Chivalry: Medieval Warfare is a medieval warfare game developed by Torn Banner Studios, and is a spiritual successor to the Age of Chivalrygame mod for Half-Life 2. The game is set in the fictional kingdom of Agatha, where a civil war has begun between the Mason Order and the Agatha Knights. That's about the extent of it before we get into its competitive multiplayer.The players have a choice of one of four classes, an Archer, a Man-at-Arms, a Vanguard or a Knight, with each having a differing amount of equipment available. Archers use either javelins, crossbows or longbows; Men at Arms use swords, maces, axes and shields; Vanguards use polearms and greatswords, and Knights use battle axes, warhammers, and other heavy weapons potentially along with heavier shields.Melee combat consists of a medium-speed side-to-side slash, a slower and more damaging overhead strike, and the fastest and farthest-reaching stab which is also the weakest. Different attacks can be comboed together by performing them quickly before your swing is finished striking. Attacks can be feinted with another button while the swing is being wound-up to throw off enemies. Weapons can be raised for short amount of time to parry after which they will be lowered - only when you have a shield can you block for an extended amount of time. Players can kick or shield-bash unless they are using a projectile weapon to do a very small amount of damage that breaks blocks and leaves the hit target open for a follow-up. Parrying, feinting, missing attacks and successfully blocking drains stamina from a bar.Weapons are differentiated by their damage values, reach, animation-times and type. Blunt weapons are most effective against plate-armored opponents, while stabbing attacks are best against chainmail; slashing does the least damage to both, but is the most effective against lightly armored targets. Weapon categories are split into examples of a fastest one, a most-damaging one, and an in-between one.Weapons and blocking have hitboxes in accordance to their models and placement, leaving players able to strike past blocking enemies with some accuracy and their opponents failing to place their weapon or shield correctly in response to incoming attacks. Players can even manipulate their positioning by putting their striking-side closer to their opponent to hit them faster on their swings... or even delay it by turning their striking side away!An expansion based off Deadliest Warrior has been released. It features six playable classes: the Pirate, the Samurai, the Ninja, the Viking, the Spartan, and the Knight from the base game.
Examples of Tropes in this Video Game
Absurdly Sharp Blade: It is possible to dismember or behead someone by swinging a spear or hunting knife.
Actually, any bladed weapon at all can rend limb from limb. But the tiny shiv knives are the most hilarious.
And Your Reward Is Clothes: If you unlock every weapon for a class, you get a new, fancy helmet for it - you also get a silver, dark blue(Agatha)/dark red(Mason), and gold version for reaching rank 30, 40, and 50, respectively, which requires thousands upon thousands of kills and will take you hundreds of hours of playtime.
An Axe to Grind: There are a number of axes as available weapons, ranging from great-axes to throwing axes to the humble hatchet.
Artificial Stupidity: The bots. At any given moment, half of them will be stuck in random pieces of environment, 1/4 will be kicking each other trying to clear paths and 1/4 will charge at the closest enemy they can see. None ever go for the objectives. The bots are also thoroughly incompetent at combat, and rarely block.
Ax-Crazy: In-universe, the Agatha Knights and the Mason Order are a bit anxious to reduce each other to little bits.
Special mention goes to the Mason knight, who has by far the most bloodthirsty and psychopathic warcries.
Back Stab: Archer melee attacks deal 150% damage from the back.
Battle Cry: There's even two variations of it - one is done while moving, while the other done while standing still plays a special animation that stops you from doing anything else as it goes.
BFS: Most of the weapons available to the Knight fall under this, as well as a few for the Vanguard.
The Black Death: One of the game modes has you pushing a wagon full of rotting corpses into a castle's water supply, to poison it. It's implied the corpses are infected with the black plague.
Blade on a Stick: Spears, bardiches, billhooks, and more are available to the various classes, though mainly for the Vanguards.
The Big Guy: The knight moves much slower, but has some of the most damaging weapons currently in game.
Blood Knight: Vanguards are probably this in-universe, considering their willingness to charge into enemies. In gameplay, they have a charge attack which is powerful enough to One-Hit Kill with some of the heavy weapons available.
Bond One-Liner: Characters occasionally say 'Heads up!' when beheading an enemy.
Bulletproof Human Shield: Played straight for thrown/fired weapons, as they will stop dead immediately upon hitting something. Anything handheld, on the other hand, is limited only by the player's movement and allows for piercing through multiple enemies at once.
Ballistae fully avert this, their bolts cutting through any and all player characters like knives through hot butter.
Call That A Formation: Subverted. Due to the Friend or Foe issues, standing anywhere within 180 degrees of an allied Knight or Vanguard will usually get you hit with the backswing of whatever oversized weapon they're using.
That said, it's still recommended that players try to stick together in most maps and game modes, as a defense against ambushes and swarming.
Carry a Big Stick: The cudgel and the quarterstaff. Get in your enemy's face and overwhelm him with your dazzlingly speedy strikes.
Charged Attack: Overhead swings. They all have longer wind-up, but also do much more damage.
Catapults are a better example; the longer you draw the launching mechanism back, the further the rock goes.
The Vanguard's lunge attack requires you to have been sprinting long enough before he'll be ready to do it. Interestingly you can still do regular overheads and stabs without hindering the charge up.
Slings can be charged for greater damage by swinging them overhead longer. Bows will also do more damage and fly straighter if their strings are fully pulled back before firing, though this takes maybe an extra half second depending on the bow.
Cherry Tapping: You can put away your weapons and instead decide to kill stuff with your fists. The height of embarrassment is an Archer killing a Knight with his fists.
Not so much embarrassment as a viable tactic actually, since Knights are slow and will consistently have their attacks interrupted due to rapid punching unless they either time their attacks really well or resort to fist-fighting themselves.
Cold Sniper/Friendly Sniper: The Archer seems like this, again depending on who plays him. He can either be as hot blooded and as hilariously insane as the other classes, or he can be a complete mute sitting in the back and murdering everything and everyone from afar.
This becomes subverted in some instances. Most hilariously, if an Agatha Knight is able to survive multiple engagements, he will probably end up covered in blood and become that much harder to tell apart from one of the Mason Order.
Combat Pragmatist: Everyone. As seen on the Cherry Tapping entry above, you can say "Screw swords/bows/whatever! A real man fights with his fists and feet!" And sometimes, this will actually work.
The game might be called "Chivalry" but don't expect 99% of players to actually follow honorable combat. If you get in a protracted melee duel and no one from either side runs in to try to steal the kill or pelts both of you with arrows/rocks/javelins, either everyone is dead or just really, really dumb.
Death or Glory Attack: Well, defense. The crouch button can allow a player to duck underneath a horizontal swing and avoid it. If it fails, they'll probably have gotten hit in the head and taken even more damage.
You can also place your striking end closer to the enemy so your swing connects onto them faster. Doing this also stops you from easily seeing them, so you better hope they don't avoid it or they'll be able to hit you while you're probably blind.
Critical Existence Failure: Running low on health will make the colours you're viewing more grey and dull, but otherwise being low on health and stamina doesn't actually matter until either of them run completely out.
Death of a Thousand Cuts: Men-At-Arms tend to have the weakest weapons, but move the fastest of all the classes. This also happens a lot against Knights, considering they have a lot of armor.
Shortbows and Slings lack killing power compared to other Archer weapons, but fire quickly and have a lot of ammo, meaning your strategy when using them is basically to inflict the ranged version of this.
Difficult but Awesome: Men-at-Arms need to rely heavily on dodging and timing attacks. Screwing up can get one skewered or decapitated in short order, doing it well can result in a high kill count from moving from opponent to opponent and eliminating them without taking damage.
Then there's the Maul (unlocked by getting enough kills with the War Hammer) that is a supersized version of the former. While the slowest swinging weapon in the game, it's also the strongest.
And the polehammer, which is essentially the polearm version of the War Hammer. It doesn't have the huge head of the maul, but its length means it's practically as heavy and has much greater reach.
Epic Flail: Speaking of bludgeoning weapons... Knights have two options for flails: the regular flail, and the heavy flail. Both are powerful as all get out, being Knight weapons, but the heavy flail is bigger, packs a greater punch, and has a slightly longer reach. At the moment, they're both a little underpowered, sadly.
Escort Mission: A map on Team Objective has the Agatha Knights protecting a king. Considering a random player is the king, this can either be very easy or mind-numbingly difficult. Fortunately the king has a massive amount of health in order to make up for potential player ineptitude.
Everything Fades: Somewhat unfortunate, considering it removes a bit of the glorious Gorn in the game. Dropped weapons/armour fade after around a minute and corpses fade when the player respawns (though they'll just fade if said player waits around too long).
The length of time it takes corpses to fade can be adjusted in the options menu. At the maximum setting, bodies can last for the entire duration of shorter matches.
Evil Laugh: Mason characters do this quite a bit. They generally have a lower pitched version of the Agathan laughs.
Actually has its own hotkey. Anyone who's giggling in the middle of a corpse-strewn field is probably pretty evil.
Evil Sounds Deep: The Mason Order are clearly not very nice guys from the tutorial, and their troops' voice generally have a lower pitch to them compared to the Agatha Knights. The Mason Knight and Vanguard have especially deep voices, and the Vanguard's voice has a reverb due to his helmet.
Excuse Plot: The Masons are pissed at the Agathans, for...reasons! Who cares; let's chop off some heads!
Faceless Goons: The Vanguard and Knight classes both wear face-obscuring helmets, and are typically the bulk of either team.
There's also the new option to use your fists instead of actual weapons, making any class potentially a Monk.
Foe-Tossing Charge: Whenever a Vanguard's charge lands and kills, it usually ragdolls corpses and they slump to the ground, or it sends the body flying back a bit.
Fragile Speedster: Men-at-Arms are very fast, can dodge, and have access to quick weapons, and a shield by default. Borders on Game Breaker if played very well. However, they have next to no armor, just a little more than the Archer, and are usually killed in one strike from the heavier weapons.
Friendly Fireproof: Averted Trope. Using your horizontal swings in a large melee is probably going to hit your allies. And not even your enemies in compensation necessarily, because they're more likely see you clearly enough to block it. Two-handed weapons' large range further exacerbates friendly fire potential with swings.
On the other hand, this allows for hilarious traditions of killing each other after the round's over and waiting for the next one to load.
Friend or Foe: The Game It's a complete and utter miracle if there isn't at least one teamkill per match. The only thing preventing it - and the term "preventing" is used very loosely here - is that damage to allies is halved; stunning a teammate mid-attack or just plain killing them out of accident is very common. Knights and Vanguards are the biggest offenders due to their sheer attack power and wide swing range, and siege weapons don't discriminate between teammates either; if it's within their AOE, it dies. The tendency of players on the same team to stab each other in the face while fighting an enemy is parodied by the voice actors:
Agatha Man-At-Arms: Erm..ehhh...The blue looked red!
Gorn: Oh so much. As a list, you can have your limbs chopped off, your head exploded by maces and hammers, your body reduced to cinders by flaming oil, or just reduced to a pile of limbs by an axe.
Glass Cannon: Archers can instantly kill others by obtaining a headshot. However, they only carry daggers and shortswords in close range, making them very easy to kill assuming you can get close enough. Don't underestimate them though, as five stabs with a broad dagger to the body will kill even a Knight, and daggers strike quickly.
Taking the factions by their actual credos, it is either this or Black and Gray Morality. The Mason Order are like the bastard child of the populist Peasant Wars and 20th century totalitarianism, who behave with *gratuitous* stupidity in the tutorial, even if you're on their side. However they are apparently very popular amongst the lower orders and advocate removing or at least weakening the entrenched feudal order in favor of meritocracy (even if only in the sense of "Rule of the Strongest"). In contrast, the Agathans are chivalric and legitimately tend to believe in legitimacy, honor, and noblisse oblige, but they are still feudal overlords who tend to indulge in horrendous classicism towards the "Filthy Peasants."
Gratuitous Japanese: The Samurai in the Deadliest Warriors expansion pack occasionally lapses into this.
Helmets Are Hardly Heroic: You can get your helmet knocked off by a powerful hit from a weapon. Reality Ensues when you realize you probably lost most of your health from the first shot, so getting hit in the head with almost any weapon is now instant death.
The character customization update lets you spawn without a helmet or with your visor up.
Javelin Thrower: Javelins are one of the alternatives to the Longbow for the Archer class. Notable due to that they can be both used for melee and throwing.
Also, a javelin-armed Archer, being the only class that can fight in melee or at range without switching weapons, as well as combine a Buckler with either a Javelin's decent melee reach, or the surprisingly lethal speed of a dagger/short sword.
Joke Item: You can put away your weapon and you put up your fists. Interestingly, they do one more damage against knights with an overhead attack than a dagger would stabbing them.
Knight in Shining Armor: There certainly are knights in the game, and they have some pretty shiny armour. Whether they act with Chivalry is up to whoever plays them.
Kill It with Fire: You can grab torches and throw them to light enemies, buildings and pyres on fire. The latter two can be mission objectives.
Molotov Cocktail: The Men-At-Arms have fire pots available to them; anyone that stays in the resulting circle of flame will quickly be reduced to a charred corpse. It's a good way to deal with shield-happy Knights that don't want to move out of your way.
Large Ham: Everyone, all the time. Every taunt is gloriously overacted, and even the objectives are screamed out in a manner that would make a Commissar proud. Most telling is the fact that there is a key bound to making your character issue an enraged scream that lasts about fifteen seconds.
Lethal Joke Character: Knights who fist people to death with their bare hands. Fists are normally a Joke Item, but they have the fastest attack speed in the game, and surprisingly good reach. If the fisty Knight gets the first strike in, the enemy will typically be incapable of blocking the attacks - not that it will help him much, because fists can strike faster than most parry moves. Combined this with the Knight's high health and you have a whirlwind of fisting death. Fisting Man-At-Arms require a bit more practice to use, but are even more deadly due to their ability to simply dodge away from incoming attacks, then immediately jump forward and start pummeling their attacker.
Let's Play: By many a user, including ones mentioned earlier and many, many more on Youtube. Although with the nature of the game, it generally (and quickly) turns into a slugfest more then a typical story driven LP, but that's what makes the game fun.
Lightning Bruiser: The Vanguard is relatively fast, has access to polearms with long reach, and have a charge attack capable of performing a One-Hit Kill. They fit the trope to a T.
One-Hit Kill: Vanguard's charge, Knights with the Maul, Archers against people without helmets. Probably the only class without much potential for OHKOs is the Man-At-Arms.
The siege weapons embody this trope, for better or worse; and no, Your Shield WillNotProtect You from these. Catapult rocks put off impressive AOE explosions upon impact, sending any victims flying. And if a Ballista bolt hits you, you are dead, end of story.
It's barely possible to survive a Catapult blast if you're a Knight and are standing at the very edge of the blast radius, but even then it murders your health bar to the point that it looks like it's empty, so you might as well just throw yourself at the enemy with wild abandon anyway and hope you do some damage.
One-Hit Polykill: Weapons are capable of hitting multiple people, including your allies. There is an achievement for cutting off two heads with one swing. Ballistae and Catapults can also do this if properly aimed.
Order Versus Chaos: The Order side being represented by the Agathans, who try to keep peace in the kingdom, versus the Chaotic Mason Order, who try to overthrow the monarchy.
Ragdoll Physics: Whenever an enemy is killed, they turn into ragdolls that still react to damage. Cutting off the limbs of the other guys is common after an Elimination round.
Rape, Pillage, and Burn: One of the game modes sees the Agatha knights defending against the Mason team. The first objective for the Masons is to burn down the village and slaughter all the Filthy Peasants.
Reflexive Response: Abusing this is the purpose of the feint button. Someone raising their weapon/shield to parry/block nothing just leaves them open for a strike that they can't parry after getting forced to lower their weapon or be kicked and then staggered for an easy strike.
Players can also abuse this by placing their striking side farther away from enemies, delaying the time at which their swing will connect to hit after temporary parries.
Regenerating Health: It takes a while to work once your health starts getting really low though, and sprinting will put it on hold.
Salt the Earth: One map has the Masons dumping a wagon full of plagued corpses into an aquifer and subsequently, a river, to poison a town's water supply.
Scenery Porn: The game really does look great, with lush foliage, well defined character models and nice looking textures.
Scenery Gorn: Said lush foliage and scenic villages rather quickly become spotted in pools of blood and dismembered corpses about halfway through any standard game.
Scratch Damage: Kicking/shield-bashing does a mere 5 damage, killing everyone's 100 health after 20 hits.
It still makes heads explode with a killing headshot.
Shield Bash: When wielding a shield, this replaces the kick. When using a flail or heavy flail, thrusting will perform a shield strike, since obviously you can't really thrust with a flail, as will the overhead when armed with buckler and javelin.
Sniper Duel: Yes, even a game set 1000+ years in the past still has this in Archer form.
The Pole Axe for the Knight class, combining an axe-blade, a hammer end and a spike for thrusting, giving impressive damage type flexibility.
The Polehammer is much the same, only with a larger hammer head than axe blade. The two weapons are the only ones in the game capable of inflicting all three damage types — blunt, piercing, and slashing.
The Siege/Storming the Castle: One of the game modes plays as this, with the attackers having to push a battering ram, dump a cart of rotting bodies in the water supply, break trebuchets, and generally cause mayhem.
Spikes Of Doom: Present in Arena. Normally harmless, but if you're pushed into them by an attack or (more often) kick, instant death.
The Squad: The Squad in medieval times, although they barely have any in-universe relations, considering they're all random soldiers.
Stone Wall: Knights with Tower Shields. All but unassailable, but they have to sacrifice range and offensive output by using a one-handed weapon.
Stupid Evil: The Mason Order in the tutorial. Even if you choose to join them, the guy making the offer attacks you to "test your mettle," dying in the process. Later, two other Mason soldiers attack you for killing him, and three more attack you for killing them. Assuming the player character stuck with the Order after all that, that's a net loss of five soldiers for just one recruit.
Also note that this is BEFORE the civil war, when the King is still around. Meaning that you and they are killing each other in broad daylight, in the middle of the camp for what basically amounts to "Hurr Wea Masons We KEEL STUFF even if it's technicall7 an ally." While it makes a certain amount of sense for the Order to sound out potential enemies and supporters and try and dispose of the former where possible well ahead of time, causing *highly visible* carnage and mayhem that can be easily traced back to Malric and his men would realistically have the plot of the entire game be derailed by the summary executions.
Suffer The Slings: Archers have access to a sling. They take either pebbles or iron balls as ammo; pebbles mean infinite ammo, iron balls do more damage but are limited and reload a little slower. The sling is weak, but fires fast, and can be "charged" for greater damage by spinning it more before firing.
Team Killer: It's easy enough as it is to accidentally kill a teammate without the people running around doing this purposefully on all game modes. If you're particularly unfortunate, a misunderstanding might go like this: Player A accidentally kills player B, player B accuses player A of being a Team Killer, player A may or may not deny it as they get vengeance killed, then the bloodbath ensues. Unless of course it's happening to the other team.
There Can Be Only One: The Free For All game mode. Around 32 players or so armed to the teeth with big swords and polearms and crossbows and axes, and only one player can win. Hilarity Ensues.
Unlockable Content: Each class has three primary weapons, and two or three secondary weapons available at the start. The rest are unlocked after kills are obtained using each. Kills are only counted on ranked servers.
War Is Hell: Toyed with. Beautiful environments quickly devolve into bloodied and corpse-riddled no-man's-lands after a couple of minutes of fighting.