Boss Fight), then kicks him through the door. Nothing is outside; Milo plunges through the sky from what now resembles the Castle in the Air, clutching to a few of the Whetherman's balloons, as the Whetherman himself floats gleefully up and away.

He lands in the Doldrums - a mute grey wasteland of dust, battered by winds carrying ash and scraps of cloth, concealing fantastic ruins and massive rusty detritus that just barely protrude above the dunes. The chief enemies to be found here are the Lethargarians, brass-shelled snails with human faces that don't move except to latch on when you bump into them (Milo's first weapon is a magnifying lens he took from his room, which he uses to smack at things as well as to reveal invisible secrets). The place is a wide-open quicksand box - full of beautiful Scenery Gorn, but no obvious goal other than to evade Malice, the bobbing gorgon who slowly pursues you. Progress only comes by choosing to explore; the ruins are vertical, an enormous dustbin of history with ruined skyscrapers and half-buried passenger planes on top and architecture that becomes steadily more ancient the deeper you manage to go, funnelling you towards a barren circular structure resembling a mixture of Stonehenge and the Delphic Tholos. A familiar-looking pile of worn brass clockwork and filigreed plates in the shape of a forlorn Doberman is asleep in the middle, with a prominent key protruding from his back that practically begs "Wind Me".

Tock is very happy to see you! He knew you'd return eventually no matter what the rest of the kingdom thought, and now that he's waited so patiently and you've finally returned he's sure he'll be able to help you get everything straightened out because, wow, have things really gone to pieces again while you were away. He accompanies you throughout the rest of the game, filling multiple roles as an assistant, hint provider, save point, and weapon - something of a combination of the Cheshire Cat of American McGee's Alice with Huey of Haunting Ground. He is loyal, vicious, sensible, straightforward, just a tad passive-aggressive, and appreciates simple pleasures. Like automobile rides. On the subject of which... He herds Milo over to a nearby dune and starts to dig, revealing a small teal motorcar. After a puzzle or two to get it working and clear the exit - the very bottom of the funnel of history is obstructed by the gorgon Hate - he and Milo set off to more civilised districts...

At this point the concept starts to get fuzzy - there are a lot of ideas I've thought of but not settled on (which is probably okay because this entire thing is so far beyond my skill level to create that it's not even funny):

  • The various domains visited would include Dictionopolis; Digitopolis; the Wilderment, including the Forest of Sight and the Soundkeeper's Castle; Ruined Wisdom; Conclusions and the Sea of Knowledge; and, of course, the Mountains of Ignorance. Probably not in the same order as the book - I've an idea that Ruined Wisdom is actually the final area, now that the Senses Taker has moved in and set up his headquarters there, attempting to build a skyscraper tall enough to catch the Castle in the Air.
  • I'm not sure yet what's become of Rhyme and Reason - I think perhaps they're not on speaking terms with each other. (Rhyme without Reason is a disoriented, babbling Ophelia; Reason without Rhyme is a paranoid and obsessive moody wreck.)
  • The Wilderment is a mixture of memories and feelings Milo has revolving around his various abortive attempts as an artist. Milo is guided through the domain with the help of Alec Bings to the Soundkeeper's Castle, which resembles a blend of art gallery and Animusic performance hall, with undertones of Aperture Science, and is patrolled by the Awful Dynne. (Your reward in this section is the awesomest ranged weapon in the game: the Gatling Bagpipes. They work like Alice's Pepper Grinder, with a cool-down based on Milo's lung capacity, which slowly grows the more you use them.) Chroma is an optional boss.
  • Conclusions is a flying island - hence why you usually have to jump there - suspended by propellers and filled with whimsical science with heavy reference to Gulliver's Travels. Canby is here, as despondent as can be, but Milo convinces him to fight off an invasion of the demons of ignorance led by Hindsight - an enormous, hulking bipedal toad, fought in Conclusion's engine room, which is full of moving parts and other hazards to both he and Milo. He invariably leaps before he looks, so the object is to lure him into mangling his tongue between gears or landing on something painful.
  • Azaz's strategy to defeat Ignorance entails accumulating all the knowledge and information into the royal library - for it is these things that make our kingdoms bastions of civilisation rather than the demons' lands of lawless savagery! - but in reality he has abandoned his officials to fend for themselves. Parts of Dictionopolis are claimed under the conflicting jurisdictions of Officer Shrift's police force, Madame Macabre's market regulators, the Cabinet's palace guards, all fighting the subversive influence of the agents of the Everpresent Wordsnatcher. (Shrift is a mixture of Sam Vimes, Dirty Harry, Patton, and Bonaparte - gruff, tough, short, and curmudgeonly, and armed with a revolver half his own size. Madame Macabre has overtones of both the newspaper and the Mafia, and her regulators wear pinstripes and fedoras with a little slip marked (R) tucked in the brim, and enforce her orders with Chicago typewriters.) Azaz must take his archives and put them to use, stop pretending to 'be different' without acting the part, if the city is to be saved before the Wordsnatcher deems it ready for the Flame Doctors to burn.
  • Digitopolis is a triangular prismatic skyscraper, surrounded by pit mines in the shape of the Mandelbrot Set. The way in is by the Number Line - a tarnished silver maglev powered by crystals and steam, conducted by the Dodecahedron (tall, slender, and angular, in a white uniform; his large head is dark translucent blue, and each of the twelve pentagons has an emoticon printed on it in white). The Mathemagician very much loves his job and has no delusions about the threat posed by Ignorance, but is frustrated by constantly having to subordinate his love of puzzles to practical considerations and feels that while he's done what was necessary to keep his kingdom from succumbing to Ignorance he questions whether giving up so much of his love and pursuit of knowledge in the meantime has not just made him indistinguishable from them. He detests how Azaz has turned inward and just tidies his books, letting his kingdom be overrun around him, but also envies him and longs to pursue the subjects that actually fascinate him.

Milo's iconic weapons are the Fountain Pen and Drafting Pencil, obtained separately from Azaz and the Mathemagician, but wielded together once Milo has both. Like Alice, he also has a variety of outfits that can be worn - I've thought of things like a basic Waistcoat of Style, Pinstripe Suit, Bohemian Revelry, Knight of Mirrors, Clan Kilpatrick, and the Butcher's Ballcoat. His equivalent of Alice's Hysteria mode is called, naturally, Tarassis - a brief grace period of invulnerability and increased speed and damage to find health before Milo dies, during which he seems to melt like wax from the inside and the flickering light of a candle flame can be seen through his mouth and eye sockets, before crumbling and blowing away like ash.

The Revolution Will Not Be Tropeable
Jinxmenow Ghosts N' Stuff Remix from everywhere you look, everywhere you look Since: Oct, 2012 Relationship Status: Not caught up in your love affair
Ghosts N' Stuff Remix
#1924: Apr 4th 2014 at 4:28:18 AM

[up] I salute you, sir.

"Monsters are tragic beings. They are born too tall, too strong, too heavy. They are not evil by choice. That is their tragedy."
MechWarrior from Long Island, NY Since: Jan, 2014 Relationship Status: Drift compatible
#1925: Apr 4th 2014 at 4:41:04 AM

I can't say much specific, but I don't think I have to, really.

Imagine Classic Battle Tech... except that humanity didn't split up into the Clans and the IS over time, because years before Operation Exodus could even be considered, the Periphery began going silent.

I've always wondered why BT doesn't really have non-human sentient life. If there was, where did it go? etc.

They[1] never left. Only waited.[2]

edited 4th Apr '14 4:41:20 AM by MechWarrior

Yo.

Total posts: 2,201
Top