Awesome / World of Warcraft

The Video Game

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    In General 
  • The bug with Hakkar the Soulflayer's initial release in Zul'Gurub, where his Corrupted Blood debuff became a plague upon entire servers due to a programming error. This is an incredible simulation of what happens in a real epidemic, right down to the breakdown of travel, the desolation and devastation of major urban centers, the retreat of people into isolation, the collapse of large-scale trade, everything. The way it spread from a minor error with how the debuff's interaction with pets was handled is also an interesting parallel to the worries of influenza jumping species. It was how an epidemic plays out in real life, historically. For all intents and purposes, it was an epidemic. Such a small bug. Such a large body count.
    • There were shades of this with the plague zombie infestation before the release of Wrath of the Lich King. Players could get infected (via roaches, rats, and 'conspicuous crates') and then become zombies, and then fight other players and NPCs, thereby spreading the plague. This turned the capital cities into Zombie Apocalypse battlegrounds. Whether this was Awesome or Fail depends on your viewpoint: while it was fun being a zombie or fighting to stop them, when things were at their worst it was very difficult to do anything in a capital city (where the auction houses and most banks and class trainers are located).
      • Most of the division is based around what some people did when infected. There were those that would play it out like an actual zombie apocalypse and try to infect as many areas of the world as possible. From lowly Crossroads and Goldshire all the way to the capital cities. They did it for fun and immersion. Then came the people who did it as a method to grief players, especially low levels. They would kill auctioneers, trainers and bankers making them unusable for stretches of time. Blizzard was pleased ultimately with how it went down regardless, and probably considered it acceptable as such. The purpose of the plague was to totally disrupt the tedium that nearly every player had fallen in since half way. Though it seemed to be those very people that objected most, seeing as they could not use the auction house to make gold or just hang around without worrying about paying repair money because someone infected them and they were killed by a guard.
    • What makes it awesome is that the incident has been studied by pathologists in an attempt to predict how a real epidemic would play out, and might end up saving thousands of lives.
  • A player literally plays blind. Both Heartwarming and Awesome.
  • A guild takes on Heroic Shannox and Alysrazor at the same time.
  • Doubleagent reached level 90 as a Pandaren Shaman without leaving the Wandering Isle, therefore being the only neutral level 90 player in the game. It took him nearly two years, and he did this by grinding herbs and minerals (~20-30 xp per node) across the Wandering Isle and completing daily pet quests all the way to 90, without a mount, Auction House or heirlooms.
  • The first time using the flight paths, for example in Westfall, at least for first-time players. You have just spent several hours fighting through a two landscapes filled with enemies, and are sent to report to Stormwind. Upon talking to the flight master, you suddenly find yourself up in the air, soaring effortlessly over the countryside, with a great bird's-eye view of the country you were just walking through, often watching other players below going through the same things you did.

    Classic Old World 
  • The Balance of Light and Shadow for Priests. After looting the Eye of Divinity in Molten Core, you would head out to Eastern Plaguelands and meet an NPC priestess who tells you her story of how she failed to save Stratholme peasants as they fleed from Arthas and his Scourge and how the now-ghosts must relive the experience. She tells you that you must succeed where she failed by saving at least fifty out of sixty-five peasants as Scourge Archers attack them and lesser Scourge attack you. Other players may not interfere for a demon called The Cleaner will spawn, instantly kill them, and end the event. This event was actually pretty difficult in its time. The vast majority of Priests would fail in their first attempt. Most would find friends (or even a Priest of the opposite faction if he/she happened to be there) to exploit around The Cleaner and Priests would seek out full buffs from every other class and use consumables. Successful completion of the event yielded the Splinter of Nordrassil. When combined with the Eye of Divinity and the Eye of Shadow, the Priest receives Benediction, a staff that Priests at 60 would wear past Blackwing Lair and level 80 Priests still farm for because it's one of the best-looking staves in the game.
  • Of note is "Rewriting the Battle of Darrowshire." It required a small raid back in the day, plus the two commanders and their respective squads of militia. The enemies started off as weakly-made skeletons, but by the end you were facing squads of knife-wielding freaks known as The Bloodletters. Then of course, there was Horgus the Ravager, the mid-boss, and Mardek the Black, who fights you by proxy, forcing you to fight Redpath the Corrupted. Killing that bastard Mardek later in the Scholomance is an incredibly satisfying revenge.
    • Even better, soloing it (it's been nerfed now, but it was incredibly intense with a feral druid pre-Cata)
  • Both the Paladin and the Warlock classes had truly epic quest chains dedicated to unlocking access to their level 60 class mounts. Sadly, both were removed in Cataclysm, and the mounts are simply acquired immediately upon reaching the required levels, which were reduced to 20 and 40 (down from 40 and 60). Part of the shame being that the only people who did it post "Burning Crusade" were people with a few bored friends, a lot of time, and a lot of gold on their hands. (Then again though, the gold wasn't hard to get) Around Burning Crusade, the game started handing more money per drops and quest rewards so it eventually became cheaper (and way more efficient!) to just purchase the same mount everyone else did.
    • The Dreadsteed of Xoroth quest chain for Warlocks. Over the course of the adventure you mass murder creatures created by the moon goddess and collect their blood, infiltrate the Shadow Council, rip out an orc's heart, wreak havoc across two dungeons, fight off an army of demons as you prepare a portal, and kill a Dreadlord so you can steal his horse. Your reward? Quite possibly the coolest looking mount in the game ever made.
    • The Summoning the Charger quest chain for Paladins. It involves exorcising the town of Terrodale, getting holy water from Stratholme - the heart of the Scourge in the Eastern Kingdoms and a dungeon all in itself - and save an ancient equine spirit from Dire Maul to bless your barding. After all that, you have to combine the barding, the censer and two diamonds together. After that, you actually invade Scholomance, an entire school of necromancers, all just to get a death knight's attention, kill him and free his charger. That's right, you steal a death knight's warhorse by raiding an school of necromancers and killing him in there. Your reward? A epic, glowly, heavily armored warhorse that literally came back from the dead.
  • Taelen Fordring's rampage while escaping from Hearthglen in In Dreams. The Hearthglen Scarlet Crusaders, formerly elite mobs, are killed en mass by the Scarlet Highlord as he attempts to reach his father Tirion, only to fall in battle against Grand Inquisitor Isillien and his Crimson Elite bodyguards. Tirion Fordring then appears, confronts Isillien, facing him and his elite bodyguards in combat and wins, bringing down the hammer of justice on his son's murderer.
  • The attunement quest for Onyxia, The Great Masquerade. After a fairly tedious quest chain to convince Marshal Reginald Windsor to escape from Blackrock Depths, you soon meet him outside of Stormwind where he is ready to expose what he has discovered. At the gates, Lady Katrana Prestor attempts to have Windsor and the players arrested, and they are halted at the gates of Stormwind by General Marcus Jonathan. After a quick talk with Windsor along with an Armor-Piercing Question, Jonathan not only lets Windsor through the gates, but decrees that he and his allies are not to be harmed. You then walk alongside him through the streets of the city (and inevitably, several other players tag along), while the guard comment on his arrival. It all comes to a head in the throne room, where he exposes Lady Prestor as the black dragon Onyxia. It leads to a massive battle in the throne room with Bolvar Fordragon and what players arrived against a host of elite dragons disguised as the royal guard. Sadly, Windsor dies, but he may have also saved the Alliance. This is later retconned by the events of the comics, however.

    The Burning Crusade 
  • Entering the Dark Portal for the first time. Taking your first steps into a new, uncharted land is one of the greatest experiences in World of Warcraft history.
  • The Bash'ir Landing raid, which isn't an official quest, but forces you and your raid to defend a scientist while she examines some kind of device. It starts off with you fighting a wave of mooks and a Fleshbeast mid-boss, followed by another wave with three siege towers assaulting your position. In the end, your raid has a standoff with The Collector, an ethereal who can split himself into three and has some deadly lightning spells.
  • Entering the Black Temple is an event that is built up across multiple quest chains from several of the high-end zones across Draenor. You participate in legitimizing a splinter faction of Kael'thas' personal army who have rejected his insane vision of mining the world for arcane energy in partnership with Illidan and assisting them in a series of covert operations to undermine the Blood Elf regiments in Illidan's forces, destabilize Illidan's Netherwing sky forces by visiting their secret training grounds under deep cover and robbing them blind of any and all dragon eggs you can collect, preventing any new flying units from forming and granting freedom to new hatchlings of the Netherwing Dragonflight, and join a renegade group of Broken Draenei who have escaped from Karabor and are now plotting to return to free their chieftain before taking Illidan down. Your assault on the temple involves leading a combined force of Scryers and Aldor against the guardians protecting the temple from invasion, bypassing the front gates to break into the sewers, fighting your way up every single floor (breaking Illidan's army regiments into pieces on the way), and finally confronting Illidan at the very apex of the temple alongside Akama and Maiev Shadowsong. Yes, THAT Maiev Shadowsong. And then partake in what is both one of the most awesome and one of the most tragic battles in all of Warcraft history.
  • The end of the quest "Full Triangle". Moved by your selflessness in finding the Ata'mal crystal and bringing it back to him rather than keep its power for yourself, Nexus-Prince Haramad decides to definitely cut business ties with Kael'thas' Blood Elves and send the crystal to the Naaru instead. This infuriates the elven ambassador Solannas, who decides to attack you with his guards. Hamarad, who notoriously speaks through a hologram due to the numerous people who want him dead, tells his own guards to hold them off before personally teleporting in to dispatch the ambassador and his guards.

    Wrath of the Lich King 
  • Tirion Fordring gets a couple of these in this expansion.
    • Confronting Arthas at the Battle of Light's Hope Chapel and purifying the cursed sword Ashbringer by sheer force of will, then stabbing the immortal Lich King with a single leaping blow and forcing him to flee.
      • Also, the Argent Dawn was losing the battle until Tirion showed up, and he was able to turn the tide even though the forces of the Light were outnumbered 300 to 10000. Oh, and by the way, doesn't "300 vs. 10000" seem a little bit like a Shout-Out?
    • Arguably his greatest crowning moment is where he confronts the Lich King up on the Frozen Throne. Admittedly, it is a little lame that he gets frozen at the beginning of the battle, leaving you and your raid group to fight, but when the Lich King decides to show his true power and deal 1,000,000 damage to every member of your party, wiping you all, Tirion clealy isn't going to take it. He epically prays to the Light and it sees fit to send down a bolt of utter pwnage, smiting the ice block. Tirion the leaps forward, and cuts straight through Frostmourne, pretty much ending the Lich King's reign. Talk about awesome.
  • The final battle with the Lich King at the Frozen Throne is just one long CMoA, period. Between the epic danger of the val'kyrs snatching players up and tossing them off the edge of the Citadel, the massive pools of blight, earthquake spells, getting sucked inside Frostmourne, it's insanely fun, challenging, and keeps you on the edge of your seat. Even the scripted phase at the end is incredible. After the above mentioned shattering of Frostmourne, the thousands of souls trapped inside it break free and stun the Lich King, allowing you to open a can of whoop ass to finish him. That alone could qualify as a CMoA by itself, not to mention a Tear Jerker, when you consider it's the ghost of Arthas' dead father that resurrects you when everything looks hopeless, and it's the souls of all the people murdered/enslaved by the Lich King that help you bring him to justice. A suitably epic end for one of the most memorable villains in the Warcraftverse.
  • The Wrath Gate event at the end of Dragonblight quest is this and a major Wham Episode. If sending the current Big Bad into an Oh, Crap! (doubly since his face is perpetually hidden in his helmet) and making him reel and retreat with his figurative tail between his legs does not count as awesome, nothing will.
    • It's certainly one for Putress himself. Yes, he's an evil, traitorous bastard, but he managed to truly boil the entire Forsaken philosophy, the sheer zealotry of their all-encompassing hate of the Lich King and the Scourge, down into about a minute of screen time.
      Grand Apothecary Putress: Did you think we had forgotten? Did you think we had forgiven? Behold, now, the terrible vengeance of the Forsaken! Death to the Scourge! And death to the living! (the New Plague continues to do its thing in the armies below) Now, all can see this is the hour of the Forsaken.
    • Also Saurfang the Younger riding up triumphantly followed by the Horde and his call to his people.
    • Bolvar Fordragon's appearance and his charge into combat.
  • The player characters receive their own Crowning Moment of Awesome when performing the Storm Peaks quest chain, as the Drakkensryd event has you battling mounted drake-riders while several hundred feet in the air... by harpooning their drakes, leaping onto it alongside them, and throwing them off. Later on, you get a daily quest to tackle a flying dragon in midair, hang on and climb to its mouth, and then throw the Spear of Hodir down its throat, Odin-style. It's like Kratos dropped in for a visit.
  • Thorim, an ancient viking type being who is a major character in this chain, gets one for jumping off his throne, falling just under two kilometers, and landing on his old mount.
  • This quest. Lok'tar ogar!
    • The Taunka Chieftain, Roanauk Icemist. The guy is in chains when you find him, not sobbing in despair, but getting angrier and angrier at the Crypt Lord who chained him up. When you free him, he demands that the Crypt Lord face him. The beetle refuses, so Roanauk jumps up a waterfall, grabs the Crypt Lord (Who is a tank-sized armored beetle), and throws him off the cliff, just so that the Crypt Lord is forced to face him. He then proceeds to beat the beetle to hell and back. And to top it all off, you get to crown him High Chieftain of the Taunka. Best quest ever.
  • High Overlord Saurfang became a memetic Memetic Badass during the War of the Shifting Sands, but to most he just stood around in Orgrimmar actually doing nothing. With Wrath, it seems that he's not just earning his reputation, but surpassing it.
    "We will fight you with every fiber of our being- Until we are nothing more than dust and debris. We will fight until the end."
  • Though you don't see it, one of the Frost Dwarves tells you how the Frost Dwarves met their current king, Yorg Stormheart aka Muradin Bronzebeard. A group of dwarves, returning from an undescribed trek across Dragonblight, stumbled across a mountain dwarf (a type they'd never heard of before), who couldn't even remember his name, lost in the snow, so they decided to take him back home with them. On the way, they were attacked by a giant jormungar (Giant, acid-spitting worms), who swallowed one of the group before they could even react. They thought they were doomed, "...but behind him, a furious roar rumbled across the snow, and he turned to see the mountain dwarf growing in size, his skin taking on a stone-like texture, and his hands sizzling with lightning. The dwarf barreled forward with a sound like rolling thunder and hurled a shining metal hammer, lightning coursing over its surface, directly into the jormungar's throat. The jormungar collapsed instantly, its head barely still attached to its convulsing body." Do NOT mess with Yorg/Muradin
  • The intro cinematic for Wrath of the Lich King. Arthas waking from the Frozen Throne, stabbing Frostmourne into the ice which awakens Sindragosa, who then flies out over the armies of the Scourge, all of them roaring together. The epic soundtrack just adds to it.
  • The Death Knight's starting area has one where you mercilessly destroy armies of the Scarlet Crusade with a frost wyrm.
  • Zul'Drak has one quest chain where you free a storm giant named Gymer who's been captured and put in a cage by vargul. When you let him out you then ride on his shoulder and start trampling Scourge underfoot and taking out three of their commanders.
    • Similarly, in Sholazar Basin one of the quest chains the Avatar of Freya offers has you riding on the shoulder of an ancient golem known as The Etymidian and punching the shit out of Scourge on a mountain.
  • In Ulduar, the lead-up to the first boss has your raid group hop into tanks, demolishers, and a motorcycle or two and take the fight to a seemingly-endless army of Iron Dwarves and their constructs. While it was relevant, people were likely more focused on staying alive and getting to the Flame Leviathan, but it was still visually impressive with tracer fire and explosions going off everywhere you looked while your group made its way through this massive army.

Reworked Old World
  • Garrosh Hellscream of all people gets one in the Cataclysm quest To Be Horde. YOU! ARE! DISMISSED!
  • The questline of "The Day That Deathwing Came". You punch Deathwing in the face, throw him across the sea and challenge him to a knife fight!
    • There really is a flying motorbike. Really and truly. At least for this one quest.
  • One quest chain in Burning Steppes culminates in you riding a dragon reigning fire down on the armies of the Blackrock clan.
  • The Battle for Gilneas quest for the Worgen starting area. The player must fight and drive the Forsaken out of his home, fighting alongside the leaders of the nation and a small army of Worgen and regular citizens. You felt the Gilnean pride when listening to Prince Liem's Rousing Speech before making the charge.
  • A small one for a Forsaken NPC named Mortuus. He was but a foreman in Warsong Hold in Wrath of the Lich King. As of Cataclysm, he's promoted into Grand Executor and relocated to Silverpine Forest to accompany Sylvanas, he also wears awesome Warlock-style gear to boot.
  • One quest in Searing Gorge They Build A Better Bullet seems like typical kill and collect kind of quest. Kill the dwarves and pillage their supply crates for their bullets. But there is another way, to just stand in front of a dwarf and let him shoot you. Each time the character gets shot the bullet counter increases by one, it's like they remove the bullets from their wounds and add them to the collected pile. That's pretty hardcore.
Cataclysm Content
  • The Darkspear leader Vol'jin gets one in Cataclysm, as he opposes the other trolls who want to rebuild their ancient empire. Mixed with Heartwarming Moment.
    Troll: You dare to stand against your people!?
    Vol'jin: The Horde is my people!!
    • Vol'jin gets another one during the Troll starting quests, where he shows you a vision him him telling off Garrosh.
      "I know exactly what I'll be doin' about it, Son of Hellscream. I'll watch and wait as ya people slowly become aware of ya ineptitude. I'll laugh as dey grow to despise ya, as I do. And when that times comes, when ya failure is complete and ya power is meaningless, I will be there ta end your rule. Swiftly, and silently. You will spend ya reign glancin' over ya shoulder, and fearin' da shadows. For when the time comes, and ya blood be slowly drainin' out, you will know exactly who fired da arrow that pierced ya black heart."
    • And as of the Siege of Orgrimmar, it's true. The dark heart of Y'Shaarj, that is.
  • Captain Taylor during the "Defending the Rift" quest. He manages to one-shot one of the key leaders of the naga!
  • The final battle against Deathwing, anyone? First of all, it takes place in the Maelstrom, which is where Deathwing first burst forth into Azeroth, second of all, all four of the Dragon Aspects and Thrall with the Dragon Soul (which Deathwing coveted and betrayed the aspects for, no less) are backing you and your raid up. Tentacles bursting forth everywhere, and Deathwing attempting to finish off the world with another Cataclysm (instant wipe, no question), and it all ends with Deathwing being destroyed for good by the Dragon Soul.
    • That doesn't even take into account how you reach the Maelstrom. The raid parachutes onto Deathwing's back where they must tear his scales off while his own immune system comes to life to stop you. Once his scales are gone, Thrall shoots him the Dragon Soul which shoots straight through Deathwing's chest and causes him to plunge into the Maelstrom.

    Mists of Pandaria 
  • Alliance players start Mists by storming into Pandaria on the Skyfire, after which you jump onto a Gyrocopter and Unleash Hell, no, that's literally the quest name rain down Gatling gun rounds and missiles onto the Horde.
  • The Jinyu quest line where you give out weapons to a bunch of Pearlfin acolytes and train them by fighting in the wilderness. Afterwards you and the 4 you trained go out into battle against an army of the newly Horde-aligned hozen, who vastly outnumber the Jinyu. You slaughter all of them, and kill their leader. For the glory of the Alliance!
    • The Hozen quest line the Horde get is pretty freaking awesome itself. While the Alliance get to recruit the Jinyu, the Horde have to work with the more short lived and dim-witted Hozen. The Horde ends up turning a chaotic band of idiots into an organized army that can fight against the Alliance's new forces! For the Horde!
  • The wall that keeps the Mantid out of Valley of the Four Winds is broken down by their Kunchong. The forces you gathered up questing there and in Krasarang Wilds come to save the day, but you save it most of all. You do this by letting yourself get eaten by the Colossus, and then utilizing special training you received from a pandaren martial arts master to punch your way out it from inside like a chestburster!
    • Just how amazing this scene is cannot be understated. The local commander of the Shado-Pan orders a retreat when the wall falls, but then Chen Stormstout himself arrives and kicks some Mantid ass. Following Chen are a group of four students who you had helped throughout Krasarang Wilds and the Valley of the Four Winds, and then Chen starts talking about how Pandaria belongs to them, their ancestors, and their children. Nearly every single named NPC you have interacted with, from the Crane acolytes to the Tauren and Night Elf settlers to the militia from Zhu's Watch to the humble farmers from the beginning of the zone, start running down the hillside ready to fight the swarm. See it for yourself!
    • On a smaller scale is the NPC Shomi, a Mulan Expy in Kun-Lai Summit's Zouchin Village area. A young girl whose protective father wants her to be a lady. She's only just beginning to wonder if she'd make a better adventurer than Lady when the Zandalari attack Zouchin. Unable to just stand by, she asks you to teach her on a fight, resulting in a quest where you kill trolls with her at your side. After the quest, she returns to Zouchin, trains yet more defenders herself, and is a major defender when the Zandalari attack the village en masse.
  • The start of the Shieldwall/Dominance Offensive quests, where Varian Wrynn (for the Alliance)/Garrosh Hellscream (for the Horde) comes ashore, starts tossing orders around, and when he gets to the player, tells them that because they know the land so well they're to stick with him. Followed by one quest where you fight by the King's/Warchief's side.
    • And then This happens.
    • The remixed Shieldwall/Dominance zone in general, It's basically The War Sequence, except permanent, on multiple fronts, with players on both sides. The Alliance going Normandy beach on the Horde base from The Skyfire? A full-out frontal assault on Lion's landing? Both happening at the same time? Yeah, all that and various secondary conflicts going on in just about everywhere else in the battlefield.
  • The climax of the Vale of Eternal Blossoms when you hit exalted is perhaps the coolest battle since the Death Knight starting zone, It starts with you checking on Zhi the Harmonious to find he's been killed, and the helm of the Thunder King has been taken from you, after fending off an ambush you return to Leven to find that the entirety of the Shao-tien army has arrived and is overwhelming the defenders. Leven sends you out expecting this to be the last stand, when a few kills in, the August Celestials arrive and empower you, from there, you tread into the vale at full power and proceed to single handedly destroy the entire Shao-tien army with almost zero effort. After this, you and Leven take the battle to the Mogu leader, Zhin the Bloodletter, the Smug Snake who's been rubbing your "inferiority" in your face during every main event in the quest series, and finish him off after a (Surprisingly difficult for this game) fight, you return to the Terrace where you get your dailies and are hailed as a hero by everyone in the vale.
  • A daily quest from the Klaxxi is easily this. The player rides a massive Kuchong (a smaller version of the Ik'thik Colossus above) and carves their way through enemy mantid. The goal? Kill 200 enemies and it's a breeze.
  • Patch 5.1 and Patch 5.2 increases the awesome moments for the Blood Elves of the Horde in general. When Jaina imprisons the Sunreavers from Dalaran due to Garrosh using Sunreaver spies to steal the Divine Bell from Darnassus using the Sunreaver's portal network, it's up to Rommath and the Horde heroes to break Aethas and the other non-imprisoned Sunreavers out of Dalaran. This includes freeing dragonhawks, executing a High Elf who feeds Sunreavers to Segacedi the Dalaran Sewer Shark, breaking Aethas out, and finally escaping from Dalaran from the sewers by jumping off of Dalaran! Lor'themar telling his forces to ready up in preparations for a battle is almighty enough, especially taking Rommath's praise that "he would make a suitable Warchief" in place of Garrosh himself.
  • Before that, you had the Purge of Dalaran itself, in which Jaina gets fed up with the Sunreavers and the horde in general betraying every agreement, just out and orders the sunreavers out of Dalaran, when Aethas refuses, she freezes him before he can even do anything and starts teleporting Blood Elves into the Purple Citadel while Vereesa orders you to stop the literal insurrection brewing in the sunreaver's quarter of Dalaran, which used to be a off-limits zone. You march in and singlehandedly slaughter the entire Sunreaver Garrison in there and then take down Sunreaver-aligned shopkeepers, who attack you on sight and a Sunreaver trying to loot the bank before running off. Following all of this, in 5.2 Jaina officially aligns the Kirin Tor back with the Alliance and takes the war to the Thunder King..
  • The climax of the main quest chain in 5.2 is a huge moment of awesome for Taran Zhu: After killing The Thunder King's second in command, a bleeding out and nearly dead Taran leaps into the middle of the Horde and Alliance forces and roars out the following quote, which makes both sides back down long enough to realize they're in agreement Garrosh has to go, and that they may still be closer allies than either side realizes. Furthermore, the exchange gets Jaina to finally realize she might have been wrong about the Sunreavers being complicit in the theft of the Divine Bell.
    Taran Zhu yells: ENOUGH!! There will be no more bloodshed today. I see now why your Alliance and Horde cannot stop fighting. Every reprisal is itself an act of aggression, and every act of aggression triggers immediate reprisal. *Jaina and Lor'themar protest* SILENCE! YOU must break the cycle, It ends TODAY. Here. The cycle ends when you, Regent Lord, and you, Lady Proudmoore, turn from one another. And walk. Away.
  • 5.3's Battle of Sen'jin Village features Chen Stormstout and Thrall helping the trolls fight off the invading Kor'kron. Standing at the gates to the village, Chen kicks approaching orcs into the air where Thrall proceeds to zap them with lightning until they explode.
  • Moira Thaurissan taking the fight against the Frostmane trolls when her fellow dwarf leaders, Muradin and Falstad, are too worried about her stabbing them in the back for them to fight the trolls. The battle ends with Varian laughing that Falstad and Muradin will regret not being there to see Moira in action.
  • One for the Monk class in general. Touch of Death instantly kills any non-player character that has equal or less health than the monk. Cue level 90 monks one-shotting vanilla raid bosses.
  • Gelbin Mekkatorque showing up in the Siege of Orgrimmar. Sure he's only got a few seconds of dialogue, but he hasn't done anything at all since 4.0!
    • Pretty much any faction leader gets to do something during the raid for groups of their side, and the ending cinematic implies that they were all present either way, even if they didn't get a shining moment.
  • Taran Zhu goes one on one with Garrosh in the trailer for the Siege of Orgrimmar. He may be a Base-Breaking Character, but that was one hell of a fight.
    • Especially awesome is his Shut Up, Hannibal! to Garrosh.
      Garrosh: Step aside, Pandaren! You confront a force beyond reckoning.
      Taran Zhu: Your fathernote  dabbled in powers "beyond reckoning". Where is he... now?
    • Garrosh himself gets one for fighting Taran Zhu and winning. Especially the part where he punches Taran off the bridge.
  • It adds a layer of evil to him, but about as much badass. Garrosh isn't being controlled or corrupted by Y'Shaarj. He's doing this because he wants to. Even as the heart's power flows through him, it doesn't outright mutate or manipulate him, instead just forming over his upper half as a fleshy armor. He has successfully weaponized an Old God.
  • The ending cinematic for the expansion features Varian interrupting Thrall's killing blow, Taran Zhu taking Garrosh prisoner, and a new Warchief.
    Warchief Vol'jin: I speak for the Horde.
    • Not to mention the terms of peace.
      King Varian Wrynn: But know this: if your Horde fails to uphold honor as Garrosh did, we will end you.
      • And to be clear. This isn't just anything, Varian marched up his guards with him, making it very clear that this was the Horde's final warning, and any more aggression will not be tolerated.
      • Equally impressive was Vol'jin's response. Rather than react with bravado, or deliver taunts or oneliners, his response is to stand. To clarify, Vol'jin is such a tall and imposing figure he has to crouch constantly to even be at eye-level with Varian. And even then he's a few inches taller. After Varian more or less tells him "Behave, or we'll kill you" Vol'jin right there demonstrates how different he is from garrosh. He delivers no verbal threats, no bravado, or taunts. He simply stands to his full imposing height and delivers one hell of a Death Glare as to show this "high king" that the real horde is not going to be so easily crushed as garrosh's cronies were.
    • Another one is Thrall's "The Reason You Suck" Speech to the defeated Garrosh, a very effective and concise one that more or less the twelve exact words that hurt the most for Garrosh to hear them.
    Thrall: You disappoint me, Garroshnote . You are not worthy of your father's legacy.
    • The short silent moment between Thrall and Varian is also great. When Vol'jin reveals himself, Varian was obviously expecting Thrall and looks over at him with a little bit of confusion. Thrall gives an absolutely perfect "deal with it" face in response.
  • Speaking of The Reason You Suck Speeches, Wrathion gets an impressive one from a very unlikely source.
    You mistake your greatest strength for weakness. Do you not see this?

     Warlords of Draenor 
  • The intro cinematic for Warlords is pretty satisfying as an Evil vs. Evil fight between Grom and the Iron Horde and Mannoroth and Gul'dan.
    • To put it into context: Grom, when offered the Blood of Mannoroth, asks Gul'dan at Garrosh's prodding what price would the Orcs have to pay for the gift he was offering. When Gul'dan revealed his Fel Corruption and stated that the Orcs would have to give "everything", Grom deliberately spilled the Blood of Mannoroth on the ground, causing Mannoroth to personally show up to make an example of Grom; he is quickly interrupted by Garrosh unleashing the missiles of the Iron Horde upon Mannoroth, and calls in the Iron Star-chariot to chain Mannoroth down. Mannoroth escapes and launches a Fel infused Wave Motion Gun only for Grom to aim Garrosh's Iron Star at Mannoroth and fire it at him, causing an explosion which served as a smokescreen for Grom to embed his ax into Mannoroth's head. This not only killed Mannoroth, but also caused a similar explosion to the one caused by his death in Warcraft 3 (though this time Garrosh pushes Grom out of the way, saving him). After the explosion subsided, Garrosh approached Gul'dan, who pleaded that the death of Mannoroth was not the Orcs' destiny, only for Garrosh to say that "Times change." Pulling Gorehowl out of Mannoroth's corpse, Garrosh tosses it to Grom who promptly declares that the Orcs will never be slaves. He then declares that the Orcs will be conquerors.
  • At the Dark Portal, Khadgar leads the Alliance and Horde forces to push the Iron Horde back, and Thrall and Maraad lead the charge bashing orcs all the way to the other side.
    • In the same cinematic, once the suicide squad breaks through, they're faced with an absolutely overwhelming army of Iron Horde orcs, enslaved gronn, and their artillery. The suicide squad's response as the Iron Horde charges them? The vanguard meets the charge with one of their own.
    • Khadgar has another one when he destroys the Dam after escaping the caves, By Combining an orb of Fire,Frost and Arcane to break it.
  • Garrosh and Thrall duel in Nagrand, where it all began. Garrosh proceeds to shatter Thrall's beads, knock him to the ground, and deliver a No-Holds-Barred Beatdown while screaming about how it's all Thrall's fault. Thrall responds by unleashing all the elements against Garrosh at once, killing him.
    "YOU made me Warchief! You LEFT ME to pick up YOUR! PIECES! YOU... FAILED... MEEEE!"
  • The battle against Blackhand at Shattrath Harbor, where Yrel and Durotan team up with each others' weapons to defeat Blackhand in revenge for Maraad and Orgrim Doomhammer's deaths. Then Khadgar and Thaelin Darkanvil fire a Iron Star cannon at the Iron Horde's ships, destroying it and teleporting Yrel and Durotan out just in time.
  • Ga'nar and (Draenor) Velen's respective Heroic Sacrifices. The former's is a Bolivian Army Ending, holding off the Iron Horde in a pass before he's crushed to death in an avalanche, while the latter's releases a massive wave of Light over Shadowmoon Valley that empowers the draenei armies who proceed to charge against the Iron Horde - and helpfully cleanses "The Dark Star", a Na'aru who'd been lost in space prior to the Draenei's crash.
  • The way the outpost troops react when you're around. You WILL feel like you're accomplishing something great.
  • The Genesaurs on Draenor lead other plant creatures and infect living beings with zombie seeds that take over their body and / or turn them into mulch to feed more plant people. The final boss of the Everbloom dungeon is a Genesaur that has hijacked a portal to Stormwind, threatening to unleash that on Azeroth, and the battle is on the cliff overlooking the Mage District alongside a group of Kirin Tor while the Genesaur summons all manner of plant monsters.
  • The fact that rather than treating the player as just another grunt, Horde/Alliance forces refer to the player as "Commander" and later "General".
  • The fight against Decimatus in Nagrand isn't much on its own, but when put into context with previous battles in the series it's really something special. Decimatus is a Void God, an extremely powerful creature of the Void. The only other Void God in the game was Entropius at Sunwell Plateau, who is infamously That One Boss and required a whole raid to bring down. Decimatus, on the other hand, is a creature just as strong as Entropius that is taken down with only you and either Nobundo or Drek'Thar.
  • Most dungeons from this expansion are rather typical, but one of the stands out: Grimrail Depot. Here, the five players board an Iron Horde train and make an attempt to derail it before the massive railgun that it delivers will deal a crippling blow to your friendly forces. This is quite possibly the only "moving" dungeon; the path may be linear, but the feeling of fighting mobs and bosses on a speeding train is really thrilling.
  • Yrel's character development throughout the questing is something special to behold, as she goes from being unsure of herself to becoming a confident young leader, and it leads up to the garrison campaign questline where she becomes an Exarch.
  • Gul'dan takes over the Iron Horde from Grommash like a boss. Despite loss after loss to the Iron Horde, the players, and his own lieutenants betraying him, Gul'dan still offers demon blood to Grom a second time, does a Kick the Son of a Bitch by pointing out his massive losses and the death of Garrosh, pins him to the wall with one spell after he refuses a second time, and then makes Kilrogg into a fel Orc by having him accept the blood willingly. Khadgar had reason to fear him despite him being the Butt-Monkey for a while
  • Remember the long drawn-out summoning ritual Kel'thuzad undertook to summon Archimonde? Gul'dan manages it in seconds!
  • The battle against the Iron Horde forces at Karabor. The Iron Horde conquered Karabor just as the original Horde conquered it in the prime timeline. But this time, you get to fight back. The Draenei take back Karabor (with help from the Alliance) and exterminate the Iron Horde forces there while you shoot them from above on a giant dragon. The epic music just makes it even more awesome. For anyone who has seen the Black Temple (modern-day Karabor in Outland), this has a huge impact, as you're turning a HUGE Draenei defeat from the original timeline into a victory in this one.
  • Anyone who did the Battle for Mount Hyjal would remember Azgalor, Anethron, and Kaz'Rogal as bosses from the raid. In Hellfire Citadel? Your raid is now strong enough to fight all three of them at the same time.

  • The Legion Cinematic in its entirety:
    • It begins with a letter from the King of Stormwind, Varian Wrynn, for his own son, while aboard an Alliance gunship. He talks about this mission, the return of the Burning Legion and the great risk that it will bring. He may not return. As he continues, the King speaks of pain, mistrust and loss, but his child's example showed the man the value of temperance, tolerance, and faith.
    • And so comes forth the value of it. Sylvanas, the Banshee Queen of the Forsaken, rides from the clouds atop a Horde skyship. They nod.
    • A full out attack from flying demons strikes the Alliance gunship. An Infernal smashes through one of the turbines. Varian is almost struck dead by the thing after being thrown out of the ship, but the Sylvanas saves the King's life with her arrows. As the broken turbine closes into her, she jumps to the other ship while striking the enemy. Varian then attacks and kills the thing.
    • The ship falls into the sea, Varian sinking as his armor is breaking apart. But the King tells his son, that as much peace is important, as much of a virtue it is, you must still FIGHT. And so the King of Stormwind emerges, determination in his face. He charges the enemy, swords in each hand killing demons left and right.
    • And then Sylvanas and he fight the demons upon the shores of the Broken Isles. His battle cry is the one to rally not only the Alliance, but all champions:
    Varian: For Azeroth!
  • The entire Broken Shore scenario from the pre-expansion event:
    • The Horde and Alliance launch a joint offensive, working together to combat the Legion on the Broken Shore. An instanced event with players charging up the island through swarms of demons everywhere toward the Tomb of Sargeras with the help of some of both faction's greatest heroes.
    • After entire expansions of the Burning Legion being treated as something of a joke, we finally see them return as the greatest threat to Azeroth and its inhabitants, absolutely decimating the Horde and Alliance forces as well as the Argent Crusade at the Tomb of Sargeras.
      • Best of all, it's revealed that Lord Jaraxxus will be taking part in he invasion- no doubt because he was liked so much by the Hearthstone fanbase.
    • After fending off the giant demon Gul'dan has summoned, both factions charge toward the Tomb, but the Legion isn't done yet. They charge through a second portal to overwhelm the Horde forces, mortally wounding Vol'jin, and leaving Thrall crawling on the ground, barely able to stand up, forcing the Horde to retreat.
    • Vol'jin may have been stabbed and mortally wounded by a random demon, but he manages to avenge himself by first breaking the metal of the spear stuck in his chest with his bare hand, then killing the demon that stabbed him.
    • Mekkatorque of all people gets a moment to himself, using his new Mini-Mecha to great effect at the Broken Shore. While he's busy transmitting their position to the Alliance gunship, a felguard charges at him from the side. Without even looking, he blasts the demon in the face with his mech, and then laughs about it. You read it: Gnomes are now awesome.
    • Because of the Horde's retreat, the Alliance gets flanked by the Legion on all sides and also attempt to retreat on a gunship, but Gul'dan calls down a massive Fel Reaver that holds the gunship in place and nearly it. How do they escape? Varian Wrynn first hands Genn Greymane a letter to his son before leaping off the airship and then PLUNGING his sword into the reaver's head, destroying it in two blows and freeing the gunship from its grasp.
    • Varian Wrynn, now stuck on the island and surrounded by demons everywhere, splits his sword into two and kills as many as he can before he is finally stabbed in the back. Gul'Dan attempts to taunt him about the futility of resisting the Legion and states that Varian is going to die for nothing. How does Varian correct him? Three words. For the Alliance.
    • Horde players get another cutscene after the event in which a dying Vol'jin names Sylvanas the next Warchief. On his funeral pyre, she turns to the crowd and asks who will help her avenge their fallen brother. They rally behind her in an instant. FOR THE HORDE!
  • Picture this situation: you are riding on your mount through Azeroth, enjoying the beautiful sights, when suddenly, as you enter another area, the skies turn dark, the music turns ominous... and you've just stumbled into an area that's being invaded by the Burning Legion! And by invading, it means they bring out a huge aerial battleship, reminiscent of a Star Destroyer and open a huge green portal, through which demons begin to pour down on Azeroth. As you go to investigate, you run into tens, maybe hundreds of players from both the Alliance and the Horde, fending the invading demons in four different stages: first by defending the besieged location, then beating the Demon Commander, then repelling the Legion forces scattered throughout the region and finally, defeating the Demon Lord in the main location. Every player who participates in these scenarios earns Legion Chests that contain rare "Fel" equipment pieces, which not only give considerate stat boosts, but can also be sold for a hefty price (about 20-25 gold) and, if you happen to get a duplicate, their stats will scale according to your level.
    • On the note of both Demon Commanders and Demon Lords: they are so insanely powerful that even when over a hundred players attack them, the battle still takes several minutes to be finished. And some players are guaranteed to be killed by their powerful attacks, especially the lower level ones who got caught in the invasion. Goes to show you that Legion really means business this time.
    • Just the sight of over a hundred players fighting together against the Burning Legion forces, regardless of their race, class or alignment is a Moment of Awesome for all participants in the scenarios.
  • Besides the Order Halls, all adventurers will get the opportunity to hunt down legendary weapons to use as their own, weapons such as the Ashbringer note  and the Doomhammer note .
    • Even Frostmourne gets in on the act, with frost death knights collecting its shattered remains to be reforged into a new pair of swords - the twin Blades of the Fallen Prince. And as your order hall progresses, and you research more into it, the "Artifact History" states that it will not follow the same road as its predecessor. Not with the Ebon Blade watching over its wielder, and you using it.
    • The Vengeance Demon Hunter Artifact isn't one of the famous weapons of Warcraft, but a read of its lore reveals that the Aldrachi Warblades were originally used by the king of a race who defied the Legion. A king so mighty that it took Sargeras to kill him, and the Aldrachi killed millions of demons before they were wiped out. Said king, Toranaar, also managed to wound Sargeras in a final act of defiance.
    "The Aldrachi were a proud race. Too proud to serve. Millions of demons died before the Aldrachi were wiped out, and it took Sargeras himself to kill their king."
  • YOU, the player, are made leader of your class' order. This is especially awesome for Warlocks who completed the Black Harvest questline as you've already slain a member of the Council of the Black Harvest and the remaining members name you their leader.
    • Likewise, Druid players are told early on that their training wouldn't even truly begin until they hibernated and spent time in the Emerald Dream. Despite this, they've accomplished so much that they're named Archdruids anyway.
  • The Demon Hunters (aka Illidari) are basically walking concentrated awesome. Their starting questline involves invading and conquering the Legion world Mardum then breaking out of the Vault of the Wardens as the Burning Legion is breaking in, killing every demon in your path. Then after gaining your artifact, you learn that the Illidari had held the demonic ship/fortress from Mardum for all those years. Your second in command gives a Rousing Speech as the Ashtongue Broken, Coilskar Naga, and Shivarra teleport in to once more pledge their allegiance to the Illidari.
  • The finale of the Demon Hunter order hall campaign consists of the Illidari taking the Felhammer to a Legion world and killing every demon there with the express purpose of hunting down and killing a pair of traitors, the very ones players got their artifacts from in fact.
  • The Death Knight campaign shows that the Ebon Blade is living up to their reputation as "do what must be done to save the world and screw everyone else". Leading a raid on Undercity (after Sylvanas has been declared warchief) to rescue Koltira from her brainwashing? Not an issue. And then they shatter any leftover sentiments they may have had with the Argent Crusade by leading a raid on Light's Hope Chapel (remember, the first time this happened they lost horribly) to acquire Tirion Fordring's corpse and raise him as the leader of the new Four Horseman. They almost win, forcing their way through the Paladin class hall into Tirion's tomb and besting Lady Liadrin, leaving the tomb defenseless. But then the moment turns completely around as the Holy Light manifests seemingly of its own volition, leaving the Ebon Blade scrambling back to Acherus with their tails between their legs. Darion is killed during the escape, and re-reanimated as the true fourth Horseman candidate at Bolvar's command. Just like with Tirion at Icecrown Citadel, when It needs to, the Light will (politely) let you know where you can shove it.
    • The end of the Death Knight Order Hall quests, where you finally get the last of the new Four Horsemen has a hell of a line. Darion lies dead at your feet after getting the rest of the assault force to safety; but as the Lich King says, "death is for the living"... The Ebon Blade will serve Azeroth eternally, or until they're destroyed, not killed, to the last soldier.
    • Speaking of Bolvar Fordragon, the new Lich King has apparently gained full control of the Scourge and intends to use both them and the Ebon Blade against the Burning Legion, and he promotes the player Death Knight to Dragon status as you go through the class questline. He's now an active player in world events, but his actions indicate that being the Scourge's can has made him a little brutal in his methods. Fire mages will have to deal with him to get their artifact, and while he commends their courage and points them towards it, he warns that he will happily "recruit" them for the Scourge if they die while screwing around on his turf.
  • After a Priest gets his/her first artifact weapon, they go to Netherlight Temple and purify a void god, turning it back into a Naaru.
  • The Rousing Speech given by Chen Stormstout following the conclusion of the Monk campaign.
    Chen Stormstout: When the Burning Legion arrived, they took much from us. Many of us grieve for our fallen friends. We long for the yesteryears of peace. And like you, I fear the dark days yet to come. But today, is NOT that day. Today, we celebrate the dawn of a new order! Today, we toast to friendship and fellowship! And let us never give up the fight for another tomorrow! To the Grandmaster.
  • The finale of the Druid order hall campaign, wherein you enter Malorne's (Cenarius's father's) nightmare of his darkest memory: his death against Archimonde in the War of the Ancients. Atop a copy of Mount Hyjal covered in Emerald Nightmare corruption, Wild Gods like Ursoc, Ursol, and Agamaggan are fighting endless scores of demons. And it all culminates in you fighting alongside Malorne against Archimonde himself to free him from the nightmare.
  • The entirety of the Warlock campaign certainly counts. Initially you're tasked with helping the remaining council members summon a powerful demon. When one of them screws up the incantation, the entire council is captured and sent to a Legion world. You manage to escape, though you lose the others along the way, only to acquire your artifact and return to kill the Pitlord ruling the world and take over. The campaign then consists of Putting the Band Back Together by attacking another Legion world to rescue the other council members and culminates in enslaving the Eredar Twins and being declared the leader of the Council of the Black Harvest.
  • The Shaman order hall campaign is awesome on its own right. After repelling a Legion attack on the Maelstrom and claiming your artifact, you reach out to the elements, forging pacts with Neptulon and Therazane, resurrecting the original owner of Thunderfury and helping a new Fire Lord so that they can rise to the empty thrones of Al'akir and Ragnaros and finally unite the four Elemental Lords for the first time since the ordering of Azeroth.
  • The Warrior order hall campaign involves (almost) single-handedly repelling a Legion invasion of Ulduar then when Hodir is captured and brought to a Legion world, you command an army of Valajar to storm said world and take Hodir back. Particularly noteworthy is slaying demons on felbats by jumping from bat to bat to kill them.
  • The Rogue order hall campaign has a great spy-fantasy/thriller mood, in which the Uncrowned work to not only undermine the Legion's assassins, spies and agents, but also solve a major conspiracy involving SI:7. If you have also obtained all Artifacts, by the end you'll have: stalked and killed the Legion's greatest assassin and spy in her own stronghold after she has kidnapped you, gotten a blessing from Kil'jaeden, and is expecting you; stormed an undead pirate stronghold alongside the Bloodsail Buccaneers and infiltrated Stormwind twice, once to stop a cult from destroying it, and once to prevent an impostor Dreadlord from causing all-out war between the Horde and the Alliance. The Greatest Story Never Told sums up the whole campaign pretty well, as only your fellow Uncrowned are witness to your actions.
  • Genn Greymane deals a major setback to Sylvanas in the Stormheim finale. Sylvanas planned to subjugate the Val'kyr Eyir in order to create more using a magical lantern. Suddenly, a loud roar is heard, and Sylvanas is looking around the vault as Genn tells her that her quest for immortality has left her vulnerable, leaping down from the ceiling crying out for vengeance for Varian, Gilneas and his son Liam and knocking Sylvanas down. Genn follows by charging at Sylvanas, though she dodges and shoots a poisoned arrow at his shoulder, and he changes back to his Human form. Sylvanas taunts him by claiming she overestimated him, when Genn reveals that he snatched her magical lantern in his final charge and smashed it on the ground, freeing Eyir. Sylvanas is left shocked and completely speechless as Genn walks out of the vault, snapping the shaft of the arrow and telling her that since she took his son's future, now he took hers.
    • And after successfully foiling her plans by shattering the lantern.
      Genn: You took my son's future. And now: I've taken yours.
  • Illidan killing Gul'dan in the Nighthold. After two expansions worth of atrocities Gul'dan sees his plans crumble into ash before dying at the hands of the being he tried to exploit in the same way he murdered Varian. Karmic doesn't even come close to describing it, and never does Illidan's memetic Catch-Phrase "YOU ARE NOT PREPARED!!" look more fitting in context, you can imagine him saying that.
    • The sequence immediately after Gul'dan's death is a throwback to The Burning Crusade cinematic. Specifically the ending where Illidan is holding the skull of the original Gul'dan before turning to the camera to address the viewer. It goes so far as to bring back the music from the cinematic. Only this time he crushes the skull in his hands before addressing the adventurers.
      Illidan: You have seen what I have seen. You know what we face. Now, mortals...follow me...into the abyss.
  • The Alliance and the Horde got their teeth kicked in when they assaulted the Broken Shore to stop the Legion - heroes died, the armies were destroyed, and everyone who lived forced to limp back home while the Legion took minor losses. What's happening in patch 7.2? Round two.
    • The 7.2 intro to the Broken Shore for level 110 characters shows just how much we've grown, individually and collectively, since the defeat at the Broken Shore. Dozens of troops from all the class orders and races, including some that aren't even technically part of the Alliance and Horde, join you and bum-rush the beachhead, pushing the Legion back a good 1/3 of the zone in a show of unity not seen since the Battle for Mt. Hyjal. All the while, demon commanders are shouting This Cannot Be! and Khadgar is celebrating our rousing success, proving once again that nothing stands in the way of a united Azeroth.
  • The King Anduin Wrynn cinematic is awesome for multiple reasons but first and foremost for the animation team - the amount of emotion they pack into it is astounding.
    • One moment in particular: Anduin sees a vision of his father and as he holds Shalamayne, the orb of light within the blade, which was snuffed out when Varian died, reignites. But where it used to be fiery red, it now shines the pure golden glow of the Light itself. Anduin opens his eyes and it's clear that his doubt is gone, the prince has become a King ready to fight the Legion.
  • The Death Knight mount cinematic, an almost shot-for-shot homage to the Lich King raising Sindragosa...
  • The Paladin Legion Mount questline is a giant Nostalgia Level Call-Back to the Charger-acquiring questline of Vanilla. First, you make a barding, then you imbue the barding with holy light, and only then is it revealed that like in the original questline, you're going to redeem a Death Knight's mount. But this is not just any Death Knight's mount, oh no, you're the Highlord, and so — instead of going into a long forgotten ruin in Dire Maul to slay an ancient — you go charging through Stratholme itself with the Silver Hand at your back, foiling the plans of a necromancer who has taken fellow paladins hostage, and charge right into the tomb of Baron Rivendare himself, shackling the Baron's Deathcharger before bringing it back to Light's Hold Chapel to purify it. The resultant Golden Charger is so overflowing with holy power that its legs are burning with holy fire and it leaves scorching holy hoofmarks in the ground wherever you ride it.
    • We repeat: The same mount that many people have spent months running through Stratholme to get? You are riding the armoured and redeemed soul of that mount into battle.
  • Although most of the event is a huge tearjerker, the Legion laying the Exodar to siege is equally awesome. When you take Light's Heart to the Exodar, you find it under a full-fledged invasion of the sort that took dozens if not hundreds of adventurers to handle in groups before finding their Artifact weapons. This time, it's just you and you take the fight to them in a big way. As you crush your way through innumerable demon hordes and launch strikes at their commanders, you also rescue civilians, many of whom are children, and eventually overhear Nobundo calling for aid. From there, things only get more awesome as Nobundo's best shaman join your party and you hold off wave after wave of demons in a quest called Nobundo's Last Stand. Finally, you return to Velen, and he escorts you through fel corruption that would otherwise kill you in seconds. After all that, you throw down with one of Kil'jaeden's top lieutenants, with two of your Champions and Velen joining your party for the brawl. Although it ends in tragedy, getting to go on such a huge rampage against the Legion and doing what it took dozens to do only recently is a great way to show how powerful the Artifact weapons are and how much your character has similarly grown in power.
  • The Warrior mount questline ends with you receiving your dragon then punching it out when it snarls at you before mounting it.
  • For the Rogue mount questline, players infiltrate each enemy capital city and assassinate a high profile target that's secretly a dreadlord controlled zombie. Most impressively, in Orgimmar/Stormwind, players have to assassinate an auctioneer inside the main auction house aka the busiest place in the busiest capital city.
  • In 7.3, taking the fight to the Legion. You and the rest of Azeroth join with the Army of Light to lay siege to the Legions homeworld.
    • Rejection of the Gift cinematic if you agree with Illidan or don't like Xe'ra. If you like Xe'ra, agree with Turalyon or disagree with Illidan it is well-animated. You can watch it here.
    • The cutscene that plays after defeating Lord Nath'raxas deserves special mention. Aggrammar arrives crashing down from the sky, emblazoned in fire, right before your character. And while the hero intially cowers in his presence... when Aggrammar pulls out his massive sword, your character also brandishes its weapon and gives the corrupted titan an expression that pretty much screams Bring It. Though you are spared the confrontation by a quick teleport back to the Vindicaar.
  • The cinematic that ends Antorus. The Pantheon combine their power to drag Sargeras through space to the Seat of the Pantheon and trap him there, finally ending the Legion's threat once and for all.
    Aman'Thul: Brother. Your crusade is over.
    • Sargeras's appearance. After hearing his voice in various cut scenes, finally seeing the dark titan in his full glory is an epic moment. Not only that, his size compared to Azeroth is awe inspiring and horrific at the same time.
    • Not to be outdone, however, Sargeras is able to resist their pull for long enough to drive his sword into Azeroth's surface, with the final scene showing it impaled into the ground and towering above the mountains and buildings around it.
    • Told to return home by Aman'Thul, Velen calls to Illidan that they have done all they can. Illidan disagrees, repeating his words to Maiev at the end of the Black Temple and choosing to remain behind to fight Sargeras. The last we see of him is Sargeras appearing before him and Illidan readying his blades with a satisfied "At last."'

    Battle for Azeroth 
  • The opening Cinematic shows that the Alliance and Horde are once again at open war with one another. No more Enemy Mine against a world-destroying threat. Just the same old Alliance vs. Horde that created the entire series!
  • The Alliance seeks to reconquer the kingdom of Lordaeron, which was destroyed in Warcraft III and inhabited by the Forsaken since.
  • Both Sylvanas' and Anduin's warcries of "For The [Faction]"
    • Seeing her forces pushed back, including High Overlord Saurfang collapsing from arrow wounds,and a siege tower approaching, Sylvanas leaps to the tower, destroys it with an explosive arrow, and as she falls from the tower, lets loose her full Banshee powers with a blodcurdling scream before yelling "For the Horde". At which point Saurfang lets out his own warcry, picks up a Horde banner, and the Horde breaks through the Alliance Ranks.
    • Shortly thereafter Anduin, the peace-loving Priest, rallies his troops forward. After taking down a few orcs he is knocked back by Saurfang and takes a look around to see his men falling to the resulting onslaught. Stabbing Shalamayne into the ground, Anduin channels a massive dome of light that heals his troops. With a yell of "Stand as one!", he picks back up Shalamayne and declares "For the Alliance" before resuming the charge.
  • Blizzard seems to have heard the fan requests for a Warcraft IV and is incorporating the classic RTS gameplay into the expansion. Warfronts are essentially group raids against an intelligent AI where players build bases, recruit units, and fight alongside them against the opposing faction, as if they were the iconic Hero Units in Warcraft III.
  • Uncharted Islands. Tired of running the same 5 Dungeons and Raids between patches? How about a few HUNDRED scenarios with procedurally generated enemies, treasures, stories and encounters. Oh, and you're racing against an AI party of the opposing faction that Blizzard claims will clean your clock if your group doesn't bring their A-Game.
  • Sylvanas' speech to Saurfang at the end of the Horde's version of the Battle for Lordaeron scenario. It is awesome in itself in a very antiheroic way, but it also helps one see how Sylvanas' leadership is different from that of the previous warchiefs.
    Honor means nothing to a corpse, Saurfang. You have the luxury of underestimating death, but it is something with which I am intimately familiar. Maybe you don't care if your people die so long as it is honorable. But to me, this Horde is worth saving. Anyone who disagrees does not deserve to stand among us. So die your warrior's death, High Overlord Saurfang. It means little to me. Perhaps I will raise your broken body to serve me once more. Or perhaps you will have a chance to say hello to your son.

The Comic

  • The hero discovers his identity:
    Naga Siren: "Just like before. All bluster, no fight! Not even worth ransoming. You're nothing..."
    Varian cuts the naga in half.
    • This one stings a little in retrospect, given that the lords of the Burning Legion are exactly who keep him from returning home to his people and his son.
  • The climax of Anduin's Legion prologue comic are equal parts this and heartwarming. His own thoughts are interspersed with dialogue and Varian's final letter. He also handily subdues and restrains the dreadlord that attacked him with zero help.
    Dreadlord: But there is another way.
    Letter: Anduin, I now believe as you do...
    Dreadlord: Peace.
    Letter: the noblest aspiration.
    Dreadlord: You cannot fight and win. Join us. [etc...]
    Anduin: You're right. I'm a man of peace.
    Letter: But, to preserve it...
    Anduin: And the Wolf is gone forever. I am the Light that remains.
    Letter: must be willing to fight.
    Anduin: And I will finish this. Anduin proceeds to obliterate the dreadlord in one shot with a Smite
    Anduin's thoughts: Yes, I changed my father. But he also changed me. Will that be enough [to save] the Alliance? For Azeroth? It will have to be. There will be peace, one day.
    • In the Madefire motion-comic version, this is made even better by a swell of the heroic version of Anduin's new theme.
    • And The Stinger at the end: Anduin as an old man, leading an army of Draenei alongside Velen on what appears to be a repaired Exodar (sharp-eyed players will recognize they are in the Trader's Tier), and it's implied they are about to crush the Legion (or maybe even the Void Lords) once and for all with a decisive, final battle.