Arthas father was Yogg-Saron
Yogg-Saron said of Arthas- "HE WILL LEARN; NO KING RULES FOREVER! ONLY DEATH
IS ETERNAL!" When Arthas is defeated, he asks the ghost of his father "Is it over?", to which his father, in an Ironic Echo
at the very least, "At long last. No King rules forever
, my son. And since Yogg-Saron is the God of Death and
has been watching and implicitly manipulating Arthas, it isn't a stretch to imagine that he was posing as the dead king the whole time.
Highlord Bolvar isn't actually dead.
Or at the very least, died and came back.
At the battle of the Wrathgate, we are led to believe that there were absolutely no survivors, due to the Undead's "New Plague," which brings "Death to the Scourge! And death to the living!"
However, after the battle when Alexstraza and Korialstraz are talking, Alexstraza says "Ashj zila gul kirasath lok ante il lok buras danashj Gul gul." Using the in-game translations, this translates to "They must not discover the fate of the young paladin. Not yet."
Knowing this, and the quest chain that follows (which implies he's at least dead enough not to need his shield,)
we can infer that Bolvar is Undead now.
Furthermore, given the proximity to Icecrown Citadel,
it's possible, even likely, that he's been made into a Deathknight by Arthas.
- Come the Icecrown Citadel raid, we most likely will be facing both Bolvar AND Saurfang Jr., now death knights, as bosses.
- Also if you pay attention to the cinematic it looks like Arthas absorbed both Bolvar and Saurfang Jr's souls with Frostmourne
Variation - Next races, if included will be Ogres (Horde) and Red Drakonid (Alliance)
Check out Dustwallow Marsh in the game. The Ogres are seeking refuge with the Horde from aggression from the Red Dragon Flight. The Ogres are all also now the size of Tauren and are pretty much running this Horde village.
The Red Dragonflight is known for it's eniminity with the Horde, and now against Ogres. To make things more blatant, Drakonid's were openly discussed by Blizzard as consideration for a playable race.
- The Ogres in Dustwallow Marsh were run out of their village by Onyxia's brood, part of the Black Dragonflight.
- After Landfall, if any Dragonflight were to become playable as an Alliance exclusive, it would be the Blue Dragonflight.
The Curse of Flesh corrupted more than just the residents of Azeroth
The Curse of Flesh was created by the Old Gods to "facilitate assimilation" of the Titans' new world, and turned most of the Earthen and Mechagnomes into their current states (as dwarves and gnomes). However, when the Titans tried to remove the curse, they found that doing so would destroy Azeroth (thus forcing the Titans to contain the Old Gods using Azeroth as the prison, C'thun in the Temple of Ahn'Qiraj and Yogg-Saron inside Ulduar). However, if the curse only affected the races of Azeroth, why would it's removal destroy the planet? Simple: the Curse of Flesh infected Azeroth itself. However, it did more than just corrupt the planet. Bear in mind that the Old Gods have been based on the Cthulhu Mythos: C'thun is named similarly to Cthulhu, and Yogg-Saron matches up with Yogg-Shoggoth. Cthulhu and Yogg-Shoggoth are 2 of the most well known Old Gods from the Cthulhu Mythos, along with The King in Yellow (aka Hastur), Nyarlathotep, and Azathoth. Assuming Blizzard is naming their Old Gods based on H.P. Lovecraft's, then Azathoth should become something like... Azeroth. The Curse of Flesh made the entire planet into an Old God.
- It's "Yog-Sothoth," not "Yogg-Shoggoth." A shoggoth is an Eldritch Abomination of a different color, so to speak. But otherwise...the scary thing is that it makes sense.
- Ah, apologies for the mistake, Yog-Sothoth was what was intended.
- Interestingly enough, in the Darkshore questline, you get to fight an "avatar" of the big monster with a giant sword through its head, and you find out that it's a minion of the Old Gods named Soggoth the Slitherer. As if we needed another nudge to indicate the Lovecraftian origin of the Old Gods.
- Wasn't the planet already chaotic, strange, and weird with the Old Gods on it and then the Titans came, locked down the Old Gods and cleaned it up? I don't think this theory works, except maybe Azeroth was an Old One to begin with and the Titans killed it and left it there to put stuff on?
- Yes and no. The Old Gods did rule it originally, using the Curse of Flesh to help. However, the lore in places implies that the Titans made Azeroth, and that the Old Gods invaded and corrupted it (Algalon being the biggest indicator of this).
Arthas wants us to get to Icecrown.
- It's an Evil Plan to get him entire raids worth of fully-geared level 80 champions - at least, once he's killed us and brought as back as his minions. What in the world (of Warcraft) could stand against the might of Ensidia, for example?
- Pretty much confirmed ingame; if you encounter him during one Alliance quest in Howling Fjord, he says that you're not yet powerful enough to serve him.
- So why doesn't he wait until Cataclysm is released and try and get a bunch of level 85 players with appropriate gear under his control rather than settle for level 80 players?
- Gameplay and Story Segregation, naturally.
- He didn't know that there would be a Cataclysm; he wasn't in league with Deathwing.
- The final battle confirms that this was his plan all along.
Garrosh is setting up a Thanatos Gambit
in an attempt to live up to his father.
- At first he's sitting in Nagrand moping about how his father Grom was responsible for the orcs being turned into an army of killing machines; once he hears that Grom died fixing that mistake, he sets about trying to turn the Horde into an army of killing machines. He's planning to make some kind of horrific "mistake", sacrifice himself to fix it, and be remembered as a hero like his father.
- That would depend on him being sharp enough to come up with something like that.
The holy Light is a force of universal balance.
- The Light, which gives equal benefits to paladins and priests of any faction is what causes the regular changes to class abilities in a desperate attempt to keep the universe in some sort of equilibrium.
- Or, it's the Force.
- It does have a light side and a dark side...
Arthas has good reason to let the heroes live.
- He might not be satisfied with his current body and the heroes' prowess impressed him enough to spare them. He could be pulling a Diablo gambit on everybody and is willing to sacrifice plenty of small scale operations and minions to do it. Heck, the open hostilities between the Alliance and the Horde with both sides rightfully pissed at each other means that he doesn't have to worry about his power base being seriously threatened.
- In connection with the WMG further down stating that someone has to replace Arthas as the Lich King once he is defeated, the entire scenario could be an even further Diablo gambit: the Lich King is likely hoping that, by luring the heroes of the world to Icecrown and forcing them to fight their way through Arthas' armies and then Arthas himself, only the strongest mortals in existence could hope to reach him. he then gives them the idea that someone has to replace Arthas as the Lich King, giving him an even more powerful host to control! He bides his time for a few years, lets the heroes think their replacement has successfuly pacified the Scourge, then reemerges more powerful than ever to deliver an epic Nice Job Breaking It, Hero speech and launch a global invasion. Naturally, this is one of those theories that are too cool to actually happen, but the paralells are definitely there.
- Oddly enough. that is not too far from the truth. That he wanted the player to gear up, gain strength and skill then kill them to make more powerful minions to serve under him.
Garrosh, and possibly Varian, are being driven crazy by the effects of Saronite.
- Garrosh, as we all know, is a major scrappy after going from being fairly mellow in Burning Crusade to Axe Crazy racist stubborn Too Dumb to Live Jerk Ass who thinks Orcish fighting bloodlust can replace things like supplies and siege equipment (and this is coming from a career-long Horde player!). This only happened after he moved from the relatively uncorrupted fields of Nagrand to the frosty continent of Northrend, building a fortress from a black material that looks suspiciously like Saronite. During Blizzcon '09, when the new look of Orgrimmar was revealed, the similarity of the metal to the one used in Warsong Hold and elsewhere in Northrend was explicitly pointed out. This could all be a coincidence, but after hearing that Garrosh will become the new leader of the Horde in Cataclysm, This Troper is hoping the writers have a way out of the upcoming freight train of Scrappyness approaching the storyline if they leave it that way. As for Varian, well, it's fairly unlikely that this is the reason for him acting a bit Jerk Ass-y as he is wont to do since he came into World of Warcraft. On the other hand, he has also had a rather abrupt personality change from the comics to his introduction in the actual game, and this would be a nice unifying circumstance for both the Horde and the Alliance.
- So...saronite is what they make Conflict Balls out of?
- It explicitly puts you under the control of a monster who likes suffering. Why wouldn't it be made of saronite?
- Given that a large number of level 80 Blacksmithing items have saronite as a large component, it would also explain the apparent bloodlust of the player base too.
- Saronite is the blood of Yogg-Saron, one of the Old Gods. It does slowly drive people insane, except for the undead which are immune to its effects. At the end of MOP, Garrosh is empowered by the Heart of Y'shaarj, another Old God (though slain by the Titans). It stands to reason that influence from one Old God could make him more susceptible to corruption by another.
- My theory is that everyone is being driven insane by Saronite. It's all part of a Gambit Roulette by the Old Gods.
- What about players? They can wear full saronite armor and never exerience a thing. Having halucinations basod on the ammount of saronite gear would have been awesome.
- According to Darion Mograine, the Ashen Verdict has learned how to bend Saronite to their will. He doesn't say why, but this indicates there is a method and the Ashen Verdict found it.
- Yes, and the Old Gods are certainly not behind that. Not at all. That certainly is not going Just as Planned for them.
- The gates of Ogrimmar are being refitted with dark iron that looks a little like Saronite. It's possible that Garrosh may arm himself with similar equipment, apart from wielding Gorehowl, his father's axe again.
Garrosh's term as Warchief will be short.
It will essentially last long enough for him to utterly destroy relations with the Alliance and have the Horde teetering on the brink of destruction as a result of his crazy policies, when Thrall returns in a He's Back
moment and puts Garrosh in his place.
- Let's hope. Sure, Blizzard is trying to ramp up the faction conflict...but putting The Scrappy in charge of one side is probably not the best way to go.
- Actually, there's a certain amount of logic in making Garrosh the new Warchief. First is that he fought Thrall for it and won (there's a video of it here). Second is that he reminds the orc population of their pre-corruption past and what it means to truly be an orc, whereas Thrall has always been calling for a truce between the Horde and the Alliance to help fight bigger threats (which for the most part has been proven rather needless: parties from both sides can take down the bigger threats to Azeroth without any need for cross-faction cooperation) whereas most orcs would rather like to get revenge on various parts of the Alliance. If there was to be an election between the two of them, pundits would be saying that Garrosh appeals to core ideals in the voting public, whereas Thrall has policies with an eye to the future and the "bigger picture".
- It turns out that he already significantly upset Cairne enough to challenge him to a duel, which ends in Cairne collapsing and eventually dying from being poisoned by the Grimtotems. It's likely that he won't go over well with the other races, especially if he actually does kick the trolls out of Ogrimmar for being "weak", especially considering the blood elves' and Forsaken's more tenuous loyalty to the Horde; Garrosh may crack down on the Forsaken even harder than Thrall did, and thus cause tension the races.
- Garrosh is at least reasonable. The trolls are looking to take back Echo Isles, so he kicks them all out and it works out for the best. The Blood Elves know they're a problem and are trying to prove themselves, probably. As for the Forsaken Undead...well, Sylvanas isn't certainly doing anything to win points with anyone, using both New Blight and Val'kyr to resurrect new Forsaken to her cause. He's at least right in suspecting her as becoming no different than the (former) Lich King. He also felt imense guilt when he believed that Cairne's death was his fault until he learned of the Grimtotem plot.
- Ah, but the guilt over Cairne's death was mostly over his own loss of honor given the circumstances, rather than actually killing Cairne. It should also be noted that Garrosh is definitely causing tension among the races of the Horde. He's definitely gotten on Vol'jin's bad side and alienated him, despite Thrall mentioning Vol'jin as one of the people Garrosh should be listening to. I for one think that Garrosh might be deposed even before Thrall gets back. After all, Vol'jin implied he'd be there to kill Garrosh once the people started wising up to how incompetent he was, and Vol'jin does seem more of a sensible successor to the title of Warchief than Garrosh (at the very least, he seems to fall more in line with Thrall's ideas than Garrosh does).
- If by short you are measuring the number of expansions, then Garrosh's reign (Cataclysm, MOP) sure will be shorter than Thrall's (Vanilla, TBC, Wrath). And we'd hope Thrall will be back afterwards.
- The new warchief has been chosen, and it's fan-favorite candidate Vol'jin.
An Old God has parasitically fused to Deathwing.
Consider: when Deathwing originally revealed himself as psychopathically evil, the other Dragonflights teamed up with him and took him and his down. Now
, however, according to Word of God
matches up to him alone, with, likely, the sole exception of the Titans, who are nowhere to be found. Luckily
. We know that the two Old Gods encountered before were well on their way to unsealing themselves; Yogg-Saron's seal was so poor it was practically leaking on its own, before he got to working on it. Deathwing's been hiding in the depths of the planet... where the three remaining Old Gods are kept
. What are the chances at least
one decided to take the Curse of Flesh a little further, if it meant freedom and a bit of temporary power loss?
- This is pretty much canon. According to Word of God, one of the reasons Deathwing is so powerful now is that the Old Gods, who drove him insane in the first place, are growing in power. As a consequence, Deathwing's power has also increased. It wouldn't be much of a stretch to assume that the remaining Old Gods are piggybacking on Deathwing's return.
- Given that Deathwing needed a ton of metal plates to keep himself together and whole, I wouldn't be surprised if one of the Old Gods got him to "upgrade" the armour plating with armour made with their own version of saronite.
- Sort of confirmed. Not in detail but the Blizzcon Q&A did mention that a third Old God (that is, not C'Thun or Yogg Saron) has been "signing Deathwing's paychecks".
- This might have some potential as an event has come up in the beta wherein Alexstraza tries to do what she did with Malygos and finally put down Deathwing. What happens? She succeeds. The kicker is that afterwards he revives and beats the crap out of her, necessitating the player bearing her away (one hopes in her elven form) and another red dragon sacrificing himself to slow Deathwing down.
Why has nobody mentioned this yet? How else can this game be so addictive, so time-consuming, and not to mentioned it has ruined people's lives? Be very
careful when playing this game!
- What a silly notion! I only play for 20 hours each day, and I'm sure a lot of people could say the same, thus rendering your point moot, sir.
- ... ._. Holy Tauren... And there are people who play Warcraft AND surf TV Tropes... The poor, poor souls.
Every player character is a Time Lord.
Sure, why not?
Let's face it: unless dragons are capable of asexual reproduction, I doubt there were many other ways that Onyxia could have produced all of those whelp eggs...
- So who's Sartharion been bumping uglies with? The guy's got an entire cavern full of dragon eggs to protect, who laid all of them?? (I'd suggest Onyxia, but that would lead to... interesting implications about Sartharion's love life...)
- Those are twilight dragon eggs, which are the result of magical black dragonflight experiments carried out by Sintharia (Nefarian and Onyxia's mother) using nether dragon energies, so it's possible that they're hers, and/or some of the eggs weren't black dragon eggs to begin with. Though since Sintharia croaked a little while before Wot LK, and Sartharion is working for Sintharia's mate-turned-rival Deathwing (who took over the experiments), the possibility of Sarth being the father becomes slimmer.
- Sintharia isn't dead, so she's still most likely producing eggs. All dragons are either asexual or willingly engage in incest to continue their flight. Now that the Twilight has dragons in their own right, they are probably able to reproduce without the magic infusion.
- One, the Twilight Dragons are created from corrupting and mutating Netherwing Dragon eggs, we even see Sintharia procuring some of them as far back as BC, though there are signs the black flight may have found away to use other eggs now; and two, all Twilight dragons come from corrupted eggs of other flights, since one of the quests in Cata involves the player making sure the first ever fertile Twilight Broodmother to be created is killed.
World of Warcraft is an alternate universe, and the inhabitants are being helplessly manipulated against their will...
Terenas Menethil II is the Lich King
After his soul was taken by Frostmourne he took control and he consumed Arthas and Ner'zhul.
The Lich King ISN'T the result of Arthas and Ner'zhul merging together
Because since when do villains actually merge together into one more powerful villain? It's unheard of! Either both of them are sharing a body (Ner'zhul in the armour, Arthas wearing the armour) or one has absorbed the other so that they can become more powerful (the various plot points seem to imply that Ner'zhul absorbed Arthas, however the backstory suggests that Arthas has the willpower and drive to actually overpower Ner'zhul and take his power for his own).
- Canon. The Lich King is, according to Metzen, "Arthas's body and personality, and Ner'zhul's wisdom, experience, power, and evil." Note that none of the Ner'zhul parts actually require his presence, however. Rather, they are remnants Arthas retains after destroying/consuming Ner'zhul at the end of his five-year sleep.
- This also explains why the Scourge was so completely ineffective in Wo TLK. Ner'Zhul is the least competent leader in all of existence. Ever.
No character is actually dead
Everyone that is dead just can't find their corpse and doesn't want to take 25% damage on all their gear.
- Alternatively, the time it takes for a named monster to respawn is the time it takes to run to their corpse.
Kel'Thuzad will return again at some point.
We didn't get his phylactery in the second coming of Naxxramas, so we can't be sure that he's been defeated for good.
- When we see him next he will have merged with Kael'thas. Naxxramas was merely a setback.
- As insane as this idea sounds, I LOVE the idea of a double KT tag team. Plus, Tempest Keep (and the Sunwell) was merely a setback... The question is who would be dumb enough to resurrect both of them?
- "A-HA! I've done it! Behold the absolute power of Wilfred Fizzlebang, master necromancer! You are bound to me, death knights!"
- Even if it's a gag fight, it would be hilarious to see the three of them team up. "You thought that big brute killed me? You forget, warlocks can use soulstones!" And of course, when they lose, the 3 of them would simultaneously yell "This is merely a setback!!"
Kael'thas isn't gone.
We never fought Kael'thas. The one we killed was a shapeshifting demon sent by Kil'jaeden to lead the blood elves to their doom. Kael'thas was being held captive but escaped during the events of Sunwell Plateau. Knowing his people would never trust them again, he vowed to help them discreetly.
He donned a mask and became Aethas Sunreaver.
(someone told me this was a good idea so I'm posting it here, also ib4 setback)
- Alternatively, Kael is a mage. |3 He just knew how to use Mirror Image before we did. MAGISTER'S TERRACE WAS MERELY A SETBACK<3
- Actually, that would explain his Character Derailment between Warcraft III and Burning Crusade a lot better than the token explanation of "fel magic is bad." It also gives a better explanation than Retcon for why in Arthas: Rise of the Lich King it's pointed out that he salvaged some very important artifacts from the Scourge invasion of Quel'thalas (including King Anasterian's skull and the runeblade Felo'melorn/Flamestrike), but these are not mentioned or dropped in Burning Crusade- an imposter probably wouldn't even know they existed in the first place, much less that Kael had them and that they were important.
Turalyon and Alleria are fighting demons on Argus.
There are multiple dimensional gateways
akin to the Dark Portal scattered throughout Outland even now. Many of them are even functional. And even if we presume that those are the only dimensional gateways that still exist, they canonically lead to other worlds.
Seeing as the Burning Legion
had a hand in the creation of those gateways, who's to say that one (or more) didn't lead to Argus (usually theorized to now be a major Legion base)? And a paladin and a paranoid, edgy elven ranger, working together, would have at least something
of a chance of surviving against all of those demons. Especially if they somehow managed to bring reinforcements.
It also might explain what happened to Nemuraan
. Because the alternative is that he was Random Anonymous Auchenai Anchorite
#9999 that we killed in the Crypts, and that'd just be pathetic.
Players are actually a Titan defense mechanism.
Throughout the game there are various Titan strongholds and other bases of operations, all used to store and contain the Old Gods. However, all of these places have one thing in common, their security is a joke. Titan equipment gets corrupted all the time and is often used to aid the very forces they are meant to "contain". None of this makes sense, as the Titans are frequently described as being some of, if not the most powerful beings in all of Warcraft. The reason? Because their main security is in fact the players. World of Warcraft
players were created by the Titans in order to defeat the various monsters that live on Azeroth. As every player is in fact, Titan blessed, that explains how groups of 25 unimportant lore outsiders are able to take down some of the heaviest canon hitters with relative ease.
- Does this mean the Spirit Healers are in on the Titans' plans, or are they just part of Azeroth's magical structure?
- Could be a bit of both: they could be built into Azeroth's magical structure by the Titans as part of their plans.
- Our entire world is just a defense mechanism for Azeroth, which is the actual real world. As players we're running endless simulations, showing the success or failure of different tactics. You don't want to know how deep the rabbit hole goes.
All of those seemingly useless items Griftah
sells in Shattrath DO work.
Except they only work for NPCs.
- So that's why Asric and Jadaar got fired...
Or the players are already wearing them all, since they give us powers we have.
- Trust me. Some of the players could use a soap-on-a-rope necklace.
Kil'jaeden possessed Velen at the end of the SWP raid.
Come on, listen to Velen's voice in his speech at the end! It sounds nothing like him! Kil'jaeden is just biding his time, waiting for a suitable distraction (such as draenei getting to actually do something in Cata). Then Blizz will introduce draenei warlocks with the justification of "Velen said it's ok!" and then when everyone else is busy with whatever terrible evil that manifests itself in the fourth expansion pack, they'll strike. With man'ari!Velen as their leader. We're screwed.
- Highly unlikely. Kil'jaeden didn't get killed, just punted back through the Sunwell so hard his necklace fell off. And quit suggesting draenei warlocks; the very idea is cringe-worthy.
- There's no reason he can't possess someone while still alive. And draenei being warlocks is only wtf-inducing if they willingly chose it. I'm sure Kil'jaeden is powerful enough (and cool enough) to enslave them all, if he had a way around the naaru. It depends on how kickass a demonic mindmeld of Kil'jaeden and Velen is; if they can take O'ros, they'd do quite a bit of damage before Shattrath could send reinforcements.
Arthas isn't Dead.
Ok, ignoring that blatent use of Dues Ex Machina in the final battle against the Lich King, there is one thing that has always bothered me... where the hell did his father and the other spirits get the strength to do that. But I won't go into that... The main point of this WMG is quite simple... Arthas isn't dead... and my reasoning for this is quite simple. It wasn't the father who appeared when the sword was broken... it was one of the Old Gods, or at least a represnetive. The reasoning behind this (besides the spooky back tone in his voice when they needed a new Lich king), comes from a number of things. First of all, the Line 'No King Rules forever', was also used by one of the older gods during your raid fight against them. Also, when Arthas asks about it being over, it looks his father is shaking his head. The reason why Arthas isn't dead, is because his soul was snatched up by one of the old gods, and the darkness that he sees before him isn't death, but instead a time of servitude and mind control. Eventually he will return, as a future raid boss/enemy. Plus, Warcraft 3/World of Warcraft
can be seen in some ways as 'his' story, in a similar manner to how the 6 Star wars movies were Anakins story. Unlike Anakin however, Arthas hasn't pulled off a heroic redeeming sacrifice... Assuming anything I said actually made sense to you.
- At least as much sense as anything else here, eh? Valid points enough, though, really. And on that note, Icecrown was merely a setback!
- Almost certainly true on the grounds that Blizzard loves to reuse Raid bosses.
- It was recently confirmed that Arthas' body and the shattered remnants of Frostmourne are both missing. Even if he is completely dead, there's a good chance he might be coming back.
The Mortal Races of Azeroth Will Succeed the Dragons
Of the five Dragonflights the Titans appointed, two (possibly three) have gone insane and turned evil. Who are the ones who've had to thwart these dragons? The mortal champions of the Alliance and the Horde. Given this, and the fact that even the Titan Pantheons aren't what they once were, it may eventually become up to Azeroth's mortals to keep their own house. Should the Titans ever return in full, they may even appoint which races do what as they did with the Dragons, since the Alliance and the Horde are proving themselves to be the strongest forces on the planet at the moment, just as it was with the Dragons at their time.
- Given that there's 10 (and soon 12) player races, the Titans are going to have to come up with some new aspects for them to represent. Plus, given that 2 of the races aren't native to Azeroth (Orcs and Draenei), 2 of them were created by the Curse of Flesh (Dwarves and Gnomes) and 2 races are afflicted with a curse of some sort (Worgen and Forsaken), it only leaves half the player races as legitimately Titan created (and even then that's assuming Night Elves were actually creations of the Titans and/or an evolutionary offshoot of Trolls rather than being created/"influenced" by Elune, and that Blood Elves are counted as merely victims of their own addiction rather than being in cahoots with the Burning Legion). All in all, it mat leave the Titans with the impression that it might just be quicker to blow up Azeroth and start from scratch. (Cue the expansion after Cataclysm involving the return of the Titans as a series of raid bosses)
- Hadn't considered the Dwarves/Gnomes and Worgen/Forsaken angles. Though another option, if the Titans assigned aspects, would be to assign one aspect each to a race of both the Alliance and the Horde. Tauren & Night Elves would be nature, for example, each taking the Green Dragonflight's gig for their respective faction. Blood Elves & Draenei could take over for the Bronze (perhaps even why the Bronze Dragons see your orphan as such a threat when you visit during Children's Week). The addition of Goblins and Worgen spanner the works a bit, but then perhaps there has been enough change on Azeroth to warrant a new aspect in need of protection.
- Actually, none of the races so far (except possibly the Goblins and Tauren— we don't know very much about their archaeological origins) are "legitimately" the creations of the titans, by your standard. Humans are a variant of the Vrykul who are a variant of giants who, you guessed it, succumbed to the Curse of Flesh. Night Elves are related to Trolls, who are related to a race of entities who pre-date Titanic interference on Azeroth. High Elves are direct, historically recorded descendants of Night Elves. Earthen, Mechagnomes, some Giants, and Dragons are the only remaining "pure" Titanic constructs left on the planet (and, again, each one of those has populations who have become corrupted). Even the freaking Ramkahen, who were totally made up for a new zone in Cata, have succumbed to the Curse of Flesh, and the only remaining non-cursed ones are the result of an Old-God corrupted elemental lord... corrupting them some more in reverse.
- Confirmed! Tides of War has the blue dragonflight disband and task the Kirin Tor to be the new protectors of magic, while the trading card game has introduced the "Timewalkers" a faction of mortals who have replaced the bronze dragonflight as the guardians of time.
Garrosh is such a hyper-aggressive Jerk Ass
because there's a shard of Saronite lodged in his brain.
This may sound like a really out-there theory, but think about it. What does exposure to saronite do, considering it's the hardened blood of an Old God? It causes aggression; the unwavering desire to fight and kill. Something Garrosh's no stranger to. And seeing as Garrosh loves to fight- when he gets the opportunity- it's possible that on a battlefield somewhere, a saronite arrow or blade got stuck in Garrosh's skull. He had the wound healed and taken care of discreetly so as not to look 'weak', but the healer could have made a mistake, as this IS a medieval-ish setting, and the wound never fully healed. Maybe a piece of saronite got stuck in his skull, and that much exposure to saronite on a regular basis is literally warping Garrosh's brain and actions. It explains everything.
- Unfortunately there's a hole in that theory: he was a hyper-aggressive Jerk Ass before they left for Northrend.
- Alternate theory: Thrall is the one with saronite in his brain. It would explain promoting Garrosh to Warchief.
- This. Seriously Thrall, wtf.
- No one's suggested that both of them might? Garrosh is...well, Garrosh; and Thrall not only left him in charge, but reinstated Gallywix. (Unless, of course, Thrall is giving them both just enough rope with which to hang themselves...)
- This requires Garrosh to have a brain.
Being a Defias is the national hobby of Stormwind
Just saying. It seems everyone except PCs
belongs to this secret society. It's something they do in the weekends. Grabbing a red bandanna and hiding behind an apple tree is the local equivalent of morris dancing. And because it's a secret society no-one is sure who everyone else is.
- this post is a CMOA
- Being a member of Defias is the same thing as being a member of the Dollars?
Tseric committed suicide
Blizzard didn't say anything since they didn't want the public to know that forum trolls led a community manager to suicide.
- The forums are just terrible enough to make this possible.
The parents of the Children's Week orphans didn't just die, they were stupid.
So stupid they couldn't find their way back to their body from the graveyard after dying.
The Draenei and the Blood Elves will replace the Bronze Dragonflight as Guardians of Time.
- In line with my earlier WMG about Azeroth's mortals replacing the Dragonflights, the Draenei and Blood Elves will perform the duties of the Bronze Dragons, either together or as separate members of the Alliance and the Horde. The Bronze Dragons are fully aware of this, which is why they almost immediately attack the Draenei and Blood Elf orphans you take to the Caverns of Time during Children's Week. Those two are the ones who will lead the Bronze Draenei & Bronze Blood Elves. This is also, if other theories are true, why the Infinite Dragonflight exists. They don't want these uppity mortals interfering with their gig and strive to make the events that would lead up to it not happen, damn the consequences (seeing as they're personally screwed anyway, what have they got to lose?)
The optional final boss of the Bastion of Twilight will be C'thun resurrected at full power and the horrifying secret will be The Old Gods playing a role in the creation of the Twilight Dragonflight.
The Twilight Bastion is said to include "a sixth Algalon-style optional, ultra-hard boss,"
and a "horrifying secret" in a room full of black dragon eggs. Considering that Cho'Gall is the last required boss of the raid, and he works for C'Thun, it would be reasonable to have to fight C'Thun after the raid falls into the pit. As for the eggs, it's possible that the Old Gods are linked to the Twilight Dragonflight, and are manipulating the creation of the Twilight Dragonflight so that they can put them under their control and destroy the Black Dragonflight when it is no longer useful, similar to how Gul'Dan made the first Death Knights, but made them loyal to him rather than Doomhammer.
- It'd hardly be the first attempt by the Old Gods to control a Dragonflight, and Blizzard has already shown an interest in revamping old-world raid content for new expansions. Having C'thun make an appearance in the Bastion of Twilight doesn't seem that far-fetched, really.
- According to this ripped video, the above has been jossed. Sinestra is indeed the optional boss, judging from the quote she provides about Cho'gall in the beginning.
Either that or Algalon is the closest thing that the Warcraft universe has to Anti-Spiral. Loken, the one entrusted with the Titans, was corrupted, and certain events (his death) sent a signal that the world had become too corrupt, and it could be said that the world was doomed if the players hadn't intervened. Oh, and the battle takes place in space, with Algalon possessing an attack called Big Bang. This quote helps seal the deal that Azeroth and its beings possess Spiral Power:
Algalon: Perhaps it is your imperfection that which grants you free will. That allows you to persevere against cosmically calculated odds. You prevailed where the Titans' own perfect creations have failed.
- It would explain why, whenever a new threat appears, the players can grow to the exact level needed to defeat it and no higher: once they have re-established themselves as the top predator, there is no need to continue evolving, because the environment doesn't change.
Hogger is a shaman.
Explains him coming back stronger in Cataclysm.
- Or at the very least, he's got his hands on a player class for himself: he's a boss in Stormwind Stockades in Cataclysm.
Only mortals can kill the Old Gods
The Titans originally could not kill the Old Gods without risking the destruction of Azeroth. However, their deaths at the hands of player characters have not caused such havoc. It could just be that their imprisonment has weakened them. Or perhaps because they've been taken one at a time instead of at once. But it could also be that only mortals, beings linked, if not necessarily native, to Azeroth itself are able to harm the Old Gods without risking untold damage to their world.
- So the mortal races are the planet's equivalent of white blood cells?
The Infinite Dragonflight are trying to prevent the death of Nozdormu
Nozdormu was informed by the Titans themselves of when and how he would die. This was done to keep him thinking he didn't answer to anyone. Eventually, Nozdormu's death happened as planned, but his Dragonflight
couldn't handle it. They began to plan ways to alter history so as to prevent Nozdormu's death and bring him back, and corrupted into the Infinite Dragonflight as a result.
Gallywix is left in charge of the Bilgewater Cartel to keep Garrosh in line.
I've seen noted the odd detail that Gallywix is retained as Trade Prince of the Bilgewater goblin cartel despite the fact he's an out and out traitor and his own people seem to hate him. However, Thrall's intentions may be more far sighted than we realize. Thrall knows perfectly well that Garrosh is not fully up to leading yet, and is counting on the other Horde leaders to keep him in check until he grows into his role. The goblins are a potential spanner in the works, though. If Thrall had a new leader appointed in Gallywix's place, the odds are high that new leader is someone who would feel grateful to the Horde for its aid. Grateful enough, perhaps, to not
question Garrosh or work against him if need be. Nor can Thrall tell his new member nation "Welcome to the Horde, don't turn your back on the guy in charge." But with Gallywix, Thrall has someone who will do exactly that
without Thrall having do anything to ensure it. Gallywix can keep Garrosh on his toes in a way no other Horde leader except maybe Sylvanas could, but with the goblins as a whole being a lesser risk than the Forsaken.
Darion Morgraine is the Lich King in disguise.
We haven't seen his face since he supposedly became a death knight, have we? He is actually the Lich King, the Knights of the Ebon Blade never broke away from the Scourge, and the person who we killed at the end of Wo LK was just a fake.
And someday, when we least expect it, the death knights whom the Alliance and Horde trusted will kill the leaders and take over both factions, enslaving the armies to the Lich King's rule...
The Faction Champs and priest mobs didn't die in the ToC raid/dungeon.
Come on. There's no way they would throw their lives away in the name of "training." The corpses are just there for gameplay's sake.
- Similarly, in the Xuen dailies for August Celestials, you can go up against and seemingly kill the sauroks in the "P.U.G.", but they keep coming back if you get both the Xuen dailies and the P.U.G.'s set of dailies, much like the other contestants, who simply yield when they're low enough on health.
When Blizz need to get the Horde-Alliance tension but again, it'll involve Anduin Wrynn.
Partly because the kid is quite honestly shaping up to be the best damn potential faction leader there is. He' all pro-peace so he's gonna either die or be corrupted since that would get rid of someone who would have a chance to bring peace AND provide Varian with his latest reason to hate the Horde, since if something does do Anduin in it will be done to frame the Horde. Seriously, Anduin is like a giant red button saying "WARNING! WARNING!" for Varian. Nothing enrages him like a threat to his son. That, or....
A bad guy will attempt to kill Anduin.
An enemy that is too strong for both factions to defeat will, for whatever reason, attempt to kill Anduin, maybe not even intentionally. For extra goodness a memeber of the Horde or even Thrall himself will save everyone's favourite prince. A supposed, distant Old God might not motivate Varian to team up with the Horde, but someone else gunning for his son? Plus, if Garrosh cools down and becomes half-way more reasonable who here can't say that despite personal dislike of Varian & Garrosh if the two of them actually worked together they'd kickass halfway to Outland & back?
- Hell yes they would. And I can see Garrosh saving Anduin's life. He may hate the Alliance in theory, but that doesn't extend to an innocent child.
- The novel of The Shattering also shows Baine Bloodhoof developing a respect/friendship for Anduin. So he, if nobody else, will likely step up to help the prince.
- Actually, Garrosh was originally slated to kill Anduin, and he tries to kill him in "Breath of Darkest Shadow, but decides to leave him alive as an example to Varian. In Tides Of War, he brags about how he will parade Anduin in chains through Orgrimmar. Garrosh seems, more likely than anyone to want to kill Anduin, especially since Anduin believes Garrosh must be stopped, but if Anduin's near-death experience didn't stick, it's unlikely that he'll die in the near future.
Expansions will follow a linear pattern of "two new races, hero class, two new races, hero class, etc.
It just seems right.
- Quite likely, but they might switch it up.
- Next expansion pack is confirmed to have a new class (explicitly stated not to be a hero class) and a new race (with no set faction).
Kobolds will be a playable race for the Horde.
Firstly, there's a quest in the Stonetalon Mountains in which you press some nearby Kobolds into fighting Alliance soldiers. The quest-giver seems very interested to learn that this is possible. Secondly, the Alliance kills Kobolds much more often than Horde. Thirdly, I want to hear male Kobolds using /flirt or /silly and making innuendo about their iconic candles. If they're deemed insufficiently intelligent, the Goblins could lend them some Kaja'Mite. The Alliance in turn might get Furbolgs, Murlocs, Centaurs, Dryads... I don't really have any great ideas for them.
- Murlocs for Horde, Dryads for Alliance sounds swell.
Kaja'mite is the blood of an old god.
Just like Saronite, Kaja'mite is a by-product of an old god who lives deep beneath the south seas. However, unlike Saronite which just makes you crazy, those who mite Kaja'mite for long periods of time makes you intelligent....and greedy. That's right. Every time you drink kaja'cola, you're really DRINKING THE BLOOD OF A FREAKING OLD GOD!!! Anyway, it's possible that the old god in question desires the goblins as servants. This could also explain the goblins' love of explosions; their creator smiles upon them unmaking the titans' world bit by bit, boom by boom.
- A little support for this, goblins were creating tools for N'Zoth's corruption of Azeroth (Dragon Soul, and the subsequent Mecha-Deathwing once it tore Neltharion apart) thousands of years ago, before the world's landmasses even drifted apart, which could suggest they were around before there was even an isle of Kezan in the first place. Are goblins dumb creatures empowered with awesome as people tend to believe, or actually an Old God's servants who were somehow cursed with dumb?
- There's a faceless one in the Lost Isles who says that it remembers when the Goblins were created, and since there's nothing to suggest the Titans created them, it pretty much proves the Old Gods created the Goblins. They could've been created to be fueled by Kaja'mite, which would be a pretty good leash on them as the Old Gods could just cut the Goblins off and let them go dumb, at least until they found the Kaja'mite in Kezan.
The Qiraji and silithids will be a future Big Bad
It'd be easy to do- have silithid hives creep north through Kalimdor with each expansion. There are already hives in Silithus
, Un'goro Crater, Tanaris, and the cataclysm unearthed (and submerged) one in the Thousand Needles, they'd just have to add a hive or an entrance to the hive caverns in a new zone or two for another couple expansions until it got to the Cenarion Circle in Desolace. Ahn'Qiraj is now shown on the Kalimdor map as a zone, but has no NPCs, quests, or monsters, and neither of the raids were updated, so there's room for Blizzard to do something with the zone and raids in a later expansion. The kingdom also still has deep ties to the Old Gods through C'Thun, so a resurgence isn't impossible. (Heck, maybe even Qiraji defectors could become a playable race?)
The Titans are a bunch of idiots who pussied out of doing the job properly.
Name me ONE place where the titans did something that some evil dude didn't fuck up big time much later? Aren't the titans almighty gods for crying out loud!?
- To be honest, the Titans have seeded and created countless worlds (Or so it is implied). Azeroth is but one, which explains why they've never came back to help out against the Old Gods (So far). It's less that they're cowards or idiots, and more that they just don't care. They've far better things to do.
- So instead of just being pussies, they seed thousands of planets and don't bother helping when needed, even when their own work has backfired massively (world-clearing weapon in Uldum) they just ignore it?... that seems even worse!
- The Titans CAN'T destroy the Old Gods. Read the lore. The Old Gods symbiotically bonded with the planet and the races, so if they die by the Titans' hand, the planet dies as well. They're also fighting against everything that Sargeras did, and know full well he's eventually coming back. They're preparing for war, and one planet isn't going to change the fate of the universe. Also, the Re-Originator didn't backfire, it's working as intended. The Titans have much more to worry about than the petty squabbles on one insignificant planet. They need to stop the Legion.
- The backstory of the Mogu might support this. According to the lore objects and Lorewalker Cho's story, the Mogu were created by the Titans to fight against the Mantid and other servants of the Old Gods. Unfortunately, when the "Silence" occurred and the Mogu were cut off from contact with the Titans and struck with the Curse of Flesh, they were left without a sense of purpose, and became the brutal conquerors we know. Lei Shen, however, seems to believe that he's carrying on the Titans' purposes.
Thrall isn't coming back.
Despite claims that Garrosh's position is temporary, Thrall will not be reclaiming the title any time soon. Why did Blizzard introduce Garrosh in the first place? Because they wanted conflict between the factions, and the Horde needed a more aggressive leader for that to happen. So as long as they want the Alliance and the Horde at war (which will probably be the for the rest of World of Warcraft
), Garrosh is likely to stay Warchief. Near the end of Cataclysm, Thrall will either be killed off or suffer a fate similar to Bolvar Fordragon's (Metzen even hinted at Blizzcon 2010 that Thrall could act as a replacement for Neltharion), rendering him unable to return and leaving Garrosh as Warchief.
- Babies were mentioned. So if he hasn't knocked up Aggra by the next-to-last patch of Cata, he's going to live. If he has (and it'll probably be twins; calling it now), I give it about a 50-50% chance he's doomed. (Or not; he is, after all, an author-pet.)
- Thrall ISN'T coming back. He isn't dying either. He is the new Earth-Warder of Azeroth, taking Deathwing/Neltharion's place. Confirmed in next patch where Thrall the Earth-Warder grants the tanks blahblah special abilities. Dev's pet, indeed.
- He's only temporarily holding the "Earthwarder" role. Wrathion, remember?
- All the Aspects lose their powers in Cataclysm's ending, Thrall included. He's back to being an ordinary shaman.
- Confirmed with the end of Mist of Pandaria, Vol'jin is the new Warchief.
"Fel Corruption" is a popular Blizzard tool for a reason.
Blood Elves and Draenei will be back in the spotlight in a future raid patch.
Ever since the release of Wrath of the Lich King, the two BC races have just been sitting around in their respective capitol cities, twiddling their thumbs. Sure, you saw more then a few Draenei and Blood Elves fighting scourge in Northrend, but on the whole, their presence in the overall story of Wrath was nowhere NEAR as big as it was in Burning Crusades. Granted, Wrath wasn't really SUPPOSED to be about them, but still, it feels like they've just been tucked into a corner and forgotten about. Sadly, these two races are still being ignored in Cataclysm... at least, so far. Now that the Alliance and Horde are gearing up for another all-out war, everyone in their respective factions will be expected to do their part, including these two.
Now that Garrosh Hellscream is Warchief, he may get well and truly tired of the Blood Elves' recent lack of presence in the Horde's various theaters of war. That, combined with the fact that it was the Draenei that restored the sunwell and saved their people, Garrosh may feel it necessary to remind the Blood Elves of just where exactly their loyalties are SUPPOSED to lie. Lor'themar Theron may not be too happy with any radical actions Garrosh will no doubt take, and this IS Garrosh we're talking about afterall. He's not going to go up to the Lor'themar and ask nicely for more support. Meanwhile, on the Alliance side of things, Varian Wrynn may be similarly dissatisfied with a lack of major Draenei presence on Alliance fronts and may have a bone or two to pick with Prophet Velen regarding the matter. While Varian would not be as harsh toward the Draenei as Garrosh would be toward the Blood Elves, you can bet that Varian will want to do something to remind Velen of the commitments he and his people swore to the Alliance years ago. Not to mention that Varian might not be all that happy that Velen reignited the sunwell for the Blood Elves, curing them of their crippling fel addiction and giving them, and by proxy the Horde, an advantage. In both cases, the Sunwell will be a major point of contention and the name of the raid patch could be "Return to the Sunwell" in which Alliance players will try to take the Isle of Quel'Danas by force and Horde players will try to repel them (not an actual battleground, mind you. More like Alliance players fighting Horde NPC's and vice versa, kinda like the gunship battle in Icecrown Citadel).
- There were quite a few high elves that weren't in Quel'thalas during the Third War, and they're still in service to the Alliance or the Kirin Tor of Dalaran. Restoring the Sunwell would've helped them too (although definitely not as much as it helped the Horde). However, something else that could easily come into play involving both the Blood Elves and High Elves is that since the restoration of the Sunwell, supposedly no more elves should be at risk for turning into Wretched, but in Cataclsym, the high elves of Quel'Lithen Lodge in the Eastern Plaguelands are all Wretched, so something's up.
- Not so fast. "Quite a few" high elves outside of Quel'thelas during the Third War is arguably pushing it; Dalaran and Lordaeron probably had the largest population of high elves outside of Quel'thelas, and both places got decimated. The small contingent that went with Jaina to Theramore and Kirin Tor agents who fled or were otherwise in the field when KJ built his sandcastle are all that remain of that population. It's a moot point regardless, because 90% of all surviving high elves became blood elves, regardless of their location at the time (a number that's been stated several times by Blizzard). Either they dropped everything and went home, or accepted blood elven ideology after the fact (ie: Koltira). Regardless of the prominence of the Silver Covenant in Wrath, high elves are grossly outnumbered by blood elves, and their numbers in the Alliance are thusly trivial. The Quel'Delar quest chain suggests that even Lor'themar, with his stated antipathy toward them (that doesn't seem to have lessened in Cataclysm as of 4.1 and the scene with Vereesa and Halduron in Ghostlands), allowed Auric and a small number of quel'dorei pilgrims access to the Sunwell. And besides that, nowhere in the SWP coda or Quel'Delar questline does it state that no elves can ever become Wretched again. The fate of Quel'Lithien Lodge in Cataclysm can be handwaved in any number of ways that don't involve renewed high/blood elf fighting.
- Here's a thought: The worgen and the goblins. Between the Forsaken invading Gilneas and the goblins' ship getting blown up by SI:7 just for being there, the Cata races would both be much more gung-ho about a Horde/Alliance war than the BC races currently would. Some inner-faction tension could occur as a result. This troper can easily imagine Greymane becoming frustrated with Prophet Velen's pacifism streak. Not sure how goblin / blood elf tensions could play out though.
- Goblin / Blood Elf tensions got a small set-up in Azshara. The Blood Elves are trying to preserve historical sites and artifacts, while the goblins don't care and are eager to tear them down. It's not a lot, but it's something.
- A possibility involving the Blood Elves that could also clear up a somewhat common lore complaint (at least partially)- Koltira Deathweaver. He joined the Horde to follow his people, now the blood elves, but he's working for Undercity rather than Silvermoon City in the battle for Andorhal. He could've volunteered or been sent to help as a gesture of goodwill towards the rest of the Horde, or just as a reminder from Silvermoon that they're still there. The blood elves already have a decent reason to be wary of the Forsaken right now, since Sylvannas is gearing up to be the first Lich Queen, and finding out that she's torturing one of their own could be the push they need to call her out.
The Val'kyr were sent to Sylvanas by Ner'zhul.
While the Lich King was a merge of both Arthas and Ner'zhul, Arthas was clearly the dominant spirit (at least during Wot LK
). Because of this, the last shred of Arthas' humanity held the Scourge back and kept them from annihilating the Alliance and the Horde. Ner'zhul was not happy with this and desired a new host, so he arranged for us to kill Arthas and replace him with Bolvar. This plan backfired, however, as Bolvar proved incorruptable, and the Lich King went dormant entirely. Ner'zhul, more powerless than ever, once again desired a new host. Sylvanas is an ideal target. She's rash, ruthless, and possibly even insane. She cares more about results than methods, and with the Forsaken's numbers diminished from war with the Alliance and the Scourge, is desperately in need of more troops. So Ner'zhul sends her his Val'kyr, who offer their services while wanting seemingly nothing in return. In actuality, the Val'kyr have been spent to begin working Sylvanas into a host for Ner'zhul.
- The problem with this theory is that Arthas wasn't just the "dominant spirit" as of Wot LK, he was the sole spirit in the body. The end of the Arthas novel, which presumably takes place shortly before the xpac starts, has Arthas annihilating both Ner'zhul and the last remnants of his own humanity. Not to mention the fact that the val'kyr who've joined the Forsaken aren't getting "nothing" in return for their services: they're getting job security and a new purpose. Bolvar hardly has the desire to raise new undead, after all.
The next Dragon Aspect of Earth will be...
Since Deathwing's the Big Bad
, it's pretty much a given that he's going down, leaving the Black Dragonflight without a leader. Somebody's going to have to step up and take his place. Possible candidates-
- Nalice. She hasn't really done anything, but she's the Black flight's ambassador to the Wyrmrest Accord, giving her the most opportunity and experience working with key players of the other flights, including Alexstrasza herself. Probably a bit evil, though.
- In the "Fangs of the Father" questline, Wrathion sends Rogue players out to kill her.
- Sabellian. He's Badass, fairly friendly and actually seems quite sane for a member of the Black flight, and counts mortals, including Rexxar, among his friends. However, spending so much time in Outland has probably left him a bit disconnected from Azeroth.
- Being in Outland could make Sabellian a pretty good choice. Nethalian went insane due to the influence of Azeroth's Old Gods, but Sabellian might be out of their reach.
- The purified Black Dragonflight egg created in the Badlands chain. But it's going to be a Chekhov's Gun or Chekhovs MIA until the final raid with Deathwing or sometime after his defeat.
- Next patch confirms that THRALL will be the next Earth-Warder, not a dragon. Perhaps he will lead the Black Flight back to their old ways of protecting Azeroth until the purified egg comes of age and can take the mantle, but for now, Blizzard has confirmed that Thrall is the Earth-Warder/Aspect of Earth.
- Not necessarily. In Thrall: Twilight of the Aspects, Thrall himself says that he could never be an Aspect. However, during the fight against Chromatus he "fills-in" for the missing Neltharion while the other four Aspects give their power. The Deathwing raid will probably feature something similar.
- To be more specific, He buffs the tanks in the Ultraxion encounter while Nozdormu gives everyone the ability to survive instant death and the other aspects buff the healers, while in the Madness of Deathwing encounter, he gives Carrying Winds to allow travel between platforms instead of fighting tentacles or buffing the party like the others.
- The next Black Aspect is probably Wrathion, the purified whelp from the Badlands, actually.
- At the end of his quest chain, he says that he's the last black dragon (although the video maker for the recorded dialogue sardonically comments that Blizzard ordered people not to talk about Sabellian).
- While Wrathion is the most likely candidate at this point, during the quest line he says that he has no interest in being an aspect and really just wants the other dragons to leave him alone, so there's still some room for discussion.
- Nobody. At the end of the Dragon Soul raid, the aspects lose their powers and immortality, having fulfilled their duty to save the world from the Hour of Twilight.
- The flights still need political leaders and the aspects will presumably continue to serve that purpose, so the Black flight could still get a new aspect for the sake of having a leader, but since most of the flight was wiped out by adventurers on their way to kill Deathwing or by assassins sent by Wrathion, there isn't exactly a whole lot left to lead...
- How about a power struggle involving Sabellian and Wrathion? That's a plot.
One of the new expansions will see us returning to Outland.
Burning Crusade was the first major expansion for World of Warcraft
, and as such it lacked a lot of the refinement that later expansions would bring in. With Cataclysm, Blizzard has brought the Classic zones up to the new standard set by Wrath Of The Lich King. This leaves Outland as the odd one out among the regions, giving Blizzard good reason to go back and improve it. Because Outland is just a load of islands floating in the middle of nowhere, it wouldn't take much effort to add some new zones. Or we could use Ner'zhul's old portal network to visit new worlds; perhaps the homeworld of the Ethereals, or a fully fel-corrupted outpost of the legion. Plus, Blizzard could use this opportunity to fix some of the Egregious issues with the principal villains-
- Illidan: At the very least, he should have more screen time. In all my time questing in Outland, I think he appeared all of two times. Granted, Arthas recieved a lot of Villain Decay by appearing too much, but Illidan is a complex character, and his motives deserve more exploration. Another option would be to retcon his death and make him a friendly character. This would give Blizzard an excuse to implement the Demon Hunter hero class with Illidan as the faction leader. Lets face it, who wouldn't want to play as a blindfolded, dual-wielding demon slayer?
- There's probably more to this theory than one would think. At Blizzcon 2010's Lore panel, the question of Illidan's redemption was brought up and Metzen & co. said it was something they'd be interested in. The Cataclysm quest chain in the revamped Felwood featuring a student of Illidan (in which his Always Chaotic Evil BC portrayal is dialed back to the Well-Intentioned Extremist of Warcraft 3 and TFT, and we're reminded of his heroism in the Third War) also lends some credence to the idea that we haven't seen the last of Illidan.
- As of Blizzcon 2011, Illidan's return is "likely".
- So if Outland is rehashed, where do we grind to get through 58-70 now?
- Presumably there would be new quests in Outland for that block of levels, and possibly new zones for higher level content. My guess is that Draenor may be partially "healed" somehow by the Earthen Ring & Cenarion Expedition, and some of the land restored, or maybe they'll bring back the old concept where portals in Outland will take us to other worlds.
- Kael'thas: I'm not sure a retcon would work for Kael, because he's more tightly connected to the story than Illidan was (Tempest Keep, summoning KJ, etc), but it would be cool to bring him back as the Blood Elf faction leader, rather than that non-entity Lorthemar. Kael's descent into villainy wasn't really presented tragically enough, it would be good to see how he went from Well-Intentioned Extremist to Complete monster in more detail.
- Vashj: DEFINITELY needs more character development, she's pretty much a nonentity at the moment. Some exploration of exactly what her minions were hoarding the water in Zangarmarsh for would help, as would her relations with partner-in-crime Illidan.
- It was explicitly explained that Vashj was hording the water so that Illidan could use it, along with the raw mana Kael was collecting from the Netherstorm, and along with the vials of water from the well of eternity, to make a new well of eternity in outland, likely with the intention of using it's power to defend himself from Kil'Jaeden or go stomp Arthas in revenge, though most people considered an Earth-Shattering Kaboom the more likely outcome.
- There are also Alleria and Turalyon from the Alliance Expedition in Beyond the Dark Portal who were conspicuous by their absence in BC
- One of the "Visions of Time" cinematics from patch 5.4 has Quel'thalas looking over the leaders, who in turn are looking over Garrosh. And considering these are supposedly pointing towards the next expansion, this theory at least holds some ground.
Cho'gall doesn't die at the end of the Bastion of Twilight.
Cho'gall has twice so far shown a talent for surviving despite having been said to have died. It happened first when he was thought dead by Rend and Maim after they had droven their axe into his chest. The second time it happened it was when Med'an kamehameha'd
Cho'gall, who then had broken ruins fall on top of him. He might just prove his toughness once again. As well as that, Cho'gall is THE leader of the Twilight's Hammer, which is the major enemy of the expansion, alongside the Black and Twilight dragons. He's far too iconic as the cult's leader to die in the first raid.
- They might in fact turn it into a Running Gag with Cho'gall continuing to show up alive in several raids in later patches, all up until the patch featuring the Deathwing raid.
- So Cho'gall will be the new Kael'Thas?
- Cho'gall was the original Kael'Thas
- The Bastion of Twilight has canonically fallen, and the preview text for Dragon Soul mentions that most of Deathwing's allies and followers, Cho'Gall included, are dead.
The Time Warp from The Rocky Horror Picture Show will be the dance of a future playable race.
Why? Because it would be awesome.
The Frostmane trolls are paying for the Drakkari's betrayal
After the Cataclysm
, the Frostmane trolls in Dun Morogh are acting strange; one quest has new Dwarf players sneaking around their camps, and overhearing that the spirits (Loa) have abandoned them. In Wrath of the Lich King
when the scourge invades Zul'Drak, the Drakkari trolls turn on their Loa and take their power for themselves, as a last ditch effort to fight the scourge. The Frostmane trolls are an offshoot of the Drakkari, and likely worship the same Loa, but after what the Drakkari did, the Loa abandon the Frostmane as well.
Cenarius will eventually = bad news for the Horde in Ashenvale... unless he gets killed fighting against Ragnaros
Cenarius is back and alive and kicking, helping fight against Ragnaros's forces at Hyjal. After he's finished, he'll go fight against the Horde in Ashenvale. I really don't think just sit idly by while the Horde cuts down Ashenvale's forests. He didn't do so when Grom Hellscream's forces came to Ashenvale. If so, things won't look too good for the Horde there. And Garrosh, the son of the person who previously killed him, won't help matters.
Illidan saw the Draenei as demons because of their connection to the Eredar.
Illidan betraying the Broken and attacking Shattrath in Burning Crusade made no sense and seemed like Card Carrying Villainy
. However, there's one other group that he was that outright antagonistic toward - demons. As a demon hunter, Illidan saw demons as pure evil and was willing to manipulate, use, and enslave them for his own purposes. Being familiar with the Burning Legion, he had doubtlessly seen plenty of Eredar, and upon learning that Draenei and Eredar are two factions of the same race he likely decided that Draenei are basically demons, and therefore must be either controlled or destroyed.
Alextrasza is out to kill us all.
She seems relatively unphased by the execution of her brother, Malygos, and seems quite willing to do the same to Neltharion. Who's next? Nozdormu will be taken out for collaboration with the Infinite Dragonflight, Ysera will turn out to be still affected by the Nightmare, and then, when all the dust clears and we're left with four Dragonflights headed by puppets of the so-called 'Lifebinder,'
only then will we see that we have played right into her hands
It will turn out that she was driven mad during her captivity with the Dragonmaw, and now she's out to destroy all mortal life
. Or enslave it
. One or the other.
- She does express regret that she had to kill Malygos even if it was ultimately necessary, and in the leadup to her fight against Deathwing in the Twilight Highlands, despite knowing that he crossed the Moral Event Horizon 10,000 years ago and never looked back, notes that she feels similarly about killing him (She's less successful this time, but will get another chance with the rest of the aspects, Thrall and the players in Dragon Soul).
The final major content patch of Cataclysm (when we fight Deathwing) will be called The Hour of Twilight
"Hour of Twilight" Has been a recurring phrase
throughout the expansion, spoken by Deathwing, Fandral, and Ragnaros. In the novel Thrall: Twilight of the Aspects
we learn through Ysera's prophecies that it's the event in which the Old Gods will claim their final victory and exterminate all life on Azeroth. Sounds like the perfect setting for an all-or-nothing battle.
- As of patch 4.3, "Hour of Twilight" is confirmed as the final 5 man dungeon in the slate of three that will lead up to the Deathwing raid, Dragon Soul.
- Completely confirmed as of Blizzcon.
How the problems with the Horde leadership will be resolved.
Given all the troubles with Garrosh and Sylvanas, it seems as if the Horde is on the verge of splintering apart, which is the last thing they need given their reignited conflict with the Alliance. Once the problems on the elemental plane are solved, Thrall will return to the Horde and relieve Garrosh of his title as Warchief (hopefully remonstrating him for causing so much tension amongst the Horde while he does it). Meanwhile, in the Eastern Kingdoms, Lor'themar will finally grow a pair, step up to the plate and do something
by trying to reason with Sylvanas, and hopefully convince her to take whatever she's planning down a few notches. After all, the Forsaken and blood elves are outcasts even among the Horde, so it makes sense that they're more closely allied with one another. And finally, the goblins will become completely fed up with Gallywix's shenanigans, overthrow him, and replace him with Boss Mida.
- Well since it's confirmed by Word of God that Garrosh is going to be relieved of his title in a rather violent manner, what's stopping some other Horde leaders from going rogue and joining Garrosh?
The residents of Rustberg Village are being exterminated by both Horde and Alliance in a genocide.
(The one in the Tol Barad Daily "Not The Friendliest Town".) The village is actually a peaceful utopia. The residents are of all the races that make up the Horde and the Alliance. It would hurt the cause of both the Horde and the Alliance to have it proven that the races can all live together in peace, so the factions are systematically slaughtering them.
We have already seen some tentacles on him during the Alexstrasza questline. If the first phase of Deathwing's encounter is breaking off his adamantium plating, then there's nothing holding him in dragon form. Maybe he'll even rant about becoming 'a New God' before mutating into some un-dragony ''thing''
. Confirmed. The Madness of Deathwing encounter has tentacles as part of his boss fight. The tentacles are COMING OUT OF HIS UNARMORED BODY meaning that the Old Gods definitely are "inside" Deathwing. So he's definitely going One-Winged Angel on us in the final fight
Thrall is secretly getting sick of both the Horde and the Alliance ruining his efforts for peace, and the hiatus to save the world from the Cataclysm is one way of getting away from it
In The Shattering Prelude to Cataclysm
, Thrall laments that Varian doesn't trust him and the younger generation of the Horde (not just Garrosh) is more warlike as a result of having gotten used to fighting undead
, and presumably also due to the idea of atoning for the Old Horde's atrocities being lost on those who didn't live through them. Eitrigg, hearing this, notes that Thrall seems soul sick, and suggests getting a mate and children to ensure that he will have an heir should he pass on. The Desire part of the Elemental Bonds quest indicates that Thrall wants, more than anything, to give up being Warchief and raise a family. It's thus possible that he won't return to being Warchief, especially if there are ways he can help all of Azeroth rather than just the Horde.
- OP again, in Tides Of War, it's revealed that Thrall is choosing to stay behind to help heal the world, much to Jaina's displeasure,
- Only time will tell if once Garrosh is deposed in the Mists of Pandaria expansion whether Thrall will return as warchief, or appoint someone in his stead because he is "retiring". Imagine Vol'jin or Baine Bloodhoof as Warchief. Or heck, even Sylvanas! (How about Lor'themar Theron or Boss Mida or Gallywix? Or Saurfang! Or even some nobody that came out of nowhere that Thrall appoints?)
End Time is not the last we will see of Murozond.
The Murozond that the players encounter in End Time is merely one of the multiple possibilities of what Nozdormu could become as a result of being corrupted by the Old Gods. If the timeline in which Deathwing is slaughtered by the heroes of Azeroth prevails, perhaps the Old Gods will have a slightly different agenda for Nozdormu, one that could twist him into an even more powerful Lord of the Infinite.
- IF the aspects have lost their "immortal" powers after Cata, then they'd have to come back somehow for him to have any use to the Old Gods. So obviously this End Time doesn't happen. Now that brings another question, Nozdormu seems to think that he will still be vanquished by random heroes.
- I don't think you understand how bronze dragons work. All of their deaths are predestined, as they are the only points in time where they will not simply time travel to safety. Ergo, Nozdormu knows that he'll go insane, create the Infinite Dragonflight, and then get killed by a band of adventurers led by his past self, and (like every other bronze dragon) he has known this since he got his time travel powers. Ergo, the Murazond we killed in End Time is the Nozdormu from our timeline, assuming that Nozdormu is subject to the alternate-timeline-clone thing in the first place.
- No, the events of End Time DID happen, and will happen. It's in our character's personal past, but it is still the future for Nozdormu. Nozdormu says it himself. So basically...wibbly wobbly, timey wimey. Murozond yells: You know not what you have done. Aman'Thul... What I... have... seen... Nozdormu says: At last it has come to pass. The moment of my demise. The loop is closed. My future self will cause no more harm. Nozdormu says: Still, in time, I will... fall to madness. And you, heroes... will vanquish me. The cycle will repeat. So it goes. Nozdormu says: What matters is that Azeroth did not fall; that we survived to fight another day. Nozdormu turns away from where Murozond died and looks up at the Hourglass of Time. Nozdormu says: All that matters... is this moment.
Also, Murazond's dialogue during the fight suggests that he engineered the timeline that End Time takes place in because something worse
was going to happen and allowing Deathwing to kill everyone was the best idea he could come up with.
Velen is doing nothing because he is literally building his power for a single spell.
The reason Velen has been doing bugger all despite being both the most powerful priest on Azeroth and possibly one of the most powerful mages (remember, Velen was one of their leaders when the Draenei were the Eredar, whose power stemmed entirely from the arcane, not the Light, and he was one of the most powerful) is because he literally gathering power. The purpose? To wound or weaken the Dark Titan himself so the heroes can strike Sargeras down, or at least distract him enough that the Titans can get around to cleaning up their mess.
- In one Swamp of Sorrows quest, in which Velen appears to put a Broken out of his misery, the questgiver remarks that he's overwhelmed with gratitude that Velen would show up for something like this because Velen is otherwise spending all his time and energy preparing for the final battle with the Legion.
Stormwind is in the grip of an orwellian dictatorship
Okay, let's look at the facts here. Stormwind has a population size that is simply impossible (due to having suffered catastropic losses during the first and second wars, which were only about twenty years before Vanilla) if the state does not employ people breeding farms, magical aging or simply lies about its population. The government expected a guild of stonemasons to rebuild the largest city in the world for free, something which only a totalitarian state would expect. Anyone who commits a crime is put indefinitely into one of the two city prisons, with mundane prisoners being locked in the stockades. And, despite the fact that the stockades have been overrun by criminals for years now, the guard keeps putting in new prisoners as if nothing was happening. The various counties that are traditionally under protection from stormwind have received no extra troops for more than a dozen years, despite stormwind supposedly having troops to spare (another lie to make the government look strong? Or do they need the soldiers to curtail thoughtcrime within the city?). SI:7, the stormwind guild of spies and assassins, is manned completely with former criminals, more than 3000 men suddenly having becoming utterly loyal to the alliance, a feat impossible without the use of manipulating minds. The nobles, which form the ruling party, are absolutely unassailable and the king never takes public action against them. Whenever a noble actually does something that is not acceptable to the ruling party, he doesn't get a trial, he just gets an assassin. In all honesty, the more you think about it, the more it makes sense. The guilds, the church, even crime in the city is regulated by the government.
- This theory could also be used to explain the disappearance of the Stormwind Internment Camps. When the horde founded its own nation and helped save the planet, it became politically incorrect to have imprisoned them in camps. Therefore, all evidence that pointed to Stormwind having camps of its own was erased along with the staff and the prisoners. The reason Danath Trollbane can't return to Azeroth is also because of this, as he was the former overseer of the camps, and too high-profile for a foreign citizen to simply disappear.
The Titans and the Old Gods are two different factions of Xel'Naga
Titans seed worlds right? Except these guys made the races of Azeroth and the Outland rather than Protoss and Zerg. This can also tie-in with the WMG above regarding player races as Titan Security Systems™. Stretch it a bit further and the Old Gods can be the Dark Hybrids
introduced in Starcraft II.
Gilneas will become a majority of Civilised Worgen
It's already halfway there as soon as you're past the beginning-game. Soon enough, instead of it just being a handful of NPCs who are 'turned', thanks to all these Player Characters coming in and the mass invasion of the original Worgen, the Civilised Worgen will pretty much replace true humans. While there is no cure, there are clearly ways to stay sane, you can change forms at will after a few levels, and the country will become a population center for Worgen, in the same way Mulgore is a population center for Tauren and Dun Morogh is the population center for Dwarves.
A fifth (or tenth) expansion will feature a gateway into Sanctuary
The humans have had their power restraints removed in the end of Diablo II
; in Diablo III
we saw what this unrestrained power does to a godlike Superprime... with a few more decades of experience and refining, Sanctuary should be just about the proper place for a level 150 World of Warcraft
- Well wake me up when we get the Starcraft expansion. I want my siege tank mount.
The movie will flop
Not that I want it to, but while Warcraft is very popular, it's a lot less popular than World of Warcraft
. If you base it on Humans as the heroes, with the rest of the Alliance as backup, and the Horde as villains, you're going to jack off at least 50% of the fanbase. It's never going to be as good as the game.
Bosses apart from Garrosh in Siege of Orgrimmar
List any ones you think might appear below
- Malkorok. He appears to be set up as Garrosh's dragon in Tides of War, and he could very well be another boss with rogue-like abilities.
- As a bonus Heroic Mode boss, whomever did any corruption on Garrosh, possibly an Old God, Burning Legion rep, Sha, evil Titan rep or Magatha Grimtotem.
- An ally of the previous entry, which might mean a Faceless One, Dreadlord, Mantid, Dark Rune dwarf/golem, Grimtotem officer, etc.
- Confirmed: Among the bosses the players have to face are the Klaxxi Paragons, loyal followers of the Old God Y'Shaarj.
- In classic World of Warcraft it was common that the player encountered two Bosses in the same raid that shared the same model or even looked like bigger versions of the trash mobs. This was changed in Burring Crusade where the Raid bosses started to look more unique. So it’s unlikely that the Player will fight against several different NPC’s using a standard Orc (Tauren; Troll; Blood Elf…) models. Therfore two things will happen:
- The raid itself will contain a bunch of Garrosh supporting generals as a group Boss fight. All these generals will be Horde members the Players already encountered in Cataclysm and Mo P.
- Just like in Cataclysm and Wot LK the last Raid will come with a few five player instances. The bosses will be various henchmen of Garrosh, including Malkorok and Thalen Songweaver. Similar to Falric and Marwyn in Wot LK and Benedictus in Cataclysm.
Alterac Valley is going to switch sides
Alterac is currently being fought over by the Alliance Stormpike Guard and the Horde's Frostwolf Clan, but the Forsaken expansion into Hillsbrad is going to change all that. In Cataclysm
, the Forsaken are fighting the Stormpike forces in Hillsbrad, and ask for help from the Frostwolf to finish them off; Drek'thar is disgusted by the Forsaken and their tactics and refuses to help. Warlord Cromush goes ahead with the attack on the Stormpike and wipes out their Hillsbrad troops, forcing them back to Alterac, and will report back to Garrosh Hellscream on the Frostwolf clan's treason for not helping them. Eventually, the Forsaken will attack Alterac to finish off the Stormpike and claim Dun Balder for the Horde, only to encounter the Frostwolf clan has joined the Alliance to fight back against the Forsaken.
That's because he was always
bad. Why else would he be imprisoned in the Arcatraz, which was originally being run by the naaru?
- The quest you get to rescue him from Arcatraz states his being there was a mistake. Unless he's devious enough to pull one over on Ad'al, it was probably the truth.
The Song of the Vale
"Here the Sacred Pools spring pure
Here, seek any who desire cure
Holy, nature, powers divine
Turn death to life, death to life."
Turn death to life.
The Sacred Pools are the cure to the plague of undeath.
- Actually, the Alliance-side Krasarang Wilds reveals what that means. If you drink the water you can transfer your own life source to another person. A night elf saves his dying daughter that way at the end of the zone.
- That pool is located in Krasarang Wilds, not the Vale of Eternal Blossoms, which is the location the Song of the Vale refers to. Here is the first part:
There is a valley where dreamers sleep,
Where flowers bloom and willows weep,
Where loamy earth springs life anew,
And waters sparkle, clear and blue,
Where every hearth brings peaceful ease,
And beauty sings on every breeze.
- Krasarang Wilds is a coastal jungle, not a valley.
The Reason the Alliance and Horde can kill the Sha
Because having spent roughly a decade at war with someone (often each other) has strengthened them beyond what the Sha can deal with. Pandarens couldn't truly become strong enough because their negative emotions would strengthen the Sha. Alliance and Horde however had plenty of time to hone their skills without having to worry about merely making their enemy stronger. So while their arrival in Pandaria caused (according to the Shado-pan) the worst manifestation of the Sha ever seen, it also allowed them to finally be slain.
By the end of two expansions later, every, or almost every, classic dungeon or raid instance will be updated in some way
I suspect at least one of the following will likely happen to the dungeons that have not been changed so far.
- The bosses are replaced with new ones, whether partial (Zul'Aman), or complete (Deadmines). The bosses might be entirely new (Brother Korloff), Suspiciously Similar Substitute (Daakara for Zul'jin; Durand for Mograine), or old ones with new abilities (Jin'do the Godbreaker for the Hexxer).
- The inside of the instance is changed, sometimes fusing two together (the four Scarlet Monastery instances becoming two)
- The bosses are updated for a new level range (Naxxramas went from a level 60 end-game raid to a level 80 starter raid)
- The headcount requirement for the zone is changed; (Zul'Gurub and Zul'Aman went from 20- and 10-man raids to 5-man heroics, and the Temple of Ahn'Qiraj went from a 20-man raid to a 10-man one).
Jaina Proudmoore will become an antagonist as the series progresses.
Think about it. She has lost essentially everything she's ever cared about; her family, her lover; her city-state, her people, her sense of idealism. Mount Hyjal was her last real success; since then, all her initiatives, all her ideas and all her efforts have been for naught, consumed by this pointless war. All of her diplomatic and peaceful means for enacting change have failed, and it seems like the Horde and the Alliance are only interested in war, so why not give them what they want? This troper could definitely see Jaina going full-ou Well-Intentioned Extremist
and try to bring about peace and stability in Azeroth by crushing the Horde and the Alliance beneath her heel, in the vein of Qin Shi Huang or the Empire in [[Skyrim]]. It would also be cool to have an antagonist who hasn't gone crazy/been fel-corrupted/worships the Old Gods/etc, and actually has a valid reasoning and motivation for doing what they do. Besides, turning Dalaran into a magical Death Star would be cool to see.
As an alternative to the above, Jaina does take command of a third faction fighting both the Alliance and the Horde... and you get the option to change your character alignment and join her.
A sub-plot running throughout some of the more recent expansions has been the increasing polarization and extremism of the Horde and the Alliance (particularly the Horde under Garrosh), and it's not unreasonable to suggest that some might be looking for something better. Jaina has shown increasing distaste for the Horde recently, but perhaps she might still to willing to accept those amongst the Horde who outright defect and join her in making a better world. It would definitely shake up Pv P
a bit, and give the opportunity for cross-species team ups not currently possible. In terms of the setting, it was also offer some good story and gameplay possibilities if entire factions start aligning with Jaina's cause. Hypothetical scenario: Baine decides that the tauren have paid too high a price in joining the Horde, and elects to defect and assist Jaina. This could lead into quests where you have those tauren loyal to Jaina and those loyal to the Horde fighting it out over tauren-centric zones, and in which players could assist.
Similar to the above two guesses, Jaina will grow increasingly unhinged as the series progresses, and will end up paying for it.
As we've seen in the latest content in Mists of Pandaria, Jaina is taking much more drastic measures to destroying the Horde, as seen in her purging Dalaran of the Blood Elf Sunreavers
. Not only that, but King Varian, who is in the middle of Character Development
, chews out Jaina
for screwing up his plans to reintroduce the Blood Elves to the Alliance
, but Jaina doesn't seem to fazed by this, calling him soft and weak. I wouldn't be too surprised to see the king call Jaina a loose cannon and, if worse comes to the worse, kick her out of the Alliance.
Listen to this: http://www.youtube.com/watch?v=HHLEo3ctVdg&t=4m20s
Wrathion sounds like he becomes possessed by something in patch 5.2, and in a different voice proclaims "We have fallen. We must rebuild the final Titan." Something happened to the Pantheon.
Garrosh will call on the power of the Sha in the final battle, possibly going One-Winged Angel
in the process
At the end of the Operation Shieldwall/Dominance Offensive questline, you fight against Ishi, a Magh'ar orc blademaster who's infused with the power of the Sha. Even though he's killed and the bell is destroyed, Garrosh takes it in stride, vowing to find other ways of winning against the Alliance, particularly finding a way to master the Sha. While he, as a warrior, doesn't have much in the way of special abilities, the Sha energy could give him special powers, such as debuffs, summoning adds and so forth, to make it a more complex encounter.
- Eh, sort of confirmed. He doesn't use the Sha, but Garrosh does use the their Predecessor Villain Y'Shaarj.
The old Gods are not as powerful as they are portrayed
This seems like a contradiction of the lore, but consider most of their tactics involve indirect conflict, C'thun was probably the strongest of the lot considering that he had of direct attacks, yet even after his seal was weakening he still preferred Yog was a tougher fight than the Lich King, but he used alot of Summons and Indirect attacks, Nzoth hasn't been shown in game as of yet but his biggest play was using Deathwing as a pawn.
I propose that The Old Gods are not actually all powerful which is why in a direct conflict they are beatable and in addition the "Tied to Azeroth" thing is just another misdirection that Yasharg used to trick the Titans into sealing them away instead of killing them.
The Silver Covenant is going to betray the Alliance eventually
Think about it. The Silver Covenant was two steps away from outright rebelling
against Dalaran when Rhonin merely considered
letting the Blood Elves back into the Kirin Tor, and in 5.2, Vareesa is furious
over Jaina not only agreeing to stand down when Lor'themar confronts her, but the fact that the two seem to part on amicable terms. If her sister
is anything to go by, I don't think she'll take this lying down, and she and her Covenant may very well take their "campaign" against the Blood Elves into their own hands...
In game and story wise, it seems to be logical. Quite a few heroic mode raids have secret bosses after the supposed final boss (Algalon in Ulduar, Sinestra in Bastion of Twilight, and Ra Den in Throne of Thunder). It wouldn't be too far-fetched to include a secret boss after Garrosh. The secret boss would probably be Malkorok
, as it has been theorized before, and as seen in the Dark Heart of Panderia scenario, where he and the Kor'kron have taken Y'Shaarj's essence, and probably using it to fulfill some nefarious deed. Garrosh, who before had wanted to emulate his Father, Grom Hellscream, will sacrifice his life to stop whatever the Kor'kron are up to.
- The Malkorok part at least is disproven now that the list of Siege of Orgrimmar bosses is known. Malkorok is a midway boss, way before Garrosh.
- And now it's been completely disproven, because Garrosh is the final boss in the Siege of Orgrimmar. Therefor, Jossed.
Onyxia isn't actually dead
Instead, someone died in her place. As Katrana Prestor, Onyxia was a convincing woman who could flawlessly
execute the en masse manipulation of groups with words, gold, and non-obvious spells.
The "Onyxia" in the comics? She had all the subtly of a rampaging bull, was so obvious with her ensorcellment of Varian that anyone with half a brain could deduce something was up (and couldn't even keep him under control when the time came), and, instead of killing one of the Varians with the spell "she'd" intended to use on Alcaz (Which, given the unusual nature of it, was something she likely would've created herself), fused them into one. Not to mention she's lacking the jaw/horn frills on the side of her face that are present on Onyxia in-game.
The next class to be introduced (if they introduce one) will have mail as their main armor.
As of Mist of Pandaria, there are 3 cloth-wearer classes (Mage, Priest, and Warlock), 3 leather-wearer classes (Druid, Monk, and Rogue), 3 plate-wearer classes (Death Knight, Paladin, and Warrior), and only 2 mail-wearer classes (Hunter, and Shaman). It would be logical to have 3 classes that can wear all four types of gear.
Also, it is most likely that the next expansion will deal with the Burning Legion
, and it's rumored that Illidan Stormrage returns
. With that in mind, Demon Hunters
could be a possible candidate for a new class, and be able to wear mail-armor.
Next Expansion will have humans being assholes
The Horde has been very jerkass lately, especially the Orcs and especially
Garrosh. The grey area is getting pretty thin on the ground. To even this out Alliance are going to be real jerks and start getting genocidal when they think they're getting ahead.
- It's really the only reason honorable races like the Tauren and the Pandaren would realistically continue to stick with the Horde.
- The Tauren can't even claim the Horde is entirely eco-friendly; the activities of the Goblins - ALL of them, not just Venture Co. - would put the most nefarious Captain Planet villain to shame.
- Odds are, this new breed of Horde Intolerance will be lead by Jaina Proudmoore and Tyrande Whisperwind (The Former because of the Destruction of Theremore, the Later because of the Decay of Kalimdor from Orcs and Goblins). I'd be going so far as Jaina selling her soul to the Burning Legion for them to help her re-enslave the Orcs, and for her to help them take over Azeroth.
- Most of the Horde races are there because they felt they owed Thrall, not Garrosh.
The Mantid will stay with the Horde
The Paragons of the Klaxxi already have joined Garrosh's Horde (A la Patch 5.4). It would make sense if a large portion of the Mantid, with the new Empress and the Klaxxi's blessing, join the Horde And abuse them just as the Forsaken do; Simply waiting for the right time to strike out of the group.
Now, a lot of people will ask "How will the Mantid fight the Old Gods? Don't they worship them?" Well, they do; but they only Worship one, Y'Shaarj. Who's to say they are against killing C'Thun or Yogg-Saron? And odds are, the new Empress might be willing to declare the other Old Gods illegitimate or dangerous to Mantid Society (Just as the Sha, extensions of Y'Shaarj, were).
Thrall Dies to Garrosh Hellscream
If this Video
is any indication, Thrall might actually be killed by Garrosh before the player arrives and stops it. If Gamon can be killed fighting General Nazgrim, then So can Thrall to Garrosh. And if Thrall dies (Officially), it will be a very sad day for the Horde to loose 2 war chiefs...
- Jossed. Thrall lives after Garrosh is defeated.
- Extra-jossed. At the culmination of the Nagrand quest chain in Warlords, Thrall kills Garrosh. With lightning.
Based off of the Scary Children in Goldshire/Elwynn Forest
, it is very possible that Ny'alotha
, the ones all the Old Gods have recently been referring to, is near or is actually Elwynn Forest
High Warlord Cromush will replace Rend as the leader of the Dark Horde
Blizzard is going too revamped to UBRS for “Warlords of Draenor” and since Rend is officially death they need a new leader. Cromush is an established character and a supporter of Garrosh. Perhaps he and some other Garrosh loyalists refused to surrender to the Alliance and joined the Dark Horde to continue the fight.
- In fact, Warlord Zaela ends up taking command of the (remnants of) the forces in Blackrock Spire.
Kairozdormu's motivation for sending Garrosh back in time is motivated by For Science!
Remember that speech he gave about how amazing the Timeless Isle was? Witnessing the Isle likely caused him to send Garrosh back in time to see if it would cause any alternate timelines, to sate his curiosity. I predict that the players will have to defeat him in a raid before he is able to create even more alternate timelines or even destroy time itself.
- Jossed. Garrosh killed Kairoz immediately after coming to Draenor.
Related to above: Kairozdormu motivation to helping Garrosh escape is motivated by a You Can't Fight Fate
... and as a member of the Bronze Dragonflight, he must ensure that the visions of the Timeless Isle MUST happen at any cost to prevent potential paradoxes.
The Burning Legion will be the final villains, or at least major players, of Warlords.
Everyone and their grandmothers in Mists
is talking about how darkness is coming and how the world is heading into chaos and so on. It seems like too much emphasis to just be about Garrosh going nuts with the Heart of Y'shaaj. Warlords
is taking place in Draenor, which used to be demon central and one of the main characters is Gul'dan, who is a solid contender for strongest warlock ever. Not to mention the fact that time travel shenanigans could possibly bring in already dead demons for us to fight too, like Archimonde, which could be the real reason we need to stop the time traveling, to prevent long dead demon lords from killing everything.
Illidan is coming back.
Tying into the above WMG, Devs have talked about how they liked Illidan and wanted to do more with him. Time travel seems a way for him to escape death, and if demons are the main enemy of the expansion, then that gives him a shot at redemption by fighting them. He is a demon hunter and all.
Kil'jaeden will be on the players' side in Warlord of Draenor because...
Ner'zhul kills Velen. Kil'jaeden spent TWENTY THOUSAND YEARS planning to kill Velen, and Ner'zhul just does it, albeit via making Velen commit Heroic Sacrifice but still. After NOT being able to do it after twenty-thousand years, odds are KJ really doesn't want his brother dead anyway, just wants to get him back on his side. Velen being dead will prevent that and REALLY REALLY cause KJ to become so angry at the Iron Horde that he joins the player races to avenge his brother.
Kil'jaeden will be pissed and the draenei will finally get warlocks and/or get to choose Eredar skins in the character select screen.
It's no secret that when Zaela first joined the Horde in Cataclysm, she was relatively fascinated by him. By Mists of Pandaria, she had inexplicably become so loyal to him that she whole-heartedly fights for him in the Siege of Orgrimmar. And now it's been confirmed that she's going to help bust Garrosh out in the upcoming novel War Crimes. She's a pretty staunch believer in Garrosh's vision and, as Warlord of one of the strongest orc clans still loyal to Hellscream, she's still a critical political ally to him. Who's to say that a romance won't develop by Wo D
In Warlords of Draenor, there will be a recurring Doctor Who
It's an expansion about time travel. If ever there was a time in World of Warcraft
for Doctor Who
references out the butt, this will be it. The NPC will obviously be affiliated with the Bronze Dragonflight in some way (possibly a bronze dragon in disguise, or at least a dragonsworn), will speak with a British accent (described in-game as a Gilnean accent
), and will at some point explain to the player or perhaps a major lore figure about how time isn't a linear progression of cause and effect and is more a big ball of.....wibbly-wobbly......timey-wimey.......stuff.
- We SORT OF already have our Doctor expy in Nozdormu. He basically says in Twilight of the Aspects that he got lost in Time because of all the threads and strands (timey-wimey...stuff) that Thrall could never really get. We also have Kairozdormu, the evil expy of The Doctor (The Master?), who goes back in time to the apparently fixed point of orcs drinking demon blood, uses his magical TARDIS thing (The Vision) to stop a paradox from happening in the future, and intends to use his new army of evil to apparently usurp Nozdormu and "play with Time, as we were meant to" (a quote about the Bronze Flight from Timeless Isle). Kairoz thinks himself some sort of time god by the time of War Crimes, since he just smiles and giggles his way through the "trial" and then uses the Vision to teleport his new allies to the paradoxed past for some more lulz.
- At least Kairoz has a plan. Sort of. He plans to use his new army against the Crap Sack future without Bronze Dragons to apparently give control over everything back to the dragons. He doesn't believe mortals are capable of handling such power and responsibility and he wants to see it back in dragon, particularly, Bronze or Infinite, hands.
The player will encounter him several times whilst leveling in Draenor as well as in a few raid instances. And while others of his kind are aloof towards mortals, this guy is absolutely ecstatic at the prospect of hanging out with mortal races, pointing out all the wonderful things they've created over the years, like jelly babies.
The Zandalari will join the Horde
With Zandalar Isle sunk and the Thunder King dead, there's only one place left for the Zandalari to turn in their mission to restore the glory of the troll race and bring it back from the brink of extinction; the Horde. By the beginning of Wo D
, they probably will have heard that Vol'jin is the new Warchief of the Horde, the first troll to ever hold the title,
and will send emissaries to Orgrimmar to negotiate a possible membership.
Additionally, it's rumored that the new character model revamps coming in Wo D
will come with alternative race skin options, such as Mag'har for the orcs and Dark Irons for the dwarves. If the Zandalari DO join the Horde, they will become a skin option for troll players.
- As of Wo D, Zandalar is not yet stated to be sunk but rather sinking, explaining the Zandalari's sudden aggression as they desperately seek a new home. This will inevitably lead to yet another troll raid wherein we must deal with King Rastakhan and the Prophet Zul, who is no doubt the ManBehindTheMan. With Rastakhan and Zul deposed, this will leave a power void in troll leadership, with the end result being Vol'jin claiming the throne, thus becoming king of all trolls and bringing them under the Horde banner. This has some rather large consequences, as suddenly trolls will be a (if not the) majority race in the Horde, as opposed to their current standing as the least numerous. It will also suddenly give the Horde a great number of holdings, most importantly Zul'Gurub, a stone's throw away from Stormwind.
- Once this happens, ALL trolls will become alt skins for troll players should they ever get around to doing that (I want my Dark Iron dwarf dammit)
Back in 2009, a Blizzard developer was taking a vacation in the Bahamas and went scuba diving.....
And then they were bitten by an eel. Not only that, but the bite got infected and so they had to spend a few weeks in the hospital, effectively ruining their vacation. And that is why this quest exists.
In Warlords of Draenor, Broxigar the Red and Varok Saurfang's (whom are also brothers) alternate timeline versions will be a Dual Boss
in a raid
Because that would probably be the coolest thing to happen. If this does happen, it would probably happen in a later patch in the expansion.
In Warlords of Draenor, Grom Hellscream will fight against his son
The words "You disappoint me, Garrosh. You are not worthy of your father's legacy" were the worst "Reason You Suck" Speech
ever delivered to Garrosh, and that was when Thrall was saying them. How much worse
would it be for him, for the first four words to come out of his father's
mouth, probably bellowed for all to hear?
- Jossed. He actually manages to impress Grom before revealing who he is and is placed in command of the Warsong clan.
Nothing really interesting actually happened in Pandaria.
All the adventurers arrived and promptly got drunk on the copious amounts of Pandaran beer. Everyone, Horde and Alliance, had a smashing good time at a huge party and to allay the concerns of the folks back home expecting results made up stories about the Sha, a troll invasion, and all sorts of other things.
Derek the Undying, the Forsaken Mage trainer, is actually Derek Proudmoore.
He was raised into undeath by the Eye of Paleth along with the rest of his crew, but retained his sanity. Believing himself to be the only sane survivor, he left, later joining the Forsaken. The reason he's in the War Quarter with the warrior trainers is because it's closer to what he was. Like his father, he had some powers over the weather, which classified him enough as a mage for him to train others, but he's more at home with martial combat.