Remember Sean Dempsey from the Cataclysm expansion? You first meet him in the Worgen starting zone, lying on the floor being tended to because he just got mauled by glorified werewolves. And then, you meet him as a corpse strewn across 4-5 different crocolisk stomachs in the Forsaken questline. Then you have him resurrected into a Forsaken, just to have your buddies shoot him in the face. The guy can't catch a break. But how did he end up in those crocolisk stomachs? Again during the Worgen starting zone, you're riding a carriage when you see a broken down one in the road. The Prince at that carriage notes the ogres throwing boulders at your carriages, saying "The one behind us got hit harder, and it tumbled off the road into the swamp." When you go over there, what do you see? Survivors fighting off crocolisks. Chances are, Sean Dempsey was on that carriage, and, wounded and defenseless, was eaten by the crocolisks. If you visit Gilneas later, you'll note the crocolisks aren't there. Chances are, they migrated due to the earthquakes to Southern Silverpine, where you start killing them and discover Sean's mostly digested body parts.
The Wrath of the Lich King expansion has a surprisingly great deal of Moral Dissonance in it. In order to complete quest lines (which is where most of the fun and experience points lies) have to torture prisoners, kill game hunters on a quest for an Animal Wrongs Group (and in a different area you end up killing animals on a quest for those same game hunters, so whatever the morality of the situation, you are doing something wrong), kidnap children, beat up adorable baby monkeys, and just generally do things that doesn't make you feel like you're much of a hero. And then it dawns on you that the Big Bad of the expansion is the Lich King, a paladin who set out to fight evil but who in the course of doing so kept finding himself with the decision of either performing some evil deed or giving up his fight against evil. Each time, he chose to perform the evil deed, and thus he lost his soul one piece at the time and finally turned into an Evil Overlord. And come to think of it, in the trailer for the expansion he threatened you that if you came to Northrend to fight him, the same thing would happen to you. Oh Crap...
From the box of the Wrath of the Lich King case: "If you stare long into the abyss... the abyss stares back into you." I didn't think much of it the first time I read it, but while browsing here, I came across He Who Fights Monsters. Turns out that quote (or a slight variant of that quote) is from Friedrich Nietzche, and it's only half of it. The other half is the heart-chilling, "He who fights monsters should see to it that he himself does not become a monster." I'm probably not the first person to notice this, but it still came off as brilliance when I found that out five seconds ago.
It makes even more sense as you find out about Yogg Saron, the Eldritch Abomination whose physical mass is under nearly all of Northrend and whose presence drives people insane.
It becomes even clearer at the end of the fight against the Lich King, as a scripted event kills every player still alive and he boasts how Icecrown, and indeed every event of the expansion, was really just a massive plan to corrupt and ultimately attract the greatest heroes of Azeroth to die at his feet and be raised as his new champions. Unfortunately he hadn't counted on his father's soul returning to resurrect the heroes and hold him helpless as they finish him off. ~ Drakkenmensch
With Patch 3.2, a few new instance dungeons were added. One of these had a boss that used to annoy me greatly. While he was originally a human Death Knight, in the instance he returned as an Undead Death Knight, with partially decaying skin and everything. When you killed him, he'd return as a skeleton, claiming the flesh was only holding him back. And even when you killed his skeletal form, he returned AGAIN as a ghost yelling how he didn't even need his bones to kill you. It took me three runs to figure out the significance of his name: The Black Knight.
And that's (so far) the last time you fight him, too. Before that, you uncovered and fought him on horseback, after which he fled, and then uncovered his scheming AGAIN to lead into the Trial of the Champion boss fight. He just won't stay dead. Nothing compared to Anub'arak, though.. Nothing in the Scourge ever stays dead, really.
The mount the Black Knight rides is a griffin. Much of the forum would like to see it named "The African Swallow". Or European Swallow.
The Headless Horseman's Mount from the Hallow's End yearly event is an undead horse, which fits with its rider just fine. The part that had bugged me, however, was the fact that it seemed to be fel-corrupted, with the glowing yellow-green legs/bones. Then I got to Northrend and found out exactly who was pulling the Scarlet Crusade's strings...
In the World of Warcraft manga, the Horseman's backstory is revealed. He used to be a Scarlet Crusader who had a Freak Out after unwittingly killing his family. He went on a rampage before getting decapitated by his comrades, then Balnazzar reanimated him as the Headless Horseman. So yes, this is correct.
Also, the Stratholme instance revealed Balnazzar's involvement in the Scarlet Crusade back in vanilla.
For the longest time, I wondered how trolls could ride raptor mounts. The raptors clearly wear bridles with bits (the part that goes into the animal's mouth and sits on the interdental region, that space between the teeth and the back of the mouth,) but... how the hell do you get a carnivorous dinosaur to hold a metal bit in his mouth? Provided that they even have an interdental region, what sane person would stick their hands into that mouth? Then I realized: trolls are the only race that raise and train raptors... And also the only race that can regenerate lost digits and limbs. Coincidence, or Fridge Brilliance?
It annoyed me that Burning Crusade dropped warrior as an available blood elf class for the more popular paladin. Though it was clearly a balance issue, many forumers used the moronic rationale that, "Elves are too delicate to enter heavy melee." Now that blood elf warriors are in Cataclysm, it's Fridge Brilliance. It's a chilling parallel to how World War I destroyed the entire generation of young men for countless villages. There were no blood elf warriors not because elves are somehow ill-suited to fighting, but because so many died fighting Arthas in Warcraft 3. Only ten years later (in-game) are level 1 elf warriors finally replacing Silvermoon's best and finest. Instead of a fandumb appeasing move, it becomes something profoundly sad.
Keep in mind that for a Blood Elf to be a warrior, they need, to an extent, to overcome their crippling addiction to arcane magic. A Blood Elf warrior is one of the most noble heroes of their race, and for them to rise up at the time Azeroth needs them most is pure poetry.
The poster above me raises a good point but takes it to the wrong conclusion- A blood elf warrior would presumably be a guy whose much less reliant on arcane magics, but that they appear now isn't because Quel'Thalas is churning out nobler guys- It's because, with the restoration of the Sunwell, Blood Elves can finally let go of their most infamous habit.
Just my two cents, but I felt that rogues were right inbetween the lines of magical, and normal...they use a fair amount of magic, but don't focus on it. You can just train to turn invisible right in someone's face, or teleport past the shadow. They also have slight control over their bodies, able to force an adrenaline rush, cell regeneration (Recuperate), able to negate all magic in a veil of shadowy energy, as well as many other things I could go on for. While it's true rogues do things without magic that other classes would rely on magic for, such as smoke bomb and blind, they are clearly able to use magic of a shadow nature.
Most of the reason for the appearance of "magic" is out of necessity for the mechanic to work in such a game. A traditional class of this sort would use darkness and shadow to hide, jumping out to ambush his foes, before returning to hiding. Unfortunately, not only does WoW not have day/night cycles, but even if it did - a simple change to an opposing player's display settings would defeat the advantage of night as well. Not to mention, of course, that forcing a player to only be able to play during certain time periods, wouldn't go over too well. Second, you're always viewing your character from the third person, in which you can always be looking behind your character. It should go without saying that such a view would make it tough for anybody to sneak up on you. So in return, Blizzard did the only thing they could've done - to make the class able to be played effectively - make stealth turn the character invisible.
Another perspective - The blood elves have always focused on magic and weaving the arcane into everything they do, and they've earned a reputation of being stuffy and looking down upon other races. Even rogues and hunters, if considered entirely magic-less, put emphasis on skill and finesse rather than brute force. Perhaps the warrior tradition, which uses no magic and is driven largely by brute force, was eliminated in Silvermoon in favor of WC3's Spellbreakers. The fact that the haughty race is adopting a practice that they would have historically dismissed as barbaric and purely the domain of simpletons could be seen as a symbolic indicator that they're starting to understand that they're not superior, that maybe the other races have some good ideas after all, and that they're trying to overcome their race's smugness and adapt to the future Azeroth is headed towards. - Timber!
Except that the blood elves (and the high elves before them) had warriors (swordsmen) in Warcraft III.
However, you have to take into account that all classes in WoW use magic of some sort, warriors as much as rogues. Taunt is a form of perception control, their healing effects clearly have something magical about them, then there's Thunder Clap, Shockwave, Charge/Intercept etc. My opinion is that since becoming trained as a warrior is something with very few shortcuts, And the Belfs are more attuned to be using arcane magic as their main form of combat, so it has taken a while since the end of WC3 (where Blizzard has stated almost all of the Belf warriors to be lost) to train the next corps of warriors.
And, well, most warrior recruits would likely be funneled into Blood Knight (aka Paladin) training.
Horde players who go through the Stonetalon Mountains do a major quest chain where NPCs will constantly tell you that "Hellscream's eyes are upon you." I just dismissed it as the growing fanaticism of Garrosh's Horde. Throughout the chain you are fighting the Alliance, and you begin to take more and more drastic actions, ending with Overlord Krom'gar attacking a Tauren camp and bombing an undefended druid school to ash. Garrosh portals in, crushes his army, and reminds Krom'gar that mindlessly killing innocents is the Old Horde's way and the New Horde will never forsake honor in battle. he then throws Krom'gar off a cliff and reminds you that his eyes are always on you, so if you cross the line he will find you.
I saw this as a really emotional Tear Jerker instead: when Garrosh tells you that Hellscream's eyes are upon you, he's referring to his father Grom, the man he admires most and whose actions inform his philosophy and life. That one line pretty much turned Garrosh completely around as a character for me. - Plaid Mage
When Wrath of the Lich King came out, several Warlock demons had their abilties changed. The Felhunter (demonic bloodhound) lost his ability to find stealthed (hidden) enemies. This skill was added to the Voidwalker (big purple "darkness elemental" thingy)'s Consume Shadows skill (the skill is channeled for some seconds, during which the Voidwalker regenerates Health and, as of the Expansion, helps reveal stealthed enemies). At first, I though "well they just added the stealth detection to some random weak spell", but then I realized "Wait, if my Voidwalker consumes shadows, of course you can see people trying to hide in the shadows better. That makes sense." - Der Domino
I thought it was a bit random and Villain Ball-y that, in the Last Rites questline, the Cult of the Damned infiltrator opted to brainwash Thassarian's sister, who had basically no strategic significance. The other victim was a general, all Leryssa seemed to do was piss Thassarian off. Then I realized: she knew too much. If she kept poking through the records and telling everyone who would listen about her brother, it would come out (as it did, when the player investigated) that he'd been sent on a suicide mission to get him out of the way. And the cultist, through the puppet general, must have ordered that. Obviously, the Lich King's minions wouldn't want his enemies to have Death Knights! It tied it together beautifully and moved the questline from "cool but flawed" to "OMG THAT'S AWESOME" in my mind.
This Troper thinks it took him far too long to realize that Saronite, a metal which is known to drive people to madness, is named after Yogg-Saron. — Sgamer82
Rightfully so, too: it's supposedly his solidified blood.
There's also the fact that undead that are too weak to use in combat get fed to Gluth, a fairly difficult raid boss in Naxxramas, and when Tyrannus dismisses Jaina/Sylvanas' men as "not even fit to labor in the quarry" before making them mindless undead. The Lich King does not just amass large armies with his ability to raise the dead, but also is quite discerning about who would be best suited to serve him after being reanimated.
Anyone who played around the initial release date of Wrath of the Lich King will begrudgingly recall how overpowered Death Knights were. They were given buffs, debuffs, pets, powerful armor, a starting level of 55, and were even, at one point, able to keep fighting for a while after death. Nearly every World of Warcraft veteran despised the new class, and held those who played it in contempt. However, when you think about it, this makes perfect sense; Death Knights are just as reviled and despised in the Warcraft lore as they are in the context of the game, even among their own allies. They were designed to be hated. - Han
I would disagree: it seems unlikely to me that this is how Blizzard viewed the class. Sure, in-game the DKs were hated, but that was for different reasons. For instance, in WotLK I hated the Icecrown zone because it was so cold, creepy, unpleasant to be in. And this just shows how great it was designed; that it managed to awaken some emotion towards it. DKs are supposed to be hated for being horrible creatures, not for being a poorly-designed, unbalanced, overpowered character class.
That and the fact that you have to earn the right to use a Death Knight overpowering it was intentional. I mean how would you feel if you spent several long level grinding hours just for a joke character, or even a balanced character that does not even stand out from the rest of the class.
In the Storm Peaks, all of the Keepers of Ulduar were situated in some form of tower, most of them were elevated or up very high, save for Thorim and Freya. Thorim's tower was highest of all, which makes sense, since he is the keeper of thunder, so he can be closer to the clouds and lightning. While Freya's tower was completely on the ground, not elevated at all. Why? She is the keeper of life, and earth, so she can be on the earth so that things can grow.
There was no draenei retcon. The story of the eredar being complicit in the corruption of Sargeras was created and deliberately disseminated by Kil'jaeden. And because he's such an apt...well, deceiver, people in-universe actually thought that it was the truth, and that's why it appears in historical texts (which is how the WCIII game manual should be viewed). ó Farseer Lolotea
Why does the starting gear for Death Knights sell for poor amounts, even though similar items in the world would vendor for far more? Ignoring the obvious Gameplay and Story Segregation reasons, its twofold: one, the items are too closely linked to the Lich King that nobody wants them. Secondly, as a Death Knight suddenly freed from the King's control, you actively want to get rid of the things that remind you of who you were. Your own person again, you jump at the chance to get an Outland clownsuit.
When you fight and kill Ingvar at Utgarde Keep, he swears "my life for the death god", which seems to imply a god worship of the Lich King who already personally intervened in the affairs of the resurrected Ymiron and his people, granting his dark power to the bosses of both Utgarde Keep and Pinnacle. But then in Ulduar, when you fight Yogg-Saron and reach the second phase, the monstrous old one introduces himself as "the god of death." The Vrykul had been WORSHIPPING YOGG-SARON ALL ALONG. ~ Drakkenmensch
Jossed. If you read the lore more carefully, you will learn that the Lich King is who the Vrykul revere as their "Death God." After all, he and the Val'kyr basically decide which caste each Vrykul ends up in in their undeath. However, there are in fact Vrykul members of the Twilight's Hammer that you fight in Ulduar.
Interestingly enough, (and it surprised me to see the Vrykul again after Wrath), the Dreadblades and the Slayers in the Warmaster Blackhorn encounter, said to be "the last vestiges of the Twilight Hammer Army" are also Vrykul.
Is it any wonder that the Dragonflights keep going crazy or getting corrupted? If you look at the Black Magic section in the WoW tropes A-H section it says that any kind of magic other than nature or holy is corruptive. But if you look at the dragonflights, each of them is based around one of those corruptive types of magic.
Red Dragonflight: Fire
Blue Dragonflight: Frost
Green Dragonflight: Nature
Bronze Dragonflight: Arcane
Black Dragonflight: Shadow
So all of them are using corruptive magic except green dragons who are already being corrupted anyway. It makes you wonder whether the titans themselves are evil since they're the ones who imbued the dragons with those powers in the first place.
Interesting, but untrue. The dragonflights are:
Blue: Magic (arcane)
Green: The Emerald Dream
So just because the colors match up doesn't mean that each color represents the school of magic.
As for the blue flight, they're explicitly stated to be immune to arcane corruption.
This discussion could spiral into a gigantic cauldron of awesome, tbh. Some might not believe that magic itself is innately good or evil. In fact, it's possible that each form of magic has in itself a scale of extremes that, when tipped ever so slightly, begins to totter back and forth increasingly until the user is driven into oblivion. Is it possible that Neltharion's madness set into motion the unraveling of each Aspect in turn? Is this how death occurs for an immortal?
Pretty sure the supplemental material has this Jossed. Neltharion was corrupted because as the aspect of Earth, he was closest to the Old Gods' prison, and their constant whispering drove him mad. Ysera was being tormented by the Emerald Nightmare and opened her eyes for the first time in her life when it was driven back (not destroyed). Malygos was driven mad by the utter destruction of nearly his entire Flight when Deathwing unleashed the Dragon Soul during the Burning Legion's first invasion. It's hinted that Nozdormu went mad in an alternate timeline in a desperate attempt to prevent his own inevitable death (and in an early book, it was implied he was always half nuts for having to see every possible past, present and future simultaneously). And while it doesn't really count as corruption, Alexstrasza fell into a deep despair when Korialstrasz/Krasus died in an explosion that also destroyed most of the flights' eggs. So no, it wasn't simply magic that corrupted them.
This troper noticed how surprisingly appropriate it was that the Battle for the Undercity quest, which showed the Alliance and the Horde resuming open war with each other, notonly awarded the standard experience, gold and choice of PVE gear, but also offered a PVP trinket. Varian and Thrall realize that now you're going to be fighting the other faction as well as the Lich King.
The ending to Rheastrasza's quest line in the Badlands totally flipped that on its head, which involved trapping a black dragon and stealing one of her eggs in order to breed a purified black dragon. Through the whole thing, Rhea talked to the player, trying to convince them the the ends justified the means, but her voice comes off like she was trying to convince herself that it was the right thing to do. At the end of the story, she is caught by Deathwing who destroys her and the black dragon egg she stole, but it was a ruse. To get the egg out of the Badlands, she needed to convince the black dragons that it was destroyed, by letting them catch and kill her with a substitute egg, one of her own. All of her previous fidgeting wasn't guilt over what she did to the black dragons, it was anticipation over her impending Heroic Sacrifice. - Dino Vercotti
I never really thought about the significance of the Halls of Reflection dungeon in Wrath; I figured that it was just a cool sounding name and it was just the place where Arthas leaves Frostmourne. It wasn't until I read the Talking Weapon Frostmourne entry that something clicked; the entry said that Frostmourne still had the souls of everyone it killed in it, and that the souls can come out and harass Arthas (as we see in the battle with him), so that's probably why he keeps it in the Halls of Reflection. And then it hit me; the ghosts that you fight are the ghosts of every soldier Arthas killed with the sword, and the reason that he has a room for it is because he's filled with remorse. It's the Halls of Reflection. He leaves the sword in the center and reflects on all the deaths and pain he's caused. So Jaina was right; there is a bit of Arthas left in the Lich King, and he's truly horrified by what he's done. He's still overpowered by the Lich King, but he's still in there. So what used to seem like a fairly random dungeon turned into something really interesting.-Gneissisnice
I was playing Alliance and doing the exploration achievements. Not having a flying mount at the time, he looked at Mulgore and tried to figure out how to get in. The only path in Pre-Cata was blocked by a massive wooden wall Post-Cata, preventing the only way in by land that he knew of. He asked around to find if there was some way in, but got a negative, causing him to realize the sad truth that One does not simply walk intoMulgore. — Chessrook44
Actually, you can just walk right past the edge of the wooden wall quite easily. — Efreeti
Either the guys at Blizzard have been probing the dictionary, or this is a strange coincidence. Following a link from TV Tropes, I found "Fungibility" on The Other Wiki, and it means that an individual unit of something can be substituted with another unit of that same something; for example, the $10 bill in your wallet has the same value as the $10 in the wallet of the guy next to you. Despite having nothing to do with fungus, Fungalmancer Glop (and his sons) are fungible. — Dino Vercotti
Umm, Fungalmancer could loosely be translated to "mushroom-caster". And that's all that Glop does in his encounter: throw exploding mushrooms.
I meant "fungible" has nothing to do with fungus.
This one took me a while to discover. I had wondered, since Cataclysm first came out, why the draenei hadn't received a new class while every other race had. I figured, after fighting the Lich King and the Burning Crusade, some of them would have at least become enough Combat Pragmatist to become rogues. Then it hit me - They had not fought the Lich King to much of an extant. They hadn't done much at all since the Sunwell, only sending a single corp to Valiance Keep and sending representatives to the Argent Tournament. The reason for not getting a new class wasn't because they couldn't think of another one, it was because the draenei weren't shaken by the Cataclysm like the other, native races of Azeroth. It's kind of sad once you think about it. The draenei are almost universally just and fair, but when it comes to world affairs, they are almost completely aloof and seperated. They never stop fighting battles of the past, never stop claiming "the Legion's end draws near". The only draenei you see at the forefront of the war against Deathwing are the shamans of the Earthen Ring, far more down to earth and proactive than their paladin and priest brothers and sisters.
In Wolfheart, how aloof the draenei have been becomes pretty clear. The other races were invited to Darnassus to cast their vote on if the worgen should be accepted to the Alliance or not. Tyrande didn't ask the draenei to come because she thought they had all gone back to Outland after the Sunwell. The draenei have done so little that their own allies didn't even know they were still around!
You wouldn't know this by looking at the playerbase, though.
Actually Velen's short story has him encouraging the refugees around the Exodar and Draenei to become more active in the world and do stuff. Sadly nothing has actually come of this for the Draenei
A bit of Fridge Brilliance: The Burning Legion hasn't been defeated. It's out there, it's still gunning for Azeroth, and this time: it's personal. And the draenei are a long lived species, but it's still incredibly likely that fighting or running from the Burning Legion has consumed the better part of most of their lives - so that's the threat they're still focused on.
I always thought that they couldn't have rogues for the same reason taurens don't. Draenei and Tauren have hooves, and tauren hooves are huge (To help support their weight, of course). And since rogues have an ability called kick...can you imagine how much it'd freaking hurt to be kicked by that? Anyone who's ever been kicked by a horse can probably tell you what kind of damage those things can do. Then again though, the Fridge Horror comes in when you consider they can become monks....OW.
That would be a great reason for them to become rogues; their kicks would be very effective. But the other thing about hooves is that they are LOUD (clip-clop clip-clop), which is assuredly not a quality looked for in rogues.
Some say it's (also) because Draenei and Tauren have a strong code of honor that condemns those who do something as sneaky as stabbing someone in the back.
As of Mists, There are many Draenai soldiers in the alliance, the spy group the alliance side enter and quest with in Pandaria (and in the Alliance dailies) has a dreanai medic. Velen is more involved with Anduin's training as a champion of light. However, even with this they're amongst the least represented races in quests and lore compared to the others.
Sylvanas' recent behavior gained a whole new light in my view after reading the short story Edge of Night on the community website. It details how Sylvanas came to make her pact with the Val'kyr, and in which she's shown what the fate of her people would be for want of a Dark Lady. A couple of things are realized because of this story:
Her animosity towards Garrosh. Granted, just being Garrosh can give the other Horde leaders reason to dislike him, but Sylvanas' vision showed Garrosh treating her people like disposable reserves and destroying them to the point that they'd throw themselves into bonfires than face the Gilneans. Any hatred Sylvanas has towards Garrosh is brought about by the fact that she knows what he would do if she weren't around.
Sylvanas' willingness to subject others to undeath via the Val'kyr when she'd always seemed to despise her own condition. When Sylvanas encounters the Val'kyr, she's in the process of trying to commit suicide. She succeeds, and in the process experiences The Nothing After Death. This terrifies her to the point where she would have felt pity for Arthas (who was himself reduced to a gibbering wreck) if she weren't so caught up in her own torment. This event renewed Sylvanas' will to survive and, perhaps as a result, has caused her to no longer regard her condition of undeath as the curse she once did. She may even, in her own twisted way, believe she's saving the people she's risen.
Actually her short story implies that when she died but before Arthas raised her she actually went to a heaven like place and is even confused why she didn't go there when she committed suicide. Christian suicide makes you go to hell implications aside this makes her subsequent change in attitude make her seem more like she just wants to avoid the fate waiting her. Oh and that she may be denying heaven to anyone she raises. Yeah...
I've played a Priest as my main for the past 7 years, and it just hit me recently: the three Priest specs each represent a different part of a person. Shadow is the Mind (just take a look at all the abilities, most of them begin with "Mind"), Holy is the Body (it focuses on healing wounds), and Discipline is the Soul (many of its spells are based around the soul; look at talents like "Strength of Soul", "Soul Warding", and the Weakened Soul debuff associated with PW:S). Priests embody mind, body, and soul. Yes, I feel very dumb for taking 7 years to realize this- Gneissisnice
The Broken Base between Alliance and Horde players often complains that the "other side" is getting all the cool toys. For a long time, Horde players complained that the Alliance had most of the territory on Azeroth, and this is later reversed in Cataclysm where the Alliance fan base complains that the Horde is making one-sided gains all throughout the game world. For a long time, I thought it was just a huge case of Fan Dumb. Then it hit me: Blizzard is deliberately engendering this embitterment between Alliance and Horde players because thats what the characters (both player and non-player) feel towards each other. Essentially it's Enforced Method Acting applied to a role playing game. The fact that I did not realize this before made me feel very stupid.
I have to wonder if they intended shamans to be called "OP" or Paladins to be considered "Easymode", then.
The final battle of the End Time has a mechanic in which you activate an hourglass to, for all intents and purposes, restart the fight. Everything from your position on the battlefield to all of your cooldowns are reset to the state they were in when you first started fighting, with one exception: The boss's health. What makes this Fridge Brilliance is the reason. The boss brags that the hourglass has no effect on him. That's exactly why it works! The hourglass does not effect the boss, so his health stays constant while everyone else is reset.
Did anyone else wonder why an Hourglass was just sitting in the Bronze Dragonshrine? This troper did too until she went back to Dragonblight and did Chromie's quest of placing and protecting an hourglass at the very same Dragonshrine with help from your future self (from just after the Cataclysm, maybe?)
At level 80 during Wrath of the Lich King you could get a quest from Chromie to go defend the hourglass with the help of your past self, creating a Stable Time Loop between the two quests. However, you're right, I hadn't thought of it before this but it's clever that when fighting in the End Time you rely on an hourglass that you put there yourself during Wrath.
For a long time I wondered why the Worgen weren't Horde (and sulked). Then I realised there's TWO reasons. Firstly that with that nifty (but mostly aesthetic) Trueform power Worgen get, with Humans being Alliance it would be like stealth - if you were in PVP servers you could wander into Alliance cities in your human form and assault people liberally and there would be no end of confusion. And secondly because it's common knowledge across various media that the various races of Undead do NOT get along (it's a constant battle for food and power). Worgen are Werewolves in all but name, just like the Forsaken are zombies, no matter what Blizzard says.
Except Worgen aren't undead
It was actually because Gilneas (the kingdom the rational Worgen come from) was attacked by the Forsaken and the refugees taken in by the Night elves.
The Worgen are Gilnean. They were allied with the other human nations but shut themselves off from the world with a massive wall when the horde arrived. They HATE the horde and hate their allies by extension. The forsaken (and Garrosh's horde by extension) further cemented this when push came to shove.
Why does Tier 9 look so boring and uniform? Because, while the other tier armor sets are relics recovered from dreaded dungeons, this one is a reward for overcoming challenges in the Argent Tournament. We can see in Northrend and the Plaguelands that the warrior and paladin sets (which are recolors of each other) are standard issue Argent Crusade armor.
Darion Mograine could be viewed as an Anti-Arthas character, regarding the relations between each of them and his father. Let's take a look at their biographies:
Starts off as The White Prince, a noble paladin loved by his people and his father is immensely proud of him.
Gradually slips into The Dark Side, performing increasingly selfish acts until he jumps off the slippery slope.
Journeys North to finish his campaign, becoming even more ruthless.
After taking up a cursed blade (and discarding his holy hammer) he turns into an evil death knight.
After being a mind-controlled death knight for a while, in the midst of a losing battle Darion overthrows the Lich King's control by remembering his father. He purifies the cursed sword by giving it to a powerful paladin.
Allied with said paladin, Darion, now with an anti-heroic mindset, ventures North to destroy the Lich King and his undead empire.
Following the Lich King's defeat, Darion is reunited with the ghost of his father. Alexandros thentells Darion that he only retained his sanity because of the faith he had in his son. Darion replies that he would give his life firhim a thousand times. The scene is really touching and is in stark contrast with Arthas' death that occurred just minutes prior.
For someone who never started playing wow till Mist of Pandaria I wondered why the creators pushed Jaina to the side while Thrall gave up his seat of power, considering that they are both powerful leaders of the third war. Then it hit me, the creators didnít want them in power because they both desire peace with the other faction. It makes since that they couldnít lead in the story while every player and npc is gunning for each other. So in order to stay true to the plot, Garrosh, who wages war to expand his territories, and Varian who desire the complete disbandment of the horde are more ideal leaders for the players.
Among the fandom this is referred to as "keeping the "War" in Warcraft".
In 5.3, you get to raid Kor'kron supply lines throughout the Barrens to weaken Orgrimmar and bring supplies to the Darkspear revolutionaries. Think back to Wrath of the Lich King, in a randomly occurring event at Warsong Hold that still happens now, Varok Saurfang tried to tell Garrosh how important and difficult it was to get supply routes, and Garrosh laughed it off, saying that only the warrior spirit of the Horde mattered and they could take what they wanted from the Alliance. Now you get to teach Garrosh just how important supplies are to the war effort.
In the Horde beginning for Mists of Pandaria, Garrosh orders Nazgrim to "paint this new continent red." This can be taken both as paint in the Horde's colors or paint it red with blood. Given Garrosh's later actions, both are appropriate.
The Stormwind Stockade in World of Warcraft is the high-security prison of the humans of Stormwind. It is full of torture equipment, such as iron maidens. When the prisoners inevitably riot, the government hires mercenaries (that's you) to kill them. These are the "good guys".
In the Borean Tundra, the players are asked by one of the good guy groups (the Kirin Tor, to be precise) to torture a captured agent of the Blue Dragonflight until he cracks. The Kirin Tor wizard who gives the quest hands you a torture device noted in its description to inflict excruciating pain without causing any physical harm, and that it's made in Dalaran, the Kirin Tor home city. The wizard in turn specifically states that Kirin Tor law forbids them from torturing prisoners... so they hire you, the player, to torture the prisoner with a device made by the Kirin Tor while the wizard observes.
Worse yet is the fact that that particular quest gives the player no opportunity to object to the prisoner's treatment. Oh sure, you can abandon the quest and find something else to fill your exp bar, but that wizard is just going to give his quest to some other hero. And to make matters worse the Borean Tundra isn't phased, so he's just going to keep giving out torture assignments to hero after hero, the captured agent doomed to a life of horrific mental agony...
And the kicker? Without a flying mount, this quest is the only way to get access to Coldarra. So if you wanted the loremaster achievement, you had to complete it before Blizzard redesigned Cold Weather Flying to be available at level 68 the moment you set foot in Northrend.
Blood death knights. Just spend a little time trying to figure out how their spells actually work in-game and try not to shudder. Death Strike heals you based on how much damage you've recently suffered. Which means that either the spell is indirectly Cast from Hit Points, or it heals you by sucking your blood back off the floor and shoving it back into your veins. This pales beside Bloodworms though. You summon them and they attack enemies until for a while then die and heal nearby allies. Or to put it another way, you heal people by drenching them in the remains of a haemophagic worm that gorged itself until it exploded. Ew.
Any Death Knights. The DK starting quest line was enough to convince this troper he just wasn't evil enough to play a DK.
So according to lore, dragons are the oldest and wisest of all the mortal races and were charged by the Keepers themselves to protect the aspects of Azeroth. They are also the only sentient species in the game which you can skin, use as a mount, keep as pets, and slaughter by the thousands for no reason whatsoever. (And lest you think all those baby dragon whelplings you killed weren't self-aware yet, a certain tiny blue hatchling would like a word with you.) No wonder Malygos wants to murder us all!
And in Cataclysm, the dragons in the 81-85 zones drop meat that can be cooked into stat-boosting food. It's a wonder most of the Aspects are still on the mortals' side.
To be fair, most (if not all) of the enemy dragons in Cataclysm are Blacks and Twilights, which are Always Chaotic Evil and at war with the others.
And yet, the mere fact that they have an alignment is an indication that they're sapient. Of course, Murlocs are sapient too, yet their eyes are an ingredient in Westfall Stew! Guess this war is a humanitarian effort ...
You can also skin the dragons of any flight that you fight and kill.
Slightly more fridge Squick, but as Alliance when you quest in the Grizzly Hills you accidentally end up eating an important seed out of a bucket. After going through a short chain that involves you using a super-laxative to "retrieve" the seeds you then give them back to the owner. If you stick around a second after handing in the quest, the guy you turned the quest into gives the seeds to his friend to put back, who then responds with "yeah yeah, I know the drill, back in the bucket", now remember the quest text when you first ate the seed, pointing out the "earthy taste"?...
In the raid dungeon Naxxramas there is ambient noise of all types, but a few in particular stand out; a woman wailing "Pleeease!", "Stop, please stop...", "Help me! Save me!", "Please, nooo!". Then you fight this guy◊. Then the crying/screaming stops. You might be thinking, "So what? He just stopped torturing people." Except there were no visible people. He was those people. The fridge horror comes in because typically one doesn't notice the connection at the time. In fact, this troper had to be told one day and then it sunk in. According to an in-game lore character, "Thaddius, built from the flesh of women and children, it is said that their souls are fused together - eternally bound within that foul prison of flesh." Yeah. A video with the sound clips.
Makes sense. Wasn't he still um... "on the slab" when the group gets to his room? Yikes. Just a few minutes too late.
Sargeras starts out as the great Titan warrior that fights against the many races of demons. He defeats the dreadlords (which themselves are capable of manipulating entire nations against each other). And yet something happened that drove Sargeras to undo everything he did, release all the demons he had captured, and create the Burning Legion. What entity could cause such a complete reversal in such a powerful being? Nothing more than the influence of the Old Gods.
The Narrative prologue to the Sunwell Trilogy implies Sargeras wasn't with the other Titans when they shaped Azeroth. Sargeras is more a case of He Who Fights Monsters than anything else.
The Old Gods are the oldest living creatures on Azeroth, and were the only race in power when the Titans got there (aside from the creatures they created for their own amusement). When the Titans reached Azeroth, they found they couldn't kill the Old Gods because they were deeply entrenched in the planet itself, and destroying them would destroy the planet. Now combine it with Sargeras' reaction to the Old Gods, who were only found on Azeroth. Long story short, what was the one thing so terrible that it corrupted the Titan that defeated the most powerful demonic race there was? AZEROTH ITSELF.
A nice theory, but the official materials have said Sargeras was corrupted because of his job: He was the Titan charged with keeping the evils of the cosmos locked away. After enough exposure to random demons and other evil beings, Sargeras went crazy and gave in to the evilness. Sorry, no Old Gods here. Check again later.
Fun bit of trivia on that, the Corrupted Blood incident is actually used as a case study by scientists and researchers who study infectious diseases and bioterrorism.
Sylvanas' short story. She dies and finds herself in a very unpleasant afterlife. But she says when she last died the afterlife was lovely. Assuming her previous experience wasn't a dying dream this brings a few unsettling possibilities. Now discounting the possibility she didn't just end up their for taking a level in jerkass between deaths there are 2 possible and unpleasant reasons she wound up there. 1) The undead don't get a pleasant afterlife by default 2) Suicide is an instant ticket to crappy afterlife which if you're undead means you don't have much chance of getting to happy heaven without dying in battle or simply being killed in a myriad of accidents or assassinated. This sucks for anyone who doesn't enjoy undeath especially since some newly raised commit suicide in horror. Yes, that's right, die and go to heaven, 5 minutes later be raised as a corpse, freak out and kill yourself and suffer forever. That some forsaken went to their families after they died only to be rejected pretty much means you're out of luck if brought back.
Remember the Greymane Wall? Gilneas built the wall long before the infection of Worgen and told both Alliance and Horde that they wanted nothing to do with the war. Rather than quarantine themselves, their paranoia meant that they effectively barricaded themselves in when the sickness came, keeping all possible aid out. Talk about a security procedure coming back to bite you in the ass.
The Sunwell. When Arthas' march through Quel'thalas blew it up, all of the Blood Elves felt withdrawal from their magical addiction, causing one to draw many parallels between magic and drugs- they even have Bloodthistle, which mimics the effects of magic so well that it's treated as a form of marijuana. When Velen reignited the Sunwell, it was treated as him saving their race- until you remember that they're still magic addicts. He didn't clean them of their addiction, he just gave them a lifetime supply of drugs.
Let's remember that while the addiction is not lethal in and of itself, the withdrawal effects include extreme pain. If you are not strong enough you'll become a wretched, a deformed form of your true self which only exists to feed on magic. So the parallels to drugs are not quite the same.
Except Blizzard stated it is a stand in for drugs...which just makes the High Elves who were bombed and turned into Wretched in Eastern Plaguelands rife with unfortunate implications
The filenames of the model/skins for the Wretched are 'crack_elf'.
Courtesy of the Disucssion page of Wowpedia in relation to what exactly Yogg-Saron being the God of Death means: "Hard to say, for the simple reason that nobody knows what Yogg-Saron is. However there's an important distinction to be made here— the Lich King represents an unbridled power over undeath, while Yogg-Saron appears to personify death. These things are not the same; undeath is unnatural and twisted, while death is in fact a natural and universal phenomenon. My guess is that Yogg-Saron is somehow the literal personification of death itself; the tentacles symbolizing the countless ways death can grasp life, and the maws symbolizing the countless ways death can and will devour life eventually. If this interpretation is true, it would basically mean that Yogg-Saron is the true name and the true face of the Grim Reaper in World of Warcraft." Screw Don't Fear the Reaper, if that WMG is true, you want to avoid the reaper for as long as you can.
Even worse when you think of Terenas' last words to Arthas. "No King Rules Forever". Now, where did we hear that being said before? It puts a whole new context to The Nothing After Death Sylvanas and possibly Arthas experienced.
The dwarf starting area has a quest to kill Frostmane troll whelps. While they use the same model as adult trolls, the whelps are roughly the same height as a dwarf - and adult trolls grow to almost twice that. Fridge horror set in when this troper realized the dwarves (and the player) have been slaughtering what must be the equivalent of troll children. And combined with the fact they're now neutral mobs? Suddenly Coldridge Valley is my least favorite starting area.
Wrathion's creation. Remember, back in the Badlands, the titan device didn't really "purify" an egg. It took multiple examples of eggs and whelps, cut out the infected parts, and recombined what was left into a single egg. Wrathion is a Frankenstein-style combination of his deceased siblings.
The Hayward brothers from Gilneas tried to flee Duskhaven by sea. None of them are ever seen again (Although an NPC remarkably familiar to Walt Hayward can be seen at the Teldrassil docks), and it's assumed they died. After you finish the starting zone, the Hayward Fishery is the only place left standing in Duskhaven. So the Haywards would have been completely fine and would have survived if they just stayed there...
Thrall appoints Garrosh Warchief because his first pick, Saurfang Jr. is dead. Does this mean that the Horde is lead by an Orc regardless of any actual credentials because Garrosh's only qualification was being the son of a war hero and being one himself.
Thrall also considered Cairne (who he concluded was too old, and too "old-fashioned", which would result in unrest even greater than the unresolved problem of the Grimtotem) and Varok (who was also too old and was devastated by the death of his son). He mentions in passing that he wanted an orc in charge of the Horde, but he also wanted a popular one they could rally behind as a figurehead, and Garrosh, while disliked by many of the major characters, was liked by much of the Horde.
The Horde intro cinematic that kicks off Mists of Pandaria has a Horde general mentioning significant victories over the Alliance in Tol Barad and Tanaris. While Tol Barad is a rather active PVP battleground, Tanaris is a desert where the only force or settlement of any significance is the neutral Steamwheedle Cartel run by Goblins. So who are the Horde fighting?
May shift into Fridge Horror when you realize that Gadgetzan, Tanaris is where most of the civilian refugees from Theramore were sent...
In Siege of Orgrimmar, there are a number of Theramore Civillians tortured and/or dead in the Valley of Strength. Maybe that's what happened in Tanaris after all...
This one is actually lampshaded by Vol'Jin during the Barrens quest in Escalation. The Darkspear Trolls are in open revolt against Garrosh, that means the Alliance is in the unique position to help them with their revolution or let them to fight alone against a very pissed off Garrosh and his army who outnumbers them and they cannot escape from that fight, cause the troll homeland is in peril, while we wait for them to soften each other up and then mop up the remnants. Yeah the latter is not even an option, cause that would be unheroic and unfit of the honorable Alliance, and sadly during the 4th expansion, the alliance has been flanderized to be the generic fantasy good guys who have no room for moral ambiguity.
It probably helps that Vol'jin practically begs the Alliance players to help the rebellion when they suggest to him that they could allow Garrosh to mop up the rebellion by staying on the sidelines.
And of course in light of the previous examples, why does the Horde get to get rid of their bad leadership before Alliance does? Horde Bias!
Well, 5.4 (the patch featuring the siege of Orgrimmar) is almost here, and from the previews, it is fairly clear that neither the Horde rebels nor the Alliance can take out Garrosh's Horde by themselves. The rebels will never tolerate the thought of the Alliance taking Orgrimmar without them, after the non-orcs were thrown out of the city. The Alliance also guessed (correctly) that despite the rebel activity in the Barrens, the rebels are not strong enough to take Orgrimmar without heavy losses, which Vol'jin declares to be unacceptable. To top it all off, Garrosh has somehow managed to wield the powers of the Sha while keeping his own mind intact.Non-action on part of the Alliance is not an option. Also, the Alliance has an issue with Garrosh over Theramore...