History Fridge / WorldOfWarcraft

27th May '16 11:31:18 AM ThisGuy481
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* Sargeras' plan is to [[spoiler: [[WellIntentionedExtremist Suck the Universe into the nether to recreate a new one that is protected from the Old Gods, right?]]. Keep in mind that the [[GreaterScopeVillain Void Lords]] could still [[NiceJobBreakingItHero enter the barely-formed universe, and while they would only be there for seconds, those seconds would be enough to completely destroy the still-forming new universe, leaving only the Void Lords, Voidwalkers, and Naaru]].]]
25th May '16 12:36:28 PM ironballs16
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* In ''Warlords'', the battle of Shattrath ends with [[spoiler: Exarch Maraad saving Yrel at the cost of his own life, then Yrel and Durotan teaming up to fend off Blackhand before Khadgar can teleport them out]]. Every ability used during that cutscene is ''also'' [[GameplayAndStoryIntegration present in the game itself]]. [[spoiler: Maraad's barrier on Yrel is the Hand of Protection, Yrel's heal to Durotan is Lay on Hands, and Yrel's glowing wings indicate an activation of Avenging Wrath, which grants a significant damage boost and would also explain how she finally inflicted a serious wound to Blackhand, who'd been {{No Sell}}ing prior to that point]].

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* In ''Warlords'', the battle of Shattrath ends with [[spoiler: Exarch Maraad saving Yrel at the cost of his own life, then Yrel and Durotan teaming up to fend off Blackhand before Khadgar can teleport them out]]. Every ability used during that cutscene is ''also'' [[GameplayAndStoryIntegration present in the game itself]]. [[spoiler: Maraad's barrier on Yrel is the Hand of Protection, Yrel's heal to Yrel heals Durotan is with her Lay on Hands, and Yrel's glowing wings indicate an activation of Yrel activates Avenging Wrath, which grants a significant damage boost along with the glowing wings, and would also explain how she finally inflicted a serious wound to Blackhand, who'd been {{No Sell}}ing prior to that point]].
25th May '16 12:34:53 PM ironballs16
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Added DiffLines:

* In ''Warlords'', the battle of Shattrath ends with [[spoiler: Exarch Maraad saving Yrel at the cost of his own life, then Yrel and Durotan teaming up to fend off Blackhand before Khadgar can teleport them out]]. Every ability used during that cutscene is ''also'' [[GameplayAndStoryIntegration present in the game itself]]. [[spoiler: Maraad's barrier on Yrel is the Hand of Protection, Yrel's heal to Durotan is Lay on Hands, and Yrel's glowing wings indicate an activation of Avenging Wrath, which grants a significant damage boost and would also explain how she finally inflicted a serious wound to Blackhand, who'd been {{No Sell}}ing prior to that point]].
25th May '16 12:21:37 PM ironballs16
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** From the box of the Wrath of the Lich King case: "If you stare long into the abyss... the abyss stares back into you." The other half of that quote is the heart-chilling, "He who fights monsters should see to it that he himself does not become a monster."

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** From the box of the Wrath of the Lich King case: "If you stare long into the abyss... the abyss stares back into you." The other half of that quote is the heart-chilling, "He who fights monsters "HeWhoFightsMonsters should see to it that he himself does not become a monster."
20th May '16 8:33:55 PM Discar
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* The ''Wrath of the Lich King'' expansion has a surprisingly great deal of MoralDissonance in it. In order to complete quest lines (which is where most of the fun and experience points lies) have to [[http://www.boingboing.net/2008/12/08/torture-in-videogame.html torture prisoners]], kill game hunters on a quest for an AnimalWrongsGroup (and in a different area you end up killing animals on a quest for those same game hunters, so whatever the morality of the situation, you are doing ''something'' wrong), kidnap children, beat up adorable baby monkeys, and just generally do things [[DesignatedHero that doesn't make you feel like you're much of a hero]]. And then it dawns on you that the BigBad of the expansion is the Lich King, a paladin who set out to fight evil but who in the course of doing so kept finding himself with the decision of either performing some evil deed or giving up his fight against evil. Each time, [[WellIntentionedExtremist he chose to perform the evil deed]], and thus he lost his soul one piece at the time and finally turned into an EvilOverlord. And come to think of it, in the trailer for the expansion he threatened you that if you came to Northrend to fight him, the same thing would happen to you. OhCrap...
** From the box of the Wrath of the Lich King case: "If you stare long into the abyss... the abyss stares back into you." I didn't think much of it the first time I read it, but while browsing here, I came across HeWhoFightsMonsters. Turns out that quote (or a slight variant of that quote) is from Friedrich Nietzche, and it's only half of it. The other half is the heart-chilling, "He who fights monsters should see to it that he himself does not become a monster." I'm probably not the first person to notice this, but it still came off as brilliance when I found that out five seconds ago.

to:

* The MoralDissonance in ''Wrath of the Lich King'' expansion has a surprisingly great deal of MoralDissonance in it. King'':
**
In order to complete quest lines (which is where most of the fun and experience points lies) have to [[http://www.boingboing.net/2008/12/08/torture-in-videogame.html torture prisoners]], kill game hunters on a quest for an AnimalWrongsGroup (and in a different area you end up killing animals on a quest for those same game hunters, so whatever the morality of the situation, you are doing ''something'' wrong), kidnap children, beat up adorable baby monkeys, and just generally do things [[DesignatedHero that doesn't make you feel like you're much of a hero]]. And then it dawns on you that the BigBad of the expansion is the Lich King, a paladin who set out to fight evil but who in the course of doing so kept finding himself with the decision of either performing some evil deed or giving up his fight against evil. Each time, [[WellIntentionedExtremist he chose to perform the evil deed]], and thus he lost his soul one piece at the time and finally turned into an EvilOverlord. And come to think of it, in the trailer for the expansion he threatened you that if you came to Northrend to fight him, the same thing would happen to you. OhCrap...
** From the box of the Wrath of the Lich King case: "If you stare long into the abyss... the abyss stares back into you." I didn't think much of it the first time I read it, but while browsing here, I came across HeWhoFightsMonsters. Turns out that quote (or a slight variant of that quote) is from Friedrich Nietzche, and it's only half of it. The other half of that quote is the heart-chilling, "He who fights monsters should see to it that he himself does not become a monster." I'm probably not the first person to notice this, but it still came off as brilliance when I found that out five seconds ago."



*** It becomes even clearer at the end of the fight against the Lich King, as a scripted event kills every player still alive and he boasts how Icecrown, and indeed every event of the expansion, was really [[spoiler: just a massive plan to corrupt and ultimately attract the greatest heroes of Azeroth to die at his feet and be raised as his new champions. Unfortunately he hadn't counted on his father's soul returning to resurrect the heroes and hold him helpless as they finish him off.]] ~ Drakkenmensch
** With Patch 3.2, a few new instance dungeons were added. One of these had a boss that used to annoy me greatly. While he was originally a human Death Knight, in the instance he returned as an Undead Death Knight, with partially decaying skin and everything. When you killed him, he'd return as a skeleton, claiming the flesh was only holding him back. And even when you killed his skeletal form, he returned AGAIN as a ghost yelling how he didn't even need his bones to kill you. It took me three runs to figure out the significance of his name: [[Film/MontyPythonAndTheHolyGrail The Black Knight]].
*** And that's (so far) the last time you fight him, too. Before that, you uncovered and fought him on horseback, after which he fled, and then uncovered his scheming AGAIN to lead into the Trial of the Champion boss fight. He just won't stay dead. Nothing compared to Anub'arak, though.. Nothing in the Scourge ever stays dead, really.

to:

*** ** It becomes even clearer at the end of the fight against the Lich King, as a scripted event kills every player still alive and he boasts how Icecrown, and indeed every event of the expansion, was really [[spoiler: just a massive plan to corrupt and ultimately attract the greatest heroes of Azeroth to die at his feet and be raised as his new champions. Unfortunately he hadn't counted on his father's soul returning to resurrect the heroes and hold him helpless as they finish him off.]] ~ Drakkenmensch
]]
** With Patch 3.2, a few new instance dungeons were added. One of these had a boss that used to annoy me greatly. While he was originally a human Death Knight, in the instance he returned as an Undead Death Knight, with partially decaying skin and everything. When you killed him, he'd return as a skeleton, claiming the flesh was only holding him back. And even when you killed his skeletal form, he returned AGAIN as a ghost yelling how he didn't even need his bones to kill you. It took me three runs to figure out the significance of his name: [[Film/MontyPythonAndTheHolyGrail The Black Knight]].
***
Knight]]. And that's (so far) the last time you fight him, too. Before that, you uncovered and fought him on horseback, after which he fled, and then uncovered his scheming AGAIN to lead into the Trial of the Champion boss fight. He just won't stay dead. Nothing compared to Anub'arak, though.. Nothing in the Scourge ever stays dead, really.



* The Headless Horseman's Mount from the Hallow's End yearly event is an undead horse, which fits with its rider just fine. The part that had bugged me, however, was the fact that it seemed to be fel-corrupted, with the glowing yellow-green legs/bones. Then I got to Northrend and found out exactly who was pulling the Scarlet Crusade's strings...

to:

* The Headless Horseman:
**
The Headless Horseman's Mount from the Hallow's End yearly event is an undead horse, which fits with its rider just fine. The part that had bugged me, however, was fine, except the fact that it seemed to be fel-corrupted, with the glowing yellow-green legs/bones. Then I got you get to Northrend and found find out exactly who was pulling the Scarlet Crusade's strings...



** Also, the Stratholme instance revealed [[spoiler: Balnazzar's involvement in the Scarlet Crusade]] back in vanilla.
* For the longest time, I wondered how trolls could ride raptor mounts. The raptors clearly wear bridles with bits (the part that goes into the animal's mouth and sits on the interdental region, that space between the teeth and the back of the mouth,) but... how the hell do you get a carnivorous dinosaur to hold a metal bit in his mouth? Provided that they even ''have'' an interdental region, what sane person would stick their hands into that mouth? Then I realized: trolls are the only race that raise and train raptors... And also the only race that can regenerate lost digits and limbs. Coincidence, or FridgeBrilliance?
* It annoyed me that ''Burning Crusade'' dropped warrior as an available blood elf class for the more popular paladin. Though it was clearly a balance issue, many forumers used the moronic rationale that, "Elves are too delicate to enter heavy melee." Now that blood elf warriors are in ''Cataclysm'', it's Fridge Brilliance. It's a chilling parallel to how World War I destroyed the entire generation of young men for countless villages. There were no blood elf warriors not because elves are somehow ill-suited to fighting, but because so many died fighting Arthas in ''Warcraft III''. Only ten years later (in-game) are level 1 elf warriors finally replacing Silvermoon's best and finest. Instead of a fandumb appeasing move, it becomes something profoundly sad.

to:

** Also, the Stratholme instance revealed [[spoiler: Balnazzar's involvement in the Scarlet Crusade]] back in vanilla.
* For the longest time, I wondered how How do trolls could ride raptor mounts. mounts? The raptors clearly wear bridles with bits (the part that goes into the animal's mouth and sits on the interdental region, that space between the teeth and the back of the mouth,) but... how the hell do you get a carnivorous dinosaur to hold a metal bit in his mouth? Provided that they even ''have'' an interdental region, what sane person would stick their hands into that mouth? Then I realized: trolls Trolls are the only race that raise and train raptors... And also the only race that can regenerate lost digits and limbs. Coincidence, or FridgeBrilliance?
* It annoyed me that Blood elf warriors:
**
''Burning Crusade'' dropped warrior as an available blood elf class for the more popular paladin. Though it was clearly a balance issue, many forumers used the moronic rationale that, "Elves are too delicate to enter heavy melee." Now that blood elf warriors are in ''Cataclysm'', it's Fridge Brilliance. It's a chilling parallel to how World War I destroyed the entire generation of young men for countless villages. There were no blood elf warriors not because elves are somehow ill-suited to fighting, but because so many died fighting Arthas in ''Warcraft III''. Only ten years later (in-game) are level 1 elf warriors finally replacing Silvermoon's best and finest. Instead of a fandumb appeasing move, it becomes something profoundly sad.



*** The poster above me raises a good point but takes it to the wrong conclusion- A blood elf warrior ''would'' presumably be a guy who's much less reliant on arcane magics, but that they appear now isn't because Quel'Thalas is churning out nobler guys- It's because, with the restoration of the Sunwell, Blood Elves can finally let go of their most infamous habit.
** Just my two cents, but I felt that rogues were right inbetween the lines of magical, and normal...they use a fair amount of magic, but don't focus on it. You can just train to turn invisible right in someone's face, or teleport past the shadow. They also have slight control over their bodies, able to force an adrenaline rush, cell regeneration (Recuperate), able to negate all magic in a veil of shadowy energy, as well as many other things I could go on for. While it's true rogues do things without magic that other classes would rely on magic for, such as smoke bomb and blind, they are clearly able to use magic of a shadow nature.
*** Most of the reason for the appearance of "magic" is out of necessity for the mechanic to work in such a game. A traditional class of this sort would use darkness and shadow to hide, jumping out to ambush his foes, before returning to hiding. Unfortunately, not only does [=WoW=] not have day/night cycles, but even if it did - a simple change to an opposing player's display settings would defeat the advantage of night as well. Not to mention, of course, that forcing a player to only be able to play during certain time periods, wouldn't go over too well. Second, you're always viewing your character from the third person, in which you can always be looking behind your character. It should go without saying that such a view would make it tough for anybody to sneak up on you. So in return, Blizzard did the only thing they could've done - to make the class able to be played effectively - make stealth turn the character invisible.
** Another perspective - The blood elves have always focused on magic and weaving the arcane into everything they do, and they've earned a reputation of being stuffy and looking down upon other races. Even rogues and hunters, if considered entirely magic-less, put emphasis on skill and finesse rather than brute force. Perhaps the warrior tradition, which uses no magic and is driven largely by brute force, was eliminated in Silvermoon in favor of [=WC3=]'s Spellbreakers. The fact that the haughty race is adopting a practice that they would have historically dismissed as barbaric and purely the domain of simpletons could be seen as a symbolic indicator that they're starting to understand that they're not superior, that maybe the other races have some good ideas after all, and that they're trying to overcome their race's smugness and adapt to the future Azeroth is headed towards. - Tropers/{{Timber}}
*** Except that the blood elves (and the high elves before them) had warriors (swordsmen) in Warcraft III.
** However, you have to take into account that all classes in [=WoW=] use magic of some sort, warriors as much as rogues. Taunt is a form of perception control, their healing effects clearly have something magical about them, then there's Thunder Clap, Shockwave, Charge/Intercept etc. My opinion is that since becoming trained as a warrior is something with very few shortcuts, And the Belfs are more attuned to be using arcane magic as their main form of combat, so it has taken a while since the end of [=WC3=] (where Blizzard has stated almost all of the Belf warriors to be lost) to train the next corps of warriors.
*** And, well, most warrior recruits would likely be funneled into Blood Knight (aka Paladin) training.
* Why is Tyrande such a ''idiot'' when it comes to military tactics? Look at what the Night Elves bring to war in ''Reign of Chaos''. They have plenty of races only marginally aligned with them, and the closest thing to competition in Ashenvale were Furbolgs and Satyrs, neither of which came close to level of the Sentinels. She's effectively the sole military power she knows of. She ''never had to use strategy'' when her forces so heavily out-classed those of her competitors.
** Untrue. The Sundering left behind scores of demons on Kalimdor, none of whom are known for being weak. There were also trolls, centaur, undead Highborne, harpies, giants, and other humanoid creatures beyond Ashenvale. Sure, they aren't as advanced as the night elves but a few hundred barbarians can easily overwhelm a band of archers. Remember the Night Elf empire spanned from Winterspring to at least Desolace and from Darkshore to Azshara. Remember also that the night elf empire was all but completely obliterated, leaving how many thousands of elves behind to rebuild? In other words, Tyrande never presided over a standing army. She presided over snipers and raiders who kept the enemy at bay along massive borders, i.e., brilliant archers and other ranged characters. The true bruisers were male druids who were all asleep, which halved her potential army. Tyrande is bad at tactics for the same reason many countries flounder when going from battlefield to guerrilla warfare. What she needs to fight now is not what she needed to fight in the past.
*** The more likely reason is the seeming misogyny of the writers. Every major female character in Warcraft III was absolutely neutered. Take the Battle for Mount Hyjal: in Warcraft III, Jaina's camp could hold out well against the demons before being overrun. In the raid, she would let out a despairing whining wail of, "They've broken through..." whenever she was attacked. (Thrall would yell, "Take the fight to me and pay with your lives," on the other hand.) This line was changed somewhere in WoTLK when Blizzard realized one of the most powerful mages in all of Azeroth...who killed her own father, even...could probably take a few hits.
**** The general uselessness of the Night Elves is [[LampshadeHanging lampshaded]] during the MoP scenario, "A little patience". The achievement for aiding the Night Elves is called, "I Used to Love Them."
* Horde players who go through the Stonetalon Mountains do a major quest chain where [=NPCs=] will constantly tell you that "Hellscream's eyes are upon you." I just dismissed it as the growing fanaticism of Garrosh's Horde. Throughout the chain you are fighting the Alliance, and you begin to take more and more drastic actions, ending with Overlord Krom'gar attacking a Tauren camp and bombing an undefended druid school to ash. Garrosh portals in, crushes his army, and reminds Krom'gar that mindlessly killing innocents is the Old Horde's way and the New Horde will never forsake honor in battle. he then throws Krom'gar off a cliff and reminds you that his eyes are always on you, so if you cross the line he ''will'' find you.
** I saw this as a really emotional TearJerker instead: when Garrosh tells you that Hellscream's eyes are upon you, he's referring to his father Grom, the man he admires most and whose actions inform his philosophy and life. That one line pretty much turned Garrosh completely around as a character for me. - PlaidMage
* When ''Wrath of the Lich King'' came out, several Warlock demons had their abilties changed. The Felhunter (demonic bloodhound) lost his ability to find stealthed (hidden) enemies. This skill was added to the Voidwalker (big purple "darkness elemental" thingy)'s Consume Shadows skill (the skill is channeled for some seconds, during which the Voidwalker regenerates Health and, as of the Expansion, helps reveal stealthed enemies). At first, I though "well they just added the stealth detection to some random weak spell", but then I realized "Wait, if my Voidwalker consumes shadows, of course you can see people ''trying to hide in the shadows'' better. That makes sense." - DerDomino
** I thought it was a bit random and VillainBall-y that, in the ''Last Rites'' questline, [[spoiler:the Cult of the Damned infiltrator opted to brainwash Thassarian's sister, who had basically no strategic significance. The other victim was a ''general'', all Leryssa seemed to do was [[ItsPersonal piss Thassarian off]]. Then I realized: she ''[[HeKnowsTooMuch knew too much]]''. If she kept poking through the records and telling everyone who would listen about her brother, it would come out (as it did, when the player investigated) that he'd been sent on a suicide mission to get him out of the way. ''And the cultist, through the puppet general, must have ordered that.'' Obviously, the Lich King's minions wouldn't want his enemies to have Death Knights!]] It tied it together beautifully and moved the questline from "cool but flawed" to "OMG THAT'S AWESOME" in my mind.
** This Troper thinks it took him ''far'' too long to realize that Saronite, a metal which is known to drive people to madness, is named after Yogg-Saron. -- {{Sgamer82}}
*** Rightfully so, too: [[spoiler: it's supposedly his solidified blood. In Dragonblight, you learn that the Tuskarr call it "the black blood of Yogg-Saron".]]
** The end of the final battle with the Lich King [[spoiler: in which he declares that [[XanatosGambit he allowed Tirion to lay siege to Icecrown Citadel so that whatever champions Tirion brought with him, the greatest of all of Azeroth's adventurers, the Lich King could kill and raise them as the generals of his army.]]]] At first it sounds like just an excuse for the Argent Crusade getting as far into his territory as they did; but then this troper realized that the Lich King has been operating under a "survival of the fittest" pattern for new recruits ''ever since the beginning''; it's how Death Knight initiates determined ranking, and how his Vrykul servants determined who would become elite guard and who would be shamed as zombies.
** There's also the fact that undead that are too weak to use in combat get fed to Gluth, a fairly difficult raid boss in Naxxramas, and when Tyrannus dismisses Jaina/Sylvanas' men as "not even fit to labor in the quarry" before making them mindless undead. The Lich King does not just amass large armies with his ability to raise the dead, but also is quite discerning about who would be best suited to serve him after being reanimated.
* Anyone who played around the initial release date of ''Wrath of the Lich King'' will begrudgingly recall how overpowered Death Knights were. They were given buffs, debuffs, pets, powerful armor, a starting level of 55, and were even, at one point, able to keep fighting for a while after death. Nearly every WoW veteran despised the new class, and held those who played it in contempt. However, when you think about it, this makes perfect sense; [[spoiler: Death Knights are just as reviled and despised in the Warcraft lore as they are in the context of the game, even among their own allies. They were designed to be hated.]] - {{Han}}
** I would disagree: it seems unlikely to me that this is how Blizzard viewed the class. Sure, in-game the [=DKs=] were hated, but that was for different reasons. For instance, in [=WotLK=] I hated the Icecrown zone because it was so cold, creepy, unpleasant to be in. And this just shows how great it was designed; that it managed to awaken some emotion towards it. [=DKs=] are supposed to be hated for being horrible creatures, not for being a poorly-designed, unbalanced, overpowered character class.
** That and the fact that you have to earn the right to use a Death Knight overpowering it was intentional. I mean how would you feel if you spent several long level grinding hours just for a joke character, or even a balanced character that does not even stand out from the rest of the class.

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*** The poster above me raises a good point but takes it to the wrong conclusion- A blood elf warrior ''would'' presumably be a guy who's much less reliant on arcane magics, but that they appear now isn't because Quel'Thalas is churning out nobler guys- It's because, with the restoration of the Sunwell, Blood Elves can finally let go of their most infamous habit.
** Just my two cents, but I felt that rogues were right inbetween the lines of magical, and normal...they use a fair amount of magic, but don't focus on it. You can just train to turn invisible right in someone's face, or teleport past the shadow. They also have slight control over their bodies, able to force an adrenaline rush, cell regeneration (Recuperate), able to negate all magic in a veil of shadowy energy, as well as many other things I could go on for. While it's true rogues do things without magic that other classes would rely on magic for, such as smoke bomb and blind, they are clearly able to use magic of a shadow nature.
*** Most of the reason for the appearance of "magic" is out of necessity for the mechanic to work in such a game. A traditional class of this sort would use darkness and shadow to hide, jumping out to ambush his foes, before returning to hiding. Unfortunately, not only does [=WoW=] not have day/night cycles, but even if it did - a simple change to an opposing player's display settings would defeat the advantage of night as well. Not to mention, of course, that forcing a player to only be able to play during certain time periods, wouldn't go over too well. Second, you're always viewing your character from the third person, in which you can always be looking behind your character. It should go without saying that such a view would make it tough for anybody to sneak up on you. So in return, Blizzard did the only thing they could've done - to make the class able to be played effectively - make stealth turn the character invisible.
** Another perspective - The blood elves have always focused on magic and weaving the arcane into everything they do, and they've earned a reputation of being stuffy and looking down upon other races. Even rogues and hunters, if considered entirely magic-less, put emphasis on skill and finesse rather than brute force. Perhaps the warrior tradition, which uses no magic and is driven largely by brute force, was eliminated in Silvermoon in favor of [=WC3=]'s Spellbreakers. The fact that the haughty race is adopting a practice that they would have historically dismissed as barbaric and purely the domain of simpletons could be seen as a symbolic indicator that they're starting to understand that they're not superior, that maybe the other races have some good ideas after all, and that they're trying to overcome their race's smugness and adapt to the future Azeroth is headed towards. - Tropers/{{Timber}}
*** Except that the blood elves (and the high elves before them) had warriors (swordsmen) in Warcraft III.
** However, you have to take into account that all classes in [=WoW=] use magic of some sort, warriors as much as rogues. Taunt is a form of perception control, their healing effects clearly have something magical about them, then there's Thunder Clap, Shockwave, Charge/Intercept etc. My opinion is that since becoming trained as a warrior is something with very few shortcuts, And the Belfs are more attuned to be using arcane magic as their main form of combat, so it has taken a while since the end of [=WC3=] (where Blizzard has stated almost all of the Belf warriors to be lost) to train the next corps of warriors.
*** And, well, most warrior recruits would likely be funneled into Blood Knight (aka Paladin) training.
* Why is Tyrande such a ''idiot'' when it comes to military tactics? Look at what the Night Elves bring to war in ''Reign of Chaos''. They have plenty of races only marginally aligned with them, and the closest thing to competition in Ashenvale were Furbolgs and Satyrs, neither of which came close to level of the Sentinels. She's effectively the sole military power she knows of. She ''never had to use strategy'' when her forces so heavily out-classed those of her competitors.
** Untrue. The Sundering left behind scores of demons on Kalimdor, none of whom are known for being weak. There were also trolls, centaur, undead Highborne, harpies, giants, and other humanoid creatures beyond Ashenvale. Sure, they aren't as advanced as the night elves but a few hundred barbarians can easily overwhelm a band of archers. Remember the Night Elf empire spanned from Winterspring to at least Desolace and from Darkshore to Azshara. Remember also that the night elf empire was all but completely obliterated, leaving how many thousands of elves behind to rebuild? In other words, Tyrande never presided over a standing army. She presided over snipers and raiders who kept the enemy at bay along massive borders, i.e., brilliant archers and other ranged characters. The true bruisers were male druids who were all asleep, which halved her potential army. Tyrande is bad at tactics for the same reason many countries flounder when going from battlefield to guerrilla warfare. What she needs to fight now is not what she needed to fight in the past.
*** The more likely reason is the seeming misogyny of the writers. Every major female character in Warcraft III was absolutely neutered. Take the Battle for Mount Hyjal: in Warcraft III, Jaina's camp could hold out well against the demons before being overrun. In the raid, she would let out a despairing whining wail of, "They've broken through..." whenever she was attacked. (Thrall would yell, "Take the fight to me and pay with your lives," on the other hand.) This line was changed somewhere in WoTLK when Blizzard realized one of the most powerful mages in all of Azeroth...who killed her own father, even...could probably take a few hits.
**** The general uselessness of the Night Elves is [[LampshadeHanging lampshaded]] during the MoP scenario, "A little patience". The achievement for aiding the Night Elves is called, "I Used to Love Them."
* Horde players who go through the Stonetalon Mountains do a major quest chain where [=NPCs=] will constantly tell you that "Hellscream's eyes are upon you." I It seems like just dismissed it as the growing fanaticism of Garrosh's Horde. Throughout the chain you are fighting the Alliance, and you begin to take more and more drastic actions, ending with Overlord Krom'gar attacking a Tauren camp and bombing an undefended druid school to ash. Garrosh portals in, crushes his army, and reminds Krom'gar that mindlessly killing innocents is the Old Horde's way and the New Horde will never forsake honor in battle. he then throws Krom'gar off a cliff and reminds you that his eyes are always on you, so if you cross the line he ''will'' find you.
** I saw this as a really emotional TearJerker instead: when Garrosh tells you that Hellscream's eyes are upon you, he's referring to his father Grom, the man he admires most and whose actions inform his philosophy and life. That one line pretty much turned Garrosh completely around as a character for me. - PlaidMage
* When ''Wrath of the Lich King'' came out, several Warlock demons had their abilties abilities changed. The Felhunter (demonic bloodhound) lost his ability to find stealthed (hidden) enemies. This skill was added to the Voidwalker (big purple "darkness elemental" thingy)'s Consume Shadows skill (the skill is channeled for some seconds, during which the Voidwalker regenerates Health health and, as of the Expansion, expansion, helps reveal stealthed enemies). At first, I though "well they just added the stealth detection to some random weak spell", but then I realized "Wait, if my If your Voidwalker consumes shadows, of course you can see people ''trying to hide in the shadows'' better. That makes sense." - DerDomino
** I thought it was
better.
* It seems
a bit random and VillainBall-y that, in the ''Last Rites'' questline, [[spoiler:the Cult of the Damned infiltrator opted to brainwash Thassarian's sister, who had basically no strategic significance. The other victim was a ''general'', all Leryssa seemed to do was [[ItsPersonal piss Thassarian off]]. Then I realized: But she ''[[HeKnowsTooMuch knew too much]]''. If she kept poking through the records and telling everyone who would listen about her brother, it would come out (as it did, when the player investigated) that he'd been sent on a suicide mission to get him out of the way. ''And the cultist, through the puppet general, must have ordered that.'' Obviously, the Lich King's minions wouldn't want his enemies to have Death Knights!]] It tied it together beautifully and moved the questline from "cool but flawed" to "OMG THAT'S AWESOME" in my mind.
** This Troper thinks it took him ''far'' too long to realize that
Knights]].
*
Saronite, a metal which is known to drive people to madness, is named after Yogg-Saron. -- {{Sgamer82}}
***
Rightfully so, too: [[spoiler: it's supposedly his solidified blood. In Dragonblight, you learn that the Tuskarr call it "the black blood of Yogg-Saron".]]
** * The end of the final battle with the Lich King [[spoiler: in which he declares that [[XanatosGambit he allowed Tirion to lay siege to Icecrown Citadel so that whatever champions Tirion brought with him, the greatest of all of Azeroth's adventurers, the Lich King could kill and raise them as the generals of his army.]]]] At first it sounds like just an excuse for the Argent Crusade getting as far into his territory as they did; but then this troper realized you realize that the Lich King has been operating under a "survival of the fittest" pattern for new recruits ''ever since the beginning''; it's how Death Knight initiates determined ranking, and how his Vrykul servants determined who would become elite guard and who would be shamed as zombies.
**
zombies. There's also the fact that undead that are too weak to use in combat get fed to Gluth, a fairly difficult raid boss in Naxxramas, and when Tyrannus dismisses Jaina/Sylvanas' men as "not even fit to labor in the quarry" before making them mindless undead. The Lich King does not just amass large armies with his ability to raise the dead, but also is quite discerning about who would be best suited to serve him after being reanimated.
* Anyone who played around the initial release date of ''Wrath of the Lich King'' will begrudgingly recall how overpowered Death Knights were. They were given buffs, debuffs, pets, powerful armor, a starting level of 55, and were even, at one point, able to keep fighting for a while after death. Nearly every WoW veteran despised the new class, and held those who played it in contempt. However, when you think about it, this makes perfect sense; [[spoiler: Death Knights are just as reviled and despised in the Warcraft lore as they are in the context of the game, even among their own allies. They were designed to be hated.]] - {{Han}}
** I would disagree: it seems unlikely to me that this is how Blizzard viewed the class. Sure, in-game the [=DKs=] were hated, but that was for different reasons. For instance, in [=WotLK=] I hated the Icecrown zone because it was so cold, creepy, unpleasant to be in. And this just shows how great it was designed; that it managed to awaken some emotion towards it. [=DKs=] are supposed to be hated for being horrible creatures, not for being a poorly-designed, unbalanced, overpowered character class.
** That and the fact that you have to earn the right to use a Death Knight overpowering it was intentional. I mean how would you feel if you spent several long level grinding hours just for a joke character, or even a balanced character that does not even stand out from the rest of the class.
reanimated.



* There was no draenei {{retcon}}. The story of the eredar being complicit in the corruption of Sargeras was created and deliberately disseminated by Kil'jaeden. And because he's such an apt...well, ''[[MeaningfulName deceiver]]'', people in-universe actually thought that it was the truth, and that's why it appears in historical texts (which is how the [=WCIII=] game manual should be viewed). — @/FarseerLolotea
* Why does the starting gear for Death Knights sell for poor amounts, even though similar items in the world would vendor for far more? Ignoring the obvious GameplayAndStorySegregation reasons, its twofold: one, the items are too closely linked to the Lich King that nobody wants them. Secondly, as a Death Knight suddenly freed from the King's control, ''you actively want to get rid of the things that remind you of who you were.'' Your own person again, you jump at the chance to get an Outland clownsuit.
* When you fight and kill Ingvar at Utgarde Keep, he swears "my life for the death god", which seems to imply a god worship of the Lich King who already personally intervened in the affairs of the resurrected Ymiron and his people, granting his dark power to the bosses of both Utgarde Keep and Pinnacle. But then in Ulduar, when you fight Yogg-Saron and reach the second phase, the monstrous old one introduces himself as "the god of death." The Vrykul had been WORSHIPPING YOGG-SARON ALL ALONG. ~ Drakkenmensch
** {{Jossed}}. If you read the lore more carefully, you will learn that the Lich King is who the Vrykul revere as their "Death God." After all, he and the Val'kyr basically decide which caste each Vrykul ends up in in their undeath. However, there are in fact Vrykul members of the Twilight's Hammer that you fight in Ulduar.
*** Interestingly enough, (and it surprised me to see the Vrykul again after Wrath), the Dreadblades and the Slayers in the Warmaster Blackhorn encounter, said to be "the last vestiges of the Twilight Hammer Army" are also Vrykul.
* Is it any wonder that the Dragonflights keep going crazy or getting corrupted? If you look at the BlackMagic section in the [=WoW=] tropes A-H section it says that any kind of magic other than nature or holy is corruptive. But if you look at the dragonflights, each of them is based around one of those corruptive types of magic.
** Red Dragonflight: Fire
** Blue Dragonflight: Frost
** Green Dragonflight: Nature
** Bronze Dragonflight: Arcane
** Black Dragonflight: Shadow
** So all of them are using corruptive magic except green dragons who are already being corrupted anyway. It makes you wonder whether the titans themselves are evil since they're the ones who imbued the dragons with those powers in the first place.
*** Interesting, but untrue. The dragonflights are:
*** Red: Life
*** Blue: Magic (arcane)
*** Green: The Emerald Dream
*** Bronze: Time
*** Black: Earth
*** So just because the colors match up doesn't mean that each color represents the school of magic.
** As for the blue flight, they're explicitly stated to be immune to arcane corruption.
**** This discussion could spiral into a gigantic cauldron of awesome, tbh. Some might not believe that magic itself is innately good or evil. In fact, it's possible that each form of magic has in itself a scale of extremes that, when tipped ever so slightly, begins to totter back and forth increasingly until the user is driven into oblivion. Is it possible that Neltharion's madness set into motion the unraveling of each Aspect in turn? Is this how death occurs for an immortal?
** Pretty sure the supplemental material has this {{Jossed}}. Neltharion was corrupted because as the aspect of Earth, he was closest to the Old Gods' prison, and their constant whispering drove him mad. Ysera was being tormented by the Emerald Nightmare and opened her eyes for the first time in her life when it was driven back ([[SequelHook not destroyed]]). Malygos was driven mad by the utter destruction of nearly his entire Flight when Deathwing unleashed the Dragon Soul during the Burning Legion's first invasion. It's hinted that Nozdormu went mad in an alternate timeline in a desperate attempt to prevent his own inevitable death (and in an early book, it was implied he was always half nuts for having to see every possible past, present and future simultaneously). And while it doesn't really count as corruption, Alexstrasza fell into a deep despair when [[spoiler: Korialstrasz/Krasus died in an explosion that also destroyed most of the flights' eggs.]] So no, it wasn't simply magic that corrupted them.
* This troper noticed how surprisingly appropriate it was that the [[http://www.wowhead.com/quest=13267 Battle for the Undercity]] quest, which showed the Alliance and the Horde resuming open war with each other, notonly awarded the standard experience, gold and choice of PVE gear, [[http://www.wowhead.com/item=44579#comments but also offered a PVP trinket]]. Varian and Thrall realize that now you're going to be fighting the other faction as well as the Lich King.
* The ending to Rheastrasza's quest line in the Badlands totally flipped that on its head, which involved trapping a black dragon and stealing one of her eggs in order to breed a purified black dragon. Through the whole thing, Rhea talked to the player, trying to convince them the [[IDidWhatIHadToDo the ends justified the means]], but her voice comes off like she was trying to convince herself that it was the right thing to do. At the end of the story, she is caught by Deathwing who destroys her and the black dragon egg she stole, but it was a ruse. To get the egg out of the Badlands, she needed to convince the black dragons that it was destroyed, by [[KansasCityShuffle letting them catch and kill her with a substitute egg]], ''one of her own''. All of her previous fidgeting wasn't guilt over what she did to the black dragons, it was anticipation over her impending HeroicSacrifice. - Dino Vercotti
* I never really thought about the significance of the Halls of Reflection dungeon in ''Wrath''; I figured that it was just a cool sounding name and it was just the place where Arthas leaves Frostmourne. It wasn't until I read the TalkingWeapon Frostmourne entry that something clicked; the entry said that Frostmourne still had the souls of everyone it killed in it, and that the souls can come out and harass Arthas (as we see in the battle with him), so that's probably why he keeps it in the Halls of Reflection. And then it hit me; the ghosts that you fight are the ghosts of every soldier Arthas killed with the sword, and the reason that he has a room for it is because he's filled with remorse. It's the Halls of ''Reflection''. He leaves the sword in the center and reflects on all the deaths and pain he's caused. So Jaina was right; there ''is'' a bit of Arthas left in the Lich King, and he's truly horrified by what he's done. He's still overpowered by the Lich King, but he's still in there. So what used to seem like a fairly random dungeon turned into something really interesting.-Gneissisnice
* I was playing Alliance and doing the exploration achievements. Not having a flying mount at the time, he looked at Mulgore and tried to figure out how to get in. The only path in Pre-Cata was blocked by a massive wooden wall Post-Cata, preventing the only way in by land that he knew of. He asked around to find if there was some way in, but got a negative, causing him to realize the sad truth that [[LordOfTheRings One does not simply walk into]] [[StealthPun Mulgore.]] -- Chessrook44
** Actually, you can just walk right past the edge of the wooden wall quite easily. -- Efreeti
* Either the guys at Blizzard have been probing the dictionary, or this is a strange coincidence. Following a link from TV Tropes, I found "[[http://en.wikipedia.org/wiki/Fungibility Fungibility]]" on TheOtherWiki, and it means that an individual unit of something can be substituted with another unit of that same something; for example, the $10 bill in your wallet has the same value as the $10 in the wallet of the guy next to you. Despite having nothing to do with fungus, ''Fung''almancer Glop (and his sons) are ''fung''ible. -- Dino Vercotti
** Umm, Fungalmancer could loosely be translated to "mushroom-caster". And that's all that Glop does in his encounter: throw exploding mushrooms.
*** I meant "fungible" has nothing to do with fungus.
* This one took me a while to discover. I had wondered, since Cataclysm first came out, why the draenei hadn't received a new class while every other race had. I figured, after fighting the Lich King and the Burning Crusade, some of them would have at least become enough CombatPragmatist to become rogues. Then it hit me - They had not fought the Lich King to much of an extant. They hadn't done much at ''all'' since the Sunwell, only sending a single corp to Valiance Keep and sending representatives to the Argent Tournament. The reason for not getting a new class wasn't because they couldn't think of another one, it was because the draenei weren't shaken by the Cataclysm like the other, native races of Azeroth. It's kind of sad once you think about it. The draenei are almost universally just and fair, but when it comes to world affairs, they are almost completely aloof and seperated. They never stop fighting battles of the past, never stop claiming "the Legion's end draws near". The only draenei you see at the forefront of the war against Deathwing are the shamans of the Earthen Ring, far more down to earth and proactive than their paladin and priest brothers and sisters.
** In ''Wolfheart'', how aloof the draenei have been becomes pretty clear. The other races were invited to Darnassus to cast their vote on if the worgen should be accepted to the Alliance or not. Tyrande didn't ask the draenei to come because ''she thought they had all gone back to Outland after the Sunwell.'' The draenei have done ''so'' little that their own allies didn't even know they were still around!
*** You wouldn't know this by looking at the playerbase, though.
**** Actually Velen's short story has him encouraging the refugees around the Exodar and Draenei to become more active in the world and do stuff. Sadly nothing has actually come of this for the Draenei
** A bit of Fridge Brilliance: The Burning Legion hasn't been defeated. It's out there, it's still gunning for Azeroth, and this time: it's personal. And the draenei are a long lived species, but it's still incredibly likely that fighting or running from the Burning Legion has consumed the better part of most of their lives - so ''that's'' the threat they're still focused on.
** I always thought that they couldn't have rogues for the same reason taurens don't. Draenei and Tauren have hooves, and tauren hooves are ''huge'' (To help support their weight, of course). And since rogues have an ability called kick...can you imagine how much it'd freaking ''hurt'' to be kicked by that? Anyone who's ever been kicked by a horse can probably tell you what kind of damage those things can do. Then again though, the FridgeHorror comes in when you consider they can become monks....''OW''.
** That would be a great reason for them to ''become'' rogues; their kicks would be very effective. But the other thing about hooves is that they are LOUD (clip-clop clip-clop), which is assuredly not a quality looked for in rogues.
*** Some say it's (also) because Draenei and Tauren have a strong code of honor that condemns those who do something as sneaky as stabbing someone in the back.
*** With the Cataclysm, Blizzard trolls the lore buffs looking for reasons draenei can't be rogues by [[http://www.wowhead.com/npc=41076 adding one in Thousand Needles]].
** As of Mists, There are many draenei soldiers in the alliance, the spy group the Alliance enter and quest with in Pandaria (and in the Alliance dailies) has a draenei medic. Velen is more involved with Anduin's training as a champion of light. However, even with this they're amongst the least represented races in quests and lore compared to the others.
* Remember the plague that spawned the original Forsaken in the form of mindless zombies? It was spread through contaminated grain, presumably baked into bread and other objects eaten by all of the townspeople, including their children. This means there should be a legion of Forsaken children and teens, yet we see none of them. This implies either the plague didn't work on children, child zombies did exist but don't anymore, or were killed before they were zombies. In the first case, it means infants and children were either killed by their zombie parents or merely starved to death. In the second case, child zombies were probably weaker and more likely to be killed early in the battles. Finally, since the plague took on average three days to kill, it's possible the children died earlier than their parents since diseases tend to hit children more.

to:

* There was no draenei {{retcon}}. The story of the eredar being complicit in the corruption of Sargeras was created and deliberately disseminated by Kil'jaeden. And because he's such an apt...well, ''[[MeaningfulName deceiver]]'', people in-universe actually thought that it was the truth, and that's why it appears in historical texts (which is how the [=WCIII=] game manual should be viewed). — @/FarseerLolotea
viewed).
* Why does the starting gear for Death Knights sell for a poor amounts, amount, even though similar items in the world would vendor for far more? Ignoring the obvious GameplayAndStorySegregation reasons, its it's twofold: one, the items are too closely linked to the Lich King that nobody wants them. Secondly, as a Death Knight suddenly freed from the King's control, ''you actively want to get rid of the things that remind you of who you were.'' Your own person again, you jump at the chance to get an Outland clownsuit.
* When you fight and kill Ingvar at Utgarde Keep, he swears "my life for the death god", which seems to imply a god worship of the Lich King who already personally intervened in the affairs of the resurrected Ymiron and his people, granting his dark power to the bosses of both Utgarde Keep and Pinnacle. But then in Ulduar, when you fight Yogg-Saron and reach the second phase, the monstrous old one introduces himself as "the god of death." The Vrykul had been WORSHIPPING YOGG-SARON ALL ALONG. ~ Drakkenmensch
** {{Jossed}}. If you read the lore more carefully, you will learn that the Lich King is who the Vrykul revere as their "Death God." After all, he and the Val'kyr basically decide which caste each Vrykul ends up in in their undeath. However, there are in fact Vrykul members of the Twilight's Hammer that you fight in Ulduar.
*** Interestingly enough, (and it surprised me to see the Vrykul again after Wrath), the Dreadblades and the Slayers in the Warmaster Blackhorn encounter, said to be "the last vestiges of the Twilight Hammer Army" are also Vrykul.
* Is it any wonder that the Dragonflights keep going crazy or getting corrupted? If you look at the BlackMagic section in the [=WoW=] tropes A-H section it says that any kind of magic other than nature or holy is corruptive. But if you look at the dragonflights, each of them is based around one of those corruptive types of magic.
** Red Dragonflight: Fire
** Blue Dragonflight: Frost
** Green Dragonflight: Nature
** Bronze Dragonflight: Arcane
** Black Dragonflight: Shadow
** So all of them are using corruptive magic except green dragons who are already being corrupted anyway. It makes you wonder whether the titans themselves are evil since they're the ones who imbued the dragons with those powers in the first place.
*** Interesting, but untrue. The dragonflights are:
*** Red: Life
*** Blue: Magic (arcane)
*** Green: The Emerald Dream
*** Bronze: Time
*** Black: Earth
*** So just because the colors match up doesn't mean that each color represents the school of magic.
** As for the blue flight, they're explicitly stated to be immune to arcane corruption.
**** This discussion could spiral into a gigantic cauldron of awesome, tbh. Some might not believe that magic itself is innately good or evil. In fact, it's possible that each form of magic has in itself a scale of extremes that, when tipped ever so slightly, begins to totter back and forth increasingly until the user is driven into oblivion. Is it possible that Neltharion's madness set into motion the unraveling of each Aspect in turn? Is this how death occurs for an immortal?
** Pretty sure the supplemental material has this {{Jossed}}. Neltharion was corrupted because as the aspect of Earth, he was closest to the Old Gods' prison, and their constant whispering drove him mad. Ysera was being tormented by the Emerald Nightmare and opened her eyes for the first time in her life when it was driven back ([[SequelHook not destroyed]]). Malygos was driven mad by the utter destruction of nearly his entire Flight when Deathwing unleashed the Dragon Soul during the Burning Legion's first invasion. It's hinted that Nozdormu went mad in an alternate timeline in a desperate attempt to prevent his own inevitable death (and in an early book, it was implied he was always half nuts for having to see every possible past, present and future simultaneously). And while it doesn't really count as corruption, Alexstrasza fell into a deep despair when [[spoiler: Korialstrasz/Krasus died in an explosion that also destroyed most of the flights' eggs.]] So no, it wasn't simply magic that corrupted them.
* This troper noticed how surprisingly appropriate it was that the
[[http://www.wowhead.com/quest=13267 Battle for the Undercity]] quest, which showed the Alliance and the Horde resuming open war with each other, notonly not only awarded the standard experience, gold and choice of PVE gear, [[http://www.wowhead.com/item=44579#comments but also offered a PVP trinket]]. Varian and Thrall realize that now you're going to be fighting the other faction as well as the Lich King.
* The ending to Rheastrasza's quest line in the Badlands totally flipped that on its head, which involved trapping a black dragon and stealing one of her eggs in order to breed a purified black dragon. Through the whole thing, Rhea talked to the player, trying to convince them the [[IDidWhatIHadToDo the ends justified the means]], but her voice comes off like she was trying to convince herself that it was the right thing to do. At the end of the story, she is caught by Deathwing who destroys her and the black dragon egg she stole, but it was a ruse. To get the egg out of the Badlands, she needed to convince the black dragons that it was destroyed, by [[KansasCityShuffle letting them catch and kill her with a substitute egg]], ''one of her own''. All of her previous fidgeting wasn't guilt over what she did to the black dragons, it was anticipation over her impending HeroicSacrifice. - Dino Vercotti
HeroicSacrifice.
* I never really thought about the significance of the The Halls of Reflection dungeon in ''Wrath''; I figured that it was just a cool sounding name and it was just the place where Arthas leaves Frostmourne. It wasn't until I read the TalkingWeapon Frostmourne entry that something clicked; the entry said that ''Wrath''. Frostmourne still had the souls of everyone it killed in it, and that the souls can come out and harass Arthas (as we see in the battle with him), so that's probably why he keeps it in the Halls of Reflection. And then it hit me; the The ghosts that you fight are the ghosts of every soldier Arthas killed with the sword, and the reason that he has a room for it is because he's filled with remorse. It's the Halls of ''Reflection''. He leaves the sword in the center and reflects on all the deaths and pain he's caused. So Jaina was right; there ''is'' a bit of Arthas left in the Lich King, and he's truly horrified by what he's done. He's still overpowered by the Lich King, but he's still in there. So what used to seem like a fairly random dungeon turned into something really interesting.-Gneissisnice
interesting.
* I was playing Alliance Draenei and doing the exploration achievements. Not having a flying mount at the time, he looked at Mulgore and tried to figure out how to get in. The only path in Pre-Cata was blocked by a massive wooden wall Post-Cata, preventing the only way in by land that he knew of. He asked around to find if there was some way in, but got a negative, causing him to realize the sad truth that [[LordOfTheRings One does not simply walk into]] [[StealthPun Mulgore.]] -- Chessrook44
other races:
** Actually, you can just walk right past the edge of the wooden wall quite easily. -- Efreeti
* Either the guys at Blizzard have been probing the dictionary, or this is a strange coincidence. Following a link from TV Tropes, I found "[[http://en.wikipedia.org/wiki/Fungibility Fungibility]]" on TheOtherWiki, and it means that an individual unit of something can be substituted with another unit of that same something; for example, the $10 bill in your wallet has the same value as the $10 in the wallet of the guy next to you. Despite having nothing to do with fungus, ''Fung''almancer Glop (and his sons) are ''fung''ible. -- Dino Vercotti
** Umm, Fungalmancer could loosely be translated to "mushroom-caster". And that's all that Glop does in his encounter: throw exploding mushrooms.
*** I meant "fungible" has nothing to do with fungus.
* This one took me a while to discover. I had wondered, since Cataclysm first came out, why
In Cataclysm, the draenei hadn't received didn't receive a new class while every other race had. I figured, after fighting the Lich King and the Burning Crusade, some of them would have at least become enough CombatPragmatist to become rogues. Then it hit me - They did. But it's because they had not fought the Lich King to much of an extant.that much. They hadn't done much at ''all'' since the Sunwell, only sending a single corp to Valiance Keep and sending representatives to the Argent Tournament. The reason for not getting a new class wasn't because they couldn't think of another one, it was because the draenei weren't shaken by the Cataclysm like the other, native races of Azeroth. It's kind of sad once you think about it. The draenei are almost universally just and fair, but when it comes to world affairs, they are almost completely aloof and seperated.separated. They never stop fighting battles of the past, never stop claiming "the Legion's end draws near". The only draenei you see at the forefront of the war against Deathwing are the shamans of the Earthen Ring, far more down to earth and proactive than their paladin and priest brothers and sisters.
** In ''Wolfheart'', how aloof the draenei have been becomes pretty clear. The other races were invited to Darnassus to cast their vote on if the worgen should be accepted to the Alliance or not. Tyrande didn't ask the draenei to come because ''she thought they had all gone back to Outland after the Sunwell.'' The draenei have done ''so'' little that their own allies didn't even know they were still around!
*** You wouldn't know this by looking at the playerbase, though.
**** Actually
around.
**
Velen's short story has him encouraging the refugees around the Exodar and Draenei to become more active in the world and do stuff. Sadly nothing has actually come of this for the Draenei
Draenei.
** A bit of Fridge Brilliance: The Burning Legion hasn't been defeated. It's out there, it's still gunning for Azeroth, and this time: time it's personal. And the draenei are a long lived species, but it's still incredibly likely that fighting or running from the Burning Legion has consumed the better part of most of their lives - so ''that's'' the threat they're still focused on.
** I always thought that they couldn't have rogues for the same reason taurens don't. Draenei and Tauren have hooves, and tauren hooves are ''huge'' (To help support their weight, of course). And since rogues have an ability called kick...can you imagine how much it'd freaking ''hurt'' to be kicked by that? Anyone who's ever been kicked by a horse can probably tell you what kind of damage those things can do. Then again though, the FridgeHorror comes in when you consider they can become monks....''OW''.
** That would be a great reason for them to ''become'' rogues; their kicks would be very effective. But the other thing about hooves is that they are LOUD (clip-clop clip-clop), which is assuredly not a quality looked for in rogues.
*** Some say it's (also) because Draenei and Tauren have a strong code of honor that condemns those who do something as sneaky as stabbing someone in the back.
*** With the Cataclysm, Blizzard trolls the lore buffs looking for reasons draenei can't be rogues by [[http://www.wowhead.com/npc=41076 adding one in Thousand Needles]].
** As of Mists, There there are many draenei soldiers in the alliance, the spy group the Alliance enter and quest with in Pandaria (and in the Alliance dailies) has a draenei medic. Velen is more involved with Anduin's training as a champion of light. However, even with this they're amongst among the least represented races in quests and lore compared to the others.
others.



* Forsaken children:
**
Remember the plague that spawned the original Forsaken in the form of mindless zombies? It was spread through contaminated grain, presumably baked into bread and other objects eaten by all of the townspeople, including their children. This means there should be a legion of Forsaken children and teens, yet we see none of them. This implies either the plague didn't work on children, child zombies did exist but don't anymore, or were killed before they were zombies. In the first case, it means infants and children were either killed by their zombie parents or merely starved to death. In the second case, child zombies were probably weaker and more likely to be killed early in the battles. Finally, since the plague took on average three days to kill, it's possible the children died earlier than their parents since diseases tend to hit children more.



* Sylvanas' recent behavior gained a whole new light in my view after reading the short story ''Edge of Night'' on the community website. It details how Sylvanas came to make her pact with the Val'kyr, and in which she's shown what the fate of her people would be [[ForWantOfANail for want of a Dark Lady.]] A couple of things are realized because of this story:
** Her animosity towards Garrosh. Granted, just being Garrosh can give the other Horde leaders reason to dislike him, but Sylvanas' vision showed [[spoiler:Garrosh treating her people like [[WeHaveReserves disposable reserves]] and destroying them to the point that they'd throw themselves into bonfires [[BetterToDieThanBeKilled than face the Gilneans]]]]. Any hatred Sylvanas has towards Garrosh is brought about by the fact that she ''knows'' what he would do if she weren't around.
** Sylvanas' willingness to subject others to undeath via the Val'kyr when she'd always seemed to despise her own condition. When Sylvanas encounters the Val'kyr, she's in the process of [[spoiler:trying to commit suicide. She succeeds, and in the process experiences TheNothingAfterDeath. This ''terrifies'' her to the point where she would have felt ''pity'' for Arthas (who was himself reduced to a gibbering wreck) if she weren't so caught up in her own torment]]. This event renewed Sylvanas' will to survive and, perhaps as a result, has caused her to no longer regard her condition of undeath as the curse she once did. She may even, in her own twisted way, believe she's ''saving'' the people she's risen.
*** Actually her short story implies that when she died but before Arthas raised her she actually went to a heaven like place and is even confused why she didn't go there when she committed suicide. Christian suicide makes you go to hell implications aside this makes her subsequent change in attitude make her seem more like she just wants to avoid the fate waiting her. Oh and that she may be denying heaven to anyone she raises. Yeah...
* I've played a Priest as my main for the past 7 years, and it just hit me recently: the three Priest specs each represent a different part of a person. Shadow is the Mind (just take a look at all the abilities, most of them begin with "Mind"), Holy is the Body (it focuses on healing wounds), and Discipline is the Soul (many of its spells are based around the soul; look at talents like "Strength of Soul", "Soul Warding", and the Weakened Soul debuff associated with PW:S). Priests embody mind, body, and soul. Yes, I feel very dumb for taking 7 years to realize this- Gneissisnice
* The BrokenBase between Alliance and Horde players often complains that the "other side" is getting all the cool toys. For a long time, Horde players complained that the Alliance had most of the territory on Azeroth, and this is later reversed in Cataclysm where the Alliance fan base complains that the Horde is making one-sided gains all throughout the game world. For a long time, I thought it was just a huge case of FanDumb. Then it hit me: Blizzard is ''deliberately'' engendering this embitterment between Alliance and Horde ''players'' because thats what the characters (both player and non-player) feel towards each other. Essentially it's EnforcedMethodActing applied to a role playing game. The fact that I did not realize this before made me feel very stupid.
** I have to wonder if they ''intended'' shamans to be called "OP" or Paladins to be considered "Easymode", then.
* The final battle of the End Time has a mechanic in which you activate an hourglass to, for all intents and purposes, restart the fight. Everything from your position on the battlefield to all of your cooldowns are reset to the state they were in when you first started fighting, with one exception: The boss's health. What makes this FridgeBrilliance is the reason. The boss brags that the hourglass has no effect on him. That's exactly why it works! The hourglass does not effect the boss, so ''his'' health stays constant while everyone else is reset.
** Did anyone else wonder why an Hourglass was just sitting in the Bronze Dragonshrine? This troper did too until she went back to Dragonblight and did Chromie's quest of placing and protecting an hourglass at the very same Dragonshrine with help from your future self (from just after the Cataclysm, maybe?)
*** At level 80 during ''Wrath of the Lich King'' you could get a quest from Chromie to go defend the hourglass with the help of your past self, creating a StableTimeLoop between the two quests. However, you're right, I hadn't thought of it before this but it's clever that when fighting in the End Time you rely on an hourglass that you put there yourself during Wrath.
* For a long time I wondered why the Worgen weren't Horde (and sulked). Then I realised there's TWO reasons. Firstly that with that nifty (but mostly aesthetic) Trueform power Worgen get, with Humans being Alliance it would be like stealth - if you were in PVP servers you could wander into Alliance cities in your human form and assault people liberally and there would be no end of confusion. And secondly because it's common knowledge across various media that the various races of Undead do NOT get along (it's a constant battle for food and power). Worgen are Werewolves in all but name, just like the Forsaken are zombies, no matter what Blizzard says.
** Except Worgen aren't undead
** It was actually because Gilneas (the kingdom the rational Worgen come from) was attacked by the Forsaken and the refugees taken in by the Night elves.
** The Worgen are Gilnean. They were allied with the other human nations but shut themselves off from the world with a massive wall when the horde arrived. They HATE the Horde and hate their allies by extension. The Forsaken (and Garrosh's Horde by extension) further cemented this when push came to shove.

to:

* Sylvanas' recent Catalcysm behavior gained gains a whole new light in my view after reading the short story ''Edge of Night'' on the community website. It details how Sylvanas came to make her pact with the Val'kyr, and in which she's shown what the fate of her people would be [[ForWantOfANail for want of a Dark Lady.]] A couple of things are realized because of this story:
**
Her animosity towards Garrosh.Garrosh, in particular. Granted, just being Garrosh can give the other Horde leaders reason to dislike him, but Sylvanas' vision showed [[spoiler:Garrosh treating her people like [[WeHaveReserves disposable reserves]] and destroying them to the point that they'd throw themselves into bonfires [[BetterToDieThanBeKilled than face the Gilneans]]]]. Any hatred Sylvanas has towards Garrosh is brought about by the fact that she ''knows'' what he would do if she weren't around.
** Sylvanas' willingness to subject others to undeath via the Val'kyr when she'd always seemed to despise her own condition. When Sylvanas encounters the Val'kyr, she's in the process of [[spoiler:trying to commit suicide. She succeeds, and in the process experiences TheNothingAfterDeath. This ''terrifies'' her to the point where she would have felt ''pity'' for Arthas (who was himself reduced to a gibbering wreck) if she weren't so caught up in her own torment]]. This event renewed Sylvanas' will to survive and, perhaps as a result, has caused her to no longer regard her condition of undeath as the curse she once did. She may even, in her own twisted way, believe she's ''saving'' the people she's risen.
*** Actually her short story implies that when she died but before Arthas raised her she actually went to a heaven like place and is even confused why she didn't go there when she committed suicide. Christian suicide makes you go to hell implications aside this makes her subsequent change in attitude make her seem more like she just wants to avoid the fate waiting her. Oh and that she may be denying heaven to anyone she raises. Yeah...
* I've played a Priest as my main for the past 7 years, and it just hit me recently: the The three Priest specs each represent a different part of a person. Shadow is the Mind (just take a look at all the abilities, most of them begin with "Mind"), Holy is the Body (it focuses on healing wounds), and Discipline is the Soul (many of its spells are based around the soul; look at talents like "Strength of Soul", "Soul Warding", and the Weakened Soul debuff associated with PW:S). Priests embody mind, body, and soul. Yes, I feel very dumb for taking 7 years to realize this- Gneissisnice
soul.
* The BrokenBase between Alliance and Horde players often complains that the "other side" is getting all the cool toys. For a long time, Horde players complained that the Alliance had most of the territory on Azeroth, and this is later reversed in Cataclysm where the Alliance fan base complains that the Horde is making one-sided gains all throughout the game world. For a long time, I thought it was just a huge case of FanDumb. Then it hit me: Blizzard is ''deliberately'' engendering this embitterment between Alliance and Horde ''players'' because thats that's what the characters (both player and non-player) feel towards each other. Essentially it's EnforcedMethodActing applied to a role playing game. The fact that I did not realize this before made me feel very stupid.
** I have to wonder if they ''intended'' shamans to be called "OP" or Paladins to be considered "Easymode", then.
game.
* The final battle of the End Time has a mechanic in which you activate an hourglass to, for all intents and purposes, restart the fight. Everything from your position on the battlefield to all of your cooldowns are reset to the state they were in when you first started fighting, with one exception: The boss's health. What makes this FridgeBrilliance is the reason. The boss brags that the hourglass has no effect on him. That's exactly why it works! works. The hourglass does not effect the boss, so ''his'' health stays constant while everyone else is reset.
** Did anyone else wonder why an Hourglass was just sitting in the Bronze Dragonshrine? This troper did too until she went back to Dragonblight and did Chromie's quest of placing and protecting an hourglass at the very same Dragonshrine with help from your future self (from just after the Cataclysm, maybe?)
*** At level 80 during ''Wrath of the Lich King'' you could get a quest from Chromie to go defend the hourglass with the help of your past self, creating a StableTimeLoop between the two quests. However, you're right, I hadn't thought of it before this but it's clever that when fighting in the End Time you rely on an hourglass that you put there yourself during Wrath.
* For a long time I wondered why the Worgen weren't Horde (and sulked). Then I realised there's TWO reasons. Firstly that with that nifty (but mostly aesthetic) Trueform power Worgen get, with Humans being Alliance it would be like stealth - if you were in PVP servers you could wander into Alliance cities in your human form and assault people liberally and there would be no end of confusion. And secondly because it's common knowledge across various media that the various races of Undead do NOT get along (it's a constant battle for food and power). Worgen are Werewolves in all but name, just like the Forsaken are zombies, no matter what Blizzard says.
** Except Worgen aren't undead
** It was actually because Gilneas (the kingdom the rational Worgen come from) was attacked by the Forsaken and the refugees taken in by the Night elves.
** The Worgen are Gilnean. They were allied with the other human nations but shut themselves off from the world with a massive wall when the horde arrived. They HATE the Horde and hate their allies by extension. The Forsaken (and Garrosh's Horde by extension) further cemented this when push came to shove.
reset.



* For someone who never started playing [=WoW=] till Mist of Pandaria I wondered why the creators pushed Jaina to the side while Thrall gave up his seat of power, considering that they are both powerful leaders of the third war. Then it hit me, the creators didn’t want them in power because they both desire peace with the other faction. It makes since that they couldn’t lead in the story while every player and npc is gunning for each other. So in order to stay true to the plot, Garrosh, who wages war to expand his territories, and Varian who desire the complete disbandment of the horde are more ideal leaders for the players.
** Among the fandom this is referred to as "keeping the "War" in Warcraft".



* In the Horde beginning for Mists of Pandaria, Garrosh orders [[EnsembleDarkHorse Nazgrim]] to "paint this new continent red." This can be taken both as paint in the Horde's colors or paint it red with blood. Given Garrosh's later actions, both are appropriate.

to:

* Painting Pandaria:
**
In the Horde beginning for Mists of Pandaria, Garrosh orders [[EnsembleDarkHorse [[EnsembleDarkhorse Nazgrim]] to "paint this new continent red." This can be taken both as paint in the Horde's colors or paint it red with blood. Given Garrosh's later actions, both are appropriate.



* In [=WoD=] Talador has orange trees instead of green like it's alternate future self Terokkar Forest. At first it would seem that it's just because of Autumn until you see the Fel corrupted locations than FridgeHorror sets in as you realise that Terokkar Forest is ''fully'' Fel corrupted than the FridgeLogic comes in as you realize that the forest aside from the Bone Wastes(due to Murmur) is full of Life unlike [[{{Mordor}} the other Fel corrupted areas]]. The reason? Felwood has had Infernals crashing into the forest causing massive damage, The Throne of Kil'jaeden in Hellfire Peninsula and the Forge Camps & Death's Door in Blade's Edge Mountains are invasion points for the [[OmnicidalManiac Burning Legion]] and Shadowmoon Valley is in the state it's in not because of Fel Corruption but because Gul'Dan summoned Draenor's Elemental Lord of Fire: Cyrukh into the area thus causing a similar event to what turned part of Redridge Mountains into Blackrock Mountain, Searing Gorge and Burning Steppes: Namely the summoning of Azeroth's Elemental Lord of Fire: Ragnaros.



* In Mount Hyjal you go undercover as a cultist recruit and take up a quest called Mental Training: Speaking the Truth to Power. To accomplish this task you have to answer 10 questions that asks stuff like "is the ocean filled with water" and "is ice hot". Now on the surface they are stupidly easy questions that a child could pass. However, one of the biggest risks that the Twilights go through is being exposed to the power of the Old Gods, which can drive them insane. So as a result these questions are used not to test a recruit's knowledge or loyalty, but their reasoning and sanity. Should they fail the tests, then chances are a recruit is driven to the point of insanity that they no longer serve a purpose to the cult.
* From the novels and Manga Arthas erased both Ner'zhul just like his humanity yet the Blizzard employees claim that he didn't... At first this seems like a discrepancy yet infact the Manga indicates that he didn't destroy Ner'zhul and has stated that Ner'zhul was consumed.... Arthas in his novel also stated that Ner'zhul was as much him as the child representing his human soul.... How can this be? It's because despite having Arthas's personality the Lich King still has Ner'zhul's ''soul!'' This is why Arthas became mortally dying when his crown came off. Ner'zhul's soul was keeping Arthas alive and that soul was able to hold on to Arthas's body crown and when the crown came off Ner'zhul's soul was rejected by Arthas's body and was cast out leaving Arthas to die in his father's arms.
* Why was Vol'jin chosen over all other Horde leaders for the position of Warchief? Vol'jin was the only one who managed to set aside his own pride for the good of the Horde! He asked the Alliance to help take down Garrosh instead of trying to do it alone, and he left the raiders to go flush out Garrosh while he dealt with the chaos in the streets above, instead of acting on his promise to kill Garrosh himself! No other Horder leader, yes even Thrall, were able to hold back their pride like that, and that's what makes Vol'jin the best choice for Warchief.
** Even more fridge brilliance when you consider the event that started the whole siege was the unleashing of the Sha of Pride.

to:

* In Mount Hyjal you go undercover as a cultist recruit and take up a quest called Mental Training: Speaking the Truth to Power. To accomplish this task you have to answer 10 ten questions that asks ask stuff like "is the ocean filled with water" and "is ice hot". Now on the surface they are stupidly easy questions that a child could pass. However, one of the biggest risks that the Twilights go through is being exposed to the power of the Old Gods, which can drive them insane. So as a result these questions are used not to test a recruit's knowledge or loyalty, but their reasoning and sanity. Should they fail the tests, then chances are a recruit is driven to the point of insanity that they no longer serve a purpose to the cult.
* From the novels and Manga Arthas erased both Ner'zhul just like his humanity yet the Blizzard employees claim that he didn't... At first this seems like a discrepancy yet infact the Manga indicates that he didn't destroy Ner'zhul and has stated that Ner'zhul was consumed.... Arthas in his novel also stated that Ner'zhul was as much him as the child representing his human soul.... How can this be? It's because despite having Arthas's personality the Lich King still has Ner'zhul's ''soul!'' This is why Arthas became mortally dying when his crown came off. Ner'zhul's soul was keeping Arthas alive and that soul was able to hold on to Arthas's body crown and when the crown came off Ner'zhul's soul was rejected by Arthas's body and was cast out leaving Arthas to die in his father's arms.
* Why was Vol'jin chosen over all other Horde leaders for the position of Warchief? Vol'jin was the only one who managed to set aside his own pride for the good of the Horde! Horde. He asked the Alliance to help take down Garrosh instead of trying to do it alone, and he left the raiders to go flush out Garrosh while he dealt with the chaos in the streets above, instead of acting on his promise to kill Garrosh himself! himself. No other Horder leader, yes not even Thrall, were was able to hold back their pride like that, and that's what makes Vol'jin the best choice for Warchief.
**
Warchief. Even more fridge brilliance when you consider the event that started the whole siege was the unleashing of the Sha of Pride.



* It's a subtle one, but when Thrall tell's Garrosh he has disappointed him, the tusks of Mannoroth fall off as he awakes! Considering how it was his father in the prime timeline that freed the orcs from demon taint, it's a symbolic way of showing that Garrosh really is a disgrace to not only his own father, but the orcish race as a whole because he nearly damned them to a different, but equally as bad evil magic to turn them into bloodthirsty warmongers infused with it to conquer Azaroth.
** Going with the above. A key difference between Garrosh and Grommash is that Grom is capable of feeling remorse for his actions, but Garrosh never did. That is why Grom died a redeemed Orc and Garrosh didn't. But he will instead go down in history as the orc who nearly doomed the Horde. The opposite of what his father did when he died.
* Throughout the last few expansions and expanded universe material, it has been shown that the relationship between the Forsaken and the blood elves has become more strained, despite Sylvanas being the one to bring the blood elves into the Horde. A lot of this is attributed to Sylvanas strongarming Lor'thamar into helping in the Northrend campaign when the blood elves were still recovering from the events of ''Burning Crusade''. There is, however, another likely reason for this. In ''Warlords of Draenor'', blood elf paladins are part of the Horde forces, especially in demon infested areas such as around Shattrath City. After witnessing one of these elven paladins call out to the Light, realization struck: Now that they have the Sunwell back, the blood elves (or, at least, their Paladins) are becoming reacquainted with the Holy Light. Something which is painful to the undead and the very loss of which is why they call themselves Forsaken to begin with. No wonder they're drifting apart. At best, the blood elves are regaining something the Forsaken can never again have while, at the worst, they're developing a weapon that can be used ''against'' the Forsaken should there be any real conflict between them.
* The new legendary quest cutscene actually brought alot of fridge brilliance. Here's a list.
** One:[[spoiler: Gul'dan binding Gorm is a call back to episode 2 of lords of war when he got captured by the orges. Especially with Gul'dan wanting to [[BreakTheBadass break]] ]]Grom's will. The only question that remain to be seen is if Gul'dan will be succesful or not.
** Two:[[spoiler: Kilrog doesn't hesitate when he joins Gul'dan and drinks Mannoroth's blood. While may look like Kilrog was only[[IOnlyFightforTheStrongestSide Fighting for the strongest side]]. ]]Kilrog pretty much KNEW what he was getting himself into, since his clan can foresee their own death. Kilrog must have been aware of Garrosh's plan form the very start,[[spoiler: and was [[YouCantFightFate following his destiny]] knowing that time traveling messed up the timeline, so if Grom wouldn't [[RefusedTheCall carry out destiny]] [[JumpedAtTheCall He will]]. ]]
** Thrid and final: With knowledge of the future and the Iron Horde weakened. Gul'dan picked the perfect time to [[spoiler:take over the Iron Horde turn it into the true horde,]] with Kilrog as[[spoiler: his new "Blackhand" and on a meta sense. The timeline might be correcting itself.]]

to:

* It's a subtle one, but when Thrall tell's Garrosh he has disappointed him, the tusks of Mannoroth fall off as he awakes! awakes/ Considering how it was his father in the prime timeline that freed the orcs from demon taint, it's a symbolic way of showing that Garrosh really is a disgrace to not only his own father, but the orcish race as a whole because he nearly damned them to a different, but equally as bad evil magic to turn them into bloodthirsty warmongers infused with it to conquer Azaroth.
** Going with the above. * A key difference between Garrosh and Grommash is that Grom is capable of feeling remorse for his actions, but Garrosh never did. That is why Grom died a redeemed Orc orc and Garrosh didn't. But he will instead go down in history as the orc who nearly doomed the Horde. The opposite of what his father did when he died.
* Throughout the last few expansions and expanded universe material, it has been shown that the relationship between the Forsaken and the blood elves has become more strained, despite Sylvanas being the one to bring the blood elves into the Horde. A lot of this is attributed to Sylvanas strongarming Lor'thamar into helping in the Northrend campaign when the blood elves were still recovering from the events of ''Burning Crusade''. There is, however, another likely reason for this. In ''Warlords of Draenor'', blood elf paladins are part of the Horde forces, especially in demon infested areas such as around Shattrath City. After witnessing one of these elven paladins call out to the Light, realization struck: Now that they have the Sunwell back, the blood elves (or, at least, their Paladins) are becoming reacquainted with the Holy Light. Something something which is painful to the undead and the very loss of which is why they call themselves Forsaken to begin with. No wonder they're drifting apart. At best, the blood elves are regaining something the Forsaken can never again have while, at the worst, they're developing a weapon that can be used ''against'' the Forsaken should there be any real conflict between them.
* The new legendary quest cutscene in ''Warlords'' actually brought alot a lot of fridge brilliance. Here's a list.
** One:[[spoiler: One: [[spoiler: Gul'dan binding Gorm Grom is a call back to episode 2 of lords of war when he got captured by the orges. Especially with Gul'dan wanting to [[BreakTheBadass break]] ]]Grom's break]]]] Grom's will. The only question that remain to be seen is if Gul'dan will be succesful or not.
** Two:[[spoiler: Kilrog Two: [[spoiler: Kilrogg doesn't hesitate when he joins Gul'dan and drinks Mannoroth's blood. While it may look like Kilrog Kilrogg was only[[IOnlyFightforTheStrongestSide Fighting only [[IOnlyFightforTheStrongestSide fighting for the strongest side]]. ]]Kilrog side]]]], Kilrogg pretty much KNEW what he was getting himself into, since chieftains of his clan can foresee their own death. Kilrog must have been aware of Garrosh's plan form the very start,[[spoiler: start, [[spoiler: and was [[YouCantFightFate following his destiny]] knowing that time traveling messed up the timeline, so if Grom wouldn't [[RefusedTheCall carry out destiny]] [[JumpedAtTheCall He he will]]. ]]
** Thrid and final: With knowledge of the future and the Iron Horde weakened. weakened, Gul'dan picked the perfect time to [[spoiler:take over the Iron Horde turn it into the true horde,]] with Kilrog Kilrogg as[[spoiler: his new "Blackhand" and on "Blackhand". In a meta sense. The sense, the timeline might be correcting itself.]]



* The Stormwind Stockade in ''WorldOfWarcraft'' is the high-security prison of the humans of Stormwind. It is full of torture equipment, such as iron maidens. When the prisoners inevitably riot, the government hires mercenaries (that's you) to kill them. These are the "''good guys''".
** In the Borean Tundra, the players are asked by one of the good guy groups (the Kirin Tor, to be precise) to torture a captured agent of the Blue Dragonflight until he cracks. The Kirin Tor wizard who gives the quest hands you a torture device noted in its description to inflict excruciating pain without causing any physical harm, and that it's made in Dalaran, the Kirin Tor home city. The wizard in turn specifically states that Kirin Tor law forbids them from torturing prisoners... so they hire you, the player, to torture the prisoner with a device made by the Kirin Tor while the wizard observes.
*** Worse yet is the fact that that particular quest gives the player ''no'' opportunity to object to the prisoner's treatment. Oh sure, you can abandon the quest and find something else to fill your exp bar, but that wizard is just going to give his quest to some other hero. And to make matters worse the Borean Tundra ''isn't phased,'' so he's just going to keep giving out torture assignments to hero after hero, the captured agent doomed to a life of horrific mental agony...
*** And the kicker? Without a flying mount, this quest is the only way to get access to Coldarra. So if you wanted the loremaster achievement, you had to complete it before Blizzard redesigned Cold Weather Flying to be available at level 68 the moment you set foot in Northrend.

to:

* The Stormwind Stockade in ''WorldOfWarcraft'' is the high-security prison of the humans of Stormwind. It is full of torture equipment, such as iron maidens. When the prisoners inevitably riot, the government hires mercenaries (that's you) to kill them. These are the "''good guys''".
** * In the Borean Tundra, the players are asked by one of the good guy groups (the Kirin Tor, to be precise) to torture a captured agent of the Blue Dragonflight until he cracks. The Kirin Tor wizard who gives the quest hands you a torture device noted in its description to inflict excruciating pain without causing any physical harm, and that it's made in Dalaran, the Kirin Tor home city. The wizard in turn specifically states that Kirin Tor law forbids them from torturing prisoners... so they hire you, the player, to torture the prisoner with a device made by the Kirin Tor while the wizard observes.
*** Worse yet is the fact that that particular quest gives the player ''no'' opportunity to object to the prisoner's treatment. Oh sure, you can abandon the quest and find something else to fill your exp bar, but that wizard is just going to give his quest to some other hero. And to make matters worse the Borean Tundra ''isn't phased,'' so he's just going to keep giving out torture assignments to hero after hero, the captured agent doomed to a life of horrific mental agony...
*** And the kicker? Without a flying mount, this quest is the only way to get access to Coldarra. So if you wanted the loremaster achievement, you had to complete it before Blizzard redesigned Cold Weather Flying to be available at level 68 the moment you set foot in Northrend.
observes.



** Any Death Knights. The DK starting quest line was enough to convince this troper he just wasn't evil enough to play a DK.
* So according to lore, dragons are the oldest and wisest of all the mortal races and were charged by the Keepers themselves to protect the aspects of Azeroth. They are also the only sentient species in the game which you can skin, use as a mount, keep as pets, and ''slaughter by the thousands for no reason whatsoever.'' (And lest you think all those baby dragon whelplings you killed weren't self-aware yet, a certain [[http://www.wowwiki.com/Awbee tiny blue hatchling]] would like a word with you.) No wonder Malygos wants to murder us all!

to:

* Dragons:
** Any Death Knights. The DK starting quest line was enough to convince this troper he just wasn't evil enough to play a DK.
*
So according to lore, dragons are the oldest and wisest of all the mortal races and were charged by the Keepers themselves to protect the aspects of Azeroth. They are also the only sentient species in the game which you can skin, use as a mount, keep as pets, and ''slaughter by the thousands for no reason whatsoever.'' (And lest you think all those baby dragon whelplings you killed weren't self-aware yet, a certain [[http://www.wowwiki.com/Awbee tiny blue hatchling]] would like a word with you.) No wonder Malygos wants to murder us all!all.



** To be fair, most (if not all) of the enemy dragons in ''Cataclysm'' are Blacks and Twilights, which are AlwaysChaoticEvil and at war with the others.
*** And yet, the mere fact that they have an alignment is an indication that they're ''sapient''. Of course, Murlocs are sapient too, yet their [[EyeScream eyes]] are an ingredient in Westfall Stew! Guess this war is a [[ImAHumanitarian humanitarian]] effort ...
*** You can also skin the dragons of any flight that you fight and kill.



* In the raid dungeon Naxxramas there is ambient noise of all types, but a few in particular stand out; a woman wailing "Pleeease!", "Stop, please stop...", "Help me! Save me!", "Please, nooo!". Then you fight [[http://www.scrollsoflore.com/gallery/albums/wow_art/thaddius.jpg this guy]]. Then the crying/screaming stops. You might be thinking, ''"So what? He just stopped torturing people."'' Except there were no visible people. ''He'' was those people. The fridge horror comes in because typically one doesn't notice the connection at the time. In fact, this troper had to be told one day and then it sunk in. According to an in-game lore character, "'''Thaddius, built from the flesh of women and children, it is said that their souls are fused together - eternally bound within that foul prison of flesh.'''" Yeah. A [[http://www.youtube.com/watch?v=t1RkXJC9ZhA video with the sound clips]].
** Makes sense. Wasn't he still um... "on the slab" when the group gets to his room? Yikes. Just a few minutes too late.
* Sargeras starts out as the great Titan warrior that fights against the many races of demons. He defeats the dreadlords (which themselves are capable of manipulating entire nations against each other). And yet something happened that drove Sargeras to undo everything he did, release all the demons he had captured, and create the Burning Legion. What entity could cause such a complete reversal in such a powerful being? Nothing more than the influence of the Old Gods.
** The Narrative prologue to the Sunwell Trilogy implies Sargeras wasn't with the other Titans when they shaped Azeroth. Sargeras is more a case of HeWhoFightsMonsters than anything else.
** The Old Gods are the oldest living creatures on Azeroth, and were the only race in power when the Titans got there (aside from the creatures they created for their own amusement). When the Titans reached Azeroth, they found they couldn't kill the Old Gods because they were deeply entrenched in the planet itself, and destroying them would destroy the planet. Now combine it with Sargeras' reaction to the Old Gods, who were only found on Azeroth. Long story short, what was the one thing so terrible that it corrupted the Titan that defeated the most powerful demonic race there was? ''AZEROTH ITSELF.''
** A nice theory, but the official materials have said Sargeras was corrupted because of his job: He was the Titan charged with keeping the evils of the cosmos locked away. After enough exposure to random demons and other evil beings, Sargeras went crazy and gave in to the evilness. Sorry, no Old Gods here. Check again later.
* FridgeHorror: Remember the [[http://www.wowwiki.com/Corrupted_Blood Corrupted Blood Incident]]? How people would run around infecting others? Yeah. FridgeHorror because people might actually ''do'' this in real life!
** Fun bit of trivia on that, the Corrupted Blood incident is [[http://news.bbc.co.uk/2/hi/6951918.stm?lsm actually used]] as a [[http://www.wired.com/gaming/virtualworlds/news/2008/03/wow_terror case study]] by scientists and researchers who study infectious diseases and bioterrorism.

to:

* In the raid dungeon Naxxramas there is ambient noise of all types, but a few in particular stand out; a woman wailing "Pleeease!", "Stop, please stop...", "Help me! Save me!", "Please, nooo!". Then you fight [[http://www.scrollsoflore.com/gallery/albums/wow_art/thaddius.jpg this guy]]. Then the crying/screaming stops. You might be thinking, ''"So what? He just stopped torturing people."'' Except there were no visible people. ''He'' was those people. The fridge horror comes in because typically one doesn't notice the connection at the time. In fact, this troper had to be told one day and then it sunk in. According to an in-game lore character, "'''Thaddius, built from the flesh of women and children, it is said that their souls are fused together - eternally bound within that foul prison of flesh.'''" Yeah. A [[http://www.youtube.com/watch?v=t1RkXJC9ZhA video with the sound clips]].
** Makes sense. Wasn't he still um... "on the slab" when the group gets to his room? Yikes. Just a few minutes too late.
* Sargeras starts out as the great Titan warrior that fights against the many races of demons. He defeats the dreadlords (which themselves are capable of manipulating entire nations against each other). And yet something happened that drove Sargeras to undo everything he did, release all the demons he had captured, and create the Burning Legion. What entity could cause such a complete reversal in such a powerful being? Nothing more than the influence of the Old Gods.
** The Narrative prologue to the Sunwell Trilogy implies Sargeras wasn't with the other Titans when they shaped Azeroth. Sargeras is more a case of HeWhoFightsMonsters than anything else.
** The Old Gods are the oldest living creatures on Azeroth, and were the only race in power when the Titans got there (aside from the creatures they created for their own amusement). When the Titans reached Azeroth, they found they couldn't kill the Old Gods because they were deeply entrenched in the planet itself, and destroying them would destroy the planet. Now combine it with Sargeras' reaction to the Old Gods, who were only found on Azeroth. Long story short, what was the one thing so terrible that it corrupted the Titan that defeated the most powerful demonic race there was? ''AZEROTH ITSELF.''
** A nice theory, but the official materials have said Sargeras was corrupted because of his job: He was the Titan charged with keeping the evils of the cosmos locked away. After enough exposure to random demons and other evil beings, Sargeras went crazy and gave in to the evilness. Sorry, no Old Gods here. Check again later.
* FridgeHorror:
Remember the [[http://www.wowwiki.com/Corrupted_Blood Corrupted Blood Incident]]? How people would run around infecting others? Yeah. FridgeHorror because people might actually ''do'' this in real life!
**
life. Fun bit of trivia on that, the Corrupted Blood incident is [[http://news.bbc.co.uk/2/hi/6951918.stm?lsm actually used]] as a [[http://www.wired.com/gaming/virtualworlds/news/2008/03/wow_terror case study]] by scientists and researchers who study infectious diseases and bioterrorism.



* The Sunwell. When Arthas' march through Quel'thalas blew it up, all of the Blood Elves felt withdrawal from their magical addiction, causing one to draw many parallels between magic and drugs- they even have Bloodthistle, which mimics the effects of magic so well that it's treated as a form of marijuana. When Velen reignited the Sunwell, it was treated as him saving their race- until you remember that they're still magic addicts. He didn't clean them of their addiction, he just gave them a lifetime supply of drugs.
** Drugs with no side effects, also its WhiteMagic which just makes it a BrokenAesop or MoralsDissonance
** Let's remember that while the addiction is not lethal in and of itself, the withdrawal effects include extreme pain. If you are not strong enough you'll become a Wretched, a deformed form of your true self which only exists to feed on magic. So the parallels to drugs are not quite the same.
*** Except Blizzard stated it is a stand in for drugs...which just makes the High Elves who were bombed and turned into Wretched in Eastern Plaguelands rife with {{unfortunate implications}}
** The filenames of the model/skins for the Wretched are 'crack_elf'.
* Courtesy of the Disucssion page of Wowpedia in relation to what exactly [[EldritchAbomination Yogg-Saron]] being the God of Death means: ''"Hard to say, for the simple reason that nobody knows what Yogg-Saron is. However there's an important distinction to be made here-- the Lich King represents an unbridled power over undeath, while Yogg-Saron appears to personify death. These things are not the same; undeath is unnatural and twisted, while death is in fact a natural and universal phenomenon. My guess is that Yogg-Saron is somehow the literal personification of death itself; the tentacles symbolizing the countless ways death can grasp life, and the maws symbolizing the countless ways death can and will devour life eventually. If this interpretation is true, it would basically mean that Yogg-Saron is the true name and the true face of the Grim Reaper in World of Warcraft."'' Screw DontFearTheReaper, if that WMG is true, you want to avoid the reaper for as long as you can.
** Even worse when you think of Terenas' last words to Arthas. "No King Rules Forever". Now, where did we hear that being said before? It puts a whole new context to TheNothingAfterDeath [[spoiler: Sylvanas]] and possibly Arthas experienced.
* The dwarf starting area has a quest to kill Frostmane troll whelps. While they use the same model as adult trolls, the whelps are roughly the same height as a dwarf - and adult trolls grow to almost twice that. Fridge horror set in when this troper realized the dwarves (''and the player'') have been slaughtering what must be the equivalent of ''troll children''. And combined with the fact they're now neutral mobs? Suddenly Coldridge Valley is my least favorite starting area.
* Wrathion's creation. Remember, back in the Badlands, the titan device didn't really "purify" an egg. It took multiple examples of eggs and whelps, cut out the infected parts, and recombined what was left into a single egg. ''Wrathion is a Frankenstein-style combination of his deceased siblings.''
** Even worse when you realize ''whelps are sentient even while in the egg!''
* The Hayward brothers from Gilneas tried to flee Duskhaven by sea. None of them are ever seen again (Although an NPC remarkably familiar to Walt Hayward can be seen at the Teldrassil docks), and it's assumed they died. After you finish the starting zone, the Hayward Fishery is the only place left standing in Duskhaven. So the Haywards would have been completely fine and would have survived if they just stayed there...
* In the End Time instance, Murozond says, "I have witnessed the true End Time. THIS? This is a blessing you simply cannot comprehend!" Considering the instance already portrays [[TheEndOfTheWorldAsWeKnowIt the Hour of Twilight]] having come to pass...what exactly did he witness?!

to:

* The Sunwell. When Arthas' march through Quel'thalas blew it up, all of the Blood Elves felt withdrawal from their magical addiction, causing one to draw many parallels between magic and drugs- they drugs--they even have Bloodthistle, which mimics the effects of magic so well that it's treated as a form of marijuana. When Velen reignited the Sunwell, it was treated as him saving their race- until race--until you remember that they're still magic addicts. He didn't clean them of their addiction, he just gave them a lifetime supply of drugs.
** Drugs with no side effects, also its WhiteMagic which just makes it a BrokenAesop or MoralsDissonance
** Let's remember that while the addiction is not lethal in and of itself, the withdrawal effects include extreme pain. If you are not strong enough you'll become a Wretched, a deformed form of your true self which only exists to feed on magic. So the parallels to drugs are not quite the same.
*** Except Blizzard stated it is a stand in for drugs...which just makes the High Elves who were bombed and turned into Wretched in Eastern Plaguelands rife with {{unfortunate implications}}
** The filenames of the model/skins for the Wretched are 'crack_elf'.
* Courtesy of the Disucssion Discussion page of Wowpedia in relation to what exactly [[EldritchAbomination Yogg-Saron]] being the God of Death means: ''"Hard to say, for the simple reason that nobody knows what Yogg-Saron is. However there's an important distinction to be made here-- the Lich King represents an unbridled power over undeath, while Yogg-Saron appears to personify death. These things are not the same; undeath is unnatural and twisted, while death is in fact a natural and universal phenomenon. My guess is that Yogg-Saron is somehow the literal personification of death itself; the tentacles symbolizing the countless ways death can grasp life, and the maws symbolizing the countless ways death can and will devour life eventually. If this interpretation is true, it would basically mean that Yogg-Saron is the true name and the true face of the Grim Reaper in World of Warcraft."'' Screw DontFearTheReaper, if that WMG is true, you want to avoid the reaper for as long as you can.
**
can. Even worse when you think of Terenas' last words to Arthas. "No King Rules Forever". Now, where did we hear that being said before? It puts a whole new context to TheNothingAfterDeath [[spoiler: Sylvanas]] and possibly Arthas experienced.
* The dwarf starting area has a quest to kill Frostmane troll whelps. While they use the same model as adult trolls, the whelps are roughly the same height as a dwarf - and adult trolls grow to almost twice that. Fridge horror set in when this troper realized the The dwarves (''and the player'') have been slaughtering what must be the equivalent of ''troll children''. And combined with the fact they're now neutral mobs? Suddenly Coldridge Valley is my least favorite starting area.
mobs?
* Wrathion's creation. Remember, back in the Badlands, the titan device didn't really "purify" an egg. It took multiple examples of eggs and whelps, cut out the infected parts, and recombined what was left into a single egg. ''Wrathion is a Frankenstein-style combination of his deceased siblings.''
**
'' Even worse when you realize ''whelps are sentient even while in the egg!''
egg''.
* The Hayward brothers from Gilneas tried to flee Duskhaven by sea. None of them are ever seen again (Although an NPC remarkably familiar to Walt Hayward can be seen at the Teldrassil docks), and it's assumed they died. After you finish the starting zone, the Hayward Fishery is the only place left standing in Duskhaven. So the Haywards would have been completely fine and would have survived if they just stayed there...
there.
* In the End Time instance, Murozond says, "I have witnessed the true End Time. THIS? This is a blessing you simply cannot comprehend!" Considering the instance already portrays [[TheEndOfTheWorldAsWeKnowIt the Hour of Twilight]] having come to pass...what exactly did he witness?!witness?



* In Warlords of Draenor Alpha Talador's trees are orange except in the Fel corrupted areas. What color are they? The ''exact same color'' as in Terokkar Forest. That's right Terokkar Forest is ''completely Fel corrupted!'' Considering ''Fel consumes Life'' and how both the northeastern half and the southwestern halves of Hellfire are deserts despite the Fel corruption only being in the northeastern portions (The Dark Portal, The Throne of Kil'jaeden, Felspark Ravine, Demon Portals, Pools of Aggonar, Forge Camps and the Path of Anguish) indicates the Terokkar consumed Tanaan Jungle's Life Energies. What's even worse is that Nagrand is a [[GhibliHills lush forest hill area]] in Warlords of Draenor Alpha yet in Burning Crusade it's a savannah (still green yet ''much'' closer to the Barrens than used to be) which indicates that the area is also getting sucked dry of life by Terokkar Forest. That's right; the most beautiful place in Outland turned Tanaan Jungle into [[{{Mordor}} Hellfire Peninsula]] ''and is doing the exact same thing to the second most beautiful place!''
** Taking this line of reasoning one step further, perhaps into the [[CaptainObvious obvious]].... Fel corruption on that scale has to have come from somewhere. The only source of corruption in the zone itself is Auchindoun, but the desolation there seems to be completely different compared to the forest surrounding it. However, the corruption in nearby Shadowmoon Valley seems more in line, especially taking into account the withered trees there. And unlike Terokkar, there are ''many'' sources of fel corruption in ''that'' zone. So the corruption isn't native to Terokkar, it's already spread there from SMV...[[OhCrap and is spreading further]]....
** The deep fel corruption of both Terokkar Forest and Shadowmoon Valley also explains why all the arakkoa in Outland [[spoiler:are wingless, since in WoD it's revealed that fel corruption causes an arakkoa--normally born with wings--to become wingless. That's right, the wingless ones are to arakkoa what Broken are to draenei]]! The fact that you've interacted with the ones in Outland makes certain arakkoa in Draenor surprised that you [[spoiler:aren't treating them with the revulsion they've come to expect--and that's because the wingless ones were ''the only ones you knew before''. Most players probably thought the wingless variety was ''normal''.]]
*** The wingless Arakkoa were not cursed by fel magic. They were cursed by being dunked in the blood of Sethe, a wind serpent god killed by the raven god Anzu in the distant past. It's shown in patch 6.2 that fel magic can actually *cure* the curse of Sethe and restore their wings (they effectively trade one curse for another). This source of the wingless Arakkoa curse is shown in detail in a quest chain in Spires of Arak.
* Anshal's abilities are terrifying if you pay attention to the implications: Not only can he create plants but his Soothing Breeze spell not only heals Anshal and his plants yet silences and pacifies the Raiders... He's ''suffocating'' the Raiders with his calm winds!
* In Durotan's chapter in Lords of War,He is lapsed into the blood fury and his eyes when red. Most orcs are have a rather short fuse in general but their eyes almost never go red when they get mad. This means that the Frostwolfs may actually have demon level rage that they always have to keep under control, since most orcs get red blood eyes when they drink Mannoroth's Blood. Just Imagine if they all flip out at once, considering how crazy Durotan got when he became enraged. It does revel a dark side to the orc's racial ability, that is this something that is dormant in brown orc's but a constant fight for green orc(at least Prior to Mannoroth's death ), which actually how most Frostwolfs are in general.
* In ''Warcraft III'', Lord Admiral Daelin Proudmoore has this to say to Jaina about understanding the situation with the orcs: ''"I understand more than you suspect, my dear. Perhaps in time, you will too."'' Fast forward to Tides of War and ''Mists of Pandaria''...
* Given that the orcs who were interned were the children of the ones who committed the horrible war crimes, were still beaten shat on forced to live in their own excrement in cramped conditions just because of what their parents did, and that children punished for what their parents did tend to have a massive chip on their shoulder, if anything Daelin's reckless attack confirmed a lot of feelings the orcs had, making his actions the biggest NiceJobBreakingItHero in the entire franchise. Even with his death he managed to fuck it all up

[[AC:FridgeLogic]]
* Thrall appoints Garrosh Warchief because his first pick, Saurfang Jr. is dead. Does this mean that the Horde is lead by an Orc regardless of any actual credentials because Garrosh's only qualification was being the son of a war hero and being one himself.
** Thrall also considered Cairne (who he concluded was too old, and too "''old-fashioned''", which would result in unrest even greater than the unresolved problem of the Grimtotem) and Varok (who was also too old and was devastated by the death of his son). He mentions in passing that he wanted an orc in charge of the Horde, but he also wanted a popular one they could rally behind as a figurehead, and Garrosh, while disliked by many of the major characters, was liked by much of the Horde.
*** The theory that the Warchief must be an Orc was eventually {{Jossed}} by the ending of the Siege of Orgrimmar; Thrall's choice for the new Warchief was ''not'' an Orc, but [[spoiler:Vol'jin of the Darkspear Tribe]]... though Garrosh's tenure may have soured the other Horde races on the prospect of a third consecutive orcish Warchief.
* The Horde intro cinematic that kicks off Mists of Pandaria has a Horde general mentioning significant victories over the Alliance in Tol Barad and Tanaris. While Tol Barad is a rather active PVP battleground, Tanaris is a desert where the only force or settlement of any significance is the neutral Steamwheedle Cartel run by Goblins. So who are the Horde fighting?
** Listen to the speech again. The general is talking about naval battles *off the coast* of Tanaris and Tol Barad. There were fleets of ships of both factions sailing around, and they just happened to encounter each other in those places.
** May shift into FridgeHorror when you realize that Gadgetzan, Tanaris is [[spoiler:where most of the civilian refugees from Theramore were sent...]]
*** In Siege of Orgrimmar, [[spoiler:there are a number of Theramore Civillians tortured and/or dead in the Valley of Strength. Maybe that's what happened in Tanaris after all...]]
* In Durotan's chapter in Lords of War,He is lapsed into the blood fury and his eyes when red. Most orcs are have a rather short fuse in general but they almost never go red when they get mad. This means that the Frostwolfs may actually have demon level rage that they always have to keep under control, since most orcs get red blood when they drink Mannoroth's Blood. Just Imagine if they all flip out. They would be like demon-tainted orcs, rampaging and destroying everyting in their fury. It does revel a dark side to the orc's racial ability, that is this something that is dormant in brown orc's but a constant fight for green orc(Prior to Mannoroth's death) at least.
* FridgeLogic about Alliance participation in the [[EnemyCivilWar Siege of Orgrimmar]], assuming there's an explanation past the Alliance carrying the IdiotBall:
** So let's go get Garrosh cause he's a grave menace to the Alliance. Actually [[ComesGreatInsanity he has kinda done more damage to the Horde than he has done to the Alliance during his time in charge]]. It may benefit us to keep him in charge as their faction will remain divided, they will have less resources to throw against us, and will be unable to present a unified front against any attack on their territories. We all know [[CreatorsPet Varian]] is not the brightest bulb, but seriously the Alliance has no one to suggest him that it may be better [[LetsYouAndHimFight to let the Horde alone to deal with Garrosh]] as [[XanatosGambit that can only benefit the Alliance]]?
** This one is actually {{lampshade|Hanging}}d by [[OnlySaneMan Vol'jin]] during the Barrens quest in Escalation. The Darkspear Trolls are in open revolt against Garrosh, that means the Alliance is in the unique position [[EnemyMine to help them with their revolution]] or let them to fight alone against a very pissed off Garrosh and his army who outnumbers them and they cannot escape from that fight, because the troll homeland is in peril, while we wait for them to soften each other up and then mop up the remnants. Yeah the latter is not even an option, because [[HeroBall that would be unheroic]] and [[HonorBeforeReason unfit of the honorable Alliance]], and sadly during the fourth expansion, the Alliance has been {{Flanderiz|ation}}ed to be the generic fantasy good guys who have no room for moral ambiguity.
*** It probably helps that Vol'jin practically begs the Alliance players to help the rebellion when they suggest to him that they could allow Garrosh to mop up the rebellion by staying on the sidelines.
** And of course in light of the previous examples, why does the Horde get to get rid of their bad leadership before Alliance does? [[MemeticMutation Horde Bias!]]
*** Well, 5.4 (the patch featuring the siege of Orgrimmar) is almost here, and from the previews, it is fairly clear that neither the Horde rebels nor the Alliance can take out Garrosh's Horde by themselves. The rebels will never tolerate the thought of the Alliance taking Orgrimmar without them, after the non-orcs were thrown out of the city. The Alliance also guessed (correctly) that despite the rebel activity in the Barrens, the rebels are not strong enough to take Orgrimmar without heavy losses, which Vol'jin declares to be unacceptable. To top it all off, Garrosh has somehow managed to [[OhCrap wield the powers of the Sha while keeping his own mind intact.]] [[ButThouMust Non-action on part of the Alliance is not an option]]. Also, the Alliance has a score to settle with Garrosh over Theramore...
* In Warlords of Draenor, [[spoiler:why can't the player just kill Gul'dan while he was helpless to power down the Dark Portal instead of freeing him. No one would pass judgment and the Draenor conflict would be a little easier without a dangerous warlock hanging over everyone's heads.]]
** Given the general nature of Warlock magic, it wouldn't be surprising if killing him made things at the time worse, such as overloading the Dark Portal on one side, the other, or both, and causing a ton of damage to either or both sides.
* Also in Warlords, the timeline that Garrosh returns to is 35 years in the past, easily within the lifetimes (assuming near-human life expectancy) of a good number of the Orcs in the Prime timeline Horde. Though not explored as yet, it is entirely possible that some older Orc veterans would run into their past selves, and might even be forced to fight and kill those past selves. Worse yet, younger Orcs might be put into the position of fighting their Alternate timeline parents.
** Ditto for every important Broken Draenei who, in spite of their crucial roles in Draenei society, do not go through the Dark Portal to help. I bet Akama would have loved to go back in time to avenge the demons who ruined his life...
** Basically, because Blizzard said "we don't want this to be seen as a time travel expansion". The reason noone meets their AU counterpart is because the AU counterparts of all the orcs and draenei that go there are "conveniently" either dead or never existed to begin with.

to:

* Fel trees:
**
In Warlords ''Warlords of Draenor Alpha Draenor'', Talador's trees are orange except in the Fel corrupted areas. What color are they? The ''exact same color'' as in Terokkar Forest. That's right right, Terokkar Forest is ''completely Fel corrupted!'' Considering ''Fel consumes Life'' life'' and how both the northeastern half and the southwestern halves of Hellfire are deserts despite the Fel corruption only being in the northeastern portions (The Dark Portal, The Throne of Kil'jaeden, Felspark Ravine, Demon Portals, Pools of Aggonar, Forge Camps and the Path of Anguish) Anguish), this indicates the that Terokkar consumed Tanaan Jungle's Life Energies. life energies. What's even worse is that Nagrand is a [[GhibliHills lush forest hill area]] in Warlords ''Warlords of Draenor Alpha Draenor'', yet in Burning Crusade it's a savannah (still green yet ''much'' closer to the Barrens than used to be) be), which indicates that the area is also getting sucked dry of life by Terokkar Forest. That's right; the most beautiful place in Outland turned Tanaan Jungle into [[{{Mordor}} Hellfire Peninsula]] ''and is doing the exact same thing to the second most beautiful place!''
place''.
** Taking this line of reasoning one step further, perhaps into the [[CaptainObvious obvious]].... obvious]]: Fel corruption on that scale has to have come from somewhere. The only source of corruption in the zone itself is Auchindoun, but the desolation there seems to be completely different compared to the forest surrounding it. However, the corruption in nearby Shadowmoon Valley seems more in line, especially taking into account the withered trees there. And unlike Terokkar, there are ''many'' sources of fel corruption in ''that'' zone. So the corruption isn't native to Terokkar, it's already spread there from SMV... [[OhCrap and is spreading further]]....
** The deep fel corruption of both Terokkar Forest and Shadowmoon Valley also explains why all the arakkoa in Outland [[spoiler:are wingless, since in WoD it's revealed that fel corruption causes an arakkoa--normally born with wings--to become wingless. That's right, the wingless ones are to arakkoa what Broken are to draenei]]! The fact that you've interacted with the ones in Outland makes certain arakkoa in Draenor surprised that you [[spoiler:aren't treating them with the revulsion they've come to expect--and that's because the wingless ones were ''the only ones you knew before''. Most players probably thought the wingless variety was ''normal''.]]
*** The wingless Arakkoa were not cursed by fel magic. They were cursed by being dunked in the blood of Sethe, a wind serpent god killed by the raven god Anzu in the distant past. It's shown in patch 6.2 that fel magic can actually *cure* the curse of Sethe and restore their wings (they effectively trade one curse for another). This source of the wingless Arakkoa curse is shown in detail in a quest chain in Spires of Arak.
further]]...
* Anshal's abilities are terrifying if you pay attention to the implications: Not only can he create plants plants, but his Soothing Breeze spell not only heals Anshal and his plants yet silences and pacifies the Raiders... Raiders. He's ''suffocating'' the Raiders with his calm winds!
* In Durotan's chapter in Lords of War,He is lapsed into the blood fury and his eyes when red. Most orcs are have a rather short fuse in general but their eyes almost never go red when they get mad. This means that the Frostwolfs may actually have demon level rage that they always have to keep under control, since most orcs get red blood eyes when they drink Mannoroth's Blood. Just Imagine if they all flip out at once, considering how crazy Durotan got when he became enraged. It does revel a dark side to the orc's racial ability, that is this something that is dormant in brown orc's but a constant fight for green orc(at least Prior to Mannoroth's death ), which actually how most Frostwolfs are in general.
winds.
* In ''Warcraft III'', Lord Admiral Daelin Proudmoore has this to say to Jaina about understanding the situation with the orcs: ''"I understand more than you suspect, my dear. Perhaps in time, you will too."'' Fast forward to Tides of War and ''Mists of Pandaria''...
Pandaria''.
* Given that the orcs who were interned were the children of the ones who committed the horrible war crimes, and they were still beaten shat on forced to live in their own excrement in cramped conditions into those prisons just because of what their parents did, and that children punished for what their parents did tend to have a massive chip on their shoulder, if anything Daelin's reckless attack confirmed a lot of feelings the orcs had, making his actions the biggest NiceJobBreakingItHero in the entire franchise. Even with his death he managed to fuck it all up

[[AC:FridgeLogic]]
* Thrall appoints Garrosh Warchief because his first pick, Saurfang Jr. is dead. Does this mean that the Horde is lead by an Orc regardless of any actual credentials because Garrosh's only qualification was being the son of a war hero and being one himself.
** Thrall also considered Cairne (who he concluded was too old, and too "''old-fashioned''", which would result in unrest even greater than the unresolved problem of the Grimtotem) and Varok (who was also too old and was devastated by the death of his son). He mentions in passing that he wanted an orc in charge of the Horde, but he also wanted a popular one they could rally behind as a figurehead, and Garrosh, while disliked by many of the major characters, was liked by much of the Horde.
*** The theory that the Warchief must be an Orc was eventually {{Jossed}} by the ending of the Siege of Orgrimmar; Thrall's choice for the new Warchief was ''not'' an Orc, but [[spoiler:Vol'jin of the Darkspear Tribe]]... though Garrosh's tenure may have soured the other Horde races on the prospect of a third consecutive orcish Warchief.
* The Horde intro cinematic that kicks off Mists of Pandaria has a Horde general mentioning significant victories over the Alliance in Tol Barad and Tanaris. While Tol Barad is a rather active PVP battleground, Tanaris is a desert where the only force or settlement of any significance is the neutral Steamwheedle Cartel run by Goblins. So who are the Horde fighting?
** Listen to the speech again. The general is talking about naval battles *off the coast* of Tanaris and Tol Barad. There were fleets of ships of both factions sailing around, and they just happened to encounter each other in those places.
** May shift into FridgeHorror when you realize that Gadgetzan, Tanaris is [[spoiler:where most of the civilian refugees from Theramore were sent...]]
*** In Siege of Orgrimmar, [[spoiler:there are a number of Theramore Civillians tortured and/or dead in the Valley of Strength. Maybe that's what happened in Tanaris after all...]]
* In Durotan's chapter in Lords of War,He is lapsed into the blood fury and his eyes when red. Most orcs are have a rather short fuse in general but they almost never go red when they get mad. This means that the Frostwolfs may actually have demon level rage that they always have to keep under control, since most orcs get red blood when they drink Mannoroth's Blood. Just Imagine if they all flip out. They would be like demon-tainted orcs, rampaging and destroying everyting in their fury. It does revel a dark side to the orc's racial ability, that is this something that is dormant in brown orc's but a constant fight for green orc(Prior to Mannoroth's death) at least.
* FridgeLogic about Alliance participation in the [[EnemyCivilWar Siege of Orgrimmar]], assuming there's an explanation past the Alliance carrying the IdiotBall:
** So let's go get Garrosh cause he's a grave menace to the Alliance. Actually [[ComesGreatInsanity he has kinda done more damage to the Horde than he has done to the Alliance during his time in charge]]. It may benefit us to keep him in charge as their faction will remain divided, they will have less resources to throw against us, and will be unable to present a unified front against any attack on their territories. We all know [[CreatorsPet Varian]] is not the brightest bulb, but seriously the Alliance has no one to suggest him that it may be better [[LetsYouAndHimFight to let the Horde alone to deal with Garrosh]] as [[XanatosGambit that can only benefit the Alliance]]?
** This one is actually {{lampshade|Hanging}}d by [[OnlySaneMan Vol'jin]] during the Barrens quest in Escalation. The Darkspear Trolls are in open revolt against Garrosh, that means the Alliance is in the unique position [[EnemyMine to help them with their revolution]] or let them to fight alone against a very pissed off Garrosh and his army who outnumbers them and they cannot escape from that fight, because the troll homeland is in peril, while we wait for them to soften each other up and then mop up the remnants. Yeah the latter is not even an option, because [[HeroBall that would be unheroic]] and [[HonorBeforeReason unfit of the honorable Alliance]], and sadly during the fourth expansion, the Alliance has been {{Flanderiz|ation}}ed to be the generic fantasy good guys who have no room for moral ambiguity.
*** It probably helps that Vol'jin practically begs the Alliance players to help the rebellion when they suggest to him that they could allow Garrosh to mop up the rebellion by staying on the sidelines.
** And of course in light of the previous examples, why does the Horde get to get rid of their bad leadership before Alliance does? [[MemeticMutation Horde Bias!]]
*** Well, 5.4 (the patch featuring the siege of Orgrimmar) is almost here, and from the previews, it is fairly clear that neither the Horde rebels nor the Alliance can take out Garrosh's Horde by themselves. The rebels will never tolerate the thought of the Alliance taking Orgrimmar without them, after the non-orcs were thrown out of the city. The Alliance also guessed (correctly) that despite the rebel activity in the Barrens, the rebels are not strong enough to take Orgrimmar without heavy losses, which Vol'jin declares to be unacceptable. To top it all off, Garrosh has somehow managed to [[OhCrap wield the powers of the Sha while keeping his own mind intact.]] [[ButThouMust Non-action on part of the Alliance is not an option]]. Also, the Alliance has a score to settle with Garrosh over Theramore...
* In Warlords of Draenor, [[spoiler:why can't the player just kill Gul'dan while he was helpless to power down the Dark Portal instead of freeing him. No one would pass judgment and the Draenor conflict would be a little easier without a dangerous warlock hanging over everyone's heads.]]
** Given the general nature of Warlock magic, it wouldn't be surprising if killing him made things at the time worse, such as overloading the Dark Portal on one side, the other, or both, and causing a ton of damage to either or both sides.
* Also in Warlords, the timeline that Garrosh returns to is 35 years in the past, easily within the lifetimes (assuming near-human life expectancy) of a good number of the Orcs in the Prime timeline Horde. Though not explored as yet, it is entirely possible that some older Orc veterans would run into their past selves, and might even be forced to fight and kill those past selves. Worse yet, younger Orcs might be put into the position of fighting their Alternate timeline parents.
** Ditto for every important Broken Draenei who, in spite of their crucial roles in Draenei society, do not go through the Dark Portal to help. I bet Akama would have loved to go back in time to avenge the demons who ruined his life...
** Basically, because Blizzard said "we don't want this to be seen as a time travel expansion". The reason noone meets their AU counterpart is because the AU counterparts of all the orcs and draenei that go there are "conveniently" either dead or never existed to begin with.
%%[[AC:FridgeLogic]]
5th Jan '16 5:03:53 AM Akaihiryuu
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*** The wingless Arakkoa were not cursed by fel magic. They were cursed by being dunked in the blood of Sethe, a wind serpent god killed by Anzu in the distant past. It's shown in patch 6.2 that fel magic can actually *cure* the curse of Sethe and restore their wings (they effectively trade one curse for another). This source of the wingless Arakkoa curse is shown in detail in a quest chain in Spires of Arak.

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*** The wingless Arakkoa were not cursed by fel magic. They were cursed by being dunked in the blood of Sethe, a wind serpent god killed by the raven god Anzu in the distant past. It's shown in patch 6.2 that fel magic can actually *cure* the curse of Sethe and restore their wings (they effectively trade one curse for another). This source of the wingless Arakkoa curse is shown in detail in a quest chain in Spires of Arak.
5th Jan '16 5:03:25 AM Akaihiryuu
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*** The wingless Arakkoa were not cursed by fel magic. They were cursed by being dunked in the blood of Sethe, a wind serpent god killed by Anzu in the distant past. It's shown in patch 6.2 that fel magic can actually *cure* the curse of Sethe and destroy their wings (they effectively trade one curse for another).

to:

*** The wingless Arakkoa were not cursed by fel magic. They were cursed by being dunked in the blood of Sethe, a wind serpent god killed by Anzu in the distant past. It's shown in patch 6.2 that fel magic can actually *cure* the curse of Sethe and destroy restore their wings (they effectively trade one curse for another).another). This source of the wingless Arakkoa curse is shown in detail in a quest chain in Spires of Arak.
5th Jan '16 4:59:35 AM Akaihiryuu
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Added DiffLines:

*** The wingless Arakkoa were not cursed by fel magic. They were cursed by being dunked in the blood of Sethe, a wind serpent god killed by Anzu in the distant past. It's shown in patch 6.2 that fel magic can actually *cure* the curse of Sethe and destroy their wings (they effectively trade one curse for another).
5th Jan '16 4:16:06 AM Akaihiryuu
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*** Rightfully so, too: [[spoiler: it's supposedly his solidified blood.]]

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*** Rightfully so, too: [[spoiler: it's supposedly his solidified blood. In Dragonblight, you learn that the Tuskarr call it "the black blood of Yogg-Saron".]]
9th Dec '15 12:53:59 AM LordYAM
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* Given that the orcs who were interned were the children of the ones who committed the horrible war crimes, were still beaten shat on forced to live in their own excrement in cramped conditions just because of what their parents did, and that children punished for what their parents did tend to have a massive chip on their shoulder, if anything Daelin's reckless attack confirmed a lot of feelings the orcs had, making his actions the biggest NiceJobBreakingItHero in the entire franchise. Even with his death he managed to fuck it all up
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http://tvtropes.org/pmwiki/article_history.php?article=Fridge.WorldOfWarcraft