For a superhero group called Militant Gold centering around a Badass Normal Action Girl
leader, an inexperienced pair of young men one with telekinetic powers and one with control over minerals, and a girl who can control light, how does this line-up of villains sound?
The Alpha Male: The Alpha Male is a rather unusual, goofy man who constantly refers to the jungle and nature while carrying himself like a cocky jazz singer. His assistants are named Jane and Zan (Zan being a nickname assigned to fit a Tarzan theme), Jane running the business side of their business of taking job offers from anyone willing to pay while Zan's primary purpose is to keep Alpha Male from doing things too insane.
Asley Sophia Labelle: Asley Sophia Labelle has the ability to make men fall under her sway with ease, making many a man head over heels for her and proceeding to take them for everything possible before moving on. She primarily works more as a hindrance on the side than the main focus of chapters, due to an inability to fight in any significant way.
Avalarva: Avalarva's power to control insects has him convinced that he is chosen to usher in a new age with them in control, but he's more just delusional. While he has the potential to be dangerous, Avalarva is generally a joke villain more than anything.
Big League: Big League is the biggest star in baseball, due to his being granted with superhuman reflexes. When someone learns of this, however, he is pushed to having to hire Bullet-Time to kill the man to keep his career from being ruined. He has a very devoted if unskilled lackey named Kenny King.
Bowen Kodzo: A fat and rather dim crimelord, Kodzo manages to be the fourth most powerful gang leader in the city for no apparent reason beyond having managed to get a lot of followers. Kodzo himself is a decent fighter in his own right but without any particular skills or powers he is much more a threat because of his connections than anything he himself brings to the table.
Bullet-Time: Bullet-Time is a martial arts expert with the ability to slow down time for others, including being able to use it for what comes across as teleportation at the expense of a lot of energy. He's a sarcastic bastard who routinely backstabs everyone willing to work with him.
The Grand Magistrate: The first major villain, though will still be semi-recurring afterward. He carries himself with an air of class and respectability, making offers to all he meets with superpowers to join his side and allow him use of them through his own ability. He can be very condescending and quick to stress how much he is helping others, and while he makes plenty of allies early-on they don't tend to last long.
Heavy Metal: Heavy Metal is a skilled hand-to-hand fighter, but his real danger lies in his tendency to use various machines to fight his battles. The most present of these is a metallic cover for his arms and spine that greatly improve his strength and striking speed. He is always introduced by a quartet of cheerleaders.
The Impact Players: The Impact Players carry out heists, but with a theatrical twist. The leader is Iron Sabbath, who along with the brains of the group Higher Function constructs numerous devices to help them fight alongside the two other, superpowered members of the group. They also supply the weapons Heavy Metal uses and are his cheerleaders, but they generally do not get directly involved in his work.
Jailbreaker: Jailbreaker is not a direct threat but a presence that causes issues. A masked man who usually makes a point of being seen, Jailbreaker strikes at prisons across the city releasing random, seemingly unrelated people with no security system apparently able to stop him.
Jim: Jim is the alias of a rather jumpy, unusual, and apparently homeless man obsessed with various conspiracy theories. Militant Gold becomes suspicious of him when his theories begin checking out, especially his warnings about the impending strike of Jailbreaker.
The Journey: Paula Jeffries is a jumpy girl obsessed with getting attention for herself, and not only due to an ego; she has the power that anyone who genuinely pays attention to what she has to say falls under mind control.
Manslaughter: Manslaughter is a Straw Feminist
with a mean streak and a lot of skill in kendo; while dangerous hand to hand, her real danger lies toward others instead of the group itself. She knows of a spring that's water induce Gender Benders
in all it comes in contact with, and tends to come up with behind-the-scenes, hidden ways to hit as many men as possible with it.
Mashenka: Mashenka is a magic user with an unclear backstory and unlike most other members of the cast his real name is unknown to the rest. He is a showman who tends to sing and dance to introduce himself, and operates through the use of magical masks.
Men in the Ground: Tommy Perry is one of the last two active members of a shortlived group of extremely violent vigilantes called the Men in the Ground. While always humble and working a more restrained style for years, repeated treatment as a washed-up has-been motivates him to reunite the group and restore their brutal ways. Their main threats are innovation and having more members than Militant Gold.
Moonlight: A Cloudcuckoolander
who more often than not is rather strung out on drugs, Moonlight is fond of using his ability to temporarily copy other people's powers to serve as a basis both for team-ups and for passing himself off as other people. Eventually he discovers he can permanently copy abilities associated with magical places or items. He usually works with Reality.
Nightfall and the Daybreakers: Nightfall is a gothic girl, with a particular fondness for mayhem. Upon discovering that she has the power to block out light, she opts to blanket the city in eternal night both for her own amusement and so that she and her friends, who christen themselves the Daybreakers, can feel free to steal as they please in the confusion.
One: Anthony Wyckoff, a non-powered former kickboxer from Europe, is the leader of a group of six superpowered people who have united after time in a torturous government program with the intention of gaining as much status and power as possible. They're fond of ganging up on and brutally beating targets.
Parts, the Chloe Upton Horror: Usually just Parts for sure, Chloe Upton is a very short, spoiled teenage girl with a split personality named Ada. She can release either Ada or herself to possess other people and objects, and primarily causes minor mischief to amuse herself. She quickly becomes more of a friend than enemy to the group.
Persona: Persona has no natural abilities, but after being fired from his job for a multitude of problems he steals an experimental device that allows him to switch bodies with others. Generally Persona operates as an aid for other villains.
Radio: A wannabe DJ that runs a small radio station out of his garage, Radio is a goofy, dimwitted young man who thinks he's insanely powerful and sexy, as well as the greatest radio personality to ever live. He is able to control and manipulate sound in a multitude of ways, and he primarily abuses this ability to steal money to fund his station and to hijack the airwaves. He is, however, capable of greater.
Reality: Titus Michaels is a former reality TV star with a Heel-Face Revolving Door
. He early on became a superhero primarily for publicity after a made-for-TV movie where he played one, but after being dismissed by the heroes as a one trick pony for his reliance on his one incredibly dangerous but powerful ability he works to improve and become a genuine threat.
The Season: An enemy of Parts from school, Kelly Kane is a similarly spoiled rich girl whose temper is more clearly on display. She's a witch, primarily with the power to enchant objects and fling about various curses; her main ally is a boy created from her magic that draws from her kinder side, though she rather consistently abuses and berates him. Much like Parts, villainy is more of a hobby for her than anything.
Sleep Depraved: A villain without a face most of the time, Sleep-Depraved rarely takes part in things and appears in person even less with it taking a long while before the group gets anything besides a nickname. He or she is able to mess with the sleeping habits of others, from inducing insomnia to causing horrible nightmares or keeping people from waking up entirely, but with no power beyond insomnia when dealing with the awake.
Wild Victory: Victoria Wilde is a rather rattled girl with a loose grip on reality, prone to screaming at random - which is bad, as when she does scream Wild Victory releases a very poisonous gas.
The Youth: A psychopath of sorts, the Youth fills the Zsasz role of being mostly a minor psychotic nuisance rather than a genuine threat in his own right. A former member in training of a group of vigilantes, The Youth killed a man while on duty and discovered he enjoyed the feeling of ending lives and continued to do it.
edited 8th Jan '11 8:44:11 AM by Lizuka