Website / STRANGERS

S T R A N G E R S is an online bestiary/ongoing interactive project that details mysterious, semi-tangible creatures called Strangers. Solid and visible but completely unnoticed to most of the world, they live exclusively in populated areas and cause various weird, often dangerous phenomenon all around the world. Chewing wires, clogging gas tanks, inducing stutters, luring people to deserted areas to mangle them beyond recognition... Strangers are mostly disinterested in humans, but their influence is often more harm than good.

Despite resembling living organisms, they defy any known laws of nature or physics. Possessing no digestive, nervous, reproductive, circulatory or skeletal systems, the exact mechanics of how they work are vastly unknown. Some strangers are completely hollow inside, others are filled with gas, motor oil, human tissue, or other seemingly meaningless substances. Their existence and behaviors largely incomprehensible to humans, the strangers are an alien yet familiar presence, and the few people who can perceive them have to struggle to investigate what they are and why they do these countless strange, unnerving things.


"T R O P E S":

     2016 Reboot 
  • After the End: Dead Cities is set an unspecified amount of time after Primer and Module II, after "something" caused entire cities to disappear. Word of God doesn't specify if this was because of the Strangers or something else entirely.
  • Apocalyptic Log: The Red Module collection is much more weird than the "regular" entries, and it's literally described as "the destruction of meaning".
  • Does This Remind You of Anything?:
    • Pretty much all of the Widower-class Strangers are this.
    • Madradrone often make obscene motions and sounds.
    • Thoradromi manage to combine Lust and Gluttony in one package.
  • Easter Egg:
    • Hovering your cursor over the Stranger's name at the top of its own page changes it to a title.
    • Hovering it on the Stranger's picture removes a section of skin, allowing you to see its insides.
      • The alt-text of the Stranger's portrait is a scientific name of sorts, although at least one word is not in correct Latin.
    • If you open a module's page in a new tab (except the main one), the tab name will not be the module's name, but a text specific for each page.
      • Dead Cities also reveals a hidden quote next to the normal entry.
    • Some words change colors when the cursor is placed over them. Clicking them leads to a hidden page.
  • Four-Temperament Ensemble: Strangers as a whole are classified into 4 categories. Cholerics are aggressive, and will actively try to harm all sensitives they come across; Sanguines either target specific "targets", are unaggressive but negatively affect nearby people, or are just hyperactive; Phlegmathics are concentrated on a specific task and don't care much about anything else; and Melancholics are described to "share" the "miseries" of humans.
  • Fun Size: strangers: minuet is an example of this, turning the first 52 strangers (plus some extras) into a "chibi" equivalent.
  • Ludicrous Precision: "Exactly 16.7778% of sensitives who survive close zarodroni encounters report a phenomenon known as zarosorivritis or zaro zzyx", which means several million sensitives encountered and survived zarodroni, with exactly 167,778 being afflicted each million times.
  • Mind Screw: The existence of Strangers in general can be considered this, and some Strangers cause this.
    • The "Noninveterate"note  class from the Red Module ramps the weirdness Up to Eleven.
  • The Vamp: Lindroni are essentially this towards men. Towards women and Lindroni who don't "fit" (including being old), they're much more brutal.
  • Weaksauce Weakness: Some Strangers don't react well to certain substances, like water or sunlight.
    • Notably, Simdroni can be killed by noise.

    Original 
  • Alien Geometries: Zinvinzidrinzi.
  • Apocalyptic Log: Not necessarily apocalyptic, but the website takes a catalog/encyclopedia format, and is certainly a little worrying when it comes to its descriptions of the strangers and their abilities.
  • Arc Number: Every stranger has one. Word of God states that there is a pattern to the numbers, though not an extremely strict one; for example, #32 (vermillieri) is similar to #8 (lindroni) and #16 (ganeshidroni), and #30 (smoldroni) has traits of both #3 (hale) and #10 (miduradroni).
  • Beneath the Earth: A common stranger hangout.
  • Body Horror: Several strangers, such as the ladroni; whose body is filled with bile duplicated from the stomachs of people nearby and is constantly vomiting the corrosive mixture everywhere it goes.
  • Blue and Orange Morality: The strangers are mostly uninterested in humans, going about their own weird business regardless of people. Their influence, however, is noticeable and often detrimental, and those who do acknowledge humans tend to be malevolent.
  • Brown Note: Strangers are full of these; many cause adverse effects to humans just by existing in their general area.
  • Cosmic Horror: A lot of the tension in this 'story' comes from the fact that the strangers are just so alien, and their role to humans so unknown (but often disconcerting). In addition, most of them are dangerous, with only a very precious few that seem to be purely beneficial.
  • Cruel and Unusual Death: Both strangers and their victims suffer some weird and unpleasant deaths.
  • Driven to Suicide: Victims of some strangers, such as those affected by the endless, blaring voice of the zarodroni.
  • Eldritch Abomination: The strangers themselves. Though not all of them are exactly intimidating or hideous in form, their abilities and effects on people can be disturbing. For instance, encountering the zarodroni causes some survivors to hear a siren that persists even in dreams or when the ears themselves are destroyed, and the es indirectly compels people to push themselves into its doughy body.
  • Extra Eyes / Eyes Do Not Belong There: Some strangers, like condroni and mimetidrene.
  • Extreme Omnivore: Though they don't seem to need food or water, some strangers eat anyway, and those that do often have... interesting diets.
  • Eyeless Face: All of the strangers, technically. Though they appear to have eyes (which can even move and secrete substances like tears or acid) these are only superficial markings. They lack any real eyes, ears or other sensory organs.
  • Fate Worse Than Death: Certain strangers can inflict them, such as the boguldromi, whose close proximity slows the perceived flow of time. Those who stray too close will find themselves in a state where they experience a single minute as several hundred years. Though it inflicts no physical harm, the psychological damage of being rooted to the same spot of hundreds of years is usually irreparable.
  • Go Mad from the Revelation: A few entries imply this of the unnamed author and/or the strangers' victims.
  • Impaled with Extreme Prejudice: Leuridrene
  • Invisible to Normals: Only sensitives can see Strangers. Notably, sensitivity is not genetic, and individuals who belong to local minorities then to have a higher chance to become a sensitive.
  • Knife Nut: Covecroni
  • Mirror Monster: Trasodroni
  • Ominous Music Box Tune: Dovadroni have incomprehensible, music box-like voices; however, they're one of the relatively benign strangers.
  • Our Monsters Are Weird: Strangers has been attracting attention on the internet because of its unique, slick, often disturbing creature designs.
  • Starfish Aliens: The strangers don't even follow the laws of physics, much less of earthly nature.
  • Theme Naming: You're going to see a lot of monsters named '-droni'.
    • Wordof God states that there's a pattern to the suffixes: they're mostly chosen based on sound, but as the numbers get higher, there's more "atypical" ones like -dretzi and -croni and strange ones like -lo and -ro. The es and lume appear to be the two exceptions to this rule, lacking suffixes entirely.

http://tvtropes.org/pmwiki/pmwiki.php/Website/STRANGERS