Video Game / Hotel Mario

Mario: We gotta find the Princess!
Luigi: And YOU gotta help us!
Mario: If you need instructions on how to get through the hotels, check out the enclosed instruction book.

One of four Philips CD-i games with Nintendo characters resulting from a deal between Nintendo and Philips. This deal would have led to Philips making a CD-based add-on for the Super NES, but it fell through. Philips was left with a license allowing them to release games with some of Nintendo's characters. So they made this, and three Zelda games.

In Hotel Mario, Bowser gets the idea to capture Princess Toadstool (big shocker) and hide her in one of a set of seven themed hotels, each of which is run by one of the Koopalings (with the exception of Bowser's Seizure Palace, run by Bowser himself, though you still fight the seventh Koopaling there). Taking the role of Mario once again, your goal is to travel through all the hotels, closing all the doors to complete each level. If you let all the doors get opened, get hit by an enemy, walk off either edge of the hotel (there's no side walls), or run out of time, Mario loses a life.

Another two Mario games were planned for the console, but Super Mario's Wacky Worlds (a sequel to Super Mario World) didn't get very far. Neither did Mario Takes America, for that matter.

Despite everything, this was actually the best-selling game for the Philips CD-I which goes to show... something.

I hope she made lotsa examples!

  • All There in the Manual: "If you need instructions on how to get through the hotels, check out the enclosed instruction book!"
  • Blackout Basement: The HardBrick and Chillton Hotels are variants of this trope. HardBrick suffers power outages because the electricity is being drained by too many toasters in a hidden room, and the Chillton Hotel is deep underground and only the level you are currently on is lit up unless you defeat the right Koopa and take his flashlight.
  • Breaking the Fourth Wall: See the quote at the top of the page.
  • Bubbly Clouds: Get off it!
  • Captain Obvious: "You know what they say, all toasters toast toast!"
  • Chest Monster: Yes, some of those pennies do pinch back.
  • Damn You, Muscle Memory:
    • Wigglers are defeated by jumping on its head multiple times, something that was never in any Mario game.
    • Throwing fireballs is also different. Instead of it being the 1 button (which is basically the B Button), you have to press both 1 and 2 at the same time.
    • Unlike the main series, fireballs can hurt Buzzy Beetles.
  • Deranged Animation: The lackluster animation was a staple of CD-I games.
  • The Dragon: Iggy Koopa, the only Koopaling not to have a hotel of his own.
  • Elevator Escape: Along with open doors, Mario can camp inside elevators to dodge enemies.
  • Evil Laugh: Not a bad one, either. Maybe coming from someone other than a brightly-painted Bowser. Ironically, the low-quality uploads of the cutscenes provided by Quebec Gamer make his laugh even more sinister due to the echoing of the audio.
  • Gameplay and Story Segregation: You're supposed to be looking for the Princess inside the hotels, aren't you? So why are you closing all the open doors instead of opening all the closed ones?
  • Gimmick Level: Many of the hotels have these. Fortunately, there's also a secret door that cancels out each gimmick. Lights flickering on and off? Get toasters to stop toasting toast. Clouds getting in your way? Blow them away with a giant fan. Doors vanishing in front of you? Get some ghost cologne. Evil coins harassing you? Break the piggy bank holding the real ones.
  • The Goomba: The Trope Namer naturally appears as a common enemy.
  • He Knows About Timed Hits: "If you need instructions on how to get through the hotels, check out the enclosed instruction book."
  • Hell Hotel: Bowser's Seizures Palace.
  • Hey, You!: "Get offa my cloud!"
  • Holiday Mode: If the CD-i's clock is set to a certain date, the "Here We Go" message will be replaced with a message relating to that holiday.
  • Inherently Funny Words: "Toast!"
    • Spaghetti!
  • Invincibility Powerup: The Starman is a hidden power-up in some levels.
  • Just Eat Him: If any member of Bowser's family comes across Mario hiding in a door, he gets devoured.
  • Lethal Lava Land: Bowser's Seizures Palace Hotel is as close as it gets. The whole place appears to be on fire.
  • Little "No"/Big "NO!": Mario's response in the cave cutscene manages to be both at the same time:
    Mario: Gee, it's kinda dark.
    Luigi: Did you bring a light?
    Mario: No...
  • The Lost Woods: Morton's WoodDoor-Hysteria Hotel. Okay, so it's just one tree, but still...
  • Luck-Based Mission: Viewing the infamous toaster scene in HardBrick Hotel. When the power goes out, you have to look for sparks coming out of the door, and then quickly enter that door. This is completely random, and it's almost never the same door. Added to the fact that the sparks' sprites are incredibly small.
  • Medium Awareness: "Check out the enclosed instruction book." "You're the best player ever!!"
  • No Fourth Wall: Mario and Luigi break the fourth wall a few times too many. "We gotta find the Princess! And YOU gotta help us!" "It's hard to see through those clouds. I hope we can get rid of them! Get the hint?"
    • Not to mention the entire ending sequence. "You're the best player ever!"
  • Off Model: Neither as blatant nor hideous as those in Faces Of Evil and Wand Of Gamelon, but you can still spot a few of these shots if you watch the cutscenes carefully. In almost every other shot of Mario, he's drawn with an inexplicable amount of flab, which has led to his nickname "Fat Mario". Luigi fares only marginally better. Just watch...
  • Paper-Thin Disguise: Iggy's Bowser costume is basically just him wearing a giant bobble-head of the Koopa King himself.
  • Piggy Bank: A huge one appears in a hidden cutscene in Wendy's Blitz Snarlton Hotel. Seeing this cutscene gets rid of Evil Coins.
  • Projectile Toast: Occurs in the toasters scene.
  • Pun:
    • Each stage is a pun on an existing hotel name (Chillton = Hilton; Seizures Palace = Caesar's Palace), aside from one Elvis' reference.
    • This mine is mine!
    • I'm your biggest fan! (Mario is using a large fan to blow away clouds)
  • Read the Freaking Manual: "If you need instructions on how to get through the hotels, check out the enclosed instruction book!"
  • Russian Reversal: "Be careful! When you pinch Wendy's pennies, they pinch back!"
  • Shock and Awe: Ludwig's choice of attacks.
  • Shout-Out:
  • Slippy-Slidey Ice World: Larry's Chillton Hotel.
  • Stock Footage: Several of Mario and Luigi's "animation cels" are recycled several times throughout all the cutscenes, including the close-up of Mario holding up one hand, an animation of Mario walking toward the background, and another animation of both plumbers walking towards the background.
  • Stupid Statement Dance Mix: Big Beat Mario. The best part? The mix gets most of its background music from the actual game.
  • Timed Mission: Each level is given 200 seconds to be beaten. Like the main Mario games, it's plenty of time to beat the level.
  • You Know What They Say: All toasters toast toast!

''Aha, here's the problem: Too many tropers! You know what they say: All tropers trope tropes!''