History VideoGame / HotelMario

16th Apr '17 12:51:09 PM Crossover-Enthusiast
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In ''Hotel Mario'', Bowser gets the idea to capture Princess Toadstool ([[StrictlyFormula big shocker]]) and hide her in one of a set of seven themed hotels, each of which is run by one of the Koopalings (with the exception of Bowser's Seizure Palace, run by Bowser himself, though you still fight the seventh Koopaling there). Taking the role of Mario once again, your goal is to travel through all of the hotels, closing all of the doors to complete each level. If you let all of the doors get opened, get hit by an enemy, walk off either edge of the hotel ([[NoOSHACompliance there's no side walls]]), or run out of time, Mario loses a life.

to:

In ''Hotel Mario'', Bowser gets the idea to capture Princess Toadstool ([[StrictlyFormula big shocker]]) and hide her in one of a set of seven themed hotels, each of which is run by one of the Koopalings (with the exception of Bowser's Seizure Palace, run by Bowser himself, though you still fight the seventh Koopaling there). Taking the role of Mario once again, your goal is to travel through all of the hotels, closing all of the doors to complete each level. If you let all of the doors get be opened, get hit by an enemy, walk off either edge of the hotel ([[NoOSHACompliance there's no side walls]]), or run out of time, Mario loses a life.
4th Apr '17 7:02:44 PM GroLor
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In ''Hotel Mario'', Bowser gets the idea to capture Princess Toadstool ([[StrictlyFormula big shocker]]) and hide her in one of a set of seven themed hotels, each of which is run by one of the Koopalings (with the exception of Bowser's Seizure Palace, run by Bowser himself, though you still fight the seventh Koopaling there). Taking the role of Mario once again, your goal is to travel through all the hotels, closing all the doors to complete each level. If you let all the doors get opened, get hit by an enemy, walk off either edge of the hotel ([[NoOSHACompliance there's no side walls]]), or run out of time, Mario loses a life.

to:

In ''Hotel Mario'', Bowser gets the idea to capture Princess Toadstool ([[StrictlyFormula big shocker]]) and hide her in one of a set of seven themed hotels, each of which is run by one of the Koopalings (with the exception of Bowser's Seizure Palace, run by Bowser himself, though you still fight the seventh Koopaling there). Taking the role of Mario once again, your goal is to travel through all of the hotels, closing all of the doors to complete each level. If you let all of the doors get opened, get hit by an enemy, walk off either edge of the hotel ([[NoOSHACompliance there's no side walls]]), or run out of time, Mario loses a life.



Despite everything, this was actually the best-selling game for the Philips CD-I, which goes to show... something.

to:

Despite everything, this was actually the best-selling game for the Philips CD-I, CD-i, which goes to show... something.



* CanonDiscontinuity: Managed to achieve this trope in a series where [[NegativeContinuity EVERYTHING is canon]]. That's quite a feat.



** Wigglers are defeated by jumping on its head multiple times, something that was ''never'' in any Mario game.

to:

** Wigglers are defeated by jumping on its their head multiple times, something that was ''never'' in any Mario game.



** Unlike the main series, fireballs ''can'' hurt Buzzy Beetles.
* DerangedAnimation: The lackluster animation was a staple of CD-I games.

to:

** Unlike in the main series, fireballs ''can'' hurt Buzzy Beetles.
* DerangedAnimation: The lackluster animation was a staple of CD-I CD-i games.



* GameplayAndStorySegregation: You're supposed to be ''looking'' for the Princess inside the hotels, aren't you? So why are you closing all the open doors instead of opening all the closed ones?

to:

* GameplayAndStorySegregation: You're supposed to be ''looking'' for the Princess inside the hotels, aren't you? So why are you closing all of the open doors instead of opening all of the closed ones?



* TheGoomba: The TropeNamer naturally appears as a common enemy.

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* TheGoomba: The TropeNamer naturally appears as a common enemy.enemy, with bellhop and Elvis variants.



* LuckBasedMission: Viewing the infamous toaster scene in [=HardBrick=] Hotel. When the power goes out, you have to look for sparks coming out of the door, and then quickly enter that door. This is completely random, and it's almost never the same door. Added to the fact that the sparks' sprites are incredibly small.

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* LuckBasedMission: Viewing the infamous toaster scene in the [=HardBrick=] Hotel. When the power goes out, you have to look for sparks coming out of the door, and then quickly enter that door. This is completely random, and it's almost never the same door. Added to the fact that the sparks' sprites are incredibly small.



* NoFourthWall: Mario and Luigi break the fourth wall a few times too many. "We gotta find the Princess! [[ThePlayerIsTheMostImportantResource And YOU gotta help us!]]" "It's hard to see through those clouds. I hope we can get rid of them! Get the hint?"

to:

* NoFourthWall: NoFourthWall:
**
Mario and Luigi break the fourth wall a few times too many. "We gotta find the Princess! [[ThePlayerIsTheMostImportantResource And YOU gotta help us!]]" "It's hard to see through those clouds. I hope we can get rid of them! Get the hint?"



* OffModel: Neither as blatant nor hideous as those in ''[[VideoGame/TheLegendOfZeldaCDiGames Faces Of Evil]]'' and ''[[VideoGame/TheLegendOfZeldaCDiGames Wand Of Gamelon]]'', but you can still spot a few of these shots if you watch the cutscenes carefully. In almost every other shot of Mario, he's drawn with an inexplicable amount of flab, which has led to his nickname "Fat Mario". Luigi fares only marginally better. [[http://www.youtube.com/watch?v=ZHxHgdP6uFM Just watch...]]

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* OffModel: Neither as blatant nor hideous as those in ''[[VideoGame/TheLegendOfZeldaCDiGames Faces Of Evil]]'' and ''[[VideoGame/TheLegendOfZeldaCDiGames Wand Of of Gamelon]]'', but you can still spot a few of these shots if you watch the cutscenes carefully. In almost every other shot of Mario, he's drawn with an inexplicable amount of flab, which has led to his nickname "Fat Mario". Luigi fares only marginally better. [[http://www.youtube.com/watch?v=ZHxHgdP6uFM Just watch...]]



* PiggyBank: A ''huge'' one appears in a hidden cutscene in Wendy's Blitz Snarlton Hotel. Seeing this cutscene somehow gets rid of Evil Coins.

to:

* PiggyBank: A ''huge'' one appears in a hidden cutscene in Wendy's Blitz Snarlton Hotel. Seeing this cutscene somehow gets rid of the Evil Coins.



* StockFootage: Several of Mario and Luigi's "animation cels" are recycled several times throughout all the cutscenes, including the close-up of Mario holding up one hand, an animation of Mario walking toward the background, and another animation of both plumbers walking towards the background.

to:

* StockFootage: Several of Mario and Luigi's "animation cels" are recycled several times throughout all of the cutscenes, including the close-up of Mario holding up one hand, an animation of Mario walking toward the background, and another animation of both plumbers walking towards the background.
29th Mar '17 9:17:01 AM Wingnut
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Added DiffLines:

* VillainousRescue: Roy catches Peach just before she potentially falls to her death in the intro cutscene for Roy's hotel.
4th Mar '17 4:02:28 PM Sammettik
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* OOhMeAccentsSlipping: Luigi loses his Italian accent past the intro cutscene.

to:

* OOhMeAccentsSlipping: OohMeAccentsSlipping: Luigi loses his Italian accent past the intro cutscene.
24th Jan '17 11:17:22 AM Crossover-Enthusiast
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Despite everything, this was actually the best-selling game for the Philips CD-I which goes to show... something.

to:

Despite everything, this was actually the best-selling game for the Philips CD-I CD-I, which goes to show... something.
23rd Jan '17 11:28:10 AM Crocket_Lawnchair
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* BlackoutBasement: The [=HardBrick=] and Chillton Hotels are variants of this trope. [=HardBrick=] suffers power outages because the electricity is being drained by too many toasters in a hidden room, and the Chillton Hotel is deep underground and only the level you are currently on is lit up unless you defeat the right Koopa and take his flashlight.

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* BlackoutBasement: The [=HardBrick=] and Chillton Hotels are variants of this trope. [=HardBrick=] suffers power outages because the electricity is being drained by too many [[DepartmentOfRedundancyDepartment toasters toasting toast]] in a hidden room, and the Chillton Hotel is deep underground and only the level you are currently on is lit up unless you defeat the right Koopa and take his flashlight.
9th Dec '16 7:54:27 AM FromtheWordsofBR
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21st Nov '16 9:17:19 PM Sammettik
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* OOhMeAccentsSlipping: Luigi loses his Italian accent past the intro cutscene.



* PiggyBank: A ''huge'' one appears in a hidden cutscene in Wendy's Blitz Snarlton Hotel. Seeing this cutscene gets rid of Evil Coins.

to:

* PiggyBank: A ''huge'' one appears in a hidden cutscene in Wendy's Blitz Snarlton Hotel. Seeing this cutscene somehow gets rid of Evil Coins.
21st Nov '16 9:14:42 PM Sammettik
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Added DiffLines:

* CanonDiscontinuity: Managed to achieve this trope in a series where [[NegativeContinuity EVERYTHING is canon]]. That's quite a feat.
3rd Oct '16 3:14:21 PM ZombieDude
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* CaptainObvious: "You know what they say, all toasters toast toast!"

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* CaptainObvious: "You know what they say, all toasters toast toast!"toast!" Also counts as DepartmentOfRedundancyDepartment.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.HotelMario